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(Added test results: Slug staggers; AoE is hemispherical)
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==Tips==
 
==Tips==
*[[Fatal Acceleration]] can be added to increase flight speed, as well as increasing minimum and maximum damage falloff penalty ranges to 56 and 84 meters respectively.
+
*{{M|Fatal Acceleration}} can be added to increase flight speed, as well as increasing minimum and maximum damage falloff penalty ranges to 56 and 84 meters respectively.
 
*Due to the low ammo pool it is recommended to treat the {{PAGENAME}} not like a automatic shotgun instead like a semi-auto explosive rifle.
 
*Due to the low ammo pool it is recommended to treat the {{PAGENAME}} not like a automatic shotgun instead like a semi-auto explosive rifle.
   

Revision as of 12:53, November 5, 2017

Blast enemies with glass slugs that devastate on impact. This is Gara's signature weapon.

The Astilla is a Tenno automatic shotgun that fires slugs that explode to deal a secondary AoE attack that damages enemies in a small radius. With strong Impact and Slash damage, this weapon stuns and bleeds enemies with ease.

Manufacturing Requirements
Credits64
20,000
Tellurium64
4
Plastids64
875
Oxium64
175
Ferrite64
7,500
Time: 12 hrs
Rush: Platinum64 45
MarketIcon Market Price: Platinum64 240 Blueprint2 Blueprints Price:Credits6420,000

Characteristics

This weapon primarily deals Slash damage.

Advantages:

  • High damage slug.
  • Slug has guaranteed Impact b Impact proc.
  • Impact with enemies or surfaces creates a shatter that inflicts secondary source of damage to all enemies in a ~5m half-circle in front of the impact.
  • High status chance.
  • Good critical chance.

Disadvantages:

  • Has damage falloff range starting at 40m and ending at 60m.
  • Projectiles have travel time.
  • Low ammo efficiency against single targets compared to most shotguns.
  • Must directly hit enemy for maximum damage.
  • Shatter AoE cannot hit enemies behind the location of impact.

Notes

  • The Astilla fires a slug rather than a traditional spread of pellets. Each slug will deal 30% of the damage to the target upon the initial hit, then explode and deal the remaining 70% as hemispherical damage. Both instances of damage have the same composition of damage types (41% slash).
    • The damage listed in the UI is for both the slug and AoE blast; enemies hit only by the AoE will suffer less damage as a result.
  • Due to the weapon firing a single slug, the listed status chance is similar to that of a normal weapon, and thus status is not distributed between pellets.
    • This is similar to the Arca Plasmor, which also uses shotgun mods but does not use pellets.
  • The slug loses accuracy with distance, and can be seen to veer off randomly past a certain point.

Tips

  • Mod TT 20pxFatal Acceleration can be added to increase flight speed, as well as increasing minimum and maximum damage falloff penalty ranges to 56 and 84 meters respectively.
  • Due to the low ammo pool it is recommended to treat the Astilla not like a automatic shotgun instead like a semi-auto explosive rifle.

Trivia

  • "Astilla" is Spanish for "splinter".

Media

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