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Arcane Enhancements are special items that can be installed on certain equipment to grant them buffs that can be activated by achieving certain conditions within a mission. There are several major types of Arcanes that can be applied to their own dedicated set of items. Arcanes can be freely installed and will not be destroyed if they're unequipped or replaced by other Arcanes.

Arcane rarity is indicated by the color and design complexity of the Arcane. Common Arcanes are Bronze, Uncommon are Silver, Rare are Gold, and Legendary are Platinum. The higher ranks are denoted by the higher number of connectors on the bottom and the higher number of chevrons on the top of their individual icons.


Mechanics

Arcanes are activated by accomplishing its trigger condition (e.g. landing a Critical Hit, or taking damage, etc.), which will then have a percentage chance to activate the stated effect. If an Arcane's effect has a limited duration, the duration can be renewed by triggering it again. 


Application

U27

Arcane upgrade interface.

A total of two Arcanes can be equipped on each Warframe and Operator (when an Arcane Helmet is used only a single Arcane can be equipped alongside). A maximum of one Arcane can be equipped on Zaws, Kitguns, and Operator Amps, however. They can be installed through their respective upgrade screens for the item. Arcanes can be upgraded via the Arcane button at the bottom of the Foundry or while equipping one. Rank insignia of an Arcane will be visible below its name, denoting how many upgrades it has undergone. Much like Mods, Arcanes can be equipped across multiple items, though they have a unique progress bar of their own to the right of the Foundry selection. Similarly, duplicate Arcanes cannot be equipped on the same item.

Rank

An Arcane can be ranked up by sacrificing duplicate unranked Arcanes of the same type, increasing their effects. This can be done inside the Orbiter:
ESC  > EQUIPMENT > FOUNDRY > ARCANES
Every successive rank-up requires one more Arcane than the previous one. The maximum rank of an Arcane depends on its type:

Arcanes
required:
CosmeticEnhancer
Rank 0
CosmeticEnhancer
Rank 1
CosmeticEnhancer
Rank 2
CosmeticEnhancer
Rank 3
CosmeticEnhancer
Rank 4
CosmeticEnhancer
Rank 5
All Types (incl. Virtuos, Exodia & Pax) Warframe & Magus
- in Total 1 3 6 10 15 21
- for next Rank - +2 +3 +4 +5 +6

Warframe Arcanes

Arcane

Arcane Drop Model

Warframe Arcanes can be obtained by either killing or capturing Eidolon Teralysts, Gantulysts, and Hydrolysts, though capturing will yield more exquisite rewards than simply killing them. For example, if a Teralyst is simply killed, it will only yield common Arcanes, but capturing it will yield a higher chance to drop the more uncommon ones.

Hotfix 25.7.6 (2019-09-18) introduced 5 additional Warframe Arcanes, which can be obtained from Arbitrations.

Update 27.3 (2020-03-24) increases Warframe Arcanes maximum rank to 5. Additionally, with Operation: Scarlet Spear, all Warframe Arcanes can be purchased from Little Duck using Scarlet Credits for the duration of the event, except Arcanes that can be acquired from Arbitrations.

Update 29.5 introduced 3 additional Warframe Arcanes, which can be obtained from Arcana Isolation Vaults.

Name Criteria Chance Effect Duration / Range Location and Rarity
ArcaneAcceleration Acceleration CRITICAL HIT 5% / 10% / 15% / 20% /

25% / 30%

15% / 30% / 45% / 60% / 75% / 90%
Fire Rate to Primaries
1.5 / 3 / 4.5 / 6 / 8 / 9
Seconds
Gantulyst - Uncommon

Scarlet Spear

ArcaneAegis Aegis DAMAGED 1% / 1% / 2% / 2% / 2% / 3% 5% / 10% / 15% / 20% / 25% / 30%
Shield Regen/sec
2 / 4 / 6 / 8 / 10 / 12
Seconds
Gantulyst - Rare

Scarlet Spear

ArcaneAgility Agility DAMAGED 10% / 20% / 30% / 40% / 50% / 60% 10% / 20% / 30% / 40% / 50% / 60%
Parkour Velocity
3 / 6 / 9 / 12 / 15 / 18
Seconds
Gantulyst - Uncommon

Scarlet Spear

ArcaneArachne Arachne WALL LATCH 100% 25% / 50% / 75% / 100% / 125% / 150% Bonus Damage 5 / 10 / 15 / 20 / 25 / 30
Seconds
Hydrolyst - Rare

Scarlet Spear

ArcaneAvenger Avenger DAMAGED 4% / 7% / 11% / 14% / 18% / 21% 7.5% / 15% / 22.5% / 30% / 37.5% / 45%
Critical Chance
2 / 4 / 6 / 8 / 10 / 12
Seconds
Hydrolyst - Rare

Scarlet Spear

ArcaneAwakening Awakening RELOAD 10% / 20% / 30% / 40% / 50% / 60% 25% / 50% / 75% / 100% / 125% / 150%
Damage to Secondaries
4 / 8 / 12 / 16 / 20 / 24
Seconds
Gantulyst - Uncommon

Scarlet Spear

ArcaneBarrier Barrier DAMAGED 1% / 2% / 3% / 4% / 5% / 6% Full Shield Recovery N/A Hydrolyst - Legendary

