The Arquebex are a pair of heavy energy mortars of Entrati design, functioning as the Voidrig Necramech's built-in Exalted Weapon. It can only be utilized through using the NechramechArtilleryB.pngGuard Mode ability, which will bunker the mech down in a siege-mode to compensate for the recoil.

Characteristics[edit | edit source]

This weapon deals primarily DmgBlastSmall64.pngBlast damage.



  • Innate DmgBlastSmall64.pngBlast damage – less effective against Ferrite Armor and Infested Sinew.
  • Innate DmgFireSmall64.pngHeat damage – less effective against Proto Shields.
  • User cannot move while active, however you are still susceptible to pushback from enemy attacks
  • No zoom, thus cannot benefit from Mod TT 20px.pngCritical Focus or Mod TT 20px.pngMarked Target.
  • Projectiles have travel time with heavy arcing.
    • Default-color projectiles can be nearly invisible make it difficult to determine the projectile's trajectory before impact, unless the Energy/Emission color of the weapon is customized to something highly visible like bright blue or green.
  • Requires energy to activate and use.

Notes[edit | edit source]

  • The Arquebex appears in the Arsenal after unlocking Voidrig's NechramechArtilleryB.pngGuard Mode ability, allowing for the ability to upgrade it and customize its colors.
  • As an Archgun, the Arquebex uses Arch-gun mods, but is incapable of penetrating the armor on the Profit-Taker Orb.

Bugs[edit | edit source]

  • The Arquebex will appear in the mission results screen and appear to collect Affinity, even if the Voidrig Necramech was not in use.

Trivia[edit | edit source]

  • Like MesaIcon272.pngMesa's EWRegulators.pngRegulators, the Arquebex is not a summoned weapon but instead activates an already present "body part".
  • Its name seems to be derived from the "arquebus", the earliest known design of a rifle.

Media[edit | edit source]

Patch History[edit | edit source]

Hotfix 29.5.5

  • Increased the projectile speed of the Arquebex.

Hotfix 29.1.2

  • Fixed recolouring the Arquebex changing colours of attached Necramech in preview.

Hotfix 29.1.1

  • Fixed inability to purchase additional Config Slots for Necramech and Arquebex.
  • Fixed Arquebex model not displaying properly when viewed via Look Link or Mod Link.

Hotfix 29.0.8

  • Fixed the Arquebex having an unintended 9th Mod Slot.
    • Any Polarizations done to this now removed 9th Mod Slot have been transferred over to a free universal (blank) Mod Slot upon login of this Hotfix. In the very rare case of having Polarized the 9th Mod Slot to be universal (blank), the Forma is refunded.

Hotfix 29.0.7

  • Fixed applying Forma to the Necramech Arquebex not showing the Polarity right away until you relog.

Update 29.0

  • Introduced.
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