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Titan of stone, lord of the earthly elementals.

This is Atlas, the brawler, the strong.

Moving mountains is no easy task, Tenno. Atlas endures.

Release Date: October 1st, 2015

With stone cold fists and a titan's physique, Atlas bends rock to encrust and bulldoze through all challengers in his brawl. Champion of elemental earth, he manifests formidable ramparts, crushing boulders, and golem brethren to rampage his stomping grounds. Atlas was unearthed in Update 17.5 (2015-10-01).

Acquisition

Atlas' blueprint is awarded after completing The Jordas Precept Quest, which unlocks the Jordas Golem Archwing Assassination mission on Eris that drops the remaining component blueprints.

Additional main blueprints can be bought from Cephalon Simaris for ReputationBlackx64.png 50,000.
Item Source Chance Expected Nearly Guaranteed
Systems.png Systems Blueprint Jordas Golem Assassination 22.56% ~ 4 Kills 27 ± 9 Kills
Helmet.png Neuroptics Blueprint Jordas Golem Assassination 38.72% ~ 2 Kills 14 ± 4 Kills
Chassis.png Chassis Blueprint Jordas Golem Assassination 38.72% ~ 2 Kills 14 ± 4 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
CreditsLarge.png
30,000
Helmet.png
1
Chassis.png
1
Systems.png
1
OrokinCell.png
1
Time: 72 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png 275 Blueprint2.svg Blueprints Price:N/A
Atlas Neuroptics Blueprint
CreditsLarge.png
15,000
PolymerBundle.png
1,400
AlloyPlate.png
1,100
Circuits.png
800
Neurodes.png
5
Time: 12 hrs
Rush: Platinum64.png 25
Atlas Chassis Blueprint
CreditsLarge.png
15,000
NanoSpores.png
1,800
Cryotic.png
1,300
Rubedo.png
700
ArgonCrystal.png
2
Time: 12 hrs
Rush: Platinum64.png 25
Atlas Systems Blueprint
CreditsLarge.png
15,000
Ferrite.png
4,600
PolymerBundle.png
1,700
Morphics.png
5
OrokinCell.png
1
Time: 12 hrs
Rush: Platinum64.png 25

Lore

Main article: Leverian#Atlas

This is Atlas. Hard as stone. Is it any surprise that his story begins with an asteroid?

Temple Telamon had cast a spell on the indentured masses with a song that heralded the coming of a great stone destroyer. A god who would shatter the world and lead them to a great rebirth. The Orokin mocked the cult's off-key singing, their spasmodic dancing, but the spell only grew stronger. Telamon broadcasts would oft-times wedge into controlled channels to spread their doomsday message.

For the suffocated lower castes, the notion of something more powerful than their Orokin masters must have been intoxicating. A brutal Orokin crackdown seemed to be working, until... an asteroid was detected on a collision course with Earth. The Telamons celebrated it as prophecy writ true. Divine intervention. For the first time in living memory, the Orokin showed vulnerability.

It did not matter that the destruction would be total. For the Temple, this was a sign of a new age.

The Telamons were a fanatic cult that believed in the coming of a destroyer that would signify a rebirth. The Orokin paid no heed to their chants until the Telamon's prophesied destroyer arrived in the form of an asteroid on a collision course with Earth.

Rather than sending destructive weapons or Dax soldiers, Atlas, a stone warrior who defied the Telamon's ideals, was dispatched to intercept the asteroid. With his Rumblers at his side and a punch that reverberated into the rock, Atlas shattered the asteroid which dissolved into nothing, silencing the Telamon's hymns.

Earth swelled on the horizon, as the cult mocked Atlas with their chorus: "The stone shall shatter all!"

Across the system, every Telamon echoed that final hymn. Children, as far as Neptune, turned their heads from greasy broth and gazed toward Earth. Would that careening stone change... everything? Atlas kneeled down, head and hands pressed to the ground in apparent defeat as the Telamon's hymn grew even louder.

But Atlas was listening, feeling, the way the stone trembled to the hymn's pitch. The faults within the asteroid became vivid to him... and so a new song rose up. Rumblers. Erupting in a god-like rhythm, beating along the faults until Atlas, alone, struck the final, resonant chord.

A tremor forked through the rock until, all at once, the great asteroid exploded, its dust falling as scintillating rain sparking across the atmosphere, and then... gone. The Telamon's song fell silent and children, as far as Neptune, turned away and swirled their spoons in greasy broth.

Notes

  • If Atlas wields his Signature Weapons:
    • Tekko.png Tekko: The weapon gains an additional 6% status chance, for a total of 16% base status chance.
    • TekkoPrime.png Tekko Prime: The weapon gains an additional 6% status chance, for a total of 32% base status chance.

Trivia

  • In Greek mythology, Atlas was the Titan who held up the sky, typically portrayed carrying a large celestial sphere upon his shoulders. Other aspects of Atlas' design are similarly inspired by Greek myth.
    • Atlas' Petrify130xDark.png Petrify ability is a tribute to the Gorgon Medusa through which the Titan met his demise. The hero Perseus, who slew Medusa, would use her severed head to turn many of his adversaries to stone, including Atlas who was transformed into a range of mountains.
    • Atlas' passive immunity to knockdowns while grounded is inspired by the giant Antaeus who would challenge opponents to wrestling matches and was invincible as long as he was in contact with the ground.
  • Atlas was originally developed under the name Brawler and is still referred to as such internally in the game files.
  • Atlas has the third highest base armor rating of all Warframes at 450, surpassed by ValkyrIcon272.png Valkyr's 600 and Valkyr PrimeIcon272.png Valkyr Prime's 700.
  • Not counting the Aura slot, Atlas is the first non-prime Warframe, and still one of only a few, to start out with three polarized mod slots.
  • Atlas is the second Warframe to not include an alternate helmet on initial release, following OberonIcon272.png Oberon.
  • Atlas' appearance seems to be inspired by a chivalrous knight with a greathelm.
  • Atlas has the lowest Sprint Speed of all Warframes.
  • Though Atlas' main blueprint is obtained from The Jordas Precept quest, he isn't actually quest-driven, as the quest story line doesn't directly involve him.
  • Atlas is the only Warframe whose component blueprints are acquired from Archwing mission, and in turn the Archwing boss, Jordas Golem.
  • Atlas is the first Warframe to have an official signature weapon, Tekko.png Tekko.
  • As an April Fool's joke, Digital Extremes announced a cross-over with Path of Exile titled: "Path of Warframe: The Quest for the Average Neck". The key art featured Atlas with Path of Exile's Templar.[1]
  • Rumblers130xDark.png Rumblers can attack/punch Roller floofs in Dog Days scene in the Captura.