Scarlet Spear

ArcaneBladeCharger Blade Charger PRIMARY WEAPON KILL 5% / 10% / 15% / 20% / 25% / 30% 50% / 100% / 150% / 200% / 250% / 300%
Damage on Melee
2 / 4 / 6 / 8 / 10 / 12
Seconds
Arbitrations - Rare
ArcaneBodyguard Bodyguard 6 MELEE KILLS IN 30S 100% Heal Companion for
150 / 300 / 450 / 600 / 750 / 900 Health
N/A Arbitrations - Rare
ArcaneConsequence Consequence HEADSHOT 25% / 50% / 75% / 100% 10% / 20% / 30% / 40% / 50% / 60%
Parkour Velocity
3 / 6 / 9 / 12 / 15 / 18
Seconds

Teralyst - Common Scarlet Spear

ArcaneDeflection Deflection PASSIVE 17% / 34% / 51% / 68% / 85% / 102% Resist Script error: The function "Proc" does not exist. proc N/A Teralyst - Uncommon

Scarlet Spear

ArcaneEnergize Energize ENERGY PICKUP 10% / 20% / 30% / 40% / 50% / 60% Replenish 25 / 50 / 75 / 100 / 125 / 150 Additional energy to you and nearby allies 5 / 10 / 15 / 20 / 25 / 30
Meters

Hydrolyst - Legendary Scarlet Spear

ArcaneEruption Eruption ENERGY PICKUP 17% / 34% / 51% / 68% / 85% / 100% Knockdown nearby Enemies 5 / 10 / 15 / 20 / 25 / 30
Meters
Gantulyst - Uncommon

Scarlet Spear

ArcaneFury Fury CRITICAL HIT 10% / 20% / 30% / 40% / 50% / 60% 30% / 60% / 90% / 120% / 150% / 180%
Damage on Melee
3 / 6 / 9 / 12 / 15 / 18
Seconds
Hydrolyst - Rare

Scarlet Spear

ArcaneGrace Grace DAMAGED 2% / 3% / 5% / 6% / 7% / 9% 1% / 2% / 3% / 4% / 5% / 6%
Health Regen/sec
2 / 3 / 5 / 6 / 8 / 9
Seconds
Hydrolyst - Legendary

Scarlet Spear

ArcaneGuardian Guardian DAMAGED 3% / 5% / 8% / 10% / 13% / 15% 150 / 300 / 450 / 600 / 750 / 900
Armor
20
Seconds
Gantulyst - Uncommon

Scarlet Spear

ArcaneHealing Healing PASSIVE 17% / 34% / 51% / 68% / 85% / 102% Resist Script error: The function "Proc" does not exist. proc N/A Teralyst - Uncommon

Scarlet Spear

ArcaneIce Ice PASSIVE 17% / 34% / 51% / 68% / 85% / 100% Resist Script error: The function "Proc" does not exist. proc N/A Teralyst - Common

Scarlet Spear

ArcaneMomentum Momentum CRITICAL HIT 10% / 20% / 30% / 40% / 50% / 60% 25% / 50% / 75% / 100% / 125% / 150%
Reload Speed on Sniper Rifles
2 / 4 / 6 / 8 / 10 / 12
Seconds
Teralyst - Common

Scarlet Spear

ArcaneNullifier Nullifier PASSIVE 17% / 34% / 51% / 68% / 85% / 102% Resist Script error: The function "Proc" does not exist. proc N/A Teralyst - Common

Scarlet Spear

ArcanePhantasm Phantasm BLOCK 8% / 15% / 23% / 30% / 38% / 45% 10% / 20% / 30% / 40% / 50% / 60%
Movement Speed
3 / 6 / 9 / 12 / 15 / 18
Seconds
Gantulyst - Uncommon

Scarlet Spear

ArcanePistoleer Pistoleer PISTOL HEADSHOT KILL 10% / 20% / 30% / 40% / 50% / 60% 17% / 34% / 51% / 68% / 85% / 102%
Ammo Efficiency
2 / 4 / 6 / 8 / 10 / 12
Seconds
Arbitrations - Rare
ArcanePrecision Precision HEADSHOT 20% / 40% / 60% / 80% / 100% 50% / 100% / 150% / 200% / 250% / 300%
Damage on Secondaries
3 / 6 / 9 / 12 / 15 / 18
Seconds
Gantulyst - Rare

Scarlet Spear

ArcanePrimaryCharger Primary Charger MELEE KILL 5% / 10% / 15% / 20% / 25% / 30% 50% / 100% / 150% / 200% / 250% / 300%
Damage on Primaries
2 / 4 / 6 / 8 / 10 / 12
Seconds
Arbitrations - Rare
ArcanePulse Pulse HEALTH PICKUP 10% / 20% / 30% / 40% / 50% / 60% Replenish 25 / 50 / 75 / 100 / 125 / 150 Additional health to you and nearby allies 5 / 10 / 15 / 20 / 25 / 30
Meters
Gantulyst - Rare

Scarlet Spear

ArcaneRage Rage HEADSHOT 3% / 5% / 8% / 10% / 13% / 15% 30% / 60% / 90% / 120% / 150% / 180%
Damage on Primaries
4 / 8 / 12 / 16 / 20 / 24
Seconds
Hydrolyst - Rare

Scarlet Spear

ArcaneResistance Resistance PASSIVE 17% / 34% / 51% / 68% / 85% / 102% Resist Script error: The function "Proc" does not exist. proc N/A Teralyst - Uncommon

Scarlet Spear

ArcaneStrike Strike HIT 3% / 5% / 8% / 10% / 13% / 15% 10% / 20% / 30% / 40% / 50% / 60%
Attack Speed on Melee
3 / 6 / 9 / 12 / 15 / 18
Seconds
Gantulyst - Uncommon

