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Titan of stone, lord of the earthly elementals.

This is Atlas, the brawler, the strong.

Moving mountains is no easy task, Tenno. Atlas endures.

Release Date: October 1st, 2015

With stone cold fists and a titan's physique, Atlas bends rock to encrust and bulldoze through all challengers in his brawl. Champion of elemental earth, he manifests formidable ramparts, crushing boulders, and golem brethren to rampage his stomping grounds. Atlas was unearthed in Update 17.5.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 275 Blueprint Price: N/A
Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25


Atlas' blueprint is awarded after completing The Jordas Precept Quest, which unlocks the Jordas Golem Archwing Assassination mission on Eris that drops the remaining component blueprints.

Additional main blueprints can be bought from Cephalon Simaris for ReputationLargeBlack100,000.
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 6 – 7 27 ± 9
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.


  • If Atlas wields his signature BrawlerKnuckles Tekko, the weapon gains an additional 6% status chance, for a total of 16% base status chance.
  • Because of Atlas' passive, Atlas is able to resist immense recoil of Arch-guns, such as fully charged Corvas, Velocitus, and/or Larkspur in charge mode. Allowing to fire without breaking zoom and knockback.


  • In Greek mythology, Atlas was the Titan who held up the sky, typically portrayed carrying a large celestial sphere upon his shoulders. Other aspects of Atlas' design are similarly inspired by Greek myth.
    • Atlas' Petrify130xDark Petrify ability is a tribute to the Gorgon Medusa through which the Titan met his demise. The hero Perseus, who slew Medusa, would use her severed head to turn many of his adversaries to stone, including Atlas who was transformed into a range of mountains.
    • Atlas' passive immunity to knockdowns while grounded is inspired by the giant Antaeus who would challenge opponents to wrestling matches and was invincible as long as he was in contact with the ground.
  • Atlas was originally developed under the name Brawler and is still referred to as such internally in the game files.
  • Atlas has the third highest base armor rating of all Warframes at 450, surpassed by ValkyrIcon272 Valkyr's 600 and Valkyr PrimeIcon272 Valkyr Prime's 700.
  • Not counting the Aura slot, Atlas is the first non-prime Warframe, and still one of only a few, to start out with three polarized mod slots.
  • Atlas is the second Warframe to not include an alternate helmet on initial release, following OberonIcon272 Oberon.
  • Atlas' appearance seems to be inspired by a chivalrous knight with a greathelm.
  • Atlas has the lowest Sprint Speed of all Warframes.
  • Though Atlas' main blueprint is obtained from The Jordas Precept quest, he isn't actually quest-driven, as the quest story line doesn't directly involve him.
  • Atlas is the only Warframe whose component blueprints are acquired from Archwing mission, and in turn the Archwing boss, Jordas Golem.
  • Atlas is the first Warframe to have an official signature weapon, BrawlerKnuckles Tekko.
  • As an April Fool's joke, Digital Extremes announced a cross-over with Path of Exile titled: "Path of Warframe: The Quest for the Average Neck". The key art featured Atlas with Path of Exile's Templar.

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Wielding explosive power and incredible stamina, AtlasIcon272 Atlas strengthens his insurmountable durability through battle. Atlas possesses various passive mechanics highlighted in the tabs below:

Rubble is a pickup item unique to Atlas that drops from petrified enemies and Rumblers130xDark Rumblers on death. Rubble restores Health to Atlas if he is injured; if Atlas is at full health, Rubble instead grants additional Armor that decays over time.


