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Warframe - ASTILLA BUILD - AoE Shotgun Slugger 2 forma |
Warframe - ASTILLA BUILD - AoE Shotgun Slugger 2 forma |
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Warframe Astilla Setup Discussion U22.4.1 |
Warframe Astilla Setup Discussion U22.4.1 |
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==Patch History== |
==Patch History== |
Revision as of 10:11, 23 December 2019
The Astilla is Gara's signature shotgun, firing glass slugs that explode and damage nearby enemies in a small radius. With strong Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage, this weapon stuns and bleeds enemies with ease. When in Gara's hands, the shotgun holds more reserve ammo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
4 |
875 |
175 |
7,500 |
Time: 12 Hour(s) |
Rush: 45 | |||||
Market Price: 240 | Blueprints Price:20,000 |
Characteristics
This weapon primarily deals Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – effective against health and shields.
- Good critical chance.
- Very high status chance.
- Can reach 100% status chance with four of the following: Toxic Barrage, Shell Shock, Frigid Blast, Scattering Inferno or Shotgun Savvy.
- Fires a single slug every shot instead of individual pellets.
- Slugs have a guaranteed Script error: The function "Proc" does not exist. proc.
- The slug and the glass explosion can both deal status procs, allowing Astilla to apply up to 3 status effects to the primary target with a single shot, including the guaranteed Script error: The function "Proc" does not exist..
- Slugs explode in a 2 meter radius after impacting a surface or enemy.
- Highest accuracy of all shotguns.
Disadvantages:
- Third lowest damage of all shotguns after Phage and Convectrix.
- Low Script error: The function "Proc" does not exist. damage – less effective against armor.
- Damage is unevenly distributed, dealing 30% on the slug and 70% on the explosion.
- Has linear damage falloff from 100% to 50% from 30m to 60m target distance (distances are affected by projectile flight speed).
- Fewer status counts due to firing a single projectile instead of multiple pellets.
- Projectiles have travel time.
- Ammo inefficient.
- Shatter area of effect cannot hit enemies behind the location of impact.
Notes
- When used by Gara, the Astilla holds an additional 80 reserve ammo, for a total of 192.
- The Astilla fires a slug rather than a traditional spread of pellets. Each slug will deal 30% of the damage to the target upon the initial hit, then explode in a ~3 meter radius and deal the remaining 70% as hemispherical damage. Both instances of damage can deal status procs separately.
- The damage listed in the UI is for both the slug and explosion; enemies hit only by the explosion will suffer less damage as a result.
- Due to the weapon firing a single slug, the listed status chance is similar to that of a normal weapon, and thus status is not distributed between any pellets.
- This is similar to the Arca Plasmor, which also uses shotgun mods but does not use pellets.
- The slug loses accuracy with distance, and can be seen to veer off randomly past a certain point.
Tips
- Fatal Acceleration can be added to increase flight speed, as well as increasing minimum and maximum damage falloff penalty ranges to 56 and 84 meters respectively.
- Due to the low ammo pool and slug mechanics it is recommended to treat the Astilla not like an automatic shotgun but instead like an automatic explosive rifle.
Trivia
- "Astilla" is Spanish for "splinter".
- Upon reloading, the Astilla makes a loud "ping" noise in a manner similar to the M1 Garand, an American semi-automatic rifle.
Media
Patch History
Update 24.6 (2019-04-04)
- Having a ‘signature’ weapon now actually benefits you!
- Astilla: Additional 80 ammo pool when wielded by Gara.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 7 to 10.
Update 22.0 (2017-10-12)
- Introduced.
Last updated: Hotfix 24.3.3 (2019-03-01)