“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
UI Changes, Mod Link, Look Link

The Arsenal is a segment located inside of a Tenno's Orbiter, most Relays and Clan Dojos with an observatory, from which a Tenno can manage and customize their Warframes, Weapons, Companions, Archwings and K-Drives. It is the very first segment unlocked when a player first boards their Orbiter, and is the most vital aspect of preparing a Tenno's combat effectiveness outside of battle by selecting and modifying equipment necessary for a mission.

The Arsenal segment can be directly accessed from anywhere within the social areas, including Orbiter, current Relay or planet hub or eligible Clan Dojo (eligible means if it has either an Observatory or a Dry Dock built) through the main menu (default Esc  > EQUIPMENT > ARSENAL). It can also be reached by foot in Orbiter, being located at the very rear of the first level of the Orbiter's lower deck, and can be accessed by standing next to it and interacting with it (default X ). The Arsenal segment cannot be accessed during a Mission or while in free roam.


Arsenal 19.3

The Arsenal screen.

2018-12-24 (2)

Mode Selection

Archwing Arsenal 19.3

The Archwing screen.

The Arsenal's main view is where players can see the various options available within the Arsenal segment. The currently equipped Warframe with all equipped weapons visibly stand in the middle of the Arsenal, which can be rotated to view the Warframe from different angles by holding down LMB  and dragging left or right. The equipped Warframe's four abilities are listed accompanied by their respective icons and a short description to the right of the screen, along with a description of the Warframe's currently equipped Helmet, and an overview of the Warframe's statistics and attributes at the very bottom. If weapons or Companions tabs are highlighted on the left, the right stat panel will display that item's or unit's statistics and attributes instead.

To the left of the screen is where the name of the currently equipped Warframe and its Rank are displayed, and below it are the various Arsenal options from where every aspect of the player's equipment can be managed.

The bottom right of the screen displays miscellaneous functions that allow access to other customization options. Primary of these is the Mode Selection button, which brings up an interface that allows for selection between different Arsenal modes, namely Cooperative, Vehicles, and Conclave.

Cooperative refers to the primary Arsenal mode where the player can customize their Warframes for normal mission modes. Vehicles allows players to access the Archwing Arsenal overview, Heavy Weapon overview and the K-Drive overview. All have the same features as the Cooperative Arsenal view, including the ability and statistics summary to the left of the screen, and the main customization options to the right. A model of the currently equipped Warframe with the currently equipped Arch-Weapons and Archwing, currently equipped Heavy Weapon and the currently equipped K-Drive can be rotated in the same manner as described above on the main view. Finally, the Conclave option brings up the Conclave Arsenal overview, which allows players to customize their loadout for Player vs Player Conclave modes.


Arsenal Loadout options.

The final option available in the Arsenal main view is the Loadout button, found beside the Vehicles button on the bottom right. The Loadout button gives players the ability to save their current Warframe and Weapon configuration and arrangement in order to provide a convenient way of accessing said arrangements. The Arsenal can save a single Loadout by default, however Loadout slots can be acquired once players attain Mastery Rank 10, with each few Ranks afterwards giving an additional Loadout slot. The following options are available under the Loadout screen:

  • Save - Saves the current Warframe and Weapon configuration. The Loadout can be given a name upon saving.
  • Rename - Renames the current Loadout.
  • Randomize - Randomizes the Loadout, giving it a random combination of Warframes, weapons, and available appearance options.
  • Copy From... - This option allows the current Loadout to copy another selected Loadout.
  • Delete - Deletes the current Loadout.
  • Duplicate - This copies the current Loadout and transfers it to a new Loadout slot. A player must have more than one Loadout slot in order to perform this action. This option will also display how many remaining slots are free in the player's arsenal.
  • Buy Extra Slot - Allows the player to buy an additional Loadout slot for Platinum64 20 each.

Available Loadouts that a player has created can be selected by choosing the name of the Loadout displayed at the very top of the Arsenal screen by the Warframe's head.

Main Options[]


The main options menu to the right of the Arsenal contain six tabs divided into three categories - Tenno Loadout, Companions, and Gear - that organize the different items that players can customize. Each tab under Tenno Loadout and Companions contain the name and image of the currently equipped item, as well as those items current Rank.

Tenno Loadout[]

  • Warframe - This section is where customization and management of the player's Warframe is performed.
  • Primary Weapons - The player's Primary Weapons can be managed in this section.
  • Secondary Weapons - This section is where a player's Secondary Weapons can be managed.
  • Melee Weapons - Melee Weapons can be customized and managed in this section.
  • Focus - Allows changing an active school and investing earned focus points.
  • Exhalted equipment - Only shown when a Warframe has exhalted (meaning "built-in") equipment, such as MesaIcon272 Mesa's Regulator Pistols or KhoraIcon272 Khora's Venari.
  • Parazon - Allows changing Requiem Mods and other Parazon mods.

Players can choose to unequip any two weapons out of their Primary, Secondary or Melee Weapons, allowing them to go into a mission without carrying said weapons (but at least one weapon must always be equipped).


  • Companions - The Companions section allows players to manage their companions.
  • Weapon - This section is where players can manage their Robotic weapons. This tab is disabled if the currently equipped companion is not Robotic.



The Gear loadout wheel.

  • Gear - This section is where a player can customize their Gear loadout, which is represented by a wheel with twelve individual slots that can be accessed in mission by holding down the Gear key (default Q ). Gear comprises various consumable items that players can carry into missions for use, which include Codex Scanners, Team Bonus Consumables, Dragon Keys and Specters among a few, and players can choose which items will be carried on each slot of the Gear loadout wheel. Each slot displays the currently equipped item, as well as their quantity. Slots also have designated number assignments, with Slot number 1 being the topmost slot, and the rest of the slots following in sequence going clockwise. These slot number designations can be given individual hotkeys though the Customize Keybindings option of the Controls tab under Options in the Main Menu (default Esc ), and said hotkeys can be used to immediately use the item in-mission without bringing up the Gear loadout wheel. To assign a Gear to a slot, highlight and select the slot on the wheel and then select the Gear you want to assign to that slot from the Gear selection window.
  • Emotes - Emotes are various gestures and movement routines that a Warframe can perform while on a mission or in a Relay, and can be accessed by bringing up the Gear key. This tab in the Arsenal allows a player to choose which Emotes they can use in a mission, as a player can only use up to 10 different Emotes while in a mission.


The Vehicles section of the Arsenal can be accessed via the Vehicles button upon bringing up Mode Selection at the bottom right of the main Arsenal overview, and has the following five sections available:

Tenno Loadout

  • Archwing - The player's Archwings can be managed and customized in this section.
  • Archwing Primary Weapons - The section where Archguns can be managed.
  • Archwing Melee Weapons - The Archwing's Archmelees can be managed here.
  • Heavy Weapons - The section where Arch-guns fitted with a Gravimag can be managed here.
  • K-Drive - K-Drives can be managed here.
  • Necramech - Necramech can be managed here, including their equipped Arch-gun and any exhalted weapons.



Sub Options.

Each of the sections under Tenno Loadouts in the main Arsenal and Archwing, and Companions have their own individual sub-options from which the main customization and management options of said sections are performed.



Equip section for Warframes.

The Equip option is where players can select which item of a particular section they want to equip for a particular mission. This section will display all items available to the player at the time, with each item being represented by an image, their name and their current rank. Items that players do not yet possess but can be bought through the Market are also displayed here, with said items also displaying their PlatinumLarge Platinum costs, and players can choose to buy said items directly from this section.

Items that cannot be bought from the Market, such as Event-exclusive items and Prime equipment will not show up in this section unless the player owns said items. Kubrows and Kavats that are kept in stasis will also not appear in this section.



Upgrade section for Warframes.

The Upgrade option is the most important aspect of the Arsenal, as this is the section that allows players to manage the Mods loadout of their items. Mods are cards that can alter the stats and performance of items in combat, making them the primary factor of enhancing an item's effectiveness in a mission.

Unlike the other sections of the Arsenal, the Upgrade section is not unlocked along with the Arsenal, and in order to gain access to it players will have to unlock the Mods Segment of the Orbiter.

The Upgrade section consists of the following segments:

Header - The very top of the Upgrade section contains the item's name as well as its current rank. Items that have undergone Polarization will also display a star icon to the right of the weapon's name and rank, which will display a number indicating how many times the item has been polarized.

Mod Slots - Located at the upper center of the screen, Mod Slots are the centerpiece of the Upgrade section, where mods can be slotted in to modify the item's performance, represented by two rows of blank rectangles. A single Mod fits only in a single Mod Slot, and thus the number of Mod Slots is the main factor in how many Mods a particular item can use. Primary Weapons, Secondary Weapons and Sentinel Weapons have a maximum of 8 available mod slots in 2 rows of 4 slots each, while Warframes and Melee Weapons have an additional 9th slot dedicated to Aura and Stance mods respectively that sit above the main mod slots, and finally Companions have 10 mod slots in 2 rows of 5 slots each. Warframes also have an additional slot beside the Aura slot reserved exclusively for Exilus Mods, which must be unlocked with an Exilus Adapter. The arrangement of different Mods in the Mod Slots is called a Config, which is the loadout or build that determines the overall performance of the item. Every item has can save up to three different Config loadouts labelled A, B and C, which can be accessed at the very top of the Mod Slots segment, and players can switch and activate between available Configs while in the Upgrade section, allowing for premade builds to be brought up instantly. Each Config loadout can also be renamed by players to allow for more descriptive labeling.

Stat Summary - This part of the Upgrade section covers the upper left side of the screen, which displays the stats of the Item being upgraded. Any mods that changes a stat shown in the Stat Summary will have their changes displayed there. If a stat is modified to have great values than previously, the Stat Summary will show the previous stat with an arrow pointing to the new stats in green. If said modified values are less than the original stat however, the new stats will be colored red. The stats that are shown can differ between items, with Weapons showing more lines of stats than Warframes.

The stat summary also displays the item's Mod Capacity, which is the amount of Mod Power that an item has, which determines how many of a particular rank of mods can be slotted in. The first number in the display shows how much Mod Power the current build consumes, while the last number shows the maximum Mod Capacity that the item has. More powerful and higher ranking Mods consume more Mod Power to slot in than less powerful and lower ranking mods, and Mods can only be slotted in if there is enough Mod Power to accommodate all of the mods, ex. if a Mod requires 14 Mod Power to slot in, but the item only has a Mod Capacity of 12, then the item cannot accept the Mod even if the item has vacant Mod slots.