A piece of Rubble

  • Each petrified enemy and each Rumbler will drop 1 piece of Rubble that restores 50 health or provides 50 armor. Rubble will remain on the ground for 30 seconds before crumbling away if left untouched.
    • Enemies petrified by Mod TT 20pxPath of Statues' rock trail, Petrify's flash, and the summoning of Rumblers are eligible to drop Rubble.
    • Petrified enemies killed by Landslide130xDark Landslide grant 75 health or armor from their dropped Rubble.
    • Rumblers that sustain damage to their health will grant less health points or bonus armor from their dropped Rubble.
    • Rubble will not grant armor if at least 1 health point is missing from Atlas' maximum health pool. Excess health points gained will not overflow into bonus armor points.
  • Rubble armor is displayed in a circular gauge on the HUD above the ability icons.
    • The current number of bonus armor is shown below the gauge and will visibly subtract as bonus armor decays or add as Atlas picks up new Rubble.
    • Armor bonus is capped at 1,500 points.
    • Bonus armor decays at a rate of 5 armor points per second.
    • Upon picking up Rubble to gain bonus armor, bonus armor decay is paused for 2 seconds. Picking up Rubble to restore health points will not pause armor decay.
    • Bonus armor will not be lost if the player falls out of bounds, but will be lost in the event of a host migration.
    • The stone icon in the center of the gauge will enlarge or shrink depending on the amount of bonus armor stored. At 0 bonus armor, it remains a pebble; at 1,500 bonus armor, it becomes a large boulder.
    • Rock formations will appear on Atlas' body as he accumulates bonus armor.
  • Amount of Rubble dropped per petrified enemy and per Rumbler, health restored, bonus armor provided, and rate of decay are not affected by mods.
  • Rubble pickup can be Mod TT 20pxvacuumed by Sentinels or the Warframe's innate vacuum radius, or Mod TT 20pxfetched by Companions.
  • Rubble pickups resemble a piece of stone encased in a translucent layer of reflective rock-shaped metal, which is tinted in Atlas' chosen Warframe energy color.
  • Rubble pickups spawned when a petrified enemy or Rumbler dies while airborne will fall to the ground.

Strong as the mountain, Atlas is immune to knockdown effects while in contact with the ground. 

Atlas can also fire powerful Arch-guns such as ArchLaunchGrenade Corvas, ArchRailgun Velocitus and Larkspur Larkspur without their recoil forces causing him to stop moving, even in the air.


Landslide LandslideIcon
Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.
Strength:100 / 200 / 300 / 350 (1 hit)
200 / 400 / 600 / 700 (2 hits)
400 / 800 / 1200 / 1400 (3+ hits)
Duration:1 s (combo window)
Range:8 / 10 / 12 / 15 m (dash range)
[1 hit] 2 m (impact radius)
[2 hits] 4 m (impact radius)
[3+ hits] 6 m (impact radius)
Misc:50% (bonus Rubble health/armor)

  • Atlas charges forward to punch a target enemy up to 8 / 10 / 12 / 15 meters away. The target and enemies within 2 meters are dealt 100 / 200 / 300 / 350 Impact b Impact damage as a melee strike with a 200% critical damage multiplier, a 5% critical chance, and a 5% status chance.
  • Damage is affected by Ability Strength, the Melee Combo Counter and most mods.
    • As an example, with a maxed Mod TT 20pxPressure Point, Mod TT 20pxShocking Touch and Mod TT 20pxIntensify, the normal attacks of a rank-3 Landslide will deal
      Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) =
      350 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 1,901.9 damage on the first hit.
    • Landslide is also affected by equipped melee mods including:
    • Manticore's damage bonus applies to the ability.
    • Landslide is not affected by the equipped melee weapon's stats and innate effects, class-specific mods (e.g., Mod TT 20pxCovert Lethality), or Acolyte Mods.
      • The only exceptions to this rule are:
        • MireInfestedSword Mire and its passive ability to grant +10% Toxin b Toxin damage, which carries over to Landslide. The toxin damage combines with any elemental damage from melee elemental mods.
        • Landslide's damage is affected by VenkaPrime Venka Prime's modified Melee Combo Counter.
    • Each enemy struck adds to the Melee Combo Counter.
    • AoE damage bypasses obstacles in the environment and does not diminish with distance.
    • Impact radius is affected by Ability Range, while the dash range is not.
    • Atlas' Health is invulnerable to damage while dashing.
    • If the target dies before Atlas lands his punch, energy used for Landslide will be refunded.
  • Landslide can be recast within a 1 second window to perform a repeating combo chain. Each successive hit in the chain deals increasing damage with a larger impact radius and reduced energy cost up to a cap:
    • 200% damage, 200% impact radius, and 50% cost reduction for the second hit
    • 400% damage, 300% impact radius, and 75% cost reduction for the third and all subsequent hits in the chain
      • This reduction in energy cost modifies Landslide's activation cost and is afterwards affected by Ability Efficiency as normal.
        • As an example, with a maxed Mod TT 20pxStreamline the second successful cast will consume:
        Base Cost × (1 - Efficiency Mods) × 0.5 = 25 × (1 - 0.3) × 0.5 = 8.75 energy.
        • Any successful cast thereafter will consume:
        Base Cost × (1 - Efficiency Mods) × 0.25 = 25 × (1 - 0.3) × 0.25 = 4.375 energy.
    • Atlas ragdolls enemies with an uppercut on every third successive strike in the chain. All other strikes stagger enemies.
    • Combo window is affected by Ability Duration and can not fall below 0.5 seconds.
    • The duration of the combo window and the respective damage multiplier for the next cast are displayed underneath the HUD's targeting reticle.
    • If no casts are performed within the combo window, the damage and energy cost will reset.
  • Ability Synergy: Using Landslide to kill petrified enemies frozen by Mod TT 20pxPath of Statues, Petrify130xDark Petrify, and by casting Rumblers130xDark Rumblers grants 50% more health and armor points, from the enemies' dropped Rubble.
    • Health restored and bonus armor provided are not affected by mods.
  • Casting Landslide requires an unobstructed enemy target.
  • Landslide is capable of locking onto and attacking invisible enemies (e.g. Stalker).
  • Can be cast while in mid-air.
  • Killing an enemy with this ability is counted as a Melee Kill.
  • Mod TT 20pxShattering Impact does not work on this ability even though it deals impact damage.
  • Landslide attacks can damage enemies across the Rift Plane.
  • Landslide is affected by and can trigger Warframe Arcanes.

