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FuryModU145.png

Modifies melee animation speed. The number of attacks per second varies by weapon type and Stance.

—In-game Description

Attack Speed is a statistic that modifies how fast a melee's attack animation plays. True attack speed, the rate at which melee weapons attack, is derived from three attributes:

  1. The attack animation for the given weapon class
  2. The weapon's listed attack speed modifier (aka Attack Speed)
  3. Attack Speed bonuses/penalties from sources like mods or abilities

Mechanics[]

Each general melee class follows a standard attack animation which controls baseline striking speed. Polearms have a slower standard attack animation than the swords, for example. Specific weapons (such as the Cronus.png Cronus of the sword type) each have their own base attack speed modifier which alters the rate of the attack animation. An Attack Speed of 1.0 runs its attacks at default speed. An Attack Speed of 1.2 executes 20% faster, while a speed of 0.8 runs 20% slower. Attack Speed is then further increased (or decreased) by Attack Speed mods and ability buffs, giving us the following basic equation:

Where Base Attack Animation Length is based on the time it takes to complete an attack at Attack Speed of 1.0

Note that certain effects can further change Attack Speed in special ways. The Mod TT 20px.png Berserker Fury mod, for example, multiplies the total Attack Speed value rather than stacking additively with Attack Speed bonuses from mods.

Recall that attack animations vary between weapon types. Despite the DEFragor.png Fragor (Hammer) and KarystDagger.png Karyst (Dagger) both having listed speeds of 0.8, the Karyst's actual speed is faster than the Fragor's due to daggers having a faster attack animation.

Faster attack speeds enhance a melee weapon's overall damage potential and utility by:

  • producing more strikes at a given time, increasing damage per second dealt
  • quickening melee Combo Counter gain for Mod TT 20px.png Blood Rush and Mod TT 20px.png Weeping Wounds and its heavy attack damage multiplier
  • giving more chances for Status Effect procs
  • hastening stance attacks which knockback or disable the target through staggers/ragdolls

Changes in Attack Speed apply to finishers, as well as the animation of heavy attacks but not the actual wind up time. Weapons with ranged charge mechanics such as the DEGlaive.png Glaive and TnoGunblade.png Redeemer are not affected by Attack Speed and uses Heavy Attack Wind-Up Speed bonuses instead.

All base weapon Attack Speeds are in fractions of X / 60. This means despite Attack Speed values listed in the UI, the true values have longer repeating decimals as they are represented as floating point integers.

Attack Speed Mods[]

The following Mods affect Attack Speed positively, increasing a Melee Weapon's rate of attack:

The following Mods affect Attack Speed negatively, reducing rate of attack:

Attack Speed Abilities[]

The following abilities affect Attack Speed positively, increasing a Melee Weapon's rate of attack:

RedlineModx256.png Redline130xWhite.png
ENERGY:
100
KEY
4
Redline
Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Holster Speed into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.


Battery drain per second: 2% s-1

Strength:100 / 200 / 300 / 400 (DmgImpactSmall64.png Impact and DmgPunctureSmall64.png Puncture area damage)
Duration:15 / 20 / 25 / 30 s (duration)
6 - 30% / 9 - 45% / 12 - 60% / 15 - 75% (fire rate buff)
5 - 25% / 6 - 30% / 7 - 35% / 8 - 40% (attack speed buff)
4 - 20% / 6 - 30% / 8 - 40% / 10 - 50% (reload speed buff)
8 - 40% / 12 - 60% / 16 - 80% / 20 - 100% (holster speed buff)
Range:N/A
Misc:? m (activation knockback radius)
+20% (battery limit release)
50% (projectile accuracy)
50% (energy discount for Mach Rush)
100% (melee damage bonus and stagger chance for Kinetic Plating)
100% (DmgColdSmall64.png Cold freeze chance and DmgHeatSmall64.png Heat ignite chance for Thermal Sunder)
≤100% (DmgBlastSmall64.png Blast enemy armor reduction for Thermal Sunder)
Expand/Collapse

Penance.png HarrowPenance.png
ENERGY:
50
KEY
2
Penance
Sacrifice shields to boost reload, and fire rate while converting damage inflicted on enemies into health for Harrow and nearby allies.


Shield Cost: 100% of shields & overshields on cast

Strength:5% (lifesteal on hit)
20% / 25% / 30% / 35% (fire rate bonus)
40% / 50% / 60% / 70% (reload speed bonus)
Duration:4 s (base time)
1.25 / 1.33 / 1.43 / 1.54 s (bonus per 100 shields)
Range:N/A
Misc:50 m (affinity range)
120 s (max duration)
Expand/Collapse

WarcryModU15.jpeg WarcryPanel.png
ENERGY:
75
KEY
2
Warcry
Valkyr lets out a rallying cry that bolsters her allies melee speed while slowing down nearby enemies.
Strength:15 / 20 / 25 / 50 % (speed buff)
25 / 35 / 45 / 50 % (armor buff)
15 / 20 / 25 / 30 % (slow)
Duration:7 / 10 / 12 / 15 s
Range:15 / 20 / 22 / 25 m
Misc:75 % (slow cap)
Subsumable to Helminth
Expand/Collapse

SpeedModU15.jpeg Speed.png
ENERGY:
25
KEY
2
Speed
Gain a brief boost of movement speed which affects all allies in range.
Strength:10% / 15% / 25% / 50% (speed buff)
7.5% / 12.5% / 15% / 17.5% (reload speed buff)
Duration:5 / 6 / 8 / 10 s
Range:15 / 20 / 22 / 25 m
Expand/Collapse

Reservoirs.png ReservoirsIcon.png
ENERGY:
25
KEY
1
Reservoirs
Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.

Strength:300 (max health)
30 s-1 (heal over time)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Range:5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
25 % (Sol Gate damage buff)

Strength:20 % (movement speed)
20 % (attack speed)
30 % (fire rate)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Range:5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (Sol Gate DmgCorrosiveSmall64.png Corrosive
status chance)

Strength:10 (DmgElectricitySmall64.png Electricity damage)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Range:5 m (Reservoir range)
15 m (Shock range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (DmgElectricitySmall64.png Electricity status chance)
5 (number of targets)
3 s (Shock cooldown)
25 % (Sol Gate damage buff)

Expand/Collapse


Other Attack Speed Modifiers[]

External links[]

See also[]

  • Fire Rate, the equivalent game mechanic for ranged weapons.


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