Arcane Enhancements are special items that can be installed on certain equipment to grant them buffs that can be activated by achieving certain conditions within a mission. There are several major types of Arcanes that can be applied to their own dedicated set of items. Arcanes can be freely installed and will not be destroyed if they're unequipped or replaced by other Arcanes.
Arcane rarity is indicated by the color and design complexity of the Arcane. Common Arcanes are Bronze, Uncommon are Silver, Rare are Gold, and Legendary are Platinum. The higher ranks are denoted by the higher number of connectors on the bottom and the higher number of chevrons on the top of their individual icons.
Mechanics
Arcanes are activated by accomplishing its trigger condition (e.g. landing a Critical Hit, or taking damage, etc.), which will then have a percentage chance to activate the stated effect. If an Arcane's effect has a limited duration, the duration can be renewed by triggering it again.
Application
A total of two Arcanes can be equipped on each Warframe and Operator (when an Arcane Helmet is used only a single Arcane can be equipped alongside). A maximum of one Arcane can be equipped on Zaws, Kitguns, and Operator Amps, however. They can be installed through their respective upgrade screens for the item. Arcanes can be upgraded via the Arcane button at the bottom of the Foundry or while equipping one. Rank insignia of an Arcane will be visible below its name, denoting how many upgrades it has undergone. Much like Mods, Arcanes can be equipped across multiple items, though they have a unique progress bar of their own to the right of the Foundry selection. Similarly, duplicate Arcanes cannot be equipped on the same item.
Rank
An Arcane can be ranked up by sacrificing duplicate unranked Arcanes of the same type, increasing their effects. This can be done inside the Orbiter:
ESC > EQUIPMENT > FOUNDRY > ARCANES
Every successive rank-up requires one more Arcane than the previous one. The maximum rank of an Arcane depends on its type:
Arcanes required: |
Rank 0 |
Rank 1 |
Rank 2 |
Rank 3 |
Rank 4 |
Rank 5 |
---|---|---|---|---|---|---|
All Types (incl. Virtuos, Exodia & Pax) | Warframe & Magus | |||||
- in Total | 1 | 3 | 6 | 10 | 15 | 21 |
- for next Rank | - | +2 | +3 | +4 | +5 | +6 |
Warframe Arcanes
Warframe Arcanes can be obtained by either killing or capturing Eidolon Teralysts, Gantulysts, and Hydrolysts, though capturing will yield more exquisite rewards than simply killing them. For example, if a Teralyst is simply killed, it will only yield common Arcanes, but capturing it will yield a higher chance to drop the more uncommon ones.
Hotfix 25.7.6 (2019-09-18) introduced 5 additional Warframe Arcanes, which can be obtained from Arbitrations.
Update 27.3 (2020-03-24) increases Warframe Arcanes maximum rank to 5. Additionally, with Operation: Scarlet Spear, all Warframe Arcanes can be purchased from Little Duck using Scarlet Credits for the duration of the event, except Arcanes that can be acquired from Arbitrations.
Update 29.5 introduced 3 additional Warframe Arcanes, which can be obtained from Arcana Isolation Vaults.
Name | Criteria | Chance | Effect | Duration / Range | Location and Rarity |
---|---|---|---|---|---|
Acceleration | CRITICAL HIT | 5% / 10% / 15% / 20% /
25% / 30% |
15% / 30% / 45% / 60% / 75% / 90% Fire Rate to Primaries |
1.5 / 3 / 4.5 / 6 / 8 / 9 Seconds |
Gantulyst - Uncommon |
Aegis | DAMAGED | 1% / 1% / 2% / 2% / 2% / 3% | 5% / 10% / 15% / 20% / 25% / 30% Shield Regen/sec |
2 / 4 / 6 / 8 / 10 / 12 Seconds |
Gantulyst - Rare |
Agility | DAMAGED | 10% / 20% / 30% / 40% / 50% / 60% | 10% / 20% / 30% / 40% / 50% / 60% Parkour Velocity |
3 / 6 / 9 / 12 / 15 / 18 Seconds |
Gantulyst - Uncommon |
Arachne | WALL LATCH | 100% | 25% / 50% / 75% / 100% / 125% / 150% Bonus Damage | 5 / 10 / 15 / 20 / 25 / 30 Seconds |
Hydrolyst - Rare |
Avenger | DAMAGED | 4% / 7% / 11% / 14% / 18% / 21% | 7.5% / 15% / 22.5% / 30% / 37.5% / 45% Critical Chance |
2 / 4 / 6 / 8 / 10 / 12 Seconds |
Hydrolyst - Rare |
Awakening | RELOAD | 10% / 20% / 30% / 40% / 50% / 60% | 25% / 50% / 75% / 100% / 125% / 150% Damage to Secondaries |
4 / 8 / 12 / 16 / 20 / 24 Seconds |
Gantulyst - Uncommon |
Barrier | DAMAGED | 1% / 2% / 3% / 4% / 5% / 6% | Full Shield Recovery | N/A | Hydrolyst - Legendary |
Blade Charger | PRIMARY WEAPON KILL | 5% / 10% / 15% / 20% / 25% / 30% | 50% / 100% / 150% / 200% / 250% / 300% Damage on Melee |
