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The Archgun Deployer is a special Gear item which allows players to call down Arch-guns for use in atmospheric (ground) combat. To equip an arch-gun, the weapon must first have an Orokin Catalyst installed then upgraded with a Gravimag.

AcquisitionEdit

The Archgun Deployer is obtained from a player's Inbox after completing the third phase of the Profit-Taker Orb Heist.

MechanicsEdit

GeneralEdit

To use the item, the Archgun Deployer must first be equipped on a player's Gear Wheel in the Arsenal, then activated by selecting the Archgun Deployer during a mission. Additionally, players must equip their desired Arch-gun in the Heavy Weapon slot of their Arsenal's Vehicles tab.

When activated, the descending Archgun will fall from the sky and release a radial shockwave emanating from the Warframe which will knockdown and deal minor damage to enemies and objects within a 10 meter radius. If the player is cloaked when activating the Archgun, the shockwave will not occur.

The Archgun Deployer has a cooldown that ranges between 0 to 5 minutes, depending on the amount of ammo expended upon usage. For example, if a player exhausts 100% of the ammo, the cooldown of the gear item will be 5 minutes long. But if a player exhausts about 50% of their ammo, the gear's cooldown will be cut by half, which is 2 minutes and 30 seconds.

Picking up a Heavy Weapon Ammo pickup will restore all ammo to the Arch-gun, resetting the weapon's cooldown. The ammo pack is occasionally dropped by heavy units such as Bombards, Heavy Gunners, Napalms, Tech, Fusion MOAs, Oxium Ospreys, Ancient Healers, Ancient Disruptors, Toxic Ancients, Corrupted Ancients, and Corrupted Bombards; and are guaranteed to drop from Terra Manker.

Cooldown per BulletEdit

Cooldown per bullet can be derived from the ratio of one bullet taking up the total sum of their respective archgun ammo, multiplied by the gear's base cooldown of 300 seconds. Generally, archguns with high total ammo will always yield the lowest cooldown per bullet. The following is the formula:

Archgun Cooldown per Bullet = 300 seconds × (1 ÷ Total Ammo)

For example, using Grattler which has total ammo of 210 will yield the least cooldown generated per bullet.

Grattler Cooldown per Bullet = 300 seconds × (1 ÷ 210 rounds) = 1.429 seconds/round

Conversely, using Corvas which has relatively low total ammo of 125 will yield the most cooldown generated per bullet.

Corvas Cooldown per Bullet = 300 seconds × (1 ÷ 125 rounds) = 2.4 seconds/round

Using mods that increases the maximum total ammo of the archgun, like Ammo Chain, would directly decrease the cooldown generated for every bullets shot. For this example, let us install an maxed Ammo Chain into Corvas, which would increase its initial total ammo of 125 by +100%, resulting in 225 maximum ammo.

Corvas Cooldown per Bullet (with Ammo Chain) = 300 seconds × (1 ÷ 225 rounds) = 1.3 seconds/round

Cooldown per SecondEdit

Cooldown per second can be derived by multiplying the amount of cooldown obtained from the Archgun Cooldown per Bullet with their respective Fire Rate. Generally, archguns with high ammo efficiency will always yield low cooldowns per seconds fired. The following is the formula:

Archgun Cooldown per Second = 300 seconds × Fire Rate × (1 ÷ Total Ammo)

For example, using an archgun with poor ammo efficiency, such as Grattler which has high fire rate of 6.25 rounds per sec coupled with low total ammo of 210, will yield the most cooldown generated per bullet.

Grattler Cooldown per Second = 300 seconds × 6.25 rounds/second × (1 ÷ 210) = 8.928 seconds/second

Conversely, using an archgun with excellent ammo efficiency, such as Corvas which has low fire rate of 2 rounds per sec coupled with high total ammo of 125, will yield the least cooldown generated per bullet.

Corvas Cooldown per Second = 300 seconds × 2 rounds/second × (1 ÷ 125) = 4.8 seconds/second

Again, using mods that increases the maximum total ammo of the archgun, like Ammo Chain, would directly decrease the cooldown generated for every seconds fired. For this example, let us install an maxed Ammo Chain into Corvas, which would increase its initial total ammo of 125 by +100%, resulting in 225 maximum ammo.

Corvas Cooldown per Second (with Ammo Chain) = 300 seconds × 2 round/second × (100% ÷ 225) = 2.667 seconds/second

Archgun Cooldown per Second ListEdit

Here are the following list of Archgun Cooldown per Second of all known Archguns, save for ArchBurstGun Cyngas as the burst speed of said weapon is unknown:

TipsEdit

  • In fights that require the player to do plenty of switches between regular weapons and archguns (such as Profit-Taker Orb), it is better to take a weapon with high ammo efficiency as they yield the least cooldowns per seconds fired. Otherwise, installing mods that increases the maximum total ammo can help in the long run.
  • Take care when choosing to activate the Archgun. There is a 3-4 second animation of readying the weapon, which leaves the player vulnerable to any attacks from enemies not knocked down by it.

Patch HistoryEdit

Hotfix 25.7.4
  • Fixed picking up Heavy Weapon Ammo showing "|NAME| cooldown reset".

Update 25.7

  • Fixed inability to deploy your Arch-Gun during the Profit Taker fight you used all of your Arch-Gun Ammo and then attempt to use your Arch-Gun again after the recharge timer has expired. As reported here: https://forums.warframe.com/topic/1091159-fix-the-damn-profit-taker-mission/
  • Fixed the Archgun Deployer Ammo pickup UI appearing in whatever language the Host is playing in.
  • Fixed your Arch-Gun unequipping when casting Harrow’s Thurible ability twice.
  • Fixed your Arch-Gun constantly replaying it’s equip animation after casting Chroma’s Spectral Scream ability twice.

Update 25.5

  • Fixed inability to redeploy your Arch-Gun after mounting / dismounting your K-Drive.

Update 25.0

  • Heavy Ammo now drops from Bombards, Heavy Gunners, Napalms, Corpus Tech, Fusion Moas, Oxium Ospreys, Ancients, Corrupted Ancients, and Corrupted Bombards.

Update 24.4

  • Added a shockwave that ragdolls nearby enemies when using the Archgun Deployer.

Update 24.2

  • Introduced.
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