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Ash is great for players looking for a more stealthy approach to combat. Lethal abilities are complemented by powers of distraction.

This is Ash, lethal and elusive.

Ash can remain unseen, but his effects on the battlefield can be felt by all. Keep an eye out, Tenno.

So. What are we to make of this?

Why did Ash - focal figure of the Scoria - go against Doctrine and permit two boys who were both failures and traitors to fly free?

What was it this killer saw in two near-orphans that, shall we say, softened his heart?

We do not know. Neither did Pilio, whose memoirs bring us this story.

But. We do know this: in the final days of Orokin rule... as towers fell and death came for the white-and-gold gods... the Scoria were not spared.

No. Rather their senior ranks - the mentors and chief assassins - were exterminated to a figure in a pogrom of ruthless and breathtaking efficiency.

A near-total destruction led... in the main... by Ash. Curious, no?

Release Date: October 25th, 2012

Ash is a fast, maneuverable Warframe that possesses a high degree of survivability in the field. Fleet movement complements deadly tools of assassination, making Ash a perfect balance between killing potency and stealth.

Manufacturing Requirements
Credits64.png
25,000
Neuroptics
1
Chassis
1
Systems
1
OrokinCell64.png
1
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 375 Blueprint Price: Credits64.png 35,000
Neuroptics
Credits64.png
15,000
AlloyPlate64.png
150
NeuralSensor64.png
1
PolymerBundle64.png
150
Rubedo64.png
500
Time: 12 hrs
Rush: Platinum64.png 25
Chassis
Credits64.png
15,000
Morphics64.png
1
Ferrite64.png
1000
Rubedo64.png
300

Time: 12 hrs
Rush: Platinum64.png 25
Systems
Credits64.png
15,000
ControlModule64.png
1
Morphics64.png
1
Salvage64.png
500
Plastids64.png
500
Time: 12 hrs
Rush: Platinum64.png 25

Acquisition

Ash's component blueprints are acquired from Manics. Manics have a 33% chance to drop a component blueprint.
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 12.907% 18 – 19 kills 88 ± 29 kills
Neuroptics Blueprint 12.907%
Systems Blueprint 7.52%

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.

Lore

Ash. Avatar of murder.

Patron saint of the Orokin school of political assassination known as... The Scoria. Each assassin bore a mark: a swirling, smoky-black jewel between their eyes.

"You are forever the Scoria. The Scoria is forever you."

No devotee knew of any life, any thought that was not Scoria Doctrine. For every question, so the Orokin of the Scoria said, Ash was the answer.

Two notable students of the Scoria's anthracite halls were also two brothers: Dom and Pilio. Dom was nimble, cunning, and a quick study with the blade. His brother, Pilio, however, was not so gifted. While he idolized Ash, worshipped him, Pilio lacked Dom's grace and clarity. And Ash's ruthlessness. However... it was Dom who had been captured by the very target he was tasked to kill. A sin unforgivable to the Scoria. So it fell to Pilio - the lesser - to uphold the Scoria by taking Dom's life. By this, the Seven would have assurance that Dom's flaw was not a... familial trait.

You see, as you might expect of an Orokin school of murder, the Scoria were ruthless when it came to... "academic excellence". With Dom dead at Pilio's feet, two essential killings would have taken place: that of a failure, and that of any shred of pity within Pilio. Ash would oversee Pilio's mission.

Pilio's soul was to die that day: as the life drained from his brother's eyes or if he could not do so, beneath the blades of his lifelong idol: Ash.

During the Orokin Era, there was a school of assassination called The Scoria. Each of its members bore a black jewel imprinted between their eyes and treated Ash as their patron saint.

At one point during the Era, the school had two noteworthy students: brothers Dom and Pilio. Dom possessed great skill while Pilio was not as gifted, lacking his brother's grace and clarity, but one day Dom was captured by his target. As capture by the enemy was considered an unforgivable sin to the Scoria, Pilio was given the task to assassinate his brother, a mission that would be overseen by Ash himself. However, Pilio would be torn from killing his brother, were he to succeed, or being killed by his idol, were he to fail.

The pair was dispatched on a tower on Mars, but Pilio failed to overcome the fear that his task wrought, leaving Ash to slay the fifty guardsmen with his Causta Bow and DEDualKamas.png Dual Kamas. Ash led Pilio to their target's chambers, discovering Dom in civilian clothes, casually sharing a glass with a middle-aged mustachioed man whose eyes were sad and kind, and the gem between his eyes removed, signifying that he had betrayed the Scoria. The man gladly called Dom and Pilio his sons before coming to Dom's defense and brandishing a sidearm, which was quickly disarmed by Ash's BladeStorm130xDark.png Blade Storm.

