For the soundtrack, see Archwing (Soundtrack).

I was in a dying dream. I saw a bright spot blurring and weaving toward me. I felt a tug toward it from the metal clasps on my suit. It reached me, rising up - a gleaming beast, a plume of golden wings rising and unfolding behind it. An angel. It snatched me from my death. I could feel my lungs fill as it wrapped me in its wings. Its Void Shield shimmered blue, strained under the enemy beams. I felt a suddenly tug of acceleration. I closed my eyes and held on it like a child.

The Archwing is an all-environment flight system of Orokin design used by a Tenno to fly and engage in combat in space, offering a potent mix of firepower and mobility to engage spaceborne enemies. Unlike Warframe's traditional land-bound gameplay, Archwing missions take place on a three-dimensional plane, offering nearly complete freedom of movement in all directions. Though intended for space use, the Archwing also has the ability to engage in both atmospheric (Plains of Eidolon, Orb Vallis, and Cambion Drift) and underwater (Grineer Sealab) combat.


An Archwing comprises three components, each of them are acquired through different means depending on the Archwing.

GenericArchwingWings.png GenericArchwingHarness.png GenericArchwingSystems.png
Wings Harness Systems

Players can acquire their first Archwing, the Odonata, during The Archwing quest. Completion of the quest is also required to obtain the rest of the Archwings.

The Amesha, Elytron, and Itzal can be researched from the Tenno Lab in the dojo.


The Archwing section of the Arsenal can be accessed via the vehicle button upon bringing up Select Mode at the bottom right of the main Arsenal overview and has the following three sections available:

Tenno Loadout
  • Archwing - The player's Archwings can be managed and customized in this section.
  • Arch-gun - The section where Archwing primary weapons can be managed.
  • Arch-melee - The Archwing's melee weapons can be managed here.



Once a player has built and acquired an Archwing, they can participate in dedicated Archwing missions, with two possible tilesets: Free Space, a Grineer-controlled territory which puts players in open space with lots of room to explore and maneuver and Corpus Ship, where players speed down through tight corridors inside a severely damaged Corpus ship. An Infested variation of this tileset is used in the Jordas Golem Assassination mission. Archwings are also mandatory on Uranus, and are used to move in the underwater sections of the Grineer Sealab.

In Free Roam missions, Archwings can be deployed via Archwing Launchers.

Archwings can also be used in Empyrean mission, representing a faster, albeit much more vulnerable, method of moving around the map, as well as being used to board Crewships, points of interest, and the Murex ships.

Archwing Maneuvers[]

Main article: Archwing Maneuvers


Combat is mostly identical to traditional controls. Stances are unavailable, though blocking and Heavy Attacks can be performed. Jump Attacks and Wall Attacks are also unavailable, with only Slide Attacks being available in the form of a swirling slash that deals higher damage.

Archwings have their own set of exclusive weapons – a Primary (Arch-gun) and a Melee (Arch-melee) – and abilities, which replace the player's selected Warframe weapons and abilities; Submersible and Free Roam missions, however, still use the Warframe's primary and secondary weapons. Instead of having a magazine and total ammo pool, Arch-guns have a single pool of ammo that acts as the magazine. This ammo will replenish itself over a short period of time after the weapon hasn't been fired for a second or two.

Most Warframe mods do not carry over to Archwing missions, with the exception of Auras, radar mods (only for their radar component), AdaptationMod TT 20px.png Adaptation, Rolling GuardMod TT 20px.png Rolling Guard, and Coaction DriftMod TT 20px.png Coaction Drift. Arcane effects also apply. Some Passives, such as HildrynHildrynIcon272.png Hildryn's increased shield gating duration or MesaMesaIcon272.png Mesa's increased health without a melee weapon, apply as well. Some Passives affect Archwings differently in atmospheric versus space usage.


