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This particle cannon generates a condensed beam of super-heated plasma designed to melt rock to ore, and enemies to molten slag.

The Atomos is a Grineer particle cannon, firing a DmgFireSmall64 Heat-based beam that can chain between multiple enemies.

This weapon can be sold for Credits64 2,500; it is also a requisite ingredient for TwinBasolk Twin Basolk.

Characteristics[]

  • This weapon deals DmgFireSmall64 Heat damage.
  • Damage ramps up from 35% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 35% over 2 seconds.
  • Beam can chain up to 3 nearby enemies within 7 meters from the initial target, with each chain doing 75% of the previous chain's damage.
    • Enemy corpses will still allow the beam to connect to nearby enemies.
  • Mod TT 20px Magnum Force's accuracy penalty is minimal on this weapon.
  • Innate Vazarin Pol polarity.

Advantages over other Secondary weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • High magazine (70)
    • High ammo max (350)
    • Above average fire rate (8.00 attacks/sec)
  • Incarnon Form (wiki attack index 2)
    • High magazine (70)
    • Very high ammo max (350)
    • High status chance (41.00%)
    • High crit multiplier (3.00x)
  • Incarnon Form Radial Attack (wiki attack index 3)
    • High magazine (70)
    • High ammo max (350)
    • Above average status chance (41.00%)
    • High crit multiplier (3.00x)

Disadvantages over other Secondary weapons (excluding modular weapons):

  • Main beam has a limited range of 15 meters.
  • Chain beam has a limited range of 7 meters.
  • Poor ammo efficiency.
  • Normal Attack (wiki attack index 1)
    • Below average crit chance (15.00%)
    • Low reload speed (2.00 s)
    • Low total damage (29)
    • Low disposition (●●●○○ (0.95x))
    • Low crit multiplier (1.70x)
  • Incarnon Form (wiki attack index 2)
    • Low reload speed (2.00 s)
    • Low fire rate (1.50 attacks/sec)
    • Low disposition (●●●○○ (0.95x))
  • Incarnon Form Radial Attack (wiki attack index 3)
    • Very low active falloff slope (9.9m/%)
    • Low reload speed (2.00 s)
    • Low fire rate (1.50 attacks/sec)
    • Below average disposition (●●●○○ (0.95x))

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Acquisition[]

The Atomos's blueprint can be purchased from the Market.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
60,000
Salvage Salvage
1,500
PolymerBundle Polymer Bundle
1,300
Rubedo Rubedo
800
ArgonCrystal Argon Crystal
2
Time: 1 Day(s)
Rush: PlatinumLarge 45
MarketIcon Market Price: PlatinumLarge 200 Blueprint2 Blueprints Price:Credits30,000

Notes[]

  • When fired at an enemy, the beam will chain to the closest living enemy within 7 meters of the initial target. From there it will chain again, up to a maximum of 3 chains in total. A chain will do 0.75n times the main beam's damage, where n is the chain number. Any enemy caught in the width of the beam will also be damaged. It has a small radius of damage around the beam, similar to the Ignis Ignis and Embolist Embolist.
    • The damages are : 100% for the main target, 75% for the first in the chain, 56.25% for the 2nd, and 42.1875% for the 3rd.
    • Headshotting the original target does not affect the chain damage.
    • The beam will not chain to a Nullifier through its shield should it connect with a target outside or partially enclosed by it.
    • The beam can also continue to chain to enemies even if targeting a dead enemy or an enemy who is dead but in a dying animation.
  • The Atomos' innate DmgFireSmall64 Heat element is positioned last when adding elemental damage mods to the weapon.
    • Because of this Heat property and ability to chain, the Atomos is functionally similar to the Corpus TenetCycron Tenet Cycron.
  • The Atomos covers up part of the reticle when aiming. This combined with the beams behavior of slowly rotating around a central point means that occasionally the beam will fire behind the weapon with no way of knowing if you are aiming at the enemy or not.
  • Punch Through will cause the main beam to chain independently from each additional target hit, potentially doubling or tripling the total damage output when fired into a crowd. The chain from the target hit after the Punch Through can deal damage to the first target, and vice versa.

