WARFRAME Wiki
Advertisement
WARFRAME Wiki

Edit Tab

Behold the patron saint of the Orokin school of political assassination. Ash specializes in stealth. The edge of his blade is sooner felt than seen.

This is Ash, lethal and elusive.

Ash can remain unseen, but his effects on the battlefield can be felt by all. Keep an eye out, Tenno.

Release Date: October 25th, 2012

Ash is a fast, maneuverable Warframe that possesses a high degree of survivability in the field. Fleet movement complements deadly tools of assassination, making Ash a perfect balance between killing potency and stealth.

Acquisition

Ash's main blueprint can be purchased from the Market. Ash's component blueprints are obtained from Venus Proxima (Systems), Neptune Proxima (Neuroptics), and Pluto Proxima (Chassis) Survival, Defense, Exterminate, and Volatile missions.
Item Source Chance Expected Nearly Guaranteed
Helmet Neuroptics Blueprint Neptune Proxima Defense / A 13.33% ~ 7 A Rotations 48 ± 16 A Rotations
Helmet Neuroptics Blueprint Neptune Proxima Survival / A 13.33% ~ 7 A Rotations 48 ± 16 A Rotations
Helmet Neuroptics Blueprint Neptune Proxima Volatile 4.82% ~ 20 A Rotations 139 ± 46 A Rotations
Helmet Neuroptics Blueprint Neptune Proxima Exterminate 4.82% ~ 20 A Rotations 139 ± 46 A Rotations
Chassis Chassis Blueprint Pluto Proxima Defense / A 13.33% ~ 7 A Rotations 48 ± 16 A Rotations
Chassis Chassis Blueprint Pluto Proxima Volatile 4.82% ~ 20 A Rotations 139 ± 46 A Rotations
Chassis Chassis Blueprint Pluto Proxima Survival / A 13.33% ~ 7 A Rotations 48 ± 16 A Rotations
Chassis Chassis Blueprint Pluto Proxima Exterminate 4.82% ~ 20 A Rotations 139 ± 46 A Rotations
Systems Systems Blueprint Venus Proxima Defense / A 13.33% ~ 7 A Rotations 48 ± 16 A Rotations
Systems Systems Blueprint Venus Proxima Volatile 4.88% ~ 20 A Rotations 138 ± 46 A Rotations
Systems Systems Blueprint Venus Proxima Exterminate 4.88% ~ 20 A Rotations 138 ± 46 A Rotations
Systems Systems Blueprint Venus Proxima Survival / A 13.33% ~ 7 A Rotations 48 ± 16 A Rotations

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Alternatively, upon completion of The Duviri Paradox, Ash's main and component blueprints can be earned from The Circuit. By selecting him on the rotating week he is available, players can earn all his blueprints after reaching Tier 10 rewards.

History

Crafting

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell Orokin Cell
1
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 375 Blueprint2 Blueprints Price: Credits35,000
Ash Neuroptics Blueprint
Credits
15,000
AlloyPlate Alloy Plate
150
NeuralSensors Neural Sensors
1
PolymerBundle Polymer Bundle
150
Rubedo Rubedo
500
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Ash Chassis Blueprint
Credits
15,000
Morphics Morphics
1
Ferrite Ferrite
1,000
Rubedo Rubedo
300
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Ash Systems Blueprint
Credits
15,000
ControlModule Control Module
1
Morphics Morphics
1
Salvage Salvage
500
Plastids Plastids
500
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Lore & History

Main article: Leverian#Ash
View Ash List
Introduction:
Ash. Avatar of murder.

Patron saint of the Orokin school of political assassination known as... The Scoria.

Each assassin bore a mark: a swirling, smoky-black jewel between their eyes.

"You are forever the Scoria. The Scoria is forever you."

No devotee knew of any life, any thought that was not Scoria Doctrine.

For every question, so the Orokin of the Scoria said, Ash was the answer.

Two notable students of the Scoria's anthracite halls were also two brothers: Dom and Pilio.

Dom was nimble, cunning, and a quick study with the blade.

His brother, Pilio, however, was not so gifted. While he idolized Ash, worshipped him, Pilio lacked Dom's grace and clarity.

And Ash's ruthlessness. However... it was Dom who had been captured by the very target he was tasked to kill.

A sin unforgivable to the Scoria. So it fell to Pilio - the lesser - to uphold the Scoria by taking Dom's life.

By this, the Seven would have assurance that Dom's flaw was not a... familial trait.

You see, as you might expect of an Orokin school of murder, the Scoria were ruthless when it came to... "academic excellence".

With Dom dead at Pilio's feet, two essential killings would have taken place: that of a failure, and that of any shred of pity within Pilio.