Scarlet Spear

Theorem Contagion IN ZONE OF RESIDUAL ARCANE 100% Creates a globe that orbits the player every 2s. Globe strikes the nearest enemy within 15 m dealing 25 / 50 / 75 / 100 / 125 / 150 damage increasing the vulnerability to the globe's damage type by 25% / 50% / 75% / 100% / 150% / 200% 1 / 2 / 3 / 4 / 5 / 6
Seconds


Globes persist for

5 / 10 / 15 / 20 / 25 / 30

seconds, upon leaving the zone

Arcana

Isolation Vaults

Theorem Demulcent IN ZONE OF RESIDUAL ARCANE 100% Increases weapon damage by 2% / 4% / 6% / 8% / 10% / 12% per second up to 15x. Effect persists for 20s upon leaving the zone. Arcana

Isolation Vaults

Theorem Infection IN ZONE OF RESIDUAL ARCANE 100% Increases damage of companions and summoned allies within range by 4% / 8% / 12% / 16% / 20% / 24% per second up to 15x. 15m / 30m / 45m / 60m / 75m / 90m

Effect persists for 20s upon leaving the zone.

Arcana

Isolation Vaults

ArcaneTanker Tanker ARCHGUN EQUIPPED 100% 200 / 400 / 600 / 800 / 1000 / 1200
Armor
10 / 20 / 30 / 40 / 50 / 60
Seconds
Arbitrations - Rare
ArcaneTempo Tempo CRITICAL HIT 3% / 5% / 8% / 10% / 13% / 15% 15% / 30% / 45% / 60% / 75% / 90%
Fire Rate on Shotguns
2 / 4 / 6 / 8 / 10 / 12

Seconds

Teralyst - Common

Scarlet Spear

ArcaneTrickery Trickery FINISHER 3% / 5% / 8% / 10% / 13% / 15% Become invisible 5 / 10 / 15 / 20 / 25 / 30
Seconds
Hydrolyst - Uncommon

Scarlet Spear

ArcaneUltimatum Ultimatum FINISHER 25% / 50% / 75% / 100% 200 / 400 / 600 / 800 / 1000 / 1200
Armor
8 / 15 / 23 / 30 / 38 / 45
Seconds
Gantulyst - Rare

Scarlet Spear

ArcaneVelocity Velocity CRITICAL HIT 15% / 30% / 45% / 60% / 75% / 90% 20% / 40% / 60% / 80% / 100% / 120%
Fire Rate on Secondaries
2 / 3 / 5 / 6 / 8 / 9
Seconds
Hydrolyst - Uncommon

Scarlet Spear

ArcaneVictory Victory HEADSHOT 13% / 25% / 38% / 50% / 63% / 75% 0.5% / 1% / 1.5% / 2% / 2.5% / 3%
Health Regen/sec
2 / 3 / 5 / 6 / 8 / 9
Seconds
Teralyst - Uncommon

Scarlet Spear

ArcaneWarmth Warmth PASSIVE 17% / 34% / 51% / 68% / 85% / 102% Resist Script error: The function "Proc" does not exist. proc N/A Teralyst - Common

Scarlet Spear


Arcane Revives

Arcane Revives is a feature that is only gained from equipped Warframe Arcanes that is Rank 3 or higher. Other types of arcanes such as Magus or Exodia do not benefit from this. Each Arcane Revive equipped allows the player to revive their Warframe an additional time, with a maximum total of 6 revives usable in a mission.


Operator Arcanes

Magus Arcanes

Magus Arcanes affect the Operator or Warframe. Magus Arcanes are purchasable from Quill Onkko and Little Duck. Following Update 24.6 (2019-04-04), Onkko and Little Duck both sell fully built Arcanes rather than Arcane Blueprints.

Magus Criteria Chance Effect Duration / Range Price
MagusVigor Vigor N/A 100% 50 / 100 / 150 / 200 / 250 / 300
Increased Health
N/A ReputationLarge 2,500
MagusHusk Husk N/A 100% 25 / 50 / 75 / 100 / 125 / 150
Increased Armor
N/A ReputationLarge 5,000
MagusCadence Cadence VOID DASH 25% / 50% / 75% / 100% / 100% / 100% 15% / 30% / 45% / 60% / 75% / 90%
Increased sprint speed
2 / 4 / 6 / 8 / 10 / 12
Seconds
ReputationLarge 10,000
MagusCloud Cloud VOID MODE 100%

N/A / 100%
Immune to fall damage after a void dash.

8
Seconds
ReputationLarge 10,000
MagusReplenish Replenish VOID DASH 25% / 50% / 75% / 100% / 100% / 100% Heal operator by
5% / 10% / 15% / 20% / 25% / 30%
Instant ReputationLarge 10,000
MagusElevate Elevate ENTER WARFRAME 30% / 40% / 50% / 75% / 85% / 95% Heal warframe by
50 / 100 / 150 / 200 / 250 / 300
Instant ReputationLarge 10,000
MagusNourish Nourish EXIT WARFRAME 100% Heal warframe by
10 / 15 / 20 / 25 / 30 / 35 per second
While Transference (Operator Mode) is active. ReputationLarge 10,000
MagusOverload Overload VOID BLAST 100% Stun Robotic enemies for 3s, which then discharge Script error: The function "Proc" does not exist. Damage dealing
15% / 30% / 45% / 60% / 75% / 80% of their Max Health to anyone within 5 / 10 / 15 / 20 / 22 / 25m. 
N/A ReputationLarge 10000
MagusGlitch Glitch ON TRANSFERENCE STATIC 17% / 34% / 51% / 68% / 85% / 102% Chance to negate Transference Static. N/A ReputationLarge 10000
MagusRevert Revert VOID DASH 100% Next subsequent use of void dash within 3s will return the Operator back to their original position at no energy cost. Restores 10 / 20 / 30 / 40 / 50 / 60 Health to the Operator. 3s cooldown after use. N/A ReputationLarge 10000
MagusFirewall Firewall VOID MODE 100% Generate Void Particles every 6 / 5 / 4 / 3 / 2 / 1s up to 6 particles, each granting 12.5% Damage Reduction. Taking damage consumes a particle. 10 / 20 / 30 / 40 / 50 / 60

