(pax bolt arcane status chance fixed) |
(Corrected Arcane Victory after buff) |
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| scope="col" style="text-align:left;"|{{Arcane|Arcane Victory|Victory}} |
| scope="col" style="text-align:left;"|{{Arcane|Arcane Victory|Victory}} |
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|HEADSHOT |
|HEADSHOT |
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− | |''' |
+ | |'''12.5% / 25% / 37.5% / 50%''' |
|{{nowrap|'''0.5% / 1.0% / 1.5% / 2.0%'''}}<br />Health Regen/sec |
|{{nowrap|'''0.5% / 1.0% / 1.5% / 2.0%'''}}<br />Health Regen/sec |
||
− | |''' |
+ | |'''1.5 / 3 / 4.5 / 6'''<br />Seconds |
|[[Eidolon Teralyst|Teralyst]] - Uncommon |
|[[Eidolon Teralyst|Teralyst]] - Uncommon |
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|- |
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Revision as of 12:53, 23 March 2019
Arcane Enhancements are special items that can be installed on certain equipment to grant them buffs that can be activated by achieving certain conditions within a mission. There are several major types of Arcanes that can be applied to their own dedicated set of items. Arcanes can be freely installed and will not be destroyed if they're unequipped or replaced by other Arcanes.
Arcane rarity is indicated by the color and design complexity of the Arcane: higher ranks are denoted by the higher number of connectors on the bottom and the higher number of chevrons on the top of their individual icons. Common Arcanes are colored Bronze, Uncommon, Silver; Rare, Gold and Legendary Arcanes, Platinum.
Mechanics
Arcanes are activated by accomplishing its trigger condition (e.g. landing a Critical Hit, or taking damage, etc.), which will then have a percentage chance to activate the stated effect. If an Arcane's effect has a limited duration, the duration can be renewed by triggering it again. Neither the duration nor the effects of the Arcane stack.
Stacking
Two Arcanes of the same type can be equipped together. They are divided into two categories:
- Arcanes whose effects change as they rank up:
- E.g. Arcane Eruption, Arcane Energize, Arcane Trickery
- These Arcanes act completely independently of each other. Upon meeting their trigger condition, it is possible to trigger one, neither or both.
- Either Arcane can trigger again, even while the other remains active or isn't triggered as well.
- Note: The buff icon only displays the Arcane that triggered last.
- For example, using two Rank 3 Arcane Awakening will result in a chance of 0.36 to trigger neither, 0.48 to trigger either and 0.16 for both to activate, in the last case providing +200% damage to secondaries.
- The same rules apply for Arcanes of different ranks.
- As lower ranked Arcanes have a lower buff duration (when applicable) they will obviously run out quicker if both were triggered at once.
- Note: If the buff icon was shown for the shorter one, it will be removed from the UI even while the longer one remains active.
- Arcanes whose effects stay the same when ranked up:
- E.g. Arcane Barrier or Arcane Deflection
- Their trigger chance stacks additively.
- For example, a Rank 1 and a Rank 2 Arcane Nullifier (40% and 60%) together grant immunity to Magnetic procs as the combined chance to resist a proc is 100%.
Application
A total of two Arcanes can be equipped on each Warframe and Operator (when an Arcane Helmet is used only a single Arcane can be equipped alongside). A maximum of one Arcane can be equipped on Zaws and Operator Amps, however. They can be installed through their respective upgrade screens for the item. Arcanes can be upgraded via the Arcane button at the bottom of the Foundry or while equipping one. Rank insignia of an Arcane will be visible below its name, denoting how many upgrades it has undergone. Much like Mods, Arcanes can be equipped across multiple items, though they have a unique progress bar of their own to the right of the Foundry selection. Arcanes can also be freely uninstalled without the use of an Arcane Distiller, or replaced by another Arcane without being destroyed in the process.
Rank
An Arcane can be ranked up by sacrificing duplicate Arcanes of the same type, granting up to four times the base effect in a single upgraded Arcane. Every successive rank-up requires one more Arcane than the last, depicted below. Up to 10 Arcanes in total are required to reach the maximum rank of 3.
Arcanes consumed | Rank | |||
---|---|---|---|---|
0 | 1 | 2 | 3 | |
Total | 1 Arcane | 3 Arcanes (+2) | 6 Arcanes (+3) | 10 Arcanes (+4) |
Warframe Arcanes
Warframe Arcanes can be obtained by either killing or capturing Eidolon Teralyst, Gantulyst, and
Hydrolyst, though capturing will yield more exquisite reward than simply killing it. For example, if Teralyst is simply killed, it will only yield common arcanes, but capturing it will yield a chance to drop the more uncommon ones.
