An Excalibur with the Odonata Archwing.

For the soundtrack, see Archwing (Soundtrack).

The Archwing is an all-environment flight system of Orokin design used by a Tenno to fly and engage in combat in space, offering a potent mix of firepower and mobility to engage spaceborne enemies. Unlike Warframe's traditional land-bound gameplay, Archwing missions take place on a three-dimensional plane, offering nearly complete freedom of movement in all directions. Though intended for space use, the Archwing also has the ability to engage in both atmospheric (Plains of Eidolon and Orb Vallis) and underwater (Grineer Sealab) combat.


An Archwing comprises three components, each of them are acquired through different means depending on the Archwing.

GenericArchwingWings GenericArchwingHarness GenericArchwingSystems
Wings Harness Systems

Players can acquire their first Archwing, the Odonata, by completing The Archwing quest available to all players with Mastery Rank 2 and above, have unlocked the Mars Junction, and have completed Suisei on Mercury.

The rest of the Archwings (Amesha, Elytron, and Itzal) can all be obtained using Clan Research.


The Archwing section of the Arsenal can be accessed via the vehicle button upon bringing up Select Mode at the bottom right of the main Arsenal overview (Note: For XB1 and PS4, click in the left stick), and has the following three sections available:

Tenno Loadout

  • Archwing - The player's Archwings can be managed and customized in this section.
  • Archwing Primary Weapons - The section where Archwing primary weapons can be managed.
  • Archwing Melee Weapons - The Archwing's melee weapons can be managed here.



Once a player has built and acquired an Archwing, they can participate in dedicated Archwing missions, of which there are three variants: Free Space, which puts players in open space with lots of room to explore and maneuver, Trench Run, where players speed down through tight corridors towards a given mission objective, and Submersible, where players can engage enemies in submarine warfare. In Free Roam missions, Archwings can be deployed via Archwing Launchers.

Archwing ManeuversEdit

Main article: Archwing Maneuvers

Archwing Maneuvers are a set of actions that a player can perform with the Archwing, a set of mechanical wings used by a Tenno to fly and engage in combat in space and underwater.

Archwing flight controls are similar to normal ground-based controls, with some variations for three-dimensional movement. Movement is controlled with both the WASDSpaceCtrl  keys and mouse, in conjunction. Unlike ground combat, Archwings retain momentum after releasing movement keys mid-flight. Higher velocity allows a further coast.

Hitting objects at high speed will result in the Archwing taking damage, making collision avoidance important to gameplay. Maneuvers still remain the same in submersible combat, albeit with reduced speed due to the water surrounding the player.


Combat is mostly identical to traditional controls, however melee combat will cause the Warframe to automatically dash forward towards a nearby target; players can chain melee attacks from one target to another without requiring precision aiming at targets. Stances are unavailable, though blocking and channeling can be performed. Jump Attacks and Wall Attacks are also unavailable, with only Slide Attacks being available in the form of a swirling slash that deals higher damage.

Archwings have their own set of exclusive weapons – a Primary and a Melee weapon – and abilities, which replace the player's selected Warframe weapons and abilities. Most Warframe stats and mods do not carry over to Archwing missions. Exceptions are Aura mods, enemy or item radar increases, and some Passive Abilities. This can be seen by running an Archwing mission with MesaIcon272 Mesa and unequipping her non-Archwing melee weapon, which will start the Archwing with 50 extra health. OctaviaIcon272 Octavia's Inspiration passive will not apply.

Companions cannot accompany the player in Archwing missions, though Animal Instinct will still apply.


Name Description Polarity Rarity
Afterburner Elytron Augment Mod for Core Vent Zenurik Pol Rare
Argon Plating Increases Armor Vazarin Pol Common
Auxiliary Power Increases Maximum Energy Madurai Pol Uncommon
Cold Snap Itzal Augment Mod for Cosmic Crush Zenurik Pol Rare
Efficient Transferral Increases Power Duration Vazarin Pol Rare
Energy Amplifier Increases Power Range Naramon Pol Uncommon
Energy Field Odonata Augment Mod for Energy Shell Zenurik Pol Rare
Energy Inversion Increases Shield Capacity Vazarin Pol Common
Enhanced Durability Increases Health Vazarin Pol Uncommon
Hyperion Thrusters Increases Flight Speed Naramon Pol Rare
Kinetic Diversion Damage to health restores Archwing energy Madurai Pol Rare
Morphic Transformer Increases Power Strength Madurai Pol Rare
Primed Morphic Transformer Increases Power Strength Madurai Pol Legendary
Superior Defenses Increases Shield Recharge Rate Vazarin Pol Uncommon
System Reroute Increases Power Efficiency Naramon Pol Rare

