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Ash is great for players looking for a more stealthy approach to combat. Lethal abilities are complemented by powers of distraction.

This is Ash, lethal and elusive.

Ash can remain unseen, but his effects on the battlefield can be felt by all. Keep an eye out, Tenno.

Release Date: October 25th, 2012

Ash is a fast, maneuverable Warframe that possesses a high degree of survivability in the field. Fleet movement complements deadly tools of assassination, making Ash a perfect balance between killing potency and stealth.


Ash's main blueprint can be purchased from the Market. Ash's component blueprints are obtained from Venus Proxima (Systems), Neptune Proxima (Neuroptics), and Pluto Proxima (Chassis) in Rotation C of Empyrean Defense and Survival missions.
Item Source Chance Expected Nearly Guaranteed
Helmet.png Neuroptics Blueprint Neptune Proxima Defense / C 8.51% ~ 11 C Rotations 77 ± 25 C Rotations
Helmet.png Neuroptics Blueprint Neptune Proxima Survival / C 8.33% ~ 12 C Rotations 79 ± 26 C Rotations
Chassis.png Chassis Blueprint Pluto Proxima Defense / C 10.26% ~ 9 C Rotations 63 ± 21 C Rotations
Chassis.png Chassis Blueprint Pluto Proxima Survival / C 8.33% ~ 12 C Rotations 79 ± 26 C Rotations
Systems.png Systems Blueprint Venus Proxima Defense / C 10.53% ~ 9 C Rotations 62 ± 20 C Rotations
Systems.png Systems Blueprint Venus Proxima Survival / C 8.33% ~ 12 C Rotations 79 ± 26 C Rotations

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png 375 Blueprint2.svg Blueprints Price:Credits64.png35,000
Ash Neuroptics Blueprint
Time: 12 hrs
Rush: Platinum64.png 25
Ash Chassis Blueprint
Time: 12 hrs
Rush: Platinum64.png 25
Ash Systems Blueprint
Time: 12 hrs
Rush: Platinum64.png 25


Main article: Leverian#Ash
Ash. Avatar of murder.

Patron saint of the Orokin school of political assassination known as... The Scoria. Each assassin bore a mark: a swirling, smoky-black jewel between their eyes.

"You are forever the Scoria. The Scoria is forever you."

No devotee knew of any life, any thought that was not Scoria Doctrine. For every question, so the Orokin of the Scoria said, Ash was the answer.

Two notable students of the Scoria's anthracite halls were also two brothers: Dom and Pilio. Dom was nimble, cunning, and a quick study with the blade. His brother, Pilio, however, was not so gifted. While he idolized Ash, worshipped him, Pilio lacked Dom's grace and clarity. And Ash's ruthlessness. However... it was Dom who had been captured by the very target he was tasked to kill. A sin unforgivable to the Scoria. So it fell to Pilio - the lesser - to uphold the Scoria by taking Dom's life. By this, the Seven would have assurance that Dom's flaw was not a... familial trait.

You see, as you might expect of an Orokin school of murder, the Scoria were ruthless when it came to... "academic excellence". With Dom dead at Pilio's feet, two essential killings would have taken place: that of a failure, and that of any shred of pity within Pilio. Ash would oversee Pilio's mission.

Pilio's soul was to die that day: as the life drained from his brother's eyes or if he could not do so, beneath the blades of his lifelong idol: Ash.

During the Orokin Era, there was a school of assassination called The Scoria. Each of its members bore a black jewel imprinted between their eyes and treated Ash as their patron saint.

At one point during the Era, the school had two noteworthy students: brothers Dom and Pilio. Dom possessed great skill while Pilio was not as gifted, lacking his brother's grace and clarity, but one day Dom was captured by his target. As capture by the enemy was considered an unforgivable sin to the Scoria, Pilio was given the task to assassinate his brother, a mission that would be overseen by Ash himself. However, Pilio would be torn from killing his brother, were he to succeed, or being killed by his idol, were he to fail.

The pair was dispatched on a tower on Mars, but Pilio failed to overcome the fear that his task wrought, leaving Ash to slay the fifty guardsmen with his Causta Bow and DualKamas.png Dual Kamas. Ash led Pilio to their target's chambers, discovering Dom in civilian clothes, casually sharing a glass with a middle-aged mustachioed man whose eyes were sad and kind, and the gem between his eyes removed, signifying that he had betrayed the Scoria. The man gladly called Dom and Pilio his sons before coming to Dom's defense and brandishing a sidearm, which was quickly disarmed by Ash's BladeStorm130xDark.png Blade Storm.

Urged by Dom, a confused Pilio questioned Ash, who responded by sinking his blade into Pilio's gem. The gem was suppressing the memories of Dom and Pilio DeNas, who were stolen by the Scoria. The mustachioed man, Lio DeNas, was stealing back his sons. Ash had saved the boy from his turmoil and allowed the DeNas family to escape from Mars forever.

It is unknown why Ash went against the school's doctrine. However, it is known that not even the Scoria were spared from their idol during the fall of the Orokin.

