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PassiveEdit

Wielding explosive power and incredible stamina, AtlasIcon272 Atlas strengthens his insurmountable durability through battle. Atlas possesses various passive mechanics highlighted in the tabs below:

Rubble is a pickup item unique to Atlas that drops from petrified enemies and Rumblers130xDark Rumblers on death. Rubble restores Health to Atlas if he is injured; if Atlas is at full health, Rubble instead grants additional Armor that decays over time.

AtlasRubblePickup

A piece of Rubble

  • Each petrified enemy and each Rumbler will drop 1 piece of Rubble that restores 50 health or provides 50 armor. Rubble will remain on the ground for 30 seconds before crumbling away if left untouched.
    • Enemies petrified by Mod TT 20pxPath of Statues' rock trail, Petrify's flash, and the summoning of Rumblers are eligible to drop Rubble.
    • Petrified enemies killed by Landslide130xDark Landslide grant 75 health or armor from their dropped Rubble.
    • Rumblers that sustain damage to their health will grant less health points or bonus armor from their dropped Rubble.
    • Rubble will not grant armor if at least 1 health point is missing from Atlas' maximum health pool. Excess health points gained will not overflow into bonus armor points.
  • Rubble armor is displayed in a circular gauge on the HUD above the ability icons.
    • The current number of bonus armor is shown below the gauge and will visibly subtract as bonus armor decays or add as Atlas picks up new Rubble.
    • Armor bonus is capped at 1,500 points.
    • Bonus armor decays at a rate of 5 armor points per second.
    • Upon picking up Rubble to gain bonus armor, bonus armor decay is paused for 2 seconds. Picking up Rubble to restore health points will not pause armor decay.
    • Bonus armor will not be lost if the player falls out of bounds, but will be lost in the event of a host migration.
    • The stone icon in the center of the gauge will enlarge or shrink depending on the amount of bonus armor stored. At 0 bonus armor, it remains a pebble; at 1,500 bonus armor, it becomes a large boulder.
    • Rock formations will appear on Atlas' body as he accumulates bonus armor.
  • Amount of Rubble dropped per petrified enemy and per Rumbler, health restored, bonus armor provided, and rate of decay are not affected by mods.
  • Rubble pickup can be Mod TT 20pxvacuumed by Sentinels or the Warframe's innate vacuum radius, or Mod TT 20pxfetched by Companions.
  • Rubble pickups resemble a piece of stone encased in a translucent layer of reflective rock-shaped metal, which is tinted in Atlas' chosen Warframe energy color.
  • Rubble pickups spawned when a petrified enemy or Rumbler dies while airborne will fall to the ground.

Strong as the mountain, Atlas is immune to knockdown effects while in contact with the ground. 

RubbleHeapMod
Main article: Rubble Heap

Rubble Heap is a Warframe Augment Mod for AtlasIcon272 Atlas' passive that makes Landslide130xDark Landslide cost no energy, increases its damage, and increases its speed when his Rubble count is above a threshold of 1400.


Rank Damage & speed multiplier Cost
0 1.25x 6
1 1.5x 7
2 1.75x 8
3 2x 9


Abilities Edit

Expand All

Landslide LandslideIcon
ENERGY
25
KEY
1
Landslide
Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.
Strength:100 / 200 / 300 / 350 (1 hit)
200 / 400 / 600 / 700 (2 hits)
400 / 800 / 1200 / 1400 (3+ hits)
Duration:1 s (combo window)
Range:8 / 10 / 12 / 15 m (dash range)
[1 hit] 1.5 / 1.6 / 1.7 / 2 m (impact radius)
[2 hits] 3 / 3.2 / 3.4 / 4 m (impact radius)
[3+ hits] 4.5 / 4.8 / 5.1 / 6 m (impact radius)
Misc:50% (bonus Rubble health/armor)
Expand


Tectonics TectonicsIcon
ENERGY
50
KEY
2
Tectonics
Summon a rock-wall, activate again to send the rocks crashing towards the enemy.
Strength:5x (armor multiplier)
2850 / 3150 / 3450 / 3750 (base health)
250 / 300 / 350 / 500 (explosion damage)
150 / 300 / 450 / 600 (roll damage)
Duration:N/A
Range:3 / 3 / 4 / 5 m (explosion radius)
Misc:1 / 2 / 3 / 4 s (invulnerability duration)
15 m (roll distance)
30 m (petrified roll distance)
Expand


Petrify PetrifyIcon
ENERGY
75
KEY
3
Petrify
Atlas' hardened gaze will fossilize foes, heal Rumblers, and create Petrified Bulwarks. When shattered, petrified enemies drop healing Rubble for Atlas.
Strength:100% (Rumbler heal)
Duration:5 / 10 / 15 / 20 s
Range:10 / 11 / 12 / 14 m (cone length)
Misc:60° (FOV)
+50% (damage vulnerability)
1 (Rubble dropped per enemy)
Expand


Rumblers RumblersIcon
ENERGY
100
KEY
4
Rumblers
Summon two elemental stone brawlers to the melee. Summoning petrifies enemies in close proximity to Atlas. When finished, Rumblers collapse into a pile of healing Rubble.
Strength:50 / 150 / 250 / 500 (armor)
500 / 750 / 1000 / 1250 (Blast w Blast damage)
500 / 750 / 1000 / 1200 (health)
800 / 1000 / 1400 / 2000 (melee damage)
200 / 250 / 350 / 500 (rock damage)
Duration:15 / 20 / 30 / 45 s (Rumbler duration)
Range:3 / 4 / 5 / 6 m (stone radius)
3 / 4 / 5 / 6 m (Blast w Blast radius)
1 (speed multiplier)
Misc:2 (number of Rumblers)
10 s (stone duration)
1 (Rubble dropped on death per Rumbler)
≤ 50 (Rubble health/armor given)
Expand

Collapse All


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

LandslideIcon LandslideIcon LandslideIcon
TectonicsIcon TectonicsIcon
PetrifyIcon PetrifyIcon PetrifyIcon
RumblersIcon RumblersIcon RumblersIcon
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