Name Description Polarity Rarity
Ammo Chain Increases Maximum Ammo Naramon Pol Uncommon
Archgun Ace Increases Fire Rate and Reload Speed for a brief time upon a headshot kill Madurai Pol Rare
Automatic Trigger Increases Fire Rate Madurai Pol Rare
Charged Bullets Increases Electricity b Electric Damage and Status Chance Madurai Pol Rare
Combustion Rounds Adds Heat b Heat Damage Madurai Pol Uncommon
Comet Blast Adds Impact b Impact Damage Naramon Pol Rare
Contamination Casing Increases Toxin b Toxin Damage and Status Chance Madurai Pol Rare
Critical Focus Increases Critical Chance and Critical Damage while aiming Madurai Pol Rare
Deadly Efficiency Increases Base Damage for a brief time upon reloading from an empty magazine Madurai Pol Rare
Dual Rounds Adds Multishot Chance Madurai Pol Rare
Electrified Barrel Adds Electricity b Electric Damage Naramon Pol Uncommon
Hollowed Bullets Increases Critical Damage Madurai Pol Rare
Hypothermic Shell Increases Cold b Cold Damage and Status Chance Madurai Pol Rare
Magazine Extension Increases Magazine Capacity Naramon Pol Common
Magma Chamber Increases Heat b Heat Damage and Status Chance Madurai Pol Rare
Marked Target Increases Status Chance while aiming Naramon Pol Rare
Modified Munitions Increases Status Chance Vazarin Pol Uncommon
Parallax Scope Increases Critical Chance Naramon Pol Common
Polar Magazine Adds Cold b Cold Damage Vazarin Pol Uncommon
Quasar Drill Adds Puncture b Puncture Damage Naramon Pol Rare
Quick Reload Increases Reload Speed Naramon Pol Uncommon
Resolute Focus Increases Stagger/Knockdown Resistance and Reduces Spread while aiming Naramon Pol Uncommon
Rubedo-Lined Barrel Adds Base Damage Madurai Pol Uncommon
Sabot Rounds Increases Base Damage
Increases Punch Through
Naramon Pol Rare
Shell Rush Increases Charge Rate Vazarin Pol Uncommon
Venomous Clip Adds Toxin b Toxin Damage Vazarin Pol Uncommon
Zodiac Shred Adds Slash b Slash Damage Naramon Pol Rare

Name Description Polarity Rarity
Astral Autopsy Melee Kill Scans Vazarin Pol Rare
Astral Slash Increases Base Slash b Slash Damage Naramon Pol Rare
Blazing Steel Adds Heat b Heat Damage Naramon Pol Uncommon
Bleeding Edge Increases Critical Damage Madurai Pol Common
Cryo Coating Increases Cold b Cold Damage and Status Chance Madurai Pol Rare
Cutting Edge Increases Melee Damage Madurai Pol Common
Extend Increases Range Madurai Pol Common
Furor Increases Attack Speed Madurai Pol Uncommon
Galvanized Blade Adds Electricity b Electric Damage Naramon Pol Uncommon
Glacial Edge Adds Cold b Cold Damage Vazarin Pol Uncommon
Infectious Injection Increases Toxin b Toxin Damage and Status Chance Madurai Pol Rare
Ion Infusion Increases Electricity b Electric Damage and Status Chance Madurai Pol Rare
Meteor Crash Increases Base Impact b Impact Damage Naramon Pol Rare
Nebula Bore Increases Base Puncture b Puncture Damage Naramon Pol Rare
Poisonous Sting Adds Toxin b Toxin Damage Naramon Pol Uncommon
Searing Steel Increases Heat b Heat Damage and Status Chance Madurai Pol Rare
Sudden Impact Increases Status Chance Vazarin Pol Common
Tempered Blade Increases Critical Chance Madurai Pol Common

With the exception of Auras, radar mods (only for their radar component), Adaptation, Rolling Guard, and Coaction Drift, Warframe mods do not work while using the Archwing and have no effect on Archwing gameplay.

