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“Market forces dictate that you need to evolve or die.”
Astilla Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

Loose explosive glass slugs that tear through enemies with Gara's signature shotgun, presented here in its spectacular Prime form.

Astilla Prime is the primed variant of Astilla Astilla, acting as a direct upgrade. Astilla Prime was released alongside GaraPrimeIcon Gara Prime and VolnusPrime Volnus Prime.

Characteristics[]

  • This weapon deals primarily DmgImpactSmall64 Impact damage.
  • Fires a single slug every shot instead of individual pellets.
    • Slugs have a guaranteed DmgImpactSmall64 Impact proc.
  • Slugs explode in a 2.4 meter radius after impacting a surface or enemy.
    • Initial hit and explosion apply status separately.
    • Explosion does not need direct line of sight to deal damage and will penetrate walls.
  • Innate two Madurai Pol and one Naramon Pol polarities.

Advantages over other Primary weapons (excluding modular weapons):

  • Tied with Astilla Astilla for the highest accuracy of all shotguns.
  • Slug Impact (wiki attack index 1)
    • Very high status chance (37.00%)
  • Glass Explosion (wiki attack index 2)
    • Above average fire rate (4.330 attacks/sec)
    • High status chance (37.00%)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Has linear damage falloff from 100% to 50% from 30m to 60m target distance (distances are affected by Projectile Speed).
  • Fewer status counts due to firing a single projectile instead of multiple pellets.
  • Projectiles have travel time.
  • Shatter area of effect cannot hit enemies behind the location of impact.
  • Explosion inflicts self-stagger.
  • Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
  • Explosion has linear Damage Falloff from 100% to 70% from central impact.
  • Slug Impact (wiki attack index 1)
    • Below average ammo max (120)
    • Below average disposition (●●●○○ (1.10x))
    • Below average crit multiplier (1.90x)
  • Glass Explosion (wiki attack index 2)
    • Very low active falloff slope (8.0m/%)
    • Below average crit chance (21.00%)
    • Very low maximum falloff distance (2.4 m)
    • Below average ammo max (120)
    • Below average disposition (●●●○○ (1.10x))
    • Low crit multiplier (1.90x)

Comparisons:

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Astilla Prime's Relic Drops
AstillaPrime Blueprint Barrel Stock Receiver
AxiRelicIntact Axi G7 Uncommon (V)
AxiRelicIntact Axi N9 Uncommon (V)
LithRelicIntact Lith T11 Uncommon (V)
MesoRelicIntact Meso H3 Uncommon (V)
MesoRelicIntact Meso I2 Uncommon (V)
MesoRelicIntact Meso R5 Uncommon (V)
NeoRelicIntact Neo T4 Uncommon (V)
LithRelicIntact Lith A4 Rare (V)
MesoRelicIntact Meso A3 Rare (V)
MesoRelicIntact Meso A6 Rare (V)
NeoRelicIntact Neo A8 Rare (V)
AxiRelicIntact Axi V11 Uncommon (V)
LithRelicIntact Lith K9 Uncommon (V)
LithRelicIntact Lith N11 Uncommon (V)
LithRelicIntact Lith T8 Uncommon (V)
MesoRelicIntact Meso N13 Uncommon (V)
MesoRelicIntact Meso T5 Uncommon (V)
NeoRelicIntact Neo P3 Uncommon (V)
AxiRelicIntact Axi N7 Common (V)
LithRelicIntact Lith B10 Common (V)
LithRelicIntact Lith H3 Common (V)
LithRelicIntact Lith N12 Common (V)
LithRelicIntact Lith N8 Common (V)
MesoRelicIntact Meso C10 Common (V)
NeoRelicIntact Neo S15 Common (V)
NeoRelicIntact Neo T6 Common (V)


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
GenericGunPrimeStock
1
OrokinCell
10
Time: 12 Hour(s)
Rush: PlatinumLarge 45
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Vaultings[]

Notes[]

  • As a Signature Weapon, Astilla Prime gains a bonus effect with GaraIcon272 Gara or GaraPrimeIcon Gara Prime, gaining an additional 80 Ammo Maximum, for a total of 200.
  • Similar to its standard counterpart, because of the weapon's firing mechanics, the Astilla Prime can be practically treated as a mid-ranged assault rifle that uses shotgun mods. But due to the explosive effects of its slugs, the gun is deceptively effective at crowd control.

Trivia[]

  • "Astilla" is Spanish for "splinter".
  • Upon reloading, the Astilla Prime makes a loud "ping" noise in a manner similar to the M1 Garand, an American semi-automatic rifle.

Media[]

Patch History[]

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides

40 Ammo per Pick Up:

  • Astilla Prime
Headshot Damage Changes

During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.

Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.

  • Radial damage no longer gains extra headshot damage or triggers headshot conditions.
    • This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.

Update 30.3 (2021-05-25)

  • Introduced.

See Also[]

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