References

Edit Tab
AladVPortrait d.png
“Market forces dictate that you need to evolve or die.”
Atlas Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during gameplay at this time. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
In bygone ages, mountains were said to house warriors. In this age, the mountain has become the warrior.

Release Date: October 1st, 2019

Atlas Prime is the Primed variant of AtlasIcon272.png Atlas, acting as a direct upgrade. Atlas Prime was released alongside TekkoPrime.png Tekko Prime and DethcubePrime.png Dethcube Prime.

Acquisition

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Atlas Prime's Relic Drops
PrimeChassis.png Chassis Blueprint Atlas PrimeIcon272.png Blueprint PrimeSystems.png Systems Blueprint PrimeHelmet.png Neuroptics Blueprint
VoidRelicGoldIcon64.png Axi B3 Uncommon (V)
VoidRelicIronIcon64.png Lith B8 Uncommon (V)
VoidRelicBronzeIcon64.png Meso E3 Uncommon (V)
VoidRelicSilverIcon64.png Neo E2 Uncommon (V)
VoidRelicSilverIcon64.png Neo M3 Uncommon (V)
VoidRelicSilverIcon64.png Neo T3 Uncommon (V)
VoidRelicIronIcon64.png Lith D1 Common (V)
VoidRelicIronIcon64.png Lith K6 Common (V)
VoidRelicIronIcon64.png Lith M5 Common (V)
VoidRelicIronIcon64.png Lith P3 Common (V)
VoidRelicIronIcon64.png Lith P5 Common (V)
VoidRelicSilverIcon64.png Neo Z7 Common (V)
VoidRelicIronIcon64.png Lith N4 Uncommon (V)
VoidRelicBronzeIcon64.png Meso C4 Uncommon (V)
VoidRelicBronzeIcon64.png Meso G2 Uncommon (V)
VoidRelicBronzeIcon64.png Meso I1 Uncommon (V)
VoidRelicSilverIcon64.png Neo A3 Uncommon (V)
VoidRelicSilverIcon64.png Neo N15 Uncommon (V)
VoidRelicGoldIcon64.png Axi A11 Rare (V)
VoidRelicGoldIcon64.png Axi A6 Rare (V)
VoidRelicGoldIcon64.png Axi A9 Rare (V)
VoidRelicSilverIcon64.png Neo A5 Rare (V)

Manufacturing Requirements
CreditsLarge.png
25,000
PrimeHelmet.png
1
PrimeChassis.png
1
PrimeSystems.png
1
OrokinCell.png
5
Time: 72 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A
Atlas Prime Neuroptics Blueprint
CreditsLarge.png
15,000
NeuralSensors.png
2
Cryotic.png
525
Salvage.png
4,700
Oxium.png
200
Time: 12 hrs
Rush: Platinum64.png 50
Atlas Prime Chassis Blueprint
CreditsLarge.png
15,000
TelluriumMarket.png
2
DENitainExtract.png
2
Rubedo.png
725
Ferrite.png
3,600
Time: 12 hrs
Rush: Platinum64.png 50
Atlas Prime Systems Blueprint
CreditsLarge.png
15,000
ArgonCrystal.png
2
Gallium.png
4
PolymerBundle.png
1,200
AlloyPlate.png
3,200
Time: 12 hrs
Rush: Platinum64.png 25

Vaultings

Notes

  • Atlas Prime, compared to AtlasIcon272.png Atlas:
    • Higher Armor (475 vs. 450)
    • Higher Energy (175/262 vs. 150/225)
    • Higher Health (175/525 vs. 100/300)
    • Higher Shield (150/450 vs. 100/300)
    • Higher Sprint Speed (1.0 vs. 0.9)
    • Additional Polarity (Naramon Pol.svgVazarin Pol.svgMadurai Pol.svgMadurai Pol.svg vs. Naramon Pol.svgVazarin Pol.svgMadurai Pol.svg)
  • If Atlas Prime wields his Signature Weapons:
    • Tekko.png Tekko: The weapon gains an additional 6% status chance, for a total of 16% base status chance.
    • TekkoPrime.png Tekko Prime: The weapon gains an additional 6% status chance, for a total of 32% base status chance.
  • As a Prime Warframe, Atlas Prime possesses a special passive ability where contact with an Orokin Void Death Orb will release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Atlas Prime's earthly elemental constructs feature alternate appearances:
    • Atlas Prime's Tectonics130xDark.png Tectonics rock wall has a slightly darker color and features additional gold ore veins and cracks that glow with an orange lava color.
    • Atlas Prime's Rumblers130xDark.png Rumblers are formed by a solid, dense, and uniform rock formation, as opposed to looser and irregular rock for his non-Primed counterpart, featuring Atlas Prime's chosen primary color and cracks that glow with chosen emissive colors. The Rumblers also have gold ornaments on their torsos and knuckles, resembling those on Atlas Prime himself.
      • The Rumblers will retain its appearance if a player choose to equip non-Prime default skin. However, equipping other skins will still change Rumblers' appearance accordingly.

Trivia

  • Atlas Prime's helmet design resembles Cyclopes, giant one-eyed creatures in Greek mythology bearing immense strength.
  • Atlas Prime is the first Primed Warframe to have five enhanced stats over his regular counterpart.
  • Atlas Prime is the second Primed Warframe to have Signature Weapons, after Banshee PrimeIcon272.png Banshee Prime, and later followed by Octavia PrimeIcon272.png Octavia Prime and GaraPrimeIcon.png Gara Prime.
  • Atlas Prime is the fourth Primed Warframe whose non-primed variant was unlockable through a quest (The Jordas Precept), after MirageIcon272.png Mirage, LimboIcon272.png Limbo and ChromaIcon272.png Chroma.
  • Before his global debut, Atlas Prime was first announced during TennoVip 2019 at Tokyo Game Show.
  • Atlas Prime's Rumblers were dubbed Prime Rumblers in a Twitter post by [DE]Rebecca

Media

The_Strongest_Atlas_Build_2020_Warframe-1

The Strongest Atlas Build 2020 Warframe-1

Edit Tab

Passive

Wielding explosive power and incredible stamina, AtlasIcon272.png Atlas strengthens his insurmountable durability through battle. Atlas possesses various passive mechanics highlighted in the tabs below:

Strong as the mountain, Atlas is immune to knockdown effects while in contact with the ground.