Mod Capacity is determined by the item's rank, with each rank giving it 1 additional Mod Capacity, resulting in a maximum of 30 Mod Capacity at max rank. Additionally, Mastery Rank also effects mod capacity, with each Mastery Rank raising the weapon's starting mod capacity at Rank 0, e.g. if the player has a Mastery Rank of 10, then the weapon will have 10 mod capacity available to it at Rank 0, allowing the player to instantly use mods with a mod power of 10 or below on freshly made weapons. Orokin Catalysts and Orokin Reactors can be used to further increase Mod Capacity by doubling the amount of Mod Capacity given per rank, resulting in 60 Mod Capacity at max rank. When available, Aura and Stance mods also increase an item's Mod Capacity beyond the item's maximum rank, and Forma can be used to polarize Mod Slots, allowing them to accept mods of identical Polarity at only half the Mod Power.

The Stat summary will also display the Warframe's various Power Modifications, which show the effect of mods that affect Warframe Powers, namely Ability Efficiency, Ability Strength, Ability Duration, and Ability Range. These are displayed with a value of 100% as their base, and will change to reflect any effect of mods currently installed on the Warframe.

Finally, the Stat Summary also shows random tips and hints for modding at the bottom of the display.

Mod Selection - The Mod Selection screen at the bottom of the Upgrade Section is where the Mods available for that particular item are displayed in 2 rows, allowing players to see which Mods the item will accept, as well as the status and rank of the available mods. This section has various tools to allow for sorting of the mods to enable quick searching of said mods, including:

  • Search Bar - Located at the upper right, players can type in the name of the Mod they wish to find.
  • Filter Search - The icons at the upper center of this section are used to display only mods that belong to a specific category. Mods can be filtered by Polarity, or by other categories such as Aura Mods, Stance Mods, or Ability Augment mods.
  • Sorter - This dropdown menu to the upper right arranges the mods from left to right in the desired sorting manner, which include:
    • Name - Sort Mods by alphabetical order.
    • Rank - Sort Mods by Rank, from highest to lowest.
    • Drain - Sort Mods by amount of Mod drain, from highest to lowest.
    • Polarity - Sort Mods by Polarity.


Options under Actions.

Miscellaneous Functions - Apart from the above, the Upgrade section also has a row of buttons at the lower right of the screen that offer other functions, which include:

  • Actions - The Actions button calls up additional options for customizing the item's Modding abilities. There are 4 available options in the Actions button.
    • Auto Install - This option automatically installs Mods unto the item. The Mods installed are based off which mods the program thinks would allow it to achieve a high Conclave score within the available mod capacity, and as such the mods installed may not be the most optimal Mods for a player's desired build.
    • Upgrade - This option allows an item to be installed with either an Orokin Reactor for Warframes, Companions and Archwings, or Orokin Catalysts for weapons, in order to double the item's Mod Capacity. An item can only be upgraded once in such manner.
    • Polarization - Polarization is the act of installing or changing a Polarity in a Mod Slot using Forma to allow said Mod Slot to accept a Mod of identical polarity at only half the Mod Power cost. Unlike Upgrading with Orokin Reactors and Catalysts, an item can be Polarized as many times as desired, however only items that have reached Maxed Rank aka Rank 30 can be polarized, and Polarizing an item resets it back to Unranked.
    • Swap Polarity - Items that have previously undergone Polarization can have the option of freely swapping or moving Polarities between Mod Slots, which is essential when creating certain Elemental Damage builds. This option cannot be used by items that have not been Polarized using Forma.
    • Focus Lens: The Focus Lens option is where players can select the Focus Lens installed on an item. Focus Lenses can only be installed on Rank 30 Warframes and Weapons, and only one lens at a time can be installed on an item; replacing an installed Focus Lense will destroy the previous lens already installed. This option includes a Search function to allow players to sort for a particular lens quickly.
  • Mods - The Mods button takes the player out of the Arsenal and into the Mods Segment of the Orbiter, which can be used if more complex Mod actions are required.
  • Remove All - This button removes all installed Mods from the item's Mod Slots.
  • Tutorial - The Tutorial button takes the player out of the Arsenal and into the Training Section of the Codex that teaches players about using the Arsenal.



Appearance options for Warframes.

The Appearance option gives the players various options that allow them to modify an item's physical appearance.

Options under Physique are where players can modify and customize the appearance of an item's base model, whether by changing its color patterns or adding new attachments to change its silhouette. The various options under Physique are as follows:

  • Helmet - Only available under the Warframe section, the Helmet option allows Warframes to select the different Alternative Helmets available for use, which changes the appearance of a Warframe's head. This subsection also shows helmets available in the Market that players do not yet possess, and players can choose to purchase the helmets directly from this section using PlatinumLarge Platinum.
  • Skins - Skins are cosmetics that alter the overall appearance of an item. Many skins only change the color arrangement of an item, though some can completely change the item's base model (ex. Manticore Axe Skin, Excalibur Proto-Armor Skin). This option only appears on items that have skins available for them. If no skin is selected, this section will read No Body Selected for Warframes and Companions, and No Skin Selected for weapons.
  • Animations - Available only to Warframes, this section is where players can choose their Warframe's Idle Animations, which are animated motions that Warframes can perform when they have not performed an action for several moments. Selecting Idle Animations also determines the Warframe's basic pose while standing up. All Warframes have three sets of Idle Animations available to them: the basic 'normal' stance, an Agile stance, and a Noble stance, and individual Warframe has their own unique Agile and Noble stances freely available to them. Warframes can also use the Agile and Unique stances from other Warframes, however doing so requires that players purchase the stance with PlatinumLarge Platinum from the Market, even if they already own the Warframe that said other stance belongs to. If using the default Idle Animation stance, this section will read No Animation Selected.

Attachment options for Warframes.

  • Attachments - Attachments are cosmetics that add physical mass to the item to alter their shape, which can range from scarf-like Syandanas and cosmetic Armor for Warframes, to Sugatra dangles for Melee Weapons. Available attachments can be attached to the position of the item they are assigned to, and some items can have multiple attachments present at any one time. Each position can be individually assigned a different attachment from another position, allowing for a multitude of different types of attachments to be used on a single item. The positions available are different for each item as listed below -
    • Warframes
      • Chest - A Warframe's chest can be adorned with various chestplates. If no chestplate is used, this section will read No Chest Selected.
      • Left Arm - Armor pieces for the Warframe's left arm. If no armor is used, this section will read No Left Arm Selected.
      • Right Arm - Armor pieces for the Warframe's right arm. If no armor is used, this section will read No Right Arm Selected.
      • Left Leg - Armor pieces for the Warframe's left leg. If no armor is used, this section will read No Left Leg Selected.
      • Right Arm - Armor pieces for the Warframe's right leg. If no armor is used, this section will read No Right Leg Selected.
      • Face - Cosmetic items can be placed on the Warframe's face, such as Moustaches. This option only appears if there are Face cosmetic options available. If no cosmetic is used, this section will read No Face Selected.
      • Auxiliary - This section is reserved for items that do not conform with the above categories, such as Valkyr's Bonds and the Mortos Syandana, and will only appear on Warframes that can equip said items. If no item is used, this section will read No Auxiliary Selected.
    • Sentinels
      • Mask - Sentinels can be adorned with cosmetic masks to cover their fronts. If no mask is used, this section will read No Mask Selected.
      • Left Wing - Cosmetic attachments for the Sentinel's left wing. If no wing is used, this section will read No Left Wing Selected.
      • Right Arm - Cosmetic attachments for the Sentinel's right wing. If no wing is used, this section will read No Right Wing Selected.
      • Tail - Tails are Sentinel attachments used to decorate their rear. If no tail is used, this section will read No Tail Selected.
    • Primary Weapons
      • Arrows - For Bow-type weapons, the Attachment options allows the player to choose skins for the arrows they shoot. Note that while this option is available for crossbow-type weapons (i.e. the Attica Attica and the Zhuge Zhuge), the arrows will not appear at all due to the weapon's design, and the arrow customization will only be visible when the weapon is fired.
    • Melee Weapons
      • Sugatra - Sugatras are small dangles that can be used on melee weapons. If no Sugatra is used, this section will read No Sugatra Selected.
  • Syandana - Syandanas are scarf-like attachments that are attached to the back of the Warframe.

Regalia options for Warframes.

  • Regalia - Regalia consist of various emblems and icons that can equipped to show off a particular achievement or affiliation. There are three different types of Regalia that can be equipped split among 4 subsections.
    • Badge - Badges are holographic floating emblems that display's a player's affiliation with a particular player group, and can display a player's Clan emblem or even their Founders status. Badges can be displayed on either the left or the right shoulder, or the left and right sides for Companions. If no Badge is used, this section will read No Badge Selected.
    • Event Badge - Event Badges are holographic floating emblems that are used to show off emblems that a player has acquired from participating in Events and Tactical Alerts. Event Badges can be equipped on either the left or the right shoulder for Warframes, or the left and right sides for Companions. If no Event Badge is used, this section will read No Event Badge Selected.
    • Sigils - Available only to Warframes, Sigils are emblems that are directly emblazoned on a Warframe's body. Unlike other cosmetics available in the Appearance section, Sigils can have their physical dimensions and position on a Warframe's body altered. Sigils are mainly used to show affiliation with a Syndicate, and wearing a Syndicate-affiliated Sigil will grant the player Standing during a mission, which can spent at a Syndicate to earn unique rewards. Other non-Syndicate affiliated Sigils are also available through various means.

Sigil options for Warframes.

Players can choose to equip a Sigil on either a Warframe's front or the back, though both sides can be equipped with Sigils if desired. Each side comes with their own customization options, which include the following:
Sigil Select - This option is where players can choose the desired Sigil design, as well as see which designs are available for their use. If no Sigil is chosen, this section will read No Chest Selected for the Front Sigil, and No Back Selected for the Rear Sigil.

  • Properties: The Properties section allows various properties of the Sigil to be customized. All the options here are modified using sliders.
    • Rotation - Rotation allows the Sigil to be rotated along its center. Dragging the slider left will rotate the Sigil counterclockwise, while dragging it right will rotate it clockwise.
    • Width - This option determine the Sigil's width. Sliding left decreases its size, while sliding right will increase it.
    • Height - Determines the Sigil's height. Sliding left decreases its size, while sliding right will increase it.
    • X Offset - Changes the horizontal position of the Sigil on the Warframe. Sliding left will move the Sigil to the left, while sliding right moves it to the right.
    • Y Offset - Changes the vertical position of the Sigil on the Warframe. Sliding left will move the Sigil downwards, while sliding right moves it upwards.
    • Alpha - Modifies the Sigil's visibility and brightness. Sliding left makes the Sigil dimmer and more transparent, while sliding right makes the Sigil brighter and more opaque.

Sigils can also have their color customized, although they possess only Primary Color as an option.

