For the Archwing counterpart, see Attack Drone (Archwing Enemy).

Attack Drones are deployed by Fusion MOAs when they reach about 50% health, but can be avoided if you destroy the MOA during its short deploying period.

Due to their fast-firing weapon, hovering nature, and immunity to crowd control status (e.g.: ragdoll, stun), they pose a big threat.

Their attacks are very similar if not identical to laser turrets found in the Void, probably due to the fact that they are a direct result of the Corpus integrating Orokin technology directly into theirs. Drones are sent as a syndicate death squad by Cephalon Suda.

Tactics[edit | edit source]

  • The Drone's rapid firing usually cripples its targets very quickly, but the projectiles themselves have travel time. So, avoidance is a must.
    • Unlike the Corpus Tech, these Drones can fire at full speed instantaneously.
    • Drones do 7 base damage at level 1.
    • Their projectiles are slower than those shot with the Tech's CorpusMachineGun.png Supra.
    • There is also a delay between rapid fire bursts.
  • They do not portray similar flight patterns to those of support Ospreys, instead they charge against their targets and fire like moving turrets.
  • Drones do not have rotating guns like the MOAs, which makes them very dependent on the turn rate of their entire bodies.
    • Since their turn rate is somewhat slow compare to the other Corpus units, this can be taken to advantage.
  • It would seem that the Drones are exceptionally weak against Banshee's Sonar130xDark.png Sonar, allowing any shot to most locations to deal lethal damage.
  • One can spot a Drone without a radar by listening to its roaring hover engines.
  • Critical Hits seem to have altered damage outputs against the Drones. Having high values on such weapons is surprisingly effective against them.
  • Despite the immunity of slow from Cold Damage, the Drone is not immune to the slow of NovaIcon272.png Nova's MolecularPrime130xDark.png Molecular Prime and RhinoIcon272.png Rhino's RhinoStomp130xDark.png Rhino Stomp.
  • The Drone's model is solid and knocking the Drone down with a Flying Kick is impossible, thus allowing players to slide over the Drone to allow greater dodges.

Notes[edit | edit source]

Variants[edit | edit source]

Terra Attack Drone General Miscellaneous
TerraAttackDrones.png
Introduced Update 24.0
Tileset Orb Vallis Codex Scans 10
Weapon Laser Repeater Other Drops None
Statistics Mod Drops Magazine Warp 1.26%
Melee Prowess 1.26%
Vitality 1.26%
Convulsion 0.18%
Fury 0.18%
Hawk Eye 0.18%
Shotgun Spazz 0.18%
Sinister Reach 0.18%
Stretch 0.18%
Concealed Explosives 0.03%
Metal Auger 0.03%
Shock Absorbers 0.03%
Robotic 250
Puncture b.svg+ Electricity b.png++ Radiation b.png+ Slash b.svg- Toxin b.png-
Shield 75
Impact b.svg++ Cold b.png++ Magnetic b.png+++ Puncture b.svg- Radiation b.png-
  • These variants follow normal enemy spawn patterns, since there are no Fusion MOA variants in Orb Vallis.
  • At higher levels, their laser bolt rifle is replaced with a missile launcher.

Media[edit | edit source]

Patch History[edit | edit source]

Hotfix 27.3.14

  • Fixed Terra Attack Drones in the Orb Vallis idling on the ground when not in combat instead of flying around like a good Drone should.

Hotfix 11.7.2

  • Fixed crash that could occur when damaging certain enemy types (Moas and Drones) after migrating hosts.

Last updated: Update 24.0

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