Incarnon Genesis[]

Evolution[]

  • Installing the Atomos Incarnon Genesis requires 20 PathosClamp Pathos Clamps, 70 YaoShrub Yao Shrubs and 80 Lamentus Lamentus.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
  • Fire high-powered grenades.
    • Incarnon Form becomes a semi-automatic grenade launcher whose projectiles explode in a 7.9 meter radius dealing DmgImpactSmall64 Impact damage on direct hits and DmgBlastSmall64 Blast damage on the explosion, with significantly higher base damage, Critical Chance, Critical Multiplier, and Status Chance. However it has significantly slower Fire Rate, the explosion possesses linear Damage Falloff from 100% to 20% from central impact, and the projectile has travel time with arcing.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving weakpoint hits and then pressing the Alternate Fire button. 21 weakpoint hits will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by Sonar130xWhite Sonar or Mod TT 20px Detect Vulnerability in places other than actual weakpoints.
    • Weakpoints on corpses or Invulnerable targets do not build charges.
    • As a Continuous Weapon, Multishot applies a damage multiplier rather than extra damage instances, and thus does not assist in charging.
  • Instead of drawing ammunition from its reserves, the Atmos's Incarnon Form uses a separate "magazine" with each charge producing 1 round to a maximum of 21. Once all ammunition is expended, the Atmos reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as EnergizedMunitions130xWhite Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
  • Swapping to and from Incarnon Form will fully reload the normal form's magazine.

Evolution II[]

  • Unlock Challenge: Complete a solo mission with this weapon equipped.
  • Perk 1: Paladin Virtue:
    • Increase Damage by +24.
    • With Energy Max over 700: Increase Critical Damage Multiplier by +1x.
  • Perk 2: Hoplite Virtue:
    • Increase Damage by +24.
    • On Shield Break: Increase Damage by +30 for 8s.
      • This is on personal shield break, not breaking enemy shields.

Evolution III[]

  • Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
  • Perk 1: Moonrise Velocity:
    • +7 Range.
  • Perk 2: Mercenary Chamber:
    • Increase ammo capacity to 560.
  • Perk 3: Resonant Restore:
    • On Reload From Empty: Increase magazine capacity by +5. Stacks up to 7x.

Evolution IV[]

  • Unlock Challenge: Kill 30 enemies afflicted with 4 or more status effects.
  • Perk 1: Elemental Balance:
    • Increase Status Chance by +20%.
  • Perk 2: Commodore's Fortune:
    • Increase Critical Chance by +19%.
  • Perk 3: Survivor's Edge:
    • Increase Critical Chance by +10%.
    • Increase Status Chance by +10%.

Tips[]

  • Mod TT 20px Ruinous Extension can be used to extend this weapon's reach, allowing it to hit targets further away.

Trivia[]

  • Atomos is the Greek word for "undivided", and is the origin of the word Atom, referring to the smallest constituents of physical matter identifiable as a chemical element.
  • Anastomosis is a Greek word meaning the reconnecting of various streams, such as in blood vessels or river deltas.
  • As of the release of Atomos, it is now possible to have a loadout consisting of purely DmgFireSmall64 Heat damage, combined with Ignis Ignis, Silva&Aegis Silva & Aegis (Prime) orTwinBasolk Twin Basolk, and ChromaIcon272 Chroma (Prime) (with the appropriate energy color) or EmberIcon272 Ember (Prime).
    • Before the release of Atomos, the closest one could get to this effect was with using a Tysis Tysis that was heavily modified for DmgFireSmall64 Heat and Status Chance.
  • Ground-based enemies (e.g. Corpus Crewmen, Infested Chargers etc.) slain by the Atomos will char or appear to be coated in ash, and then disintegrate. Like the Glaxion Glaxion's special effects, this effect occurs even if the Atomos is modified to deal a different kind of damage.
  • When reloading, two sections are removed and subsequently replaced individually, unlike other weapons. It can be speculated that one could be fuel and the other an igniting agent or propellant.

Bugs[]

  • The Atomos's visual effects will not go through VoltIcon272 Volt's ElectricShield130xWhite Electric Shield, but it will interact with the shield normally (critical damage bonus, range boost, etc.)
  • If a Tenno is currently firing the Atomos when they are revived from the downed state, the visual and audio effects of the beam may become stuck at that position and randomly target enemies or even fellow allies for the remainder of the mission. (If stuck to a Tenno it will follow them all the way to extraction, resulting in further eyesore as it clips through the entire map and all terrain to do so.)
    • However the bugged beam does no damage and is purely an aesthetic issue.
  • Sometimes if you reload the magazine for the Atomos, it will not attach to the gun but it will have a full magazine. Just reload the gun to fix this as this does not affect the gun's use.

