FuryModU145.png

Modifies melee animation speed. The number of attacks per second varies by weapon type and Stance.

—In-game Description

Attack Speed is the rate of a melee weapon's strikes. It is derived from three attributes: 

  1. The attack animation for the given weapon class
  2. The weapon's listed attack speed modifier
  3. Increases to attack speed from mods

Mechanics[edit | edit source]

Each general melee class follows a standard attack animation which controls baseline striking speed. Polearms have a slower standard attack animation than the swords, for example. Specific weapons (such as the Cronus.pngCronus of the sword type) each have their own base attack speed modifier which alters the rate of the attack animation. An attack speed of 1.0 runs its attacks at default speed. An attack speed of 1.2 executes 20% faster, while a speed of 0.8 runs 20% slower. Attack speed is then further increased (or decreased) by attack speed mods and ability buffs, giving us the following basic equation:

Note that certain effects can further change attack speed in special ways. The Mod TT 20px.pngBerserker mod, for example, multiplies the total attack speed value rather than stacking additively with attack speed bonuses from mods.

Recall that attack animations vary between weapon types. Despite the DEFragor.pngFragor (Hammer) and KarystDagger.pngKaryst (Dagger) both having listed speeds of 0.8, the Karyst's actual speed is faster than the Fragor's due to daggers having a faster attack animation.

Faster attack speeds enhance a melee weapon's overall damage potential and utility by:

  • producing more strikes at a given time, increasing damage per second dealt
  • quickening melee Combo Counter gain for Mod TT 20px.pngBlood Rush and Mod TT 20px.pngWeeping Wounds and its heavy attack damage multiplier
  • giving more chances for Status Effect procs
  • hastening stance attacks which knockback or disable the target through staggers/ragdolls

Changes in attack speed apply to finishers, as well as the animation of heavy attacks but not the actual wind up time. However, weapons with ranged charge mechanics such as the DEGlaive.pngGlaive and TnoGunblade.pngRedeemer are affected, with faster speeds allowing for faster charge times.

All base weapon attack speeds are in fractions of X / 60. This means despite attack speed values listed in the UI, the true values have longer repeating decimals.

Attack Speed Mods[edit | edit source]

The following Mods affect Attack Speed positively, increasing a Melee Weapon's rate of attack:

The following Mods affect Attack Speed negatively, reducing rate of attack:

Attack Speed Powers[edit | edit source]

The following powers affect Attack Speed positively, increasing a Melee Weapon's rate of attack:

RedlineModx256.png Redline130xWhite.png
ENERGY:
100
KEY
4
Redline
Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Holster Speed into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.


Battery drain per second: 2% s-1

Strength:100 / 200 / 300 / 400 (DmgImpactSmall64.pngImpact DmgPunctureSmall64.pngPuncture area damage)
Duration:15 / 20 / 25 / 30 s (duration)
6 - 30% / 9 - 45% / 12 - 60% / 15 - 75% (fire rate buff)
5 - 25% / 6 - 30% / 7 - 35% / 8 - 40% (attack speed buff)
4 - 20% / 6 - 30% / 8 - 40% / 10 - 50% (reload speed buff)
8 - 40% / 12 - 60% / 16 - 80% / 20 - 100% (holster speed buff)
Range:N/A
Misc:? m (activation knockback radius)
+20% (battery limit release)
50% (projectile accuracy)
50% (energy discount for Mach Rush)
100% (melee damage bonus and stagger chance for Kinetic Plating)
100% (DmgColdSmall64.pngCold freeze chance and DmgFireSmall64.pngHeat ignite chance for Thermal Sunder)
≤100% (DmgBlastSmall64.pngBlast enemy armor reduction for Thermal Sunder)
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Penance.png HarrowPenance.png
ENERGY:
50
KEY
2
Penance
Sacrifice shields to boost reload, and fire rate while converting damage inflicted on enemies into health for Harrow and nearby allies.


Shield Cost: 100% of shields & overshields on cast

Strength:5% (lifesteal on hit)
20% / 25% / 30% / 35% (fire rate bonus)
40% / 50% / 60% / 70% (reload speed bonus)
Duration:4 s (base time)
1.25 / 1.33 / 1.43 / 1.54 s (bonus per 100 shields)
Range:N/A
Misc:50 m (affinity range)
Expand/Collapse

WarcryModU15.jpeg WarcryPanel.png
ENERGY:
75
KEY
2
Warcry
Valkyr lets out a rallying cry that bolsters her allies melee speed while slowing down nearby enemies.
Strength:15 / 20 / 25 / 50 % (speed buff)
25 / 35 / 45 / 50 % (armor buff)
15 / 20 / 25 / 30 % (slow)
Duration:7 / 10 / 12 / 15 s
Range:15 / 20 / 22 / 25 m
Misc:75 % (slow cap)
Expand/Collapse

SpeedModU15.jpeg Speed.png
ENERGY:
25
KEY
2
Speed
Gain a brief boost of movement speed which affects all allies in range.
Strength:10% / 15% / 25% / 50% (speed buff)
7.5% / 12.5% / 15% / 17.5% (reload speed buff)
Duration:5 / 6 / 8 / 10 s
Range:15 / 20 / 22 / 25 m
Expand/Collapse

Reservoirs.png ReservoirsIcon.png
ENERGY:
25
KEY
1
Reservoirs
Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.

Strength:300 (max health)
30 s-1 (heal over time)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Range:5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
25 % (Sol Gate damage buff)

Strength:20 % (movement speed)
20 % (attack speed)
30 % (fire rate)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Range:5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (Sol Gate DmgCorrosiveSmall64.pngCorrosive
status chance)

Strength:10 (DmgElectricitySmall64.pngElectricity damage)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Range:5 m (Reservoir range)
15 m (Shock range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (DmgElectricitySmall64.pngElectricity status chance)
5 (number of targets)
3 s (Shock cooldown)
25 % (Sol Gate damage buff)

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Maximum Possible Attack Speed[edit | edit source]

Note that all attack speed bonus is additive unless otherwise stated. This list does not take into account Riven Mods.

This amounts to a maximum possible bonus of:

  • ~27.45x (~2,745.09%) for the average Warframe
  • ~27.55x (~2,754.84%) for the Fragor (with any Warframe except ExcaliburIcon272.pngExcalibur equipped)
  • ~27.65x (~2,764.59%) for ExcaliburIcon272.pngExcalibur
  • ~27.74x (~2,774.34%) for the Lesion (with any Warframe except ExcaliburIcon272.pngExcalibur equipped)

Last updated: Hotfix 25.7.8

Other Attack Speed Modifiers[edit | edit source]

External Links[edit | edit source]

See Also[edit | edit source]

  • Fire Rate, the equivalent game mechanic for ranged weapons.


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