So. What are we to make of this?

Why did Ash - focal figure of the Scoria - go against Doctrine and permit two boys who were both failures and traitors to fly free?

What was it this killer saw in two near-orphans that, shall we say, softened his heart?

We do not know. Neither did Pilio, whose memoirs bring us this story.

But. We do know this: in the final days of Orokin rule... as towers fell and death came for the white-and-gold gods... the Scoria were not spared.

No. Rather their senior ranks - the mentors and chief assassins - were exterminated to a figure in a pogrom of ruthless and breathtaking efficiency.

A near-total destruction led... in the main... by Ash. Curious, no?

Warframe Guides

“I am the Lotus. I will guide you, but we must hurry.”
Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within.

See Category:Ash Guides to read user-made guides on how to play this Warframe.


Ash's concept art.

  • Ash was originally named Smoke, and before that, simply Ninja.[1] He is still referred to as Ninja internally in the game files.
  • As seen from concept art, Ash was initially slated to be a female Warframe.
  • Ash, like some of Hydroid's powers, has a unique perk that allows his BladeStorm130xDark.png Blade Storm ability to completely bypass enemy armor due to the attacks dealing DmgTrueSmall64.png True damage; the kind of damage used when players perform finishing attacks on unaware/blinded/sleeping enemies.
  • Ash was the first Warframe that had innate physical weapons associated with his frame, in this case, the hidden blades he uses in his Blade Storm ability. The second frame with this innate physical weapon was MesaIcon272.png Mesa and her Regulator pistols she uses in her Peacemaker130xDark.png Peacemaker ability.
  • Ash has smoke constantly venting from his left arm.
  • Prior to Update 29.10 (2021-03-19), Ash's components dropped from Manics.


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AladVPortrait d.png
“Market forces dictate that you need to evolve or die.”
Ash Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during gameplay at this time. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Distraction and subterfuge become lethal weapons with Ash Prime. Featuring altered mod polarities for greater customization.

Release Date: July 7th, 2015

Ash Prime is the Primed variant of AshIcon272.png Ash, possessing a higher shield capacity, armor and sprint speed, as well as an additional Naramon Pol.svg polarity. Ash Prime was released alongside VectisPrime.png Vectis Prime and CarrierPrime.png Carrier Prime.


Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Ash Prime's Relic Drops
PrimeChassis.png Chassis Blueprint Ash PrimeIcon272.png Blueprint PrimeSystems.png Systems Blueprint PrimeHelmet.png Neuroptics Blueprint
VoidRelicGoldIcon64.png Axi B1 Common (V)
VoidRelicIronIcon64.png Lith V8 Common (V)
VoidRelicBronzeIcon64.png Meso V2 Common (V)
VoidRelicSilverIcon64.png Neo N4 Common (V)
VoidRelicIronIcon64.png Lith S3 Uncommon (V)
VoidRelicIronIcon64.png Lith V7 Uncommon (V)
VoidRelicBronzeIcon64.png Meso C1 Uncommon (V)
VoidRelicBronzeIcon64.png Meso S3 Uncommon (V)
VoidRelicGoldIcon64.png Axi A7 Rare (V)
VoidRelicGoldIcon64.png Axi N1 Rare (V)
VoidRelicSilverIcon64.png Neo N5 Uncommon (V)
VoidRelicGoldIcon64.png Axi N2 Uncommon (V)
VoidRelicBronzeIcon64.png Meso N2 Uncommon (V)
VoidRelicBronzeIcon64.png Meso V4 Uncommon (V)
VoidRelicSilverIcon64.png Neo A4 Uncommon (V)
VoidRelicSilverIcon64.png Neo N3 Uncommon (V)
VoidRelicSilverIcon64.png Neo V4 Uncommon (V)

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A
Ash Prime Neuroptics Blueprint
Time: 12 hrs
Rush: Platinum64.png 25
Ash Prime Chassis Blueprint
Time: 12 hrs
Rush: Platinum64.png 25
Ash Prime Systems Blueprint
Time: 12 hrs
Rush: Platinum64.png 25



  • Ash Prime, compared to AshIcon272.png Ash:
    • Higher Shields (125/375 vs. 100/300)
    • Higher Armor (175 vs. 100)
    • Higher Sprint Speed (1.2 vs. 1.15)
    • Different Polarities (Madurai Pol.svgMadurai Pol.svgNaramon Pol.svg vs. Madurai Pol.svgMadurai Pol.svg)
  • As a Prime Warframe, Ash Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb and can occur even if the Death Orb has been previously destroyed.