Name Description Polarity Rarity
AfterburnerMod TT 20px.png Afterburner Elytron Augment Mod for Core Vent Zenurik Pol.svg Rare
Argon PlatingMod TT 20px.png Argon Plating Increases Armor Vazarin Pol.svg Common
Auxiliary PowerMod TT 20px.png Auxiliary Power Increases Maximum Energy Madurai Pol.svg Uncommon
Cold SnapMod TT 20px.png Cold Snap Itzal Augment Mod for Cosmic Crush Zenurik Pol.svg Rare
Efficient TransferralMod TT 20px.png Efficient Transferral Increases Power Duration Vazarin Pol.svg Rare
Energy AmplifierMod TT 20px.png Energy Amplifier Increases Power Range Naramon Pol.svg Uncommon
Energy FieldMod TT 20px.png Energy Field Odonata Augment Mod for Energy Shell Zenurik Pol.svg Rare
Energy InversionMod TT 20px.png Energy Inversion Increases Shield Capacity Vazarin Pol.svg Common
Enhanced DurabilityMod TT 20px.png Enhanced Durability Increases Health Vazarin Pol.svg Uncommon
Hyperion ThrustersMod TT 20px.png Hyperion Thrusters Increases Flight Speed Naramon Pol.svg Rare
Kinetic DiversionMod TT 20px.png Kinetic Diversion Damage to health restores Archwing energy Madurai Pol.svg Rare
Morphic TransformerMod TT 20px.png Morphic Transformer Increases Power Strength Madurai Pol.svg Rare
Primed Morphic TransformerMod TT 20px.png Primed Morphic Transformer Increases Power Strength Madurai Pol.svg Legendary
Superior DefensesMod TT 20px.png Superior Defenses Increases Shield Recharge Rate Vazarin Pol.svg Uncommon
System RerouteMod TT 20px.png System Reroute Increases Power Efficiency Naramon Pol.svg Rare

Name Description Polarity Rarity
Ammo ChainMod TT 20px.png Ammo Chain Increases Maximum Ammo Naramon Pol.svg Uncommon
Archgun AceMod TT 20px.png Archgun Ace Increases Fire Rate and Reload Speed for a brief time upon a headshot kill Madurai Pol.svg Rare
Automatic TriggerMod TT 20px.png Automatic Trigger Increases Fire Rate Madurai Pol.svg Rare
Ballista MeasureMod TT 20px.png Ballista Measure Increases Range Vazarin Pol.svg Rare
Charged BulletsMod TT 20px.png Charged Bullets Increases Electricity DamageDmgElectricitySmall64.png Electricity Damage and Status Chance Madurai Pol.svg Rare
Combustion RoundsMod TT 20px.png Combustion Rounds Adds Heat DamageDmgHeatSmall64.png Heat Damage Madurai Pol.svg Uncommon
Comet BlastMod TT 20px.png Comet Blast Adds Impact DamageDmgImpactSmall64.png Impact Damage Naramon Pol.svg Rare
Contamination CasingMod TT 20px.png Contamination Casing Increases Toxin DamageDmgToxinSmall64.png Toxin Damage and Status Chance Madurai Pol.svg Rare
Critical FocusMod TT 20px.png Critical Focus Increases Critical Chance and Critical Damage while aiming Madurai Pol.svg Rare
Deadly EfficiencyMod TT 20px.png Deadly Efficiency Increases Base Damage for a brief time upon reloading from an empty magazine Madurai Pol.svg Rare
Dual RoundsMod TT 20px.png Dual Rounds Adds Multishot Chance Madurai Pol.svg Rare
Electrified BarrelMod TT 20px.png Electrified Barrel Adds Electricity DamageDmgElectricitySmall64.png Electricity Damage Naramon Pol.svg Uncommon
Hollowed BulletsMod TT 20px.png Hollowed Bullets Increases Critical Damage Madurai Pol.svg Rare
Hypothermic ShellMod TT 20px.png Hypothermic Shell Increases Cold DamageDmgColdSmall64.png Cold Damage and Status Chance Madurai Pol.svg Rare
Magazine ExtensionMod TT 20px.png Magazine Extension Increases Magazine Capacity Naramon Pol.svg Common
Magma ChamberMod TT 20px.png Magma Chamber Increases Heat DamageDmgHeatSmall64.png Heat Damage and Status Chance Madurai Pol.svg Rare
Marked TargetMod TT 20px.png Marked Target Increases Status Chance while aiming Naramon Pol.svg Rare
Modified MunitionsMod TT 20px.png Modified Munitions Increases Status Chance Vazarin Pol.svg Uncommon
Parallax ScopeMod TT 20px.png Parallax Scope Increases Critical Chance Naramon Pol.svg Common
Polar MagazineMod TT 20px.png Polar Magazine Adds Cold DamageDmgColdSmall64.png Cold Damage Vazarin Pol.svg Uncommon
Primed Rubedo-Lined BarrelMod TT 20px.png Primed Rubedo-Lined Barrel Adds Base Damage Madurai Pol.svg Legendary
Quasar DrillMod TT 20px.png Quasar Drill Adds Puncture DamageDmgPunctureSmall64.png Puncture Damage Naramon Pol.svg Rare
Quick ReloadMod TT 20px.png Quick Reload Increases Reload Speed Naramon Pol.svg Uncommon
Resolute FocusMod TT 20px.png Resolute Focus Increases Stagger/Knockdown Resistance and Reduces Spread while aiming Naramon Pol.svg Uncommon
Rubedo-Lined BarrelMod TT 20px.png Rubedo-Lined Barrel Adds Base Damage Madurai Pol.svg Uncommon
Sabot RoundsMod TT 20px.png Sabot Rounds Increases Base Damage
Increases Punch Through
Naramon Pol.svg Rare
Shell RushMod TT 20px.png Shell Rush Increases Charge Rate Vazarin Pol.svg Uncommon
Venomous ClipMod TT 20px.png Venomous Clip Adds Toxin DamageDmgToxinSmall64.png Toxin Damage Vazarin Pol.svg Uncommon
Zodiac ShredMod TT 20px.png Zodiac Shred Adds Slash DamageDmgSlashSmall64.png Slash Damage Naramon Pol.svg Rare