Urged by Dom, a confused Pilio questioned Ash, who responded by sinking his blade into Pilio's gem. The gem was suppressing the memories of Dom and Pilio DeNas, who were stolen by the Scoria. The mustachioed man, Lio DeNas, was stealing back his sons. Ash had saved the boy from his turmoil and allowed the DeNas family to escape from Mars forever.

It is unknown why Ash went against the school's doctrine. However, it is known that not even the Scoria were spared from their idol during the fall of the Orokin.

Warframe Guides

See Category:Ash Guides to read user-made guides on how to play this Warframe.

Trivia

Ash's concept art.

  • Ash was originally named Smoke, and before that, simply Ninja.[1] He is still referred to as Ninja internally in the game files.
  • As seen from concept art, Ash was initially slated to be a female Warframe.
  • Ash, like some of Hydroid's powers, has a unique perk that allows his BladeStorm130xDark.png Blade Storm ability to completely bypass enemy armor due to the attacks dealing TrueDmg b.png True damage; the kind of damage used when players perform finishing attacks on unaware/blinded/sleeping enemies.
  • Ash was the first Warframe that had innate physical weapons associated with his frame, in this case, the hidden blades he uses in his Blade Storm ability. The second frame with this innate physical weapon was MesaIcon272.png Mesa and her Regulator pistols she uses in her Peacemaker130xDark.png Peacemaker ability.
  • Ash has smoke constantly venting from his left arm.

References

Edit Tab

Distraction and subterfuge become lethal weapons with Ash Prime. Featuring altered mod polarities for greater customization.

Release Date: July 7th, 2015

Ash Prime is the Primed variant of AshIcon272.png Ash, possessing a higher shield capacity, armor and sprint speed, as well as an additional Naramon Pol.svg polarity. Ash Prime was released alongside VectisPrime.png Vectis Prime and Carrier Prime.

Manufacturing Requirements
Credits64.png
25,000
Neuroptics Chassis Systems OrokinCell64.png
1
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64.png
15,000
AlloyPlate64.png
150
NeuralSensor64.png
2
Salvage64.png
1000
Rubedo64.png
750
Time: 12 hrs
Rush: Platinum64.png 25
Chassis
Credits64.png
15,000
Gallium64.png
3
NanoSpores64.png
1000
Rubedo64.png
400

Time: 12 hrs
Rush: Platinum64.png 25
Systems
Credits64.png
15,000
ControlModule64.png
3
OrokinCell64.png
1
Ferrite64.png
1000
Circuits64.png
500
Time: 12 hrs
Rush: Platinum64.png 25

Acquisition

Ash Prime's main and component blueprints are acquired from the following Void Relics.
Blueprint PrimeHelmet.pngNeuroptics PrimeChassis.pngChassis PrimeSystems.pngSystems
Lith S3 Uncommon (V)
Lith V7 Uncommon (V)
Meso C1 Uncommon (V)
Meso S3 Uncommon (V)
Meso N2 Uncommon (V)
Meso V4 Uncommon (V)
Neo A4 Uncommon (V)
Neo N3 Uncommon (V)
Neo V4 Uncommon (V)
Axi N2 Uncommon (V)
Lith V8 Common (V)
Meso V2 Common (V)
Neo N4 Common (V)
Axi B1 Common (V)
Neo N5 Uncommon (V)
Axi A7 Rare (V)
Axi N1 Rare (V)
Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic

Notes

  • Ash Prime, compared to AshIcon272.png Ash:
    • Higher Shields (125/375 vs. 100/300)
    • Higher Armor (175 vs. 100)
    • Higher Sprint Speed (1.2 vs. 1.15)
    • Different Polarities (Madurai Pol.svgMadurai Pol.svgNaramon Pol.svg vs. Madurai Pol.svgMadurai Pol.svg)
  • As a Prime Warframe, Ash Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb and can occur even if the Death Orb has been previously destroyed.