Ash would oversee Pilio's mission.

Pilio's soul was to die that day: as the life drained from his brother's eyes

or if he could not do so, beneath the blades of his lifelong idol: Ash.

Edo Armor:

A sliver of pale sun found them close to a stately tower in the dusty heart of Martialis metropolis.

Coils of red Martian dust trailed tongues from the dark metal of Ash's Edo epaulets.

The boy idolized the Warframe and was eager to prove himself - even as some part of him felt cold and afraid at what he must do.

"Doubt is betrayal", taught the Scoria. Pilio recited this, but could not quench the fear he felt.

Fear of what he must do... and fear of what his hero and idol would do to him should his faith fail. Ash gave the signal.

Pilio shot forward in a bold, unconventional Dying Vine pattern, reading the Scoria-favored Dust Fang technique.

The tower guards squinted into the amber light of the Martian sunrise as a flash-cloud of smoke flooded the lane before them.

Shaking sleep from their heads and still thinking of breakfast, the guards readied themselves. From the smoke flew stars.

Causta:

Staring into the lifeless eyes of the guardsman at his feet, bile rose in Pilio's throat.

The boy berated himself this weakness, this disgust.

Touching the symbol of his order, the smoke-gem between his eyes, he muttered a prayer for strength.

Stepping over the carpet of bodies, Ash crept into the courtyard, knowing full well the fifty-strong house guard would show itself in force.

With a sudden clatter, reinforcements lined the courtyard walls, balconies... The Scoria had a saying:

"You are immortal. One mistake makes that otherwise."

Ash had never made a mistake. Here were fifty.

With one swift movement, the Warframe swatted the boy into cover, unslung his Causta bow, and sprang into a flawless grey chrysanthemum combat solution.

Shame reddened Pilio's face as the courtyard lit noon-bright with the glare of a half-hundred muzzle flashes, his blade dry in his hand.

DualKamas Dual Kamas

Ash methodically met and disassembled each and every guard, mezzanine to mezzanine:

a masterclass in the correct choices of stance, kata, technique and attitude. Bodies rained into the courtyard.

Wincing, the boy looked away. Within minutes fifty corpses lay at their feet.

When Pilio felt Ash's shadow fall across him, he forced himself to look, trembling.

Ash's inscrutable gaze pinned him. Chest tight, breath terrified, and quick,

Pilio forced himself to stand and face his assessor.

He could not look at the bodies. Truthfully, he expected to die where he stood.

If the Warframe approved or disapproved, he gave no sign.

Rather, Ash opened an arm, showing the way toward Pilio's final trial.

Ash Locust Helmet:

In the target's chambers sat a middle-aged man with long, handsome mustaches, his eyes sad and kind.

And with him? Dom: in civilian clothes... sharing a glass of aged claret.

Pain cracked through Pilio's brain, the smoke-gem between his eyes flashing hot!

Sudden images of sunlight. Vineyards. A woman's face.

The gem burned as it pushed these images away.

A young man with grand mustaches smiling and saying, "Of all the sons I could have had, I'm glad it was you two."

Pain! Dom leapt to his feet, urging his brother to hear what the target had to say,

but Pilio saw only the scabbed-over divot between Dom's eyes where a black jewel had once rested.

Dom had turned his back on the order. Why? Why had he done this?

The mustachioed man leapt to Dom's defense, snatching his sidearm from beneath his ironwood desk - a foolish mistake.

Ash split into impossible multiples. The man opened fire on the three, before being seized from behind by the fourth.

Ash's illusory clones vanished. The weapon clattered to the polished wooden floor, even as his feet left it, dangling three feet above,

helplesss - those sad, kind eyes locked on Pilio's in a regretful farewell. "Ask the Warframe", Dom said, "He knows exactly why."

Fear filled Pilio's heart. Pilio turned to his idol, that saint of murder. The same question, but this time for Ash: why?

That moment of breathtaking impudence stretched for an eternity. Ash released his grip.

His prisoner flopped to the floor, gasping. With one great hand, Ash reached toward Pilio's face... and sank a vicious talon beneath that midnight jewel.

Pilio screamed. Blood flowed.

The gem flew free with a nauseating pop, cracking against the wall to die in a weak plume of rancid smoke.

Blinding white insight descended upon Pilio DeNas.

Cremata Syandana:

Pilio was Pilio DeNas. Everything the black gem had walled off within his mind was now laid bare.

The Scoria had stolen the sons of Lio DeNas. Lio DeNas - kind-eyed Lio DeNas - was stealing them back.

"Of all the sons I could have had, I'm glad it was you two." Father and son beheld each other truly for the first time in almost twenty years.

