Archwing Maneuvers are a set of actions that a player can perform with the Archwing, a set of mechanical wings used by a Tenno to fly and engage in combat in space and underwater.

Archwing flight controls are similar to normal ground-based controls, with some variations for three-dimensional movement. Movement is controlled with both the WASDSpaceCtrl  keys and mouse, in conjunction. Unlike ground combat, Archwings retain momentum after releasing movement keys mid-flight. Higher velocity allows a further coast.

Hitting objects at high speed will result in the Archwing taking damage, making collision avoidance important to gameplay. Maneuvers still remain the same in submersible combat, albeit with reduced speed due to the water surrounding the player.


Combomousewht Shift  Combops4wht L3
  • Xbox One: LS  (press to toggle)
  • Nintendo Switch: Left Joy Stick (Press To Toggle)

Dashing will cause the Archwing to thrust the player at a greatly increased speed in any direction (forwards, leftwards, rightwards, upwards and backwards) other than downwards. Each Archwing may have a different speed modifier for dashing. Flight Speed can be increased with Mod TT 20pxHyperion Thrusters.

Note: In the Settings, new Key Bindings can be configured to toggle auto-sprint on/off. This allows the player to perform maneuvers without needing to hold the dash button.


Combo Shift  + Space
  • Xbox One: While Dashing + LB
  • Nintendo Switch: While Dashing (B)

Afterburner is an enhanced Dashing with a greater sprint speed (around 25-50%), which can be increased even further with Mod TT 20pxHyperion Thrusters mod.

Using Afterburner is not recommended for trench running due to its uncontrollable speed and high risk of collision. Helpful for outrunning missiles and dashing from point to point on Interception.

Obstacle BrakingEdit

Combo While Dashing against an obstacle + S
Obstacle Braking is performed by pressing backwards immediately before the player crashes into an obstacle. This maneuver causes the player to hold their hand out, shielding them from collision. When timed well, this fully prevents impact damage; regardless how high the player's velocity is.


Combomousewht Space  Combops4wht Combops4x

Ascending is equivalent to jumping in ground combat. This maneuver causes the Archwing to ascend, relative to the direction the camera is pointing. Dashing during this maneuver yields greater speed.


Combomousewht Ctrl  Combops4wht L1

Descending is correspondent to Crouching in ground combat. This maneuver causes the player to descend with their Archwing, again relative to the direction they are aiming the camera. Unlike ascending, dashing cannot be used while descending. However, aiming down allows a downward dash.

If crouch is toggled on, players can stay descending. Press V  (default) to toggle crouching.


Akin to Sideroll and Backspring in ground combat, players can also perform a dodging maneuver in Space. It reduces incoming damage by 75% and prevents knockback during its animation; is helpful when trying to avoid missiles or other explosives when they approach from an angle that makes them difficult to dodge or outrun.

Sideways Edit

Combo A  / D  + Tap Shift

Start moving sideways and tap the dash button to do a quick sideway roll, relative to the direction of the camera. This maneuver is generally useful to dodge missiles.

Backwards Edit

Combo S  + Tap Shift

Start moving backwards and tap the dash button to do a quick backroll. This maneuver is useful to put a modest distance between the player and any threat, while still maintaining their orientation.

Vertical Edit

Combo Space  / Ctrl  + Tap Shift

Start moving up or down and tap the dash button to do a vertical backroll, relative to the direction of the camera. This maneuver is generally useful to dodge missiles or just fast vertical movement, since it is noticeably faster than standard vertical movement.

Community content is available under CC-BY-SA unless otherwise noted.