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CosmeticEnhancer

Arcane Enhancements are special items that can be installed on certain equipment to grant them buffs that can be activated by achieving certain conditions within a mission. There are several major types of Arcanes that can be applied to their own dedicated set of items. Arcanes can be freely installed and will not be destroyed if they're unequipped or replaced by other Arcanes.

Arcane rarity is indicated by the color and design complexity of the Arcane: higher ranks are denoted by the higher number of connectors on the bottom and the higher number of chevrons on the top of their individual icons. Common Arcanes are colored Bronze, Uncommon, Silver; Rare, Gold and Legendary Arcanes, Platinum.

Mechanics

Arcanes are activated by accomplishing its trigger condition (e.g. landing a Critical Hit, or taking damage, etc.), which will then have a percentage chance to activate the stated effect. If an Arcane's effect has a limited duration, the duration can be renewed by triggering it again. Neither the duration nor the effects of the Arcane stack.

Stacking

Two Arcanes of the same type can be equipped together. They are divided into two categories:

  1. Arcanes whose effects change as they rank up:
    • E.g. ArcaneEruption Arcane Eruption, ArcaneEnergize Arcane Energize, ArcaneTrickery Arcane Trickery
    • These Arcanes act completely independently of each other. Upon meeting their trigger condition it is possible to trigger one, neither or both.
    • Note: The buff icon only displays the Arcane that triggered last.
    • As example, using two Rank 3 ArcaneAwakening Arcane Awakening will result in a chance of 0.36 to trigger neither, 0.48 to trigger either and 0.16 for both to activate, in the last case providing +200% damage to secondaries.
    • Either Arcane can Trigger again, even while the other remains active or isn't triggered as well. They are independent of each other.
    • The same rules apply for Arcanes of different ranks.
      • As lower ranked Arcanes have lower buff duration (when applicable) they will obviously run out quicker, if both were triggered at once.
      • Note: If the buff icon was shown for the shorter one, it will be removed from the UI even while the longer one remains active.
  2. Arcanes whose effects stay the same when ranked up:

Application

ArcaneManager

Arcane management interface.

A total of two Arcanes can be equipped on each Warframe and Operator (when an Arcane Helmet is used only a single Arcane can be equipped alongside). A maximum of one Arcane can be equipped on Zaws and Operator Amps, however. They can be installed through their respective upgrade screens for the item. Arcanes can be upgraded via the Arcane button at the bottom of the Foundry or while equipping one. Rank insignia of an Arcane will be visible below its name, denoting how many upgrades it has undergone. Much like Mods, Arcanes can be equipped across multiple items, though they have a unique progress bar of their own to the right of the Foundry selection. Arcanes can also be freely uninstalled without the use of an Arcane Distiller, or replaced by another Arcane without being destroyed in the process.

Rank

An Arcane can be ranked up by sacrificing duplicate Arcanes of the same type, granting up to four times the base effect in a single upgraded Arcane. Every successive rank-up requires one more Arcane than the last, depicted below. Up to 10 Arcanes in total are required to reach the maximum rank of 3.

Arcanes consumed Rank
0 1 2 3
Total Script error: The function "Arcane" does not exist.1 Arcane Script error: The function "Arcane" does not exist.3 Arcanes (+2) Script error: The function "Arcane" does not exist.6 Arcanes (+3) Script error: The function "Arcane" does not exist.10 Arcanes (+4)

Warframe Arcanes

Warframe Arcanes can be obtained by either killing or capturing Eidolon Teralyst, Gantulyst, and

Arcane

Hydrolyst, though capturing will yield more exquisite reward than simply killing it. For example, if Teralyst is simply killed, it will only yield common arcanes, but capturing it will yield a chance to drop the more uncommon ones.