Pilio had long-aspired to wearing the Edo armor, the highest honor, to signify his faith -

but now he saw only the bare ribs of Ash's Cremata syandana, signifier of death,

and knew with certainty that was the sole credo of the faith he had followed.

Had. The boy - who until that moment had thought himself a lifelong killer -

was now torn between the nocturnal life he thought he knew and the sunlit life he had been stolen from.

Torn between Doctrine and family. And, blade in hand, torn between saving himself by killing his brother... or dying alongside him at the hand of his idol.

Ash waited, patient as the death he signified, in a room in a moment that felt suspended in eternity.

Waiting for Pilio's decision. The blade fell from Pilio's hand. Dom reached out and gently took that hand.

Ash did not move.

Lio DeNas swept his boys up and out of that room, and as a family, they fled the Tower, the city, and Mars - forever. Ash did not move.

AshIcon272 Ash

So. What are we to make of this?

Why did Ash - focal figure of the Scoria - go against Doctrine and permit two boys who were both failures and traitors to fly free?

What was it this killer saw in two near-orphans that, shall we say, softened his heart?

We do not know. Neither did Pilio, whose memoirs bring us this story.

But. We do know this: in the final days of Orokin rule... as towers fell and death came for the white-and-gold gods... the Scoria were not spared.

No. Rather their senior ranks - the mentors and chief assassins - were exterminated to a figure in a pogrom of ruthless and breathtaking efficiency.

A near-total destruction led... in the main... by Ash. Curious, no?
During the IconOrokinOn Orokin Era, there was a school of assassination called the Scoria. Each of its members bore a black jewel imprinted between their eyes and treated Ash as their patron saint.

At one point during the Era, the school had two noteworthy students: brothers Dom and Pilio DeNas. Dom possessed great skill while Pilio was not as gifted, lacking his brother's grace and clarity, but one day Dom was captured by his target. As capture by the enemy was considered an unforgivable sin to the Scoria, Pilio was given the task to assassinate his brother, a mission that would be overseen by Ash himself. However, Pilio would be torn from killing his brother, were he to succeed, or being killed by his idol, were he to fail.

The pair was dispatched on a tower located in Martialis, Mars, but Pilio failed to overcome the fear that his task wrought, leaving Ash to slay the fifty guardsmen with his Causta Bow and DualKamas Dual Kamas. Ash led Pilio to their target's chambers, discovering Dom in civilian clothes, casually sharing a glass of wine with a middle-aged mustachioed man, his eyes both sad and kind. The gem between Dom's eyes was removed, signifying that he had betrayed the Scoria. The man gladly called Dom and Pilio his sons before coming to Dom's defense and brandishing a sidearm, which was quickly disarmed by Ash's BladeStorm130xWhite Blade Storm.

Urged by Dom, a confused Pilio questioned Ash, who responded by sinking his blade into Pilio's gem. The gem was suppressing the memories of Dom and Pilio DeNas, who were stolen by the Scoria. The mustachioed man, Lio DeNas, was stealing back his sons. Ash had saved the boy from his turmoil and allowed the DeNas family to escape from Mars forever.

It is unknown why Ash went against the school's doctrine. However, it is known that not even the Scoria's senior members were spared from their idol during The Collapse.

Trivia

Ash Female Concept

Ash's concept art.

  • Ash was originally named Smoke, and before that, simply Ninja.[1] He is still referred to as Ninja internally in the game files.
  • As seen from concept art, Ash was initially slated to be a female Warframe.
  • Ash was the first Warframe that had innate physical weapons associated with his frame, in this case, the hidden blades he uses in his Blade Storm ability. The second frame with this innate physical weapon was MesaIcon272 Mesa and her Regulator pistols she uses in her Peacemaker130xWhite Peacemaker ability.
  • Ash has smoke constantly venting from his left arm.

References

Edit Tab
AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Ash Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Distraction and subterfuge become lethal weapons with Ash Prime. Featuring altered mod polarities for greater customization.

Release Date: July 7th, 2015

Ash Prime is the Primed variant of AshIcon272 Ash, possessing an even higher level of survivability in the field. Ash Prime has a higher shield capacity, armor and sprint speed, as well as an additional Naramon Pol polarity. Ash Prime was released alongside VectisPrime Vectis Prime and CarrierPrime Carrier Prime.