2 / 4 / 6 / 8 / 10 / 12 Seconds |
Arbitrations - Rare |
Bodyguard | 6 MELEE KILLS IN 30S | 100% | Heal Companion for 150 / 300 / 450 / 600 / 750 / 900 Health |
N/A | Arbitrations - Rare |
Consequence | HEADSHOT | 25% / 50% / 75% / 100% | 10% / 20% / 30% / 40% / 50% / 60% Parkour Velocity |
3 / 6 / 9 / 12 / 15 / 18 Seconds |
Teralyst - Common Scarlet Spear |
Deflection | PASSIVE | 17% / 34% / 51% / 68% / 85% / 102% | Resist Script error: The function "Proc" does not exist. proc | N/A | Teralyst - Uncommon |
Energize | ENERGY PICKUP | 10% / 20% / 30% / 40% / 50% / 60% | Replenish 25 / 50 / 75 / 100 / 125 / 150 Additional energy to you and nearby allies | 5 / 10 / 15 / 20 / 25 / 30 Meters |
Hydrolyst - Legendary Scarlet Spear |
Eruption | ENERGY PICKUP | 17% / 34% / 51% / 68% / 85% / 100% | Knockdown nearby Enemies | 5 / 10 / 15 / 20 / 25 / 30 Meters |
Gantulyst - Uncommon |
Fury | CRITICAL HIT | 10% / 20% / 30% / 40% / 50% / 60% | 30% / 60% / 90% / 120% / 150% / 180% Damage on Melee |
3 / 6 / 9 / 12 / 15 / 18 Seconds |
Hydrolyst - Rare |
Grace | DAMAGED | 2% / 3% / 5% / 6% / 7% / 9% | 1% / 2% / 3% / 4% / 5% / 6% Health Regen/sec |
2 / 3 / 5 / 6 / 8 / 9 Seconds |
Hydrolyst - Legendary |
Guardian | DAMAGED | 3% / 5% / 8% / 10% / 13% / 15% | 150 / 300 / 450 / 600 / 750 / 900 Armor |
20 Seconds |
Gantulyst - Uncommon |
Healing | PASSIVE | 17% / 34% / 51% / 68% / 85% / 102% | Resist Script error: The function "Proc" does not exist. proc | N/A | Teralyst - Uncommon |
Ice | PASSIVE | 17% / 34% / 51% / 68% / 85% / 100% | Resist Script error: The function "Proc" does not exist. proc | N/A | Teralyst - Common |
Momentum | CRITICAL HIT | 10% / 20% / 30% / 40% / 50% / 60% | 25% / 50% / 75% / 100% / 125% / 150% Reload Speed on Sniper Rifles |
2 / 4 / 6 / 8 / 10 / 12 Seconds |
Teralyst - Common |
Nullifier | PASSIVE | 17% / 34% / 51% / 68% / 85% / 102% | Resist Script error: The function "Proc" does not exist. proc | N/A | Teralyst - Common |
Phantasm | BLOCK | 8% / 15% / 23% / 30% / 38% / 45% | 10% / 20% / 30% / 40% / 50% / 60% Movement Speed |
3 / 6 / 9 / 12 / 15 / 18 Seconds |
Gantulyst - Uncommon |
Pistoleer | PISTOL HEADSHOT KILL | 10% / 20% / 30% / 40% / 50% / 60% | 17% / 34% / 51% / 68% / 85% / 102% Ammo Efficiency |
2 / 4 / 6 / 8 / 10 / 12 Seconds |
Arbitrations - Rare |
Precision | HEADSHOT | 20% / 40% / 60% / 80% / 100% | 50% / 100% / 150% / 200% / 250% / 300% Damage on Secondaries |
3 / 6 / 9 / 12 / 15 / 18 Seconds |
Gantulyst - Rare |
Primary Charger | MELEE KILL | 5% / 10% / 15% / 20% / 25% / 30% | 50% / 100% / 150% / 200% / 250% / 300% Damage on Primaries |
2 / 4 / 6 / 8 / 10 / 12 Seconds |
Arbitrations - Rare |
Pulse | HEALTH PICKUP | 10% / 20% / 30% / 40% / 50% / 60% | Replenish 25 / 50 / 75 / 100 / 125 / 150 Additional health to you and nearby allies | 5 / 10 / 15 / 20 / 25 / 30 Meters |
Gantulyst - Rare |
Rage | HEADSHOT | 3% / 5% / 8% / 10% / 13% / 15% | 30% / 60% / 90% / 120% / 150% / 180% Damage on Primaries |
4 / 8 / 12 / 16 / 20 / 24 Seconds |
Hydrolyst - Rare |
Resistance | PASSIVE | 17% / 34% / 51% / 68% / 85% / 102% | Resist Script error: The function "Proc" does not exist. proc | N/A | Teralyst - Uncommon |
Strike | HIT | 3% / 5% / 8% / 10% / 13% / 15% | 10% / 20% / 30% / 40% / 50% / 60% Attack Speed on Melee |
3 / 6 / 9 / 12 / 15 / 18 Seconds |
Gantulyst - Uncommon |
Theorem Contagion | IN ZONE OF RESIDUAL ARCANE | 100% | Creates a globe that orbits the player every 2s. Globe strikes the nearest enemy within 15 m dealing 25 / 50 / 75 / 100 / 125 / 150 damage increasing the vulnerability to the globe's damage type by 25% / 50% / 75% / 100% / 150% / 200% | 1 / 2 / 3 / 4 / 5 / 6 Seconds
Globes persist for 5 / 10 / 15 / 20 / 25 / 30 seconds, upon leaving the zone |
Arcana |
Theorem Demulcent | IN ZONE OF RESIDUAL ARCANE | 100% | Increases weapon damage by 2% / 4% / 6% / 8% / 10% / 12% per second up to 15x. | Effect persists for 20s upon leaving the zone. | Arcana |
Theorem Infection | IN ZONE OF RESIDUAL ARCANE | 100% | Increases damage of companions and summoned allies within range by 4% / 8% / 12% / 16% / 20% / 24% per second up to 15x. | 15m / 30m / 45m / 60m / 75m / 90m
Effect persists for 20s upon leaving the zone. |
Arcana |
Tanker | ARCHGUN EQUIPPED | 100% | 200 / 400 / 600 / 800 / 1000 / 1200 Armor |
10 / 20 / 30 / 40 / 50 / 60 Seconds |
Arbitrations - Rare |