  • Ash Prime's helmet could be loosely based on the traditional Kabuto Samurai helmet and shows certain aspects of other Samurai Helmets like the oversized chin guard.
  • The ponytail on the Ash Prime helmet is somewhat reminiscent of the ponytail in Ash's original concept art.
    • This "ponytail" was originally intended to be included in his final design, however, cloth physics at the time did not permit it.
  • In the Codex, Ash Prime's arm blades are mounted underneath the wrist; in-game, however, the blades are positioned above his wrists much like the normal Ash.
  • Ash Prime's ability features are energy ribbons that emerge from Ash Prime when he appears out of SmokeScreen130xDark.png Smoke Screen and when he reaches his destination from Teleport130xDark.png Teleport.
  • Ash Prime has Orokin writing on his torso that says "Tenno Model 24N - Serial 147H".
  • Ash Prime's Arsenal image shows him holding the VectisPrime.png Vectis Prime as a lefty. Although this may be unintentional, it could hint to Ash Prime being ambidextrous, hence why he is equally efficient with both arm blades.
  • A fully built Ash Prime was given for watching TennoCon 2018 on WARFRAME's Twitch with a Twitch-linked account for 30 consecutive minutes, or were in attendance to TennoCon 2018, on July 7th, 2018.[1]
    • Due to server issues that prevented players from watching the livestream, DE gave away a free Ash Prime to anybody with a Twitch-linked account who logged into WARFRAME between July 3rd and July 10th, 2018.[2]



See Also

  • Prime, the Orokin enhancement to a Warframe or weapon.

Edit Tab


Any DmgSlashSmall64.png Slash procs inflicted by AshIcon272.png Ash (from both weapons and abilities) deal 25% more damage and last 50% longer.

    • Bonus is also independent of faction damage bonuses, stacking multiplicatively with them.
      • For example, when using AshIcon272.png Ash, a weapon that deals 100 damage with Mod TT 20px.png Bane of Grineer will have a DmgSlashSmall64.png Slash proc that deals (100 * (1 + Mod TT 20px.png 0.3)) * 0.35 * (1 + Mod TT 20px.png 0.3) * (1 + AshIcon272.png 0.25) = 73.94 damage per tick.
  • Bleed duration bonus stacks additively with status duration mods such as Mod TT 20px.png Lingering Torment.


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Main article: Shuriken (edit)
ShurikenModU15.jpeg Shuriken.png
Launches a spinning blade of pain, dealing high damage and impaling enemies to walls.
Strength:100 / 250 / 350 / 500 (DmgSlashSmall64.png Slash damage on hit)
Misc:1 / 1 / 2 / 2 (number of shurikens)
6 m (auto-target radius)
60 m (targeting range)
90° (homing angle)
100 % (DmgSlashSmall64.png Slash status chance)
Subsumable to Helminth

  • Ash throws 1 / 1 / 2 / 2 shuriken to strike enemies standing within a 6 meter radius around him, or home in on enemies within 60 meters and a 90° angle of the aiming reticle. Each Shuriken inflicts 100 / 250 / 350 / 500 DmgSlashSmall64.png Slash damage with a 100% status chance on hit.
    • Damage is affected by Ability Strength and TheoremDemulcent64x.png Theorem Demulcent.
    • The Bleed DoT inflicts 43.75% of the initial damage per tick for a total of 9 ticks over 9 seconds, due to Ash's passive. The Bleed damage bypasses armor.
      • Should Shuriken hit an enemy's head, the Bleed DoT will inflict 87.5% of the initial damage per tick for the same duration.
    • Number of shurikens, auto-target radius, targeting range, homing angle, and status chance are not affected by mods.
    • Shurikens do not require direct line of sight to home in on enemies.
    • Shurikens can bypass obstacles in the environment to strike targets behind walls and objects.
    • Shurikens will travel toward the aiming reticle on a slight angle if no enemies were standing close to Ash or within the targeting range and homing angle. Enemies will still receive damage and proc if hit by these Shurikens.
  • Shuriken will not disrupt Shade's cloak.
  • Shuriken is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
  • Delay of about 0.5 seconds between uses.
  • Subsuming Ash to the Helminth will offer Shuriken and its augments to be used by other Warframes.

Main article: Seeking Shuriken

Seeking Shuriken is an AshIcon272.png Ash Warframe Augment Mod that allows Shuriken130xDark.png Shuriken to temporarily reduce the armor of their targets.

Rank Armor Reduction Duration Cost
0 35% 2s 6
1 45% 4s 7
2 55% 6s 8
3 70% 8s 9

Tips & Tricks
  • Can be cast in rapid succession and since DmgSlashSmall64.png Slash procs ignore armor and can be stacked, this can bypass the high scaled armor of Grineer units.
  • Shuriken can be used to seek out nearby hidden enemies due to its homing feature.
    • However, Shuriken will often try to seek enemies that you've run past, making it miss both the enemy you ran past and the target you were trying to hit.
  • Using the Mod TT 20px.png Seeking Shuriken augment, Ash can strip armor of any enemy entirely with only 143% Ability Strength. It works great on bosses, especially in Sorties when they are high level.

Main article: Smoke Screen (edit)
SmokeScreenModU15.jpeg SmokeScreen.png
Smoke Screen
Drops a smoke bomb that stuns enemies and obscures their vision, rendering Ash invisible for a short time.
Duration:2 / 4 / 6 / 8 s
Range:10 m

  • Ash throws down a smoke bomb that briefly staggers enemies within a radius of 10 meters, while Ash turns transparent and rendering him invisible to all enemies for 2 / 4 / 6 / 8 seconds.
  • Cannot be recast while active.