Acquisition

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Ash Prime's Relic Drops
Chassis Blueprint Ash PrimeIcon272 Blueprint Systems Blueprint Neuroptics Blueprint
AxiRelicIntact Axi B1 Common (V)
AxiRelicIntact Axi K12 Common (V)
LithRelicIntact Lith V8 Common (V)
MesoRelicIntact Meso V2 Common (V)
NeoRelicIntact Neo N4 Common (V)
AxiRelicIntact Axi I3 Uncommon (V)
LithRelicIntact Lith S3 Uncommon (V)
LithRelicIntact Lith V7 Uncommon (V)
MesoRelicIntact Meso C1 Uncommon (V)
MesoRelicIntact Meso S3 Uncommon (V)
AxiRelicIntact Axi A7 Rare (V)
AxiRelicIntact Axi N1 Rare (V)
NeoRelicIntact Neo A10 Rare (V)
NeoRelicIntact Neo N5 Uncommon (V)
AxiRelicIntact Axi N2 Uncommon (V)
MesoRelicIntact Meso N2 Uncommon (V)
MesoRelicIntact Meso P12 Uncommon (V)
MesoRelicIntact Meso V4 Uncommon (V)
NeoRelicIntact Neo A4 Uncommon (V)
NeoRelicIntact Neo N3 Uncommon (V)
NeoRelicIntact Neo V4 Uncommon (V)


Vaultings

Crafting

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
PrimeHelmet
1
PrimeChassis
1
PrimeSystems
1
OrokinCell Orokin Cell
1
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price: N/A
Ash Prime Neuroptics Blueprint
Credits
15,000
AlloyPlate Alloy Plate
150
NeuralSensors Neural Sensors
2
Salvage Salvage
1,000
Rubedo Rubedo
750
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Ash Prime Chassis Blueprint
Credits
15,000
Gallium Gallium
3
NanoSpores Nano Spores
1,000
Rubedo Rubedo
400
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Ash Prime Systems Blueprint
Credits
15,000
ControlModule Control Module
3
OrokinCell Orokin Cell
1
Ferrite Ferrite
1,000
Circuits Circuits
500
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Notes

  • Ash Prime, compared to AshIcon272 Ash:
    • Higher Shields (365/465 vs. 270/370)
    • Higher Armor (185 vs. 105)
    • Higher Sprint Speed (1.2 vs. 1.15)
    • Different Polarities (Madurai PolMadurai PolNaramon Pol vs. Madurai PolMadurai Pol)
  • As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.

Trivia

  • Ash Prime's helmet could be loosely based on the traditional Kabuto Samurai helmet and shows certain aspects of other Samurai Helmets like the oversized chin guard.
  • The ponytail on the Ash Prime helmet is somewhat reminiscent of the ponytail in Ash's original concept art.
    • This "ponytail" was originally intended to be included in his final design, however, cloth physics at the time did not permit it.
  • In the Codex, Ash Prime's arm blades are mounted underneath the wrist; in-game, however, the blades are positioned above his wrists much like the normal Ash.
  • Ash Prime's ability features are energy ribbons that emerge from Ash Prime when he appears out of SmokeScreen130xWhite Smoke Screen and when he reaches his destination from Teleport130xWhite Teleport.
  • Ash Prime has Orokin writing on his torso that says "Tenno Model 24N - Serial 147H".
  • Ash Prime's Arsenal image shows him holding the VectisPrime Vectis Prime as a lefty. Although this may be unintentional, it could hint to Ash Prime being ambidextrous, hence why he is equally efficient with both arm blades.
  • A fully built Ash Prime was given for watching TennoCon 2018 on WARFRAME's Twitch with a Twitch-linked account for 30 consecutive minutes, or were in attendance to TennoCon 2018, on July 7th, 2018.[1]
    • Due to server issues that prevented players from watching the livestream, DE gave away a free Ash Prime to anybody with a Twitch-linked account who logged into WARFRAME between July 3rd and July 10th, 2018.[2]

Media

References

See Also

  • Prime, the Orokin enhancement to a Warframe or weapon.

Edit Tab

Passive

DmgSlashSmall64 Slash procs inflicted by AshIcon272 Ash's weapons and abilities deal 25% more damage and last 50% longer.

  • Bonus is also independent of faction damage bonuses, stacking multiplicatively with them.
    • For example, when using AshIcon272 Ash, a weapon that deals 100 damage with Mod TT 20px Bane of Grineer will have a DmgSlashSmall64 Slash proc that deals (100 * (1 + Mod TT 20px 0.3)) * 0.35 * (1 + Mod TT 20px 0.3) * (1 + AshIcon272 0.25) = 73.94 damage per tick.
  • Bleed duration bonus stacks additively with status duration mods such as Mod TT 20px Lingering Torment.