Rubble is a pickup item unique to Atlas that drops from petrified enemies and Rumblers130xDark.png Rumblers on death. Rubble restores Health to Atlas if he is injured; if Atlas is at full health, Rubble instead grants additional Armor that decays over time.

A piece of Rubble

  • Each petrified enemy and each Rumbler will drop 1 piece of Rubble that restores 50 health or provides 50 armor. Rubble will remain on the ground for 30 seconds before crumbling away if left untouched.
    • Enemies petrified by Mod TT 20px.png Path of Statues' rock trail, Petrify's flash, and the summoning of Rumblers are eligible to drop Rubble.
    • Petrified enemies killed by Landslide130xDark.png Landslide grant 75 health or armor from their dropped Rubble.
    • Rumblers that sustain damage to their health will grant less health points or bonus armor from their dropped Rubble.
    • Rubble will not grant armor if at least 1 health point is missing from Atlas' maximum health pool. Excess health points gained will not overflow into bonus armor points.
  • Rubble armor is displayed in a circular gauge on the HUD above the ability icons.
    • The current number of bonus armor is shown below the gauge and will visibly subtract as bonus armor decays or add as Atlas picks up new Rubble.
    • Armor bonus is capped at 1,500 points.
    • Bonus armor decays at a rate of 5 armor points per second.
    • Upon picking up Rubble to gain bonus armor, bonus armor decay is paused for 2 seconds. Picking up Rubble to restore health points will not pause armor decay.
    • Bonus armor will not be lost if the player falls out of bounds, but will be lost in the event of a host migration.
    • The stone icon in the center of the gauge will enlarge or shrink depending on the amount of bonus armor stored. At 0 bonus armor, it remains a pebble; at 1,500 bonus armor, it becomes a large boulder.
    • Rock formations will appear on Atlas' body as he accumulates bonus armor.
  • Amount of Rubble dropped per petrified enemy and per Rumbler, health restored, bonus armor provided, and rate of decay are not affected by mods.
  • Rubble pickup can be Mod TT 20px.png vacuumed by Sentinels or the Warframe's innate vacuum radius, or Mod TT 20px.png fetched by Companions.
  • Rubble pickups resemble a piece of stone encased in a translucent layer of reflective rock-shaped metal, which is tinted in Atlas' chosen Warframe energy color.
  • Rubble pickups spawned when a petrified enemy or Rumbler dies while airborne will fall to the ground.

RubbleHeapMod.png
Main article: Rubble Heap

Rubble Heap is a Warframe Augment Mod for AtlasIcon272.png Atlas' passive that makes Landslide130xDark.png Landslide cost no energy, increases its damage, and increases its speed when his Rubble count is above a threshold of 1400.


Rank Damage & speed multiplier Cost
0 1.25x 6
1 1.5x 7
2 1.75x 8
3 2x 9

Abilities 

View Maximization
Input table not loaded. Javascript not loaded
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Main article: Landslide (edit)
Landslide.png LandslideIcon.png
ENERGY:
25
KEY
1
Landslide
Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.
Strength:[1 hit] 100 / 200 / 300 / 350 (DmgImpactSmall64.png Impact damage)
[2 hits] 200 / 400 / 600 / 700 (DmgImpactSmall64.png Impact damage)
[3+ hits] 400 / 800 / 1200 / 1400 (DmgImpactSmall64.png Impact damage)
Duration:1 s (combo window)
Range:[1 hit] 1.5 / 1.6 / 1.7 / 2 m (impact radius)
[2 hits] 3 / 3.2 / 3.4 / 4 m (impact radius)
[3+ hits] 4.5 / 4.8 / 5.1 / 6 m (impact radius)
Misc:8 / 10 / 12 / 15 m (dash range)
50% (bonus Rubble health/armor)

Info
View Specific mod interactions List

Last updated: Hotfix 27.0.8 (2019-12-21)


    • Manticore's damage bonus (+15%) applies to the ability.
    • The combo counter will reset when equipped with Xoris.png Xoris, TenetGrigori.png Tenet Grigori or TenetLivia.png Tenet Livia.
    • Elemental bonuses do not improve status proc damage. DmgToxinSmall64.png Toxin, DmgFireSmall64.png Heat and DmgElectricitySmall64.png Electricity procs will always deal 50% of landslide's damage (before +elemental and +impact bonuses) per tick.
    • Landslide is not affected by the equipped melee weapon's stats and innate effects.
    • Critical chance is affected by Mod TT 20px.png Cat's Eye and Mod TT 20px.png Charm bonuses.
    • Madurai's FocusPhoenixTalons.png Phoenix Talons bonus increases damage.
    • AoE damage bypasses obstacles in the environment and does not diminish with distance.
    • Impact radius is affected by Ability Range, while the dash range is not.
    • Atlas' Health is invulnerable to damage while dashing.
    • If the target dies before Atlas lands his punch, energy used for Landslide will be refunded.
  • Landslide can be recast within a 1 second window to perform a repeating combo chain. Each successive hit in the chain deals increasing damage with a larger impact radius and reduced energy cost up to a cap:
    • 200% damage, 200% impact radius, and 50% cost reduction for the second hit
    • 400% damage, 300% impact radius, and 75% cost reduction for the third and all subsequent hits in the chain
      • This reduction in energy cost modifies Landslide's activation cost and is afterward affected by Ability Efficiency as normal.
        • As an example, with a maxed Mod TT 20px.png Streamline the second successful cast will consume:
        Base Cost × (1 - Efficiency Mods) × 0.5 = 25 × (1 - 0.3) × 0.5 = 8.75 energy.
        • Any successful cast thereafter will consume:
        Base Cost × (1 - Efficiency Mods) × 0.25 = 25 × (1 - 0.3) × 0.25 = 4.375 energy.
    • Atlas ragdolls enemies with an uppercut on every third successive strike in the chain. All other strikes stagger enemies.
    • Combo window is affected by Ability Duration and can not fall below 0.5 seconds.
    • The duration of the combo window and the respective damage multiplier for the next cast are displayed underneath the HUD's targeting reticle.
    • If no casts are performed within the combo window, the damage and energy cost will reset.
  • Ability Synergy: Using Landslide to kill petrified enemies frozen by Mod TT 20px.png Path of Statues, Petrify130xDark.png Petrify, and by casting Rumblers130xDark.png Rumblers grants 50% more health and armor points, from the enemies' dropped Rubble.
    • Health restored and bonus armor provided are not affected by mods.
  • Helminth Synergy
    • Roar130xDark.png Roar applies to landslide and applies twice for status proc damage such as DmgGasSmall64.png Gas procs, despite being unaffected by faction mods.
    • Eclipse130xDark.png Eclipse greatly amplifies landslide damage, but limited depending if enemies stand in light.
    • Nourish130xDark.png Nourish adds DmgToxinSmall64.png Toxin with modded elements, but does not improve DmgToxinSmall64.png Toxin proc damage.
  • Casting Landslide requires an unobstructed enemy target.
  • Landslide is capable of locking onto and attacking invisible enemies (e.g. Stalker).
  • Can be cast while in mid-air.
  • Killing an enemy with this ability is counted as a Melee Kill.
  • Landslide attacks can damage enemies across the Rift Plane.
  • Landslide is affected by and can trigger Warframe Arcanes.

