Edit Tab

Ash is great for players looking for a more stealthy approach to combat. Lethal abilities are complemented by powers of distraction.

This is Ash, lethal and elusive.

Ash can remain unseen, but his effects on the battlefield can be felt by all. Keep an eye out, Tenno.

Release Date: October 25th, 2012

Ash is a fast, maneuverable Warframe that possesses a high degree of survivability in the field. Fleet movement complements deadly tools of assassination, making Ash a perfect balance between killing potency and stealth.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 375 Blueprint Price: Credits64 35,000
Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25


Ash's component blueprints are acquired from Manics. Manics have a 33% chance to drop a component blueprint.
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 18 – 19 kills 88 ± 29 kills
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

Warframe Guides

See Category:Ash Guides to read user-made guides on how to play this Warframe.


Ash Female Concept

Ash's concept art.

  • Ash was originally named Smoke, and before that, simply Ninja. He is still referred to as Ninja internally in the game files.
  • As seen from concept art, Ash was initially slated to be a female Warframe.
  • Ash, like some of Hydroid's powers, has a unique perk that allows his BladeStorm130xDark Blade Storm ability to completely bypass enemy armor due to the attacks dealing TrueDmg b True damage; the kind of damage used when players perform finishing attacks on unaware/blinded/sleeping enemies.
  • Ash was the first Warframe that had innate physical weapons associated with his frame, in this case his hidden blades he uses in his Blade Storm ability. The second frame with this innate physical weapon was MesaIcon272 Mesa and her Regulator pistols she uses in her Peacemaker130xDark Peacemaker ability.
  • Ash has smoke constantly venting from his left arm.

Edit Tab

Distraction and subterfuge become lethal weapons with Ash Prime. Featuring altered mod polarities for greater customization.

Release Date: July 7th, 2015

Ash Prime is the Primed variant of AshIcon272 Ash, possessing a higher shield capacity, armor and sprint speed, as well as an additional Naramon Pol polarity. Ash Prime was released alongside VectisPrime Vectis Prime and Carrier Prime.

Manufacturing Requirements
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Lith S3 Uncommon (V)
Meso C1 Uncommon (V)
Meso S3 Uncommon (V)
Neuroptics Meso N2 Uncommon (V)
Meso V4 Uncommon (V)
Neo N3 Uncommon (V)
Neo V4 Uncommon (V)
Axi N2 Uncommon (V)
Chassis Meso V2 Common (V)
Neo N4 Common (V)
Axi B1 Common (V)
Systems Neo N5 Uncommon (V)
Axi N1 Rare (V)

Blueprint Lith S3 Uncommon (V)
Meso C1 Uncommon (V)
Meso S3 Uncommon (V)
Neuroptics Meso N2 Uncommon (V)
Meso V4 Uncommon (V)
Neo N3 Uncommon (V)
Neo V4 Uncommon (V)
Axi N2 Uncommon (V)
Chassis Meso V2 Common (V)
Neo N4 Common (V)
Axi B1 Common (V)
Systems Neo N5 Uncommon (V)
Axi N1 Rare (V)

Blueprint Lith S3 Uncommon (V)
Meso C1 Uncommon (V)
Meso S3 Uncommon (V)
Neuroptics Meso N2 Uncommon (V)
Meso V4 Uncommon (V)
Neo N3 Uncommon (V)
Neo V4 Uncommon (V)
Axi N2 Uncommon (V)
Chassis Meso V2 Common (V)
Neo N4 Common (V)
Axi B1 Common (V)
Systems Neo N5 Uncommon (V)
Axi N1 Rare (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic


  • Ash Prime, compared to AshIcon272 Ash:
    • Higher Shields (125/375 vs. 100/300)
    • Higher Armor (150 vs. 65)
    • Higher Sprint Speed (1.2 vs. 1.15)
    • Different Polarities (Madurai PolMadurai PolNaramon Pol vs. Madurai PolMadurai Pol)
  • As a Prime Warframe, Ash Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb and can occur even if the Death Orb has been previously destroyed.