Tempo | CRITICAL HIT | 3% / 5% / 8% / 10% / 13% / 15% | 15% / 30% / 45% / 60% / 75% / 90% Fire Rate on Shotguns |
2 / 4 / 6 / 8 / 10 / 12
Seconds |
Teralyst - Common |
Trickery | FINISHER | 3% / 5% / 8% / 10% / 13% / 15% | Become invisible | 5 / 10 / 15 / 20 / 25 / 30 Seconds |
Hydrolyst - Uncommon |
Ultimatum | FINISHER | 25% / 50% / 75% / 100% | 200 / 400 / 600 / 800 / 1000 / 1200 Armor |
8 / 15 / 23 / 30 / 38 / 45 Seconds |
Gantulyst - Rare |
Velocity | CRITICAL HIT | 15% / 30% / 45% / 60% / 75% / 90% | 20% / 40% / 60% / 80% / 100% / 120% Fire Rate on Secondaries |
2 / 3 / 5 / 6 / 8 / 9 Seconds |
Hydrolyst - Uncommon |
Victory | HEADSHOT | 13% / 25% / 38% / 50% / 63% / 75% | 0.5% / 1% / 1.5% / 2% / 2.5% / 3% Health Regen/sec |
2 / 3 / 5 / 6 / 8 / 9 Seconds |
Teralyst - Uncommon |
Warmth | PASSIVE | 17% / 34% / 51% / 68% / 85% / 102% | Resist Script error: The function "Proc" does not exist. proc | N/A | Teralyst - Common |
Arcane Revives
Arcane Revives is a feature that is only gained from equipped Warframe Arcanes that is Rank 3 or higher. Other types of arcanes such as Magus or Exodia do not benefit from this. Each Arcane Revive equipped allows the player to revive their Warframe an additional time, with a maximum total of 6 revives usable in a mission.
Operator Arcanes
Magus Arcanes
Magus Arcanes affect the Operator or Warframe. Magus Arcanes are purchasable from Quill Onkko and Little Duck. Following Update 24.6 (2019-04-04), Onkko and Little Duck both sell fully built Arcanes rather than Arcane Blueprints.
Magus | Criteria | Chance | Effect | Duration / Range | Price |
---|---|---|---|---|---|
Vigor | N/A | 100% | 50 / 100 / 150 / 200 / 250 / 300 Increased Health |
N/A | 2,500 |
Husk | N/A | 100% | 25 / 50 / 75 / 100 / 125 / 150 Increased Armor |
N/A | 5,000 |
Cadence | VOID DASH | 25% / 50% / 75% / 100% / 100% / 100% | 15% / 30% / 45% / 60% / 75% / 90% Increased sprint speed |
2 / 4 / 6 / 8 / 10 / 12 Seconds |
10,000 |
Cloud | VOID MODE | 100% |
N/A / 100% |
8 Seconds |
10,000 |
Replenish | VOID DASH | 25% / 50% / 75% / 100% / 100% / 100% | Heal operator by 5% / 10% / 15% / 20% / 25% / 30% |
Instant | 10,000 |
Elevate | ENTER WARFRAME | 30% / 40% / 50% / 75% / 85% / 95% | Heal warframe by 50 / 100 / 150 / 200 / 250 / 300 |
Instant | 10,000 |
Nourish | EXIT WARFRAME | 100% | Heal warframe by 10 / 15 / 20 / 25 / 30 / 35 per second |
While Transference (Operator Mode) is active. | 10,000 |
Overload | VOID BLAST | 100% | Stun Robotic enemies for 3s, which then discharge Script error: The function "Proc" does not exist. Damage dealing 15% / 30% / 45% / 60% / 75% / 80% of their Max Health to anyone within 5 / 10 / 15 / 20 / 22 / 25m. |
N/A | 10000 |
Glitch | ON TRANSFERENCE STATIC | 17% / 34% / 51% / 68% / 85% / 102% | Chance to negate Transference Static. | N/A | 10000 |
Revert | VOID DASH | 100% | Next subsequent use of void dash within 3s will return the Operator back to their original position at no energy cost. Restores 10 / 20 / 30 / 40 / 50 / 60 Health to the Operator. 3s cooldown after use. | N/A | 10000 |
Firewall | VOID MODE | 100% | Generate Void Particles every 6 / 5 / 4 / 3 / 2 / 1s up to 6 particles, each granting 12.5% Damage Reduction. Taking damage consumes a particle. | 10 / 20 / 30 / 40 / 50 / 60
Seconds |
10000 |
Drive | ENTER WARFRAME | 100% | Increase K-Drive Speed by 25% / 50% / 75% / 100% / 125% / 150% . | 5 / 10 / 15 / 20 / 25 / 30
Seconds |
10000 |
Lockdown | VOID DASH | 100% | Drop a Tether Mine at destination that tethers up to 2 / 4 / 6 / 8 / 9 / 10 enemies within 3 / 6 / 9 / 12 / 13 / 15m. | N/A | 10000 |
Destruct | VOID BLAST | 100% | Reduce Enemy Resistance to Script error: The function "Proc" does not exist. Damage by 12% / 25% / 37% / 50% / 60% / 65%. | N/A | 10000 |
Anomaly | ENTER WARFRAME | 100% | Enemies within 5 / 10 / 15 / 20 / 25 / 30m are pulled towards Warframe. | N/A | 10000 |
Melt | VOID DASH | 100% | Increase Heat Damage in Operator Mode by 5% / 10% / 15% / 20% / 20% / 20%, stacking up to 2 / 3 / 4 / 5 / 6 / 7x. | 2.5 / 5 / 7.5 / 10 / 12.5 / 15
Seconds |
10000 |
Accelerant | VOID BLAST | 100% | Reduce Enemy Resistance to Script error: The function "Proc" does not exist. Damage by 12% / 25% / 37% / 50% / 60% / 65%. | N/A | 10000 |
Repair | VOID MODE | 100% | Heal Warframes within 5 / 10 / 15 / 20 / 25 / 30m by 5% / 10% / 15% / 20% / 22% / 25% Health/s. | N/A | 10000 |
Virtuos Arcanes
Virtuos Arcanes affect Amps. Virtuos Arcanes are purchasable from the Quills and Vox Solaris.