Main article: Smoke Shadow

Smoke Shadow is a Warframe Augment Mod for AshIcon272.png Ash's SmokeScreen130xDark.png Smoke Screen that allows AshIcon272.png Ash to temporarily cloak nearby allies along with himself, while also increasing everyone's critical chance.

Rank Duration Range Critical Chance Cost
0 2s 15m 60% 6
1 4s 15m 90% 7
2 6s 15m 120% 8
3 8s 15m 150% 9

Tips & Tricks
  • Smoke Screen does not prevent damage from Orokin Lasers or AoE damage such as poison clouds and explosions.
  • The ability's short duration makes Smoke Screen only useful for quick flanking movements.
    • The low duration also necessitates using the ability with care and paying attention to the remaining duration when active.
  • Can be used when surrounded to stagger nearby enemies and escape.

Main article: Teleport (edit)
TeleportModU15.jpeg Teleport.png
Ash teleports towards the target, bringing him into melee range and making enemies vulnerable to finishers.
Range:20 / 45 / 45 / 60 m

  • Ash performs a somersault as he teleports to a target within 20 / 45 / 45 / 60 meters on his aiming reticle. If the target is an enemy, it is staggered and opened to a melee finisher attack.
    • Targeting range is affected by Ability Range.
    • Eligible teleport targets include: enemies, allies, hostages, Cryopods, Excavators, and destructible objects.
    • If the enemy cannot be attacked with a melee finisher (either due to positioning or the enemy type), it will be susceptible to Stealth Damage Multipliers from melee attacks for the duration of the stagger.
      • As with SmokeScreen130xDark.png Smoke Screen, coming into physical contact with the enemy while attacking will temporarily remove the damage bonus.
  • Can be cast for free on a marked enemy target during BladeStorm130xDark.png Blade Storm's Shadow Clones assault phase. Ash will teleport to the targeted enemy and strike it and all remaining marked enemies in a cinematic cutscene sequence.
    • When an unmarked enemy is targeted instead, Ash will attack it once before striking all remaining marked enemies.
  • Requires direct line of sight to a small part of the target to cast.
  • Can be used while in mid-air.
  • Note that using Teleport on enemies will alert them to your presence, preventing you from receiving the Stealth Kill affinity bonus.
    • Wardens additionally lose the massive stealth attack bonus they receive from normal stealth attacks.

Main article: Fatal Teleport

Fatal Teleport is a Warframe Augment Mod for AshIcon272.png Ash that causes Teleport130xDark.png Teleport to immediately perform a melee finisher upon teleporting to the target, with an additional damage multiplier. Additionally, if the finisher kills its target, 50% of Teleport's energy cost is refunded.

Rank Extra Damage Cost
0 125% 6
1 150% 7
2 175% 8
3 200% 9

Tips & Tricks
  • Teleport can trigger Mod TT 20px.png Covert Lethality, dealing significant damage.
  • Using Teleport on an unmarked enemy while Blade Storm is active will allow Ash to mark said enemy at no energy cost.
  • Teleport allows for rapid movement through a tileset.

Main article: Blade Storm (edit)
BladeStormModU15.jpeg BladeStorm.png
Blade Storm
Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport.

Energy per Mark: 12
Energy per Mark (while invisible): 6

Strength:750 / 1000 / 1500 / 2000 (DmgTrueSmall64.png True damage)
Range:50 m
Misc:3 (number of hits per mark)
2 (number of Shadow Clones)

  • Ash toggles a state of intense focus as he searches for targets to assassinate. During targeting mode, enemies within 50 meters from Ash that are seen near the aiming reticle become highlighted and tagged with a death mark above their head.
    • Marking enemies drains 12 energy each, or 6 energy while Ash is invisible (e.g. using SmokeScreen130xDark.png Smoke Screen).
    • Target acquisition range is affected by Ability Range.
      • Leaving this range while targeting will unmark enemies and refund the energy.
  • When 1 or more enemies are marked, reactivating the ability will create 2 Shadow Clones that teleport to each marked enemy, striking them with 3 Finisher attacks that inflict 750 / 1000 / 1500 / 2000 DmgTrueSmall64.png True damage per hit with a 100% DmgSlashSmall64.png Slash Bleed chance.
  • Reactivating Blade Storm with no marks will toggle off targeting mode instead.
    • While in targeting mode, Ash emits black smoke and his vision darkens.
    • Blade Storm has no casting animations, so Ash can still perform all other functions normally such as maneuvering, casting other abilities, and firing or reloading weapons.
    • Ash cannot re-enter targeting mode while his Shadow Clones are attacking marked enemies.
  • Ability Synergy:
    • Invisibility by means of SmokeScreen130xDark.png Smoke Screen or other allied abilities will half the energy cost of Blade Storm from 12 to 6 per mark.
    • While Blade Storm is attacking, Teleport130xDark.png Teleport can be cast on a marked enemy at no energy cost to include Ash in the assault. Ash becomes invulnerable for the duration as he teleports and strikes all remaining marked enemies in a cinematic sequence.
      • While joining Blade Storm costs no energy, Ash must have enough energy to cast Teleport to join.
      • Strikes by Ash deal the same damage as his clones, but will attack enemies not targeted his clones. He consumes marks, and effectively accelerates the assault.
      • Ash can regenerate his shields during the animation.

