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(→‎Mechanics: If an attack speed of 1.2 truly executes the animation 20% faster, then my original equation is wrong)
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[[File:FuryModU145.png|right]]
 
[[File:FuryModU145.png|right]]
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{{Quote|Modifies melee animation speed. The number of attacks per second varies by weapon type and Stance.|In-game Description}}
'''Attack Speed''' is the rate of a melee weapon's strikes. It is derived from three attributes: 
+
'''Attack Speed''' is the rate of a melee weapon's strikes. It is derived from three attributes:
 
#The attack animation for the given weapon class
 
#The attack animation for the given weapon class
#The weapon's listed attack speed modifier
+
#The weapon's listed attack speed modifier
 
#Increases to attack speed from mods
 
#Increases to attack speed from mods
   
  +
==Mechanics==
Each general weapon type follows a standard '''attack animation''' which controls baseline striking speed. The polearm type has a slower standard attack animation than the sword type, for example. Specific weapons (such as the [[Cronus]] of the sword type) each have their own base '''attack speed modifier''' which alters the rate of the attack animation. An attack speed of 1.0 runs its attacks at default speed. An attack speed of 1.2 executes 20% faster, while a speed of 0.8 runs 20% slower. Attack speed is then further increased (or decreased) by attack speed mods and ability buffs, giving us the following basic equation:
+
Each general melee class follows a standard '''attack animation''' which controls baseline striking speed. [[:Category:Polearm|Polearms]] have a slower standard attack animation than the [[:Category:Sword|swords]], for example. Specific weapons (such as the {{Weapon|Cronus}} of the sword type) each have their own base '''attack speed modifier''' which alters the rate of the attack animation. An attack speed of 1.0 runs its attacks at default speed. An attack speed of 1.2 executes 20% faster, while a speed of 0.8 runs 20% slower. Attack speed is then further increased (or decreased) by attack speed mods and ability buffs, giving us the following basic equation:
   
  +
<math>
Effective attack speed = standard attack animation * base attack speed * (100% + bonus attack speed)
 
  +
\text{Modified Animation Length} = \text{Base Attack Animation Length} \times {\text{Base Weapon Attack Speed} \times (1 + \text{Attack Speed Bonuses} )}
  +
</math>
  +
::''Where Base Attack Animation Length is based on the time it takes to complete an attack at Attack Speed of 1.0''
   
Note that certain effects can further change attack speed in special ways. The {{M|Berserker}} mod, for example, multiplies the total attack speed value rather than adding to attack speed from mods.
+
Note that certain effects can further change attack speed in special ways. The {{M|Berserker Fury}} mod, for example, multiplies the total attack speed value rather than stacking additively with attack speed bonuses from mods.
   
Recall that attack animations vary between weapon types. Despite the [[Fragor]] ([[:Category:Hammer|Hammer]]) and [[Karyst]] ([[:Category:Dagger|Dagger]]) both having listed speeds of 0.8, the Karyst's actual speed is faster than the Fragor's due to daggers having a faster attack animation.
+
Recall that attack animations vary between weapon types. Despite the {{Weapon|Fragor}} ([[:Category:Hammer|Hammer]]) and {{Weapon|Karyst}} ([[:Category:Dagger|Dagger]]) both having listed speeds of 0.8, the Karyst's actual speed is faster than the Fragor's due to daggers having a faster attack animation.
   
 
Faster attack speeds enhance a melee weapon's overall damage potential and utility by:
 
Faster attack speeds enhance a melee weapon's overall damage potential and utility by:
  +
*producing more strikes at a given time, increasing damage per second dealt
 
 
*quickening melee [[Melee Combo|Combo Counter]] gain for {{M|Blood Rush}} and {{M|Weeping Wounds}} and its heavy attack damage multiplier
*producing more strikes
 
 
*quickening the melee [[Melee 2.0#Combo Counter|Combo Counter]] and its damage multiplier
 
 
 
*giving more chances for [[Status Effect]] procs
 
*giving more chances for [[Status Effect]] procs
 
*hastening stance attacks which knockback or disable the target through staggers/ragdolls
   
 
Changes in attack speed apply to [[Melee 2.0#Finishers|finishers]], as well as the ''animation'' of [[Melee 2.0#Heavy Attack|heavy attacks]] but not the actual wind up time. However, weapons with ranged charge mechanics such as the {{Weapon|Glaive}} and {{Weapon|Redeemer}} are affected, with faster speeds allowing for faster charge times.
*hastening stance attacks which knock back or disable the target
 
  +
Note that changes in attack speed do '''not''' apply to [[Melee 2.0#Finishers|finishers]], nor do they apply to [[Melee 2.0#Charge Attacks|charge attacks]] for most weapons. However, weapons with ranged charge mechanics such as the [[Glaive]] and [[Redeemer]] are affected, with faster speeds allowing for faster charge times.
 