Augment
PathofStatuesMod.png
Main article: Path of Statues

Path of Statues is a Warframe Augment Mod for AtlasIcon272.png Atlas, that makes Landslide130xDark.png Landslide leave a petrifying path for a short period.


Rank Path Duration Petrify Duration Cost
0 7s 4s 6
1 8s 5s 7
2 10s 5s 8
3 12s 6s 9

Tips & Tricks
  • Landslide excels at rampaging between spread out clusters of enemies.
  • Take advantage of the dash's health invulnerability to charge through devastating attacks
  • Landslide's combo multiplier is separate from the Melee Combo Counter, and both work together to massively increase Landslide's damage.
  • It's advisable to use Ability Duration mods to lengthen the combo window.
  • Performing a Bullet Jump between casts allows players to extend Atlas' reach.
    • Note that Atlas' knockdown immunity will not apply while he is not grounded.
  • Landslide benefits from elemental damage granted by certain augments, including:
Expand/Collapse
Main article: Tectonics (edit)
Tectonics.png TectonicsIcon.png
ENERGY:
50
KEY
2
Tectonics
Summon a rock-wall, activate again to send the rocks crashing towards the enemy.
Strength:2850 / 3150 / 3450 / 3750 (base health)
1x (health multiplier to DmgSlashSmall64.png Slash damage)
250 / 300 / 350 / 500 (explosion DmgPunctureSmall64.png Puncture damage)
150 / 300 / 450 / 600 (roll DmgImpactSmall64.png Impact damage)
Duration:N/A
Range:3 / 3 / 4 / 5 m (explosion radius)
Misc:5x (armor multiplier)
1 / 2 / 3 / 4 s (invulnerability duration)
? m (shrapnel damage radius)
1 (max bulwarks active)
15 m (roll distance)
30 m (petrified roll distance)

Info
  • Reshaping the surrounding terrain, Atlas erects a Bulwark made of stone with a base health of 2850 / 3150 / 3450 / 3750 and additional health equal to 500% of Atlas' modded armor. Upon activation, the bulwark is invulnerable for 1 / 2 / 3 / 4 seconds; incoming damage that is absorbed during the invulnerability period is converted and added to the bulwark's health. After the invulnerability phase, whenever the Bulwark receives damage, the amount of health lost multiplied by 1 times is converted into DmgSlashSmall64.png Slash damage and inflicted on all enemies within ? meters from the Bulwark. Atlas can maintain only 1 bulwark at a time.
    • A bulwark's total health before absorbing damage, and health multiplier to Slash damage are multiplicatively affected by Ability Strength.
      • The bulwark's health uses the following expression when accounting for Ability Strength:
        Modified Health = (Base Health + 5 × (Atlas' Base Armor × (1 + Armor Mods)) × (1 + Strength Mods) + Additive Armor) + Absorbed Damage.
      • For example, with a maxed Mod TT 20px.png Steel Fiber and Mod TT 20px.png Intensify, rank-3 Tectonics will produce a bulwark with an initial health of
        (3750 + 5 × 450 × 2.1) × (1 + 0.3) = 11,017.5 before converting absorbed damage.
    • While active, a health counter becomes visible on the ability icon that tracks the bulwark's health percentage from 100% to 0%. Placing the HUD's targeting reticle over the bulwark will also display its health bar.
    • Atlas and his allies do not contribute to a bulwark's health gain by shooting it during the invulnerability period.
    • Armor multiplier, invulnerability duration, shrapnel damage radius and max bulwarks active are not affected by mods.
  • Reactivating the ability will cause the bulwark to compact into a Boulder that rolls towards the current direction of aim, dealing 150 / 300 / 450 / 600 DmgImpactSmall64.png Impact damage per second to enemies that are dragged along its path. After rolling 15 meters or hitting an environmental object, the boulder will explode and inflict 250 / 300 / 350 / 500 DmgPunctureSmall64.png Puncture damage to enemies within a radius of 3 / 3 / 4 / 5 meters.
    • Rolling and explosion damage are affected by Ability Strength.
    • Enemies affected by the rolling damage are ragdolled.
    • The explosion damage does not bypass obstacles in the environment and diminishes with distance.
    • Explosion radius is affected by Ability Range.
    • Rolling distance is not affected by mods.
  • Ability Synergy: Casting Petrify130xDark.png Petrify on the Bulwark hardens it into a Petrified Bulwark. Boulders created from Petrified Bulwarks gain 200% rolling velocity and have their rolling distance increased to 30 meters. They also inflict 200% bonus damage on rolling and explosion damage.
    • Bulwarks and Boulders become silver-colored and metallic when petrified.
    • As the 3 bulwarks created by Mod TT 20px.png Tectonic Fracture cannot become boulders, Petrify has no effect on them.
    • Casting Petrify on a moving boulder will not grant it bonuses.
  • While the bulwark is capable of blocking most hostile gunfire, it does not provide cover from area of effect damage, including the explosive attacks of Grineer Bombards and Napalms.
  • Bulwarks and Boulders have collision detection for enemies only. Atlas and allies can move through Tectonics' objects unobstructed.
  • Enemies will attack the Bulwark if it obstructs their path. Though some enemies may simply run up against it.
  • Upon transforming the Bulwark into a Boulder, Tectonics can be recast immediately to create a new Bulwark.
  • The Bulwark will spawn on the same elevation as Atlas, but the bulwark does have gravity and will fall down if created in the air or without a surface directly underneath it.
  • Casting and reactivation duration of 1 second are affected by Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.