Main article: Rising Storm

Rising Storm is an AshIcon272.png Ash Warframe Augment Mod that allows the clones generated by BladeStorm130xDark.png Blade Storm to contribute additional hits to the Melee Combo Counter, as well as increases the duration the Melee Combo Counter lasts.

Rank Bonus Hits per Attack Bonus Combo Duration Cost
0 1 10s 6
1 2 10s 7
2 3 10s 8
3 4 10s 9

Tips & Tricks
  • Blade Storm can be activated while zooming in with a ranged weapon. This can be used to more precisely pick targets. 
  • You are invincible while using BladeStorm130xDark.png Blade Storm. This can be used to give time to regenerate your shields.
  • BladeStorm130xDark.png Blade Storm can be used to pick up items that are very far away or in dangerous situations (an item surrounded by 5 enemies for example). This generally requires a sentinel's Mod TT 20px.png Vacuum skill for maximum effectiveness. Simply target an enemy near something you want to pick up and activate the ability. Since you return to your starting point you will return to your "safe spot" but will have picked up health orbs, energy orbs, resources, and even mods.
  • Blade Storm can be used to start long melee combo chains to gain additional bonus melee damage.
  • Blade Storm can be empowered by performing melee combo chains before casting, as the ability's damage benefits greatly from the bonus melee damage multiplier.
  • Since Blade Storm deals DmgTrueSmall64.png True damage, the ability is well suited to dealing with Conculysts and Battalysts.
  • Ash's second ability, SmokeScreen130xDark.png Smoke Screen, synergizes well with this ability, reducing both the energy cost per mark and Ash's vulnerability when marking enemies.
    • Similarly, ArcaneTrickery64x.png Arcane Trickery also synergizes well, since it can be triggered by Blade Storm and reduces the cost per mark.
  • Blade Storm allows Ash to easily trigger ArcaneUltimatum64x.png Arcane Ultimatum, giving him a boost in survivability.
  • Blade Storm finishers also trigger ExodiaMight64x.png Exodia Might with Zaws, allowing substantial health regeneration without the use of Mod TT 20px.png Life Strike.
  • Considering Blade Storm has a 100% chance to proc Bleed, dealing 43.75% of the base damage 10 times in 9 seconds, the ability actually does 2,000 + ((2,000×0.4375)×10) = 10,750 damage in 9 seconds, making it one of the most powerful abilities in the game if modded and used accordingly.
  • If used during sliding, Blade Storm seems to use a shorter version of finishing animations, which reduces total animation time.
  • Blade Storm benefits greatly from the effects of Mod TT 20px.png Body Count, Mod TT 20px.png Drifting Contact, and Mod TT 20px.png Gladiator Rush. Instead of having a 3 second delay before the combo counter disappears, the delay will be 3+12+10+6 = 31 seconds.
    • Using the Mod TT 20px.png Rising Storm augment will further increase the delay.
  • Since Ash only spawns 2 Shadow Clones, it's highly suggested to equip attack speed mods as the time needed for the Shadow Clones' animations can make gameplay sluggish, especially if a large amount of enemies are marked.
  • Joining Blade Storm has multiple benefits for Ash:
    • Becoming invulnerable allows Ash to ignore status effects, such as DmgToxinSmall64.png Toxin, and regenerate his shields.
    • The rate in which attacks are dealt is increased as there will be 3 attackers instead of 2.
    • The amount of hits added to the combo counter from the ability will be higher than if Ash were to not join.
  • Using Teleport on an unmarked enemy while Ash's Shadow Clones are attacking marked ones will result in the unmarked enemy being marked without consuming any energy. Ash will then join Blade Storm until all marks are expended.
    • Enemies attacked by Blade Storm this way are only attacked once.