Trivia

  • Ash Prime's helmet could be loosely based on the traditional Kabuto Samurai helmet and shows certain aspects of other Samurai Helmets like the oversized chin guard.
  • The ponytail on the Ash Prime helmet is somewhat reminiscent of the ponytail in Ash's original concept art.
    • This "ponytail" was originally intended to be included in his final design, however, cloth physics at the time did not permit it.
  • In the Codex, Ash Prime's arm blades are mounted underneath the wrist; in-game, however, the blades are positioned above his wrists much like the normal Ash.
  • Ash Prime's ability features are energy ribbons that emerge from Ash Prime when he appears out of SmokeScreen130xDark.png Smoke Screen and when he reaches his destination from Teleport130xDark.png Teleport.
  • Ash Prime has Orokin writing on his torso that says "Tenno Model 24N - Serial 147H".
  • Ash Prime's Arsenal image shows him holding the VectisPrime.png Vectis Prime as a lefty. Although this may be unintentional, it could hint to Ash Prime being ambidextrous, hence why he is equally efficient with both arm blades.
  • A fully built Ash Prime was given for watching TennoCon 2018 on WARFRAME's Twitch with a Twitch-linked account for 30 consecutive minutes, or were in attendance to TennoCon 2018, on July 7th, 2018.[1]
    • Due to server issues that prevented players from watching the livestream, DE gave away a free Ash Prime to anybody with a Twitched-linked account who logged into WARFRAME between July 3rd and July 10th, 2018.[2]

Media

Vaultings

References

See Also

  • Prime, the Orokin enhancement to a Warframe or weapon.

Edit Tab

Passive

Any Slash b.svg Slash Procs inflicted by AshIcon272.png Ash (from both weapons and abilities) deal 25% more damage and last 50% longer.

Abilities 

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ShurikenModU15.jpeg Shuriken.png
ENERGY
25
KEY
1
Shuriken
Launches a spinning blade of pain, dealing high damage and impaling enemies to walls.
Strength:N/A
Duration:N/A
Range:N/A
Misc:1 / 1 / 2 / 2 (number of shurikens)
6 m (auto-target radius)
60 m (targeting range)
90° (homing angle)
100 % (Slash w.svg Slash status chance)
Expand/Collapse


SmokeScreenModU15.jpeg SmokeScreen.png
ENERGY
35
KEY
2
Smoke Screen
Drops a smoke bomb that stuns enemies and obscures their vision, rendering Ash invisible for a short time.
Strength:N/A
Duration:2 / 4 / 6 / 8 s
Range:10 m
Expand/Collapse


TeleportModU15.jpeg Teleport.png
ENERGY
25
KEY
3
Teleport
Ash teleports towards the target, bringing him into melee range and making enemies vulnerable to finishers.
Strength:N/A
Duration:N/A
Range:20 / 45 / 45 / 60 m
Expand/Collapse


BladeStormModU15.jpeg BladeStorm.png
ENERGY
0
KEY
4
Blade Storm
Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport.


Energy per Mark: 12
Energy per Mark (while invisible): 6

Strength:N/A
Duration:N/A
Range:50 m
Misc:3 (max. marks per enemy)
2 (number of Shadow Clones)
Expand/Collapse

Collapse All

Strength Mods

IntensifyModU145.png

Duration Mods

ContinuityModU145.png

Range Mods

StretchModU145.png

Shuriken.png
SmokeScreen.png SmokeScreen.png
Teleport.png
BladeStorm.png BladeStorm.png

Edit Tab

Hotfix 29.0.8

  • Fixed Ash’s Shuriken ability not being affected by Power Strength Mods.

Hotfix 29.0.6

  • Fixed a script error when casting Ash’s Shuriken ability.

Update 28.1

Xoris Interaction Changes

Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

Warframe Abilities / Exalted Warframe weapons affected by this are:

  • Ash Bladestorm

The full breakdown can be read here.

Update 27.2

  • Armor Change:
    • Ash: 65 to 100
    • Ash Prime: 150 to 175
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

Hotfix 25.7.6

  • Increased brightness of Ash’s Bladestorm mark slightly to improve visibility.

Update 25.7

  • Fixed the Atavist Prime Right Shoulder Plate clipping on the Ash Koga skin.
  • Fixed Ash’s Rising Storm combo building much faster than intended due to an interaction with Relentless Combo and a Gunblade weapon.

Update 25.6

Rising Storm - Blade Storm Augment - Ash
  • Attacks by clones will raise the combo counter
  • Include a passive benefit to extend the combo counter by a duration
Smoke Shadow - Smoke Screen Augment - Ash
  • Increased Range.

Hotfix 25.4.1

  • Added Ash’s Ability videos to his Arsenal diorama.

Hotfix 25.2.4

  • Fixed casting Ash’s Teleport during Bladestorm resulting in a loss of proper functionality as reported here.

Update 25.1

  • Fixed Zanuka being unable to capture Ash.

Update 22.19

  • Ash can no longer Teleport to Cameras and Turrets, as it usually results in placing Ash outside of the map.