Augment
TectonicFracture.png
Main article: Tectonic Fracture

Tectonic Fracture is a Warframe Augment Mod for AtlasIcon272.png Atlas that modifies Tectonics130xDark.png Tectonics to allow additional simultaneous walls, but sacrifices the ability to turn them into offensive boulders.


Rank Walls Health Cost
0 2 70% 6
1 2 80% 7
2 3 90% 8
3 3 100% 9

Tips & Tricks
  • Can completely block off narrow enough areas or chokepoints from enemies without limiting the movement of allies.
  • The Boulder can be used to push down long corridors, but care should be taken when aiming as the Boulder will detonate when it hits a side wall or standing obstacle.
  • The Bulwark's cover can assist in reviving allies who have fallen to a frontal threat.
    • Note that Bulwark's protection is less effective against enemy AoE attacks.
  • Enemies will not change their motion to sidestep a rolling Boulder. This makes the boulder very effective against lines of charging foes.

Expand/Collapse
Main article: Petrify (edit)
Petrify.png PetrifyIcon.png
ENERGY:
75
KEY
3
Petrify
Atlas' hardened gaze will fossilize foes, heal Rumblers, and create Petrified Bulwarks. When shattered, petrified enemies drop healing Rubble for Atlas.
Strength:100% (Rumbler heal)
Duration:5 / 10 / 15 / 20 s
Range:10 / 11 / 12 / 14 m (cone length)
Misc:60° (FOV)
+50% (damage type modifier)
1 (Rubble dropped per enemy)
Subsumable to Helminth

Info
  • Atlas unleashes his hardened gaze in a conical burst of energy 10 / 11 / 12 / 14 meters long within a 60° field of view. All enemies caught within the cone are instantly turned into stone. Petrified enemies have their damage type modifiers increased by +50% and are completely disabled from attacking or moving for 5 / 10 / 15 / 20 seconds.
    • Petrify will not solidify enemies behind obstacles in the environment unless Atlas has line of sight.
    • Damage type modifier is not affected by mods.
    • Damage type modifier works by increasing modifiers by +50%, up to +100%. This is additive with existing values, for example: Cloned Flesh is 75% weak (+75%) to DmgViralSmall64.png Viral and 50% resistant (-50%) to DmgGasSmall64.png Gas. Once petrified, it becomes 100% weak (+100%) to DmgViralSmall64.png Viral and 0% resistant (+0%) to DmgGasSmall64.png Gas; a 14.3% increase in DmgViralSmall64.png Viral damage, and a 100% increase in DmgGasSmall64.png Gas damage.
      • More effective on resistant enemies, less effective on already vulnerable enemies.
      • Does not apply to armor, where it would have a multiplicative effect.
      • DmgTrueSmall64.png True damage type modifier is also increased.
    • Stone duration is affected by Ability Duration.
    • Cone length is affected by Ability Range, while the field of view is not.
    • Activation energy cost is affected by Ability Efficiency.
    • Casting animation speed is affected by Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
  • Ability Synergy:
    • Killing petrified enemies will drop 1 piece of Rubble for Atlas to pick up, restoring 50 health or provides 50 bonus armor.
      • Amount of Rubble dropped per petrified enemy, health restored, and bonus armor provided are not affected by mods.
    • Tectonics130xDark.png Tectonics's Bulwark hardens into a Petrified Bulwark that gains increased rolling velocity, rolling distance, and bonus damage when launched as a boulder.
    • Rumblers130xDark.png Rumblers' health pool is instantly restored to 100%.
  • Petrified enemies are not immune to new status effects.
    • Any duration-based status effect, such as a Bleed proc, that is applied before an enemy is petrified will run its normal duration.
  • If enemies are unaware once hit by Petrify, they will retain their unaware status upon being petrified.
  • Bosses and Capture targets can not be petrified.
  • Frozen enemies can not be petrified.
  • Enemies will turn a darker tone and obtain a stone texture upon being petrified.
  • Using Petrify on an enemy that is currently solidified will not refresh the stone duration. Once the enemy breaks free, it can be petrified once again.
  • Casting Petrify will interrupt Atlas' actions and movement.
  • Subsuming Atlas to the Helminth will offer Petrify and its augments to be used by other Warframes.
    • However, enemies petrified by other Warframes do not drop Rubble.

Augment
OreGaze.png
Main article: Ore Gaze

Ore Gaze is a Warframe Augment Mod for AtlasIcon272.png Atlas that modifies Petrify130xDark.png Petrify to cause enemies turned to stone to be scanned into the Codex and have a chance to make them drop extra loot.


Rank Loot Chance Cost
0 10% 6
1 15% 7
2 20% 8
3 25% 9

Tips & Tricks
  • Since Petrify's cone is created at the end of the casting animation, Mod TT 20px.png Natural Talent and/or Mod TT 20px.png Speed Drift can speed up the process to produce a nearly instant flash.
  • While the default casting animation is playing, the player can move the aiming reticle to reorient Atlas to keep moving enemies in his field of view before the flash occurs.
  • Petrify enemies to amplify all damage dealt to them, including damage from weapons and abilities. This can further empower damage dealt by Landslide130xDark.png Landslide punch combos, Tectonics' boulder rolling and explosion, and Rumblers' punch, rock throw, and detonation.
  • Although Bulwark can block line of sight to enemies, casting Petrify directly after creating a Bulwark will freeze enemies behind it due to line of sight mechanic rules. Enemies within a few seconds of being seen by Atlas or have noticed Atlas in that time are considered still in sight.
  • Petrify gives Atlas an effective form of crowd control and also allows him to heal himself with Rubble.
  • Use Petrify on Tectonics to create a Petrified Bulwark that rolls faster, rolls farther, and deals more damage when launched as a boulder.
  • When Rumblers130xDark.png Rumblers have taken damage, use Petrify on them to fully heal them to maximum health. Fully healed Rumblers ensure that their dropped Rubble provide the highest healing or bonus armor possible.
  • Petrify enemies to keep them in place for Rumblers to beat down, since Rumbler's punch or stone throw will stagger or ragdoll enemies backward.
  • Petrified enemies that are killed cannot be broken into multiple pieces even with +100% Gore chance from Amalgam Ripkas True Steel. This means Nekros can only desecrate an enemy that was killed while petrified once.