Main article: Path of Statues

Path of Statues is a Warframe Augment Mod for AtlasIcon272 Atlas, that makes Landslide130xDark Landslide leave a petrifying path for a short period.

Rank Path Duration Petrify Duration Cost
0 7s 4s 6
1 8s 5s 7
2 10s 5s 8
3 12s 6s 9

Tips & Tricks
  • Landslide excels at rampaging between spread out clusters of enemies.
  • Take advantage of the dash's health invulnerability to charge through devastating attacks
  • Landslide's combo multiplier is separate from the Melee Combo Counter, and both work together to massively increase Landslide's damage.
  • It's advisable to use Ability Duration mods to lengthen the combo window.
  • Performing a Bullet Jump between casts allows players to extend Atlas' reach.
    • Note that Atlas' knockdown immunity will not apply while he is not grounded.
  • Landslide benefits from elemental damage granted by certain augments, including:

Interactive Maximization is not available in Abilities tab, please check the corrisponding ability or Warframe's Maximization

Tectonics TectonicsIcon
Summon a rock-wall, activate again to send the rocks crashing towards the enemy.
Strength:5x (armor multiplier)
2850 / 3150 / 3450 / 3750 (base health)
250 / 300 / 350 / 500 (explosion damage)
150 / 300 / 450 / 600 (roll damage)
Range:3 / 3 / 4 / 5 m (explosion radius)
Misc:1 / 2 / 3 / 4 s (invulnerability duration)
15 m (roll distance)
30 m (petrified roll distance)

