Arcane Victory is an Arcane Enhancement that provides a 75% chance to gain health regeneration for 9 seconds upon achieving a headshot kill.
Effect[]
Rank | Health Regen Per Second |
---|---|
0 | +0.5% |
1 | +1.0% |
2 | +1.5% |
3 | +2.0% |
4 | +2.5% |
5 | +3.0% |
Acquisition
- Awarded for capturing the Eidolon Teralyst.
- Dropped in Rotation C of Orphix Venus Proxima or Veil Proxima missions.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Veil Proxima Orphix / C | 5.63% | ~ 17 C Rotations | 119 ± 39 C Rotations | |
Tier 9 The Circuit (Normal) | 4% | ~ 25 A Rotations | 169 ± 56 A Rotations | |
Tier 1 The Circuit (Normal) | 0.67% | ~ 149 A Rotations | 1027 ± 342 A Rotations | |
Venus Proxima Orphix / C | 6.90% | ~ 14 C Rotations | 96 ± 32 C Rotations | |
Tier 3 The Circuit (Normal) | 0.67% | ~ 149 A Rotations | 1027 ± 342 A Rotations | |
Eidolon Teralyst Capture | 6.02% | ~ 16 Kills | 111 ± 37 Kills |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
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History[]
- Arcane Victory was first introduced in the Trial mission The Law of Retribution, which was retired in Update 22.14 (2018-03-01).
- The Operation: Scarlet Spear event sold Arcane Victory from Little Duck for 1,500 Scarlet Credits.
- The Operation: Orphix Venom event sold Arcane Victory from Father for 300 Phasic Cells.
Notes[]
Tips[]
- Using a Sentinel's Sweeper modded with high Multishot, Fire Rate, Reload Speed and minimum Accuracy to increase spread is one of the best way to passively trigger the arcane, effectively functioning like a secondary Medi-Ray.
Media[]
Patch History[]
Update 35.1 (2024-02-20)
- Fixed certain Arcanes (including but not limited to: Arcane Victory) having “0” in their Buff icons instead of the actual stat.
Update 31.6 (2022-06-09)
- ARCANE STAT CHANGES PER RANK
We’ve adjusted the values of older Arcanes with the goal of making lower rank Arcanes more viable, and more desirable while collecting as a result. In short, there are three stats that each Arcane tends to have (speaking generally) -- for example, a percentage chance, a stat buff, and the duration of the buff.
Certain Arcanes increase all of these stats per rank (making them scale exponentially), but we are changing it so that only one stat is affected by rank (making it scale linearly). The other stats will now be at the max-rank value regardless of the Arcane Rank, thereby buffing lower-rank Arcanes as a result.
- Arcane Victory
On Headshot Kill: 75% (was 13%) chance for +0.5%/3% Health Regeneration/s for 9s (was 2s)
Update 16.0 (2015-03-19)
- Introduced.