Abilities 

View Maximization
Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Input table not loaded. Javascript not loaded
Result table not loaded. Javascript not loaded




This section is transcluded from Shuriken . To change it, please edit the transcluded page.
ShurikenModx256 Shuriken130xWhite
1
EnergyOrb25
Shuriken

Launches a spinning blade of pain, dealing high damage and impaling enemies to walls.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:100 / 250 / 350 / 500 (DmgSlashSmall64 Slash damage on hit)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 1 / 1 / 2 / 2 (number of shurikens)
6 m (auto-target radius)
60 m (targeting range)
90° (homing angle)
DmgSlashSmall64 Slash status on hit

Subsumable to Helminth
Expand/Collapse
This section is transcluded from Smoke Screen . To change it, please edit the transcluded page.
SmokeScreenModx256 SmokeScreen130xWhite
2
EnergyOrb35
Smoke Screen

Drops a smoke bomb that stuns enemies and obscures their vision, rendering Ash invisible for a short time.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:2 / 4 / 6 / 8 s
AbilityRangeBuff Range:10 m

Misc: Stagger on hit

Expand/Collapse
This section is transcluded from Teleport . To change it, please edit the transcluded page.
TeleportModx256 Teleport130xWhite
3
EnergyOrb25
Teleport

Ash teleports towards the target, bringing him into melee range and making enemies vulnerable to finishers.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:20 / 45 / 45 / 60 m

Misc: Stagger on teleport
Melee finisher prompt
100 % (energy discount on Blade Storm target)

Expand/Collapse
This section is transcluded from Blade Storm . To change it, please edit the transcluded page.
BladeStormModx256 BladeStorm130xWhite
4
EnergyOrb0
+6-12/mark
Blade Storm

Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:750 / 1000 / 1500 / 2000 (DmgTrueSmall64 True damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:50 m

Misc: 3 (number of hits per mark)
2 (number of Shadow Clones)
DmgSlashSmall64 Slash status per hit
50 % (invisible mark discount)
100 % (energy discount for Teleport on marked enemy)

Expand/Collapse

Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

Shuriken
SmokeScreen SmokeScreen
Teleport
BladeStorm BladeStorm

Edit Tab

Patch History

Hotfix 36.0.4 (2024-06-26)

  • Fixed Ash’s Blade Storm not triggering Arcanes with the “On Finisher Kill” condition (i.g. Arcane Trickery, etc.).

Hotfix 36.0.1 (2024-06-19)

  • Fixed a script error in Ash’s Bladestorm ability.

Update 36.0 (2024-06-18)

  • Fixed Ash’s Smoke Shadow Augment missing its HUD buff indicator.
  • Fixed Melee Crescendo stacks vanishing after Host migration for Ash players that collected them with Blade Storm while holding a Primary Weapon.

Update 35.5 (2024-03-27)

Customization For Warframes With Invisibility Abilities

Warframes now have Invisibility customization - no longer will you have to be strictly transparent!

Warframes with Invisibility abilities (Ash) will now find customization options in the Arsenal under Appearance > Attachments > Auxiliary Attachments.

Instead of Invisibility being completely see-through, players can customize it from being more translucent/semi-transparent to non-transparency with an Energy glow gleaming from your character.

Semi-Cloak Option:

U35.5Semi-Cloak

Glow-Cloak Optionl:

U35.5Glow-Cloak

An alternate, opaque glow, for when the Warframe is cloaked. Does not alter enemy perception.

Invisibility colorization is affected by the primary Energy color of your Warframe.

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

ASH
Health: Base Rank - 455 (from 150) / Max Rank - 555 (from 450)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 105 (from 100)
Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150)

ASH PRIME
Health: Base Rank - 455 (from 150) / Max Rank - 555 (from 450)
Shields: Base Rank - 365 (from 125) / Max Rank - 465 (from 375)
Armor: Base Rank - 185 (from 175)
Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Changes:
  • Ash can now cast Teleport on Defense objectives.
    • This was previously fixed in Hotfix 33.0.7 due to the issues and inconsistencies with the landing spot (getting stuck in objective upon landing). We have now improved the targeting to prevent that and have re-enabled it!
Top Fixes:
  • Fixed Ash’s Shruikens pathing being widely inconsistent when pressed up against objects (walls, etc.) when cast, causing them to not fly directly towards enemies.

Update 33.0 (2023-04-26)

  • Fixed Ash’s Shuriken losing all punch through.

Hotfix 32.3.2 (2023-02-16)

  • Fixed Ash’s Shurikens losing all punch through and being unable to pass through most objects, including enemies.

Hotfix 31.7.2 (2022-08-17)

RAILJACK QUALITY OF LIFE CHANGES - ASH

While maintaining our original intentions to connect Railjack to some more ‘core Warframe’ style rewards, we’ve made a few changes to have Ash components be more new player friendly for those starting their Railjack journey. Having them live only in Rotation C brought feedback of accessibility concerns for newer players trying to complete their Ash build.