  • Holster Style - Available only to melee weapons, this option is where players can modify the style and positioning of their melee weapon when holstered. This tab contains the following options:
    • Holster Style - This option determines the general placement of the weapon on the Warframe's body when holstered, as well as the animations when drawing or sheathing the weapon. Each melee weapon type has a standard default Style, and two alternate styles that each can be purchased for Platinum64 20.
    • Customize - This option is where players can further modify the appearance of their weapon's holster position, which includes the following:
      • Position - Determines the location of the weapon relative to the Warframe.
        • X-Offset - This slider determines the horizontal position of the weapon around a vertical axis, with the weapon moving around a fixed circumference. Moving the slider will adjust the weapon's position either left or right.
        • Y-Offset- This slider determines the weapon's altitude relative to the Warframe. Moving the slider left will lower the weapon's position, while moving it right raises it.
        • Z-Offset - This slider determines how far away the weapon is from the vertical axis of its position. Moving the slider left brings the weapon closer to the Warframe, while moving it right takes it further away.
        • Reset Position - Returns the weapon's Position options to their default states.
      • Rotation - Determines the rotational positioning of the weapon.
        • Pitch - Rotates the weapon along the horizontal axis. Moving the slider left rotates the weapon down, while moving right rotates the weapon up.
        • Yaw - Rotates the weapon along its centerline. Moving the slider left rotates it clockwise, while moving it right rotates it counter-clockwise.
        • Roll - Rotates the weapon along the weapon's vertical axis. Moving the slider left rotates it forward, while moving the slider right rotates it back.
        • Reset Rotation - Returns the weapon's Rotation options to their default states.



Palette menu options.


Favorite color menu.

The Colors segment of the Appearance tab is where players can modify an item's color scheme, with the colors available to players determined by what Color Picker Extensions they have. Every item in Warframe has five different parts whose colors can each be changed individually, with said sections being as follows:

  • Primary
  • Secondary
  • Tertiary
  • Accents
  • Energy - Energy color determines the color of various lights and particle effects on an item. Warframe abilities, Channeling and Sigil animations are among those affected by Energy color.
  • Second Energy - Second Energy color creates a transition on some of the Warframe, Weapons etc. As an example: If the Energy Color is red and the Second Energy Color a dark blue, the energy goes from a red color into a blue color with some purple in between.

Note that Kubrows do not have Tint Color 4 among their coloring options, and Sigils only have Primary Color for its coloring options.

Clicking on a color part brings up the Palette menu, which displays the available Color Picker Extensions for selection to the left, and the colors available to the selected palette on the right displayed in the form of a 5 x 18 grid. Left-Clicking LMB  on a color within the grid will change the corresponding part of the item to the selected color. Right-clicking RMB  on the color will mark the color as a Favorite, denoted by a white star appearing on the color's space.


Showcasing secondary color on Warframe emissives.

Colors marked as favorites can be accessed via the Favorites tab of the Palettes menu, denoted by a large white star on top of the menu. The Favorites menu contains a 5 x 4 grid, which displays any colors that have been marked as favorites, allowing for easy access to the player's most frequently used colors. Colors can be unmarked from the Favorites menu by right-clicking on the color in the Favorites grid, or right-clicking again on the color in the main Palette menu, which will remove the color from the Favorites grid.

The Colors segment also has other miscellaneous options underneath the main color picker segments, which include:

  • Random Colors - This option when selected created a randomized color scheme for the item.
  • Default Colors - When selected, Default Colors returns the item to its default color scheme. Certain skins when equipped may have their own default color schemes separate from the item's base color scheme into which this option will revert to. Each individual color part also have their own individual Default Colors button, shown as a circular arrow to their right of their respective tabs.
  • Copy Main Colors - Available only to Attachments and Syandanas, this allows these items to copy the color scheme used by the base item they are attached to, whether they be Warframes or Weapons.
  • Copy Attachment Colors - Available only to Syandanas, this allows Syandanas to copy the color scheme of the Warframe's attachments.
  • Copy Warframe Colors - Availabe only to Weapons and Sentinels, this allows these items to copy the color scheme of the current Warframe.

Miscellaneous Functions - The Appearance tab has additional options accessible via white buttons at the lower right of the screen:

  • Captura: Players can access the Captura function in their appearance options, as the left-most button.
  • Randomize: This function will create a random appearance for the selected Warframe, with the system mixing and matching every customization option available to the player including helmets, skins, colors, attachments, syandanas and others.


“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
New UI in Update 24.4 (2019-03-08)

Abilities section for Warframes.

The Abilities sub-option is available for Warframes and Archwings, and allows players to see the various special abilities available to a particular Warframe or Archwing. Unlike the other sub-options, no customization is possible within the Abilities section as it only acts as an information tab.

Every Warframe and Archwing has a set of 4 special abilities, with each ability represented by its icon. Under each icon is the name and the rank of the ability. Hovering the icons will open a tooltip with the following parts:

  • Animation - In the top part of the tooltip is a pre-recorded video showing what the ability looks like in action.
  • Name - Above the animation is the ability's name, and under it is a brief description of the ability.
  • Energy Cost - The ability's energy cost will be indicated by a number beside an image of an Energy Orb. The energy drain over time is also displayed when applicable.
  • Stats - The lower part of the tooltip is where the various stats of the ability are displayed, such as Damage, Range, Duration and other relevant information. Below the stats is a blue bar that represents the progress of the ability to its next rank, and the text below it shows the next Warframe rank at which the ability will rank up. If the ability has yet to be unlocked a grey icon of a padlock will be shown in place of the stats.
    By default, the stats shown on this segment will show their values as modified by any currently equipped mods on the Warframe, with the modified values shown as green numbers. Players can use the View Stats Without Mods button at the bottom of the screen, which allows a player to see the ability's base stats without mods. This particular button is a toggle, and if viewing the stats without mods, the button will change to a View Stats With Mods button to revert the display to its default.

The Abilities tab will also display a description of a Warframe's passive ability on the bottom left side of the screen.


  • Apart from the Orbiter, the Arsenal can also be accessed on several places in the Starchart:
    • The Simulacrum has its own copy of the Arsenal terminal.
    • Clan Dojos can be equipped with their own Arsenal terminal.
    • The Arsenal can also be accessed anywhere in Cetus and Fortuna, as well as the Relays, by bringing up the Main Menu, then selecting Equipment → Arsenal.
  • If a player completes the Vor's Prize quest and go into a Conclave match, they will only obtain their selected melee weapon.
    • This is due to the fact that the arsenal only copies the very first chosen weapon the player acquires during the quest and does not copy the rest of their weaponry in the Conclave arsenal.

Patch History[]

Hotfix 36.0.4 (2024-06-26)

  • When previewing Warframes in the Arsenal they will now play their own Noble Animation set instead of the default set.
    • If you already have a different animation set selected it will not replace it - but in the case where no animation set has been selected yet, their Noble Animation set will auto-equip upon selecting the Warframe. You can set it back to the default using the new “None” option in the Animation list.
  • Reduced the intensity/noise of the VFX behind Warframe when selecting Energy colors in Arsenal.
  • Fixed losing function after opening the Arsenal from the quick access wheel while in the Sanctum Anatomica.
  • Fixed purchasing something from the “Complete the Look” in the Community Customizations screen removing all other options from the menu.
  • Fixed the order of Kitgun Components not being consistent in the Arsenal description (intended to be ordered top to bottom Chamber, Loader and Grip).
  • Fixed fire rate stat comparisons being incorrect and showing an incorrectly reduced amount to what is expected based on the Mods equipped.
  • Fixed Sevagoth’s Shadow missing its description in the Arsenal.

Hotfix 36.0.3 (2024-06-20)

  • Improved the help tips in the Upgrade screen to be, well, more helpful!
  • Fixed Duplicate Config failing to copy an equipped Riven to the new config, and instead equipping a Veiled Riven.
    • You will need to either manually swap out the Riven Mod or duplicate the Config again for the correct Riven to replace the unintended Veiled Riven.

Update 36.0 (2024-06-18)

Arsenal UI Additions & Changes

Featured Look Links

We’ve added a new feature to the Arsenal to display a curated list of Featured Warframe Looks! You can find the list in your Arsenal when customizing your fashion (Warframe > Appearance), replacing the spot that was taken by the stats window.

Our goal with this feature is to display your amazing fashion to share with other players! Very similar to the Look Link feature in chat, players will be able to click through the Featured Look Link list, preview fashion, and apply it to their own Warframes using the “Apply Look” button.

Currently, you can see fashion curated from our very own DE staff for the following Warframes: Jade, Excalibur, Mag and Volt.

We will be collecting and curating Look Links from players to add to the Featured Look Link list. Stay tuned for more info.

Upgrade Screen Additions & Changes

  • Added the option to duplicate a Mod Config onto another Config in the Upgrade screen.
    • Here’s how to duplicate your Mod Configs:
    • Select the new “Duplicate Configs” button in the far right of the Config bar on a Mod Config that you’d like to duplicate onto another one of your Mod Configs.
    • Select the Mod Config you’d like to duplicate to another Config.
    • Confirm you’d like to override the selected Mod Config.
      • As an example, Config A is selected, use the Duplicate button to copy over the Mods in Config A to Config B. Config B now has the same Mods as Config A.
  • Added a little indicator to show the Polarity of the Slot when a Mod with the wrong Polarity has been equipped onto it.
    • Gone are the days where you’d have to remove the Mod to see what Polarity is hiding behind it, you can now make informed Modding decisions without having to do so!
  • Added a sound FX when equipping an Arcane Adapter to a slot in the Upgrade screen.
Stat UI Changes & Fixes

In the Dante Unbound Update, we reworked the Warframe, Weapon, and Railjack Stats UI to reduce the sometimes overwhelming visual noise and instead put focus on just the most important information. With Jade Shadows, we continued those efforts by taking into account the player feedback and bug reports we received from the rework.