  • Ash Prime's helmet could be loosely based on the traditional Kabuto Samurai helmet and shows certain aspects of other Samurai Helmets like the oversized chin guard.
  • The ponytail on the Ash Prime helmet is somewhat reminiscent of the ponytail in Ash's original concept art.
    • This "ponytail" was originally intended to be included in his final design, however, cloth physics at the time did not permit it.
  • In the Codex, Ash Prime's arm blades are mounted underneath the wrist; in-game, however, the blades are positioned above his wrists much like the normal Ash.
  • Ash Prime's ability features are energy ribbons that emerge from Ash Prime when he appears out of SmokeScreen130xDark Smoke Screen and when he reaches his destination from Teleport130xDark Teleport.
  • Ash Prime has Orokin writing on his torso that says "Tenno Model 24N - Serial 147H".
  • Ash Prime's Arsenal image shows him holding the VectisPrime Vectis Prime as a lefty. Although this may be unintentional, it could hint to Ash Prime being ambidextrous, hence why he is equally efficient with both arm blades.
  • Players who watched the TennoLive 2018 stream on July 7 2018 on Warframe's official Twitch channel for 30 minutes or attended the event received a free Ash Prime.[1]
    • Due to server issues that prevented players from watching the livestream, DE gave away a free Ash Prime to anybody with a Twitched linked account who logged into Warframe between July 3 and July 10 2018.[2]


  • Ash Prime in Codex.
  • One of Ash Prime's early helmet designs.


  • On May 24th, 2017, it was announced that Ash Prime would enter the Prime Vault and be retired from the reward tables on May 30th, 2017. Any preexisting components or fully-built frames will remain as is.


See Also

  • Prime, the Orokin enhancement to a Warframe or weapon.

Edit Tab


Any Slash b Slash Procs inflicted by AshIcon272 Ash (from both weapons and abilities) deal 25% more damage and last 50% longer.


ShurikenModU15 Shuriken
Launches a spinning blade of pain, dealing high damage and impaling enemies to walls.
Strength:100 / 250 / 350 / 500 (damage)
Misc:1 / 1 / 2 / 2 (shuriken)
60 m (targeting range)

  • Ash throws 1 / 1 / 2 / 2 shuriken which seek-out enemies, each dealing 100 / 250 / 350 / 500 Slash b Slash damage with a 100% status chance.
    • Damage is affected by Ability Strength.
    • The Bleed DoT inflicts 43.75% of the initial damage per tick for a total of 10 ticks over 9 seconds, due to Ash's passive. The Bleed damage bypasses armor and shields.
    • Should Shuriken hit an enemy's head, the Bleed DoT will inflict 87.5% of the initial damage per tick for the same duration.
  • Shuriken will not disrupt Shade's cloak.
  • Can be used to break reinforced glass.
  • Can be used while jumping, sliding, clinging to a wall, or executing a front flip.
  • Delay of about 0.5 seconds between uses.

Main article: Seeking Shuriken

Seeking Shuriken is an AshIcon272 Ash Warframe Augment Mod that allows Shuriken130xDark Shuriken to temporarily reduce the armor of their targets.

Rank Armor Reduction Duration Cost
0 35% 2s 6
1 45% 4s 7
2 55% 6s 8
3 70% 8s 9

Tips & Tricks
  • Can be cast in rapid succession and since Slash b Slash procs ignore armor and can be stacked, this can bypass the high scaled armor of Grineer units.
  • Shuriken can be used to seek out nearby hidden enemies due to its homing feature.
    • However, Shuriken will often try to seek enemies that you've run past, making it miss both the enemy you ran past and the target you were trying to hit.
  • Shuriken can be used to break the glass on Corpus missions, activating a lockdown. Trapped enemies inside the room are slowly damaged or even killed if they are weak enough.
  • Using the Mod TT 20pxSeeking Shuriken augment, Ash can strip armor of any enemy entirely with only 143% Ability Strength. It works great on bosses, especially in Sorties when they are high level.

Interactive Maximization is not available in Abilities tab, please check the corrisponding ability or Warframe's Maximization

SmokeScreenModU15 SmokeScreen
Smoke Screen
Drops a smoke bomb that stuns enemies and obscures their vision, rendering Ash invisible for a short time.
Duration:2 / 4 / 6 / 8 s
Range:10 m

  • Ash throws down a smoke bomb that staggers enemies within a radius of 10 meters for a short duration. Ash becomes untargetable for 2 / 4 / 6 / 8 seconds.
  • Even though Ash is untargetable, enemies will continue to attack near his last known location, and will make attempts to retaliate when harmed.
  • Does not make Ash silent. Firing an unsuppressed weapon while under the effects of Smoke Screen will still alert nearby enemies to the player's presence.
  • Hides Ash from Security Cameras, which prevents them from activating laser barriers.
  • Smoke Screen will also apply to any equipped companion.
  • Ash can not be knocked down or staggered during the cast animation.
  • Can be cast while moving or in mid-air.
  • Cannot be recast while active.
  • Smoke Screen does not end when Ash is downed.