Virtuos | Criteria | Chance | Effect | Duration / Range | Price |
---|---|---|---|---|---|
Null | KILL | 100% | 5% / 10% / 15% / 20% Increased Amp energy regen |
1 / 2 / 3 / 4 Seconds |
2,500 |
Tempo | KILL | 15% / 30% / 45% / 60% | 15% / 30% / 45% / 60% Increased Amp fire rate |
2 / 4 / 6 / 8 Seconds |
5,000 |
Fury | STATUS EFFECT | 5% / 10% / 15% / 20% | 7.5% / 15% / 22.5% / 30% Increased Amp Damage |
1 / 2 / 3 / 4 Seconds |
7,500 |
Strike | CRITICAL | 5% / 10% / 15% / 20% | 15% / 30% / 45% / 60% Increased Amp Critical Damage |
1 / 2 / 3 / 4 Seconds |
10,000 |
Shadow | HEADSHOT | 10% / 20% / 30% / 40% | 15% / 30% / 45% / 60% Multiplicative Amp Critical Chance |
3 / 6 / 9 / 12 Seconds |
10,000 |
Ghost | HEADSHOT | 10% / 20% / 30% / 40% | 15% / 30% / 45% / 60% Increased Amp Status Chance |
3 / 6 / 9 / 12 Seconds |
10,000 |
Trojan | ON HIT |
100% |
Script error: The function "Proc" does not exist. Damage Converted to Script error: The function "Proc" does not exist. Damage 24% / 48% / 72% / 98% |
N/A | 7,500 |
Surge | ON HIT |
100% |
Script error: The function "Proc" does not exist. Damage Converted to Script error: The function "Proc" does not exist. Damage 24% / 48% / 72% / 98% |
N/A | 5,000 |
Spike | ON HIT |
100% |
Script error: The function "Proc" does not exist. Damage Converted to Script error: The function "Proc" does not exist. Damage 24% / 48% / 72% / 98% |
N/A | 5,000 |
Forge | ON HIT |
100% |
Script error: The function "Proc" does not exist. Damage Converted to Script error: The function "Proc" does not exist. Damage 24% / 48% / 72% / 98% |
N/A | 7,500 |
Modular Weapon Arcanes
Exodia Arcanes
Exodia Arcanes affect Zaws. Exodia Arcanes are purchasable from Hok for 10,000 Ostron standing upon reaching the rank of Kin, with the exceptions of Exodia Contagion and Exodia Epidemic, which are exclusive to Operation: Plague Star.
Exodia | Criteria | Chance | Effect | Duration / Range |
---|---|---|---|---|
Brave | HEAVY ATTACK KILL | 100% | 1.25 / 2.5 / 3.75 / 5 Increased Energy regen |
1 / 2 / 3 / 4 Seconds |
Force | STATUS EFFECT | 5% / 20% / 35% / 50% | Burst inflicted target for 50% / 100% / 150% / 200% weapon damage |
3m / 4m / 5m / 6m |
Hunt | SLAM ATTACK | 20% / 30% / 40% / 50% | Pull in nearby enemies | 6m / 8m / 10m / 12m |
Might | FINISHER | 12.5% / 25% / 37.5% / 50% | 7.5% / 15% / 22.5% / 30% Additional Lifesteal |
2 / 4 / 6 / 8 Seconds |
Triumph | ON HIT | N/A | 12.5% / 25% / 37.5% / 50% Additional Combo Count Chance |
N/A |
Valor | HIT LIFTED ENEMY | N/A | 50% / 100% / 150% / 200% Additional Combo Count Chance |
N/A |
Contagion | AIR ATTACK1 | 100% | 100% / 200% / 300% / 400% projectile damage after 30m | Determined by gravity |
Epidemic | SLAM ATTACK1 | 100% | Projects a wave that suspends enemies in the air for a duration and deals Viral damage up to 33m away | 1s / 2s / 3s / 4s |
[1] For Contagion and Epidemic Arcanes, the effects may only be triggered after performing a double jump or bullet jump.
Pax Arcanes
Pax Arcanes are usable on Kitguns. Pax Arcanes are purchasable from Rude Zuud for 10,000 Solaris United standing upon reaching the rank of Old Mate.
Pax | Criteria | Chance | Effect | Duration / Range |
---|---|---|---|---|
Bolt | HEADSHOT KILL | 25% / 50% / 75% / 100% | 7.5% / 15% / 22.5% / 30% Increased Strength and Efficiency on next ability |
1 / 2 / 3 / 4 Seconds |
Charge | PASSIVE | 100% | Makes magazine rechargeable | 12.5% / 25% / 37.5% / 50% Reduced Recharge Delay |
Seeker | HEADSHOT KILL | 25% / 50% / 75% / 100% |
Releases |
N/A |
Soar | AIRBORNE | 100% | 12.5%, 1.3 / 25%, 2.5 / 37.5%, 3.8 / 50%, 5 +Accuracy - Recoil, +Aim Glide / Wall Latch |
While Airborne |
Residual Arcanes
Residual Arcanes are usable on Kitguns. Residual Arcanes are dropped in Arcana Isolation Vaults.