  • Reshaping the surrounding terrain, Atlas erects a Bulwark made of stone with a base health of 2850 / 3150 / 3450 / 3750 and additional health equal to 500% of Atlas' modded armor. Upon activation, the bulwark is invulnerable for 1 / 2 / 3 / 4 seconds. Incoming damage that is absorbed during the invulnerability period is converted and added to the bulwark's health.
    • Base health and armor multiplier are affected by Ability Strength.
      • The bulwark's health uses the following expression when accounting for Ability Strength:
        Modified Health = (Base Health + 5 × (Atlas' Base Armor × (1 + Armor Mods)) × (1 + Strength Mods) + Additive Armor) + Absorbed Damage.
      • For example, with a maxed Mod TT 20pxSteel Fiber and Mod TT 20pxIntensify, rank-3 Tectonics will produce a bulwark with an initial health of
        (3750 + 5 × 450 × 2.1) × (1 + 0.3) = 11,017.5 before converting absorbed damage.
    • While active, a health counter becomes visible on the ability icon that tracks the bulwark's health percentage from 100% to 0%. Placing the HUD's targeting reticle over the bulwark will also display its health bar.
    • Atlas and his allies do not contribute to a bulwark's health gain by shooting it during the invulnerability period.
    • Invulnerability duration is not affected by Ability Duration.
  • Reactivating the ability will cause the bulwark to compact into a Boulder that rolls towards the current direction of aim, dealing 150 / 300 / 450 / 600 Impact b Impact damage per second to enemies that are dragged along its path. After rolling 15 meters or hitting an environmental object, the boulder will explode and inflict 250 / 300 / 350 / 500 Puncture b Puncture damage to enemies within a radius of 3 / 3 / 4 / 5 meters.
    • Rolling and explosion damage are affected by Ability Strength.
    • Enemies affected by the rolling damage are ragdolled.
    • The explosion damage does not bypass obstacles in the environment and diminishes with distance.
    • Explosion radius is affected by Ability Range, while roll distance is not.
  • Ability Synergy: Casting Petrify130xDark Petrify on the Bulwark hardens it into a Petrified Bulwark. Boulders created from Petrified Bulwarks gain 200% rolling velocity and have their rolling distance increased to 30 meters. They also inflicts ?% bonus damage on rolling and explosion damage.
    • Bulwarks and Boulders becomes silver-colored and metallic when petrified.
    • As the 3 bulwarks created by Mod TT 20pxTectonic Fracture cannot become boulders, Petrify has no effect on them.
    • Casting Petrify on a moving boulder will not grant it bonuses.
  • While the bulwark is capable of blocking most hostile gunfire, it does not provide cover from area of effect damage, including the explosive attacks of Grineer Bombards and Napalms.
  • Bulwarks and Boulders have collision detection for enemies only. Atlas and allies can move through Tectonics' objects unobstructed.
  • Enemies will attack the Bulwark if it obstructs their path. Though some enemies may simply run up against it.
  • Atlas can maintain only one bulwark at a time.
    • Upon transforming the Bulwark into a Boulder, Tectonics can be recast immediately to create a new Bulwark.
  • The Bulwark will spawn on the same elevation as Atlas, but the bulwark does have gravity and will fall down if created in the air or without a surface directly underneath it.
  • Casting and reactivation duration of 1 second are affected by Mod TT 20pxNatural Talent and Mod TT 20pxSpeed Drift.

Main article: Tectonic Fracture

Tectonic Fracture is a Warframe Augment Mod for AtlasIcon272 Atlas that modifies Tectonics130xDark Tectonics to allow additional simultaneous walls, but sacrifices the ability to turn them into offensive boulders.

Rank Walls Health Cost
0 2 70% 6
1 2 80% 7
2 3 90% 8
3 3 100% 9

Tips & Tricks
  • Can completely block off narrow enough areas or chokepoints from enemies without limiting the movement of allies.
  • The Boulder can be used to push down long corridors, but care should be taken when aiming as the Boulder will detonate when it hits a side wall or standing obstacle.
  • The Bulwark's cover can assist in reviving allies who have fallen to a frontal threat.
    • Note that Bulwark's protection is less effective against enemy AoE attacks.
  • Enemies will not change their motion to sidestep a rolling Boulder. This makes the boulder very effective against lines of charging foes.

Interactive Maximization is not available in Abilities tab, please check the corrisponding ability or Warframe's Maximization

Petrify PetrifyIcon
Atlas' hardened gaze will fossilize foes, heal Rumblers, and create Petrified Bulwarks. When shattered, petrified enemies drop healing Rubble for Atlas.
Strength:100% (Rumbler heal)
Duration:5 / 10 / 15 / 20 s
Range:10 / 11 / 12 / 14 m (cone length)
Misc:60° (FOV)
+50% (damage vulnerability)
1 (Rubble dropped per enemy)