Name Description Polarity Rarity
Astral AutopsyMod TT 20px.png Astral Autopsy Melee Kill Scans Vazarin Pol.svg Rare
Astral SlashMod TT 20px.png Astral Slash Increases Base Slash DamageDmgSlashSmall64.png Slash Damage Naramon Pol.svg Rare
Blazing SteelMod TT 20px.png Blazing Steel Adds Heat DamageDmgHeatSmall64.png Heat Damage Naramon Pol.svg Uncommon
Bleeding EdgeMod TT 20px.png Bleeding Edge Increases Critical Damage Madurai Pol.svg Common
Cryo CoatingMod TT 20px.png Cryo Coating Increases Cold DamageDmgColdSmall64.png Cold Damage and Status Chance Madurai Pol.svg Rare
Cutting EdgeMod TT 20px.png Cutting Edge Increases Melee Damage Madurai Pol.svg Uncommon
ExtendMod TT 20px.png Extend Increases Range Madurai Pol.svg Common
FurorMod TT 20px.png Furor Increases Attack Speed Madurai Pol.svg Uncommon
Conductive BladeMod TT 20px.png Conductive Blade Adds Electricity DamageDmgElectricitySmall64.png Electricity Damage Naramon Pol.svg Uncommon
Glacial EdgeMod TT 20px.png Glacial Edge Adds Cold DamageDmgColdSmall64.png Cold Damage Vazarin Pol.svg Uncommon
Infectious InjectionMod TT 20px.png Infectious Injection Increases Toxin DamageDmgToxinSmall64.png Toxin Damage and Status Chance Madurai Pol.svg Rare
Ion InfusionMod TT 20px.png Ion Infusion Increases Electricity DamageDmgElectricitySmall64.png Electricity Damage and Status Chance Madurai Pol.svg Rare
Meteor CrashMod TT 20px.png Meteor Crash Increases Base Impact DamageDmgImpactSmall64.png Impact Damage Naramon Pol.svg Rare
Nebula BoreMod TT 20px.png Nebula Bore Increases Base Puncture DamageDmgPunctureSmall64.png Puncture Damage Naramon Pol.svg Rare
Poisonous StingMod TT 20px.png Poisonous Sting Adds Toxin DamageDmgToxinSmall64.png Toxin Damage Naramon Pol.svg Uncommon
Searing SteelMod TT 20px.png Searing Steel Increases Heat DamageDmgHeatSmall64.png Heat Damage and Status Chance Madurai Pol.svg Rare
Sudden ImpactMod TT 20px.png Sudden Impact Increases Status Chance Vazarin Pol.svg Common
Tempered BladeMod TT 20px.png Tempered Blade Increases Critical Chance Madurai Pol.svg Common

Archwing Missions[]