  • On certain unspecific occasions Ash will become invulnerable after using Blade Storm. It should also be noted that Blade Storm can cause lag commonly.
  • Very rarely, after using Blade Storm, Ash will float and become invincible. He is unable to jump or fall down, use melee weapons (or primaries/secondaries in some cases), or use Blade Storm again. Pressing E will teleport to a random enemy and perform a purely aesthetic Blade Storm attack which does no damage. This appears to occur when Blade Storm's initial target is killed before Blade Storm begins.
    • On some occasions (most likely related to latency), Ash will remain vulnerable whilst being unable to exit this bugged state without getting killed (as in, actually dying and using a revive charge, as revived by a teammate will not end this glitch).
    • This may occur when the initial target for Blade Storm is killed (by another player/procs) during the teleporting animation, causing Ash to teleport to his casting location, and initiate this bug.
    • To deactivate the bug, Ash can prompt a "falling out of level" event by power wall climbing to the sky if there is a wall in the map that allows him to. This will respawn Ash to a random location on the ground and deactivate the bug.
  • Very Rarely, when Ash finishes using Blade Storm he will appear at the location where he used it with 0 Health, unable to move, unable to use weapons, and unable to be damaged by enemies. Any on screen prompts that occur, such as Defense and Interception wave prompts, will not be presented to Ash in this state. Ash cannot be revived as he isn't considered down despite the fact that he has 0 health. The only way to fix this bug is to wait for the mission to end or leave the mission.
  • If wielding a melee weapon when cast, Blade Storm will occasionally perform Finisher attacks on enemies. This does not occur if the player is hosting.
  • Occasionally, Ash will fall out of the map after using Blade Storm, where he will either teleport back to the original casting position or die.
  • If Blade Storm is cast and Ash's holograms seek out a MindControl130xDark.png Mind Controlled target, they will attack the target indefinitely until either the Mind Controlled target dies or its duration expires.
  • Attempting to use Blade Storm against another player when fighting in the Dojo will cause Ash to become invincible and hover in the air. In this state, Ash can only move and use firearms.
  • When Ash has no melee weapon equipped, it is possible in some cases for Ash to attain an unmodded Skana after using Bladestorm. This Skana is not listed in the end of mission screen, nor in the in-game gear list, and is lost upon dying or completion of the mission.

  • Expand/Collapse

    Strength Mods


    Duration Mods


    Range Mods


    SmokeScreen.png SmokeScreen.png
    BladeStorm.png BladeStorm.png

    Edit Tab

    Update 31.1 (2022-02-09)

    • (Undocumented) Fixed +Status Damage applying twice.

    Hotfix 31.0.7 (2022-01-07)

    • Fixed issues with Ash's Bladestorm pausing if you ran far away from the targets during the stabbing.

    Hotfix 29.10.8 (2021-03-31)

    • Added acquisition tips to Ash’s Component Blueprints as they now live in Railjack.

    Update 29.10 (2021-03-19)

    • Ash have been added to Railjack rewards! Ash Component Blueprints can be found in Corpus Railjack Defense mission rewards.
      • We’ve permanently removed Ash Blueprints from Manic drop tables. We did this to connect Railjack to some more ‘core Warframe’ style rewards, and make their acquisition more straightforward for matchmaking purposes.
    • Fixed camera becoming frozen in place rather than attached to the player when joining Ash’s Bladestorm clones.

    Update 29.5 (2020-11-19)

    • Bladestorm: Applies full number of marks to target at once (instead of needing to waggle mouse). Energy is consumed once per target marked instead of per mark now.
    • Fixed Spore Ephemera FX appearing as rectangles for Ash’s Bladestorm clones.

    Hotfix 29.0.8 (2020-09-10)

    • Fixed Ash’s Shuriken ability not being affected by Power Strength Mods.

    Hotfix 29.0.6 (2020-09-01)

    • Fixed a script error when casting Ash’s Shuriken ability.

    Update 28.1 (2020-07-08)

    Xoris Interaction Changes

    Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

    Warframe Abilities / Exalted Warframe weapons affected by this are:

    • Ash Bladestorm

    The full breakdown can be read here.

    Update 27.2 (2020-03-05)

    • Armor Change:
      • Ash: 65 to 100
      • Ash Prime: 150 to 175
      • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

    Hotfix 25.7.6 (2019-09-18)

    • Increased brightness of Ash’s Bladestorm mark slightly to improve visibility.

    Update 25.7 (2019-08-29)

    • Fixed the Atavist Prime Right Shoulder Plate clipping on the Ash Koga skin.
    • Fixed Ash’s Rising Storm combo building much faster than intended due to an interaction with Relentless Combo and a Gunblade weapon.

    Update 25.6 (2019-08-08)

    Rising Storm - Blade Storm Augment - Ash
    • Attacks by clones will raise the combo counter
    • Include a passive benefit to extend the combo counter by a duration
    Smoke Shadow - Smoke Screen Augment - Ash
    • Increased Range.

    Hotfix 25.4.1 (2019-07-24)

    • Added Ash’s Ability videos to his Arsenal diorama.

    Hotfix 25.2.4 (2019-06-27)

    • Fixed casting Ash’s Teleport during Bladestorm resulting in a loss of proper functionality as reported here.

    Update 25.1 (2019-06-05)

    • Fixed Zanuka being unable to capture Ash.

    Update 22.19 (2018-05-02)

    • Ash can no longer Teleport to Cameras and Turrets, as it usually results in placing Ash outside of the map.

    Hotfix 22.16.4 (2018-03-20)

    • Fixed Ash’s Bladestorm ability timer not displaying ‘0’ when 0 enemies are marked.

    Update 22.15 (2018-03-07)

    • Fixed Ash’s Smokescreen ending while in Operator causing sounds to be perpetually muffled when Transferring back to Ash.