  • Atlas unleashes his hardened gaze in a conical burst of energy 10 / 11 / 12 / 14 meters long within a 60° field of view. All enemies caught within the cone are instantly turned into stone. Petrified enemies receive 50% more damage from all sources and are completely disabled from attacking or moving for 5 / 10 / 15 / 20 seconds.
    • Petrify will not solidify enemies behind obstacles in the environment unless Atlas has line of sight.
    • Damage vulnerability is not affected by mods.
    • Stone duration is affected by Ability Duration.
    • Cone length is affected by Ability Range, while the field of view is not.
    • Activation energy cost is affected by Ability Efficiency.
    • Casting animation speed is affected by Mod TT 20pxNatural Talent and Mod TT 20pxSpeed Drift.
  • Ability Synergy:
    • Killing petrified enemies will drop 1 piece of Rubble for Atlas to pick up, restoring 50 health or provides 50 bonus armor.
      • Amount of Rubble dropped per petrified enemy, health restored, and bonus armor provided are not affected by mods.
    • Tectonics130xDark Tectonics's Bulwark hardens into a Petrified Bulwark that gains increased rolling velocity, rolling distance, and bonus damage when launched as a boulder.
    • Rumblers130xDark Rumblers' health pool is instantly restored to 100%.
  • Petrified enemies are not immune to status effects. Any duration-based status effect, such as a Bleed proc, that is applied before an enemy is petrified will run its normal duration Petrify wears off.
  • If enemies are unaware once hit by Petrify, they will retain their unaware status upon being petrified.
  • Bosses and Capture targets can not be petrified.
  • Frozen enemies can not be petrified.
  • Enemies will turn a darker tone and obtain a stone texture upon being petrified.
  • Using Petrify on an enemy that is currently solidified will not refresh the stone duration. Once the enemy breaks free, it can be petrified once again.
  • Casting Petrify will interrupt Atlas' actions and movement.

Main article: Ore Gaze

Ore Gaze is a Warframe Augment Mod for AtlasIcon272 Atlas that modifies Petrify130xDark Petrify to cause enemies turned to stone to be scanned into the Codex and have a chance to make them drop extra loot.

Rank Loot Chance Cost
0 10% 6
1 15% 7
2 20% 8
3 25% 9

Tips & Tricks
  • Since Petrify's cone is created at the end of the casting animation, Mod TT 20pxNatural Talent and/or Mod TT 20pxSpeed Drift can speed up the process to produce a nearly instant flash.
  • While the default casting animation is playing, the player can move the aiming reticle to reorient Atlas to keep moving enemies in his field of view before the flash occurs.
  • Petrify enemies to amplify all damage dealt to them, including damage from weapons and abilities. This can further empower damage dealt by Landslide130xDark Landslide punch combos, Tectonics' boulder rolling and explosion, and Rumblers' punch, rock throw, and detonation.
  • Although Bulwark can block line of sight to enemies, casting Petrify directly after creating a Bulwark will freeze enemies behind it due to line of sight mechanic rules. Enemies within a few seconds of being seen by Atlas or have noticed Atlas in that time are considered still in sight.
  • Petrify gives Atlas an effective form of crowd control and also allows him to heal himself with Rubble.
  • Use Petrify on Tectonics to create a Petrified Bulwark that rolls faster, rolls farther, and deals more damage when launched as a boulder.
  • When Rumblers130xDark Rumblers have taken damage, use Petrify on them to fully heal them to maximum health. Fully healed Rumblers ensure that their dropped Rubble provide the highest healing or bonus armor possible.
  • Petrify enemies to keep them in place for Rumblers to beat down, since Rumbler's punch or stone throw will stagger or ragdoll enemies backward.
  • Petrified enemies that are killed will undergo a special "shatter" death animation, similarly to enemies killed by innate Cold b Cold damage sources, producing an additional corpse.

Interactive Maximization is not available in Abilities tab, please check the corrisponding ability or Warframe's Maximization

Rumblers RumblersIcon
Summon two elemental stone brawlers to the melee. Summoning petrifies enemies in close proximity to Atlas. When finished, Rumblers collapse into a pile of healing Rubble.
Strength:50 / 150 / 250 / 500 (armor)
500 / 750 / 1000 / 1250 (Blast w Blast damage)
500 / 750 / 1000 / 1200 (health)
800 / 1000 / 1400 / 2000 (melee damage)
200 / 250 / 350 / 500 (rock damage)
Duration:15 / 20 / 30 / 45 s (Rumbler duration)
Range:3 / 4 / 5 / 6 m (stone radius)
3 / 4 / 5 / 6 m (Blast w Blast radius)
1 (speed multiplier)
Misc:2 (number of Rumblers)
10 s (stone duration)
1 (Rubble dropped on death per Rumbler)
≤ 50 (Rubble health/armor given)