Seconds

ReputationLarge 10000
MagusDrive Drive ENTER WARFRAME 100% Increase K-Drive Speed by 25% / 50% / 75% / 100% / 125% / 150% . 5 / 10 / 15 / 20 / 25 / 30

Seconds

ReputationLarge 10000
MagusLockdown Lockdown VOID DASH 100% Drop a Tether Mine at destination that tethers up to 2 / 4 / 6 / 8 / 9 / 10 enemies within 3 / 6 / 9 / 12 / 13 / 15m. N/A ReputationLarge 10000
MagusDestruct Destruct VOID BLAST 100% Reduce Enemy Resistance to Script error: The function "Proc" does not exist. Damage by 12% / 25% / 37% / 50% / 60% / 65%. N/A ReputationLarge 10000
MagusAnomaly Anomaly ENTER WARFRAME 100% Enemies within 5 / 10 / 15 / 20 / 25 / 30m are pulled towards Warframe. N/A ReputationLarge 10000
MagusMelt Melt VOID DASH 100% Increase Heat Damage in Operator Mode by 5% / 10% / 15% / 20% / 20% / 20%, stacking up to 2 / 3 / 4 / 5 / 6 / 7x. 2.5 / 5 / 7.5 / 10 / 12.5 / 15

Seconds

ReputationLarge 10000
MagusAccelerant Accelerant VOID BLAST 100% Reduce Enemy Resistance to Script error: The function "Proc" does not exist. Damage by 12% / 25% / 37% / 50% / 60% / 65%. N/A ReputationLarge 10000
MagusRepair Repair VOID MODE 100% Heal Warframes within 5 / 10 / 15 / 20 / 25 / 30m by 5% / 10% / 15% / 20% / 22% / 25% Health/s. N/A ReputationLarge 10000


Virtuos Arcanes

Virtuos Arcanes affect Amps. Virtuos Arcanes are purchasable from the Quills and Vox Solaris.

Virtuos Criteria Chance Effect Duration / Range Price
VirtuosNull Null KILL 100% 5% / 10% / 15% / 20%
Increased Amp energy regen
1 / 2 / 3 / 4
Seconds
ReputationLarge 2,500
VirtuosTempo Tempo KILL 15% / 30% / 45% / 60% 15% / 30% / 45% / 60%
Increased Amp fire rate
2 / 4 / 6 / 8
Seconds
ReputationLarge 5,000
VirtuosFury Fury STATUS EFFECT 5% / 10% / 15% / 20% 7.5% / 15% / 22.5% / 30%
Increased Amp Damage
1 / 2 / 3 / 4
Seconds
ReputationLarge 7,500
VirtuosStrike Strike CRITICAL 5% / 10% / 15% / 20% 15% / 30% / 45% / 60%
Increased Amp Critical Damage
1 / 2 / 3 / 4
Seconds
ReputationLarge 10,000
VirtuosShadow Shadow HEADSHOT 10% / 20% / 30% / 40% 15% / 30% / 45% / 60%
Multiplicative Amp Critical Chance
3 / 6 / 9 / 12
Seconds
ReputationLarge 10,000
VirtuosGhost Ghost HEADSHOT 10% / 20% / 30% / 40% 15% / 30% / 45% / 60%
Increased Amp Status Chance
3 / 6 / 9 / 12
Seconds
ReputationLarge 10,000
VirtuosTrojan Trojan ON HIT

100%

Script error: The function "Proc" does not exist. Damage Converted to Script error: The function "Proc" does not exist. Damage

24% / 48% / 72% / 98%

N/A ReputationLarge 7,500
VirtuosSurge Surge ON HIT

100%

Script error: The function "Proc" does not exist. Damage Converted to Script error: The function "Proc" does not exist. Damage

24% / 48% / 72% / 98%

N/A ReputationLarge 5,000
VirtuosSpike Spike ON HIT

100%

Script error: The function "Proc" does not exist. Damage Converted to Script error: The function "Proc" does not exist. Damage

24% / 48% / 72% / 98%

N/A ReputationLarge 5,000
VirtuosForge Forge ON HIT

100%

Script error: The function "Proc" does not exist. Damage Converted to Script error: The function "Proc" does not exist. Damage

24% / 48% / 72% / 98%

N/A ReputationLarge 7,500

Modular Weapon Arcanes

Exodia Arcanes

Exodia Arcanes affect Zaws. Exodia Arcanes are purchasable from Hok for ReputationLarge 10,000 Ostron standing upon reaching the rank of Kin, with the exceptions of Exodia Contagion and Exodia Epidemic, which are exclusive to Operation: Plague Star.