Main article: Smoke Shadow

Smoke Shadow is a Warframe Augment Mod for AshIcon272 Ash's SmokeScreen130xDark Smoke Screen that allows AshIcon272 Ash to temporarily cloak nearby allies along with himself.

Rank Duration Range Cost
0 2s 15m 6
1 4s 15m 7
2 6s 15m 8
3 8s 15m 9

Tips & Tricks
  • Smoke Screen does not prevent damage from Orokin Lasers or AoE damage such as poison clouds and explosions.
  • The ability's short duration makes Smoke Screen only useful for quick flanking movements.
    • The low duration also necessitates using the ability with care and paying attention to the remaining duration when active.
  • Can be used when surrounded to stagger nearby enemies and escape.

Interactive Maximization is not available in Abilities tab, please check the corrisponding ability or Warframe's Maximization

TeleportModU15 Teleport
Ash teleports towards the target, bringing him into melee range and making enemies vulnerable to finishers.
Range:20 / 45 / 45 / 60 m

  • Ash performs a somersault as he teleports to a target within 20 / 45 / 45 / 60 meters on his aiming reticle. If the target is an enemy, it is staggered and opened to a melee finisher attack.
    • Targeting range is affected by Ability Range.
    • Eligible teleport targets include: enemies, allies, hostages, Cryopods, Excavators, and destructible objects.
    • If the enemy cannot be attacked with a melee finisher (either due to positioning or the enemy type), it will be susceptible to Stealth Damage Multipliers from melee attacks for the duration of the stagger.
      • As with SmokeScreen130xDark Smoke Screen, coming into physical contact with the enemy while attacking will temporarily remove the damage bonus.
  • Can be cast for free on a marked enemy target during BladeStorm130xDark Blade Storm's Shadow Clones assault phase. Ash will teleport to the targeted enemy and strike it and all remaining marked enemies in a cinematic cutscene sequence.
    • When an unmarked enemy is targeted instead, Ash will attack it once before striking all remaining marked enemies.
  • Requires direct line of sight to a small part of the target to cast.
  • Can be used while in mid-air.
  • Note that using Teleport on enemies will alert them to your presence, preventing you from receiving the Stealth Kill affinity bonus.
    • Wardens additionally lose the massive stealth attack bonus they receive from normal stealth attacks.

Main article: Fatal Teleport

Fatal Teleport is a Warframe Augment Mod for AshIcon272 Ash that causes Teleport130xDark Teleport to immediately perform a melee finisher upon teleporting to the target, with an additional damage multiplier. Additionally, if the finisher kills its target, 50% of Teleport's energy cost is refunded.

Rank Extra Damage Cost
0 125% 6
1 150% 7
2 175% 8
3 200% 9

Tips & Tricks
  • Teleport can trigger Mod TT 20pxCovert Lethality, dealing significant damage.
  • Using Teleport on an unmarked enemy while Blade Storm is active will allow Ash to mark said enemy at no energy cost.
  • Teleport allows for rapid movement through a tileset.

Interactive Maximization is not available in Abilities tab, please check the corrisponding ability or Warframe's Maximization

BladeStormModU15 BladeStorm
Blade Storm
Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport.

Energy per Mark: 12
Energy per Mark (while invisible): 6

Strength:750 / 1000 / 1500 / 2000 (damage)
Range:50 m
Misc:3 (max. marks per enemy)
2 (number of Shadow Clones)

