1 25 |
Arcsphere Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage. Introduced in Update 31.5 (2022-04-27) |
Strength:1,000 / 1,300 / 1,600 / 2,000 ( Electricity damage on deployment) 100 / 150 / 200 / 250 /s (field Electricity damage per second) | |
Duration:7 / 8 / 9 / 10 s | |||
Range:4 m (impact radius) 7 m (field radius) | |||
Misc:
Electricity status on hit |
Info
- Gyre expends 25 energy to throw a Gyratory Sphere in an arcing trajectory toward the aiming reticle. On impact with a surface, entity, or on manual reactivation by pressing the ability key again (default 1 ), the Arcsphere fully deploys to electrocute all enemies within a 4 meter sight detection radius, inflicting 1,000 / 1,300 / 1,600 / 2,000 Electricity damage with a guaranteed Status Effect.
- Damage on deployment can damage and break destructible Objects in range.
- The deployed Arcsphere remains stationary lasting for 7 / 8 / 9 / 10 seconds. It emits an electric field with a 7 meter sight detection radius, shocking all surviving and new enemies in range to inflict 100 / 150 / 200 / 250 Electricity damage per second with a guaranteed status effect. Damage per second inflicted by the electric field is multiplied by 2 times if at least 3 enemies are hit inside the initial impact radius. Gyre may only have 3 Arcspheres active at once.
- The number of active Arcspheres is shown on the ability icon.
- The deployed Arcsphere is not a solid object, as such allows entities and projectiles to phase through it unhindered.
- Due to its projectile properties, Arcsphere's thrown and deployed objects are attracted by Magnetize.
- Ability Synergy:
- Gyre's passive and Cathode Grace enable ability Critical Hits by granting 0% to 300% critical chance to damage and status effects dealt by Arcsphere, which trigger lightning discharges from Rotorswell.
- Coil Horizon's enemy suction effect assists in Arcspheres' damage enhancement.
- Direct kills by Arcsphere, its Electricity status effects, and kill assists from allies extend Cathode Grace's duration.
- Can be recast while active to halt and deploy an Arcsphere mid-flight, or throw and deploy a new Arcsphere.
- Casting and manually deploying Arcsphere are upper-body animations that allow player movement and Maneuvers while restricting other actions.
- Arcsphere visually resembles a spherical cluster of magnetic pentagonal and hexagonal plates surrounding an electric core. Arcs of lightning protrude from within to touch the borders of the electric field which meld into nearby terrain, giving an appearance similar to a large plasma globe.
- Enhanced damage Arcsphere changes its appearance by expanding its plates from the core, with numerous other plates methodically orbiting the sphere within the confines of the electric field.
- Nullifier bubbles will only disable an orb when they cross the gyrating core, not the emanating energy aura.
- The thrown projectile sphere will bounce off of the null bubble on contact.
Tips & Tricks
- The orbs are extremely effective as crowd control tools especially in areas with tight corridors. Range- and Duration-based mods further amplify the effects.
- A Range build is also useful at keeping enemies from seeking safety in a nullifier bubble that is already within the orb's effective range, shocking them before getting within unless the bubble manages to disable the electric field's core.
- Deploy an orb near the party's camping position in Survival missions for an added layer of security in case enemies get too close.
- Be mindful that Arcspheres can prematurely deploy when they make contact with allied units such as other Warframes, Tenno Specters, companions or Railjack Crews.
- The orbs are extremely effective as crowd control tools especially in areas with tight corridors. Range- and Duration-based mods further amplify the effects.