  • Atlas summons his 2 earthly elemental golems as he instantly petrifies all enemies into stone within a 3 / 4 / 5 / 6 meter radius for 10 seconds. Once summoned, the Rumblers will roam the battlefield seeking nearby enemies to attack. They last for 15 / 20 / 30 / 45 seconds unless they are killed or manually detonated.
    • Number of Rumblers summoned is not affected by mods.
    • Petrify radius is affected by Ability Range.
    • Rumbler duration is affected by Ability Duration, while petrify duration is not.
    • Cast delay of 2.5 seconds is affected by Mod TT 20pxNatural Talent and Mod TT 20pxSpeed Drift.
    • Petrifying occurs instantly when Atlas begins his casting animation.
  • Each Rumbler possesses 500 / 750 / 1000 / 1200 Health, 50 / 150 / 250 / 500 Armor, and a speed multiplier of 1. Rumblers inflict 800 / 1000 / 1400 / 2000 Impact b Impact damage and stagger the target backwards with each melee attack; they can occasionally throw stones that home in on enemies to inflict 200 / 250 / 350 / 500 Impact b Impact damage and ragdoll enemies hit.
    • Physical size of each Rumbler along with their health, armor, and all sources of damage are affected by Ability Strength. Health and armor are also affected by Warframe health, shield, and armor mods.
    • Rumbler health uses the following expression when accounting for Ability Strength:
      Modified Health = Health × (1 + Health Gain From Leveling + Health Mods + Shield Gain From Leveling + Shield Mods + Strength Mods).
      • For example, with Mod TT 20pxVitality, Mod TT 20pxRedirection, Mod TT 20pxIntensify, and Atlas all at max rank, rank-3 Rumblers will have a modified health of
        1200 × (1 + 2 + 4.4 + 2 + 4.4 + 0.3) = 16,920.
      • Atlas' rank influences Rumbler health as the "Health Gain" and "Shield Gain" in the expression are referring to bonuses applied to Atlas' respective base stats. As Atlas at max rank will have 300 health and 300 shields (from 100 health and shields at rank 0), the +200% health and shield increase will also apply to the Rumblers' health.
    • Rumbler armor uses the following expression when accounting for Ability Strength:
      Modified Armor = Armor × (1 + Armor Multiplier + Ability Strength) + Additional Armor.
      • For example, with a maxed Mod TT 20pxSteel Fiber and Mod TT 20pxIntensify, rank-3 Rumblers will have a modified armor value of
        500 × (1 + 1.1 + 0.3) = 1,200.
    • Speed multiplier is affected by Ability Range and can not fall below 0.5 or exceed 1.5 under any circumstances.
  • If the ability is reactivated or if Atlas becomes incapacitated, active Rumblers will self-destruct and inflict 500 / 750 / 1000 / 1250 Blast b Blast damage to enemies within 3 / 4 / 5 / 6 meters.
  • Ability Synergy:
    • Killing petrified enemies or self-destructing Rumblers will drop 1 piece of Rubble for Atlas to pick up, restoring 50 health or provides 50 bonus armor.
      • Rumbler Rubble provides reduced amounts of health or armor if Rumblers sustained damage to their health before expiring.
      • Amount of Rubble dropped per petrified enemy and per Rumbler, health restored, and bonus armor provided are not affected by mods.
    • Casting Petrify130xDark Petrify on injured Rumblers will instantly restore their health to 100%.
  • Rumblers are immune to Status Effects, such as knockdowns or Slash b Slash procs, but they can be staggered.
  • While melee kills by the Rumblers are considered melee kills by Atlas, they do not contribute to the Melee Combo Counter.
  • Rumblers have collision detection for enemies only. Atlas and allies can move through Rumblers unobstructed.
  • Atlas can maintain only 2 Rumblers at a time.
    • The number of active Rumblers is displayed in the HUD beside Atlas' shield and health indicators, and waypoints are displayed onscreen for each active Rumbler.
  • If a Rumbler enters a Nullifier bubble, it will have its health drained.