Planet Sector Type Faction Level Tileset
Earth Erpo Mobile Defense Grineer 1 - 6 Free Space
Venus Montes Exterminate Corpus 3 - 8 Corpus Ship
Mars Syrtis Exterminate Grineer 8 - 13 Free Space
Phobos Kepler Rush Corpus 12 - 14 Corpus Ship
Jupiter Galilea Sabotage Corpus 15 - 20 Corpus Ship
Saturn Pandora Pursuit Grineer 21 - 26 Free Space
Uranus Caelus Interception Grineer 24 - 29 Free Space
Neptune Salacia Mobile Defense Corpus 27 - 32 Corpus Ship
Eris Jordas Golem Assassinate Assassination Infestation 32 - 34 Corpus Ship (Infested)


All Archwing mission types have unique reward tables not shared by non-Archwing missions:

FusionCorePackSilversingle.png Automatic Trigger 38.72%
FusionCorePackSilversingle.png Extend 38.72%
Receiver Phaedra Receiver 5.64%
FusionCorePackSilversingle.png Morphic Transformer 5.64%
FusionCorePackSilversingle.png Shell Rush 5.64%
FusionCorePackSilversingle.png Shell Rush 5.64%


Module:DropTables/data last updated: Mon, 20 Sep 2021 23:37:05 +0000 (UTC) by User:Cephalon Scientia

Rotation A Rotation B Rotation C
Endo64.png 250 Endo 38.72% Endo64.png 250 Endo 10% Endo64.png 400 Endo 22.56%
Endo64.png 250 Endo 38.72% Endo64.png 250 Endo 10% Endo64.png 400 Endo 9.68%
FusionCorePackSilversingle.png Automatic Trigger 2.51% FusionCorePackSilversingle.png Argon Plating 10% Axi A13 Relic 9.68%
FusionCorePackSilversingle.png Combustion Rounds 2.51% FusionCorePackSilversingle.png Bleeding Edge 10% Axi A14 Relic 9.68%
FusionCorePackSilversingle.png Dual Rounds 2.51% FusionCorePackSilversingle.png Electrified Barrel 10% Axi C6 Relic 9.68%
FusionCorePackSilversingle.png Hollowed Bullets 2.51% FusionCorePackSilversingle.png Energy Inversion 10% Axi G6 Relic 9.68%
FusionCorePackSilversingle.png Magazine Extension 2.51% FusionCorePackSilversingle.png Furor 10% Axi I2 Relic 9.68%
FusionCorePackSilversingle.png Modified Munitions 2.51% FusionCorePackSilversingle.png Glacial Edge 10% Axi M2 Relic 9.68%
FusionCorePackSilversingle.png Parallax Scope 2.51% FusionCorePackSilversingle.png Superior Defenses 10% Axi O5 Relic 9.68%
FusionCorePackSilversingle.png Rubedo-Lined Barrel 2.51% FusionCorePackSilversingle.png Superior Defenses 10%
FusionCorePackSilversingle.png Venomous Clip 2.51%


Module:DropTables/data last updated: Mon, 20 Sep 2021 23:37:05 +0000 (UTC) by User:Cephalon Scientia

FusionCorePackSilversingle.png Polar Magazine 38.72%
FusionCorePackSilversingle.png Superior Defenses 38.72%
FusionCorePackSilversingle.png Astral Slash 3.76%
FusionCorePackSilversingle.png Comet Blast 3.76%
FusionCorePackSilversingle.png Meteor Crash 3.76%
FusionCorePackSilversingle.png Nebula Bore 3.76%
FusionCorePackSilversingle.png Quasar Drill 3.76%
FusionCorePackSilversingle.png Zodiac Shred 3.76%


Module:DropTables/data last updated: Mon, 20 Sep 2021 23:37:05 +0000 (UTC) by User:Cephalon Scientia