Expand/Collapse
Main article: Rumblers (edit)
Rumblers.png RumblersIcon.png
ENERGY:
100
KEY
4
Rumblers
Summon two elemental stone brawlers to the melee. Summoning petrifies enemies in close proximity to Atlas. When finished, Rumblers collapse into a pile of healing Rubble.
Strength:50 / 150 / 250 / 500 (armor)
500 / 750 / 1000 / 1250 (DmgBlastSmall64.png Blast damage)
500 / 750 / 1000 / 1200 (health)
800 / 1000 / 1400 / 2000 (melee DmgImpactSmall64.png Impact damage)
200 / 250 / 350 / 500 (rock DmgImpactSmall64.png Impact damage)
Duration:15 / 20 / 30 / 45 s (Rumbler duration)
Range:3 / 4 / 5 / 6 m (stone radius)
3 / 4 / 5 / 6 m (DmgBlastSmall64.png Blast radius)
1 (speed multiplier)
Misc:2 (number of Rumblers)
10 s (stone duration)
1 (Rubble dropped on death per Rumbler)
≤ 50 (Rubble health/armor given)

Info
  • Atlas summons his 2 earthly elemental golems as he instantly petrifies all enemies into stone within a 3 / 4 / 5 / 6 meter radius for 10 seconds. Once summoned, the Rumblers will roam the battlefield seeking nearby enemies to attack. They last for 15 / 20 / 30 / 45 seconds unless they are killed or manually detonated.
    • Number of Rumblers summoned is not affected by mods.
    • Petrify radius is affected by Ability Range.
    • Rumbler duration is affected by Ability Duration, while petrify duration is not.
    • Cast delay of 2.5 seconds is affected by Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
    • Petrifying occurs instantly when Atlas begins his casting animation.
  • Each Rumbler possesses 500 / 750 / 1000 / 1200 Health, 50 / 150 / 250 / 500 Armor, and a speed multiplier of 1. Rumblers inflict 800 / 1000 / 1400 / 2000 DmgImpactSmall64.png Impact damage and stagger the target backwards with each melee attack; they can occasionally throw stones that home in on enemies to inflict 200 / 250 / 350 / 500 DmgImpactSmall64.png Impact damage and ragdoll enemies hit.
    • Physical size of each Rumbler along with their health, armor, and all sources of damage are affected by Ability Strength. Health and armor are also affected by Warframe health, shield, and armor mods.
    • Rumbler health uses the following expression when accounting for Ability Strength:
      Modified Health = Health × (1 + Health Gain From Leveling + Health Mods + Shield Gain From Leveling + Shield Mods + Strength Mods).
      • For example, with Mod TT 20px.png Vitality, Mod TT 20px.png Redirection, Mod TT 20px.png Intensify, and Atlas all at max rank, rank-3 Rumblers will have a modified health of
        1200 × (1 + 2 + 4.4 + 2 + 4.4 + 0.3) = 16,920.
      • Atlas' rank influences Rumbler health as the "Health Gain" and "Shield Gain" in the expression are referring to bonuses applied to Atlas' respective base stats. As Atlas at max rank will have 300 health and 300 shields (from 100 health and shields at rank 0), the +200% health and shield increase will also apply to the Rumblers' health.
    • Rumbler armor uses the following expression when accounting for Ability Strength:
      Modified Armor = Armor × (1 + Armor Multiplier + Ability Strength) + Additional Armor.
      • For example, with a maxed Mod TT 20px.png Steel Fiber and Mod TT 20px.png Intensify, rank-3 Rumblers will have a modified armor value of
        500 × (1 + 1.1 + 0.3) = 1,200.
    • Speed multiplier is affected by Ability Range and can not fall below 0.5 or exceed 1.5 under any circumstances.
  • If the ability is reactivated or if Atlas becomes incapacitated, active Rumblers will self-destruct and inflict 500 / 750 / 1000 / 1250 DmgBlastSmall64.png Blast damage to enemies within 3 / 4 / 5 / 6 meters.
  • Ability Synergy:
    • Killing petrified enemies or self-destructing Rumblers will drop 1 piece of Rubble for Atlas to pick up, restoring 50 health or provides 50 bonus armor.
      • Rumbler Rubble provides reduced amounts of health or armor if Rumblers sustained damage to their health before expiring.
      • Amount of Rubble dropped per petrified enemy and per Rumbler, health restored, and bonus armor provided are not affected by mods.
    • Casting Petrify130xDark.png Petrify on injured Rumblers will instantly restore their health to 100%.
  • Rumblers are immune to Status Effects, such as knockdowns or DmgSlashSmall64.png Slash procs, but they can be staggered.
  • While melee kills by the Rumblers are considered melee kills by Atlas, they do not contribute to the Melee Combo Counter.
  • Rumblers have collision detection for enemies only. Atlas and allies can move through Rumblers unobstructed.
  • Atlas can maintain only 2 Rumblers at a time.
    • The number of active Rumblers is displayed in the HUD beside Atlas' shield and health indicators, and waypoints are displayed onscreen for each active Rumbler.
  • If a Rumbler enters a Nullifier bubble, it will have its health drained.

Augment
TitanicRumblerMod.png
Main article: Titanic Rumbler

Titanic Rumbler is a Warframe Augment Mod for AtlasIcon272.png Atlas that modifies Rumblers130xDark.png Rumblers to make one larger Rumbler with more health, damage, and melee range, and will occasionally increase its Threat Level, instead of the normal two Rumblers. The recast ability to remove Rumblers is replaced by the taunt and a slam attack that knocks down all enemies within 15 meters.


Rank Health Damage Range Slam Damage Cost
0 200% ?% ?% 200 6
1 225% ?% ?% 300 7
2 265% ?% ?% 400 8
3 300% 400% 300% 500 9



Rumbled.png
Main article: Rumbled

Rumbled is a Warframe Augment Mod for AtlasIcon272.png Atlas's Rumblers130xDark.png Rumblers in PvE and Conclave that transforms Atlas into a Rumbler and grants additional armor that absorbs damage that scales off Atlas' modded health.