  • Ash instantly enters a state of intense focus as he searches for targets to assassinate. During targeting mode, enemies within 50 meters from Ash that are seen near the aiming reticle become tagged with a death mark. Staring at marked enemies longer or swiping the reticle over them again will add up to 2 additional death marks, signifying more than one potential attack.
    • Applying a mark during targeting mode will consume 12 energy. If Ash is invisible by any means (e.g. using SmokeScreen130xDark Smoke Screen) when the mark is applied, then only 6 energy is consumed.
    • Target acquisition range is affected by Ability Range.
      • If a marked enemy moves out of the target acquisition range, then all marks on the target are removed and energy spent marking will be refunded. The amount refunded is equivalent to the amount initially used to apply the mark.
    • If a marked enemy is killed before all of its marks are consumed, then the energy for each unused mark will be refunded.
    • Maximum number of marks per enemy is not affected by mods and is capped at 3 marks per enemy.
      • Marked enemies become highlighted in red and display death mark icons above their heads.
        • Death mark icon color is affected by Ash's chosen Warframe energy color.
      • A counter on the ability icon displays the total amount of death marks that have been applied. The number displayed counts down for every mark removed.
  • When at least 1 enemy is marked, reactivating the ability will spawn 2 Shadow Clones that teleport between and strike all marked enemies. Each strike consumes one mark and performs a Front or Back Finisher which inflicts 750 / 1000 / 1500 / 2000 TrueDmg b True damage with a 100% Slash b Bleed chance.
    • Damage is affected by Ability Strength, Mod TT 20pxSteel Charge, Mod TT 20pxSavage Silence, Mod TT 20pxRadiant Finish, Executing Dash, ArcaneFury64x Arcane Fury, and combo counter multipliers.
      • Melee damage mods do not affect Blade Storm's damage.
    • The Bleed's DoT inflicts 43.75% of the initial damage per tick for a total of 10 ticks over 9 seconds. The Bleed damage bypasses armor and shields.
      • VenkaPrime Venka Prime`s passive of an increased combo counter also provides a higher bonus damage over other weapons, and seems to be the only melee weapon to have any influence over Blade Storm's damage output.
    • All strikes from Ash and his clones add to the melee combo counter.
      • Strikes from the Shadow Clones add 1 hit per enemy.
      • Strikes from Ash have a chance to add more than one hit per enemy depending on the amount of times he stabs the enemy.
      • Blade Storm's Slash b Slash procs do not add to the melee combo counter, even with Mod TT 20pxRelentless Combination equipped.
    • Mod TT 20pxBody Count, Mod TT 20pxDrifting Contact, and Mod TT 20pxGladiator Rush increase the combo counter duration.
    • Animation speed is affected by mods that influence attack speed (e.g. Mod TT 20pxFury), Speed130xDark Speed, Warcry130xDark Warcry, and ArcaneStrike64x Arcane Strike. Mod TT 20pxQuickening also affects animation speed, but only if channeling is begun before and maintained throughput the cast. Animation speed is not affected by the base weapon's attack speed, Mod TT 20pxBerserker, or casting speed mods (e.g., Mod TT 20pxNatural Talent).
  • During the Shadow Clones' assault, Ash can cast Teleport130xDark Teleport on a marked enemy at no additional energy cost to participate in Blade Storm. Ash becomes invulnerable to damage for the duration of the assault, as he teleports and strikes all remaining marked enemies in a cinematic cutscene sequence. Once all marks are consumed, Ash teleports back to the original cast location to resume normal combat.
    • Strikes by Ash on marked enemies use the same damage values and behaviors as his Shadow Clones.
    • Ash will attempt to strike each marked enemy once. After a marked enemy has been attacked by Ash, his Shadow Clones can continue to attack the enemy to consume any remaining marks provided the target is still alive.
    • Ash will also regenerate his shields during the animation.
  • Targeting mode can be activated, reactivated, and deactivated instantly without interrupting Ash's actions.
    • While in targeting mode, Ash emits black smoke and sees the environment through a monochrome screen overlay.
    • Ash is still able to perform all other functions, such as moving, maneuvering, casting other abilities, and firing or reloading weapons while in targeting mode.
    • If there are no marked enemies, reactivating Blade Storm will simply deactivate targeting mode.
    • Ash cannot enter targeting mode if his Shadow Clones are still attacking marked enemies.
  • Blade Storm hits can damage across the Rift Plane.
  • It is possible to trigger ArcaneTrickery64x Arcane Trickery, ArcaneUltimatum64x Arcane Ultimatum, and ExodiaMight64x Exodia Might with Blade Storm.
    • These Arcanes only trigger if enemies die from Blade Storm's attacks and not from its Slash b Slash procs.
  • During targeting mode and teleport strikes, Ash is able to gain energy from all sources (e.g. Energy Orbs, EnergyVampire130xDark Energy Vampire, Rift Plane energy regeneration, etc).

