(Created page with "{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} {{WeaponInfoboxAutomatic <!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match t...") Tag: source edit |
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{{WeaponInfoboxAutomatic |
{{WeaponInfoboxAutomatic |
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|finisher damage = |
|finisher damage = |
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|channel damage = |
|channel damage = |
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+ | |block resist = |
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|disposition = |
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|normal element = |
|normal element = |
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|normal damage = |
|normal damage = |
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− | |normal pellet count = |
+ | |normal pellet count = |
− | |normal burst count = |
+ | |normal burst count = |
|normal critical chance = |
|normal critical chance = |
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|normal critical damage = |
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|normal falloff = |
|normal falloff = |
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|normal ammo cost = |
|normal ammo cost = |
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+ | |||
+ | <!--Charge Attacks--> |
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+ | |charge impact = |
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+ | |charge puncture = |
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+ | |charge slash = |
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+ | |charge element = |
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+ | |charge damage = |
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+ | |charge time = |
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+ | |charge pellet count = |
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+ | |charge burst count = |
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+ | |charge critical chance = |
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+ | |charge critical damage = |
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+ | |charge status chance = |
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+ | |charge punchthrough = |
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+ | |charge radius = |
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+ | |charge duration = |
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+ | |charge falloff = |
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+ | |charge ammo cost = |
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+ | |||
+ | <!--Area Attacks--> |
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+ | |area impact = |
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+ | |area puncture = |
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+ | |area slash = |
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+ | |area element = |
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+ | |area damage = |
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+ | |area pellet count = |
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+ | |area critical chance = |
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+ | |area critical damage = |
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+ | |area status chance = |
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+ | |area radius = |
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+ | |area duration = |
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+ | |area falloff = |
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+ | |area ammo cost = |
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+ | |||
+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
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+ | |secondaryarea impact = |
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+ | |secondaryarea puncture = |
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+ | |secondaryarea slash = |
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+ | |secondaryarea element = |
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+ | |secondaryarea damage = |
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+ | |secondaryarea pellet count = |
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+ | |secondaryarea critical chance = |
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+ | |secondaryarea critical damage = |
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+ | |secondaryarea status chance = |
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+ | |secondaryarea radius = |
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+ | |secondaryarea duration = |
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+ | |secondaryarea falloff = |
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+ | |||
+ | <!--Secondary Attacks--> |
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+ | |secondary impact = |
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+ | |secondary puncture = |
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+ | |secondary slash = |
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+ | |secondary element = |
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+ | |secondary damage = |
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+ | |secondary pellet count = |
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+ | |secondary burst count = |
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+ | |secondary critical chance = |
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+ | |secondary critical damage = |
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+ | |secondary status chance = |
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+ | |secondary punchthrough = |
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+ | |secondary radius = |
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+ | |secondary duration = |
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+ | |secondary falloff = |
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+ | |secondary charge time = |
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+ | |secondary fire rate = |
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+ | |secondary trigger = |
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+ | |secondary ammo cost = |
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+ | |||
+ | <!--Throw Attacks (for Glaives)--> |
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+ | |throw impact = |
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+ | |throw puncture = |
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+ | |throw slash = |
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+ | |throw element = |
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+ | |throw damage = |
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+ | |throw critical chance = |
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+ | |throw critical damage = |
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+ | |throw status chance = |
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+ | |throw punchthrough = |
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+ | |throw falloff = |
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+ | |throw charge time = |
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+ | |||
+ | <!--Charged Throw Attacks (for Glaives)--> |
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+ | |charged throw impact = |
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+ | |charged throw puncture = |
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+ | |charged throw slash = |
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+ | |charged throw element = |
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+ | |charged throw damage = |
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+ | |charged throw critical chance = |
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+ | |charged throw critical damage = |