Hotfix 22.16.4

  • Fixed Ash’s Bladestorm ability timer not displaying ‘0’ when 0 enemies are marked.

Update 22.15

  • Fixed Ash’s Smokescreen ending while in Operator causing sounds to be perpetually muffled when Transferring back to Ash.

Update 22.14

  • Ash’s Smoke Screen ability sound will now affect (muffle) the sounds for the entire duration of the ability.
  • Fixed Ash’s Shuriken applying numerous Slash Status Effects to every enemy (even ones not hit) if in a group together (using Ferrox’s Alt Fire to group enemies closely).
  • Fixed a script error when casting Bladestorm as Ash Prime.

Hotfix 22.12.4

  • Fixed a script error when casting Ash’s Bladestorm ability.

Hotfix 22.12.3

  • Fixed Clients not having their melee combo counter increased for Ash’s clones hitting enemies in Bladestorm.
  • Fixed a script error when casting Ash’s Bladestorm.

Update 22.12

  • Bladestorm:
    • Upon activating Bladestorm, Ash’s clones will do the stabbing, leaving the player free to act. Ash can choose to join in the execution by using Teleport on a marked enemy.
    • Reduced energy cost of Bladestorm's Marks. 12 Energy / Mark when Visible, 6 Energy / Mark when invisible.

Hotfix 19.5.6.1

  • Fixed a script crash in Ash's Teleport ability.

Hotfix 19.5.4

  • Fixed a script error caused by Ash’s Bladestorm ability.

Update: The Index Preview

    • Damage has been boosted to more than a single one used to do but not as much as both combined.

Update: Specters of the Rail

  • Shuriken will now be deflected when it encounter a Nullifier bubble.

Update: Lunaro

  • Augment: Fixed some cases where Fatal Teleport Augment wouldn't auto finish enemies moving quickly.
  • Augment: Fixed Fatal Teleport Augment targeting dead bodies.
  • Augment: Fixed Fatal Teleport Augment failing to activate when moving too quickly (bullet jump, etc.).

Update 18.13

  • Passive: Bleed Procs dealt by Ash from any source are 25% deadlier and last 50% longer.
  • Fixed Ash skipping his throwing animation when consecutively casting Shuriken.
  • Augment: Fixed Fatal Teleport augment Mod not performing finishers on enemies immune to being stunned.

Update 18.11

Update 18.7

  • Fixed performance issues for Hosts caused by using Bladestorm.

Hotfix 18.5.2

  • Fixed Teleport not staggering enemies.

Hotfix 18.4.10

  • New audio FX on Bladestorm's finishing attacks.

Hotfix 17.6.2

  • Prime: Fixed the Prisma Daelalus Shoulder Armor sitting incorrectly on Ash Prime.

Update 17.4

  • Fixed Ash being unable to damage themselves with explosive weapons while invisible.

Hotfix 17.0.3

  • Fixed Bladestorm not knocking players down when used by Clients.

Hotfix 17.0.2

  • Prime: Fixed the Tethra’s Doom Quantum Emblem not sitting properly on Ash Prime.

Update 17.0

  • Ash's Parts have been moved off Tyl Regor to Manics.
  • Fixed Bladestorm locking players into a multi-strike animation against Synthesis targets.

Hotfix 16.11.5

Hotfix 16.11.3

  • Prime: Fixed players being unable to put Arcanes on Ash Prime’s helmet.

Hotfix 16.11.2

  • Prime: Fixed Ash Prime Helmet not available for Arcane Enhancements.

Hotfix 16.11.1

  • Prime:Fixed Ash Prime parts not dropping for players in the Void.

Update 16.11

  • Prime: Ash Prime added to drop tables.

Update 16.4

  • Fixed issue that would cause player’s map to break when trying to type during Bladestorm animation.

Hotfix 16.3.2

  • Fixed an issue that would occur when using Ash’s Bladestorm when inside Limbo’s Rift.

Hotfix 16.3.1

  • Fixed Ash getting stuck in Bladestorm animations when used on Zanuka.

Update 16.2

  • Fixed Bladestorm looping on a single target if that target became immune to the ability after it Bladestorm had begun.

Update 16.1

  • Fixed an issue with Bladestorm when one of his targets becomes MindControl130xDark.png Mind Controlled mid-Bladestorm.

Hotfix 16.0.1

  • Fixed Teleport targeting player sentinels.

Update 16.0

  • Augment: Fixed Smoke Shadow Augment Mod not functioning properly.