Main article: Titanic Rumbler

Titanic Rumbler is a Warframe Augment Mod for AtlasIcon272 Atlas that modifies Rumblers130xDark Rumblers to make one larger Rumbler with modified stats and will occasionally increase its Threat Level, instead of the normal two Rumblers. The recast ability to kill Rumblers is replaced by the taunt and a slam attack that knocks down all enemies within 15 meters.

Rank Health Damage Slam damage Cost
0 200% 200%  ? 6
1 225% 225%  ? 7
2 265% 265%  ? 8
3 300% 300% 500 9

Interactive Maximization is not available in Abilities tab, please check the corrisponding ability or Warframe's Maximization

Strength Mods


Duration Mods


Range Mods


LandslideIcon LandslideIcon LandslideIcon
TectonicsIcon TectonicsIcon
PetrifyIcon PetrifyIcon PetrifyIcon
RumblersIcon RumblersIcon RumblersIcon

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Edit Tab

Atlas can be equipped with the following items:



See also

Edit Tab

Hotfix 25.7.4
  • Further decreased the max size of Atlas’ Rumblers ever so slightly so they no longer get caught in certain doors.

Update 25.7

Hotfix 25.6.3

  • Added Arsenal Ability videos for Atlas.
  • Fixed a crash when re-casting Atlas’ Rumblers.

Update 25.6

Titanic Rumbler - Rumblers Augment - Atlas
  • Increase to damage and speed
  • Re-triggering the power will activate the taunt, as well as cause a knockdown effect

Update 25.0

  • Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.

Update 24.6

  • Having a ‘signature’ weapon now actually benefits you!
    • Tekko: Additional 6% status when wielded by Atlas.
  • Removed "cast on ground" requirements for the following Warframe abilities:
    • Atlas Tectonics
  • Atlas' Passive now prevents him from being affected by abilities and weapons that push or pull (e.g. Terra Embattor Moa mines)

Update 22.17

  • Fixed a script error that occured when casting Atlas’ Rumblers or when his Rumbles died.

Hotfix 22.16.5

  • Fixed a script error that can occur when picking up Rubble generated by Atlas' Petrify ability.

Update 22.15

  • Fixed enemies Petrified from Atlas’ Rumbler cast/Path of Statues Augment not dropping Rubble when killed.

Hotfix 22.14.2

  • Fixed Atlas only getting 50 Rubble from Petrified enemies when it should be 75.

Update 22.14

  • Vacuum now sucks up Atlas’ Rubble!
  • The Operator can no longer pick up Atlas’ Rubble due it to breaking the custom HUD.
  • Fixed Atlas’ Rubble not having any physics, which resulted in Rubble floating in the air if that Petrified enemy died there.
  • Fixed ‘ARMOR’ not being localized in Atlas’ custom HUD.

Hotfix 22.13.1

  • Fixed Atlas' Rubble sticking around if you switch your Warframe in the Simulacrum Arsenal while Rubble is on your Atlas

Hotfix 22.12.4

  • Fixed a script error when casting Atlas’ Rumblers ability.

Hotfix 22.12.3

  • Reduced the decay rate of Atlas’ Rubble by half.
  • Fixed Enemies petrified by Atlas’ Path of Statues Augment Mod not dropping Rubble.
  • Fixed a script error when casting Atlas’ Tectonics.

Update 22.12

  • Rubble (new mechanic)
    • Comes from killing petrified enemies. Atlas collects rubble to restore his health, or temporarily increase armor if already at max health. Rubble has a singular decay. Picking up more rubble delays the decay for a brief time.
  • Landslide
    • Killing petrified enemies with Landslide generates bonus rubble. We have also increased the contact radius at max rank from 1.5m to 2m.
  • Petrify
    • Can use Petrify on Tectonics’ bulwarks to increase rolling velocity and damage. Can also be cast on Rumblers to heal them for a % of max health.
    • Petrify is now a single cast instead of a channel ability, instantly Petrifying enemies in front of you regardless of level! .
    • Ore Gaze Augment is now 25% effective at max rank.
    • Petrified enemies take increased damage from all sources.
  • Rumblers
    • While casting, creates an AoE around Atlas that will petrify any enemy that comes close.
    • Rumblers create rubble when they expire, based on how much health they had.