Rank % max health absorbed Cost
0 200% 6
1 225% 7
2 250% 8
3 300% 9

Expand/Collapse

Strength Mods

IntensifyModU145.png

Duration Mods

ContinuityModU145.png

Range Mods

StretchModU145.png

LandslideIcon.png LandslideIcon.png LandslideIcon.png
TectonicsIcon.png TectonicsIcon.png
PetrifyIcon.png PetrifyIcon.png PetrifyIcon.png
RumblersIcon.png RumblersIcon.png RumblersIcon.png

Edit Tab

Hotfix 31.5.10 (2022-05-17)

  • Fixed not being able to jump as Atlas after Rumblers with the Titanic Rumbler Augment equipped expired while you are Operator.

Hotfix 31.5.5 (2022-05-03)

  • Fixed Atlas’ Path of Statues Augment trail FX not being visible.

Update 31.5 (2022-04-27)

  • Fixed script error related to Atlas’ Rumblers.
  • Fixed Atlas’ Titanic Rumbler Augment Mod not multiplying the Rumbler damage by 400% as described.

Update 31.2 (2022-03-16)

  • Fixed an error that caused Atlas Rumblers to use incorrect values for their punch damage which was disregarding your Power Strength bonus (and the Titanic Rumbler bonus if you had it equipped)
  • Fixed script error related to Atlas’ Rumblers.

Update 30.5 (2021-07-06)

  • Fixed the Paradiso and Sigma Series Chest and Shoulder Plates floating away from Atlas Prime with the Blade of the Lotus skin equipped.

Update 30.3 (2021-05-25)

  • Added a dual wield custom HUD offset handling for Atlas.

Hotfix 29.10.8 (2021-03-31)

  • Fixed a script error when casting Atlas’ Tectonic.

Update 29.5 (2020-11-19)

  • Bulwark: Performs AOE Slash when damaged by enemies. AOE damage based on the amount of Health lost.
  • Gave Atlas a little more height on his backflip in his animation idles. You’d think he wouldn’t need it because he has no neck, but it needed to be done.

Hotfix 29.0.8.1 (2020-09-10)

  • Fixed Atlas’ Rumblers no longer Petrifying enemies in radius when casting Rumblers if you replace the Petrify ability via Subsumed ability.

Update 28.3 (2020-08-12)

  • Warframe Blueprint and Component costs from Simaris have been reduced by 50%!

Hotfix 28.2.1 (2020-08-01)

  • Fixed a script error when casting Atlas’ Petrify ability.

Update 28.1 (2020-07-08)

Xoris Interaction Changes

Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

Warframe Abilities / Exalted Warframe weapons affected by this are:

  • Atlas Landslide

The full breakdown can be read here.

Hotfix 28.0.3 (2020-06-12)

  • Fixed Mods that give base Damage (e.g. Pressure Point) not applying to Atlas’ Landslide.

Update 28.0 (2020-06-11)

  • Fixed Atlas not playing their full body animation when equipping an Arch-Gun.

Hotfix 27.5.4 (2020-05-20)

Hotfix 27.4.1 (2020-05-01)

  • Fixed a script error when casting Atlas’ Petrify ability.

Hotfix 27.3.11 (2020-04-09)

  • Fixed Atlas’ Passive preventing Atlas from having any collision in Jordas Golem fight.
  • Fixed an error that would occur when the game was determining attack logic for Atlas Rumblers.

Update 27.3 (2020-03-24)

  • Atlas’ Immovable Passive now also applies to Staggers.

Hotfix 25.8.1 (2019-10-09)

  • Atlas Prime’s Rumblers will maintain their Primed appearance even if another Atlas Skin is equipped on him.
    • The only exception is if the Atlas Karst Skin is equipped, as it has Rumblers of its own.

Hotfix 25.8.0.1 (2019-10-02)

  • Atlas Prime’s Tectonics rock wall now has a Primed appearance!
  • Fixed inability to use Warframe Abilities / Transference if Atlas’ Titanic Rumbler Augment Mod is activated due to bindings.

Update 25.8 (2019-10-01)

  • Introduced Atlas Prime.
Warframe Looting Ability Changes

Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:

  1. Loot while alive: Ivara
  2. Loot petrified: Atlas
  3. Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
  4. Loot corpse: Nekros, Chesa

These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/

Changes:

  • Atlas' Rumbler summons will now create a burst of rocks when summoned/destroyed.

Hotfix 25.7.4 (2019-09-05)

  • Further decreased the max size of Atlas’ Rumblers ever so slightly so they no longer get caught in certain doors.

Update 25.7 (2019-08-29)

Hotfix 25.6.3 (2019-08-14)

  • Added Arsenal Ability videos for Atlas.
  • Fixed a crash when re-casting Atlas’ Rumblers.

Update 25.6 (2019-08-08)

Titanic Rumbler - Rumblers Augment - Atlas
  • Increase to damage and speed
  • Re-triggering the power will activate the taunt, as well as cause a knockdown effect

Update 25.0 (2019-05-22)

  • Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.

Update 24.6 (2019-04-04)

  • Having a ‘signature’ weapon now actually benefits you!
    • Tekko: Additional 6% status when wielded by Atlas.
  • Removed "cast on ground" requirements for the following Warframe abilities:
    • Atlas Tectonics
  • Atlas' Passive now prevents him from being affected by abilities and weapons that push or pull (e.g. Terra Embattor Moa mines)

Update 22.17 (2018-03-28)

  • Fixed a script error that occured when casting Atlas’ Rumblers or when his Rumbles died.

Hotfix 22.16.5 (2018-03-21)

  • Fixed a script error that can occur when picking up Rubble generated by Atlas' Petrify ability.

Update 22.15 (2018-03-07)

  • Fixed enemies Petrified from Atlas’ Rumbler cast/Path of Statues Augment not dropping Rubble when killed.

Hotfix 22.14.2 (2018-03-02)

  • Fixed Atlas only getting 50 Rubble from Petrified enemies when it should be 75.

Update 22.14 (2018-03-01)

  • Vacuum now sucks up Atlas’ Rubble!
  • The Operator can no longer pick up Atlas’ Rubble due it to breaking the custom HUD.
  • Fixed Atlas’ Rubble not having any physics, which resulted in Rubble floating in the air if that Petrified enemy died there.
  • Fixed ‘ARMOR’ not being localized in Atlas’ custom HUD.