  • Added a dynamic diamond icon next to stats that changes states depending on equipped Mods:
    • This icon always appears next to “Core Stats” (visible at all times in the stat screen) that have Secondary Stats nested within them to indicate that hovering over it will show the tooltip.
      • In an effort to clean up the screen, it wasn’t obvious enough that Secondary Stats existed. While not as important as Core Stats, players should still be able to easily identify which of the Core Stats contain other relevant stats.
    • Dynamic States: The following states are also reflected in the Secondary Stats tooltip to inform players that they are also affected.
      • Increasing stat beyond the previous values will prompt a green arrow to appear above the diamond to communicate the increase.
      • Decreasing stat below the base values will prompt a gray arrow to appear below the diamond to communicate the decrease.
  • The following is related to and was also listed above in the Resistances & Status Effects Rework section:
    • Damage Resistances (from Mods such as Shock Absorbers) have been added as a secondary stat to the Armor Stat on-hover. (This is related to and listed above in the Resistances & Status Effects Rework section).
      • Tau Resistance was already reflected on-hover for Armor Stats, now other damage resistances are given the same treatment.
    • Tooltips for Status Effects in the Upgrade screen UI will now include what they are “Effective Against” and its “Damage Efficacy”. (This is related to and listed above in the Resistances & Status Effects Rework section).
  • Conditional stats will now remain visible after unequipping the Mods that prompt them to appear so that players can see the comparison with/without the Mods. They will disappear after leaving and returning to the Upgrade screen.
  • Shield Recharge rate is now displayed as a flat value instead of a percentage of total Shield value.
    • Let’s use Xaku’s base stats as an example of how this stat will now appear in the UI (their stats have not changed, just how it is displayed):
      • Before: “9.6% per second”
      • After: “31.5 per second”
  • Added a Damage Falloff Secondary Stat to the Melee Slam Attack Core Stat: “Deal X% Damage to enemies on the edge of the impact zone.”
  • Moved “Reload Speed” back as a Core Stat instead of nesting it within “Magazine”.
  • Added a Void Damage tooltip in the Operator stats UI to show its efficacy stat and Status Effect description.
    • Now reads: “Damage Efficacy: X damage to Zariman.
      Status Effect: Highly effective against enemies with Overguard Health and Sentients as it resets their damage adaptation. Void creates a bullet attractor sphere on the target that attracts and concentrates further attacks.”.
  • Added an Overguard tooltip to Rage, Archwing, Necramech and Hunter Adrenaline Mods, due to their new interactions with Overguard as of Update 35.5.6.
  • Reordered Charge Rate stat to the top of the list for Bow and Charge weapons, and renamed it to “Charge Time”.
  • Changed Melee Follow Through stat to be represented as a percentage instead of decimals.
  • Added measurement units to Weapon stats:
    • Ex: Added “s” for seconds on the Melee Heavy Attack Wind-up stat and “m” for meters on the Weapon falloff stat.


  • Fixed Valence Bonus stat sometimes rounding up decimals when viewed in the Arsenal or when purchasing from Ergo Glast.
  • Fixed Precision Intensify not properly displaying Ability Strength stat increases for the following Exalted Abilities in the Arsenal:
    • Excalibur’s Exalted Blade
    • Baruuk’s Serene Storm
    • Titania’s Razorwing
    • Valkyr’s Hysteria
    • Ivara’s Artemis Bow
    • Mesa’s Peacemaker
    • Sevagoth’s Exalted Shadow
    • Wukong’s Primal Fury
  • Fixed Chat Linking unowned equipment (Warframes, Weapons, etc.) resulting in fewer stats being listed than if they were owned.
  • Fixed certain Incarnon Weapon stats showing as “0” and the UI showing a comparison state as if Mods had been equipped, when in fact they had not yet.
  • Fixed the Wind Up stat increasing in UI instead of decreasing when Heavy Attack Wind Up Speed Mods are equipped.
  • Fixed the Chilling Reload Mod’s Reload Speed stat going red instead of green when increasing its rank.
  • Fixed Paris Prime’s Status stat tooltip not showing a breakdown of “chance for each Status Effect type per hit.”
  • Fixed stats not updating in the UI while modding Companions in a Relay/Town/Dojo/etc.
  • Fixed repeatedly hovering over Praedos’ “Drifting Grace” Incarnon Evolution incorrectly increasing a Warframe’s Sprint Speed stat in the Arsenal UI.
  • Fixed the following Warframe Aura Mods not affecting the Ammo from Pickups stat in the Arsenal UI:
    • Rifle Scavenger
    • Pistol Scavenger
    • Shotgun Scavenger
    • Sniper Scavenger
  • Fixed the Critical Multiplier from Braton Incarnon’s “Prelude of Might” perk not being indicated in the Arsenal stats (this was strictly a UI issue, the stats increase was applying).
  • Fixed Ruvox Incarnon’s Damage stat not updating from Impact to Puncture when transformed to Incarnon Mode in the Arsenal stats.
General UI Changes & Fixes
  • Changed the “Equip” button in the Arsenal to say “Swap”.
  • Updated the damage type icons to their colored versions to improve visibility in the following UI areas (not exhaustive):
    • Arsenal Stats
  • Fixed the tutorial button missing in the Arsenal when using a controller.
  • Fixed the ability icons overlapping with the stat box in the Arsenal UI.
  • Fixed “Mission Failed” End of Mission screen showing again after exiting Arsenal if they had just returned from aborting/failing a mission.
  • Fixed an issue where Melee weapon Unique Trait text would become unreadable in the Arsenal Upgrade screen due to the text overlapping while a Stance Mod is equipped.
General Changes
  • GI Lighting Changes & Fixes:
    • Adjusted ambient GI lighting in the Orbiter for better contrast in the lighting.
      • This also improves the lightning in the Arsenal, which we received feedback on being too dark for the purposes of fashion framing. We have more changes and fixes planned for the next update.
  • Fixed the Host’s invisibility option for Warframe abilities (Semi-Cloak or Glow-Cloak) overriding Clients’ invisibility option.
  • Fixed lighting glitches and intense bloom when switching between certain weapons (notably the Tenet Grigori) in the Arsenal.
  • Fixed a noticeable hitch caused by modular Companions that would happen in the following scenarios:
    • Equipping them in the Arsenal.
  • Fixed a hitch in the Arsenal when equipping a Companion with the Kavasa Prime Kubrow Collar.
  • Fixed Temporal Prime Ephemera’s “sparkle” VFX disappearing when it circles behind Warframe in the Arsenal.
  • Fixed FX sections on the Khora Urushu Skin disappearing briefly when customizing colors in the Arsenal with DirectX 12 enabled.
  • Fixed hitching in the Arsenal when swapping to a config that has a subsumed Helminth ability.
  • Fixed the Domestik Drone’s Decoration preview lingering in its placement spot in the Orbiter after exiting Decorating mode and interacting with the Mandachord in the Arsenal.
  • Fixed Sentinels and Companions remaining highlighted in the Arsenal with the Ally Highlights setting enabled.

Hotfix 35.5.9 (2024-05-01)

  • Fixed Look Links only showing the Primary Emissive Color channel on the Warframe.

Hotfix 35.5.6 (2024-04-10)

  • Fixed the Vehicles Arsenal (for Archwing, K-Drive and Necramech) having much darker lighting than the standard Arsenal in the Orbiter.

Hotfix 35.5.3 (2024-04-04)

  • Fixed ability stats in the Upgrade screen not updating to show modified Energy cost.

Hotfix 35.5.2 (2024-03-28)

  • Fixed ability tooltips in the Upgrade screen missing their descriptions (only showing stat information).
    • Also fixed weird spacing occurring the the tooltip for locked abilities.
  • Fixed Mod slots in the Upgrade screen showing as red instead of green for Mods with the Universal Polarity (ex: Dreamer’s Bond).

Hotfix 35.5.1 (2024-03-27)

  • Fixed the “Ammo Pickup” secondary stat not being visible inside of the Magazine tooltip.

Update 35.5 (2024-03-27)


New UI Sorting Categories

Warframe Arcane Selection Screen (Arsenal):

We have added sorting categories to help you find the Arcanes you are looking to equip onto your Warframe. They can now be sorted based on their effects:

  • Health
  • Shields
  • Armor
  • Resistance
  • Energy
  • Abilities
  • Weapon Damage
  • Weapon Stats
  • Movement Speed
  • Companion
  • Special
    • Arcanes that do not fit into the above categories due to their unique effects. For example: Arcane Trickery (On Finisher Kill: 15% chance to become invisible for 5s).
Upgrade Screen Changes
  • Dragging Mods will now provide more visual information in the Upgrade Screen:
    • Dragging a Mod will now maintain the same aspect ratio as an “open” Mod but scaled down, so that you can still identify it, its Polarity, and its Capacity Cost when moving it across the screen.
    • Slots with matching Polarities to the dragged Mod are now highlighted in green and have a slight pulsing effect to indicate that they are eligible. Slots with mismatched Polarities are highlighted in red.
    • Hovering a Mod over a slot will now show how its capacity cost will be affected based on their Polarities.
  • Made it more obvious that Damage Type stats are affected when swapping a Weapon or Modding one. Now, when you are making changes, the Damage types that are negatively impacted will shuffle lower in the list and appear slightly transparent, so that it's easier to spot the changes between comparisons.
  • Added an “OVERLEVELING” tag on equipment that’s Max Rank goes beyond 30 (Kuva/Tenet Weapons, Necramechs, etc.).
  • Added a “VALENCE BONUS” tag for Kuva/Tenet Weapons to indicate that they are eligible for Valence Fusion and to expose their damage bonus type.
  • Added a tooltip when hovering over locked Exilus Slots to inform players that it “Requires Exilus Weapon Adapter” to unlock.
  • Added new VFX when Exilus Slots are unlocked.
  • Added new VFX when unlocking the Arcane Adapter Slot.
Warframe, Weapon, and Railjack Stat UI Rework

Looking at a wall of stats can be overwhelming, especially for new players who are familiarizing themselves with all the important information contained in those screens.

In an effort to highlight the most important information and reduce the overall visual noise, we have made the following changes to the screens that display Warframe, Weapon, and Railjack stats:

  • Stats are now organized in order of importance.
    • Core stats (most important) are visible at all times in these screens.
    • Secondary stats (branched from Core stats) have been moved into tooltips that can be viewed by hovering over their respective Core stat.
  • Added several new Core and Secondary stats to help communicate more relevant information to players.
  • Improved how descriptions in core stat tooltips are presented to better distinguish between the Core stat’s description and its Secondary stats.
    • Added a dividing line to separate Core and Secondary stats.
    • Added arrow icons next to each Secondary stat.
  • Added new headers to group stats and better organize them.
  • Added a “Base Stats” and “Upgraded Stats” tag at the top of the stat windows to indicate what kind of stats are being shown.
  • Certain stats are no longer visible at all times and are now considered “Conditional”, meaning they will now only appear when Mods alter said stat.
  • Removed/edited certain stats.

Exact Details: The following section provides the nitty gritty details on all of the above changes and exactly how they’ll appear for each equipment type. We’ve also provided additional information on the specific changes that have been made for certain stats below as well.

Here’s a guide to better understanding how we’ve written out how you will see it in the UI:

  • Anything marked “New” is a stat that’s been exposed in the UI with this update.
  • Anything marked “Conditional” is a stat that only appears depending on if correlating Mods have been equipped.
  • Anything marked “New Header” denotes that a text line has been added to the UI to better categorize stats that follow below it.

Warframe Stats:

  • Health
  • Shield
    • Shield Secondary Stats:
      • Shield Gate Duration: When Shields break, gain invulnerability for Xs. Increasing max Shields lengthens the invulnerability time.
      • Shield Recharge Delay (New): The time in seconds between when Shields are damaged and recharge: Xs.
      • Shield Recharge (New): The rate Shields recover after being depleted: X%/s.
  • Armor
    • Armor Secondary Stats:
      • Tau Resistance (Conditional)
        • Condition: Only appears with Umbral Mods equipped.
      • Elemental Damage Resistance (Conditional)
  • Energy
    • Energy Secondary Stats:
      • Starting Energy (how much you have when loading into missions)
      • Energy Recovery (New): Energy recovers at X/s.
  • Sprint Speed - No Secondary stats

Ability (New Header)

  • Duration
  • Efficiency
    • Efficiency Secondary Stats:
      • (New) Efficiency Calculation: Abilities cost X% of their original cost.
      • (New) Channeled Abilities Efficiency Calculation: Also accounting for the effects of Ability duration, your channeled abilities cost X% of their original cost.
  • Range
  • Strength

Primary/Secondary Weapon Stats:

Note: To avoid confusion, the following lists the new order of all Primary & Secondary Weapon stats combined. Meaning, you will see stats that apply to some weapons but not all (ex: weapons with Radial Attack will have the Range stat but not others).

