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ArchLine ArchLine130xWhite
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EnergyOrb25
Arch Line

Launch a tethered hook that either pulls enemies close, or pulls the Warframe toward any stationary objects it hooks onto.


Introduced in Update 26.1 (2019-11-22)

AbilityStrengthBuff Strength:300 / 400 / 500 / 600 (DmgSlashSmall64 Slash damage)
AbilityDurationBuff Duration:1s (combo window)
AbilityRangeBuff Range:150 / 200 / 250 / 300 m

Info

  • Itzal expends EnergyOrb25 energy to fire a grappling hook that covers a range of AbilityRangeBuff150 / 200 / 250 / 300 meters. If the hook hits terrain, the Itzal will pull the user towards the hook's location. If an ally or enemy is hooked, they will be pulled towards the user's location. Enemies are Ragdoll b Ragdolled and dealt AbilityStrengthBuff300 / 400 / 500 / 600 DmgSlashSmall64 Slash damage.
  • If Arch Line is successfully cast within a window of AbilityDurationBuff1 second after the previous cast, its damage will be multiplied by 200%, and its energy cost will be reduced by 50%. Any successful cast thereafter will multiply Arch Line's damage by 400% and reduce its energy cost by 75%.
    • Energy cost reduction is applied to Arch Line's modified activation cost. As an example, with a maxed Mod TT 20px System Reroute the next successful cast will consume 25 × 0.45 × 0.5 = 5.625 energy, though the cost will actually cap at 6.25 energy. So any successful casts thereafter will also consume 6.25 energy.
    • The duration of the combo window and the respective damage multiplier for the next successful cast are displayed underneath the HUD's targeting reticle.
    • If no casts are performed within the combo window, the damage and energy cost will reset.
  • Despite having a noticeable visual and audio effect, Arch Line is silent.
  • Arch Line is a one-handed ability when cast onto terrain and can be used while performing various maneuvers and actions without interruption. When used upon allies, both the user and their ally will also treat this action as a one-handed ability. However, casting on enemies will cause interruption.
  • Arch Line has a slight delay between activation and pulling either an enemy or the user, as the grappling hook has a minute travel time.
  • Has a cast delay of about ~0.9 seconds between uses.

Tips & Tricks

  • Using Arch Line on allies may be used tactically, either to save them from a group of enemies or to pull them to a higher vantage point. (Discretion is advised when participating in such behavior, as it may be intended and/or received as an attempt at griefing.)

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Bugs

  • Ability Range, Ability Strength, and Ability Duration have no effect on Arch Line.

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