Exodia Criteria Chance Effect Duration / Range
ExodiaBrave Brave HEAVY ATTACK KILL 100% 1.25 / 2.5 / 3.75 / 5
Increased Energy regen
1 / 2 / 3 / 4
Seconds
ExodiaForce Force STATUS EFFECT 5% / 20% / 35% / 50% Burst inflicted target for
50% / 100% / 150% / 200%
weapon damage
3m / 4m / 5m / 6m
ExodiaHunt Hunt SLAM ATTACK 20% / 30% / 40% / 50% Pull in nearby enemies 6m / 8m / 10m / 12m
ExodiaMight Might FINISHER 12.5% / 25% / 37.5% / 50% 7.5% / 15% / 22.5% / 30%
Additional Lifesteal
2 / 4 / 6 / 8
Seconds
ExodiaTriumph Triumph ON HIT N/A 12.5% / 25% / 37.5% / 50%
Additional Combo Count Chance
N/A
ExodiaValor Valor HIT LIFTED ENEMY N/A 50% / 100% / 150% / 200%
Additional Combo Count Chance
N/A
ExodiaContagion Contagion AIR ATTACK1 100% 100% / 200% / 300% / 400% projectile damage after 30m Determined by gravity
ExodiaEpidemic Epidemic SLAM ATTACK1 100% Projects a wave that suspends enemies in the air for a duration and deals Viral damage up to 33m away 1s / 2s / 3s / 4s

[1] For Contagion and Epidemic Arcanes, the effects may only be triggered after performing a double jump or bullet jump.

Pax Arcanes

Pax Arcanes are usable on Kitguns. Pax Arcanes are purchasable from Rude Zuud for ReputationLarge 10,000 Solaris United standing upon reaching the rank of Old Mate.

Pax Criteria Chance Effect Duration / Range
PaxBolt Bolt HEADSHOT KILL 25% / 50% / 75% / 100% 7.5% / 15% / 22.5% / 30%
Increased Strength and Efficiency on next ability
1 / 2 / 3 / 4
Seconds
PaxCharge Charge PASSIVE 100% Makes magazine rechargeable 12.5% / 25% / 37.5% / 50% Reduced Recharge Delay
PaxSeeker Seeker HEADSHOT KILL 25% / 50% / 75% / 100%

Releases
1 / 2 / 3 / 4
Homing projectiles

N/A
PaxSoar Soar AIRBORNE 100% 12.5%, 1.3 / 25%, 2.5 / 37.5%, 3.8 / 50%, 5
+Accuracy - Recoil, +Aim Glide / Wall Latch
While Airborne


Residual Arcanes

Residual Arcanes are usable on Kitguns. Residual Arcanes are dropped in Arcana Isolation Vaults.

Residual Criteria Chance Effect Duration / Range
Boils KILL 5% / 10% / 15% / 20% Spawn volatile hives that explode when enemies approach for 20 / 40 / 60 / 80 Script error: The function "Proc" does not exist. Damage

Standing in the area applies Script error: The function "Proc" does not exist. Damage to Theorem Arcanes

3 / 6 / 9 / 12

seconds
2.5m / 5m / 7.5m / 10m

Malodor KILL 5% / 10% / 15% / 20% Create a frigid mist dealing 10 / 20 / 30 / 40 Script error: The function "Proc" does not exist. Damage

Standing in the area applies Script error: The function "Proc" does not exist. Damage to Theorem Arcanes

3 / 6 / 9 / 12

seconds

Shock KILL 5% / 10% / 15% / 20% Spawn an electrified spike, dealing

50 / 100 / 150 / 200 Script error: The function "Proc" does not exist. Damage to enemies within range

Standing in the area applies Script error: The function "Proc" does not exist. Damage to Theorem Arcanes

3 / 6 / 9 / 12

seconds
2.5m / 5m / 7.5m / 10m

Viremia KILL 5% / 10% / 15% / 20% Create a pool of toxic blood, dealing

10 / 20 / 30 / 40 Script error: The function "Proc" does not exist. Damage

Standing in the area applies the Script error: The function "Proc" does not exist. Damage to Theorem Arcanes

3 / 6 / 9 / 12

seconds


Notes

  • The benefits of Arcane Enhancements carry over to the Archwing mode of gameplay if players have an Arcane Enhanced item equipped on their active loadout's Warframe. (Requires more testing!)
    • This seems not to be true for some cases, such as Arcane Nullifier on the plains. It will not block Magnetic procs from water when in Archwing, but will on foot.
  • The amount of Arcanes  required for rank  follows the sequence of triangular numbers given by: 
  • Before Update 24.6 (2019-04-04), Magus, Virtuos and Exodia Arcanes in Cetus are purchasable as blueprints, requiring time and resources to build in addition to standing.
    • Built Arcanes can be traded between players, however Arcane blueprints cannot.

Patch History

Update 29.5 (2020-11-19)

NEW KITGUN & WARFRAME ARCANES

Actualise... synergy... SYNERGISE! Residual Arcanes and Theorem Arcanes are geared towards synergising with each other to provide a different method of imposing elemental damage. Discover these new synergized Kitgun and Warframe Arcanes as rewards from the new Isolation Vault Bounties.

Kitgun Arcanes (max rank)

Residual Viremia - On Kitgun Kill

20% chance to create a pool of toxic blood for 12s, dealing 40 Toxin Damage/s. Standing in the area applies the Toxin Damage to Theorem Arcanes.

Residual Malodor - On Kitgun Kill:

20% chance to create a frigid mist for 12s, dealing 40 Cold Damage/s. Standing in the area applies the Cold Damage to Theorem Arcanes.