  • Fire Rate
  • Multishot
  • Magazine
    • Magazine Secondary Stats:
      • Ammo Maximum (Conditional)
        • Condition: Appears on Weapons that have any amount of Ammo Maximum (>0)  
      • Ammo Pickup
      • Reload
  • Accuracy
    • Accuracy is now displayed as the following:
      • Very Low
      • Low
      • Medium
      • High
      • Very High
        • Previously, the numbers that used to be shown in the Accuracy stat were, in fact, not totally accurate to what players were actually experiencing. For example, the Grinlok had a Accuracy of 44.4, which could lead players to assume that its shots wouldn’t be very precise, but they in fact were. So now, in the UI it will properly indicate that it has High Accuracy.
    • Accuracy Secondary Stats:
      • Deviation With Aim: X degrees
      • Max Deviation (New): X degrees
    • We also changed the descriptions of Mods that used "Spread" instead of "Accuracy", so that “Accuracy” is the only term we use to describe this attribute across the board.
  • Trigger
  • Noise (Conditional)
    • Silent weapons show this by default.
    • Condition: Appears with Noise Level Mods.
      • We also added a new “SUPPRESSED” tag for when noise is modded but not enough to be totally silent.
  • Punch Through (Conditional)
    • Weapons with any amount of Punch Through (>0) show this by default.
    • Condition: Appears with Punch Through Mods.
  • Range
  • Riven Disposition


  • Critical Chance
  • Critical Multiplier
  • Status
    • Status Secondary Stats:
      • Status Effect Chance per shot (New): Effective Status Effect Chance for each Status per shot.
      • Radial Status Chance (New): Status Effect chance for each Status per Radial attack.
  • Impact, Puncture, Slash Damage
  • Elemental Damage
  • Damage Falloff
  • Total Damage

Radial Attack

  • Range
  • Impact, Puncture, Slash Damage (conditional)
  • Elemental Damage
  • Falloff
  • Total Damage

Melee Weapon Stats:

  • Primary
  • Attack Speed
  • Range
  • Slam Attack
    • Ground Slam Attacks have received some changes that impacted the way its stats are shown in the UI
    • Slam Attack Secondary Stats:
    • Slam Radius (New): Ground Slam attack hits all enemies around the point of impact within X meters.
  • Slide Attack
  • Combo Duration
    • Combo Duration Secondary Stats:
      • Combo Count Chance (New & Conditional): Additional Combo Count Chance X%
        • Condition: Only appears with Combo Chance Mods. This will also cause its core stat Combo Duration to appear so that this secondary stat is accessible in its tooltip.
      • Initial Combo (Conditional): New Combos start with X points instead of Zero.
        • Condition: Only appears when equipping Initial Combo Count Mods. This will also cause its core stat Combo Duration to appear so that this secondary stat is accessible in its tooltip.
  • Follow Through
  • Blocking Angle (Conditional)
    • Sword and Shield Melee Weapons have this by default.
    • Condition: Only appears with Blocking Mods.
  • Riven Disposition


  • Critical Chance
  • Critical Multiplier
  • Status
    • Status Secondary Stats:
      • Status Effect Chance per hit (New): Effective Status Effect Chance for each Status per hit.
  • Impact, Puncture, Slash
  • Elemental Damage
  • Total Damage (Conditional)
    • Condition: Only appears when there is more than one Damage type.

Heavy Attack

  • Damage
  • Slam Attack
    • Ground Slam Attacks have received some changes that impacted the way its stats are shown in the UI
    • Slam Attack Secondary Stats:
      • Slam Radius (New): Ground Slam attack hits all enemies around the point of impact within X meters.
  • Tennokai Chance (New & Conditional)
    • Condition: Only appears with Tennokai Mods (with the exception of the Discipline's Merit Mod, which enables Tennokai opportunities every 4 melee hits instead of at random).
  • Wind up (Conditional)
    • Condition: Only appears with Wind Up Mods.

Railjack Stats:


  • Hull
  • Armor
  • Shield
  • Forge Capacity
  • Engines
  • Shield Recharge
  • Shield Recharge Delay

Battle Mod (New Header)

  • Strength
    • Formerly “Battle Mod Strength”
  • Duration
    • Formerly “Battle Mod Duration”
  • Range
    • Formerly “Battle Mod Range”
General UI Changes:
  • Warframe Abilities are now viewable from the Arsenal preview screen! Hover over the Ability icons to read their description.
  • You can now view Warframe Passives from the Arsenal’s Upgrades screen. Hover over the Passive icon to read their description.
  • Fixed Ally Highlight applying to Sentinels and Companions in the Arsenal.
  • Fixed Clients experiencing hitches when using the Arsenal in the Simulacrum.
  • Fixed the wrong error message appearing after purchasing an item from a Vendor then unsuccessfully attempting to purchase something via the Arsenal.
  • Fixed Kullervo missing his Skin selection button in the Arsenal.
  • Fixed cases of resetting Mod Config names sometimes not working.

Update 35.1 (2024-02-20)

  • Fixed case where you could end up with more Loadouts than Loadout Slots after merging accounts.
    • 'This was caused by Loadout Slots from the Initiate Power Pack and those from Mastery Ranks not carrying over into the merged account. Players would see, for example, “SLOTS 4/3” in the Loadout screen after merging.
      • Note: Merged accounts that were created from an account with the max amount of purchasable Slots (24) with one that also had a lot of Loadouts will likely still have more Loadouts than Slots even with the above fix. These Loadouts are still accessible/usable, but in order to create new Loadouts you will have to get below the 24 Slot limit by deleting some.
  • Fixed UI becoming unresponsive in the Upgrades screen of the Arsenal after switching from keyboard/mouse to controller by using the shoulder buttons to swap between categories.
  • Fixed loss of function after selecting the “Visit Maroo” button from the Ayatan Treasures screen when accessed from the Arsenal.
    • This button will no longer appear if accessing the Ayatan Treasures screen from the Arsenal (Upgrade > Mods > Ayatan Treasures).

Hotfix 35.0.9 (2024-01-17)

  • Fixed the “Auxiliary” tab appearing in the Arsenal even if the Warframe does not have any Auxiliary customizations available.

Hotfix 35.0.2 (2023-12-14)

  • Fixed a script error when selecting a Warframe in the Arsenal.

Update 35.0 (2023-12-13)

  • Hovering over Warframe color channels in the Arsenal will now highlight the associated area!
  • Fixed various Warframes displaying incorrect Health values when previewed in the Conclave Arsenal.
  • Fixed the Khinn Syandana getting stuck on Yareli’s legs when equipping in Arsenal.

Hotfix 34.0.1 (2023-10-18)

  • Fixed crash caused by exiting the Arsenal.

Update 34.0 (2023-10-18)

  • Added a Weapon Trait Display in the Arsenal!
    • Weapons with specific traits or passives now display this information in the Upgrade Arsenal screen of the respective weapon. These traits were often hidden in weapon descriptions or otherwise required players to learn about them via outside sources - now you can directly see any special traits a weapon has and incorporate that knowledge into your builds.
      • Each and every single trait was written for this update, which means some may have slipped by! Please let us know if there are weapons missing their own trait description. Thank you!
    • This new Trait display is placed where the previous “Rank Bonuses” information lived. We have moved the “Rank Bonuses” section of the Upgrade Screen just above the Ability Icons, where players can still access that information on-hover.
  • You can now swap Incarnon Evolutions in the Arsenal!
    • Note: You will still need to visit Cavalero to unlock each Evolution, but once that’s done, you can swap to your heart’s delight from the comfort of your Orbiter.
  • Fixed the Captura Slow Motion setting applying to the pause menu UI motion and Arsenal UI motion.
  • Fixed various Exalted Weapons using the wrong Stance when previewed in the Arsenal.
  • Fixed Signa offset height not matching the players settings in the Look Link diorama.

Hotfix 33.5.5 (2023-07-06)

  • Fixed UI overlap occurring when selecting categories in the Arsenal and opening loadout screen.

Update 33.5 (2023-06-21)

  • Starting today with the release of Kullervo in this Update, each new Warframe we release from this point on will increase the number of purchasable loadout slots by 1.
    • With Kullervo, we’ve updated the number from 20 to 21.

Update 33.0 (2023-04-26)

  • Fixed the selected “Sort By” option resetting after visiting a section that doesn't allow sorting in the Arsenal.
  • Fixed animation sets for Rhino not sorting alphabetically in the Arsenal.

Hotfix 32.3.3 (2023-02-17)

  • Fixed weapons that use Sniper mods but aren’t traditionally Snipers not appearing when searching by ‘Sniper’ in the Arsenal.
    • In Citrine's Last Wish Update 32.3.0, we updated the search function in the Arsenal to not include weapons that no longer use Sniper ammo (ie. the Lenz), while still including traditional Sniper weapons in the search functionality. We have now made the decision to re-include weapons that formerly used Sniper Ammo under the search tag for ‘Sniper’ as these weapons still benefit from Sniper mods.

Update 32.3 (2023-02-15)

  • Added Archon Shards Filter in the “Sort By” in the Arsenal to sort your Warframes by which have Archon Shards equipped.
  • Customizations in the Arsenal are now sorted by name to make item searching easier.
  • Updated several stat tool-tip descriptions on hover to clarify and explain in more detail how that stat applies to Warframe and Weapons when applying Mods in the Arsenal.
  • Added a “Random Materials” button in the Arsenal Voidshell Skin customizations menu
  • Fixed Elemental Damage Mods not combining correctly for Venari (base & Prime) in the Arsenal.
  • Fixed Voidshell Material Structures appearing on non-Voidshell Skins when previewing them in the Arsenal.
  • Fixed weapons that formerly used Sniper ammo appearing when using the term “sniper” to search in the Arsenal despite not being categorized as a Sniper weapon.
    • This would affect a weapon like the Lenz, which now uses Primary Ammo. It can still be found in the Arsenal when searching using the term “Bow”. You can still find your Rubico Prime using the term “Sniper”, so worry not!
  • Fixed stat tooltips not showing in the Arsenal Upgrade screen.

Hotfix 32.2.9 (2023-01-11)

  • Added a new “Starting Energy” stat (affected by Mods like Preparation) in the Arsenal to indicate the amount of Energy a Warframe will start a mission with.
  • Tooltips for Warframe stats in the Arsenal will now replace mentions of “Energy” with “Shield” for Hildryn and “Health” for Garuda (where applicable).