Main article: Rising Storm

Rising Storm is an AshIcon272 Ash Warframe Augment Mod that allows the clones generated by BladeStorm130xDark Blade Storm to contribute additional hits to the Melee Combo Counter, as well as increases the duration the Melee Combo Counter lasts.

Rank Bonus Hits per Attack Bonus Combo Duration Cost
0 1 10s 6
1 2 10s 7
2 3 10s 8
3 4 10s 9

Tips & Tricks
  • Blade Storm can be activated while zooming in with a ranged weapon. This can be used to more precisely pick targets. 
  • You are invincible while using BladeStorm130xDark Blade Storm. This can be used to give time to regenerate your shields.
  • BladeStorm130xDark Blade Storm can be used to pick up items that are very far away or in dangerous situations (an item surrounded by 5 enemies for example). This generally requires a sentinel's Mod TT 20pxVacuum skill for maximum effectiveness. Simply target an enemy near something you want to pick up and activate the ability. Since you return to your starting point you will return to your "safe spot" but will have picked up health orbs, energy orbs, resources, and even mods.
  • Blade Storm can be used to start long melee combo chains to gain additional bonus melee damage.
  • Blade Storm can be empowered by performing melee combo chains before casting, as the ability's damage benefits greatly from the bonus melee damage multiplier.
  • Since Blade Storm deals TrueDmg b True damage, the ability is well suited to dealing with Conculysts and Battalysts.
  • Ash's second ability, SmokeScreen130xDark Smoke Screen, synergizes well with this ability, reducing both the energy cost per mark and Ash's vulnerability when marking enemies.
    • Similarly, ArcaneTrickery64x Arcane Trickery also synergizes well, since it can be triggered by Blade Storm and reduces the cost per mark.
  • Blade Storm allows Ash to easily trigger ArcaneUltimatum64x Arcane Ultimatum, giving him a boost in survivability.
  • Blade Storm finishers also trigger ExodiaMight64x Exodia Might with Zaws, allowing substantial health regeneration without the use of Life Strike or Channeling.
  • Considering Blade Storm has a 100% chance to proc Bleed, dealing 43.75% of the base damage 10 times in 9 seconds, the ability actually does 2,000 + ((2,000×0.4375)×10) = 10,750 damage in 9 seconds, making it one of the most powerful abilities in the game if modded and used accordingly.
  • If used during sliding, Blade Storm seems to use a shorter version of finishing animations, which reduces total animation time.
  • Blade Storm benefits greatly from the effects of Mod TT 20pxBody Count, Mod TT 20pxDrifting Contact, and Mod TT 20pxGladiator Rush. Instead of having a 3 second delay before the combo counter disappears, the delay will be 3+12+10+6 = 31 seconds.
    • Using the Mod TT 20pxRising Storm augment will further increase the delay.
  • Since Ash only spawns 2 Shadow Clones, it's highly suggested to equip attack speed mods as the time needed for the Shadow Clones' animations can make gameplay sluggish, especially if a large amount of enemies are marked.
  • Joining Blade Storm has multiple benefits for Ash:
    • Becoming invulnerable allows Ash to ignore status effects, such as Toxin b Toxin, and regenerate his shields.
    • The rate in which attacks are dealt is increased as there will be 3 attackers instead of 2.
    • The amount of hits added to the combo counter from the ability will be higher than if Ash were to not join.
  • Using Teleport on an unmarked enemy while Ash's Shadow Clones are attacking marked ones will result in the unmarked enemy being marked without consuming any energy. Ash will then join Blade Storm until all marks are expended.
    • Enemies attacked by Blade Storm this way are only attacked once.