Update 15.16

Update 15.6

  • Augment: Shuriken - Mod TT 20px.pngSeeking Shuriken
  • Fixed Bladestorm targeting enemies immune to Abilities after the initial target is killed.

Update 15.5

  • Fixed Bladestorm disabling all stealth finishers after use.

Hotfix 15.1.2

  • Augment: Fixed an issue with Smoke Shadow Augment lasting forever if cast by a client who subsequently quits the mission.
  • Augment: Fixed an issue with Smoke Shadow affecting Defense targets.

Update 15.0

  • Augment: Smoke Screen - Mod TT 20px.pngSmoke Shadow
  • Fixed several issues with Bladestorm losing functionality after activating the ability while holding a datamass, powercell, or other secondary items.
  • Fixed Companions being completely invisible when under the effect of Smoke Screen.

Hotfix 14.10.2

  • Fixed Bladestorm being continually in use when casted while holding a power cell/datamass.

Update 14.7

  • PvP: Bladestorm damage multiplier reduced from 0.5 to 0.25.

Hotfix 14.0.11

  • Reduced the amount of damage dealt by the bleeding proc associated with Shuriken in Dark Sector conflicts.
  • Reduced the amount of damage of Bladestorm in Dark Sector conflicts.

Update 14.0

  • Improved the performance of Smoke Screen on lower end PC's.

Hotfix 13.9.1

  • Shuriken is now registered as a silent projectile.
  • Teleport now indicates enemies are vulnerable to finishers.
  • Fixed an issue with Bladestorm that could potentially lead to a loss of Warframe functionality.

Update 11.2

  • Armor increased from 50 to 65.

Update 10.6

  • Fixed and response to complaints that Bladestorm will sometimes ignore enemies who are standing right beside the initial target.
  • Due to people pointing out enemies not being hit enough though their camera "sees" them, Blade Storm will now perform a raycast from the Warframe’s eye AND the camera's view position and if the existing conditions are satisfied on either one, the enemy will be included in the hit list.

Update 10.5

  • Fixed Bladestorm ability that would sometimes ignore enemies who are standing right beside the initial target.

Update 10.4

  • Fix for Ash "Power In Use" bug when using Teleport on defense target.

Update 10.3

  • Added local and remote teleport sound slots for Bladestorm.
  • Prevented Vor’s electrical attacks from hitting the invisible players.
  • Improved Teleport responsiveness – trimmed animation and added reaction to enemy being teleported to.

Update 10.0

  • Added idle FX.

Hotfix 9.5.1

  • Tweak to Ash’s new custom idle.

Update 9.5

  • Added animation and sounds for Bladestorm against Ancients.
  • Fixed issue with Bladestorm where the Ash’s arm may be stuck in his shoulder.
  • Fixed issue where Ash would become invincible after using Bladestorm on clients.

Update 9.4

  • Fix for weapons not returning after using Bladestorm.

Update 9.3

  • Bladestorm ability deals increasing damage as it levels up.
  • Fixed Smoke Screen VFX to last as long as the ability.
  • Fixed Smoke Screen from applying effect to clan emblem icon. Emblem now just goes invisible.
  • Fixed issue of random loss of functionality when using Bladestorm.
  • Fixed some "stuck" issues relating to Bladestorm.

Update 9.0

  • Improved color tinting on Ash’s smoke armband—more subtle.

Update 8.3

  • Updated Smoke Screen smoke to use energy color selected by player.
  • Smoke Screen will not render Ash completely invisible anymore. Ash will now have a white, ghostly model during cloak (color may also be affected by your energy color).

Hotfix 8.1.3

  • Updated Visual FX on Smoke Screen ability.

Hotfix 8.1.1

  • Fixed issues with Bladestorm on client.

Hotfix 8.0.6

  • PvP: Fix Ash teleport in duels, no longer target spectators.

Hotfix 8.0.5

  • Fixed Shuriken not functioning correctly on clients.

Update 8.0

  • Shuriken now seeks targets and multiple projectiles added at higher ranks.
  • Fixed misnamed Ash Systems Blueprints.

Update 7.9

  • Fixed Bladestorm power, it will no longer target turrets or security cameras.

Update 6.5

  • Fixed Shuriken crash.

Update 6.3

  • Bladestorm power changed, attacks 5, 7, or 9 targets based on level and teleports back to starting position when the ability ends.
  • Bladestorm improvements: Ash is now invulnerable when using Bladestorm.
  • Bladestorm increased number of enemies targeted to: 7, 9, or 12 depending on level.

Update 5.4

  • Energy cost changes for Ash.

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