    Update 22.14 (2018-03-01)

    • Ash’s Smoke Screen ability sound will now affect (muffle) the sounds for the entire duration of the ability.
    • Fixed Ash’s Shuriken applying numerous Slash Status Effects to every enemy (even ones not hit) if in a group together (using Ferrox’s Alt Fire to group enemies closely).
    • Fixed a script error when casting Bladestorm as Ash Prime.

    Hotfix 22.12.4 (2018-02-13)

    • Fixed a script error when casting Ash’s Bladestorm ability.

    Hotfix 22.12.3 (2018-02-12)

    • Fixed Clients not having their melee combo counter increased for Ash’s clones hitting enemies in Bladestorm.
    • Fixed a script error when casting Ash’s Bladestorm.

    Update 22.12 (2018-02-09)

    • Bladestorm:
      • Upon activating Bladestorm, Ash’s clones will do the stabbing, leaving the player free to act. Ash can choose to join in the execution by using Teleport on a marked enemy.
      • Reduced energy cost of Bladestorm's Marks. 12 Energy / Mark when Visible, 6 Energy / Mark when invisible.

    Hotfix (2017-01-05)

    • Fixed a script crash in Ash's Teleport ability.

    Hotfix 19.5.4 (2017-01-03)

    • Fixed a script error caused by Ash’s Bladestorm ability.

    Update: The Index Preview (2016-10-20)

    • Damage has been boosted to more than a single one used to do but not as much as both combined.

    Update: Specters of the Rail 0.0 (2016-07-08)

    • Shuriken will now be deflected when it encounter a Nullifier bubble.

    Update: Lunaro (2016-06-15)

    • Augment: Fixed some cases where Fatal Teleport Augment wouldn't auto finish enemies moving quickly.
    • Augment: Fixed Fatal Teleport Augment targeting dead bodies.
    • Augment: Fixed Fatal Teleport Augment failing to activate when moving too quickly (bullet jump, etc.).

    Update 18.13 (2016-05-27)

    • Passive: Bleed Procs dealt by Ash from any source are 25% deadlier and last 50% longer.
    • Fixed Ash skipping his throwing animation when consecutively casting Shuriken.
    • Augment: Fixed Fatal Teleport augment Mod not performing finishers on enemies immune to being stunned.

    Update 18.11 (2016-05-11)

    Update 18.7 (2016-03-30)

    • Fixed performance issues for Hosts caused by using Bladestorm.

    Hotfix 18.5.2 (2016-03-05)

    • Fixed Teleport not staggering enemies.

    Hotfix 18.4.10 (2016-02-11)

    • New audio FX on Bladestorm's finishing attacks.

    Hotfix 17.6.2 (2015-10-08)

    • Prime: Fixed the Prisma Daelalus Shoulder Armor sitting incorrectly on Ash Prime.

    Update 17.4 (2015-09-09)

    • Fixed Ash being unable to damage themselves with explosive weapons while invisible.

    Hotfix 17.0.3 (2015-08-04)

    • Fixed Bladestorm not knocking players down when used by Clients.

    Hotfix 17.0.2 (2015-07-31)

    • Prime: Fixed the Tethra’s Doom Quantum Emblem not sitting properly on Ash Prime.

    Update 17.0 (2015-07-31)

    • Ash's Parts have been moved off Tyl Regor to Manics.
    • Fixed Bladestorm locking players into a multi-strike animation against Synthesis targets.

    Hotfix 16.11.5 (2015-07-15)

    Hotfix 16.11.3 (2015-07-10)

    • Fixed players being unable to put Arcanes on Ash Prime’s helmet.

    Hotfix 16.11.2 (2015-07-08)

    • Fixed Ash Prime Helmet not available for Arcane Enhancements.

    Hotfix 16.11.1 (2015-07-07)

    • Fixed Ash Prime parts not dropping for players in the Void.

    Update 16.11 (2015-07-07)

    • Introduced Ash Prime.

    Update 16.4 (2015-04-23)

    • Fixed issue that would cause player’s map to break when trying to type during Bladestorm animation.

    Hotfix 16.3.2 (2015-04-14)

    • Fixed an issue that would occur when using Ash’s Bladestorm when inside Limbo’s Rift.

    Hotfix 16.3.1 (2015-04-10)

    • Fixed Ash getting stuck in Bladestorm animations when used on Zanuka.

    Update 16.2 (2015-04-01)

    • Fixed Bladestorm looping on a single target if that target became immune to the ability after it Bladestorm had begun.

    Update 16.1 (2015-03-25)

    • Fixed an issue with Bladestorm when one of his targets becomes MindControl130xDark.png Mind Controlled mid-Bladestorm.

    Hotfix 16.0.1 (2015-03-20)

    • Fixed Teleport targeting player sentinels.

    Update 16.0 (2015-03-19)

    • Augment: Fixed Smoke Shadow Augment Mod not functioning properly.

    Update 15.16 (2015-02-25)

    Update 15.6 (2014-12-11)

    • Augment: Shuriken - Mod TT 20px.png Seeking Shuriken
    • Fixed Bladestorm targeting enemies immune to Abilities after the initial target is killed.