Interactive Maximization is not available in Abilities tab, please check the corrisponding ability or Warframe's Maximization

  • On certain unspecific occasions Ash will become invulnerable after using Blade Storm. It should also be noted that Blade Storm can cause lag commonly.
  • Very rarely, after using Blade Storm, Ash will float and become invincible. He is unable to jump or fall down, use melee weapons (or primaries/secondaries in some cases), or use Blade Storm again. Pressing E will teleport to a random enemy and perform a purely aesthetic Blade Storm attack which does no damage. This appears to occur when Blade Storm's initial target is killed before Blade Storm begins.
    • On some occasions (most likely related to latency), Ash will remain vulnerable whilst being unable to exit this bugged state without getting killed (as in, actually dying and using a revive charge, as revival by a teammate will not end this glitch).
    • This may occur when the initial target for Blade Storm is killed (by another player/procs) during the teleporting animation, causing Ash to teleport to his casting location, and initiate this bug.
    • To deactivate the bug, Ash can prompt a "falling out of level" event by power wall climbing to the sky if there is a wall in the map that allows him to. This will respawn Ash to a random location on the ground and deactivate the bug.
  • Very Rarely, when Ash finishes using Blade Storm he will appear at the location where he used it with 0 Health, unable to move, unable to use weapons, and unable to be damaged by enemies. Any on screen prompts that occur, such as Defense and Interception wave prompts, will not be presented to Ash in this state. Ash cannot be revived as he isn't considered down despite the fact that he has 0 health. The only way to fix this bug is to wait for the mission to end or leave the mission.
  • If wielding a melee weapon when cast, Blade Storm will occasionally perform Finisher attacks on enemies. This does not occur if the player is hosting.
  • Occasionally, Ash will fall out of the map after using Blade Storm, where he will either teleport back to the original casting position or die.
  • If Blade Storm is cast and Ash's holograms seek out a MindControl130xDark Mind Controlled target, they will attack the target indefinitely until either the Mind Controlled target dies or its duration expires.
  • Attempting to use Blade Storm against another player when fighting in the Dojo will cause Ash to become invincible and hover in the air. In this state, Ash can only move and use firearms.
  • When Ash has no melee weapon equipped, it is possible in some cases for Ash to attain an unmodded Skana after using Bladestorm. This Skana is not listed in the end of mission screen, nor in the in-game gear list, and is lost upon dying or completion of mission.

Strength Mods


Duration Mods


Range Mods


SmokeScreen SmokeScreen
BladeStorm BladeStorm

Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded

Edit Tab

Ash can be equipped with the following items:



See also

Edit Tab

Hotfix 25.7.6
  • Increased brightness of Ash’s Bladestorm mark slightly to improve visibility.

Update 25.7

  • Fixed the Atavist Prime Right Shoulder Plate clipping on the Ash Koga skin.
  • Fixed Ash’s Rising Storm combo building much faster than intended due to an interaction with Relentless Combo and a Gunblade weapon.

Update 25.6

Rising Storm - Blade Storm Augment - Ash
  • Attacks by clones will raise the combo counter
  • Include a passive benefit to extend the combo counter by a duration
Smoke Shadow - Smoke Screen Augment - Ash
  • Increased Range.

Hotfix 25.4.1

  • Added Ash’s Ability videos to his Arsenal diorama.

Hotfix 25.2.4

  • Fixed casting Ash’s Teleport during Bladestorm resulting in a loss of proper functionality as reported here.

Update 25.1

  • Fixed Zanuka being unable to capture Ash.

Update 22.19

  • Ash can no longer Teleport to Cameras and Turrets, as it usually results in placing Ash outside of the map.

Hotfix 22.16.4

  • Fixed Ash’s Bladestorm ability timer not displaying ‘0’ when 0 enemies are marked.

Update 22.15

  • Fixed Ash’s Smokescreen ending while in Operator causing sounds to be perpetually muffled when Transferring back to Ash.

Update 22.14

  • Ash’s Smoke Screen ability sound will now affect (muffle) the sounds for the entire duration of the ability.
  • Fixed Ash’s Shuriken applying numerous Slash Status Effects to every enemy (even ones not hit) if in a group together (using Ferrox’s Alt Fire to group enemies closely).
  • Fixed a script error when casting Bladestorm as Ash Prime.

Hotfix 22.12.4

  • Fixed a script error when casting Ash’s Bladestorm ability.

Hotfix 22.12.3

  • Fixed Clients not having their melee combo counter increased for Ash’s clones hitting enemies in Bladestorm.
  • Fixed a script error when casting Ash’s Bladestorm.

Update 22.12

  • Bladestorm:
    • Upon activating Bladestorm, Ash’s clones will do the stabbing, leaving the player free to act. Ash can choose to join in the execution by using Teleport on a marked enemy.
    • Reduced energy cost of Bladestorm's Marks. 12 Energy / Mark when Visible, 6 Energy / Mark when invisible.


