Arch-melee weapons are unusually heavy melee weapons only usable in Archwing combat. They have high base damage, but tend to be slower due to their relation to heavy blades and hammers. There are currently no Stance mods for Arch-melee weapons, and they use their own respective Arch-melee mods, only dropped from Archwing enemies.
Like Arch-guns, they are made of component parts that can be bought from varying Syndicates, with the exception of the Knux.
Arch-melee weapons[edit | edit source]
Patch History[edit | edit source]
- Fixed Arch Melee in normal Archwing missions teleporting you into abrupt and incorrect places as well as the magnetism working irregularly. We are still working on polishing this up.
- Longstanding issues with the usability of Archwing Melee has been fixed.
- Made numerous changes here based on Public Test results, including further Melee weapon rebalancing.
- Increased base Melee magnetism range from 100 to 140m
- Decreased chance of Enemy Fighters performing a maneuver to break away from Melee attacks from 100% to 10%.
- Increased camera offset from Enemy Fighters from 25 to 30m to help show action.
- Introduced.
Archwing • Compare All | |
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Archwings | Amesha • Elytron • Itzal • Odonata (Prime) |
Arch-guns | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Arch-melees | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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