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The player will get 4 discs (found on the opposite side to the symbols) but 5 empty drums, one is a "scanner" type and will remember the symbol the player last entered before ejecting the disc.
 
The player will get 4 discs (found on the opposite side to the symbols) but 5 empty drums, one is a "scanner" type and will remember the symbol the player last entered before ejecting the disc.
   
The symbols on the Paragrimm Hutch in Archarbor are always associated with the same drums. The pattern is as follows:[[File:Archarbor Enigma Hint.png|none|thumb]]
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The symbols on the Paragrimm Hutch in Archarbor are always associated with the same drums. The pattern is as follows:[[File:Archarbor Enigma Hint.png|thumb|center|The order of Archarbor Enigma Hints]]
   
   

Latest revision as of 08:46, 29 November 2024

The Archarbor is a special Island in Duviri that only appears during Joy, Sorrow, and Envy Spirals if the player is on "The Duviri Experience".

It always contains a large Paragrimm Hutch underneath the island that must be unlocked first. It will grant a larger amount of Enigma Gyrum compared to the smaller Hutches when complete.

Solving the Puzzle[]

Archarbor Thrax Statue

The Dominus Thrax busts that must be rotated

To unlock the puzzle the player must first rotate 3 small Thrax Dominus busts on each point of the island so that they're facing the centre of the island. They can be rotated by standing in front of the golden handle and pressing the use button.

Archarbor Cave

The cave entrance

Once they're all facing the centre, the player must disable security on the South Western point of the island to unlock the cave. Once inside, a button can be pressed that will unlock the gates underneath the island allowing the player to enter the puzzle itself.

Archarbor Cave Button

The button inside the cave

Like the other Paragrimm Hutches, the players must match the symbols in the drums to the ones on the wall. In this puzzle the 4 drums adjacent to the solution are always the "hint" symbols and the rest correspond to the uncovered symbols.

The player will get 4 discs (found on the opposite side to the symbols) but 5 empty drums, one is a "scanner" type and will remember the symbol the player last entered before ejecting the disc.

The symbols on the Paragrimm Hutch in Archarbor are always associated with the same drums. The pattern is as follows:

Archarbor Enigma Hint

The order of Archarbor Enigma Hints


Quotes[]

Wise is the eye that closes without thought upon sight of the blinding Sun.

It is sometimes necessary simply to close yourself off from an emotion and process it later. Like a scientist placing a specimen into a container, lock your emotion away. If necessary, place something between you and the emotion – an activity, a mantra, even sleep.
—Omnipotential Screen

All entities contain fathomless power of which they are ignorant.

There is not one emotion that you cannot use positively, given sufficient discipline. Anger can drive you. Fear can make you alert. Even guilt is useful, for it proves you have failed to live up to your own moral standards. Practice listening to your emotions and putting them to use. You are the master, not they.
—Gyrotic Transformer

We are all receptacles of data.

In time, your life experiences will make you into a complete person, a worthy servant of the Orokin Empire. But they can only do this if you accept them, incorporating them into your psyche. To divide parts of yourself off is to be a nation at war with itself.
—Datum Aggregator

As it alternates between displays, this apparatus reminds us of the importance of shifting perspective.

A child in the nursery cries because a monstrous face is leering at him, but all he has to do is shift perspective, and he sees it was nothing but a heap of clothes. We may think we are in eternal love. Oh, how quickly we find it was nothing of the sort!
—Quadra Tabulator

Apply the lessons of this device in your analysis of your emotional states.

When turbulent emotions assail you, focus on the details. Learn to identify the discrete elements of your experience. In this way you will find the hidden order in the midst of your personal chaos, just as a prism discovers the hidden colors in white light.
—Spectral Tabulator

Memory is meaning.

Train yourself to replay your experiences in your mind, as if you were attuned to an Ayatan framework. You will soon find that you are able to disengage the experience from its emotional context. Even in the case of intense, troubling emotions, familiarity can bring habituation, and thus objectivity.
—Mnemonic Adjutant

Through contact, energy is transferred.

Learn the ways in which your mind instinctively associates an emotion with a phenomenon, based on prior experience. Once you are adept at this, you will recognize when emotions are arising because of prior association, rather than because they have any business doing so.
—Proximal Vitaliser

The hollow ruin, though death for the soldier, is life for the creeping ivy.

Strange though it may seem, the mind's tendency to forget is not necessarily a weakness. The body has its excretory system, whereby we dispose of what we do not need; so too does the mind. Allow yourself to forget that which is useless to your emotional development.
—Obliviating Entanglement

Trivia[]

  • One of the Shawzin hero spots can be found here. This is one of the 12 Shawzin hero minigames that must be completed in virtuoso difficulty to be awarded the Courtly Shawzin.

Gallery[]