  +
All base weapon attack speeds are in fractions of X / 60. This means despite attack speed values listed in the UI, the true values have longer repeating decimals.
   
 
==Attack Speed Mods==
 
==Attack Speed Mods==
 
The following [[Mods]] affect Attack Speed positively, increasing a Melee Weapon's rate of attack:
 
The following [[Mods]] affect Attack Speed positively, increasing a Melee Weapon's rate of attack:
  +
<div class="tabber-borderless">{{#tag:tabber|Normal={{{!}}
{| style="width:100%;text-align:center;"
 
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
|-
 
  +
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF" captionalign="center">
|[[File:FuryModU145.png|x150px]]
 
  +
BerserkerFuryMod.png|link=Berserker Fury
|[[File:PrimedFury.png|x150px]]
 
  +
Furor.png|link=Furor|(Arch-melee only)
|[[File:BerserkerModU145.png|x150px]]
 
 
FuryModU145.png|link=Fury
|[[File:GladiatorViceMod.png|x150px]]
+
GladiatorViceMod.png|link=Gladiator Vice
|[[File:QuickeningModU145.png|x150px]]
 
  +
PrimedFury.png|link=Primed Fury
|[[File:Furor.png|x150px]]
 
 
QuickeningModU145.png|link=Quickening
|-
 
  +
</gallery>
|{{M|Fury}}
 
  +
{{!}}-{{!}}Charged=
|{{M|Primed Fury}}
 
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
|{{M|Berserker}}
 
  +
AmalgamOrganShatterMod.png|link=Amalgam Organ Shatter
|{{M|Gladiator Vice}}
 
  +
SwiftMomentumMod.png|link=Swift Momentum
|{{M|Quickening}}
 
  +
</gallery>
|{{M|Furor}}
 
  +
}}</div>
|}
 
   
 
The following Mods affect Attack Speed negatively, reducing rate of attack:
 
The following Mods affect Attack Speed negatively, reducing rate of attack:
  +
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF" captionalign="center">
{| style="width:100%;text-align:center;"
 
 
SpoiledStrikeModU145.png|link=Spoiled Strike
|-
 
  +
</gallery>
|[[File:SpoiledStrikeModU145.png|x150px]]
 
|-
 
|{{M|Spoiled Strike}}
 
|}
 
   
==Attack Speed Powers==
+
==Attack Speed Abilities==
The following powers affect Attack Speed positively, increasing a Melee Weapon's rate of attack:
+
The following abilities affect Attack Speed positively, increasing a Melee Weapon's rate of attack:
  +
<div class="tabber-borderless">
{| style="width:100%;text-align:center;"
 
  +
{{#tag:tabber|
|-
 
  +
Gauss=
|[[File:SpeedModU15.jpeg|150px]]
 
  +
{{:Redline|cardonly}}
|
 
  +
{{!}}-{{!}}
[[File:WarcryModU15.jpeg|150px]]
 
  +
|
 
  +
Harrow=
[[File:Penance.png|150px]]
 
  +
{{:Penance|cardonly}}
|-
 
  +
{{!}}-{{!}}
|([[Volt]]) [[Speed]]: Increases Warframe Movement Speed and Melee Attack Speed.
 
  +
|([[Valkyr]]) [[Warcry]]: Increases Warframe Armor and Melee Attack Speed.
 
  +
Valkyr=
|([[Harrow]]) [[Penance]]: Increases Ranged Fire Rate, Reload Speed and Melee Attack Speed.
 
