Release Date: October 25th, 2012
Ash is a fast, maneuverable Warframe that possesses a high degree of survivability in the field. Fleet movement complements deadly tools of assassination, making Ash a perfect balance between killing potency and stealth.
Acquisition
Ash's main blueprint can be purchased from the Market. Ash's component blueprints are acquired from Manics. Manics have a 33% chance to drop a component blueprint.Drop | Chance | Expected | Nearly Guaranteed |
---|---|---|---|
Chassis Blueprint | 12.907% | 18 – 19 kills | 88 ± 29 kills |
Neuroptics Blueprint | 12.907% | ||
Systems Blueprint | 7.52% |
Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.
For more detailed definitions and information on how these number were obtained, visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 72 hrs |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Neuroptics | |||||
![]() 15,000 |
![]() 150 |
![]() 1 |
![]() 150 |
![]() 500 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 1 |
![]() 1,000 |
![]() 300 |
Time: 12 hrs | |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 500 |
![]() 500 |
Time: 12 hrs |
Rush: ![]() |
Lore
During the Orokin Era, there was a school of assassination called The Scoria. Each of its members bore a black jewel imprinted between their eyes and treated Ash as their patron saint.
At one point during the Era, the school had two noteworthy students: brothers Dom and Pilio. Dom possessed great skill while Pilio was not as gifted, lacking his brother's grace and clarity, but one day Dom was captured by his target. As capture by the enemy was considered an unforgivable sin to the Scoria, Pilio was given the task to assassinate his brother, a mission that would be overseen by Ash himself. However, Pilio would be torn from killing his brother, were he to succeed, or being killed by his idol, were he to fail.
The pair was dispatched on a tower on Mars, but Pilio failed to overcome the fear that his task wrought, leaving Ash to slay the fifty guardsmen with his Causta Bow and Dual Kamas. Ash led Pilio to their target's chambers, discovering Dom in civilian clothes, casually sharing a glass with a middle-aged mustachioed man whose eyes were sad and kind, and the gem between his eyes removed, signifying that he had betrayed the Scoria. The man gladly called Dom and Pilio his sons before coming to Dom's defense and brandishing a sidearm, which was quickly disarmed by Ash's
Blade Storm.
Urged by Dom, a confused Pilio questioned Ash, who responded by sinking his blade into Pilio's gem. The gem was suppressing the memories of Dom and Pilio DeNas, who were stolen by the Scoria. The mustachioed man, Lio DeNas, was stealing back his sons. Ash had saved the boy from his turmoil and allowed the DeNas family to escape from Mars forever.
It is unknown why Ash went against the school's doctrine. However, it is known that not even the Scoria were spared from their idol during the fall of the Orokin.
Warframe Guides
“I am the Lotus. I will guide you, but we must hurry.” Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within. |
See Category:Ash Guides to read user-made guides on how to play this Warframe.
Trivia

Ash's concept art.
- Ash was originally named Smoke, and before that, simply Ninja.[1] He is still referred to as Ninja internally in the game files.
- As seen from concept art, Ash was initially slated to be a female Warframe.
- Ash, like some of Hydroid's powers, has a unique perk that allows his
Blade Storm ability to completely bypass enemy armor due to the attacks dealing
True damage; the kind of damage used when players perform finishing attacks on unaware/blinded/sleeping enemies.
- Ash was the first Warframe that had innate physical weapons associated with his frame, in this case, the hidden blades he uses in his Blade Storm ability. The second frame with this innate physical weapon was
Mesa and her Regulator pistols she uses in her
Peacemaker ability.
- Ash has smoke constantly venting from his left arm.
References
“Market forces dictate that you need to evolve or die.” The Void Relics for this item have been removed from the drop tables at this time and are no longer available.
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Release Date: July 7th, 2015
Ash Prime is the Primed variant of Ash, possessing a higher shield capacity, armor and sprint speed, as well as an additional
polarity. Ash Prime was released alongside
Vectis Prime and Carrier Prime.