  • Added Ash components to Corpus Railjack Exterminate/Volatile (4.82 - 4.88% chance), reducing Endo drops slightly.
  • Added Ash components to Corpus Railjack Survival/Defense Rotation A (13.33% chance), reducing Endo drops slightly & rearranging the drop % of rotation C.
Fixes:
  • Fixed Arcane Ultimatum not proccing off Ash's Bladestorm.

Update 31.6 (2022-06-09)

  • Fixed Crash related to Ash Specters using Bladestorm, it will now be more friendly to Clients.
  • Fixed Ash’s Bladestorm clones spawning as headless ghosts in T-pose.

Update 31.1 (2022-02-09)

  • (Undocumented) Fixed +Status Damage applying twice.

Hotfix 31.0.7 (2022-01-07)

  • Fixed issues with Ash's Bladestorm pausing if you ran far away from the targets during the stabbing.

Hotfix 29.10.8 (2021-03-31)

  • Added acquisition tips to Ash’s Component Blueprints as they now live in Railjack.

Update 29.10 (2021-03-19)

  • Ash have been added to Railjack rewards! Ash Component Blueprints can be found in Corpus Railjack Defense mission rewards.
    • We’ve permanently removed Ash Blueprints from Manic drop tables. We did this to connect Railjack to some more ‘core Warframe’ style rewards, and make their acquisition more straightforward for matchmaking purposes.
  • Fixed camera becoming frozen in place rather than attached to the player when joining Ash’s Bladestorm clones.

Update 29.5 (2020-11-19)

  • Bladestorm: Applies full number of marks to target at once (instead of needing to waggle mouse). Energy is consumed once per target marked instead of per mark now.
  • Fixed Spore Ephemera FX appearing as rectangles for Ash’s Bladestorm clones.

Hotfix 29.0.8 (2020-09-10)

  • Fixed Ash’s Shuriken ability not being affected by Power Strength Mods.

Hotfix 29.0.6 (2020-09-01)

  • Fixed a script error when casting Ash’s Shuriken ability.

Update 28.1 (2020-07-08)

Xoris Interaction Changes

Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

Warframe Abilities / Exalted Warframe weapons affected by this are:

  • Ash Bladestorm

The full breakdown can be read here.

Update 27.2 (2020-03-05)

  • Armor Change:
    • Ash: 65 to 100
    • Ash Prime: 150 to 175
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

Hotfix 25.7.6 (2019-09-18)

  • Increased brightness of Ash’s Bladestorm mark slightly to improve visibility.

Update 25.7 (2019-08-29)

  • Fixed the Atavist Prime Right Shoulder Plate clipping on the Ash Koga skin.
  • Fixed Ash’s Rising Storm combo building much faster than intended due to an interaction with Relentless Combo and a Gunblade weapon.

Update 25.6 (2019-08-08)

Rising Storm - Blade Storm Augment - Ash
  • Attacks by clones will raise the combo counter
  • Include a passive benefit to extend the combo counter by a duration
Smoke Shadow - Smoke Screen Augment - Ash
  • Increased Range.

Hotfix 25.4.1 (2019-07-24)

  • Added Ash’s Ability videos to his Arsenal diorama.

Hotfix 25.2.4 (2019-06-27)

  • Fixed casting Ash’s Teleport during Bladestorm resulting in a loss of proper functionality as reported here.

Update 25.1 (2019-06-05)

  • Fixed Zanuka being unable to capture Ash.

Update 22.19 (2018-05-02)

  • Ash can no longer Teleport to Cameras and Turrets, as it usually results in placing Ash outside of the map.

Hotfix 22.16.4 (2018-03-20)

  • Fixed Ash’s Bladestorm ability timer not displaying ‘0’ when 0 enemies are marked.

Update 22.15 (2018-03-07)

  • Fixed Ash’s Smokescreen ending while in Operator causing sounds to be perpetually muffled when Transferring back to Ash.

Update 22.14 (2018-03-01)

  • Ash’s Smoke Screen ability sound will now affect (muffle) the sounds for the entire duration of the ability.
  • Fixed Ash’s Shuriken applying numerous Slash Status Effects to every enemy (even ones not hit) if in a group together (using Ferrox’s Alt Fire to group enemies closely).
  • Fixed a script error when casting Bladestorm as Ash Prime.

Hotfix 22.12.4 (2018-02-13)

  • Fixed a script error when casting Ash’s Bladestorm ability.

Hotfix 22.12.3 (2018-02-12)

  • Fixed Clients not having their melee combo counter increased for Ash’s clones hitting enemies in Bladestorm.
  • Fixed a script error when casting Ash’s Bladestorm.