Residual | Criteria | Chance | Effect | Duration / Range |
---|---|---|---|---|
Boils | KILL | 5% / 10% / 15% / 20% | Spawn volatile hives that explode when enemies approach for 20 / 40 / 60 / 80 Script error: The function "Proc" does not exist. Damage
Standing in the area applies Script error: The function "Proc" does not exist. Damage to Theorem Arcanes |
3 / 6 / 9 / 12
seconds |
Malodor | KILL | 5% / 10% / 15% / 20% | Create a frigid mist dealing 10 / 20 / 30 / 40 Script error: The function "Proc" does not exist. Damage
Standing in the area applies Script error: The function "Proc" does not exist. Damage to Theorem Arcanes |
3 / 6 / 9 / 12
seconds |
Shock | KILL | 5% / 10% / 15% / 20% | Spawn an electrified spike, dealing
50 / 100 / 150 / 200 Script error: The function "Proc" does not exist. Damage to enemies within range Standing in the area applies Script error: The function "Proc" does not exist. Damage to Theorem Arcanes |
3 / 6 / 9 / 12
seconds |
Viremia | KILL | 5% / 10% / 15% / 20% | Create a pool of toxic blood, dealing
10 / 20 / 30 / 40 Script error: The function "Proc" does not exist. Damage Standing in the area applies the Script error: The function "Proc" does not exist. Damage to Theorem Arcanes |
3 / 6 / 9 / 12
seconds |
Notes
- The benefits of Arcane Enhancements carry over to the Archwing mode of gameplay if players have an Arcane Enhanced item equipped on their active loadout's Warframe. (Requires more testing!)
- This seems not to be true for some cases, such as Arcane Nullifier on the plains. It will not block Magnetic procs from water when in Archwing, but will on foot.
- The amount of Arcanes required for rank follows the sequence of triangular numbers given by:
- Before Update 24.6 (2019-04-04), Magus, Virtuos and Exodia Arcanes in Cetus are purchasable as blueprints, requiring time and resources to build in addition to standing.
- Built Arcanes can be traded between players, however Arcane blueprints cannot.
Patch History
Update 29.5 (2020-11-19)
- NEW KITGUN & WARFRAME ARCANES
Actualise... synergy... SYNERGISE! Residual Arcanes and Theorem Arcanes are geared towards synergising with each other to provide a different method of imposing elemental damage. Discover these new synergized Kitgun and Warframe Arcanes as rewards from the new Isolation Vault Bounties.
Kitgun Arcanes (max rank)
Residual Viremia - On Kitgun Kill
20% chance to create a pool of toxic blood for 12s, dealing 40 Toxin Damage/s. Standing in the area applies the Toxin Damage to Theorem Arcanes.
Residual Malodor - On Kitgun Kill:
20% chance to create a frigid mist for 12s, dealing 40 Cold Damage/s. Standing in the area applies the Cold Damage to Theorem Arcanes.
Residual Boils - On Kitgun Kill:
20% chance to spawn volatile hives for 12s that explode when enemies approach for 80 Heat Damage in 10m. Standing in the area applies Heat Damage type to Theorem Arcanes.
Residual Shock - On Kitgun Kill:
20% chance to spawn an electrified spike for 12s, dealing 200 Electricity Damage to enemies within 10m. Standing in the area applies Electricity Damage to Theorem Arcanes.
Warframe Arcanes (max Rank)
Theorem Contagion
Standing in a zone created by a Residual Arcane creates a globe that orbits the player every 2s. The globes will strike the nearest enemy within 15m dealing *150 damage *increasing their vulnerability to the globe’s damage type by 200% for 6s. Globes will persist for *30s upon leaving the zone.
+1 Arcane Revive.
Theorem Demulcent
Standing in a zone created by a Residual Arcane increases weapon damage by *12%/s stacking up to 15x. Effect persists for 20s upon leaving the zone.
+1 Arcane Revive.
Theorem Infection
Standing in a zone created by a Residual Arcane increases damage of Companions and summoned Allies within *90m by *24%/s stacking up to 15x. Effect persists for 20s upon leaving the zone.
+1 Arcane Revive.
ARCANE FEEDBACK THREAD: https://forums.warframe.com/topic/1236088-deimos-arcana-new-arcanes-megathread/
- FIXES:
- Fixed Arcane buffs deactivating when you switch to/from Archwing in Orb Vallis or Plains of Eidolon.
Hotfix 28.0.6 (2020-06-24)
- Updated a few occurrences of "Resist a Damage effect" to more accurate “Resist a Status effect" for some descriptions of Arcanes.
Hotfix 27.4.1 (2020-05-01)
- Fixed a server script error when changing Arcanes.
Update 27.4 (2020-05-01)
- Fixed Arcane tooltip in your Inventory showing more information than necessary. The tooltip of the selected Arcane should only show the Rank information.
Hotfix 27.3.12 (2020-04-14)
- Fixed UI overlapping when viewing Arcanes and then opening a Chat link.
Hotfix 27.3.11 (2020-04-09)
- Fixed Arcane "Upgraded" counter including equipped Arcanes even if they are not at max rank.
Update 27.3 (2020-03-24)
- Arcane UI Changes:
- Updated the Arcane ‘DISTILL’ term to ‘BREAK DOWN’ to acquaint new Arcane Management mechanics.
- Added tips to the Arcane screen for ‘BREAK DOWN’, Arcanes that refresh, and how to obtain respective Arcanes.
- Arcanes are now displayed with their respective Icon in the HUD, instead of the generic Arcane icon.
- The Rank-Up button 'R2' is now displayed to the left of the next Arcane Rank in the Arcane Upgrade screen.
