WARFRAME Wiki
WARFRAME Wiki
No edit summary
(Removed InfoboxOverride.)
Line 2: Line 2:
 
{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
|name = <!--
+
|name =
  +
  +
<!--
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
Line 9: Line 11:
 
-->
 
-->
 
<!--Statistics-->
 
<!--Statistics-->
  +
|image =
|trigger = <!--Utility-->
 
|noise level = Silent
+
|mastery level =
  +
|slot =
|disposition = <!--Normal Attacks-->
 
  +
|type =
|normal ammo cost = <!--Charge Attacks-->
 
  +
|trigger =
|charge ammo cost = <!--Area Attacks-->
 
  +
|area ammo cost = <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
 
 
<!--Utility-->
|secondaryarea falloff = <!--Secondary Attacks-->
 
  +
|ammo type =
|secondary ammo cost = <!--Throw Attacks (for Glaives)-->
 
  +
|flight speed =
|throw charge time = <!--Charged Throw Attacks (for Glaives)-->
 
  +
|range =
|charged throw charge time = <!--Other Melee Attacks-->
 
  +
|noise level =
|slide attack = <!--Miscellaneous-->
 
  +
|fire rate =
|charge status chance =
 
  +
|spool =
  +
|accuracy =
  +
|magazine =
  +
|max ammo =
  +
|reload =
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|channel damage =
  +
|disposition =
  +
 
<!--Normal Attacks-->
  +
|normal impact =
  +
|normal puncture =
  +
|normal slash =
  +
|normal element =
  +
|normal damage =
  +
|normal pellet count =
  +
|normal burst count =
  +
|normal critical chance =
  +
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
  +
 
<!--Charge Attacks-->
  +
|charge impact =
  +
|charge puncture =
  +
|charge slash =
  +
|charge element =
  +
|charge damage =
  +
|charge time =
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
 
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
 
|charge ammo cost =
  +
  +
<!--Area Attacks-->
  +
|area impact =
  +
|area puncture =
  +
|area slash =
  +
|area element =
  +
|area damage =
  +
|area pellet count =
  +
|area critical chance =
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
  +
 
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
  +
|secondaryarea impact =
  +
|secondaryarea puncture =
  +
|secondaryarea slash =
  +
|secondaryarea element =
  +
|secondaryarea damage =
  +
|secondaryarea pellet count =
  +
|secondaryarea critical chance =
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
 
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
 
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
 
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
 
|charged throw charge time =
  +
  +
<!--Other Melee Attacks-->
  +
|slam attack =
  +
|slam radius =
  +
|slide attack =
  +
|slide attack =
  +
 
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
 
{{Codex|Quickly fire off a volley of deadly bolts with the Attica repeating crossbow.}}
 
{{Codex|Quickly fire off a volley of deadly bolts with the Attica repeating crossbow.}}

Revision as of 13:28, 23 July 2018

Quickly fire off a volley of deadly bolts with the Attica repeating crossbow.

The Attica is an automatic Tenno crossbow. It has the second-slowest rate of fire of all automatic primary weapons, but delivers high damage, high critical chance bolts. Its bolts, much like those of the Boltor, may cause collateral damage through multiple enemies. These bolts are also slow, requiring a Tenno to lead their shots.