Archwing MissionsEdit

Planet Sector Type Faction Level Tileset
Earth Erpo Mobile Defense Grineer 1 - 6 Free Space
Venus Montes Exterminate Corpus 3 - 8 Trench Run
Mars Syrtis Exterminate Grineer 8 - 13 Free Space
Phobos Kepler Rush Corpus 12 - 14 Trench Run
Jupiter Galilea Sabotage Corpus 15 - 20 Trench Run
Saturn Pandora Pursuit Grineer 21 - 26 Free Space
Uranus Caelus Interception Grineer 24 - 29 Free Space
Neptune Salacia Mobile Defense Corpus 27 - 32 Trench Run
Eris Jordas Golem Assassinate Assassination Infestation 32 - 34 Free Space


All Archwing mission types have unique reward tables not shared by non-Archwing missions:

View Rewards List

FusionCorePackSilversingle Automatic Trigger 38.72%
FusionCorePackSilversingle Extend 38.72%
Receiver Phaedra Receiver 5.64%
FusionCorePackSilversingle Morphic Transformer 5.64%
FusionCorePackSilversingle Shell Rush 5.64%
FusionCorePackSilversingle Shell Rush 5.64%


Up to date as of Update 25.0

Rotation A Rotation B Rotation C
Endo64 150 Endo 38.72% Endo64 50 Endo 10% Endo64 400 Endo 22.56%
Endo64 250 Endo 38.72% Endo64 250 Endo 10% Endo64 250 Endo 9.68%
FusionCorePackSilversingle Automatic Trigger 2.51% FusionCorePackSilversingle Argon Plating 10% VoidProjectionsGoldD Axi A4 Relic 9.68%
FusionCorePackSilversingle Combustion Rounds 2.51% FusionCorePackSilversingle Bleeding Edge 10% VoidProjectionsGoldD Axi H4 Relic 9.68%
FusionCorePackSilversingle Dual Rounds 2.51% FusionCorePackSilversingle Electrified Barrel 10% VoidProjectionsGoldD Axi K5 Relic 9.68%
FusionCorePackSilversingle Hollowed Bullets 2.51% FusionCorePackSilversingle Energy Inversion 10% VoidProjectionsGoldD Axi L2 Relic 9.68%
FusionCorePackSilversingle Magazine Extension 2.51% FusionCorePackSilversingle Furor 10% VoidProjectionsGoldD Axi L3 Relic 9.68%
FusionCorePackSilversingle Modified Munitions 2.51% FusionCorePackSilversingle Glacial Edge 10% VoidProjectionsGoldD Axi R2 Relic 9.68%
FusionCorePackSilversingle Parallax Scope 2.51% FusionCorePackSilversingle Superior Defenses 10% VoidProjectionsGoldD Axi T2 Relic 9.68%
FusionCorePackSilversingle Rubedo-Lined Barrel 2.51% FusionCorePackSilversingle Superior Defenses 10%
FusionCorePackSilversingle Venomous Clip 2.51%


Up to date as of Update 25.0

FusionCorePackSilversingle Polar Magazine 38.72%
FusionCorePackSilversingle Superior Defenses 38.72%
FusionCorePackSilversingle Astral Slash 3.76%
FusionCorePackSilversingle Comet Blast 3.76%
FusionCorePackSilversingle Meteor Crash 3.76%
FusionCorePackSilversingle Nebula Bore 3.76%
FusionCorePackSilversingle Quasar Drill 3.76%
FusionCorePackSilversingle Zodiac Shred 3.76%