Hotfix 32.2.5 (2022-12-14)

  • Removed the Arsenal and Mods consoles in the Relay Drydock.
    • This was causing multiple issues, and was unnecessary since the Arsenal and Mods can be accessed via pause menu.

Update 32.2 (2022-11-30)

  • Fixed the Critical Chance and Status Chance stats not being listed for the Talons, Castanas, and Sancti Castanas in the Arsenal.
  • Fixed the stats scrollbar also scrolling the weapons list in the Arsenal.
  • Fixed rare issue where players would be stuck in an invisible room when modding their Archwing in the Arsenal.
  • Fixed crash when leaving the Arsenal immediately after hovering over Incarnon Weapon UI.

Hotfix 32.0.12 (2022-10-12)

  • Fixed the Fire Rate stat on burst weapons showing the burst delay numbers instead of Fire Rate.
  • Fixed Archon Shard UI in the Arsenal overlapping with longer stat lists.

Hotfix 32.0.11 (2022-10-06)

  • Fixed opening the Arsenal Focus screen in a Relay resulting in the minimap breaking.

Hotfix 32.0.9 (2022-10-05)

  • Fixed the spear from Styanax’s idle animation not disappearing if the animation is interrupted while in the Warframe select menu in the Arsenal.
  • Fixed a rounding error in the Arsenal that made it possible that the Ammo Maximum stat would not agree with the in-game value
  • Fixed Styanax’s idle animation playing when looking at Secondary weapons in the Arsenal.
  • Fixed scrolling in the weapon’s list in the Arsenal also scrolling the stats window.

Hotfix 32.0.3 (2022-09-14)

  • Adjusted position of the Invigoration icon in the Arsenal to better align with the Mastered and Archon Shard icons.

Hotfix 32.0.2 (2022-09-08)

  • Fixed using the Arsenal immediately after completing The New War Quest causing a soft-lock.
  • Fixed PH tags appearing in the ammo stats in the Arsenal.

Update 32.0 (2022-09-07)

  • Added Companion, Archwing and Necramech level in the Arsenal.
  • Searching within the Arsenal now prioritizes item name over item description.
  • Fixed issue of Menu inputs reverting to Keyboard when using Controller on PC and using the attached keyboard in the Arsenal or appearance menu.
  • Fixed being unable to equip weapons in the Arsenal while in the Dormizone.
  • Fixed Focus Conversion through the Arsenal physically duplicating your Warframe.
  • Fixed an animation pop that would occur when equipping a weapon that has the ‘Visible When Holstered’ option enabled in the Arsenal.
  • Fixed issues of text being cut off when viewing weapon stats in the Arsenal.

Hotfix 31.5.1 (2022-04-27)

  • Fixed some cases (notably when a weapon had no customizations) where Loadouts wouldn’t save.

Update 31.5 (2022-04-27)

UI Changes:
  • Item descriptions are now always visible in the top right corner of the Arsenal when previewing/selecting.
  • You can now zoom in and out of your Warframe while customizing their Appearance in the Arsenal!
    • For Keyboard & Mouse users: Scroll with mouse wheel, click and drag to move up/down.
    • For Controller users:
      • R stick up/down = zoom
      • R stick left/right = spin
      • Wherever your cursor is height wise on the screen is where it will zoom into, you can move up and down using cursor and right stick in up position.
    • Here by popular request, we have added a confirmation prompt to the ‘Randomize’ button when randomizing in the Arsenal!

Update 31.2 (2022-03-16)

  • Fixed Protea's default helmet using the Telema Helmet icon in the Arsenal.

Hotfix 31.1.5 (2022-02-17)

  • Fixed the ‘g’ in ‘Strength’ getting cut off in the Arsenal stats UI.

Update 31.1 (2022-02-09)

  • Hold onto your seats: we’ve converted all Arsenal Screen rectangle icons to squares. This applies to places like the Arsenal, Operator, and Codex which previously used rectangular icons.
    • To provide some Dev insight: At the moment, we have literally thousands of duplicated icons. Each item had to support both displaying as a rectangle and as a square, but now that everything has been converted to squares, all the rectangle icons are soon to be deleted. Which will reduce the game file size once we hit the big delete button - stay tuned on that! In the meantime, if you see anything funky with icons (squished/stretched/cropped etc) please let us know.
  • Using the Arsenal will now mute background dialog from NPCs and Pets.
  • Fixed a UI error in the Arsenal when equipping the Flux Overdrive Mod on the Tenet Flux Rifle.

Hotfix 31.0.6 (2022-01-04)

  • Fixed seeing a LOC string when trying to create a Mod Link to a modular weapon and that item does not have a Catalyst applied to it.

Update 31.0 (2021-12-15)

  • Fixed the Archwing loadout preview not functioning after changing your Necramech weapon.

Update 30.9 (2021-11-11)

  • When dragging around Mod Configs to swap (i.e Swapping Mod Config A to Config B), we now swap applied Helminth abilities as well to support the Modding of a given Helminth choice.
  • Fixed a large spot-load when exiting the Arsenal in quick succession if you had a Helminth puppy.
  • Fixed Arsenal changes to your Warframe not saving after removing an overridden Ability via Helminth.
  • Fixed an issue where the Arsenal could get "stuck" if you swipe your mouse across all the different weapon types.

Update 30.6 (2021-08-04)

  • Fixed for some vehicle sounds, including Yareli's Merulina, playing when in the Arsenal after going to the Upgrade screen.

Update 30.5 (2021-07-06)

  • Fixed crash when opening Abilities screen in the Arsenal.
  • Fixed ‘Copy Warframe Colors’ not working for Conclave Loadouts.

Hotfix 30.3.4 (2021-06-02)

  • Fixed a functionality loss upon copying a loadout to one of multiple loadout slots that share the same equipment.

Hotfix 30.3.1 (2021-05-25)

  • Fixed a softlock when opening a Look Link while customizing HUD colors.

Update 30.3 (2021-05-25)

  • Fixed script error with Arsenal UI popups.
  • Fixed the "Apply Forma" picker screen in the Arsenal coming up even if the player only has the basic kind of Forma and no other types are available to purchase.

Hotfix 30.1.1 (2021-05-05)

  • Fixed a crash that could occur when opening Arsenal.

Hotfix 29.10.7 (2021-03-26)

  • Mod Linking a loadout that has no Mods equipped will now display an error message.

Hotfix 29.10.3 (2021-03-23)

  • Fixed volume levels being held down too long after leaving the Arsenal menu.

Update 29.10 (2021-03-19)

  • Fixed a crash while accessing Arsenal with a controller.
  • Typing ‘None’ in the search bar in the Arsenal for weapons will now return the ‘None’ selection to be able to unequip an item.
  • Fixed Sentinel and Moa weapons stats not showing the side by side comparison in the Arsenal.
  • Fixed receiving an error when purchasing a Focus Lens Blueprint from the Arsenal after Upgrading an item.
  • Fixed a crash after using Arsenal and then Helminth.
  • Fixed switching Focus schools within a specific loadout in the Arsenal not maintaining the change. As reported here: https://forums.warframe.com/topic/1235653-switching-focus-school-in-simulacrum-does-not-work-correctly/

Hotfix 29.8.1 (2021-02-18)

  • Fixed Kitgun sorting in the Arsenal when selecting by usage time.

Hotfix 29.5.5 (2020-11-27)

  • Fixed rare script error when clicking on a Mod Link that contains an Arcane.
  • Fixed a script error when updating your Appearance in Arsenal.

Hotfix 29.5.4 (2020-11-25)

  • Updated tooltip message for Energy while in Arsenal to read "Used to cast Abilities" instead of "Used to cast Warframe Abilities."
  • Fixed a bug where you could hear some vehicle sounds while in the Arsenal.

Update 29.5 (2020-11-19)

  • The ‘Multishot’ stat will no longer appear if it is at or below a value of 1.

Update 29.2 (2020-09-29)

  • Fixed camera alignment issues when opening the Arsenal as the Operator in a Town/Relay.
  • Fixed default Pet being shown for a quick second when swapping Pets quickly in the Arsenal.

Hotfix 29.1.2 (2020-09-22)

  • Fixed Audio ducking staying on if you enter the Arsenal as an Operator.

Update 29.1 (2020-09-17)

  • General polish and cleanup of sounds in the Arsenal to remove unintended sounds.
  • Fixed Garuda’s Dread Mirror Damage Capture Multiplier/Projectile Damage not matching ability screen numbers in the Arsenal.
  • Fixed some spot-loading that would occur when selecting an Infested Companion in the Arsenal.

Update 29.0 (2020-08-25)

  • Fixed Archguns disappearing in the Arsenal if the “Upgrade” option is selected.

Hotfix 28.3.2 (2020-08-12)

  • Fixed script error that would occur if you hovered over your Heavy Weapon in the Arsenal after entering it as Wukong.
  • Fixed a script error when renaming Loadouts.

Update 28.3 (2020-08-12)

  • Fixed switching back and forth between Melee weapon and Exalted Melee weapon causing the Arsenal stats to stack indefinitely.

Hotfix 28.2.1 (2020-08-01)

  • Fixed being able to get into a bad state if you attempt to open the pause menu after hovering over the Heavy Weapon in the Vehicle tab in the Arsenal.

Hotfix 28.0.6 (2020-06-24)

  • Fixed Arsenal not listing Gunblades stats for their projectile behavior.
  • Fixed Vasca Kavat babies having broken textures when previewing in the Arsenal.
  • Fixed Pets spazzing out for one frame when swapping Companions in Arsenal.
  • Fixed the camera needlessly moving back and forth between Sentinel/Pet positions when swapping Companions in Arsenal.
  • Fixed Corrosive having no tooltip on hover in the Arsenal.
  • Fixed a script error when accessing the Arsenal while standing near the Helminth Infirmary.

Hotfix 28.0.5 (2020-06-17)

  • Fixed Pet sizes not being applied/reflected when swapping in the Arsenal.
  • Fixed Riven/Mod Link/Look Link not functioning if linked after a different item first.

Update 28.0 (2020-06-11)

  • Tooltips have been added to Arsenal stats! For example, hovering over ‘Armor’ now gives you an example about what it does.
  • Fixed Arsenal UI showing double the damage for Glaives.
  • Fixed all Glaives becoming mini in size after initiating dual-wield mode in the Arsenal.
  • Fixed the Gunsen not holstering properly in the Arsenal.
  • Fixed a script error when trying to apply a Look/Mod Link on a weapon after you just sold the weapon you have equipped in that slot.
  • Fixed a script error when previewing Khora in the Arsenal.

Hotfix 27.4.4 (2020-05-07)

  • Fixed crashing when buying an Appearance Slot for the Arcata in the Arsenal.

Hotfix 27.4.1 (2020-05-01)

  • Added Oberon’s Ability videos to his Arsenal - we’re all caught up now!