Hotfix 22.13.1 (2018-02-15)

  • Fixed Atlas' Rubble sticking around if you switch your Warframe in the Simulacrum Arsenal while Rubble is on your Atlas

Hotfix 22.12.4 (2018-02-13)

  • Fixed a script error when casting Atlas’ Rumblers ability.

Hotfix 22.12.3 (2018-02-12)

  • Reduced the decay rate of Atlas’ Rubble by half.
  • Fixed Enemies petrified by Atlas’ Path of Statues Augment Mod not dropping Rubble.
  • Fixed a script error when casting Atlas’ Tectonics.

Update 22.12 (2018-02-09)

  • Rubble (new mechanic)
    • Comes from killing petrified enemies. Atlas collects rubble to restore his health, or temporarily increase armor if already at max health. Rubble has a singular decay. Picking up more rubble delays the decay for a brief time.
  • Landslide
    • Killing petrified enemies with Landslide generates bonus rubble. We have also increased the contact radius at max rank from 1.5m to 2m.
  • Petrify
    • Can use Petrify on Tectonics’ bulwarks to increase rolling velocity and damage. Can also be cast on Rumblers to heal them for a % of max health.
    • Petrify is now a single cast instead of a channel ability, instantly Petrifying enemies in front of you regardless of level! https://gfycat.com/gifs/detail/bonybrokenappaloosa .
    • Ore Gaze Augment is now 25% effective at max rank.
    • Petrified enemies take increased damage from all sources.
  • Rumblers
    • While casting, creates an AoE around Atlas that will petrify any enemy that comes close.
    • Rumblers create rubble when they expire, based on how much health they had.

Hotfix 22.1.1 (2017-10-27)

  • Made the smoke on Atlas Graxx helmet more visible, especially when in the Arsenal.

Hotfix 21.0.9 (2017-07-17)

  • Improved enemies for targeting Atlas' Tectonic Bulwarks so they shouldn't get stuck (at least as often).
  • Fixed being able to use Atlas' Tectonics Bulwark to prevent Defectors from bulwalking through doorways. The Bulwark wall now detects Defectors and the wall will collapse.
  • Fixed a case where Atlas’ Tectonic Bulwark walls can have weird targeting from enemies, causing them to either not see the wall or attack it in incorrect ways (eg. shooting it when they can melee it).

Hotfix 20.4.1 (2017-05-04)

  • Fixed a possible script error with Atlas’ Petrify.

Hotfix 20.2.3 (2017-04-19)

  • Atlas' custom HUD is now affected by the HUD scaling sliders in the Interface options.

Update 20.0 (2017-03-24)

  • Changed Atlas' Rumblers HUD marker from objective to Allied NPC.

Hotfix 19.10.1 (2017-02-14)

  • Energy will now be refunded when the target dies between cast and effect on Landslide.

Hotfix 19.0.2 (2016-11-12)

  • Fixed Atlas' Rumbler names showing up as a file-path.

Update 19.0 (2016-11-11)

  • Fixed an issue with the Rota Syandana not fitting properly when using the Shikoro Atlas Helmet.

Hotfix: Recurring Dreams 1 (2016-11-03)

  • Fixed being able to desecrate Nekros’ Shadows and Atlas’ Rumblers in the Jordas Verdict.

Hotfix: The Silver Grove 4 (2016-08-25)

  • Augment: Fixed Atlas Landslide130xDark.png Landslide augment being able to petrify himself if he's radiation proc'd.

Update: The Silver Grove (2016-08-19)

Update: Specters of the Rail 0.0 (2016-07-08)

  • Fixed strange Melee Weapon holster positions on Atlas.

Update 18.7 (2016-03-30)

  • Fixed badge placements on Atlas.

Hotfix 18.5.5 (2016-03-08)

  • Fixed weird positioning of Staff Melee weapons on Atlas.

Update 18.5 (2016-03-04)

  • Landslide now have a 0.8x energy multiplier per successive hit.

Hotfix 18.4.7 (2016-02-04)

Update 18.4 (2016-01-22)

  • Fixed Grineer Guardsmen not being able to properly attack Tectonics rock wall.

Update 18.1 (2015-12-16)

  • Fixed Rumblers repeating their spawn animation when being shot at while being created.

Hotfix 18.0.8 (2015-12-11)

  • Fixed Rumblers not properly playing destruction audio FX when unsummoned early.

Update 17.8 (2015-10-21)

  • Fixed Atlas being able to fire weapons while punching during Landslide.
  • Fixed Tectonics rock wall being scannable.

Update 17.7 (2015-10-14)

  • Fixed Tectonics being unable to go through Frost’s Snow Globe.
  • Fixed a crash caused by Tectonics interaction with continuous fire weapons.
  • Fixed Petrify applying stone textures to the Corpus security cameras.

Hotfix 17.6.2 (2015-10-08)

  • Landslide now has improved damage scaling based on the Mods of your Melee weapons.
  • Rumblers health is now affected by Health and Shield Mods.
  • Rumblers armor is now affected by Armor and Strength Mods.
  • Rumblers base armor has been increased to 500.
  • Landslide proc chance and crit multiplier have been increased.
  • Tectonics health is now affected by Atlas’ armor rating.
    • Tectonics starts invulnerable and absorbs any damage for a certain period, just like Frost's Snowglobe.
  • Fixed Tectonics boulder not doing damage to enemies when cast by Clients.
  • Fixed Tectonics boulder not dragging ragdolled enemies with it while rolling.
  • Fixed Tectonics boulder not hitting ragdolled enemies once launched.
  • Audio FX on Stone Gaze have been tweaked.

Hotfix 17.6.1 (2015-10-07)

  • Allies can now walk through Tectonics.
  • Fixed Rumblers not dying when entering Nullifier bubbles.
  • Fixed an effect from Equinox's Rest being frozen solid from Petrify.

Hotfix 17.5.5 (2015-10-05)

  • Fixed Petrify having an unusual effect on the Eximus ice shield.
  • Fixed players being able to use weapons while spamming Landslide.

Hotfix 17.5.3 (2015-10-02)

  • Armor increased to 450.
  • Fixed Tectonics toggling not always working as intended.

Update 17.5 (2015-10-01)

  • Introduced.

Last updated: Hotfix 29.3.2 (2020-11-05)

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