Up to date as of Update 25.0

Endo64 150 Endo 4.74%
Endo64 150 Endo 4.74%
Endo64 400 Endo 4.74%
FusionCorePackSilversingle Furor 4.74%
FusionCorePackSilversingle Galvanized Blade 4.74%
FusionCorePackSilversingle Glacial Edge 4.74%
FusionCorePackSilversingle Poisonous Sting 4.74%
FusionCorePackSilversingle Sudden Impact 4.74%
FusionCorePackSilversingle Tempered Blade 4.74%
VoidProjectionsBronzeD Meso D3 Relic 4.74%
VoidProjectionsBronzeD Meso E2 Relic 4.74%
VoidProjectionsBronzeD Meso M3 Relic 4.74%
VoidProjectionsBronzeD Meso R1 Relic 4.74%
VoidProjectionsBronzeD Meso T1 Relic 4.74%
VoidProjectionsBronzeD Meso T3 Relic 4.74%
VoidProjectionsBronzeD Meso Z3 Relic 4.74%
Endo64 50 Endo 3.16%
FusionCorePackSilversingle Blazing Steel 3.16%
FusionCorePackSilversingle Cutting Edge 3.16%
FusionCorePackSilversingle Efficient Transferral 3.16%
FusionCorePackSilversingle Extend 3.16%
FusionCorePackSilversingle Superior Defenses 3.16%
FusionCorePackSilversingle System Reroute 3.16%
Endo64 80 Endo 2.01%


Up to date as of Update 25.0

Rotation A Rotation B Rotation C
Endo64 150 Endo 14.29% Endo64 150 Endo 77.44% Endo64 400 Endo 11.06%
FusionCorePackSilversingle Furor 14.29% FusionCorePackSilversingle Blazing Steel 3.76% VoidProjectionsIronD Lith A3 Relic 11.06%
FusionCorePackSilversingle Galvanized Blade 14.29% FusionCorePackSilversingle Cutting Edge 3.76% VoidProjectionsIronD Lith B6 Relic 11.06%
FusionCorePackSilversingle Glacial Edge 14.29% FusionCorePackSilversingle Efficient Transferral 3.76% VoidProjectionsIronD Lith C4 Relic 11.06%
FusionCorePackSilversingle Poisonous Sting 14.29% FusionCorePackSilversingle Extend 3.76% VoidProjectionsIronD Lith K2 Relic 11.06%
FusionCorePackSilversingle Sudden Impact 14.29% FusionCorePackSilversingle Superior Defenses 3.76% VoidProjectionsIronD Lith M4 Relic 11.06%
FusionCorePackSilversingle Tempered Blade 14.29% FusionCorePackSilversingle System Reroute 3.76% VoidProjectionsIronD Lith P2 Relic 11.06%
FusionCorePackSilversingle Astral Slash 7.52%
FusionCorePackSilversingle Meteor Crash 7.52%
FusionCorePackSilversingle Nebula Bore 7.52%


Up to date as of Update 25.0

FusionCorePackSilversingle Galvanized Blade 25.81%
FusionCorePackSilversingle Glacial Edge 25.81%
FusionCorePackSilversingle Tempered Blade 25.81%
FusionCorePackSilversingle Astral Slash 3.76%
FusionCorePackSilversingle Comet Blast 3.76%
FusionCorePackSilversingle Meteor Crash 3.76%
FusionCorePackSilversingle Nebula Bore 3.76%
FusionCorePackSilversingle Quasar Drill 3.76%
FusionCorePackSilversingle Zodiac Shred 3.76%


Up to date as of Update 25.0

Weapon Part LocationsEdit

The ArchwingMachinegun Imperator and ArchSword Veritux are the starter weapons, first used during the final events of The Archwing quest.

Most Archwing weapons consist of parts which are obtainable as offerings from the six core Syndicates, each requiring Rank 2-3 and costing ReputationLargeBlack20,000 Standing. Blueprints that uses these parts are obtainable from the Market. All weapon parts except for the blueprint are tradeable.