Update 27.4 (2020-05-01)

  • Fixed accessing the Railjack Arsenal from the Orbiter leading to camera placement issues.
  • Banshee, Excalibur Umbra, Frost, Nekros, Nova, Nyx, Saryn, Valkyr, and Zephyr Ability videos have been added to their respective Arsenals!
  • Fixed Excalibur’s Ion Helmet appearing as his default in the Conclave Arsenal after being equipped in the co-op Arsenal. This also fixed being unable to equip the Ion helmet while in the Conclave Arsenal.
  • Fixed the Acolyte Sigil icon in the Inventory and Arsenal menus appearing squashed.
  • Fixed several Emblem icons appearing stretched and lower resolution in the Arsenal menu.
  • Fixed [Pause > Equipment -> Arsenal] teleporting you to the Railjack Arsenal if your Dojo doesn't have an Observatory. Option no longer shows if you don't have a completed Observatory; normally we never teleport to the Railjack one if the Observatory is complete.
  • Fixed Zaws remaining in your Warframe’s hands when switching Arsenal views to your Primary/Secondary.
  • Fixed custom holstered locations for Zaw Staves defaulting after exiting the Arsenal.

Hotfix 27.3.16 (2020-04-22)

  • Fixed a script error if you log out (i.e. drop connection) while customizing Warframe/Weapon/etc colors.

Hotfix (2020-04-17)

  • Fixed a script error that resulted in a UI soft-lock if you open a Look Link with an Archwing in it.

Hotfix 27.3.7 (2020-03-31)

  • Fixed Warframe Ability preview videos not continuing if you hover on them after hovering on the Passive ability.

Hotfix 27.3.6 (2020-03-31)

  • Fixed your Warframe spinning endlessly if exiting the Arsenal while previewing a weapon with a controller.
  • Fixed weapon ‘Damage Total’ in the Arsenal not appearing for weapons with only one Damage type but can be affected by multishot.
  • Fixed minor issue in Arsenal Upgrade screen where the stats scrollbar would be out of bounds if you had scrolled to the bottom of a long list of stats and then removed Mods to remove a large amount of those stats.
  • Fixed script error if you were upgrading a weapon from Arsenal, then accepted a Trade invite and tried to select Mods to Trade.

Hotfix 27.3.5 (2020-03-27)

  • Fixed cases of players still being connected to a Flotilla when playing non-Scarlet Spear missions. The Flotilla chat would be present alongside a very long list of players' names. This also caused the “Arsenal” button to disappear from the main menu if you were affected.

Hotfix 27.3.3 (2020-03-25)

  • Fixed a crash when viewing Warframe Ability videos in the Arsenal.

Update 27.3 (2020-03-24)

  • The Warframe Upgrade Arsenal stats now display Resistance values granted by Mods
  • Charging weapons, like the Staticor, previously only showed Charged Attack Damage in the Arsenal stats, we now additionally show Quick Shot Damage values below the Charged Attack stats.
  • Fixed the Stratus Pistol Skin animating incorrectly in the Arsenal.
    • Stratus Pistol now stays in the "idle" pose rather than "holstered" when equipped in the Arsenal.
  • Fixed Companion stat comparisons in the Arsenal being incorrect, as they were somehow being compared to your Warframe.
  • Fixed Melee weapon damage stats being shown twice in the Arsenal.
  • Fixed Opticor Quick Attacks being compared to Charged Attacks and showing green numbers as if there is improvement in the stat summary in the Arsenal.
  • Fixed ‘Total’ Arsenal Stat positioned incorrectly above Damage values in the UI.

Hotfix 27.2.2 (2020-03-06)

  • Arsenal Stats now show Radial data and fall off when viewing a Weapon!

Hotfix 27.2.1 (2020-03-05)

  • Fixed missing Arsenal Damage numbers for Beast Companions (Kubrow, Kavat, Khora's Venari).

Update 27.2 (2020-03-05)

  • Added the following categories to the Arsenal stat damage section:
    • “Damage” or “Damage / Projectile”.
    • Total damage counts that takes multishot into consideration.
    • “Status” for weapons with built-in multishot will now read “Status / Projectile”.
  • Made improvements towards a hang that could occur when selecting “Appearance” in the Arsenal to improve performance.
  • Fixed issue with Warframes and Companions sometimes disappearing in the Arsenal.

Hotfix 27.1.2 (2020-02-18)

  • Fixed the Companion Arsenal UI overlapping with the other tabs in the Arsenal when switching back and forth with a controller.

Hotfix 27.1.1 (2020-02-11)

  • Fixes towards a case of Mods appearing obscured in the Arsenal once returning from a Mission.
  • Fixed <archwing> text appearing in the Arsenal stats when comparing an Archwing.

Update 27.1 (2020-02-04)

  • Fixed fully default Look Links not applying to your Warframe.
  • Fixes toward Look Link colors not applying properly to Kubrows/Kavats/Venari.
  • Fixed Look Link diorama for Venari appearing squashed and having a normal Kavat tail.

Hotfix 27.0.12 (2020-01-23)

  • Fixed cases of Warframe stats appearing unranked when viewed in the Arsenal.
  • Fixed the Primary and Secondary weapons Upgrade > Actions screen including the Umbra Forma in the UI count of how many Forma you have.
  • Fixed a potential crash in the Weapon Upgrade screen.
  • Fixed a script error in the Focus Arsenal screen.
  • Hydroid, Limbo, Mesa, and Mirage ability videos have been added to their respective Arsenals!

Hotfix 27.0.11 (2020-01-16)

  • Fixed cases of Warframe stats appearing unranked when viewed in the Arsenal. Backed out due to breaking the Market.

Hotfix 26.0.7 (2019-11-14)

Launcher Area-Of-Effect Change

Area-of-effect Damage is now a separate stat with its own header in the Arsenal (plus everyone else that stats are shown), and AOE damage radius is now also displayed. Previously, AOE damage values were merged with regular on hit damage values.

Update 26.0 (2019-10-31)

New Screens: Arsenal Changes!

Part of Update 26 involves a change of the Arsenal Screen, and how information is displayed. In the current system, your Arsenal screen looks something like this: U26Arsenal

In Update 26, this screen is being reorganized to include Loadouts, Companions and Vehicles in tabs, while also giving more information about a weapon when selected: https://gfycat.com/serpentinearidalligator

As you can see, new stats for Heavy Attacks and Heavy Slam have been added, with channeling statistics removed.

  • Added the option to buy more Mod Config (max 3 extra per item) and Appearance Config Slots (max 3 extra per item) in their respective Arsenal screens! We view this as a more comprehensive way to customize your favourite Warframes, Weapons, etc, not necessarily everything you own. With that being said, we have reduced the Platinum price from 20 to 10 (as shown on Prime Time #266).
    • Please note that Mastery Rank 10 is required to purchase these.
  • Weapon stats will now be reflected in a slightly more rounded way. Innate Damage is added before anything on the weapon happens - boosting the weapons base Damage and then renormalizes the Damage percentages. This makes Elemental Mods stack in a way you would expect.
  • Moved the ‘Tips’ section in the Arsenal Upgrade screens to the button bar at the bottom.

Hotfix 25.7.6 (2019-09-18)

  • Applying a Look Link to the same item (ex: a Nova Look Link applied to a Nova) that uses default colours will now properly apply the default color. Previously, the original color would remain unchanged.
  • Fixed camera panning through the ship when accessing the Focus Tree via the Arsenal.
  • Fixed issues when previewing cosmetics in the Arsenal that are part of a bundle, like the Harrow Reliquary Skin.
  • Fixed UI bug when previewing unowned skins in the Arsenal and backing out of the menu.

Hotfix 25.7.5 (2019-09-09)

Hotfix 25.7.4 (2019-09-05)

  • The ‘unowned’ label in Mod Link preview will only appear now when you don't own at least one Mod.
  • Fixed opening a Look Link while in the main menu using a controller resulting in the preview being overly dark.

Hotfix (2019-09-03)

  • Fixed Arsenal UI crash if you had a Moa, Kavat or Kubrow but never used a Sentinel.
  • Fixed Look Link of anything equipped appearing as massive text strings when viewing the linked items screen.

Hotfix 25.7.3 (2019-09-03)

  • Fixed a functionality loss when choosing not to purchase an item from Look Link.
  • Fixed a UI lockup when Mod Link is open during a mission transition.
  • Fixed a UI lockup when selecting a Chat linked Mod Link.
  • Fixed sorting equipment in Arsenal by Usage for Moas, Kubrows and Kitguns.

Hotfix 25.7.2 (2019-08-30)

  • Fixed spamming Look Links too quickly to Chat locking up your UI (serves you right!)

Update 25.7 (2019-08-29)

We have added 2 new features that allow you to instantly share 2 major parts of the Warframe experience:

  • Share the way you Mod: Mod Link
  • Share the way you Look: Look Link

Read on for details on how to instantly share your builds and customizations:


Instantly share the way you play in Chat with MOD LINK! By clicking the handy ‘Link’ icon in your Modding screen, your active Chat window will be instantly populated with your build. Just hit enter to share - whether in a Private Message, with your Clan, or in Region chat! Note that we put a 15 second cool-down to reduce spam!


Instantly share the way you look in Chat with LOOK LINK!

By clicking the handy ‘Link’ icon in your Arsenal>Appearance screen, your active Chat window will be instantly populated with your build. Just hit enter to share - whether in a Private Message, with your Clan, or in Region chat! Note that we put a 15 second cool-down to reduce spam!

  • We also moved the Captura button on the Appearance screen to the upper right-hand corner and updated the icon to better match the Look Link style.

General Additions:

  • Added Arsenal Ability videos for Chroma, Equinox, and Nezha!

General Changes:

  • The Platinum cost of unowned items now displays in the item grid when browsing unowned Color Palettes in the Arsenal, UI Customizations, and more!
  • Removed the Loadout Options button from the Arsenal. Simply click on the Loadout name to open up the Loadout screen!


  • Fixed switching Warframes in the Arsenal and then previewing unpurchased cosmetics via the Arsenal resulting in the Market preview showing the original Warframe you had equipped, not the current one.
  • Fixed the Wukong Samadhi Skin’s Shoulder Armor not appearing when previewing in the Arsenal.
  • Fixed several areas (Foundry, Relic Refinement console, Arsenal, and the Infested Chair) around the Orbiter not having any collision for the Roller Floofs from Dog Days Tactical Alert, causing them to clip through.
  • Fixed selecting Sugatras you do not own in the Arsenal defaulting the Melee weapon to its default Skin if you have a Skin equipped.

Hotfix 25.6.3 (2019-08-14)

  • Added Arsenal Ability videos for Atlas.
  • Default sort is now by Name, previous default has been renamed to ‘Date Added’.