  • Fixed a script crash in Ash's Teleport ability.

Hotfix 19.5.4

  • Fixed a script error caused by Ash’s Bladestorm ability.

Update: The Index Preview

    • Damage has been boosted to more than a single one used to do but not as much as both combined.

Update: Specters of the Rail

  • Shuriken will now be deflected when it encounter a Nullifier bubble.

Update: Lunaro

  • Augment: Fixed some cases where Fatal Teleport Augment wouldn't auto finish enemies moving quickly.
  • Augment: Fixed Fatal Teleport Augment targeting dead bodies.
  • Augment: Fixed Fatal Teleport Augment failing to activate when moving too quickly (bullet jump, etc.).

Update 18.13

  • Passive: Bleed Procs dealt by Ash from any source are 25% deadlier and last 50% longer.
  • Fixed Ash skipping his throwing animation when consecutively casting Shuriken.
  • Augment: Fixed Fatal Teleport augment Mod not performing finishers on enemies immune to being stunned.

Update 18.11

Update 18.7

  • Fixed performance issues for Hosts caused by using Bladestorm.

Hotfix 18.5.2

  • Fixed Teleport not staggering enemies.

Hotfix 18.4.10

  • New audio FX on Bladestorm's finishing attacks.

Hotfix 17.6.2

  • Prime: Fixed the Prisma Daelalus Shoulder Armor sitting incorrectly on Ash Prime.

Update 17.4

  • Fixed Ash being unable to damage themselves with explosive weapons while invisible.

Hotfix 17.0.3

  • Fixed Bladestorm not knocking players down when used by Clients.

Hotfix 17.0.2

  • Prime: Fixed the Tethra’s Doom Quantum Emblem not sitting properly on Ash Prime.

Update 17.0

  • Ash's Parts have been moved off Tyl Regor to Manics.
  • Fixed Bladestorm locking players into a multi-strike animation against Synthesis targets.

Hotfix 16.11.5

  • Bladestorm is now affected by the Mod TT 20pxSteel Charge Aura Mod.

Hotfix 16.11.3

  • Prime: Fixed players being unable to put Arcanes on Ash Prime’s helmet.

Hotfix 16.11.2

  • Prime: Fixed Ash Prime Helmet not available for Arcane Enhancements.

Hotfix 16.11.1

  • Prime:Fixed Ash Prime parts not dropping for players in the Void.

Update 16.11

  • Prime: Ash Prime added to drop tables.

Update 16.4

  • Fixed issue that would cause player’s map to break when trying to type during Bladestorm animation.

Hotfix 16.3.2

  • Fixed an issue that would occur when using Ash’s Bladestorm when inside Limbo’s Rift.

Hotfix 16.3.1

  • Fixed Ash getting stuck in Bladestorm animations when used on Zanuka.

Update 16.2

  • Fixed Bladestorm looping on a single target if that target became immune to the ability after it Bladestorm had begun.

Update 16.1

  • Fixed an issue with Bladestorm when one of his targets becomes MindControl130xDark Mind Controlled mid-Bladestorm.

Hotfix 16.0.1

  • Fixed Teleport targeting player sentinels.

Update 16.0

  • Augment: Fixed Smoke Shadow Augment Mod not functioning properly.

Update 15.16

Update 15.6

  • Augment: Shuriken - Mod TT 20pxSeeking Shuriken
  • Fixed Bladestorm targeting enemies immune to Abilities after the initial target is killed.

Update 15.5

  • Fixed Bladestorm disabling all stealth finishers after use.

Hotfix 15.1.2

  • Augment: Fixed an issue with Smoke Shadow Augment lasting forever if cast by a client who subsequently quits the mission.
  • Augment: Fixed an issue with Smoke Shadow affecting Defense targets.

Update 15.0

  • Augment: Smoke Screen - Mod TT 20pxSmoke Shadow
  • Fixed several issues with Bladestorm losing functionality after activating the ability while holding a datamass, powercell, or other secondary items.
  • Fixed Companions being completely invisible when under the effect of Smoke Screen.

Hotfix 14.10.2

  • Fixed Bladestorm being continually in use when casted while holding a power cell/datamass.

Update 14.7

  • PvP: Bladestorm damage multiplier reduced from 0.5 to 0.25.