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+ | |charged throw status chance = |
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+ | |charged throw punchthrough = |
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+ | |charged throw falloff = |
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+ | |charged throw charge time = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |slam attack = |
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+ | |slam radius = |
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+ | |slide attack = |
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<!--Miscellaneous--> |
<!--Miscellaneous--> |
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|introduced = |
|introduced = |
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}} |
}} |
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− | {{Codex|}} |
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+ | '''Arum Spinosa''' is an {{Icon|Faction|Infested|Text}} [[:Category:Warfan|Warfan]] that shoots {{Icon|Proc|Toxin|Text}} projectiles on [[Heavy Attack]]. |
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⚫ | |||
+ | This weapon primarily deals {{Icon|Proc|Slash|Text}} damage. |
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'''Advantages:''' |
'''Advantages:''' |
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+ | *Highest base damage of all warfans. |
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− | |||
+ | **High {{Icon|Proc|Slash|text}} damage – effective against [[health]]. |
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+ | *Highest [[status chance]] of all warfans. |
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+ | *Above average [[attack speed]]. |
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+ | *The first [[Heavy Attack]] throws '''12''' projectiles with a base damage of '''175''' per projectile, the second heavy attack in sequence will throw '''6''' projectiles with a base damage of '''350''' per projectile. Both totaling '''2100''' damage. |
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+ | **Projectiles base damage is '''12.5%''' {{Icon|Proc|Impact|Text}}, '''18.75%''' {{Icon|Proc|Puncture|Text}}, '''31.25%''' {{Icon|Proc|Slash|Text}}, and '''43.75%''' {{Icon|Proc|Toxin|Text}}. The damage of the projectiles is affected by mods. |
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+ | **Projectiles '''are''' considered a heavy attack. Their damage will scale from the combo counter and mods such as {{M|Killing Blow}}. |
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+ | **Projectiles have innate [[Punch Through]]. |
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+ | **Projectile damage does '''not''' diminish with distance. |
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+ | *Innate {{Icon|Pol|V}} and {{Icon|Pol|Bar}} polarities. |
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'''Disadvantages:''' |
'''Disadvantages:''' |
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+ | *Low {{Icon|Proc|Impact|Text}} – less effective against [[shields]]. |
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+ | *Lowest [[critical chance]] of all warfans. |
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+ | *Below average [[critical multiplier]]. |
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+ | *Heavy Attack projectiles: |
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+ | **Has a travel time. |
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+ | **Has a limited range of ~35 meters. |
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+ | {{Acquisition|The Arum Spinosa's blueprint and components can be acquired from Tier 2 (Lvl 40-50) [[Isolation Vault#Arcana|Arcana Isolation Vault Bounties]]. The blueprint and all components can be [[Trading|traded]].}} |
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+ | {{BuildAutomatic|type=Weapon}} |
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− | |||
− | |||
− | ==Tips== |
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⚫ | |||
==Trivia== |
==Trivia== |
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+ | *The name of the weapon may have come from the English word "Arum", and Italian word "Spinoso". |
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− | |||
+ | **The '''[[wikipedia:Arum|arum]]''' is a flowering plant seen in Europe, northern Africa, and western and central Asia. |
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+ | **"[[Wiktionary:spinoso|Spinoso]]", in Italian, means "Prickly", or "Thorny". |
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==Media== |
==Media== |
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− | |||
==Patch History== |
==Patch History== |
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+ | {{Scrollbox/Article| |
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+ | {{ver|29.6.2}} |
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+ | *Fixed issues with colour customizations not saving on the Arum Spinosa projectiles. |
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+ | {{ver|29.5.9}} |
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+ | ;Sporothrix and Arum Spinosa Blueprints are now tradable! |
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+ | To balance out the Weapon Blueprint drop % reduction we’ve made the Sporothrix and Arum Spinosa Blueprints tradable. The Sporothrix and Arum Spinosa parts were already Tradable, but it’s now one step further. |
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− | ==See also== |
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+ | |||
+ | {{ver|29.5.3}} |
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+ | *Fixed the actual base Blueprint for the new Arum Spinosa not being in Rotation A of Deimos: Arcana Bounties. Arum Spinosa Blueprint is now in Rotation A at 18%. |
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+ | |||
+ | {{ver|29.5}} |
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+ | *Introduced. |
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+ | }} |
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+ | {{WeaponNav}} |
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− | [[Category:Weapons]] |
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[[Category:Melee Weapons]] |
[[Category:Melee Weapons]] |
Revision as of 03:00, 22 February 2021
Arum Spinosa is an Script error: The function "Faction" does not exist. Warfan that shoots Script error: The function "Proc" does not exist. projectiles on Heavy Attack.
Characteristics
This weapon primarily deals Script error: The function "Proc" does not exist. damage.
Advantages:
- Highest base damage of all warfans.
- High Script error: The function "Proc" does not exist. damage – effective against health.
- Highest status chance of all warfans.
- Above average attack speed.
- The first Heavy Attack throws 12 projectiles with a base damage of 175 per projectile, the second heavy attack in sequence will throw 6 projectiles with a base damage of 350 per projectile. Both totaling 2100 damage.
- Projectiles base damage is 12.5% Script error: The function "Proc" does not exist., 18.75% Script error: The function "Proc" does not exist., 31.25% Script error: The function "Proc" does not exist., and 43.75% Script error: The function "Proc" does not exist.. The damage of the projectiles is affected by mods.
- Projectiles are considered a heavy attack. Their damage will scale from the combo counter and mods such as Killing Blow.
- Projectiles have innate Punch Through.
- Projectile damage does not diminish with distance.
- Innate Script error: The function "Pol" does not exist. and Script error: The function "Pol" does not exist. polarities.
Disadvantages:
- Low Script error: The function "Proc" does not exist. – less effective against shields.
- Lowest critical chance of all warfans.
- Below average critical multiplier.
- Heavy Attack projectiles:
- Has a travel time.
- Has a limited range of ~35 meters.