Acquisition
Ash Prime's main and component blueprints are acquired from the following Void Relics.Blueprint | ![]() |
![]() |
![]() |
---|---|---|---|
Lith S3 Uncommon (V) Lith V7 Uncommon (V) Meso C1 Uncommon (V) Meso S3 Uncommon (V) |
Meso N2 Uncommon (V) Meso V4 Uncommon (V) Neo A4 Uncommon (V) Neo N3 Uncommon (V) Neo V4 Uncommon (V) Axi N2 Uncommon (V) |
Lith V8 Common (V) Meso V2 Common (V) Neo N4 Common (V) Axi B1 Common (V) |
Neo N5 Uncommon (V) Axi A7 Rare (V) Axi N1 Rare (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 72 hrs |
Rush: ![]() | |||||
![]() ![]() |
|||||
Neuroptics | |||||
![]() 15,000 |
![]() 150 |
![]() 2 |
![]() 1,000 |
![]() 750 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 3 |
![]() 1,000 |
![]() 400 |
Time: 12 hrs | |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 3 |
![]() 1 |
![]() 1,000 |
![]() 500 |
Time: 12 hrs |
Rush: ![]() |
Vaultings
- On May 24th, 2017, it was announced that Ash Prime would enter the Prime Vault and be retired from the reward tables on May 30th, 2017. Any preexisting components or fully-built frames will remain as is.
- Ash Prime resurfaced along with
Vauban Prime,
Vectis Prime, Carrier Prime,
Akstiletto Prime, and
Fragor Prime from November 19th, 2019, to February 11th, 2020.
Notes
- Ash Prime, compared to
Ash:
- As a Prime Warframe, Ash Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb and can occur even if the Death Orb has been previously destroyed.
Trivia
- Ash Prime's helmet could be loosely based on the traditional Kabuto Samurai helmet and shows certain aspects of other Samurai Helmets like the oversized chin guard.
- The ponytail on the Ash Prime helmet is somewhat reminiscent of the ponytail in Ash's original concept art.
- This "ponytail" was originally intended to be included in his final design, however, cloth physics at the time did not permit it.
- In the Codex, Ash Prime's arm blades are mounted underneath the wrist; in-game, however, the blades are positioned above his wrists much like the normal Ash.
- Ash Prime's ability features are energy ribbons that emerge from Ash Prime when he appears out of
Smoke Screen and when he reaches his destination from
Teleport.
- Ash Prime has Orokin writing on his torso that says "Tenno Model 24N - Serial 147H".
- Ash Prime's Arsenal image shows him holding the
Vectis Prime as a lefty. Although this may be unintentional, it could hint to Ash Prime being ambidextrous, hence why he is equally efficient with both arm blades.
- A fully built Ash Prime was given for watching TennoCon 2018 on WARFRAME's Twitch with a Twitch-linked account for 30 consecutive minutes, or were in attendance to TennoCon 2018, on July 7th, 2018.[1]
- Due to server issues that prevented players from watching the livestream, DE gave away a free Ash Prime to anybody with a Twitched-linked account who logged into WARFRAME between July 3rd and July 10th, 2018.[2]
Media
References
See Also
- Prime, the Orokin enhancement to a Warframe or weapon.
Passive
Any Slash Procs inflicted by
Ash (from both weapons and abilities) deal 25% more damage and last 50% longer.
- Bug: The +25% is applied twice, resulting in a gain of +56.25% damage.
Abilities
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![]() ENERGY: 25 KEY 1 |
Shuriken Launches a spinning blade of pain, dealing high damage and impaling enemies to walls. |
Strength:100 / 250 / 350 / 500 ( |
Duration:N/A | |||
Range:N/A | |||
Misc:1 / 1 / 2 / 2 (number of shurikens) 6 m (auto-target radius) 60 m (targeting range) 90° (homing angle) 100 % ( |
![]() |
![]() ENERGY: 4 / 5 / 6 / 7 KEY 2 |
Smoke Screen Drops a smoke bomb that stuns enemies and obscures their vision, rendering Ash invisible for a short time. |
Strength:N/A |
Duration:2 / 4 / 6 / 8 s | |||
Range:10 m |
![]() |
![]() ENERGY: 6 / 7 / 8 / 9 KEY 3 |
Teleport Ash teleports towards the target, bringing him into melee range and making enemies vulnerable to finishers. |
Strength:N/A |
Duration:N/A | |||
Range:20 / 45 / 45 / 60 m |
![]() |
![]() ENERGY: N/A KEY 4 |
Blade Storm Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport.
|
Strength:750 / 1000 / 1500 / 2000 (![]() |
Duration:N/A | |||
Range:50 m | |||
Misc:3 (number of hits per mark) 2 (number of Shadow Clones) |
Strength Mods | Duration Mods | Range Mods |
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Ash can be equipped with the following items:
Cosmetics
Augments
See also
- Bladestorm: Applies full number of marks to target at once (instead of needing to waggle mouse). Energy is consumed once per target marked instead of per mark now.