Media[]

Atomos Skins

Edit

Patch History[]

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Secondary Weapon Ammo Pick Up Overrides

20 Ammo per Pick Up:

  • Atomos

Update 30.3 (2021-05-25)

  • Fixed arm cannon type (Atomos) reticle area being blocked by a part of Zephyr Harrier's shoulder element.

Hotfix 30.0.7 (2021-04-22)

  • Added updated wrist-mounted weapon animations (ie Atomos).
    • Also fixes weird wrist angled animations.

Update 29.0 (2020-08-25)

  • Fixed script error with the Atomos.

Update 28.0 (2020-06-11)

Update 23.0 (2018-06-15)

  • Fixed Atomos missing its beam chain FX.

Update 22.14 (2018-03-01)

  • Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
  • Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
  • All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
  • The Multishot chance should now apply more consistently with Beam weapons.
  • Weapon Range Mods (like Sinister Reach) no longer affect the distance of chains for chainable Beam weapons (like the Amprex). Main Beam distance is still affected by them.
  • Fixed Beam weapons continuously firing when quick Meleeing.
  • Chain Range increased from 4m to 7m.

Hotfix 22.13.4 (2018-02-22)

  • Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
  • Fixed Beam weapon Damage ramp up not happening per target.

Hotfix 22.13.3 (2018-02-21)

  • Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
  • Mastery Rank increased from 4 to 5.
  • Damage changed from 50 Heat per sec to 29 Heat per tick.
  • Fire Rate increased from 5 to 8.
  • Status Chance increased from 10% per sec to 21% per tick of damage.
  • Critical chance increased from 5% to 15%.
  • Critical Damage increased from 1.5x to 1.7x.
  • Magazine size increased from 50 to 70.
  • Max Ammo increased from 210 to 300.
  • Aimed Zoom reduced from 2.23x to 1.2x.

Hotfix 20.0.8 (2017-03-30)

  • Fixed a rare crash from starting a mission with a beam style weapon.

Update 20.0 (2017-03-24)

  • Fixed performance issues related to the Atomos.

Hotfix 19.7.2 (2017-01-23)

  • Fixed an issue with the Atomos rumble on controllers.

Hotfix 19.6.3 (2017-01-17)

  • Tweaked the Atomos rumbling feedback duration when using a controller.

Update 19.5 (2016-12-22)

  • Atomos' Conclave magazine reduced from 50 to 30.

Update: The Index Preview (2016-10-20)

  • Increased damage of Atomos in Conclave.

Hotfix 18.8.2 (2016-04-13)

  • Decreased the rumble amount on controllers when continuously firing the Atomos.

Update 18.5 (2016-03-04)

  • Fixed the Atomos causing Mag’s Bullet Attractor bubble to turn black when hit.

Update 17.8 (2015-10-21)

  • Fixed the Atomos not properly alerting enemies on use.

Update 17.4 (2015-09-09)

  • Fixed some lingering visual FX from Atomos when used with Mirage’s Hall of Mirrors.

Update 17.0 (2015-07-31)

  • Atomos damage increased in PvP.

Update 16.9 (2015-06-17)

  • Fixed an issue causing Atomos particle effects to hover in mid-air after being fired.

Hotfix 16.5.6 (2015-05-19)

  • Fixed a visual bug related to using the Atomos on certain enemies.

Update 16.5 (2015-05-12)

  • Introduced.

Last updated: Hotfix 24.1.5 (2018-12-13)

See Also[]

  • TwinBasolk Twin Basolk, twin hatchets built using the Atomos.
  • Amprex Amprex, a Corpus rifle with a functionally equivalent chaining beam.
  • KuvaNukor Kuva Nukor, a Kuva Lich sidearm with a functionally equivalent chaining beam.
  • TenetCycron Tenet Cycron, a Sister of Parvos sidearm with a functionally equivalent chaining beam.
  • Larkspur Larkspur, an Archgun with a functionally equivalent chaining beam.
  • Atomos Incarnon Genesis, the Incarnon power-up for the Atomos.
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