    Update 15.5 (2014-11-27)

    • Fixed Bladestorm disabling all stealth finishers after use.

    Hotfix 15.1.2 (2014-11-08)

    • Augment: Fixed an issue with Smoke Shadow Augment lasting forever if cast by a client who subsequently quits the mission.
    • Augment: Fixed an issue with Smoke Shadow affecting Defense targets.

    Update 15.0 (2014-10-24)

    • Augment: Smoke Screen - Mod TT 20px.png Smoke Shadow
    • Fixed several issues with Bladestorm losing functionality after activating the ability while holding a datamass, powercell, or other secondary items.
    • Fixed Companions being completely invisible when under the effect of Smoke Screen.

    Hotfix 14.10.2 (2014-10-10)

    • Fixed Bladestorm being continually in use when casted while holding a power cell/datamass.

    Update 14.7 (2014-09-17)

    • PvP: Bladestorm damage multiplier reduced from 0.5 to 0.25.

    Hotfix 14.0.11 (2014-07-30)

    • Reduced the amount of damage dealt by the bleeding proc associated with Shuriken in Dark Sector conflicts.
    • Reduced the amount of damage of Bladestorm in Dark Sector conflicts.

    Update 14.0 (2014-07-18)

    • Improved the performance of Smoke Screen on lower end PC's.

    Hotfix 13.9.1 (2014-07-02)

    • Shuriken is now registered as a silent projectile.
    • Teleport now indicates enemies are vulnerable to finishers.
    • Fixed an issue with Bladestorm that could potentially lead to a loss of Warframe functionality.

    Update 11.2 (2013-12-04)

    • Armor increased from 50 to 65.

    Update 10.6 (2013-10-30)

    • Fixed and response to complaints that Bladestorm will sometimes ignore enemies who are standing right beside the initial target.
    • Due to people pointing out enemies not being hit enough though their camera "sees" them, Blade Storm will now perform a raycast from the Warframe’s eye AND the camera's view position and if the existing conditions are satisfied on either one, the enemy will be included in the hit list.

    Update 10.5 (2013-10-23)

    • Fixed Bladestorm ability that would sometimes ignore enemies who are standing right beside the initial target.

    Update 10.4 (2013-10-16)

    • Fix for Ash "Power In Use" bug when using Teleport on defense target.

    Update 10.3 (2013-10-09)

    • Added local and remote teleport sound slots for Bladestorm.
    • Prevented Vor’s electrical attacks from hitting the invisible players.
    • Improved Teleport responsiveness – trimmed animation and added reaction to enemy being teleported to.

    Update 10.0 (2013-09-13)

    • Added idle FX.

    Hotfix 9.5.1 (2013-08-10)

    • Tweak to Ash’s new custom idle.

    Update 9.5 (2013-08-09)

    • Added animation and sounds for Bladestorm against Ancients.
    • Fixed issue with Bladestorm where the Ash’s arm may be stuck in his shoulder.
    • Fixed issue where Ash would become invincible after using Bladestorm on clients.

    Update 9.4 (2013-08-02)

    • Fix for weapons not returning after using Bladestorm.

    Update 9.3 (2013-07-26)

    • Bladestorm ability deals increasing damage as it levels up.
    • Fixed Smoke Screen VFX to last as long as the ability.
    • Fixed Smoke Screen from applying effect to clan emblem icon. Emblem now just goes invisible.
    • Fixed issue of random loss of functionality when using Bladestorm.
    • Fixed some "stuck" issues relating to Bladestorm.

    Update 9.0 (2013-07-13)

    • Improved color tinting on Ash’s smoke armband—more subtle.

    Update 8.3 (2013-07-04)

    • Updated Smoke Screen smoke to use energy color selected by player.
    • Smoke Screen will not render Ash completely invisible anymore. Ash will now have a white, ghostly model during cloak (color may also be affected by your energy color).

    Hotfix 8.1.3 (2013-06-19)

    • Updated Visual FX on Smoke Screen ability.

    Hotfix 8.1.1 (2013-06-10)

    • Fixed issues with Bladestorm on client.

    Hotfix 8.0.6 (2013-05-31)

    • PvP: Fix Ash teleport in duels, no longer target spectators.

    Hotfix 8.0.5 (2013-05-29)

    • Fixed Shuriken not functioning correctly on clients.

    Update 8.0 (2013-05-23)

    • Shuriken now seeks targets and multiple projectiles added at higher ranks.
    • Fixed misnamed Ash Systems Blueprints.

    Update 7.9 (2013-04-26)

    • Fixed Bladestorm power, it will no longer target turrets or security cameras.

    Update 6.5 (2013-02-22)

    • Fixed Shuriken crash.

    Update 6.3 (2013-02-14)

    • Bladestorm power changed, attacks 5, 7, or 9 targets based on level and teleports back to starting position when the ability ends.
    • Bladestorm improvements: Ash is now invulnerable when using Bladestorm.
    • Bladestorm increased number of enemies targeted to: 7, 9, or 12 depending on level.

    Update 5.4 (2013-01-14)

    • Energy cost changes for Ash.

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