Hotfix 25.6.2 (2019-08-09)

  • Searching for combined elements (Radiation, Magnetic, etc.) in your Upgrade and Mod menus will now pull up the base element mods that can be combined to make that element!
  • Added outline and backer to the "Add Glyph" icon on the loadout screen.
  • Fixed possibility of the squad overlay remaining on the screen when quickly clicking the copy loadout button right after starting to close the screen.
  • Fixed naming issues when trying to rename a loadout with an icon.
  • Fixed broken icons for loadouts saved using a sold Warframe.
  • Fixed display and script errors in the Loadout screen that can occur if using a “Favourite” loadout.

Hotfix 25.6.1 (2019-08-08)

  • Fixed a script error / game hang with colour pickers and Loadouts.
  • Fixed a script error / game hang when deleting and managing Loadouts.
  • Fixed a script error / game hang when renaming a Loadout without Companions.
  • Fixed Mastery Requirement showing up in Loadout tooltips.

Update 25.6 (2019-08-08)

  • Themed Loadout Screens are here! This Arsenal screen has been completely redone to give you as much information about each loadout as possible on a single screen, while also providing new features like custom icons using any Glyph you own! We’ve gone from a single list with information only on hover to a complete presentation of all your Loadouts with the ability to favourite and more!

Hotfix 25.5.1 (2019-08-02)

  • Added Ability videos in the Arsenal for Trinity.
  • Fixed Equinox having an incorrect Ability tip in her Abilities Arsenal screen.

Hotfix (2019-07-31)

  • Fixed a game freeze when dragging a Favorite Color in the Arsenal.

Update 25.5 (2019-07-31)

  • Added Rhino’s Ability videos to his Arsenal diorama.

Hotfix 25.4.2 (2019-07-25)

  • Fixed a UI lockup that could occur in the Arsenal.

Hotfix 25.4.1 (2019-07-24)

  • Added Loki and Ash’s Ability videos to their Arsenal diorama.

Update 25.2 (2019-06-19)

  • Warframe Ability Augment stats are now displayed in the Ability screen for Excal, Mag, Volt and Wukong! More to come in the near future.

Update 25.0 (2019-05-22)

  • Added Ability videos in the Ability UI for Inaros, Ivara, Nidus, Titania, and Wukong!

Update 24.6 (2019-04-04)

  • Added Warframe Ability videos for Harrow, Khora, Octavia, and Gara in their respective Arsenal Abilities screen.

Update 24.4 (2019-03-08)

  • The Warframe Abilities screen has received a visual and functional overhaul!
    • Ability information is now displayed in a more condensed form, with hover-over functionality to display specific Stats and expand the information.
    • A new ‘Tips’ section can be hover-overed to display tips for that respective Warframe’s Abilities such as tricks to synergize with other Warframes, most effective Damage output methods, Ability interactions within the Warframe it self, and more!
    • Respective Ability videos now also appear upon hover-over to add that little extra spice! This initial Ability video aspect is currently functional for Excalibur, Mag, Volt, Garuda, Baruuk, Revenant, and Hildryn! More to gradually come!

Hotfix 24.2.7 (2018-01-09)

  • A search box has been added to the Arsenal Loadout selection screen.

Hotfix 23.10.5 (2018-10-18)

  • Added ability to swap your Mod loadout order in the Arsenal! This works the same way as dragging/dropping your A B C Appearance loadout order.

Hotfix 23.10.2 (2018-10-12)

Missed QoL Change
  • You can now swap your A B C Appearance loadout order in the Arsenal!

Hotfix 22.13.4 (2018-02-22)

  • Disabled special Idle animations when customizing your Warframe Appearance in Arsenal. If a special animation is running when you enter the Appearance screen, it will continue until it's done and further special idle animations will not be played.

Update 21.0 (2017-06-29)

  • Added Punch Through, Shotgun drop-off, and *Melee range weapon stats to the Arsenal. *(Melee range weapon stats in the Arsenal are still being worked on soon!)

Update 20.0 (2017-03-24)

Expanded Arsenal Stats!

Sometimes your weapons do so much more than Primary Fire! To highlight the alternate capabilities of some of your weapons, your Arsenal has been upgraded with alternate fire stats to help you see your equipment’s true potential.

Any weapon with an Alt-Fire mode now have stats in the Arsenal! This includes:

Primary Weapons

  • Javlok, Buzlok, Ferrox, Harpak, Hind, Mutalist Quanta, Penthera, Paracyst, Penta, Quanta (Vandal), Stradavar, Tenora, Zarr

Secondary Weapons

  • Azima, Euphona Prime, Kulstar, Pandero, Talons

Update 19.0 (2016-11-11)

Holster Customization Changes:
  • Changed "X Offset" option to adjust Holster Position to move along to edge of your Warframe.
  • Added "Attach Part" option to select specific areas to Holster. Standard Holsters also have this option.
  • Added "Z Offset" option to adjust Holster Position distance from your Warframe.

Update: The Silver Grove (2016-08-19)

  • Added indicators in the Arsenal of how many Forma are installed in gear, and whether or not gear has been fully Mastered!

Update: Specters of the Rail 0.0 (2016-07-08)

  • Your Arsenal will now display the corresponding skin icon when equipped rather than the underlying Warframe.

Update 18.5 (2016-03-04)

  • The Randomizer is here! Players can now customize their loadout and appearance using the ‘Randomize’ button in the Arsenal under Loadout Options!
  • Players can now search through their weapons or Warframes in the Arsenal via a ‘Search’ bar in the upper left.
  • Players can now access and organize their Arsenal Loadout by selecting their Loadout in the upper left corner of the Arsenal menu.
  • Players can now purchase up to 5 additional loadout slots from the ‘Loadout Options’ menu in the Arsenal.

Update 18.4 (2016-01-22)

  • The Mastery requirement has been removed from the Arsenal Console in Relays.

Hotfix 18.0.2 (2015-12-04)

  • Loadouts can now be completely customized and changed in relays by using the 'ESC' key to access your entire Arsenal and more!
  • Fixed the 'Mobility' stat in the Arsenal not properly displaying information.

Update 18.0 (2015-12-03)

  • Players can no longer purchase Revives in the Arsenal.
  • Simulacrum Arsenal: Players can now adjust their Warframe loadouts while in the Simulacrum for more efficient testing.
  • Fixed an issue causing the 'Throw Attack' stat on some melee weapons to provide improper information in the Arsenal.

Hotfix 17.6.2 (2015-10-08)

  • Added Bullet Jump Speed to the Conclave Arsenal upgrade screen.

Update 17.5 (2015-10-01)

  • Players can now view their Abilities when affected by Mods by using the ‘View Stats With Mods’ button in the Arsenal, under Abilities

Hotfix 17.4.3 (2015-09-16)

  • Fixed Arsenal UI not displaying the proper fire rate for burst weapons.

Update 17.2 (2015-08-19)

  • Fixed swapping Mod Polarities creating a negative capacity in the Arsenal.

Update 17.0 (2015-07-31)

  • All weapons now have a ‘Visible When Holstered’ option available under Appearance - Physique in the Arsenal.
  • Fixed an issue where the base damage from jump attacks was not properly reflected in the Arsenal.
  • Fixed the Charge Rate stat in the Arsenal showing red for a faster charge and green for a slower charge, instead of the other way around.
  • Fixed the Charge Rate stat not reflecting a change when equipping Mods that change Fire Rate.
  • Fixed weapon attachments in the Arsenal not displaying ‘Physique’ under Appearance when viewing Bows.
  • Fixed headshot multipliers not correctly reading as 2.0 in the Conclave Arsenal.

Hotfix 16.11.5 (2015-07-15)

  • Fixed several Primary and Secondary weapons showing the ‘Per Stack’ stat in the Arsenal.

Update 16.10 (2015-06-25)

  • Players can now change their Emotes in the Arsenal.

Update 16.8 (2015-06-10)

  • Added a ‘Charge Rate’ stat to the Arsenal for charge based weapons (bows, etc). You now have a number to associate your weapon Charge rate with - it will show how it is affected by the Fire Rate mods that you have equipped!

Update 16.7 (2015-06-04)

  • Fixed Warframes with 100 base stamina showing as 8 stamina when equipping the Warframe in the Arsenal.

Update 16.6 (2015-05-27)

  • Weapons in the Conclave Arsenal will now display their Impact, Puncture and Slash values.

Update 16.5 (2015-05-12)

  • Projectile weapons now display their damage correctly in the stats section of the Conclave Arsenal.
  • Warframes can now use Warframe-specific dangles at the same time as other Syandanas. This new option is available under Auxiliary, in the Arsenal's Regalia. (Example: Valkyr's Bonds + Syandana)

Update 16.4 (2015-04-23)

  • A ‘default colors’ button has been added to each Arsenal customization colour (instead of a full restore to default), returning a weapon, Warframe or accessory back to its default colors. This will allow your Prime Attachments to shine in the default gold we showed them with. This will fix issues issues with energy colours not showing well when you use abilities.

Hotfix 16.0.4 (2015-03-23)

  • The Gear wheel has been removed from the Conclave Arsenal menu.

Update 16.0 (2015-03-19)

  • Players can access their unique Conclave loadouts from the Arsenal by selecting ‘Select Mode’, followed by ‘Conclave’.
  • Players can now see a Warframe’s Power Strength, Range, Duration and Efficiency stats in the Arsenal.
  • Added audio details to Arsenal -- weapons should now display their loudness to help better distinguish between Silent or Alarming weapons fire.

Update 15.0 (2014-10-24)

  • Added the ability to rush Kubrow stasis recovery from the Arsenal.
  • All Warframes purchased or crafted moving forward will have their abilities automatically viewable in the Arsenal.

Hotfix 14.5.1 (2014-08-30)

  • Tweaked Arsenal text to help with legibility.

Update 14.5 (2014-08-28)

  • Fixed issues with navigating the UI with arrow keys equipping things unintentionally - arrow key navigation in Arsenal has been disabled.

Hotfix 14.0.7 (2014-07-22)

  • Increased the size of font in the Arsenal menu.

Hotfix 14.0.1 (2014-07-18)

  • Removed the visual feedback seen when installing/uninstalling a Mod in the Arsenal screen.

Hotfix 13.0.2 (2014-04-10)

  • Fixed obsolete "Charge Damage" stat appearing in Arsenal for weapons other than Glaive.

Update 13.0 (2014-04-09)

  • Melee stats now round to 1 digit in the arsenal.

Update 10.4 (2013-10-16)

  • Changes to logic of Mod “auto-resolve” feature. Equips best Mod of equal or lesser fusion rather than first Mod of equal or lesser fusion.

Hotfix 10.0.2 (2013-09-14)

  • Added Charge attack melee stats to UI.

Update 10.0 (2013-09-13)

  • Arsenal and Inventory screen UI overhaul! Explore the latest revision to the Warframe UI!

Update 9.5 (2013-08-09)

  • Added “Remove all” button to Mods screen.

See Also[]