  +
{{:Warcry|cardonly}}
|}
 
  +
{{!}}-{{!}}
  +
  +
Volt=
  +
{{:Speed|cardonly}}
  +
{{!}}-{{!}}
  +
  +
Wisp=
  +
{{:Reservoirs|cardonly}}
  +
{{!}}-{{!}}
 
}}
   
 
==Maximum Possible Attack Speed==
 
==Maximum Possible Attack Speed==
  +
{{UpdateMe|Not true as of [[Helminth]] invogorations providing ability strength bonuses}}
* +5% from the [[Fragor]]'s [[Brokk]] skin
 
  +
Note that all attack speed bonus is additive unless otherwise stated. This list does not take into account [[Riven Mods]].
* +10% from [[Excalibur]]'s [[Excalibur/Abilities#Swordsmanship|Swordsmanship]] passive
 
* +15% from [[Lesion]]'s proc bonus
+
* +5% from the {{Weapon|Fragor}}'s [[Brokk]] skin
 
* +10% from {{WF|Excalibur}}'s [[Excalibur/Abilities#Swordsmanship|Swordsmanship]] passive
* +20% from {{M|Quickening}}
 
* +20% from {{Arcane|Arcane Strike}} (multiplicative)
+
* +15% from {{Weapon|Lesion}}'s proc bonus
* +55% from {{M|Primed Fury}}
+
* +30% from {{M|Gladiator Vice}}
* +75% from {{M|Berserker}} (multiplicative)
+
* +40% from {{M|Quickening}}
* +214.5% from [[Valkyr]]'s [[Warcry]]
+
* +60% from {{Arcane|Arcane Strike}}
 
* +70% from {{M|Berserker Fury}}
** [[Maximized Power Strength|Maximized]] via +199% Strength, +80% strength from [[Pacify & Provoke|Provoke]] [[Warframe Augment Mods|augmented]] with {{M|Peaceful Provocation}}, and +50% from {{M|Energy Conversion}}
 
  +
* +{{round|645.1575}}% from {{WF|Valkyr}}'s {{A|Warcry}} <!-- +1190.315% Power strength-->
* +219.5% from [[Volt]]'s [[Speed]]
 
** Maximized via +209% Strength, +80% Strength from Provoke augmented with Peaceful Provocation, and +50% from Energy Conversion
+
** [[Maximized Power Strength|Maximized]] via +399% Strength, +80% Strength from {{WF|Equinox}}'s [[Pacify & Provoke|Provoke]] [[Warframe Augment Mods|augmented]] with {{M|Peaceful Provocation}} (additive), and 2.485x Strength multiplier from {{WF|Nidus}}' {{A|Parasitic Link}} <!--Strength Mulitplier = 1 + (Strength Bonus × (1 + Ability Strength))-->
  +
**To achieve this, {{WF|Equinox}} must first cast {{A|Pacify & Provoke}} with {{M|Peaceful Provocation}} in Day form, then {{WF|Nidus}}' cast {{A|Parasitic Link}} onto {{WF|Valkyr}}.
  +
* +{{round|657.5825}}% from {{WF|Volt}}'s {{A|Speed}} <!-- +1215.165% Power strength-->
  +
** Maximized via +409% Strength, +80% Strength from {{WF|Equinox}}'s Provoke augmented with {{M|Peaceful Provocation}} (additive), and from 2.485x Strength multiplier from {{WF|Nidus}}' {{A|Parasitic Link}}
  +
 
This amounts to a maximum possible bonus of:
 
This amounts to a maximum possible bonus of:
*'''{{round|11.8755}}x''' (1188%) for the average Warframe
+
*'''{{Math|1 + (0.3 + 0.4 + 0.6 + 0.7 + 6.451575 + 6.575825)}}x''' (+{{Math|(0.3 + 0.4 + 0.6 + 0.7 + 6.451575 + 6.575825) * 100}}%) for the average Warframe
  +
*'''{{Math|1 + (0.05 + 0.3 + 0.4 + 0.6 + 0.7 + 6.451575 + 6.575825)}}x''' (+{{Math|(0.05 + 0.3 + 0.4 + 0.6 + 0.7 + 6.451575 + 6.575825) * 100}}%) for the Fragor (with any Warframe except {{WF|Excalibur}} equipped)
*'''{{round|11.973}}x''' (1197%) for the Fragor
 
  +
*'''{{Math|1 + (0.1 + 0.3 + 0.4 + 0.6 + 0.7 + 6.451575 + 6.575825)}}x''' (+{{Math|(0.1 + 0.3 + 0.4 + 0.6 + 0.7 + 6.451575 + 6.575825) * 100}}%) for {{WF|Excalibur}}
*'''{{round|12.0705}}x''' (1207%) for Excalibur
 