Name Criteria Chance Effect Duration / Range Location and Rarity
ArcaneAcceleration Acceleration CRITICAL HIT 5% / 10% / 15% / 20% 15% / 30% / 45% / 60%
Fire Rate to Rifles
1.5 / 3 / 4.5 / 6
Seconds
Gantulyst - Uncommon
ArcaneAegis Aegis DAMAGED 1.5% / 3% / 4.5% / 6% 15 / 30 / 45 / 60
Shield Regen/sec
5 / 10 / 15 / 20
Seconds
Gantulyst - Rare
ArcaneAgility Agility DAMAGED 3% / 6% / 9% / 12% 10% / 20% / 30% / 40%
Parkour Velocity
2 / 4 / 6 / 8
Seconds
Gantulyst - Uncommon
ArcaneArachne Arachne WALL LATCH 15% / 30% / 45% / 60% 100% Bonus Damage Next Hit Hydrolyst - Rare
ArcaneAvenger Avenger DAMAGED 3.5% / 7% / 10.5% / 14% 7.5% / 15% / 22.5% / 30%
Critical Chance
2 / 4 / 6 / 8
Seconds
Hydrolyst - Rare
ArcaneAwakening Awakening RELOAD 10% / 20% / 30% / 40% 25% / 50% / 75% / 100%
Damage to Secondaries
4 / 8 / 12 / 16
Seconds
Gantulyst - Uncommon
ArcaneBarrier Barrier DAMAGED 1% / 2% / 3% / 4% Full Shield Recovery N/A Hydrolyst - Legendary
ArcaneConsequence Consequence HEADSHOT 25% / 50% / 75% / 100% 10% / 20% / 30% / 40%
Parkour Velocity
3 / 6 / 9 / 12
Seconds

Teralyst - Common

ArcaneDeflection Deflection PASSIVE 20% / 40% / 60% / 80% Resist Script error: The function "Proc" does not exist. proc N/A Teralyst - Uncommon
ArcaneEnergize Energize ENERGY PICKUP 10% / 20% / 30% / 40% Replenish 25 / 50 / 75 / 100 additional energy to you and nearby allies 5 / 10 / 15 / 20
Meters

Hydrolyst - Legendary

ArcaneEruption Eruption ENERGY PICKUP 5% / 10% / 15% / 20% Knockdown nearby Enemies 5 / 10 / 15 / 20
Meters
Gantulyst - Uncommon
ArcaneFury Fury CRITICAL HIT 10% / 20% / 30% / 40% 30% / 60% / 90% / 120%
Damage on Melee
3 / 6 / 9 / 12
Seconds
Hydrolyst - Rare
ArcaneGrace Grace DAMAGED 1.5% / 3% / 4.5% / 6% 1% / 2% / 3% / 4%
Health Regen/sec
1.5 / 3 / 4.5 / 6
Seconds
Hydrolyst - Legendary
ArcaneGuardian Guardian DAMAGED 5% / 10% / 15% / 20% 150 / 300 / 450 / 600
Armor
5 / 10 / 15 / 20
Seconds
Gantulyst - Uncommon
ArcaneHealing Healing PASSIVE 20% / 40% / 60% / 80% Resist Script error: The function "Proc" does not exist. proc N/A Teralyst - Uncommon
ArcaneIce Ice PASSIVE 20% / 40% / 60% / 80% Resist Script error: The function "Proc" does not exist. proc N/A Teralyst - Common
ArcaneMomentum Momentum CRITICAL HIT 10% / 20% / 30% / 40% 25% / 50% / 75% / 100%
Reload Speed on Snipers
2 / 4 / 6 / 8
Seconds
Teralyst - Common
ArcaneNullifier Nullifier PASSIVE 20% / 40% / 60% / 80% Resist Script error: The function "Proc" does not exist. proc N/A Teralyst - Common
ArcanePhantasm Phantasm PARRY 8% / 16% / 24% / 32% 10% / 20% / 30% / 40%
Movement Speed
3 / 6 / 9 / 12
Seconds
Gantulyst - Uncommon
ArcanePrecision Precision HEADSHOT 20% / 40% / 60% / 80% 30% / 60% / 90% / 120%
Damage on Secondaries
2 / 4 / 6 / 8
Seconds
Gantulyst - Rare
ArcanePulse Pulse HEALTH PICKUP 5% / 10% / 15% / 20% Replenish 25 / 50 / 75 / 100 additional health to you and nearby allies 5 / 10 / 15 / 20
Meters
Gantulyst - Rare
ArcaneRage Rage HEADSHOT 2.5% / 5% / 7.5% / 10% 30% / 60% / 90% / 120%
Damage on Primaries
4 / 8 / 12 / 16
Seconds
Hydrolyst - Rare
ArcaneResistance Resistance PASSIVE 20% / 40% / 60% / 80% Resist Script error: The function "Proc" does not exist. proc N/A Teralyst - Uncommon
ArcaneStrike Strike HIT 2.5% / 5% / 7.5% / 10% 10% / 20% / 30% / 40%
Attack Speed on Melee
3 / 6 / 9 / 12
Seconds
Gantulyst - Uncommon
ArcaneTempo Tempo CRITICAL HIT 2.5% / 5% / 7.5% / 10% 15% / 30% / 45% / 60%
Fire Rate on Shotguns
2 / 4 / 6 / 8 Seconds Teralyst - Common
ArcaneTrickery Trickery FINISHER 2.5% / 5% / 7.5% / 10% Become invisible 5 / 10 / 15 / 20
Seconds
Hydrolyst - Uncommon
ArcaneUltimatum Ultimatum FINISHER 25% / 50% / 75% / 100% 150 / 300 / 450 / 600
Armor
5 / 10 / 15 / 20
Seconds
Gantulyst - Rare
ArcaneVelocity Velocity CRITICAL HIT 15% / 30% / 45% / 60% 20% / 40% / 60% / 80%
Fire Rate on Secondaries
1.5 / 3 / 4.5 / 6
Seconds
Hydrolyst - Uncommon
ArcaneVictory Victory HEADSHOT 2% / 4% / 6% / 8% 0.5% / 1.0% / 1.5% / 2.0%
Health Regen/sec
2 / 4 / 6 / 8
Seconds
Teralyst - Uncommon
ArcaneWarmth Warmth PASSIVE 20% / 40% / 60% / 80% Resist Script error: The function "Proc" does not exist. proc N/A Teralyst - Common