This weapon can be sold for Credits64 7,500.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Morphics
2
Ferrite
800
Rubedo
200
Forma
1
Time: 12 Hour(s)
Rush: PlatinumLarge 30
MarketIcon Market Price: PlatinumLarge 125 Blueprint2 Blueprints Price:Credits15,000
Tenno Lab ResearchClanAffinity643,000
Credits
5,000
Morphics
1
Ferrite
500
Rubedo
50
Salvage
300
Time: 3 Day(s)
Prereq: Akstiletto
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • Second highest base damage of all fully automatic rifles, behind Zhuge/Panthera.
    • High Script error: The function "Proc" does not exist. damage – effective against armor.
  • High critical chance.
  • Tied with Soma/Soma Prime, Rubico, and Baza for the second highest critical damage of all primary weapons, behind semi-auto Tiberon Prime, and highest critical damage multiplier of all bows.
  • On kill, bodies will follow the bolt that killed them, damaging anyone in their path and pinning the corpse to walls
  • High base accuracy.
    • Pinpoint accuracy when aiming, despite travel time
  • Very ammo efficient.
    • High ammo reserve for its magazine size.
    • Uses rifle ammo pickups instead of the scarcer sniper ammo pickups.
  • Counts as a bow in regards to Fire Rate mods, doubling the fire rate bonus.
  • Silent.
  • Has a Script error: The function "Pol" does not exist. polarity.
  • Can use the bow-exclusive Mod TT 20px Thunderbolt mod.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and Flesh.
  • Low status chance.
  • Projectiles have travel time.
  • Low reload speed.
  • Second lowest fire rate of all fully automatic weapons, behind Panthera.
Lotusiconsmall
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.

Tips

  • While possessing an Auto trigger, the Attica is best used when fired in bursts to better aim shots and manage its small magazine. On the other hand, its automatic fire combined with its native knockback makes it good when strafing against multiple enemies, or shooting a single tough enemy multiple times.
  • The Attica ragdolls enemies it kills a significant distance with momentum. This momentum allows the Attica to kill an enemy behind the first target.
  • Mod TT 20px Thunderbolt synergizes well with the Attica due to the weapon's multiple shots per magazine combined with its automatic trigger, giving it a very high chance of triggering explosions within a shorter amount of time than conventional bows. This makes the Attica more proficient at crowd-control than single-shot bows like the Dread, with its full-auto fire allowing one to strafe an area with explosive bolts to deal damage against multiple enemies.
    • The potency of the crowd control property of this trick can be boosted much further with Mirage's Hall of Mirrors, since each copy's Thunderbolt explosion will still deal full damage unlike their normal attacks. This can be further augmented if Mirage has Mod TT 20px Hall of Malevolence installed.
  • Important to note that though the Attica is a crossbow, maxing it out will not unlock the PS4 "Bow Proficiency" trophy.

Trivia

  • The Attica is the second crossbow introduced in the game, after the Ballistica. However, it is the first full-sized crossbow to be introduced.
  • The Repeating Crossbow is an ancient Chinese invention, using a hand-operated mechanism to achieve faster rates of fire than normal crossbows at the cost of killing power.
  • Attica's namesake is a region of Greece that encompasses the entire metropolitan area of Greece's capital Athens. The Greeks also had a type of repeating ballista (A kind of scaled up crossbow) called the Polybolos.
  • Like the Dread, the Attica's 'string' glows with energy-colored light running along it towards the draw point.

Media

 

Attica Skins

Edit

Patch History

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 0 to 7
  • Critical damage increased from 2x to 3x
  • Damage decreased from 125 to 80

Update 20.0 (2017-03-24)

  • The Weapon Recoil has been reduced.
  • The Fire Rate has been increased to 3.67 rounds/sec
  • The Flight Speed of the bolts has increased.
  • The Critical Chance has increased to 25%.
  • The Critical Multiplier has increased to 2x.
  • The Ammo Capacity has increased to 20.

Update 19.4.2 (2016-12-20)

  • Disposition has been increased for the Attica.

Hotfix 18.6.2 (2016-03-22)

  • Attica damage has been increased in Conclave.

Update 18.5 (2016-03-04)

  • The Soaring Strike Mod is no longer usable with the Attica or Daikyu in Conclave.

Update 17.10 (2015-11-04)

  • Attica damage increased in PvP.

Update 17.0 (2015-07-31)

  • Attica is now available for use in Conclave.

Update 16.8 (2015-06-10)

  • Fixed the Attica not firing as a silent weapon – the weapon is now functioning as a Silent weapon by design.

Update 14.2 (2014-08-13)

  • Fire rate increase – almost doubled.
  • Clip size increased from 8 to 16.
  • Damage increased from 100 to 125.

Hotfix 13.0.3 (2014-04-10)

  • Tweaked the energy colors on the Attica.

Update 13.0 (2014-04-09)

  • Introduced.

See also