- Arcanes that are sold in Vendor Offerings will now only show Max Rank tooltip information, and UI indication that the Arcane you’re purchasing is Unranked.
- This fixes Arcane tooltips expanding off screen when viewed in Vendor Offerings.
- Clarified Arcane requirements for Arcane Trickery, Arcane Ultimatum, and Exodia Might by adding ‘Kill’ to the ‘On Finisher’ line.
Hotfix 27.2.2 (2020-03-06)
- Added an ‘Incomplete’ category to Arcane management screen when accessed via Foundry.
- Fixed Arcanes not showing up properly (Prime Time bug!).
- Fixed the Arcane Manager screen incorrectly showing you how many Max Rank Arcanes you own.
Hotfix 27.2.1 (2020-03-05)
- Fixed the Arcane Manager ‘UPGRADED’ value not counting Arcanes that are Rank 3+.
- Fixed cases where you could equip two of the same Operator Arcane simultaneously.
- Fixed a script error that would occur when opening the Warframe Arcane Manager screen.
- Fixed unlocalized ‘Rank Up’ button in the Arcane Manager screen.
Update 27.2 (2020-03-05)
- Arcane Changes
After years of Arcanes as a system - with several additions to the offerings and replacement locations, we are doing several things:
- Increasing the maximum Rank of Warframe and Operator Arcanes to 5, up from 3. Arcane Revives are a bonus that begins on Rank 3.
- Adjusting the power of Arcanes at Rank 5 to generally behave as if you had 1.5 equipped, list as follows:
Arcane Acceleration: On Rank 5: On Critical Hit: 30% chance for 90% Fire Rate to Primary Weapons for 9s.
Arcane Aegis: On Rank 5: On Shield Damaged: 3% chance for +30% Shield Recharge for 12s.
Arcane Agility: On Rank 5: on Damaged: 60% chance for +60% Parkour Velocity for 18s.
Arcane Arachne: On Rank 5: On Wall Latch: 150% Damage for 30s. Added a Cooldown
Arcane Avenger: On Rank 5: On Damaged: 21% chance for +45% Critical Chance for 12s
Arcane Awakening: On Rank 5: On Reload: 60% chance for +150% Damage to Pistols for 24s
Arcane Barrier: On Rank 5: On Shield Damaged: 6% chance to instantly restore all Shields.
Arcane Blade Charger: On Rank 5: On Primary Weapon Kill 30% chance for +300% Melee Damage for 12s
Arcane Bodyguard: On Rank 5: On 6 Melee Kills within 30s Heal Companion for 900
Arcane Consequence: On Rank 5: On Headshot: 100% Chance for +60% Parkour Velocity for 18s.
Arcane Deflection: On Rank 5: 102% chance to resist a Slash Damage effect
Arcane Energize: On Rank 5: On Energy Pickup 60% chance to replenish Energy to nearby Allies Added duration and Cooldown added (cannot re-trigger while active). Arcane Energize will still give Energy to toggled Warframe Abilities - this has been asked a lot.
Arcane Eruption: On Rank 5: On Energy Pickup 100% chance to Knockdown nearby enemies.
Arcane Fury: On Rank 5: On Critical Hit: 60% chance for +180% Melee Damage to Melee Weapons for 18s
Arcane Grace On Rank 5: On Health Damaged: 9% chance for +6% Health Regeneration/s for 9s Cooldown added (cannot re-trigger while active).
Arcane Guardian On Rank 5: On Damaged: 15% chance for +900 Armor for 20s
Arcane Healing On Rank 5: +102% chance to resist a Radiation Damage effect
Arcane Ice On Rank 5: +102% chance to resist a Heat Damage effect
Arcane Momentum On Rank 5: On Critical Hit: 60% chance for +150% Reload Speed to Sniper Rifles for 12s
Arcane Nullifier On Rank 5: +102% chance to resist a Magnetic Damage effect
Arcane Phantasm On Rank 5: On Parry: 45% Chance for +60% Speed for 18s
Arcane Pistoleer On Rank 5: On Pistol Headshot Kill: 60% Chance for +102% Ammo Efficiency for 12s Cooldown added (cannot re-trigger while active).
Arcane Precision On Rank 5: On Headshot: 100% Chance for +300% Damage to Pistols for 18s Cooldown added (cannot re-trigger while active).
Arcane Primary Charger On Rank 5: On Melee Kill: 30% chance for +300% Primary Weapon Damage for 12s
Arcane Pulse - Increased stats and added cool down On Rank 5: On Health Pickup: 60% chance to Heal nearby allies
Arcane Rage On Rank 5: On Headshot: 15% chance for a +180% Damage to Primary Weapons for 24s
Arcane Resistance On Rank 5: +102% chance to resist a Toxin Damage effect
Arcane Strike On Rank 5: On Hit: 15% chance for +60% Attack Speed to Melee Weapons for 18s
Arcane Tanker- Increase the durations cool down On Rank 5: On Archgun Equipped: +1200 Armor for 60s
Arcane Tempo On Rank 5: On Critical Hit: 15% chance for +90% Fire Rate to Shotguns for 12s
Arcane Trickery On Rank 5: On Finisher: 15% chance to become invisible for 30s
Arcane Ultimatum - increased stats and duration On Rank 5: On Finisher: 100% chance for +1200 Armor for 45s
Arcane Velocity On Rank 5: On Critical Hit: 90% chance for +120% Fire Rate to Pistols for 9s
Arcane Victory On Rank 5: On Headshot Kill: 75% chance for +3% Health Regeneration/s for 9s
Arcane Warmth On Rank 5: +102% chance to resist a Cold Damage Effect.
- Removing the ability to Equip two of the same Arcane simultaneously.
