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Astral Twilight is a stance mod for Glaive-type weapons, featuring highly mobile spins and sweeping slashes.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Morning Sun
Default Default
 300%
 200% DmgImpactSmall64
Default Default
 2x 300%
Default Default
 3x 200%
Default Default
 200%
 100%
360 Default 200% Knockdown b
517.6%/s 4.2s AstralTwilightCombo0
Forward
(While Moving)
Midnight Cloud
Default Default
 100%
Default Default
 100%
Default Default
 2x 100%
Default Default
 200% Lifted b
176.5%/s 3.4s AstralTwilightCombo1
Forward Block
(While Blocking & Moving)
Falling Star
Default Default
 4x 100%
Default Default
 2x 200%
Default Default
 2x 200% DmgImpactSmall64
375.0%/s 3.2s AstralTwilightCombo2
Block
(While Blocking)
Rising Moon
Default Default
 200%
 200% Lifted b
 300% DmgSlashSmall64
Default Default
 100%
 200%
 200% DmgSlashSmall64
Default Default
 400% Ragdoll b
457.1%/s 3.5s AstralTwilightCombo3
Heavy
(Heavy Attack)
Falling Star*
Default Heavy
Ranged Default 500%
Default Heavy
Ranged Default 500%
Default Heavy
Ranged Default 500%
N / A N / A GlaiveComboHeavy
Slide
(While Sliding)
Pirouette*
Default Default
360 Default 200%
270.3%/s 0.7s GlaiveComboSlide
Aerial
(While In Air)
Auger*
Default Default
360 Default 2x 300%
Default Default
360 Default 2x 300%
Default Default
360 Default 2x 300%
N / A N / A GlaiveComboAir
Wall
(While Wall Latching)
Through Strike*
Default Default
 300%
N / A N / A GlaiveComboWall
Finisher
(On Knocked Down Enemy)
Nemesis*
Default Default
 1000% DmgSlashSmall64
N / A N / A GlaiveComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A GlaiveComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Acquisition[]

  • Astral Twilight was initially offered as a reward from completing the Overtake Tactical Alert, which was active from January 22, 2015 to January 26, 2015.
  • It can be dropped as a Rathuum reward or from the Lua Spy mission reward.
  • Dropped by Denial Bursas, Mimics, and Kuva Jesters.
  • Astral Twilight is also offered as a periodic item for sale by Baro Ki'Teer, costing OrokinDucats 385 and Credits64 175,000 to purchase.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Rathuum Tier 2 Rathuum A 0.5% 1 0.005
Spy Lua Spy A 1.29% 1 0.0129
Weekly Conclave Challenge Reward Weekly Conclave Challenge Reward A 2.27% 1 0.0227

Complete all weekly Conclave challenges to get this reward in your in-game inbox:

  • Match Won: Win 6 matches of any game type.
  • Match Complete: Complete 20 matches of any game type.
  • Conditioning: Complete 10 Daily Challenges.

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Denial Bursa 3% 2.01% 0.0603% 1658 1 0.000603
Kuva Jester 2.5% 20% 0.5% 200 1 0.005
Mimic 30% 7.14% 2.142% 47 1 0.02142

Sourced from official drop table repository.

Notes[]

  • Many of the attacks do bonus physical damage, i.e. DmgImpactSmall64 Impact, DmgPunctureSmall64 Puncture, and DmgSlashSmall64 Slash damage.
    • The second and third attacks of Morning Sun do 25% bonus physical damage.
    • Every attack of Midnight Cloud does 25% bonus physical damage.
    • Every attack of Falling Star does 25% bonus physical damage.
    • The last attack of Rising Moon does 25% bonus physical damage.

Trivia[]

  • The existence of this mod was leaked in Update 15.0 (2014-10-24), when it made appearances in the loading screen and the Codex. It was also available from mod packs and transmutation for a short time before it was patched in Hotfix 15.5.2 (2014-11-27). Astral Twilight was formally introduced in Update 15.11 (2015-01-21).
  • This was the first Stance mod that did not drop from enemy units, but instead rewarded from a Tactical Alert.

Media[]

Update 29.10 (2021-03-19)

  • Added a forced Impact proc to the second hit of Morning Sun's first attack.
  • Removed the forced Impact procs from Falling Star's first attack.

Update 15.11 (2015-01-21)

  • Introduced
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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