  +
*'''{{Math|1 + (0.15 + 0.3 + 0.4 + 0.6 + 0.7 + 6.451575 + 6.575825)}}x''' (+{{Math|(0.15 + 0.3 + 0.4 + 0.6 + 0.7 + 6.451575 + 6.575825) * 100}}%) for the Lesion (with any Warframe except {{WF|Excalibur}} equipped)
*'''{{round|12.168}}x''' (1217%) for the Lesion
 
 
''&#42;This does not account for {{M|Gladiator Vice}}, [[Harrow]]'s [[Penance]] and [[Nidus]]' Power Strength buff''
 
   
 
==Other Attack Speed Modifiers==
 
==Other Attack Speed Modifiers==
*The {{Icon|Proc|Cold|Text}} [[Status Effect]] slows down a unit's movement speed and Attack Speed.
+
*The {{D|Cold}} [[Status Effect]] slows down a unit's movement speed and Attack Speed.
   
==See Also==
+
==External links==
  +
*[https://www.reddit.com/r/Warframe/comments/i10f4l/since_the_attack_speed_stat_in_the_arsenal_tells/ "Since the attack speed stat in the arsenal tells you almost nothing, I calculated the true attack speed for every melee combo in the game"] by u/GoldPhos
  +
  +
==See also==
 
*[[Fire Rate]], the equivalent game mechanic for ranged weapons.
 
*[[Fire Rate]], the equivalent game mechanic for ranged weapons.
   
 
{{MechNav}}
 
{{MechNav}}
  +
[[es:Velocidad de ataque]]
 
 
__NOTOC__
 
__NOTOC__
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Revision as of 20:07, 21 July 2021

Modifies melee animation speed. The number of attacks per second varies by weapon type and Stance.
—In-game Description

Attack Speed is the rate of a melee weapon's strikes. It is derived from three attributes:

  1. The attack animation for the given weapon class
  2. The weapon's listed attack speed modifier
  3. Increases to attack speed from mods

Mechanics

Each general melee class follows a standard attack animation which controls baseline striking speed. Polearms have a slower standard attack animation than the swords, for example. Specific weapons (such as the Cronus Cronus of the sword type) each have their own base attack speed modifier which alters the rate of the attack animation. An attack speed of 1.0 runs its attacks at default speed. An attack speed of 1.2 executes 20% faster, while a speed of 0.8 runs 20% slower. Attack speed is then further increased (or decreased) by attack speed mods and ability buffs, giving us the following basic equation:

Where Base Attack Animation Length is based on the time it takes to complete an attack at Attack Speed of 1.0

Note that certain effects can further change attack speed in special ways. The Mod TT 20px Berserker Fury mod, for example, multiplies the total attack speed value rather than stacking additively with attack speed bonuses from mods.

Recall that attack animations vary between weapon types. Despite the Fragor Fragor (Hammer) and Karyst Karyst (Dagger) both having listed speeds of 0.8, the Karyst's actual speed is faster than the Fragor's due to daggers having a faster attack animation.

Faster attack speeds enhance a melee weapon's overall damage potential and utility by:

  • producing more strikes at a given time, increasing damage per second dealt
  • quickening melee Combo Counter gain for Mod TT 20px Blood Rush and Mod TT 20px Weeping Wounds and its heavy attack damage multiplier
  • giving more chances for Status Effect procs
  • hastening stance attacks which knockback or disable the target through staggers/ragdolls

Changes in attack speed apply to finishers, as well as the animation of heavy attacks but not the actual wind up time. However, weapons with ranged charge mechanics such as the Glaive Glaive and Redeemer Redeemer are affected, with faster speeds allowing for faster charge times.

All base weapon attack speeds are in fractions of X / 60. This means despite attack speed values listed in the UI, the true values have longer repeating decimals.

Attack Speed Mods

The following Mods affect Attack Speed positively, increasing a Melee Weapon's rate of attack:

The following Mods affect Attack Speed negatively, reducing rate of attack:

Attack Speed Abilities

The following abilities affect Attack Speed positively, increasing a Melee Weapon's rate of attack:

RedlineModx256 Redline130xWhite
4
EnergyOrb100
Redline

Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Holster Rate into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.