Update 22.12 (2018-02-09)

  • Bladestorm:
    • Upon activating Bladestorm, Ash’s clones will do the stabbing, leaving the player free to act. Ash can choose to join in the execution by using Teleport on a marked enemy.
    • Reduced energy cost of Bladestorm's Marks. 12 Energy / Mark when Visible, 6 Energy / Mark when invisible.

Hotfix 19.5.6.1 (2017-01-05)

  • Fixed a script crash in Ash's Teleport ability.

Hotfix 19.5.4 (2017-01-03)

  • Fixed a script error caused by Ash’s Bladestorm ability.

Update: The Index Preview (2016-10-20)

  • Damage has been boosted to more than a single one used to do but not as much as both combined.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Shuriken will now be deflected when it encounter a Nullifier bubble.

Update: Lunaro (2016-06-15)

  • Augment: Fixed some cases where Fatal Teleport Augment wouldn't auto finish enemies moving quickly.
  • Augment: Fixed Fatal Teleport Augment targeting dead bodies.
  • Augment: Fixed Fatal Teleport Augment failing to activate when moving too quickly (bullet jump, etc.).

Update 18.13 (2016-05-27)

  • Passive: Bleed Procs dealt by Ash from any source are 25% deadlier and last 50% longer.
  • Fixed Ash skipping his throwing animation when consecutively casting Shuriken.
  • Augment: Fixed Fatal Teleport augment Mod not performing finishers on enemies immune to being stunned.

Update 18.11 (2016-05-11)

Update 18.7 (2016-03-30)

  • Fixed performance issues for Hosts caused by using Bladestorm.

Hotfix 18.5.2 (2016-03-05)

  • Fixed Teleport not staggering enemies.

Hotfix 18.4.10 (2016-02-11)

  • New audio FX on Bladestorm's finishing attacks.

Hotfix 17.6.2 (2015-10-08)

  • Prime: Fixed the Prisma Daelalus Shoulder Armor sitting incorrectly on Ash Prime.

Update 17.4 (2015-09-09)

  • Fixed Ash being unable to damage themselves with explosive weapons while invisible.

Hotfix 17.0.3 (2015-08-04)

  • Fixed Bladestorm not knocking players down when used by Clients.

Hotfix 17.0.2 (2015-07-31)

  • Prime: Fixed the Tethra’s Doom Quantum Emblem not sitting properly on Ash Prime.

Update 17.0 (2015-07-31)

  • Ash's Parts have been moved off Tyl Regor to Manics.
  • Fixed Bladestorm locking players into a multi-strike animation against Synthesis targets.

Hotfix 16.11.5 (2015-07-15)

Hotfix 16.11.3 (2015-07-10)

  • Fixed players being unable to put Arcanes on Ash Prime’s helmet.

Hotfix 16.11.2 (2015-07-08)

  • Fixed Ash Prime Helmet not available for Arcane Enhancements.

Hotfix 16.11.1 (2015-07-07)

  • Fixed Ash Prime parts not dropping for players in the Void.

Update 16.11 (2015-07-07)

  • Introduced Ash Prime.

Update 16.4 (2015-04-23)

  • Fixed issue that would cause player’s map to break when trying to type during Bladestorm animation.

Hotfix 16.3.2 (2015-04-14)

  • Fixed an issue that would occur when using Ash’s Bladestorm when inside Limbo’s Rift.

Hotfix 16.3.1 (2015-04-10)

  • Fixed Ash getting stuck in Bladestorm animations when used on Zanuka.

Update 16.2 (2015-04-01)

  • Fixed Bladestorm looping on a single target if that target became immune to the ability after it Bladestorm had begun.

Update 16.1 (2015-03-25)

  • Fixed an issue with Bladestorm when one of his targets becomes MindControl130xWhite Mind Controlled mid-Bladestorm.

Hotfix 16.0.1 (2015-03-20)

  • Fixed Teleport targeting player sentinels.

Update 16.0 (2015-03-19)

  • Augment: Fixed Smoke Shadow Augment Mod not functioning properly.

Update 15.16 (2015-02-25)

Update 15.6 (2014-12-11)

  • Augment: Shuriken - Mod TT 20px Seeking Shuriken
  • Fixed Bladestorm targeting enemies immune to Abilities after the initial target is killed.

Update 15.5 (2014-11-27)

  • Fixed Bladestorm disabling all stealth finishers after use.

Hotfix 15.1.2 (2014-11-08)

  • Augment: Fixed an issue with Smoke Shadow Augment lasting forever if cast by a client who subsequently quits the mission.
  • Augment: Fixed an issue with Smoke Shadow affecting Defense targets.