Residual Boils - On Kitgun Kill:

20% chance to spawn volatile hives for 12s that explode when enemies approach for 80 Heat Damage in 10m. Standing in the area applies Heat Damage type to Theorem Arcanes.

Residual Shock - On Kitgun Kill:

20% chance to spawn an electrified spike for 12s, dealing 200 Electricity Damage to enemies within 10m. Standing in the area applies Electricity Damage to Theorem Arcanes.

Warframe Arcanes (max Rank)

Theorem Contagion

Standing in a zone created by a Residual Arcane creates a globe that orbits the player every 2s. The globes will strike the nearest enemy within 15m dealing *150 damage *increasing their vulnerability to the globe’s damage type by 200% for 6s. Globes will persist for *30s upon leaving the zone.

+1 Arcane Revive.

Theorem Demulcent

Standing in a zone created by a Residual Arcane increases weapon damage by *12%/s stacking up to 15x. Effect persists for 20s upon leaving the zone.

+1 Arcane Revive.

Theorem Infection

Standing in a zone created by a Residual Arcane increases damage of Companions and summoned Allies within *90m by *24%/s stacking up to 15x. Effect persists for 20s upon leaving the zone.

+1 Arcane Revive.

ARCANE FEEDBACK THREAD: https://forums.warframe.com/topic/1236088-deimos-arcana-new-arcanes-megathread/

FIXES:
  • Fixed Arcane buffs deactivating when you switch to/from Archwing in Orb Vallis or Plains of Eidolon.

Hotfix 28.0.6 (2020-06-24)

  • Updated a few occurrences of "Resist a Damage effect" to more accurate “Resist a Status effect" for some descriptions of Arcanes.

Hotfix 27.4.1 (2020-05-01)

  • Fixed a server script error when changing Arcanes.

Update 27.4 (2020-05-01)

  • Fixed Arcane tooltip in your Inventory showing more information than necessary. The tooltip of the selected Arcane should only show the Rank information.

Hotfix 27.3.12 (2020-04-14)

  • Fixed UI overlapping when viewing Arcanes and then opening a Chat link.

Hotfix 27.3.11 (2020-04-09)

  • Fixed Arcane "Upgraded" counter including equipped Arcanes even if they are not at max rank.

Update 27.3 (2020-03-24)

Arcane UI Changes:
  • Updated the Arcane ‘DISTILL’ term to ‘BREAK DOWN’ to acquaint new Arcane Management mechanics.
  • Added tips to the Arcane screen for ‘BREAK DOWN’, Arcanes that refresh, and how to obtain respective Arcanes.
  • Arcanes are now displayed with their respective Icon in the HUD, instead of the generic Arcane icon.
  • The Rank-Up button 'R2' is now displayed to the left of the next Arcane Rank in the Arcane Upgrade screen.
  • Arcanes that are sold in Vendor Offerings will now only show Max Rank tooltip information, and UI indication that the Arcane you’re purchasing is Unranked.
    • This fixes Arcane tooltips expanding off screen when viewed in Vendor Offerings.
  • Clarified Arcane requirements for Arcane Trickery, Arcane Ultimatum, and Exodia Might by adding ‘Kill’ to the ‘On Finisher’ line.

Hotfix 27.2.2 (2020-03-06)

  • Added an ‘Incomplete’ category to Arcane management screen when accessed via Foundry.
  • Fixed Arcanes not showing up properly (Prime Time bug!).
  • Fixed the Arcane Manager screen incorrectly showing you how many Max Rank Arcanes you own.

Hotfix 27.2.1 (2020-03-05)

  • Fixed the Arcane Manager ‘UPGRADED’ value not counting Arcanes that are Rank 3+.
  • Fixed cases where you could equip two of the same Operator Arcane simultaneously.
  • Fixed a script error that would occur when opening the Warframe Arcane Manager screen.
  • Fixed unlocalized ‘Rank Up’ button in the Arcane Manager screen.

Update 27.2 (2020-03-05)

Arcane Changes

After years of Arcanes as a system - with several additions to the offerings and replacement locations, we are doing several things:

  • Increasing the maximum Rank of Warframe and Operator Arcanes to 5, up from 3. Arcane Revives are a bonus that begins on Rank 3.
  • Adjusting the power of Arcanes at Rank 5 to generally behave as if you had 1.5 equipped, list as follows:
View Arcane Changes List

Arcane Acceleration: On Rank 5: On Critical Hit: 30% chance for 90% Fire Rate to Primary Weapons for 9s.

Arcane Aegis: On Rank 5: On Shield Damaged: 3% chance for +30% Shield Recharge for 12s.

Arcane Agility: On Rank 5: on Damaged: 60% chance for +60% Parkour Velocity for 18s.

Arcane Arachne: On Rank 5: On Wall Latch: 150% Damage for 30s. Added a Cooldown

Arcane Avenger: On Rank 5: On Damaged: 21% chance for +45% Critical Chance for 12s

Arcane Awakening: On Rank 5: On Reload: 60% chance for +150% Damage to Pistols for 24s

Arcane Barrier: On Rank 5: On Shield Damaged: 6% chance to instantly restore all Shields.

Arcane Blade Charger: On Rank 5: On Primary Weapon Kill 30% chance for +300% Melee Damage for 12s

Arcane Bodyguard: On Rank 5: On 6 Melee Kills within 30s Heal Companion for 900

Arcane Consequence: On Rank 5: On Headshot: 100% Chance for +60% Parkour Velocity for 18s.