Endo64.png 400 Endo 5.06%
Endo64.png 400 Endo 5.06%
FusionCorePackSilversingle.png Conductive Blade 5.06%
FusionCorePackSilversingle.png Furor 5.06%
FusionCorePackSilversingle.png Glacial Edge 5.06%
FusionCorePackSilversingle.png Poisonous Sting 5.06%
FusionCorePackSilversingle.png Sudden Impact 5.06%
FusionCorePackSilversingle.png Tempered Blade 5.06%
Meso B5 Relic 5.06%
Meso B6 Relic 5.06%
Meso C6 Relic 5.06%
Meso P4 Relic 5.06%
Meso P5 Relic 5.06%
Meso S10 Relic 5.06%
Meso Z4 Relic 5.06%
Endo64.png 400 Endo 3.16%
FusionCorePackSilversingle.png Blazing Steel 3.16%
FusionCorePackSilversingle.png Cutting Edge 3.16%
FusionCorePackSilversingle.png Efficient Transferral 3.16%
FusionCorePackSilversingle.png Extend 3.16%
FusionCorePackSilversingle.png Superior Defenses 3.16%
FusionCorePackSilversingle.png System Reroute 3.16%
Endo64.png 400 Endo 1.01%
Endo64.png 400 Endo 1.01%


Module:DropTables/data last updated: Mon, 20 Sep 2021 23:37:05 +0000 (UTC) by User:Cephalon Scientia

Rotation A Rotation B Rotation C
FusionCorePackSilversingle.png Conductive Blade 16.67% Endo64.png 150 Endo 77.44% Endo64.png 400 Endo 9.68%
FusionCorePackSilversingle.png Furor 16.67% FusionCorePackSilversingle.png Blazing Steel 3.76% Lith A4 Relic 9.68%
FusionCorePackSilversingle.png Glacial Edge 16.67% FusionCorePackSilversingle.png Cutting Edge 3.76% Lith G4 Relic 9.68%
FusionCorePackSilversingle.png Poisonous Sting 16.67% FusionCorePackSilversingle.png Efficient Transferral 3.76% Lith I1 Relic 9.68%
FusionCorePackSilversingle.png Sudden Impact 16.67% FusionCorePackSilversingle.png Extend 3.76% Lith K7 Relic 9.68%
FusionCorePackSilversingle.png Tempered Blade 16.67% FusionCorePackSilversingle.png Superior Defenses 3.76% Lith N7 Relic 9.68%
FusionCorePackSilversingle.png System Reroute 3.76% Lith N8 Relic 9.68%
Lith T7 Relic 9.68%
FusionCorePackSilversingle.png Astral Slash 7.52%
FusionCorePackSilversingle.png Meteor Crash 7.52%
FusionCorePackSilversingle.png Nebula Bore 7.52%


Module:DropTables/data last updated: Mon, 20 Sep 2021 23:37:05 +0000 (UTC) by User:Cephalon Scientia

FusionCorePackSilversingle.png Conductive Blade 25.81%
FusionCorePackSilversingle.png Glacial Edge 25.81%
FusionCorePackSilversingle.png Tempered Blade 25.81%
FusionCorePackSilversingle.png Astral Slash 3.76%
FusionCorePackSilversingle.png Comet Blast 3.76%
FusionCorePackSilversingle.png Meteor Crash 3.76%
FusionCorePackSilversingle.png Nebula Bore 3.76%
FusionCorePackSilversingle.png Quasar Drill 3.76%
FusionCorePackSilversingle.png Zodiac Shred 3.76%


Module:DropTables/data last updated: Mon, 20 Sep 2021 23:37:05 +0000 (UTC) by User:Cephalon Scientia

Weapon Part Locations[]

The ImperatorArchwingMachinegun.png Imperator and VerituxArchSword.png Veritux are the starter weapons, first used during the final events of The Archwing quest. Additional blueprints of these weapons can be bought from Cephalon Simaris for ReputationBlackx64.png 100,000 each.

Most Archwing weapons consist of parts which are obtainable as offerings from the six core Syndicates, each requiring Rank 2-3 and costing ReputationBlackx64.png 20,000 Standing. Blueprints that use these parts are obtainable from the Market. All weapon parts except for the blueprint are tradeable.

