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m (update tabber class names due to consolidation of tabber stylings, replaced: tabbertab-borderless → tabber-borderless (2))
(→‎Mechanics: updated equation)
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==Mechanics==
 
==Mechanics==
Each general weapon type follows a standard '''attack animation''' which controls baseline striking speed. The polearm type has a slower standard attack animation than the sword type, for example. Specific weapons (such as the {{Weapon|Cronus}} of the sword type) each have their own base '''attack speed modifier''' which alters the rate of the attack animation. An attack speed of 1.0 runs its attacks at default speed. An attack speed of 1.2 executes 20% faster, while a speed of 0.8 runs 20% slower. Attack speed is then further increased (or decreased) by attack speed mods and ability buffs, giving us the following basic equation:
+
Each general melee class follows a standard '''attack animation''' which controls baseline striking speed. [[:Category:Polearm|Polearms]] have a slower standard attack animation than the [[:Category:Sword|swords]], for example. Specific weapons (such as the {{Weapon|Cronus}} of the sword type) each have their own base '''attack speed modifier''' which alters the rate of the attack animation. An attack speed of 1.0 runs its attacks at default speed. An attack speed of 1.2 executes 20% faster, while a speed of 0.8 runs 20% slower. Attack speed is then further increased (or decreased) by attack speed mods and ability buffs, giving us the following basic equation:
   
  +
<math>
{{MathText|Effective attack speed {{eql}} standard attack animation {{mul}} base attack speed {{mul}} (100% + bonus attack speed)}}
 
  +
\text{Effective Attack Speed} = \text{Standard Attack Animation Length} \times \frac{1}{\text{Base Weapon Attack Speed} \times (1 + \text{Attack Speed Bonuses} )}
  +
</math>
   
 
Note that certain effects can further change attack speed in special ways. The {{M|Berserker}} mod, for example, multiplies the total attack speed value rather than adding to attack speed from mods.
 
Note that certain effects can further change attack speed in special ways. The {{M|Berserker}} mod, for example, multiplies the total attack speed value rather than adding to attack speed from mods.
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Faster attack speeds enhance a melee weapon's overall damage potential and utility by:
 
Faster attack speeds enhance a melee weapon's overall damage potential and utility by:
 
 
*producing more strikes
 
*producing more strikes
*quickening the melee [[Melee 2.0#Combo Counter|Combo Counter]] and its damage multiplier
+
*quickening the melee [[Melee Combo|Combo Counter]] and its heavy attack damage multiplier
 
*giving more chances for [[Status Effect]] procs
 
*giving more chances for [[Status Effect]] procs
*hastening stance attacks which knock back or disable the target
+
*hastening stance attacks which knockback or disable the target through staggers/ragdolls
   
 
Changes in attack speed apply to [[Melee 2.0#Finishers|finishers]], as well as the animation of [[Melee 2.0#Charge Attacks|charge attacks]] but not the actual charge time. However, weapons with ranged charge mechanics such as the {{Weapon|Glaive}} and {{Weapon|Redeemer}} are affected, with faster speeds allowing for faster charge times.
 
Changes in attack speed apply to [[Melee 2.0#Finishers|finishers]], as well as the animation of [[Melee 2.0#Charge Attacks|charge attacks]] but not the actual charge time. However, weapons with ranged charge mechanics such as the {{Weapon|Glaive}} and {{Weapon|Redeemer}} are affected, with faster speeds allowing for faster charge times.

Revision as of 17:58, 14 February 2021

Modifies melee animation speed. The number of attacks per second varies by weapon type and Stance.
—In-game Description

Attack Speed is the rate of a melee weapon's strikes. It is derived from three attributes: 

  1. The attack animation for the given weapon class
  2. The weapon's listed attack speed modifier
  3. Increases to attack speed from mods

Mechanics

Each general melee class follows a standard attack animation which controls baseline striking speed. Polearms have a slower standard attack animation than the swords, for example. Specific weapons (such as the Cronus Cronus of the sword type) each have their own base attack speed modifier which alters the rate of the attack animation. An attack speed of 1.0 runs its attacks at default speed. An attack speed of 1.2 executes 20% faster, while a speed of 0.8 runs 20% slower. Attack speed is then further increased (or decreased) by attack speed mods and ability buffs, giving us the following basic equation:

Note that certain effects can further change attack speed in special ways. The "Berserker" wasn't found in Module:Mods/data mod, for example, multiplies the total attack speed value rather than adding to attack speed from mods.

Recall that attack animations vary between weapon types. Despite the Fragor Fragor (Hammer) and Karyst Karyst (Dagger) both having listed speeds of 0.8, the Karyst's actual speed is faster than the Fragor's due to daggers having a faster attack animation.

Faster attack speeds enhance a melee weapon's overall damage potential and utility by:

  • producing more strikes
  • quickening the melee Combo Counter and its heavy attack damage multiplier
  • giving more chances for Status Effect procs
  • hastening stance attacks which knockback or disable the target through staggers/ragdolls

Changes in attack speed apply to finishers, as well as the animation of charge attacks but not the actual charge time. However, weapons with ranged charge mechanics such as the Glaive Glaive and Redeemer Redeemer are affected, with faster speeds allowing for faster charge times.

