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The Arquebex are a pair of heavy energy mortars of Entrati design, functioning as the Voidrig Necramech's built-in Exalted Weapon. It can only be utilized through using the NechramechArtillery.png Guard Mode ability, which will bunker the mech down in a siege-mode to compensate for the recoil.

Characteristics[]

This weapon deals primarily DmgBlastSmall64.png Blast damage.

Advantages:

  • Highest base damage of all weapons in the game, and combined with its firing rate, highest DPS of all weapons in the game.
  • Tied with Mausolon.png Mausolon for the second highest critical chance of all Arch-guns, behind fully charged ArchRailgun.png Velocitus.
  • Very high critical multiplier.
  • Tied with Larkspur.png Larkspur primary fire, Mausolon.png Mausolon alt-fire, and Morgha.png Morgha alt-fire for the highest status chance of all Arch-guns.
  • Shots explode in a 6 meter radius on impact with a surface or enemy.
    • No damage falloff.
    • Initial hit and explosion apply status separately.
    • Explosion does not need direct line of sight to deal damage and will penetrate walls.
  • Has infinite ammunition and does not need to reload.
  • Innate Madurai Pol.svg polarity.

Disadvantages:

  • Innate DmgBlastSmall64.png Blast damage – less effective against Ferrite Armor and Infested Sinew.
  • Innate DmgHeatSmall64.png Heat damage – less effective against Proto Shields.
  • User cannot move while active.
  • No zoom, thus cannot benefit from Mod TT 20px.png Critical Focus or Mod TT 20px.png Marked Target.
  • Projectiles have travel time with heavy arcing.
    • Default-color projectiles can be nearly invisible making it difficult to determine the projectile's trajectory before impact, unless the Energy/Emission color of the weapon is customized to something highly visible like bright blue or green.
  • Requires energy to activate and use.

Notes[]

  • The Arquebex appears in the Arsenal after unlocking Voidrig's NechramechArtillery.png Guard Mode ability, allowing for the ability to upgrade it and customize its colors.
  • As an Archgun, the Arquebex uses Arch-gun mods, but is incapable of penetrating the armor on the Profit-Taker Orb.
  • "Particle System Quality" must be set to Medium or higher in order to see the projectiles and tracer rounds fired by the Arquebex.

Bugs[]

  • The Arquebex will appear in the mission results screen and appear to collect Affinity, even if the Voidrig Necramech was not in use.
  • The color of the projectiles fired is determined by Voidrig's Energy color, rather than the Arquebex energy color.

Trivia[]

  • Like MesaIcon272.png Mesa's EWRegulators.png Regulators, the Arquebex is not a summoned weapon but instead activates an already present "body part".
  • Its name seems to be derived from the "arquebus", the earliest known design of a rifle.

Media[]

Patch History[]

Hotfix 29.5.5 (2020-11-27)

  • Increased the projectile speed of the Arquebex.

Hotfix 29.1.2 (2020-09-22)

  • Fixed recolouring the Arquebex changing colours of attached Necramech in preview.

Hotfix 29.1.1 (2020-09-18)

  • Fixed inability to purchase additional Config Slots for Necramech and Arquebex.
  • Fixed Arquebex model not displaying properly when viewed via Look Link or Mod Link.

Hotfix 29.0.8 (2020-09-10)

  • Fixed the Arquebex having an unintended 9th Mod Slot.
    • Any Polarizations done to this now removed 9th Mod Slot have been transferred over to a free universal (blank) Mod Slot upon login of this Hotfix. In the very rare case of having Polarized the 9th Mod Slot to be universal (blank), the Forma is refunded.

Hotfix 29.0.7 (2020-09-03)

  • Fixed applying Forma to the Necramech Arquebex not showing the Polarity right away until you relog.

Update 29.0 (2020-08-25)

  • Introduced.
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