Arum Spinosa is an Infested Warfan that shoots
Toxin projectiles on Heavy Attack.
Characteristics[edit | edit source]
This weapon primarily deals Slash damage.
Advantages:
- Highest base damage of all warfans.
- Highest status chance of all warfans.
- Above average attack speed.
- The first Heavy Attack throws 12 projectiles with a base damage of 175 per projectile, the second heavy attack in sequence will throw 6 projectiles with a base damage of 350 per projectile. Both totaling 2100 damage.
- Projectiles base damage is 12.5%
Impact, 18.75%
Puncture, 31.25%
Slash, and 43.75%
Toxin. The damage of the projectiles is affected by mods.
- Projectiles are considered a heavy attack. Their damage will scale from the combo counter and mods such as
Killing Blow.
- Projectiles have innate Punch Through.
- Projectile damage does not diminish with distance.
- Projectiles base damage is 12.5%
- Innate
and
polarities.
Disadvantages:
- Low
Impact – less effective against shields.
- Lowest critical chance of all warfans.
- Below average critical multiplier.
- Heavy Attack projectiles:
- Has a travel time.
- Has a limited range of ~35 meters.
Acquisition
The Arum Spinosa's blueprint and components can be acquired from Tier 2 (Lvl 40-50) Isolation Vault Bounties (normal and Arcana). The blueprint and all components can be traded.
Drop | Chance | Expected | Nearly Guaranteed |
---|---|---|---|
Main Blueprint (Normal - Final Stage) |
6.25% | 61 – 62 Final Stages | 342 ± 114 Final Stages |
Guard (Normal - Final Stage) |
3.75% | ||
Rivet (Normal - Final Stage) |
2% | ||
Main Blueprint (Arcana - Stage 1) |
12.5% | 8 Stage One's | 52 ± 17 Stage One's |
Main Blueprint (Arcana - Stage 2) |
7.81% | 26 – 27 Stage Two's | 144 ± 48 Stage Two's |
Guard (Arcana - Stage 2) |
4.69% | ||
Main Blueprint (Arcana - Stage 3) |
7.81% | 26 – 27 Stage Three's | 144 ± 48 Stage Three's |
Guard (Arcana - Stage 3) |
4.69% | ||
Guard (Arcana - Final Stage) |
7.5% | 29 – 30 Final Stages | 169 ± 56 Final Stages |
Rivet (Arcana - Final Stage) |
4% |
All drop rates data is obtained from DE's official droptables.
Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.
For more detailed definitions and information on how these number were obtained, visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 5,000 |
![]() 2 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 12 hrs |
Rush: ![]() | |||||
![]() ![]() |
Notes[edit | edit source]
Trivia[edit | edit source]
- The name of the weapon may have come from the English word "Arum", and Italian word "Spinoso".
Media[edit | edit source]
Patch History[edit | edit source]
- Fixed issues with colour customizations not saving on the Arum Spinosa projectiles.
- Sporothrix and Arum Spinosa Blueprints are now tradable!
To balance out the Weapon Blueprint drop % reduction we’ve made the Sporothrix and Arum Spinosa Blueprints tradable. The Sporothrix and Arum Spinosa parts were already Tradable, but it’s now one step further.
- Fixed the actual base Blueprint for the new Arum Spinosa not being in Rotation A of Deimos: Arcana Bounties. Arum Spinosa Blueprint is now in Rotation A at 18%.
- Introduced.