FactionSigilRebels.png Steel Meridian FactionSigilJudge.png Arbiters of Hexis
Weapon Part 32px.png Kaszas HandleWeapon Part 32px.png Velocitus ReceiverWeapon Part 32px.png Corvas StockWeapon Part 32px.png Agkuza GuardWeapon Part 32px.png Fluctus Stock Weapon Part 32px.png Dual Decurion BarrelWeapon Part 32px.png Phaedra BarrelWeapon Part 32px.png Corvas BarrelWeapon Part 32px.png Cyngas BarrelWeapon Part 32px.png Centaur Aegis
FactionSigilOracle.png Cephalon Suda FactionSigilBusiness.png The Perrin Sequence
Weapon Part 32px.png Dual Decurion ReceiverWeapon Part 32px.png Velocitus BarrelWeapon Part 32px.png Corvas ReceiverWeapon Part 32px.png Cyngas ReceiverWeapon Part 32px.png Fluctus Barrel Weapon Part 32px.png Onorix HandleWeapon Part 32px.png Phaedra ReceiverWeapon Part 32px.png Cyngas StockWeapon Part 32px.png Centaur Blade
RedVeilIconWhite.png Red Veil FactionSigilChurch.png New Loka
Weapon Part 32px.png Kaszas BladeWeapon Part 32px.png Velocitus StockWeapon Part 32px.png Rathbone HandleWeapon Part 32px.png Agkuza HandleWeapon Part 32px.png Fluctus Limbs Weapon Part 32px.png Onorix BladeWeapon Part 32px.png Phaedra StockWeapon Part 32px.png Rathbone HeadWeapon Part 32px.png Agkuza BladeWeapon Part 32px.png Centaur Handle

The Archwing weapons that do not come from the six Syndicates include:


  • Archwings possesses life support, allowing its user to remain in vacuum space without repercussions, as seen in the trailer and Mag/PrimeMag PrimeIcon272.png Mag Prime's Codex entry, in which the author quoted: "I could feel my lungs fill as it wrapped me in its wings...."
  • The Archwing is stored inside the Landing Craft as shown by the ship deploying the Archwing from its underbelly.
  • Most consumables like Squad Ammo Restores, Codex Scanners and others can be used while in Archwing missions.
    • Specters and Air Support cannot be used in Archwing missions.
    • As there are no terminals in Archwing missions, it follows that ciphers also cannot be used in them.
  • Emotes can be used while in Archwing missions, although they cause Warframes to appear to be standing on solid ground with their Archwings still attached.
  • Abilities that affect the player will dispel the moment the player transitions from standard gameplay to Submersible Archwing combat and vice versa.
  • Due to the high shield and health capacity of most Archwings, Arcane Grace, Arcane Barrier, Physique, and similar all have noticeably more powerful effects.
  • Intrinsics apply bonuses to Archwings, which can apply even outside of Empyrean missions:
    • Tactical Rank 8: Blink cooldown reduced by 25%.
    • Piloting Rank 8: Movement speed increased by 20%.
    • Gunnery Rank 4: Attraction Range increased by 25m, Melee Range increased by 0.75m, Melee Damage increased by 20%.
    • Gunnery Rank 7: Gun damage increased by 25%, Ability Strength, Range, and Efficiency increased by 20%.
    • Engineering Rank 8: Health, Shields, and Armor increased by 30%.


  • The Archwing was first unveiled in Devstream 35 on August 8, 2014, at Gamescom 2014, and made its debut in Update 15.0 (2014-10-24).
  • The Archwing was alluded to in Mag/PrimeMag PrimeIcon272.png Mag Prime's Codex Entry: Warframe Archive - Debrief Excerpt, where she used an Archwing to save the narrator from death.
  • The preview also shows a black Fomorian ship in the background, confirmed to be the Balor Fomorian mentioned in Operation Cryotic Front.
  • Much of the assets used in Archwing gameplay are actually scaled-down proportionately compared to normal assets in ground-based missions. This results in the models for Mods, Resource pickups and orbs being as large as players.
  • Due to the sheer speeds that Archwings can travel, certain helmet attachments may disjoint themselves temporarily as they try to catch up with the players. Examples include the loose fabric of MesaMesaIcon272.png Mesa's default helmet and the "ponytail" of AshAshIcon272.png Ash's Locust Helmet.
  • Up until Update 17.0 (2015-07-31), the Codex entries for all Archwing guns showed them all being held using the normal underhanded grip for ground weapons, instead of the correct overhand grip used by Archwing weapons.