Update 15.0 (2014-10-24)

  • Augment: Smoke Screen - Mod TT 20px Smoke Shadow
  • Fixed several issues with Bladestorm losing functionality after activating the ability while holding a datamass, powercell, or other secondary items.
  • Fixed Companions being completely invisible when under the effect of Smoke Screen.

Hotfix 14.10.2 (2014-10-10)

  • Fixed Bladestorm being continually in use when casted while holding a power cell/datamass.

Update 14.7 (2014-09-17)

  • PvP: Bladestorm damage multiplier reduced from 0.5 to 0.25.

Hotfix 14.0.11 (2014-07-30)

  • Reduced the amount of damage dealt by the bleeding proc associated with Shuriken in Dark Sector conflicts.
  • Reduced the amount of damage of Bladestorm in Dark Sector conflicts.

Update 14.0 (2014-07-18)

  • Improved the performance of Smoke Screen on lower end PC's.

Hotfix 13.9.1 (2014-07-02)

  • Shuriken is now registered as a silent projectile.
  • Teleport now indicates enemies are vulnerable to finishers.
  • Fixed an issue with Bladestorm that could potentially lead to a loss of Warframe functionality.

Update 11.2 (2013-12-04)

  • Armor increased from 50 to 65.

Update 10.6 (2013-10-30)

  • Fixed and response to complaints that Bladestorm will sometimes ignore enemies who are standing right beside the initial target.
  • Due to people pointing out enemies not being hit enough though their camera "sees" them, Blade Storm will now perform a raycast from the Warframe’s eye AND the camera's view position and if the existing conditions are satisfied on either one, the enemy will be included in the hit list.

Update 10.5 (2013-10-23)

  • Fixed Bladestorm ability that would sometimes ignore enemies who are standing right beside the initial target.

Update 10.4 (2013-10-16)

  • Fix for Ash "Power In Use" bug when using Teleport on defense target.

Update 10.3 (2013-10-09)

  • Added local and remote teleport sound slots for Bladestorm.
  • Prevented Vor’s electrical attacks from hitting the invisible players.
  • Improved Teleport responsiveness – trimmed animation and added reaction to enemy being teleported to.

Update 10.0 (2013-09-13)

  • Added idle FX.

Hotfix 9.5.1 (2013-08-10)

  • Tweak to Ash’s new custom idle.

Update 9.5 (2013-08-09)

  • Added animation and sounds for Bladestorm against Ancients.
  • Fixed issue with Bladestorm where the Ash’s arm may be stuck in his shoulder.
  • Fixed issue where Ash would become invincible after using Bladestorm on clients.

Update 9.4 (2013-08-02)

  • Fix for weapons not returning after using Bladestorm.

Update 9.3 (2013-07-26)

  • Bladestorm ability deals increasing damage as it levels up.
  • Fixed Smoke Screen VFX to last as long as the ability.
  • Fixed Smoke Screen from applying effect to clan emblem icon. Emblem now just goes invisible.
  • Fixed issue of random loss of functionality when using Bladestorm.
  • Fixed some "stuck" issues relating to Bladestorm.

Update 9.0 (2013-07-13)

  • Improved color tinting on Ash’s smoke armband—more subtle.

Update 8.3 (2013-07-04)

  • Updated Smoke Screen smoke to use energy color selected by player.
  • Smoke Screen will not render Ash completely invisible anymore. Ash will now have a white, ghostly model during cloak (color may also be affected by your energy color).

Hotfix 8.1.3 (2013-06-19)

  • Updated Visual FX on Smoke Screen ability.

Hotfix 8.1.1 (2013-06-10)

  • Fixed issues with Bladestorm on client.

Hotfix 8.0.6 (2013-05-31)

  • PvP: Fix Ash teleport in duels, no longer target spectators.

Hotfix 8.0.5 (2013-05-29)

  • Fixed Shuriken not functioning correctly on clients.

Update 8.0 (2013-05-23)

  • Shuriken now seeks targets and multiple projectiles added at higher ranks.
  • Fixed misnamed Ash Systems Blueprints.

Update 7.9 (2013-04-26)

  • Fixed Bladestorm power, it will no longer target turrets or security cameras.

Update 6.5 (2013-02-22)

  • Fixed Shuriken crash.

Update 6.3 (2013-02-14)

  • Bladestorm power changed, attacks 5, 7, or 9 targets based on level and teleports back to starting position when the ability ends.
  • Bladestorm improvements: Ash is now invulnerable when using Bladestorm.
  • Bladestorm increased number of enemies targeted to: 7, 9, or 12 depending on level.

Update 5.4 (2013-01-14)

  • Energy cost changes for Ash.

Edit Tab

Ability SFX

Images

Videos

Abilities Only

Advertisement