Arcane Deflection: On Rank 5: 102% chance to resist a Slash Damage effect

Arcane Energize: On Rank 5: On Energy Pickup 60% chance to replenish Energy to nearby Allies Added duration and Cooldown added (cannot re-trigger while active). Arcane Energize will still give Energy to toggled Warframe Abilities - this has been asked a lot.

Arcane Eruption: On Rank 5: On Energy Pickup 100% chance to Knockdown nearby enemies.

Arcane Fury: On Rank 5: On Critical Hit: 60% chance for +180% Melee Damage to Melee Weapons for 18s

Arcane Grace On Rank 5: On Health Damaged: 9% chance for +6% Health Regeneration/s for 9s Cooldown added (cannot re-trigger while active).

Arcane Guardian On Rank 5: On Damaged: 15% chance for +900 Armor for 20s

Arcane Healing On Rank 5: +102% chance to resist a Radiation Damage effect

Arcane Ice On Rank 5: +102% chance to resist a Heat Damage effect

Arcane Momentum On Rank 5: On Critical Hit: 60% chance for +150% Reload Speed to Sniper Rifles for 12s

Arcane Nullifier On Rank 5: +102% chance to resist a Magnetic Damage effect

Arcane Phantasm On Rank 5: On Parry: 45% Chance for +60% Speed for 18s

Arcane Pistoleer On Rank 5: On Pistol Headshot Kill: 60% Chance for +102% Ammo Efficiency for 12s Cooldown added (cannot re-trigger while active).

Arcane Precision On Rank 5: On Headshot: 100% Chance for +300% Damage to Pistols for 18s Cooldown added (cannot re-trigger while active).

Arcane Primary Charger On Rank 5: On Melee Kill: 30% chance for +300% Primary Weapon Damage for 12s

Arcane Pulse - Increased stats and added cool down On Rank 5: On Health Pickup: 60% chance to Heal nearby allies

Arcane Rage On Rank 5: On Headshot: 15% chance for a +180% Damage to Primary Weapons for 24s

Arcane Resistance On Rank 5: +102% chance to resist a Toxin Damage effect

Arcane Strike On Rank 5: On Hit: 15% chance for +60% Attack Speed to Melee Weapons for 18s

Arcane Tanker- Increase the durations cool down On Rank 5: On Archgun Equipped: +1200 Armor for 60s

Arcane Tempo On Rank 5: On Critical Hit: 15% chance for +90% Fire Rate to Shotguns for 12s

Arcane Trickery On Rank 5: On Finisher: 15% chance to become invisible for 30s

Arcane Ultimatum - increased stats and duration On Rank 5: On Finisher: 100% chance for +1200 Armor for 45s

Arcane Velocity On Rank 5: On Critical Hit: 90% chance for +120% Fire Rate to Pistols for 9s

Arcane Victory On Rank 5: On Headshot Kill: 75% chance for +3% Health Regeneration/s for 9s

Arcane Warmth On Rank 5: +102% chance to resist a Cold Damage Effect.

  • Removing the ability to Equip two of the same Arcane simultaneously.
  • Added the ability to Distill assembled Arcanes back into multiple unranked ones.
  • Arcanes that can trigger again while the Arcane is active are indicated in the Arcane Manager screen with a ‘Duration Can Refresh’ text.
  • Arcanes will require 21 Arcanes to reach the new Max Rank of 5. Scarlet Spear will feature a buy-what-you-want shop for Arcanes based on the currency earned in the event. It will launch in March shortly after this Mainline.

Why: The reasoning here is mainly toward the ability to equip two of the same Arcane. This reasoning is one of past inconsistency and time determining intent. There are a lot of builds that specialize the use of two Arcanes, but we want to encourage a variety instead of duplication. Arcanes are the only Upgrade system in the game that allows two of the exact same upgrade to be equipped - and we would rather players have variety than duplications. In the same way you can’t equip Amalgam Serration and regular Serration, you can’t equip multiple Rivens per weapon, or any duplication of Mods at all, Arcanes will follow. But we are making major changes to the Ranking (up from 3 to 5 with power changes). Instead of having 2 of the same Arcane with a double effect, you can now choose between 2 different Arcanes that behave (generally) at 1.5x efficacy than before.

Fixes
  • Fixed missing controller button callout to Rank up an Arcane in the Arcane Manager screen

Hotfix 25.7.6 (2019-09-18)

New Arbitration Rewards

The following rewards have been added to the Arbitrations drop tables:
Stats shown at max rank*

  • New Arcanes:
    • Arcane Primary Charger: On Melee Kill: 20% chance that Primary Weapon damage is increased by 200% for 8 seconds*
    • Arcane Blade Charger: On Primary Weapon Kill: 20% chance that Melee damage is increased by 200% for 8 seconds*
    • Arcane Pistoleer: On Pistol Headshot Kill: 30% chance to gain 100% ammo efficiency for 4 seconds*
    • Arcane Bodyguard: On Six Melee Kills Within 30 seconds: Heal companion by 600*
    • Arcane Tanker: On Heavy Weapon Summon: Gain 1200 armor for 16 seconds*
    • Per usual rules, an equipped maximum rank Arcane will also grant an extra Arcane Revive
      • Note: You may notice that the new Arcanes have default icons - we will be updating these in the near future with unique imagery.

Hotfix 25.7.5 (2019-09-09)

Hotfix 25.5.2 (2019-08-02)

  • Fixed inability to install any Arcane in the second slot on your Warframe, as it would be auto removed after backing out of the screen.