Introduced in Update 25.7 (2019-08-29)

AbilityStrengthBuff Strength:100 / 200 / 300 / 400 (DmgImpactSmall64 Impact and DmgPunctureSmall64 Puncture area damage)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s (duration)
6 - 30% / 9 - 45% / 12 - 60% / 15 - 75% (fire rate buff)
5 - 25% / 6 - 30% / 7 - 35% / 8 - 40% (attack speed buff)
4 - 20% / 6 - 30% / 8 - 40% / 10 - 50% (reload speed buff)
4 - 20% / 6 - 30% / 8 - 40% / 10 - 50% (casting speed buff)
AbilityRangeBuff Range:N/A

Misc: ? m (activation knockback radius)
+20% (battery limit release)
50% (projectile accuracy)
50% (energy discount for Mach Rush)
100% (melee damage bonus and stagger chance for Kinetic Plating)
100% (DmgColdSmall64 Cold freeze chance and DmgFireSmall64 Heat ignite chance for Thermal Sunder)
≤100% (DmgBlastSmall64 Blast enemy armor reduction for Thermal Sunder)

Expand/Collapse

PenanceModx256 Penance130xWhite
2
EnergyOrb50
Penance

Sacrifice shields to boost reload, and fire rate while converting damage inflicted on enemies into health for Harrow and nearby allies.


Introduced in Update 21.0 (2017-06-29)

AbilityStrengthBuff Strength:50% (initial heal)
5% (lifesteal on hit)
20% / 25% / 30% / 35% (fire rate bonus)
40% / 50% / 60% / 70% (reload speed bonus)
AbilityDurationBuff Duration:4 s (base time)
1.25 / 1.33 / 1.43 / 1.54 s (bonus per 100 shields)
AbilityRangeBuff Range:N/A

Misc: 50 m (affinity range)
120 s (max duration)

Expand/Collapse

WarcryModx256 Warcry130xWhite
2
EnergyOrb75
Warcry

Valkyr lets out a rallying cry that bolsters her allies melee speed while slowing down nearby enemies.


Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:15 / 20 / 25 / 50 % (speed buff)
25 / 35 / 45 / 50 % (armor buff)
15 / 20 / 25 / 30 % (slow)
AbilityDurationBuff Duration:7 / 10 / 12 / 15 s
AbilityRangeBuff Range:15 / 20 / 22 / 25 m

Misc: 75 % (slow cap)

Subsumable to Helminth
Expand/Collapse

SpeedModx256 Speed130xWhite
2
EnergyOrb25
Speed

Volt energizes his body and nearby Warframes, giving them increased speed and dexterity for a short time.


Introduced in Update 5.3 (2013-01-10)

AbilityStrengthBuff Strength:75% (speed buff)
?% / ?% / ?% / 25% (reload speed buff)
AbilityDurationBuff Duration:9 / 10 / 11 / 12 s
AbilityRangeBuff Range:25 m
Expand/Collapse

Reservoirs Reservoirs130xWhite
1
EnergyOrb25
Reservoirs

Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.


Introduced in Update 25.0 (2019-05-22)

Strength: 300 (max health)
30 s-1 (heal over time)
Duration: 19 / 22 / 26 / 30 s (Mote lifespan)
Range: 5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
25 % (Sol Gate damage buff)

Strength: 20 % (movement speed)
20 % (attack speed)
30 % (fire rate)
Duration: 19 / 22 / 26 / 30 s (Mote lifespan)
Range: 5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (Sol Gate DmgCorrosiveSmall64 Corrosive
status chance)

Strength: 10 (DmgElectricitySmall64 Electricity damage)
Duration: 19 / 22 / 26 / 30 s (Mote lifespan)
Range: 5 m (Reservoir range)
15 m (Shock range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (DmgElectricitySmall64 Electricity status chance)
5 (number of targets)
3 s (Shock cooldown)
25 % (Sol Gate damage buff)

Expand/Collapse

Maximum Possible Attack Speed

Photo-4
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Not true as of Helminth invogorations providing ability strength bonuses

Note that all attack speed bonus is additive unless otherwise stated. This list does not take into account Riven Mods.

This amounts to a maximum possible bonus of:

  • 16.0274x (+1,502.74%) for the average Warframe
  • 16.0774x (+1,507.74%) for the Fragor (with any Warframe except ExcaliburIcon272 Excalibur equipped)
  • 16.1274x (+1,512.74%) for ExcaliburIcon272 Excalibur
  • 16.1774x (+1,517.74%) for the Lesion (with any Warframe except ExcaliburIcon272 Excalibur equipped)

Other Attack Speed Modifiers

External links

See also

  • Fire Rate, the equivalent game mechanic for ranged weapons.