Arcane Revives

Arcane Revives is a feature that is only gained from equipped Warframe Arcanes. Other types of arcanes such as Magus or Exodia do not benefit from this.

With each Rank 3 Warframe Arcane equipped, players will be able to revive their Warframes an additional time in a mission using an Arcane Revive, with a maximum total of 6 revives usable in a mission.

Operator Arcanes

Magus Arcanes

Magus Arcanes affect the Operator or Warframe. Magus Arcane blueprints are purchasable from the Quills.

Magus Criteria Chance Effect Duration / Range Price
MagusVigor Vigor N/A 100% 50 / 100 / 150 / 200
Increased Health
N/A ReputationLarge 2,000
MagusHusk Husk N/A 100% 25 / 50 / 75 / 100
Increased Armor
N/A ReputationLarge 5,000
MagusCadence Cadence VOID DASH 25% / 50% / 75% / 100% 15% / 30% / 45% / 60%
Increased sprint speed
2 / 4 / 6 / 8
Seconds
ReputationLarge 10,000
MagusCloud Cloud VOID DASH 25% / 50% / 75% / 100% Immunity to fall damage 2 / 4 / 6 / 8 seconds ReputationLarge 10,000
MagusReplenish Replenish VOID DASH 25% / 50% / 75% / 100% Heal 5% / 10% / 15% / 20% Instant ReputationLarge 10,000
MagusElevate Elevate ENTER WARFRAME 30% / 40% / 50% / 75% Heal warframe by
50 / 100 / 150 / 200
Instant ReputationLarge 12,500
MagusNourish Nourish EXIT WARFRAME 100% Heal warframe by
10 / 15 / 20 / 25 per second
While Transference (Operator Mode) is active. ReputationLarge 12,500
MagusOverload Overload VOID BLAST 100% Stun Robotic enemies for 3s, which then discharge Electricity Damage dealing
15% / 30% / 45% / 60% of their Max Health to anyone within 5 / 10 / 15 / 20m. 
N/A ReputationLarge 0
MagusGlitch Glitch ON TRANSFERENCE STATIC 20% / 50% / 75% / 100% Chance to negate Transference Static. N/A ReputationLarge 0
"Magus Revert" wasn't found in Module:Arcane/data VOID DASH 100% Void Dash can be used again within 3s, costing no Energy and taking the Operator back to the location where they had started their Void Dash. Restores 10 / 20 / 30 / 40 Health. N/A ReputationLarge 0


Virtuos Arcanes

Virtuos Arcanes affect Amps. Virtuos Arcane blueprints are purchasable from the Quills and fully assembled from the Vox Solaris (Syndicate)