Hotfix 25.5.1 (2019-08-02)

  • Possible item drops / rank stats are now directly indicated on Relic description text.

Hotfix 25.0.4 (2019-05-28)

  • Fixed Arcanes displaying that they can be traded for 100 Ducats.

Update 24.6 (2019-04-04)

POE / CETUS ECONOMY REMASTER LITE

With Fortuna's release, we applied some general economy changes based on takeaways from Cetus. Now that we have returned to Cetus and the Plains of Eidolon with a remaster, we are applying some 'Economy Remaster' changes to go with the changes in an effort to apply our continued learnings. Change is the name of the game - thank you for all feedback on our economies and for being receptive to change!

  • Replaced Arcane Blueprints with Arcanes in Quills Offerings meaning that Arcanes no longer need to be built.
  • Replaced Arcane Blueprints with Arcanes in Hok's Offerings meaning that Arcanes no longer need to be built.
    • Owned Magus, Exodia, and Virtuos Arcane Blueprints have been converted to full-crafted Arcanes.

Update 24.4 (2019-03-08)

UI Changes & Fixes
  • The Arcane Manager has received a visual overhaul to match the chosen UI Theme! Along with the new visual appeal, the Manager now also:
    • Lists which Arcanes you do not own (hovering over will display information)
    • Arcane Ranks displayed on the right-side are now selectable, allowing for a more direct Rank Up mechanic.
  • Right clicking an Arcane in the Mod Upgrade screen now unequips it, similar to Mods.

Hotfix 22.17.1 (2018-04-05)

Legendary Arcane Trading Changes
  • 100k Credits for Unranked Legendary Arcane
  • 300k Credits for Rank 1 Legendary Arcane
  • 600k Credits for Rank 2 Legendary Arcane
  • 1M Credits for Rank 3 Legendary Arcane

Hotfix 22.14.2 (2018-03-02)

Arcane Manager Changes

As mentioned in yesterday's Hotfix, we have made some changes to the Arcane Manager screen to alleviate confusion when Upgrading. We will continue to monitor this for further necessary changes!

  • When Upgrading an Arcane, you can now specify what level you want to Upgrade it to.
  • When Upgrading an Arcane, you can now do multiple Ranks in a single operation.
  • The ‘NEXT RANK’ button will appear grayed out if you do not have the required amount of Arcanes to proceed to the next rank.
  • Changed the Arcane Rank indicators to be Arcane icons instead of numbers.

Update 22.14 (2018-03-01)

Arcane System Overhaul

It’s been quite some time since we really dived back into Arcanes. Moving Arcanes to the Teralyst, Gantulyst and Hydrolyst was just the first step in a much bigger movement to improve the Arcane system that some Tenno might not even know exists.

If you need an Arcane refresher, this spoiler is for you!

View Arcane List
What is an Arcane?

Previously: Arcanes are Enhancements that can be installed on certain equipment and cosmetic items to grant them buffs that can be activated by achieving certain conditions within a mission.

Currently: Arcanes are Enhancements that can be installed on your Warframe, Operator, Operator Amp, or Zaw to grant them buffs that can be activated by achieving certain conditions within a mission.

How do I get an Arcane?

As of Hotfix 22.13.2 (2018-02-16), Arcanes are rewards from defeating the Teralyst, Gantulyst, and Hydrolyst in the Plains of Eidolon.

How do I view my Arcanes?

The Arcane Manager screen can be accessed by going to your Foundry and clicking the ‘ARCANES’ button on the bottom right of your screen.

Arcane1
How do I Upgrade my Arcanes?

Having multiple of the same Arcane will allow you to Upgrade it (similar to Mods). Upon accessing your Arcane Manager screen, you will see the button to Upgrade your Arcane and the stats included when it is Upgraded:

Arcane2

Choosing to Upgrade your Arcane results in consuming said Arcanes:

Arcane3

Your newly Upgraded Arcane will now display it’s Upgraded status and option to continue to Upgrade:

Arcane4
What’s New/Changed
  • Upon logging in, all Arcanes installed on Cosmetics/Helmets will be Distilled because Arcanes can no longer be installed on Cosmetics/Helmets.
    • Old Legacy Arcane Helmets will keep their Arcane installed but you can not equip the Legacy Arcane Helmet on a Warframe with 2 Arcanes already installed.
  • Arcanes can only be installed on your Warframe, Operator, Operator Amp, or Zaw.
    • You can install 2 Arcanes per Warframe Operator and 1 on your Operator Amp, or Zaw.
  • You can now trade Upgraded Arcanes!
  • Arcanes have received a visual overhaul! Arcane Rarity now matches the style we use on Mods and Relics. Hopefully this is a much clearer representation of their Rarity than before.
Arcane5
  • You can now search/sort within the Arcane Manager screen.
  • You must be at least Mastery Rank 5 or have an Arcane owned if below Mastery Rank 5 to install an Arcane.

Hotfix 22.13.4 (2018-02-22)

  • Fixed Arcanes working inconsistently on Exalted Abilities (Excalibur’s Exalted Blade, etc) or Weapon Abilities (Titania’s Razorwing, etc).

Hotfix 22.13.2 (2018-02-16)

  • Teralyst, Gantulyst and Hydrolyst now all drop Arcanes!
    • All 3 Teralysts have a 100% chance of dropping an Arcane.
    • The variety of Arcanes have been spread out across all 3 variants and weighted according to the rarity of the Arcane and difficulty of the Teralyst variant.
    • How you choose to defeat the Teralyst variants also attributes to the Arcane type/chance.


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