- Fixed Spore Ephemera FX appearing as rectangles for Ash’s Bladestorm clones.
- Fixed Ash’s Shuriken ability not being affected by Power Strength Mods.
- Fixed a script error when casting Ash’s Shuriken ability.
- Xoris Interaction Changes
Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.
Warframe Abilities / Exalted Warframe weapons affected by this are:
- Ash Bladestorm
The full breakdown can be read here.
- Armor Change:
- Ash: 65 to 100
- Ash Prime: 150 to 175
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
- Increased brightness of Ash’s Bladestorm mark slightly to improve visibility.
- Fixed the Atavist Prime Right Shoulder Plate clipping on the Ash Koga skin.
- Fixed Ash’s Rising Storm combo building much faster than intended due to an interaction with Relentless Combo and a Gunblade weapon.
- Rising Storm - Blade Storm Augment - Ash
- Attacks by clones will raise the combo counter
- Include a passive benefit to extend the combo counter by a duration
- Smoke Shadow - Smoke Screen Augment - Ash
- Increased Range.
- Added Ash’s Ability videos to his Arsenal diorama.
- Fixed casting Ash’s Teleport during Bladestorm resulting in a loss of proper functionality as reported here.
- Fixed Zanuka being unable to capture Ash.
- Ash can no longer Teleport to Cameras and Turrets, as it usually results in placing Ash outside of the map.
- Fixed Ash’s Bladestorm ability timer not displaying ‘0’ when 0 enemies are marked.
- Fixed Ash’s Smokescreen ending while in Operator causing sounds to be perpetually muffled when Transferring back to Ash.
- Ash’s Smoke Screen ability sound will now affect (muffle) the sounds for the entire duration of the ability.
- Fixed Ash’s Shuriken applying numerous Slash Status Effects to every enemy (even ones not hit) if in a group together (using Ferrox’s Alt Fire to group enemies closely).
- Fixed a script error when casting Bladestorm as Ash Prime.
- Fixed a script error when casting Ash’s Bladestorm ability.
- Fixed Clients not having their melee combo counter increased for Ash’s clones hitting enemies in Bladestorm.
- Fixed a script error when casting Ash’s Bladestorm.
- Bladestorm:
- Upon activating Bladestorm, Ash’s clones will do the stabbing, leaving the player free to act. Ash can choose to join in the execution by using Teleport on a marked enemy.
- Reduced energy cost of Bladestorm's Marks. 12 Energy / Mark when Visible, 6 Energy / Mark when invisible.
- Fixed a script crash in Ash's Teleport ability.
- Fixed a script error caused by Ash’s Bladestorm ability.
- Damage has been boosted to more than a single one used to do but not as much as both combined.
- Shuriken will now be deflected when it encounter a Nullifier bubble.
- Augment: Fixed some cases where Fatal Teleport Augment wouldn't auto finish enemies moving quickly.
- Augment: Fixed Fatal Teleport Augment targeting dead bodies.
- Augment: Fixed Fatal Teleport Augment failing to activate when moving too quickly (bullet jump, etc.).
- Passive: Bleed Procs dealt by Ash from any source are 25% deadlier and last 50% longer.
- Fixed Ash skipping his throwing animation when consecutively casting Shuriken.
- Augment: Fixed Fatal Teleport augment Mod not performing finishers on enemies immune to being stunned.
- Augment: Teleport -
Fatal Teleport
- Fixed performance issues for Hosts caused by using Bladestorm.
- Fixed Teleport not staggering enemies.
- New audio FX on Bladestorm's finishing attacks.
- Prime: Fixed the Prisma Daelalus Shoulder Armor sitting incorrectly on Ash Prime.
- Fixed Ash being unable to damage themselves with explosive weapons while invisible.
- Fixed Bladestorm not knocking players down when used by Clients.
- Prime: Fixed the Tethra’s Doom Quantum Emblem not sitting properly on Ash Prime.
- Ash's Parts have been moved off Tyl Regor to Manics.
- Fixed Bladestorm locking players into a multi-strike animation against Synthesis targets.
- Bladestorm is now affected by the
Steel Charge Aura Mod.
- Prime: Fixed players being unable to put Arcanes on Ash Prime’s helmet.
- Prime: Fixed Ash Prime Helmet not available for Arcane Enhancements.
- Prime:Fixed Ash Prime parts not dropping for players in the Void.