FactionSigilRebels Steel Meridian FactionSigilJudge Arbiters of Hexis
Weapon Part 32px Kaszas HandleWeapon Part 32px Velocitus ReceiverWeapon Part 32px Corvas StockWeapon Part 32px Agkuza GuardWeapon Part 32px Fluctus Stock Weapon Part 32px Dual Decurion BarrelWeapon Part 32px Phaedra BarrelWeapon Part 32px Corvas BarrelWeapon Part 32px Cyngas BarrelWeapon Part 32px Centaur Aegis
FactionSigilOracle Cephalon Suda FactionSigilBusiness The Perrin Sequence
Weapon Part 32px Dual Decurion ReceiverWeapon Part 32px Velocitus BarrelWeapon Part 32px Corvas ReceiverWeapon Part 32px Cyngas ReceiverWeapon Part 32px Fluctus Barrel Weapon Part 32px Onorix HandleWeapon Part 32px Phaedra ReceiverWeapon Part 32px Cyngas StockWeapon Part 32px Centaur Blade
RedVeilIconWhite Red Veil FactionSigilChurch New Loka
Weapon Part 32px Kaszas BladeWeapon Part 32px Velocitus StockWeapon Part 32px Rathbone HandleWeapon Part 32px Agkuza HandleWeapon Part 32px Fluctus Limbs Weapon Part 32px Onorix BladeWeapon Part 32px Phaedra StockWeapon Part 32px Rathbone HeadWeapon Part 32px Agkuza BladeWeapon Part 32px Centaur Handle

The Archwing weapons that do not come from Syndicates include:


  • It is confirmed that an Archwing possesses life support, allowing its user to remain in vacuum space without repercussions, as seen in the trailer and Mag PrimeIcon272 Mag Prime's Codex entry, in which the author quoted: "I could feel my lungs fill as it wrapped me in its wings...."
  • The Archwing is stored inside the Landing Craft as shown by the ship deploying the Archwing from its underbelly.
  • Most consumables like Team Ammo Restores, Codex Scanners and others can be used while in Archwing missions.
    • Specters and Air Support cannot be used in Archwing missions.
    • As there are no terminals in Archwing missions, it follows that ciphers also cannot be used in them.
  • Emotes can be used while in Archwing missions, although they cause Warframes to appear to be standing on solid ground with their Archwings still attached.
  • Abilities that affect the player will dispel the moment the player transitions from standard gameplay to Submersible Archwing combat and vice versa.
  • Instead of Archwing weapons having a magazine and total ammo pool, they have a single pool of ammo that acts as the magazine. This ammo will replenish itself over a short period of time after the weapon hasn't been fired for a second or two.
  • Warframe Passives will still apply during Archwing modes.
  • Odonata is the starter Archwing and the ArchwingMachinegun Imperator and ArchSword Veritux are the starter Archwing weapons.
  • It is shown that Archwing will be employed alongside Railjack.
  • Equipped Warframe Arcanes and Auras still function while in Archwing. Due to the high shield and health capacity of most Archwings, Arcane Grace, Arcane Barrier, Physique, and similar all have noticeably more powerful effects.


  • The Archwing was first unveiled in Devstream 35 on August 8, 2014, at Gamescom 2014, and made its debut in Update 15.0.
  • The Archwing was alluded to in Mag PrimeIcon272 Mag Prime's Codex Entry: Warframe Archive - Debrief Excerpt, where she used an Archwing to save the narrator from death.
  • The preview also shows a black Fomorian ship in the background, confirmed to be the Balor Fomorian mentioned in Operation Cryotic Front.
  • Much of the assets used in Archwing gameplay are actually scaled-down proportionately compared to normal assets in ground-based missions. This results in the models for Mods, Resource pickups and orbs being as large as players.
  • Due to the sheer speeds that Archwings can travel, certain helmet attachments may disjoint themselves temporarily as they try to catch up with the players. Examples include the loose fabric of MesaIcon272 Mesa's default helmet and the "ponytail" of AshIcon272 Ash's Locust Helmet.
  • Up until Update 17.0, the Codex entries for all Archwing guns showed them all being held using the normal underhanded grip for ground weapons, instead of the correct overhand grip used by Archwing weapons.