Virtuos Criteria Chance Effect Duration / Range Price
VirtuosNull Null KILL 100% 5% / 10% / 15% / 20%
Increased Amp energy regen
1 / 2 / 3 / 4
Seconds
ReputationLarge 2,000
VirtuosTempo Tempo KILL 15% / 30% / 45% / 60% 15% / 30% / 45% / 60%
Increased Amp fire rate
2 / 4 / 6 / 8
Seconds
ReputationLarge 5,000
VirtuosFury Fury STATUS EFFECT 5% / 10% / 15% / 20% 7.5% / 15% / 22.5% / 30%
Increased Amp Damage
1 / 2 / 3 / 4
Seconds
ReputationLarge 7,500
VirtuosStrike Strike CRITICAL 5% / 10% / 15% / 20% 15% / 30% / 45% / 60%
Increased Amp Critical Damage
1 / 2 / 3 / 4
Seconds
ReputationLarge 10,000
VirtuosShadow Shadow HEADSHOT 10% / 20% / 30% / 40% 15% / 30% / 45% / 60%
Multiplicative Amp Critical Chance
3 / 6 / 9 / 12
Seconds
ReputationLarge 12,500
VirtuosGhost Ghost HEADSHOT 10% / 20% / 30% / 40% 15% / 30% / 45% / 60%
Increased Amp Status Chance
3 / 6 / 9 / 12
Seconds
ReputationLarge 12,500
VirtuosTrojan Trojan ON HIT 20% / 50% / 75% / 100% Void Damage Converted to Viral Damage N/A ReputationLarge 0
VirtuosSurge Surge ON HIT 20% / 50% / 75% / 100% Void Damage Converted to Electric Damage N/A ReputationLarge 0
VirtuosSpike Spike ON HIT 20% / 50% / 75% / 100% Void Damage Converted to Puncture Damage N/A ReputationLarge 0
VirtuosForge Forge ON HIT 20% / 50% / 75% / 100% Void Damage Converted to Heat Damage N/A ReputationLarge 0

Weapon Arcanes

Exodia Arcanes

Exodia Arcanes affect Zaws. Exodia blueprints are purchasable from Hok for ReputationLarge 12,500 Ostron standing upon reaching the rank of Kin, with the exceptions of Exodia Contagion and Exodia Epidemic, which are exclusive to Operation: Plague Star.

Exodia Criteria Chance Effect Duration / Range
ExodiaBrave Brave CHANNEL KILL 100% 1.25 / 2.50 / 3.75 / 5.00
Increased Energy regen
1 / 2 / 3 / 4
Seconds
ExodiaForce Force STATUS EFFECT 5% / 20% / 35% / 50% Burst inflicted target for
50% / 100% / 150% / 200%
weapon damage
3m / 4m / 5m / 6m
ExodiaHunt Hunt SLAM ATTACK 20% / 30% / 40% / 50% Pull in nearby enemies 6m / 8m / 10m / 12m
ExodiaMight Might FINISHER 12.5% / 25% / 37.5% / 50% 7.5% / 15% / 22.5% / 30%
Additional Lifesteal
2 / 4 / 6 / 8
Seconds
ExodiaTriumph Triumph STATUS EFFECT 5% / 10% / 15% / 20% 50% / 100% / 150% / 200%
Increased Channeling damage
3 / 6 / 9 / 12
Seconds
ExodiaValor Valor CRITICAL HIT 5% / 10% / 15% / 20% 50% / 100% / 150% / 200%
Increased Channeling damage
3 / 6 / 9 / 12
Seconds
ExodiaContagion Contagion AIR ATTACK1 100% 100% / 200% / 300% / 400% projectile damage after 30m Determined by gravity
ExodiaEpidemic Epidemic SLAM ATTACK1 100% Projects a wave that suspends enemies in the air for a duration and deals Viral damage up to 33m away 1s / 2s / 3s / 4s

[1] For Contagion and Epidemic Arcanes, the effects may only be triggered after performing a double jump or bullet jump.

Pax Arcanes

Pax Arcanes are usable on Kitguns. Pax Arcanes are purchasable from Rude Zuud for ReputationLarge 10,000 Solaris United standing upon reaching the rank of Old Mate. Unlike other Arcanes, what players purchase are the actual Pax Arcanes, not their blueprints.