  • Bringing Equinox is ill-advised as there is a bug where the Archwing will only gain the converted Health and Energy from orbs.
  • Using melee or speeding close to some large debris may result in one getting impaled and stuck in the mesh; take caution using melee attacks around objects to avoid this.
    • Similar to the bug above, it is possible to get stuck in debris where the player will either die or be stuck permanently.
  • There have been various encounters with stretched and disjointed player models in Archwing missions.
  • Instances of glitches including "flying" Archwings on Submerge Missions.
    • When dying in the water with the Archwing equipped, reviving will place the player on land that is closest to where the player died, and the player can use their Archwing while on land. You can fly around as if you are underwater or in space while using Archwing abilities and Archwing weapons.
  • If mods which increase the magazine capacity are equipped on any of the player's (Warframe) weapons, then upon entering and exiting a submerged area, the magazine capacity will have reverted to the default for the weapon. This can be quickly fixed by reloading the weapon, but it can still present an annoyance.
  • Occasionally, the mouse sensitivity changes when going into Archwing missions.
    • The sensitivity change stays after completing or leaving the mission; relogging may alleviate the issue.
    • Some players are unable to use the archwings and are forced to walk in mid-air as if it were a normal ground mission.


Patch History[]

Update 30.7 (2021-09-08)

  • Fixed an issue with Archwing where if you bullet jump and equip Archwing mid-air then you will constantly float up.

Update 30.5 (2021-07-06)

  • Fixed several Corpus Archwing enemy types not attacking or repositioning at certain ranges in Archwing missions.

Update 30.2 (2021-05-12)

  • Fixed not moving down in Archwing when pressing LB on the controller while holding the Tranq Rifle.

Hotfix 30.1.1 (2021-05-05)

  • Fixed cases where you were unable to strafe while in Archwing when using a controller.

Hotfix 30.0.6 (2021-04-20)

  • Fixed cases of waypoint markers breaking when in Archwing, notably on Deimos.

Hotfix 29.5.7 (2020-12-10)

  • Fixed broken Archwing strafing animations.

Update 29.5 (2020-11-19)

  • Fixed a crash that could be caused by the missile lock-on warning you can see when in Archwing.
  • Fixed inability to launch Archwing after exiting out of a Necramech.
  • Fixed Arcane buffs deactivating when you switch to/from Archwing in Orb Vallis or Plains of Eidolon.
  • Fixed an issue where using /unstuck while in Archwing could put you below the ground.
  • Fixed Clients seeing both their Primary and Archwing weapons equipped when in Archwing. This was especially noticeable when using Itzal’s Penumbra.

Hotfix 29.3.2 (2020-11-05)

  • Improved the look of sprinting in Archwing missions with your Arch-melee weapon equipped to showcase more body movement instead of being rather static.

Hotfix (2020-07-14)

  • Fixed a crash that could occur for the new Host of an Archwing mission due to prior Host migration if they had the Dark Split-Sword equipped.

Hotfix 28.1.1 (2020-07-09)

  • Fixed Host migration script error that could occur in Archwing missions.

Update 28.0 (2020-06-11)

Hotfix 27.5.3 (2020-05-15)

  • Fixed not changing directions when using afterburners in open zone Archwing while facing backwards.
  • Fixes towards a crash caused by a Host migration while in Archwing.

Update 27.4 (2020-05-01)

Archwing Changes / Fixes:
  • Longstanding issues with the usability of Archwing Melee has been fixed.
    • Made numerous changes here based on Public Test results, including further Melee weapon rebalancing.
    • Increased base Melee magnetism range from 100 to 140m
    • Decreased chance of Enemy Fighters performing a maneuver to break away from Melee attacks from 100% to 10%.
    • Increased camera offset from Enemy Fighters from 25 to 30m to help show action.
  • Archwing Melee Range Mods now affect aim assist lock-on range.
  • Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.
  • UI Lead indicator has been added to relevant Archwing Guns.
  • Fixed inability to fly up/down in Archwing if the Tranq Rifle or Lure is equipped.
  • Fixed issues where enemies would not spawn in some Archwing Mobile Defense missions.

Hotfix 27.2.1 (2020-03-05)

  • Fixed a crash when dying in Archwing if you have a Damage over Time Status Effect and your Sentinel attempts to Revive you.

Update 27.1 (2020-02-04)

  • Fixed a script error and loss of functionality when viewing Archwing weapons without having the Archwing Quest complete.
  • Fixed possible script error that could occur if you aborted a mission right as a missile locked onto your archwing.