Attack Speed Mods

The following Mods affect Attack Speed positively, increasing a Melee Weapon's rate of attack:

The following Mods affect Attack Speed negatively, reducing rate of attack:

Attack Speed Powers

The following powers affect Attack Speed positively, increasing a Melee Weapon's rate of attack:

RedlineModx256 Redline130xWhite
4
EnergyOrb100
Redline

Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Holster Rate into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.


Introduced in Update 25.7 (2019-08-29)

AbilityStrengthBuff Strength:100 / 200 / 300 / 400 (DmgImpactSmall64 Impact and DmgPunctureSmall64 Puncture area damage)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s (duration)
6 - 30% / 9 - 45% / 12 - 60% / 15 - 75% (fire rate buff)
5 - 25% / 6 - 30% / 7 - 35% / 8 - 40% (attack speed buff)
4 - 20% / 6 - 30% / 8 - 40% / 10 - 50% (reload speed buff)
4 - 20% / 6 - 30% / 8 - 40% / 10 - 50% (casting speed buff)
AbilityRangeBuff Range:N/A

Misc: ? m (activation knockback radius)
+20% (battery limit release)
50% (projectile accuracy)
50% (energy discount for Mach Rush)
100% (melee damage bonus and stagger chance for Kinetic Plating)
100% (DmgColdSmall64 Cold freeze chance and DmgFireSmall64 Heat ignite chance for Thermal Sunder)
≤100% (DmgBlastSmall64 Blast enemy armor reduction for Thermal Sunder)

Expand/Collapse

PenanceModx256 Penance130xWhite
2
EnergyOrb50
Penance

Sacrifice shields to boost reload, and fire rate while converting damage inflicted on enemies into health for Harrow and nearby allies.


Introduced in Update 21.0 (2017-06-29)

AbilityStrengthBuff Strength:50% (initial heal)
5% (lifesteal on hit)
20% / 25% / 30% / 35% (fire rate bonus)
40% / 50% / 60% / 70% (reload speed bonus)
AbilityDurationBuff Duration:4 s (base time)
1.25 / 1.33 / 1.43 / 1.54 s (bonus per 100 shields)
AbilityRangeBuff Range:N/A

Misc: 50 m (affinity range)
120 s (max duration)

Expand/Collapse

WarcryModx256 Warcry130xWhite
2
EnergyOrb75
Warcry

Valkyr lets out a rallying cry that bolsters her allies melee speed while slowing down nearby enemies.


Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:15 / 20 / 25 / 50 % (speed buff)
25 / 35 / 45 / 50 % (armor buff)
15 / 20 / 25 / 30 % (slow)
AbilityDurationBuff Duration:7 / 10 / 12 / 15 s
AbilityRangeBuff Range:15 / 20 / 22 / 25 m

Misc: 75 % (slow cap)

Subsumable to Helminth
Expand/Collapse

SpeedModx256 Speed130xWhite
2
EnergyOrb25
Speed

Volt energizes his body and nearby Warframes, giving them increased speed and dexterity for a short time.


Introduced in Update 5.3 (2013-01-10)

AbilityStrengthBuff Strength:75% (speed buff)
?% / ?% / ?% / 25% (reload speed buff)
AbilityDurationBuff Duration:9 / 10 / 11 / 12 s
AbilityRangeBuff Range:25 m
Expand/Collapse

Reservoirs Reservoirs130xWhite
1
EnergyOrb25
Reservoirs

Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.


Introduced in Update 25.0 (2019-05-22)

Strength: 300 (max health)
30 s-1 (heal over time)
Duration: 19 / 22 / 26 / 30 s (Mote lifespan)
Range: 5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
25 % (Sol Gate damage buff)

Strength: 20 % (movement speed)
20 % (attack speed)
30 % (fire rate)
Duration: 19 / 22 / 26 / 30 s (Mote lifespan)
Range: 5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (Sol Gate DmgCorrosiveSmall64 Corrosive
status chance)

Strength: 10 (DmgElectricitySmall64 Electricity damage)
Duration: 19 / 22 / 26 / 30 s (Mote lifespan)
Range: 5 m (Reservoir range)
15 m (Shock range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (DmgElectricitySmall64 Electricity status chance)
5 (number of targets)
3 s (Shock cooldown)
25 % (Sol Gate damage buff)

Expand/Collapse

Maximum Possible Attack Speed

Note that all attack speed bonus is additive unless otherwise stated. This list does not take into account Riven Mods.

This amounts to a maximum possible bonus of:

  • ~27.45x (~2,745.09%) for the average Warframe
  • ~27.55x (~2,754.84%) for the Fragor (with any Warframe except ExcaliburIcon272 Excalibur equipped)
  • ~27.65x (~2,764.59%) for ExcaliburIcon272 Excalibur
  • ~27.74x (~2,774.34%) for the Lesion (with any Warframe except ExcaliburIcon272 Excalibur equipped)

Last updated: Hotfix 25.7.8 (2019-09-26)

Other Attack Speed Modifiers

  • The Script error: The function "Proc" does not exist. Status Effect slows down a unit's movement speed and Attack Speed.

External Links

See Also

  • Fire Rate, the equivalent game mechanic for ranged weapons.