Astilla Prime is the primed variant of Astilla, acting as a direct upgrade. Astilla Prime was released alongside Gara Prime and Volnus Prime.
Characteristics[]
- This weapon deals primarily Impact damage.
- Fires a single slug every shot instead of individual pellets.
- Slugs have a guaranteed Impact proc.
- Slugs explode in a 2.4 meter radius after impacting a surface or enemy.
- Initial hit and explosion apply status separately.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
- Innate two and one polarities.
Advantages over other Primary weapons (excluding modular weapons):
- Tied with Astilla for the highest accuracy of all shotguns.
- Slug Impact (wiki attack index 1)
- Very high status chance (37.00%)
- Glass Explosion (wiki attack index 2)
- Above average fire rate (4.33 attacks/sec)
- High status chance (37.00%)
Disadvantages over other Primary weapons (excluding modular weapons):
- Has linear damage falloff from 100% to 50% from 30m to 60m target distance (distances are affected by Projectile Speed).
- Fewer status counts due to firing a single projectile instead of multiple pellets.
- Projectiles have travel time.
- Shatter area of effect cannot hit enemies behind the location of impact.
- Explosion inflicts self-stagger.
- Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
- Explosion has linear Damage Falloff from 100% to 70% from central impact.
- Slug Impact (wiki attack index 1)
- Below average ammo max (120)
- Below average disposition (●●●○○ (1.10x))
- Below average crit multiplier (1.90x)
- Glass Explosion (wiki attack index 2)
- Very low active falloff slope (8.0m/%)
- Below average crit chance (21.00%)
- Very low maximum falloff distance (2.4 m)
- Below average ammo max (120)
- Below average disposition (●●●○○ (1.10x))
- Low crit multiplier (1.90x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Astilla Prime (Slug Impact), compared to Astilla (Slug Impact):
- Higher base damage per projectile (100.00 vs. 70.00)
- Higher Impact damage ( 100 vs. 70)
- Higher total damage (100 vs. 70)
- Higher base critical chance (21.00% vs. 17.00%)
- Higher base status chance (37.00% vs. 33.00%)
- Higher average damage per tap (118.9 vs. 80.71)
- Higher burst DPS (514.83 vs. 349.47)
- Higher sustained DPS (378.32 vs. 226.74)
- Larger magazine (24 vs. 16)
- Larger max ammo capacity (120 vs. 112)
- More polarities ( vs. )
- Higher Mastery Rank required (14 vs. 10)
- Lower disposition (●●●○○ (1.10x) vs. ●●●●○ (1.25x))
- Higher base damage per projectile (100.00 vs. 70.00)
Acquisition[]
Blueprint | Barrel | Stock | Receiver |
---|---|---|---|
Axi G7 Uncommon (V) Axi N9 Uncommon (V) Lith T11 Uncommon (V) Meso H3 Uncommon (V) Meso I2 Uncommon (V) Meso R5 Uncommon (V) Neo T4 Uncommon (V) |
Lith A4 Rare (V) Meso A3 Rare (V) Meso A6 Rare (V) Neo A8 Rare (V) |
Axi V11 Uncommon (V) Lith K9 Uncommon (V) Lith N11 Uncommon (V) Lith T8 Uncommon (V) Meso N13 Uncommon (V) Meso T5 Uncommon (V) Neo P3 Uncommon (V) |
Axi N7 Common (V) Lith B10 Common (V) Lith H3 Common (V) Lith N12 Common (V) Lith N8 Common (V) Meso C10 Common (V) Neo S15 Common (V) Neo T6 Common (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
1 |
1 |
1 |
Orokin Cell 10 |
Time: 12 Hour(s) |
Rush: 45 | |||||
Market Price: N/A | Blueprints Price:N/A |
Vaultings[]
- On March 15th, 2023, Astilla Prime, along with Gara Prime and Volnus Prime, entered the Prime Vault and were retired from the reward tables. Any preexisting components or fully-built items will remain as is.
Notes[]
- As a Signature Weapon, Astilla Prime gains a bonus effect with Gara or Gara Prime, gaining an additional 80 Ammo Maximum, for a total of 200.
- Similar to its standard counterpart, because of the weapon's firing mechanics, the Astilla Prime can be practically treated as a mid-ranged assault rifle that uses shotgun mods. But due to the explosive effects of its slugs, the gun is deceptively effective at crowd control.
Trivia[]
- "Astilla" is Spanish for "splinter".
- Upon reloading, the Astilla Prime makes a loud "ping" noise in a manner similar to the M1 Garand, an American semi-automatic rifle.
Media[]
Patch History[]
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Primary Weapon Ammo Pick Up Overrides
40 Ammo per Pick Up:
- Astilla Prime
- Headshot Damage Changes
During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.
Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.
- Radial damage no longer gains extra headshot damage or triggers headshot conditions.
- This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.
Update 30.3 (2021-05-25)
- Introduced.