- Added the ability to Distill assembled Arcanes back into multiple unranked ones.
- Arcanes that can trigger again while the Arcane is active are indicated in the Arcane Manager screen with a ‘Duration Can Refresh’ text.
- Arcanes will require 21 Arcanes to reach the new Max Rank of 5. Scarlet Spear will feature a buy-what-you-want shop for Arcanes based on the currency earned in the event. It will launch in March shortly after this Mainline.
Why: The reasoning here is mainly toward the ability to equip two of the same Arcane. This reasoning is one of past inconsistency and time determining intent. There are a lot of builds that specialize the use of two Arcanes, but we want to encourage a variety instead of duplication. Arcanes are the only Upgrade system in the game that allows two of the exact same upgrade to be equipped - and we would rather players have variety than duplications. In the same way you can’t equip Amalgam Serration and regular Serration, you can’t equip multiple Rivens per weapon, or any duplication of Mods at all, Arcanes will follow. But we are making major changes to the Ranking (up from 3 to 5 with power changes). Instead of having 2 of the same Arcane with a double effect, you can now choose between 2 different Arcanes that behave (generally) at 1.5x efficacy than before.
- Fixes
- Fixed missing controller button callout to Rank up an Arcane in the Arcane Manager screen
Hotfix 25.7.6 (2019-09-18)
- New Arbitration Rewards
The following rewards have been added to the Arbitrations drop tables:
Stats shown at max rank*
- New Arcanes:
- Arcane Primary Charger: On Melee Kill: 20% chance that Primary Weapon damage is increased by 200% for 8 seconds*
- Arcane Blade Charger: On Primary Weapon Kill: 20% chance that Melee damage is increased by 200% for 8 seconds*
- Arcane Pistoleer: On Pistol Headshot Kill: 30% chance to gain 100% ammo efficiency for 4 seconds*
- Arcane Bodyguard: On Six Melee Kills Within 30 seconds: Heal companion by 600*
- Arcane Tanker: On Heavy Weapon Summon: Gain 1200 armor for 16 seconds*
- Per usual rules, an equipped maximum rank Arcane will also grant an extra Arcane Revive
- Note: You may notice that the new Arcanes have default icons - we will be updating these in the near future with unique imagery.
Hotfix 25.7.5 (2019-09-09)
- Fixed ability to equip Arcanes you do not own through Mod Link. As reported here: https://forums.warframe.com/topic/1126678-stumble-upon-duplicating-glitchyesnomaybe/
Hotfix 25.5.2 (2019-08-02)
- Fixed inability to install any Arcane in the second slot on your Warframe, as it would be auto removed after backing out of the screen.
Hotfix 25.5.1 (2019-08-02)
- Possible item drops / rank stats are now directly indicated on Relic description text.
Hotfix 25.0.4 (2019-05-28)
- Fixed Arcanes displaying that they can be traded for 100 Ducats.
Update 24.6 (2019-04-04)
- POE / CETUS ECONOMY REMASTER LITE
With Fortuna's release, we applied some general economy changes based on takeaways from Cetus. Now that we have returned to Cetus and the Plains of Eidolon with a remaster, we are applying some 'Economy Remaster' changes to go with the changes in an effort to apply our continued learnings. Change is the name of the game - thank you for all feedback on our economies and for being receptive to change!
- Replaced Arcane Blueprints with Arcanes in Quills Offerings meaning that Arcanes no longer need to be built.
- Replaced Arcane Blueprints with Arcanes in Hok's Offerings meaning that Arcanes no longer need to be built.
- Owned Magus, Exodia, and Virtuos Arcane Blueprints have been converted to full-crafted Arcanes.
Update 24.4 (2019-03-08)
- UI Changes & Fixes
- The Arcane Manager has received a visual overhaul to match the chosen UI Theme! Along with the new visual appeal, the Manager now also:
- Lists which Arcanes you do not own (hovering over will display information)
- Arcane Ranks displayed on the right-side are now selectable, allowing for a more direct Rank Up mechanic.
- Right clicking an Arcane in the Mod Upgrade screen now unequips it, similar to Mods.
Hotfix 22.17.1 (2018-04-05)
- Legendary Arcane Trading Changes
- 100k Credits for Unranked Legendary Arcane
- 300k Credits for Rank 1 Legendary Arcane
- 600k Credits for Rank 2 Legendary Arcane
- 1M Credits for Rank 3 Legendary Arcane
Hotfix 22.14.2 (2018-03-02)
- Arcane Manager Changes
As mentioned in yesterday's Hotfix, we have made some changes to the Arcane Manager screen to alleviate confusion when Upgrading. We will continue to monitor this for further necessary changes!
- When Upgrading an Arcane, you can now specify what level you want to Upgrade it to.
- When Upgrading an Arcane, you can now do multiple Ranks in a single operation.
- The ‘NEXT RANK’ button will appear grayed out if you do not have the required amount of Arcanes to proceed to the next rank.
- Changed the Arcane Rank indicators to be Arcane icons instead of numbers.
Update 22.14 (2018-03-01)
- Arcane System Overhaul
It’s been quite some time since we really dived back into Arcanes. Moving Arcanes to the Teralyst, Gantulyst and Hydrolyst was just the first step in a much bigger movement to improve the Arcane system that some Tenno might not even know exists.
If you need an Arcane refresher, this spoiler is for you!
- What is an Arcane?
Previously: Arcanes are Enhancements that can be installed on certain equipment and cosmetic items to grant them buffs that can be activated by achieving certain conditions within a mission.
Currently: Arcanes are Enhancements that can be installed on your Warframe, Operator, Operator Amp, or Zaw to grant them buffs that can be activated by achieving certain conditions within a mission.
- How do I get an Arcane?