Name | Criteria | Chance | Effect | Duration / Range | Location and Rarity |
---|---|---|---|---|---|
Acceleration | CRITICAL HIT | 5% / 10% / 15% / 20% | 15% / 30% / 45% / 60% Fire Rate to Primary Weapons |
1.5 / 3 / 4.5 / 6 Seconds |
Gantulyst - Uncommon |
Aegis | DAMAGED | 1.5% / 3% / 4.5% / 6% | 15 / 30 / 45 / 60 Shield Regen/sec |
5 / 10 / 15 / 20 Seconds |
Gantulyst - Rare |
Agility | DAMAGED | 3% / 6% / 9% / 12% | 10% / 20% / 30% / 40% Parkour Velocity |
2 / 4 / 6 / 8 Seconds |
Gantulyst - Uncommon |
Arachne | WALL LATCH | 15% / 30% / 45% / 60% | 100% Bonus Damage | Next Hit | Hydrolyst - Rare |
Avenger | DAMAGED | 3.5% / 7% / 10.5% / 14% | 7.5% / 15% / 22.5% / 30% Critical Chance |
2 / 4 / 6 / 8 Seconds |
Hydrolyst - Rare |
Awakening | RELOAD | 10% / 20% / 30% / 40% | 25% / 50% / 75% / 100% Damage to Secondaries |
4 / 8 / 12 / 16 Seconds |
Gantulyst - Uncommon |
Barrier | DAMAGED | 1% / 2% / 3% / 4% | Full Shield Recovery | N/A | Hydrolyst - Legendary |
Consequence | HEADSHOT | 25% / 50% / 75% / 100% | 10% / 20% / 30% / 40% Parkour Velocity |
3 / 6 / 9 / 12 Seconds |
Teralyst - Common |
Deflection | PASSIVE | 20% / 40% / 60% / 80% | Resist Script error: The function "Proc" does not exist. proc | N/A | Teralyst - Uncommon |
Energize | ENERGY PICKUP | 10% / 20% / 30% / 40% | Replenish 25 / 50 / 75 / 100 Additional energy to you and nearby allies | 5 / 10 / 15 / 20 Meters |
Hydrolyst - Legendary |
Eruption | ENERGY PICKUP | 5% / 10% / 15% / 20% | Knockdown nearby Enemies | 5 / 10 / 15 / 20 Meters |
Gantulyst - Uncommon |
Fury | CRITICAL HIT | 10% / 20% / 30% / 40% | 30% / 60% / 90% / 120% Damage on Melee |
3 / 6 / 9 / 12 Seconds |
Hydrolyst - Rare |
Grace | DAMAGED | 1.5% / 3% / 4.5% / 6% | 1% / 2% / 3% / 4% Health Regen/sec |
1.5 / 3 / 4.5 / 6 Seconds |
Hydrolyst - Legendary |
Guardian | DAMAGED | 5% / 10% / 15% / 20% | 150 / 300 / 450 / 600 Armor |
5 / 10 / 15 / 20 Seconds |
Gantulyst - Uncommon |
Healing | PASSIVE | 20% / 40% / 60% / 80% | Resist Script error: The function "Proc" does not exist. proc | N/A | Teralyst - Uncommon |
Ice | PASSIVE | 20% / 40% / 60% / 80% | Resist Script error: The function "Proc" does not exist. proc | N/A | Teralyst - Common |
Momentum | CRITICAL HIT | 10% / 20% / 30% / 40% | 25% / 50% / 75% / 100% Reload Speed on Snipers |
2 / 4 / 6 / 8 Seconds |
Teralyst - Common |
Nullifier | PASSIVE | 20% / 40% / 60% / 80% | Resist Script error: The function "Proc" does not exist. proc | N/A | Teralyst - Common |
Phantasm | PARRY | 8% / 16% / 24% / 32% | 10% / 20% / 30% / 40% Movement Speed |
3 / 6 / 9 / 12 Seconds |
Gantulyst - Uncommon |
Precision | HEADSHOT | 20% / 40% / 60% / 80% | 30% / 60% / 90% / 120% Damage on Secondaries |
2 / 4 / 6 / 8 Seconds |
Gantulyst - Rare |
Pulse | HEALTH PICKUP | 5% / 10% / 15% / 20% | Replenish 25 / 50 / 75 / 100 Additional health to you and nearby allies | 5 / 10 / 15 / 20 Meters |
Gantulyst - Rare |
Rage | HEADSHOT | 2.5% / 5% / 7.5% / 10% | 30% / 60% / 90% / 120% Damage on Primaries |
4 / 8 / 12 / 16 Seconds |
Hydrolyst - Rare |
Resistance | PASSIVE | 20% / 40% / 60% / 80% | Resist Script error: The function "Proc" does not exist. proc | N/A | Teralyst - Uncommon |
Strike | HIT | 2.5% / 5% / 7.5% / 10% | 10% / 20% / 30% / 40% Attack Speed on Melee |
3 / 6 / 9 / 12 Seconds |
Gantulyst - Uncommon |
Tempo | CRITICAL HIT | 2.5% / 5% / 7.5% / 10% | 15% / 30% / 45% / 60% Fire Rate on Shotguns |
2 / 4 / 6 / 8 Seconds | Teralyst - Common |
Trickery | FINISHER | 2.5% / 5% / 7.5% / 10% | Become invisible | 5 / 10 / 15 / 20 Seconds |
Hydrolyst - Uncommon |
Ultimatum | FINISHER | 25% / 50% / 75% / 100% | 150 / 300 / 450 / 600 Armor |
5 / 10 / 15 / 20 Seconds |
Gantulyst - Rare |
Velocity | CRITICAL HIT | 15% / 30% / 45% / 60% | 20% / 40% / 60% / 80% Fire Rate on Secondaries |
1.5 / 3 / 4.5 / 6 Seconds |
Hydrolyst - Uncommon |
Victory | HEADSHOT | 12.5% / 25% / 37.5% / 50% | 0.5% / 1.0% / 1.5% / 2.0% Health Regen/sec |
1.5 / 3 / 4.5 / 6 Seconds |
Teralyst - Uncommon |
Warmth | PASSIVE | 20% / 40% / 60% / 80% | Resist Script error: The function "Proc" does not exist. proc | N/A | Teralyst - Common |
Arcane Revives
Arcane Revives is a feature that is only gained from equipped Warframe Arcanes. Other types of arcanes such as Magus or Exodia do not benefit from this.