Update 26.1 (2019-11-22)

  • Blink has become a universal ability for all Archwings! Your ‘Roll’ binding in Archwing triggers its new Blink mechanic that Blink mechanic that propels over 2x the distance of original Blink (but can't be increased by Mods), with a cooldown of 3 seconds to prevent spamming - but at no Energy cost to you!
  • Adding to the mix, we’ve changed how Afterburner is triggered to allow for simultaneous upward movement during its burn. Previously, the default Afterburner was to hold Shift to Sprint and Space Bar to initiate Afterburner. Now, holding Shift to Sprint and W will trigger the Afterburner once you get some momentum going. This new method may feel weird at first, and we’ll be watching for feedback as we continue to polish for a fluid flight experience.
  • (Undocumented) Archwings don't inherit inertia (no more drifting after movement buttons are released).

Hotfix 25.7.4 (2019-09-05)

  • Fixed ability to install an Umbra/Aura Forma on Archwings and Sentinels. As reported here: https://forums.warframe.com/topic/1122503-aura-forma-installed-on-archwing/
  • Fixed some Archwing enemies having behavioural problems when at a certain, exact distance away from the player.
  • Fixed Archwing enemies that move while facing the target having problems if directly underneath or over their target.

Update 25.6 (2019-08-08)

  • Fixed being unable to sprint in Archwing if the player is mid Slide and then launches the Archwing while still holding Slide.

Update: Specters of the Rail (2016-07-08)

Archwing Overhaul!

Archwing has been upgraded to a full six degrees of freedom! Now, you’ll be able to pilot your Archwing like a true flight simulator with full 360-degree yaws and pitches. (Note: submersible missions will still use the old controls)

  • New Archwing UI and control bindings to further enhance your flying experience!
  • New Eximus Archwing units have been deployed throughout the Origin System!
  • Syndicates now offer Archwing components!
  • Reduced the total number of Archwing nodes to 8 - one of each type for Grineer and Corpus.
New Archwing Mission Types!
  • Archwing Pursuit (Saturn - Pandora)
    • Hunt down a heavily defended Grineer Ship and destroy it by fighting through the ship’s defenses, such as: energy shields, turrets, and mines.
  • Archwing Rush (Phobos - Kepler)
    • Reach hostile supply ships and destroy them before they escape. The more ships you destroy within the given time, the greater the reward.
Other Changes
  • The Archwing ability stat screen will now show the correct range for abilities depending on context. (E.g. Blink used to show 100m, but in space you are 0.25x scale so distances are effectively 4x as far. So in space Blink will now show 400m. In water ranges are reduced, so Blink will show 39.69m.)
  • Archwing Inventory system now utilizes our Inventory Slot mechanic. People are grandfathered in who had a large inventory, but future slots will need to be purchased with Platinum. The way this slot Inventory works is as follows:
    • Archwings: 4 free, each Slot Purchase gives 1 Slot.
    • Weapons: 4 free, each Slot Purchase gives 2 Slots.

Update 17.9 (2015-10-28)

  • Adjustments have been made to reduce the amount of ‘pinballing’ that occurs when being knocked back in Archwing after hitting terrain.

Update 17.5 (2015-10-01)

Archwing Polish & Additions

New Game Modes:

  • Archwing Mobile Defense: Defend crashed satellites against waves of enemies in order to secure vital information.
  • Archwing Defense: Defend two objectives from enemies as they attack from all sides within the heart of a damaged Corpus ship.
  • Archwing Missions have been adjusted on planetary nodes to better reflect the level range and difficulty of each Planet.
  • Archwing Mobile Defense has been added to the following planetary nodes:
    • Grineer on Earth, Erpo
    • Corpus on Mars, Syrtis


  • Archwing Interception Missions have been given a slight redesign, grouping points closer together with increased debris to fight around.
  • Enemies will now be marked as targets on the main HUD, and targets out of LOS will display the direction of their approach along the edge of the screen.
  • Afterburner: Pressing the ‘jump’ button while boosting will cause the Archwing afterburners to kick in, giving players a significant speed increase.
  • Players can now rebind up / down movement keys for Archwing gameplay.
  • Made various improvements to audio FX while in Archwing Missions.
  • Asteroids can now drop resources and loot upon being destroyed.
  • Players can now find loot crates in Archwing Missions.
  • Archwings now passively regenerate Energy.
  • Affinity sharing with Squad members while in Archwing has been increased.

Update 15.0 (2014-10-24)

  • Introduced.