“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Update to include all playable non-Warframe avatars?

Each Warframe has a different style of play and a different set of stats and abilities, or Attributes, that make them unique from other Warframes.


Main article: Health
Health 01

The top right of the screen shows your health and shield, as well as that of your companions and squad members.

Total amount of Damage a Warframe can take before going into Bleedout.
—In-game Description

Health represents how much damage a Warframe can sustain before becoming incapacitated or killed. Health is indicated as a red numeric value at the top right of the screen. While a Warframe loses Health, the screen's edges will begin to pulse red. Once the Warframe reaches 10% health or below, a loud, heartbeat-like sound will begin to play, and a slight ringing can be heard. This sound also plays when dead and when incapacitated.


Main article: Death

Upon reaching zero health, Warframes will go into bleedout, which is a twenty-second period of dramatically-reduced combat capability, collapsing onto the ground and only being able to use secondary weapons. If the Warframe is not revived during this time, it dies a proper death and must either spend 10% of their Affinity acquired during the mission to continue playing the mission, wait for an ally to finish the mission, or forfeit the mission entirely. Players are only allowed to revive 4 times per mission, barring special circumstances.


Main article: Shield
Shields absorb Damage, except DmgToxinSmall64 Toxin.
Depleted Shields grant a moment of invulnerability.
Damage interrupts Recharge.
—In-game Description

Shields are invisible barriers that absorb incoming damage and protects the player from taking Health damage against enemy attacks. Unlike health, shields regenerate after three seconds of not taking damage, making them a naturally replenishing defense.


Main article: Shield#Overshield

A Warframe's shield counter in purple, showing boosted values from its overshield.

Overshields are extra shield points on top of the normal maximum shielding, which are acquired through the use of active shield restoration items or abilities that would restore shields beyond the Warframe's maximum shield capacity. The player's shield counter changes from blue to purple while possessing overshields.


Main article: Armor
Reduces damage to Health by [Damage Reduction Value]%. Shields are not affected by Armor.
—In-game Description

Armor mitigates a percent of incoming damage. Armor only reduces damage applied to a Warframe's Health and does not affect damage absorbed by its Shields.


Main article: Energy Capacity
Used to cast Warframe Abilities and can be replenished during missions.
—In-game Description

Energy of a Warframe is used mainly to power Abilities. All Warframes have 4 Abilities that at base, cost up to 100 Energy to cast. Every Warframe has their own Energy pool with varying capacities depending on the types and costs of their various Abilities.

Sprint Speed[]

Main article: Sprint Speed
Modifies how fast a Warframe moves.
—In-game Description

Sprint Speed affects how fast a Warframe can run and sprint. Consequently, it also affects the speed and distance they will Slide and Bullet Jump, as well as the speed of certain Warframe abilities.

See also[]