Pax Criteria Chance Effect Duration / Range
PaxBolt Bolt HEADSHOT KILL 12.5% / 25% / 37.5% / 50% 7.5% / 15% / 22.5% / 30%
Increased Strength and Efficiency on next ability
1 / 2 / 3 / 4
Seconds
PaxCharge Charge PASSIVE 100% Makes magazine rechargeable 12.5% / 25% / 37.5% / 50% Reduced Recharge Delay
PaxSeeker Seeker HEADSHOT KILL 25% / 50% / 75% / 100%

Releases

1 / 2 / 3 / 4

Homing projectiles

N/A
PaxSoar Soar AIRBORNE 100% 12.5%, 1.3 / 25%, 2.5 / 37.5%, 3.8 / 50%, 5
+Accuracy - Recoil, +Aim Glide / Wall Latch
While Airborne


Notes

  • Built Arcanes can be traded between players, however Arcane blueprints cannot.
  • The benefits of Arcane Enhancements carry over to the Archwing mode of gameplay if players have an Arcane Enhanced item equipped on their active loadout's Warframe. (Requires more testing!)
    • This seems not to be true for some cases, such as Arcane Nullifier on the plains. It will not block Magnetic procs from water when in archwing, but will on foot.
  • The amount of arcanes  required for rank  follows the sequence of triangular numbers given by: 

Patch History

Hotfix 22.14.2 (2018-03-02)
Arcane Manager Changes: As mentioned in yesterday's Hotfix, we have made some changes to the Arcane Manager screen to alleviate confusion when Upgrading. We will continue to monitor this for further necessary changes!

  • When Upgrading an Arcane, you can now specify what level you want to Upgrade it to.
  • When Upgrading an Arcane, you can now do multiple Ranks in a single operation.
  • The ‘NEXT RANK’ button will appear grayed out if you do not have the required amount of Arcanes to proceed to the next rank.
  • Changed the Arcane Rank indicators to be Arcane icons instead of numbers.

Update 22.14 (2018-03-01)
Arcane System Overhaul
It’s been quite some time since we really dived back into Arcanes. Moving Arcanes to the Teralyst, Gantulyst and Hydrolyst was just the first step in a much bigger movement to improve the Arcane system that some Tenno might not even know exists.

If you need an Arcane refresher, this spoiler is for you!

View Arcane List
What is an Arcane?

Previously: Arcanes are Enhancements that can be installed on certain equipment and cosmetic items to grant them buffs that can be activated by achieving certain conditions within a mission.

Currently: Arcanes are Enhancements that can be installed on your Warframe, Operator, Operator Amp, or Zaw to grant them buffs that can be activated by achieving certain conditions within a mission.

How do I get an Arcane?

As of Hotfix 22.13.2 (2018-02-16), Arcanes are rewards from defeating the Teralyst, Gantulyst, and Hydrolyst in the Plains of Eidolon.

How do I view my Arcanes?

The Arcane Manager screen can be accessed by going to your Foundry and clicking the ‘ARCANES’ button on the bottom right of your screen.

Arcane1
How do I Upgrade my Arcanes?

Having multiple of the same Arcane will allow you to Upgrade it (similar to Mods). Upon accessing your Arcane Manager screen, you will see the button to Upgrade your Arcane and the stats included when it is Upgraded:

Arcane2

Choosing to Upgrade your Arcane results in consuming said Arcanes:

Arcane3

Your newly Upgraded Arcane will now display it’s Upgraded status and option to continue to Upgrade:

Arcane4

What’s New/Changed:

  • Upon logging in, all Arcanes installed on Cosmetics/Helmets will be Distilled because Arcanes can no longer be installed on Cosmetics/Helmets.
    • Old Legacy Arcane Helmets will keep their Arcane installed but you can not equip the Legacy Arcane Helmet on a Warframe with 2 Arcanes already installed.
  • Arcanes can only be installed on your Warframe, Operator, Operator Amp, or Zaw.
    • You can install 2 Arcanes per Warframe Operator and 1 on your Operator Amp, or Zaw.
  • You can now trade Upgraded Arcanes!
  • Arcanes have received a visual overhaul! Arcane Rarity now matches the style we use on Mods and Relics. Hopefully this is a much clearer representation of their Rarity than before.
Arcane5
  • You can now search/sort within the Arcane Manager screen.
  • You must be at least Mastery Rank 5 or have an Arcane owned if below Mastery Rank 5 to install an Arcane.

Hotfix 22.13.4 (2018-02-22)

  • Fixed Arcanes working inconsistently on Exalted Abilities (Excalibur’s Exalted Blade, etc) or Weapon Abilities (Titania’s Razorwing, etc).

Hotfix 22.13.2 (2018-02-16)

  • Teralyst, Gantulyst and Hydrolyst now all drop Arcanes!
    • All 3 Teralysts have a 100% chance of dropping an Arcane.
    • The variety of Arcanes have been spread out across all 3 variants and weighted according to the rarity of the Arcane and difficulty of the Teralyst variant.
    • How you choose to defeat the Teralyst variants also attributes to the Arcane type/chance.
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