Acquisition
The Arum Spinosa's blueprint and components can be acquired from Tier 2 (Lvl 40-50) Arcana Isolation Vault Bounties. The blueprint and all components can be traded.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Guard | Arcana Isolation Vault Bounty Lvl 40-50 Stages 2 & 3 / A | 4.69% | ~ 21 Stages | 143 ± 47 Stages |
Guard | Arcana Isolation Vault Bounty Lvl 40-50 Stages 2 & 3 / C | 4.69% | ~ 21 Stages | 143 ± 47 Stages |
Guard | Arcana Isolation Vault Bounty Lvl 40-50 Stages 2 & 3 / B | 4.69% | ~ 21 Stages | 143 ± 47 Stages |
Guard | Isolation Vault Lvl 40-50 / A | 3.75% | ~ 26 Stages | 180 ± 60 Stages |
Guard | Isolation Vault Lvl 40-50 / C | 3.75% | ~ 26 Stages | 180 ± 60 Stages |
Guard | Isolation Vault Lvl 40-50 / B | 3.75% | ~ 26 Stages | 180 ± 60 Stages |
Guard | Arcana Isolation Vault Bounty Lvl 40-50 Final Stage / A | 7.50% | ~ 13 Stages | 88 ± 29 Stages |
Guard | Arcana Isolation Vault Bounty Lvl 40-50 Final Stage / C | 7.50% | ~ 13 Stages | 88 ± 29 Stages |
Guard | Arcana Isolation Vault Bounty Lvl 40-50 Final Stage / B | 7.50% | ~ 13 Stages | 88 ± 29 Stages |
Blueprint | Arcana Isolation Vault Bounty Lvl 40-50 Stage 1 / A | 12.50% | ~ 8 Stages | 51 ± 17 Stages |
Blueprint | Arcana Isolation Vault Bounty Lvl 40-50 Stage 1 / C | 12.50% | ~ 8 Stages | 51 ± 17 Stages |
Blueprint | Arcana Isolation Vault Bounty Lvl 40-50 Stage 1 / B | 12.50% | ~ 8 Stages | 51 ± 17 Stages |
Blueprint | Arcana Isolation Vault Bounty Lvl 40-50 Stages 2 & 3 / A | 7.81% | ~ 12 Stages | 84 ± 28 Stages |
Blueprint | Arcana Isolation Vault Bounty Lvl 40-50 Stages 2 & 3 / C | 7.81% | ~ 12 Stages | 84 ± 28 Stages |
Blueprint | Arcana Isolation Vault Bounty Lvl 40-50 Stages 2 & 3 / B | 7.81% | ~ 12 Stages | 84 ± 28 Stages |
Blueprint | Isolation Vault Lvl 40-50 / A | 6.25% | ~ 16 Stages | 107 ± 35 Stages |
Blueprint | Isolation Vault Lvl 40-50 / C | 6.25% | ~ 16 Stages | 107 ± 35 Stages |
Blueprint | Isolation Vault Lvl 40-50 / B | 6.25% | ~ 16 Stages | 107 ± 35 Stages |
Rivet | Isolation Vault Lvl 40-50 / A | 2% | ~ 50 Stages | 341 ± 113 Stages |
Rivet | Isolation Vault Lvl 40-50 / C | 2% | ~ 50 Stages | 341 ± 113 Stages |
Rivet | Isolation Vault Lvl 40-50 / B | 2% | ~ 50 Stages | 341 ± 113 Stages |
Rivet | Arcana Isolation Vault Bounty Lvl 40-50 Final Stage / A | 4% | ~ 25 Stages | 169 ± 56 Stages |
Rivet | Arcana Isolation Vault Bounty Lvl 40-50 Final Stage / C | 4% | ~ 25 Stages | 169 ± 56 Stages |
Rivet | Arcana Isolation Vault Bounty Lvl 40-50 Final Stage / B | 4% | ~ 25 Stages | 169 ± 56 Stages |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
2 |
1 |
1 |
1 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: N/A | Blueprints Price:N/A |
Notes
Trivia
- The name of the weapon may have come from the English word "Arum", and Italian word "Spinoso".
Media
Patch History
Hotfix 29.6.2 (2020-12-22)
- Fixed issues with colour customizations not saving on the Arum Spinosa projectiles.
Hotfix 29.5.9 (2020-12-15)
- Sporothrix and Arum Spinosa Blueprints are now tradable!
To balance out the Weapon Blueprint drop % reduction we’ve made the Sporothrix and Arum Spinosa Blueprints tradable. The Sporothrix and Arum Spinosa parts were already Tradable, but it’s now one step further.
Hotfix 29.5.3 (2020-11-23)
- Fixed the actual base Blueprint for the new Arum Spinosa not being in Rotation A of Deimos: Arcana Bounties. Arum Spinosa Blueprint is now in Rotation A at 18%.
Update 29.5 (2020-11-19)
- Introduced.