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Preceded by
Warrior and Swift Deth since Update 24.0 (2018-11-08)

Assault Mode is a mod that allows Sentinels to attack the first visible enemy in range. It is a replacement for the previous Sentinel-specific attack precepts.

Stats[]

Rank Effect Cost
0 17.5m 0
1 20m 1
2 22.5m 2
3 25m 3
4 27.5m 4
5 30m 5

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Axio Nullifier Crewman 3% 75.88% 2.2764% 44 1 0.022764
Corrupted MOA 3% 25.29% 0.7587% 132 1 0.007587
Deimos Leaper 3% 37.94% 1.1382% 88 1 0.011382
Ghoul Auger 10% 37.94% 3.794% 26 1 0.03794
Kuva Scorch 3% 38.72% 1.1616% 86 1 0.011616
Leaper 3% 37.94% 1.1382% 88 1 0.011382
Narmer Nullifier Crewman 3% 75.88% 2.2764% 44 1 0.022764
Narmer Scorch 3% 38.72% 1.1616% 86 1 0.011616
Narmer Sniper Crewman 3% 75.88% 2.2764% 44 1 0.022764
Nullifier Crewman 3% 75.88% 2.2764% 44 1 0.022764
Orm Nullifier Crewman 3% 75.88% 2.2764% 44 1 0.022764
Scorch 3% 38.72% 1.1616% 86 1 0.011616
Sniper Crewman 3% 75.88% 2.2764% 44 1 0.022764
Taro Nullifier Crewman 3% 75.88% 2.2764% 44 1 0.022764
Vapos Nullifier 3% 75.88% 2.2764% 44 1 0.022764
Vapos Sniper Crewman 3% 75.88% 2.2764% 44 1 0.022764
Vorac Nullifier Crewman 3% 75.88% 2.2764% 44 1 0.022764

Sourced from official drop table repository.

Notes[]

  • After Update 24.0 (2018-11-08), all Sentinels now come with Assault Mode instead of their specific attack precepts.
  • Without this mod equipped, the Sentinel will not attack.
  • It cannot be equipped at the same time as the older, Sentinel-specific attack precepts such as

Trivia[]

  • Assault Mode is the first universal Sentinel attack precept.
  • The Sentinel shown in the Mod card is Oxylus.
  • When changing from the original Swift Deth, the word "the" was lost in the description.

Patch History[]

Update 24.0 (2018-11-08)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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