As of Hotfix 22.13.2 (2018-02-16), Arcanes are rewards from defeating the Teralyst, Gantulyst, and Hydrolyst in the Plains of Eidolon.
- How do I view my Arcanes?
The Arcane Manager screen can be accessed by going to your Foundry and clicking the ‘ARCANES’ button on the bottom right of your screen.
- How do I Upgrade my Arcanes?
Having multiple of the same Arcane will allow you to Upgrade it (similar to Mods). Upon accessing your Arcane Manager screen, you will see the button to Upgrade your Arcane and the stats included when it is Upgraded:
Choosing to Upgrade your Arcane results in consuming said Arcanes:
Your newly Upgraded Arcane will now display it’s Upgraded status and option to continue to Upgrade:
- What’s New/Changed
- Upon logging in, all Arcanes installed on Cosmetics/Helmets will be Distilled because Arcanes can no longer be installed on Cosmetics/Helmets.
- Old Legacy Arcane Helmets will keep their Arcane installed but you can not equip the Legacy Arcane Helmet on a Warframe with 2 Arcanes already installed.
- Arcanes can only be installed on your Warframe, Operator, Operator Amp, or Zaw.
- You can install 2 Arcanes per Warframe Operator and 1 on your Operator Amp, or Zaw.
- You can now trade Upgraded Arcanes!
- Arcanes have received a visual overhaul! Arcane Rarity now matches the style we use on Mods and Relics. Hopefully this is a much clearer representation of their Rarity than before.
- You can now search/sort within the Arcane Manager screen.
- You must be at least Mastery Rank 5 or have an Arcane owned if below Mastery Rank 5 to install an Arcane.
Hotfix 22.13.4 (2018-02-22)
- Fixed Arcanes working inconsistently on Exalted Abilities (Excalibur’s Exalted Blade, etc) or Weapon Abilities (Titania’s Razorwing, etc).
Hotfix 22.13.2 (2018-02-16)
- Teralyst, Gantulyst and Hydrolyst now all drop Arcanes!
- All 3 Teralysts have a 100% chance of dropping an Arcane.
- The variety of Arcanes have been spread out across all 3 variants and weighted according to the rarity of the Arcane and difficulty of the Teralyst variant.
- How you choose to defeat the Teralyst variants also attributes to the Arcane type/chance.
Game System Mechanics | |||
---|---|---|---|
Currencies | Credits • Orokin Ducats • Endo • Platinum • Aya • Regal Aya • Standing | ||
General | Basics | Arsenal • Codex • Daily Tribute • Empyrean • Foundry • Market • Mastery Rank • Nightwave • Orbiter • Player Profile • Reset • Star Chart | |
Lore | Alignment • Fragments • Leverian • Quest | ||
Factions | Corpus • Grineer • Infested • Orokin • Sentient • Syndicates • Tenno | ||
Social | Chat • Clan • Clan Dojo • Leaderboards • Trading | ||
Squad | Host Migration • Inactivity Penalty • Matchmaking | ||
Player Housing | Clan Dojo • Dormizone • Drifter's Camp • Orbiter | ||
Gameplay | Basics | Affinity • Buff & Debuff • Death • Hacking • Invisible • Maneuvers • One-Handed Action • Open World • Pickups • Radar • Stealth • Tile Sets • Void Relic • Waypoint | |
Damage Mechanics | Critical Hit • Damage • Damage Redirection • Damage Reduction • Damage Reflection • Damage Type Modifier • Damage Vulnerability • Health • Status Effect | ||
Enemies | Bosses • Death Mark • Enemy Behavior • Eximus (Overguard) • Lich System | ||
Mission | Arbitrations • Archon Hunt • Break Narmer • Empyrean • Invasion • Sortie • Tactical Alert • The Circuit • The Steel Path • Void Fissure | ||
Activities | Captura • Conservation • Fishing • K-Drive Race • Ludoplex • Mining | ||
PvP | Duel • Conclave (Lunaro) • Frame Fighter | ||
Other | Gravity • Threat Level | ||
Equipment | Modding and Arcanes | Arcane Enhancements • Archon Shard • Fusion • Mods (Flawed, Riven) • Polarization • Transmutation • Valence Fusion | |
Warframe | Attributes (Armor, Energy, Health, Shield, Sprint Speed) • Abilities (Augment, Casting Speed, Helminth System, Passives, Duration, Efficiency, Range, Strength) | ||
Weapons | Accuracy • Alternate Fire • Ammo • Area of Effect • Attack Speed • Critical Hit • Damage Falloff • Exalted Weapon • Fire Rate • Hitscan • Holster • Incarnon • Melee • Multishot • Noise • Projectile • Projectile Speed • Punch Through • Recoil • Reload • Trigger Type • Zoom | ||
Operator | Amp • Focus (Madurai, Vazarin, Naramon, Unairu, Zenurik) • Lens | ||
Drifter and Duviri | Decrees • Drifter Combat • Drifter Intrinsics • Kaithe | ||
Other | Archwing • Companion • K-Drive • Necramech • Parazon • Railjack | ||
Technical | General | AI Director • Drop Tables • HUD • Key Bindings • Material Structures • PBR • Rarity • RNG • Settings • Text Icons • Upgrade | |
Software, Networking, and Services | Cross Platform Play • Cross Platform Save • Dedicated Servers • EE.cfg • EE.log • File Directory • Fonts • Network Architecture • Public Export • Stress Test • Warframe Arsenal Twitch Extension • World State | ||
Audio | Mandachord • Music • Shawzin • Somachord • Sound | ||
Mathematical | Calculating Bonuses (Additive Stacking, Multiplicative Stacking) • Condition Overload (Mechanic) • Enemy Level Scaling • Maximization • User Research |