- Prime: Ash Prime added to drop tables.
- Fixed issue that would cause player’s map to break when trying to type during Bladestorm animation.
- Fixed an issue that would occur when using Ash’s Bladestorm when inside Limbo’s Rift.
- Fixed Ash getting stuck in Bladestorm animations when used on Zanuka.
- Fixed Bladestorm looping on a single target if that target became immune to the ability after it Bladestorm had begun.
- Fixed an issue with Bladestorm when one of his targets becomes
Mind Controlled mid-Bladestorm.
- Fixed Teleport targeting player sentinels.
- Augment: Fixed Smoke Shadow Augment Mod not functioning properly.
- Augment: Blade Storm -
Rising Storm
- Augment: Shuriken -
Seeking Shuriken
- Fixed Bladestorm targeting enemies immune to Abilities after the initial target is killed.
- Fixed Bladestorm disabling all stealth finishers after use.
- Augment: Fixed an issue with Smoke Shadow Augment lasting forever if cast by a client who subsequently quits the mission.
- Augment: Fixed an issue with Smoke Shadow affecting Defense targets.
- Augment: Smoke Screen -
Smoke Shadow
- Fixed several issues with Bladestorm losing functionality after activating the ability while holding a datamass, powercell, or other secondary items.
- Fixed Companions being completely invisible when under the effect of Smoke Screen.
- Fixed Bladestorm being continually in use when casted while holding a power cell/datamass.
- PvP: Bladestorm damage multiplier reduced from 0.5 to 0.25.
- Reduced the amount of damage dealt by the bleeding proc associated with Shuriken in Dark Sector conflicts.
- Reduced the amount of damage of Bladestorm in Dark Sector conflicts.
- Improved the performance of Smoke Screen on lower end PC's.
- Shuriken is now registered as a silent projectile.
- Teleport now indicates enemies are vulnerable to finishers.
- Fixed an issue with Bladestorm that could potentially lead to a loss of Warframe functionality.
- Armor increased from 50 to 65.
- Fixed and response to complaints that Bladestorm will sometimes ignore enemies who are standing right beside the initial target.
- Due to people pointing out enemies not being hit enough though their camera "sees" them, Blade Storm will now perform a raycast from the Warframe’s eye AND the camera's view position and if the existing conditions are satisfied on either one, the enemy will be included in the hit list.
- Fixed Bladestorm ability that would sometimes ignore enemies who are standing right beside the initial target.
- Fix for Ash "Power In Use" bug when using Teleport on defense target.
- Added local and remote teleport sound slots for Bladestorm.
- Prevented Vor’s electrical attacks from hitting the invisible players.
- Improved Teleport responsiveness – trimmed animation and added reaction to enemy being teleported to.
- Added idle FX.
- Tweak to Ash’s new custom idle.
- Added animation and sounds for Bladestorm against Ancients.
- Fixed issue with Bladestorm where the Ash’s arm may be stuck in his shoulder.
- Fixed issue where Ash would become invincible after using Bladestorm on clients.
- Fix for weapons not returning after using Bladestorm.
- Bladestorm ability deals increasing damage as it levels up.
- Fixed Smoke Screen VFX to last as long as the ability.
- Fixed Smoke Screen from applying effect to clan emblem icon. Emblem now just goes invisible.
- Fixed issue of random loss of functionality when using Bladestorm.
- Fixed some "stuck" issues relating to Bladestorm.
- Improved color tinting on Ash’s smoke armband—more subtle.
- Updated Smoke Screen smoke to use energy color selected by player.
- Smoke Screen will not render Ash completely invisible anymore. Ash will now have a white, ghostly model during cloak (color may also be affected by your energy color).
- Updated Visual FX on Smoke Screen ability.
- Fixed issues with Bladestorm on client.
- PvP: Fix Ash teleport in duels, no longer target spectators.
- Fixed Shuriken not functioning correctly on clients.
- Shuriken now seeks targets and multiple projectiles added at higher ranks.
- Fixed misnamed Ash Systems Blueprints.
- Fixed Bladestorm power, it will no longer target turrets or security cameras.
- Fixed Shuriken crash.
- Bladestorm power changed, attacks 5, 7, or 9 targets based on level and teleports back to starting position when the ability ends.
- Bladestorm improvements: Ash is now invulnerable when using Bladestorm.
- Bladestorm increased number of enemies targeted to: 7, 9, or 12 depending on level.
- Energy cost changes for Ash.
Images
Videos
Abilities Only
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