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(Added the charge attack)
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{{ModBox
 
{{ModBox
|image = AtlantisVulcan.png
+
| image = AtlantisVulcan.png
  +
| transmutable = false
|polarity = {{Icon|Pol|Vazarin}}
 
  +
| introduced = {{ver|17.4}}
|rarity = Uncommon
 
 
| polarity = {{Icon|Pol|Vazarin}}
|droppedby = Grineer [[Guardsman]]
 
 
| rarity = Uncommon
}}
 
  +
| autoDrops = auto
  +
}}<gallery type="slideshow" widths="260" hideaddbutton="true">
  +
AtlantisVulcanCombo0.gif|Excalibur performing Molten Whirlpool.
  +
AtlantisVulcanCombo1.gif|Excalibur performing Searing Undertow.
  +
AtlantisVulcanCombo2.gif|Excalibur performing Blazing Vortex.
  +
AtlantisVulcanCombo3.gif|Excalibur performing Infernal Maelstrom.
  +
</gallery>
   
'''Atlantis Vulcan''' is a [[Stance]] for Nunchaku-type weapons, specializing in fast, multi-hit whirling strikes.
+
'''Atlantis Vulcan''' is a ''[[:Category:Stance Mods|stance mod]]'' for Nunchaku-type weapons, specializing in fast, multi-hit whirling strikes.
   
  +
{{StanceWeapons}}
Can be equipped on:
 
  +
{{StanceTable}}
*[[Ninkondi]]*
 
*[[Shaku]]*
 
   
 
==Notes==
''*Denotes weapon with matching Stance polarity.''
 
   
{{StanceCombos
 
|move1 = Searing Undertow
 
|move1combo = {{Key|E||2x}} {{Key}} {{Key}} {{Key}} {{Key}}
 
|move2 = Molten Whirlpool
 
|move2combo = {{Key|E||2x}} {{Key}} {{Key|RMB}}+{{Key}} {{Key}} {{Key}} {{Key}}
 
|move3 = Blazing Vortex
 
|move3combo = {{Key|E||2x}} Hold{{Key}} {{Key}}
 
|move4 = Infernal Maelstrom
 
|move4combo = {{Key|E||2x}} {{Key}} Pause{{Key}} {{Key}} {{Key}} {{Key/Red}}
 
|slideattack = Tidal Conflagration
 
|slamattack = Fire Storm
 
|wallattack = Creating Fire
 
|finisher = Burning Tsunami
 
|chargeattack = Tidal Flames}}
 
 
== Notes ==
 
* Upon equipping this stance, it will remove the nunchuck's charge attack.
 
* Take caution when using ''Molten Whirlpool'' and ''Infernal Maelstrom'', as both combos will slow down the player's movement speed starting from the third input.
 
* The Molten Whirlpool is a combo consisting of multiple stationary strikes, striking all enemies within the player's range.
 
* ''Blazing Vortex''<nowiki/>'s second and third combo consists of multiple strikes while providing decent mobility. However, be careful that there is a 'cooldown / recovery' period after the third attack, leaving the player vulnerable. This can be fixed by having a high enough attack speed. (A maxed Fury will cut down the recovery period by a decent amount, while Berserker will reduce it even further)
 
* The ''Infernal Maelstrom''<nowiki/>'s last attack is a spinning attack, striking surrounding enemies close enough and ragdolls them away.
 
* ''Fire Storm'' is a double spin attack, capable of striking twice on a target.
 
   
 
==Media==
 
==Media==
 
<gallery widths="300" position="center" spacing="small">
 
<gallery widths="300" position="center" spacing="small">
 
NINKONDI Atlantis Vulcan Build Ninchaku - Update 17.6 - Warframe
 
NINKONDI Atlantis Vulcan Build Ninchaku - Update 17.6 - Warframe
  +
Warframe - All Melee 3.0 Combos (Part 2 of 3)
 
</gallery>
 
</gallery>
   
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|17.4}}
  +
*Introduced.
 
}}
 
{{StanceNav}}
 
{{StanceNav}}
 
__NOTOC__
 
__NOTOC__
  +
[[de:Atlantis Vulkan]]
  +
[[es:Vulcano Atlántida]]
  +
[[fr:Vulcain d'Atlantis]]
 
[[Category:Mods]]
 
[[Category:Mods]]
 
[[Category:Stance Mods]]
 
[[Category:Stance Mods]]
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[[Category:Update 17]]
 
[[Category:Update 17]]
 
[[Category:Nunchaku]]
 
[[Category:Nunchaku]]
[[Category:PvP Mods]]
+
[[Category:Uncommon Mods]]

Revision as of 23:08, 17 January 2020

Atlantis Vulcan is a stance mod for Nunchaku-type weapons, specializing in fast, multi-hit whirling strikes.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Molten Whirlpool
Default Default
360 Default 5x 50%
Default Default
360 Default 3x 100%
Default Default
 6x 50%
Default Default
 2x 100% Ragdoll b
304.3%/s 3.5s AtlantisVulcanCombo0
Forward
(While Moving)
Searing Undertow
Default Default
360 Default 2x 50%
Default Default
 100%
Default Default
 100%
Default Default
 200%
Default Default
360 Default 5x 50%
230.8%/s 3.2s AtlantisVulcanCombo1
Forward Block
(While Blocking & Moving)
Blazing Vortex
Default Default
360 Default 5x 50%
Default Default
 4x 50%
 100% DmgImpactSmall64
 4x 100%
 150% DmgImpactSmall64
 3x 150%
378.0%/s 4.1s AtlantisVulcanCombo2
Block
(While Blocking)
Infernal Maelstrom
Default Default
360 Default 7x 50%
Default Default
360 Default 4x 100%
Default Default
360 Default 3x 100%
Default Default
360 Default 3x 100%
360 Default 200% Ragdoll b
462.7%/s 3.4s AtlantisVulcanCombo3
Heavy
(Heavy Attack)
Tidal Flames*
Default Heavy
 500% Knockdown b
Default Heavy
 500% Knockdown b
N / A N / A NunchakuComboHeavy
Slide
(While Sliding)
Tidal Conflagration*
Default Default
360 Default 3x 200% DmgImpactSmall64
571.4%/s 1.1s NunchakuComboSlide
Aerial
(While In Air)
Fire Storm*
Default Default
 200% DmgImpactSmall64
Default Default
360 Default 200% DmgImpactSmall64
N / A N / A NunchakuComboAir
Wall
(While Wall Latching)
Creating Fire*
Default Default
 300% Knockdown b
N / A N / A NunchakuComboWall
Finisher
(On Knocked Down Enemy)
Burning Tsunami*
Default Default
 1000%
N / A N / A NunchakuComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 200%
Slam Default 100%
N / A N / A NunchakuComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Notes

Media

Patch History

Update 17.4 (2015-09-09)

  • Introduced.