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Blast enemies with glass slugs that devastate on impact. This is Gara's signature weapon.

The Astilla is Gara's signature shotgun, firing glass slugs that explode and damage nearby enemies in a small radius. With strong Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage, this weapon stuns and bleeds enemies with ease.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Tellurium
4
Plastids
875
Oxium
175
Ferrite
7,500
Time: 12 Hour(s)
Rush: PlatinumLarge 45
MarketIcon Market Price: PlatinumLarge 240 Blueprint2 Blueprints Price:Credits20,000

Characteristics

This weapon primarily deals Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage - effective against health and shields.
  • Fires high damaging slugs instead of pellets.
    • Slug has guaranteed Script error: The function "Proc" does not exist. proc.
    • The slug and the glass explosion can both proc status allowing Astilla to apply up to 3 status effects to the primary target with a single shot, including the guaranteed Script error: The function "Proc" does not exist..
  • Second highest status chance of all shotguns, behind the Strun Wraith.
  • Impact with enemies or surfaces creates a shatter that inflicts secondary source of damage to all enemies in a ~5m half-circle in front of the impact.
  • Good critical chance.

Disadvantages:

  • Fifth lowest damage of all shotguns.
    • Low Script error: The function "Proc" does not exist. damage - less effective against armor.
    • Damage is unevenly distributed, dealing 30% on the slug and 70% on the impact.
  • Linear damage falloff from 100% to ?% from 40m to 60m target distance (distances are affected by Projectile Speed).
  • Fewer status counts due to firing a single projectile instead of multiple pellets.
  • Projectiles have travel time.
  • Ammo inefficient.
  • Shatter area of effect cannot hit enemies behind the location of impact.

Notes

  • The Astilla fires a slug rather than a traditional spread of pellets. Each slug will deal 30% of the damage to the target upon the initial hit, then explode and deal the remaining 70% as hemispherical damage. Both instances of damage have the same composition of damage types (41% Script error: The function "Proc" does not exist.) and each can proc status separately.
    • The damage listed in the UI is for both the slug and explosion; enemies hit only by the explosion will suffer less damage as a result.
  • Due to the weapon firing a single slug, the listed status chance is similar to that of a normal weapon, and thus status is not distributed between any pellets.
    • This is similar to the Arca Plasmor, which also uses shotgun mods but does not use pellets.
  • The slug loses accuracy with distance, and can be seen to veer off randomly past a certain point.

Tips

  • Mod TT 20px Fatal Acceleration can be added to increase flight speed, as well as increasing minimum and maximum damage falloff penalty ranges to 56 and 84 meters respectively.
  • Due to the low ammo pool and slug mechanics it is recommended to treat the Astilla not like a automatic shotgun but instead like a automatic explosive rifle.

Trivia

  • "Astilla" is Spanish for "splinter".
  • The Astilla shares the same firing and reloading sounds as the Quartakk.

Media

Patch History

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 7 to 10

Update 22.0 (2017-10-12)

  • Introduced
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