Hotfix 22.1.1

  • Made the smoke on Atlas Graxx helmet more visible, especially when in the Arsenal.

Hotfix 21.0.9

  • Improved enemies for targeting Atlas' Tectonic Bulwarks so they shouldn't get stuck (at least as often).
  • Fixed being able to use Atlas' Tectonics Bulwark to prevent Defectors from bulwalking through doorways. The Bulwark wall now detects Defectors and the wall will collapse.
  • Fixed a case where Atlas’ Tectonic Bulwark walls can have weird targeting from enemies, causing them to either not see the wall or attack it in incorrect ways (eg. shooting it when they can melee it).

Hotfix 20.4.1

  • Fixed a possible script error with Atlas’ Petrify.

Hotfix 20.2.3

  • Atlas' custom HUD is now affected by the HUD scaling sliders in the Interface options.

Update 20.0

  • Changed Atlas' Rumblers HUD marker from objective to Allied NPC.

Hotfix 19.10.1

  • Energy will now be refunded when the target dies between cast and effect on Landslide.

Hotfix 19.0.2

  • Fixed Atlas' Rumbler names showing up as a file-path.

Update 19.0

  • Fixed an issue with the Rota Syandana not fitting properly when using the Shikoro Atlas Helmet.

Hotfix: Recurring Dreams 1

  • Fixed being able to desecrate Nekros’ Shadows and Atlas’ Rumblers in the Jordas Verdict.

Hotfix: The Silver Grove 4

  • Augment: Fixed Atlas Landslide130xDark Landslide augment being able to petrify himself if he's radiation proc'd.

Update: The Silver Grove

Update: Specters of the Rail

  • Fixed strange Melee Weapon holster positions on Atlas.

Update 18.7

  • Fixed badge placements on Atlas.

Hotfix 18.5.5

  • Fixed weird positioning of Staff Melee weapons on Atlas.

Update 18.5

  • Landslide now have a 0.8x energy multiplier per successive hit.

Hotfix 18.4.7

Update 18.4

  • Fixed Grineer Guardsmen not being able to properly attack Tectonics rock wall.

Update 18.1

  • Fixed Rumblers repeating their spawn animation when being shot at while being created.

Hotfix 18.0.8

  • Fixed Rumblers not properly playing destruction audio FX when unsummoned early.

Update 17.8

  • Fixed Atlas being able to fire weapons while punching during Landslide.
  • Fixed Tectonics rock wall being scannable.

Update 17.7

  • Fixed Tectonics being unable to go through Frost’s Snow Globe.
  • Fixed a crash caused by Tectonics interaction with continuous fire weapons.
  • Fixed Petrify applying stone textures to the Corpus security cameras.

Hotfix 17.6.2

  • Landslide now has improved damage scaling based on the Mods of your Melee weapons.
  • Rumblers health is now affected by Health and Shield Mods.
  • Rumblers armor is now affected by Armor and Strength Mods.
  • Rumblers base armor has been increased to 500.
  • Landslide proc chance and crit multiplier have been increased.
  • Tectonics health is now affected by Atlas’ armor rating.
    • Tectonics starts invulnerable and absorbs any damage for a certain period, just like Frost's Snowglobe.
  • Fixed Tectonics boulder not doing damage to enemies when cast by Clients.
  • Fixed Tectonics boulder not dragging ragdolled enemies with it while rolling.
  • Fixed Tectonics boulder not hitting ragdolled enemies once launched.
  • Audio FX on Stone Gaze have been tweaked.

Hotfix 17.6.1

  • Allies can now walk through Tectonics.
  • Fixed Rumblers not dying when entering Nullifier bubbles.
  • Fixed an effect from Equinox's Rest being frozen solid from Petrify.

Hotfix 17.5.5

  • Fixed Petrify having an unusual effect on the Eximus ice shield.
  • Fixed players being able to use weapons while spamming Landslide.

Hotfix 17.5.3

  • Armor increased to 450.
  • Fixed Tectonics toggling not always working as intended.

Update 17.5

  • Added into game.
Last update: Hotfix

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