  • Bringing Equinox is ill-advised as there is a bug where the Archwing will only gain the converted Health and Energy from orbs.
  • Using melee or speeding close to some large debris may result in one getting impaled and stuck in the mesh; take caution using melee attacks around objects to avoid this.
    • Similar to the bug above, it is possible to get stuck in debris where the player will either die or be stuck permanently.
  • There have been various encounters with stretched and disjointed player models in Archwing missions.
  • Instances of glitches including "flying" Archwings on Submerge Missions.
    • When dying in the water with the Archwing equipped, reviving will place the player on land that is closest to where the player died, and the player can use their Archwing while on land. You can fly around as if you are underwater or in space while using Archwing abilities and Archwing weapons.
  • If mods which increase the magazine capacity are equipped on any of the player's (Warframe) weapons, then upon entering and exiting a submerged area, the magazine capacity will have reverted to the default for the weapon. This can be quickly fixed by reloading the weapon, but it can still present an annoyance.
  • Occasionally, the mouse sensitivity changes when going into Archwing missions.
    • The sensitivity change stays after completing or leaving the mission; relogging may alleviate the issue.
  • "Flying" Archwing on Titania (vs. Tyl Regor) After Defeating Tyl Regor.
  • "Flying" Archwing on Titania (vs. Tyl Regor) At Extraction.
  • "Flying" Archwing on Titania Submerge (vs. Tyl Regor), At extraction with Ground Warframe.
  • The old Codex display bug with the Imperator


  • The Archwing in use.
  • A frontal view of the Archwing, along with the Veritux.
  • The Warframe Volt, using an Odonata Archwing.


Patch HistoryEdit

Update: Specters of the Rail
Archwing Overhaul!

Archwing has been upgraded to a full six degrees of freedom! Now, you’ll be able to pilot your Archwing like a true flight simulator with full 360-degree yaws and pitches. (Note: submersible missions will still use the old controls)

  • New Archwing UI and control bindings to further enhance your flying experience!
  • New Eximus Archwing units have been deployed throughout the Origin System!
  • Syndicates now offer Archwing components!
  • Reduced the total number of Archwing nodes to 8 - one of each type for Grineer and Corpus.
New Archwing Mission Types!
  • Archwing Pursuit (Saturn - Pandora)
    • Hunt down a heavily defended Grineer Ship and destroy it by fighting through the ship’s defenses, such as: energy shields, turrets, and mines.
  • Archwing Rush (Phobos - Kepler)
    • Reach hostile supply ships and destroy them before they escape. The more ships you destroy within the given time, the greater the reward.
Other Changes
  • The Archwing ability stat screen will now show the correct range for abilities depending on context. (E.g. Blink used to show 100m, but in space you are 0.25x scale so distances are effectively 4x as far. So in space Blink will now show 400m. In water ranges are reduced, so Blink will show 39.69m.)
  • Archwing Inventory system now utilizes our Inventory Slot mechanic. People are grandfathered in who had a large inventory, but future slots will need to be purchased with Platinum. The way this slot Inventory works is as follows:
    • Archwings: 4 free, each Slot Purchase gives 1 Slot.
    • Weapons: 4 free, each Slot Purchase gives 2 Slots.

Update 17.9

  • Adjustments have been made to reduce the amount of ‘pinballing’ that occurs when being knocked back in Archwing after hitting terrain.

Update 17.5

Archwing Polish & Additions

New Game Modes:

  • Archwing Mobile Defense: Defend crashed satellites against waves of enemies in order to secure vital information.
  • Archwing Defense: Defend two objectives from enemies as they attack from all sides within the heart of a damaged Corpus ship.
  • Archwing Missions have been adjusted on planetary nodes to better reflect the level range and difficulty of each Planet.
  • Archwing Mobile Defense has been added to the following planetary nodes:
    • Grineer on Earth, Erpo
    • Corpus on Mars, Syrtis


  • Archwing Interception Missions have been given a slight redesign, grouping points closer together with increased debris to fight around.
  • Enemies will now be marked as targets on the main HUD, and targets out of LOS will display the direction of their approach along the edge of the screen.
  • Afterburner: Pressing the ‘jump’ button while boosting will cause the Archwing afterburners to kick in, giving players a significant speed increase.
  • Players can now rebind up / down movement keys for Archwing gameplay.
  • Made various improvements to audio FX while in Archwing Missions.
  • Asteroids can now drop resources and loot upon being destroyed.
  • Players can now find loot crates in Archwing Missions.
  • Archwings now passively regenerate Energy.
  • Affinity sharing with Squad members while in Archwing has been increased.

Update 15.0

  • Introduced.

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