Hotfix 14.0.11

  • Reduced the amount of damage dealt by the bleeding proc associated with Shuriken in Dark Sector conflicts.
  • Reduced the amount of damage of Bladestorm in Dark Sector conflicts.

Update 14.0

  • Improved the performance of Smoke Screen on lower end PC's.

Hotfix 13.9.1

  • Shuriken is now registered as a silent projectile.
  • Teleport now indicates enemies are vulnerable to finishers.
  • Fixed an issue with Bladestorm that could potentially lead to a loss of Warframe functionality.

Update 11.2

  • Armor increased from 50 to 65.

Update 10.6

  • Fixed and response to complaints that Bladestorm will sometimes ignore enemies who are standing right beside the initial target.
  • Due to people pointing out enemies not being hit enough though their camera "sees" them, Blade Storm will now perform a raycast from the Warframe’s eye AND the camera's view position and if the existing conditions are satisfied on either one, the enemy will be included in the hit list.

Update 10.5

  • Fixed Bladestorm ability that would sometimes ignore enemies who are standing right beside the initial target.

Update 10.4

  • Fix for Ash "Power In Use" bug when using Teleport on defense target.

Update 10.3

  • Added local and remote teleport sound slots for Bladestorm.
  • Prevented Vor’s electrical attacks from hitting the invisible players.
  • Improved Teleport responsiveness – trimmed animation and added reaction to enemy being teleported to.

Update 10.0

  • Added idle FX.

Hotfix 9.5.1

  • Tweak to Ash’s new custom idle.

Update 9.5

  • Added animation and sounds for Bladestorm against Ancients.
  • Fixed issue with Bladestorm where the Ash’s arm may be stuck in his shoulder.
  • Fixed issue where Ash would become invincible after using Bladestorm on clients.

Update 9.4

  • Fix for weapons not returning after using Bladestorm.

Update 9.3

  • Bladestorm ability deals increasing damage as it levels up.
  • Fixed Smoke Screen VFX to last as long as the ability.
  • Fixed Smoke Screen from applying effect to clan emblem icon. Emblem now just goes invisible.
  • Fixed issue of random loss of functionality when using Bladestorm.
  • Fixed some "stuck" issues relating to Bladestorm.

Update 9.0

  • Improved color tinting on Ash’s smoke armband—more subtle.

Update 8.3

  • Updated Smoke Screen smoke to use energy color selected by player.
  • Smoke Screen will not render Ash completely invisible anymore. Ash will now have a white, ghostly model during cloak (color may also be affected by your energy color).

Hotfix 8.1.3

  • Updated Visual FX on Smoke Screen ability.

Hotfix 8.1.1

  • Fixed issues with Bladestorm on client.

Hotfix 8.0.6

  • PvP: Fix Ash teleport in duels, no longer target spectators.

Hotfix 8.0.5

  • Fixed Shuriken not functioning correctly on clients.

Update 8.0

  • Shuriken now seeks targets and multiple projectiles added at higher ranks.
  • Fixed misnamed Ash Systems Blueprints.

Update 7.9

  • Fixed Bladestorm power, it will no longer target turrets or security cameras.

Update 6.5

  • Fixed Shuriken crash.

Update 6.3

  • Bladestorm power changed, attacks 5, 7, or 9 targets based on level and teleports back to starting position when the ability ends.
  • Bladestorm improvements: Ash is now invulnerable when using Bladestorm.
  • Bladestorm increased number of enemies targeted to: 7, 9, or 12 depending on level.

Update 5.4

  • Energy cost changes for Ash.

Edit Tab



Abilities Only

Start a Discussion Discussions about Ash

  • Where is the best place to farm ash parts

    16 messages
    • BTW you can also farm for ash parts on Saturn - Titan but you have to wait 15 minutes to get a chance to get a part bp. I don't recommend ...
    • In my opnion ,the best place changed, since Gauss arrived. In 2 days (± 8 or 9 runs) I got all diagrams of Ash and Gauss on Kelpie, Sedn...
  • Best way to farm ASH parts

    2 messages
    • Go to Yursa on Neptune Start the  Defection mission normally. Wait fot the first group to arrive at the Med Booster. Do not extract wait w...
    • Thanks a lot for this advice! Worked like a charm :-) PentragoZ
Community content is available under CC-BY-SA unless otherwise noted.