With each Rank 3 Warframe Arcane equipped, players will be able to revive their Warframes an additional time in a mission using an Arcane Revive, with a maximum total of 6 revives usable in a mission.
Operator Arcanes
Magus Arcanes
Magus Arcanes affect the Operator or Warframe. Magus Arcane blueprints are purchasable from Quill Onko or Little Duck
Magus | Criteria | Chance | Effect | Duration / Range | Price |
---|---|---|---|---|---|
Vigor | N/A | 100% | 50 / 100 / 150 / 200 Increased Health |
N/A | 2,000 |
Husk | N/A | 100% | 25 / 50 / 75 / 100 Increased Armor |
N/A | 5,000 |
Cadence | VOID DASH | 25% / 50% / 75% / 100% | 15% / 30% / 45% / 60% Increased sprint speed |
2 / 4 / 6 / 8 Seconds |
10,000 |
Cloud | VOID DASH | 25% / 50% / 75% / 100% | Immunity to fall damage | 2 / 4 / 6 / 8 seconds | 10,000 |
Replenish | VOID DASH | 25% / 50% / 75% / 100% | Heal 5% / 10% / 15% / 20% | Instant | 10,000 |
Elevate | ENTER WARFRAME | 30% / 40% / 50% / 75% | Heal warframe by 50 / 100 / 150 / 200 |
Instant | 12,500 |
Nourish | EXIT WARFRAME | 100% | Heal warframe by 10 / 15 / 20 / 25 per second |
While Transference (Operator Mode) is active. | 12,500 |
Overload | VOID BLAST | 100% | Stun Robotic enemies for 3s, which then discharge Script error: The function "Proc" does not exist. Damage dealing 15% / 30% / 45% / 60% of their Max Health to anyone within 5 / 10 / 15 / 20m. |
N/A | 10000 |
Glitch | ON TRANSFERENCE STATIC | 20% / 50% / 75% / 100% | Chance to negate Transference Static. | N/A | 10000 |
Revert | VOID DASH | 100% | Void Dash can be used again within 3s, costing no Energy and taking the Operator back to the location where they had started their Void Dash. Restores 10 / 20 / 30 / 40 Health. | N/A | 10000 |
Firewall | VOID MODE | 100% | Generate Void Particles every 6 / 5 / 4 / 3s up to 6 particles, each granting 12.5% Damage Reduction. Taking damage consumes a particle. | 10 / 20 / 30 / 40
Seconds |
10000 |
Drive | ENTER WARFRAME | 100% | Incease K-Drive Speed by 25% / 50% / 75% / 100%. | 5 / 10 / 15 / 20
Seconds |
10000 |
Lockdown | VOID DASH | 100% | Drop a Tether Mine at destination that tethers up to 2 / 4 / 6 / 8 enemies within 3 / 6 / 9 / 12m. The tether mine explodes dealing 15% / 30% / 45% / 60% of their Health as Script error: The function "Proc" does not exist. Damage after 4s. | N/A | 10000 |
Destruct | VOID BLAST | 100% | Reduce Enemy Resistance to Script error: The function "Proc" does not exist. Damage by 12% / 25% / 37% / 50%. | N/A | 10000 |
Anomaly | ENTER WARFRAME | 100% | Enemies within 5 / 10 / 15 / 20m are pulled towards Warframe. | N/A | 10000 |
Melt | VOID DASH | 100% | Incease Heat Damage in Operator Mode by 5% / 10% / 15% / 20%, stacking up to 2 / 3 / 4 / 5x. | 2.5 / 5 / 7.5 / 10
Seconds |
10000 |
Accelerant | VOID BLAST | 100% | Reduce Enemy Resistance to Script error: The function "Proc" does not exist. Damage by 12% / 25% / 37% / 50%. | N/A | 10000 |
Repair | VOID MODE | 100% | Heal Warframes within 5 / 10 / 15 / 20m by 5% / 10% / 15% / 20% Health/s. | N/A | 10000 |
Virtuos Arcanes
Virtuos Arcanes affect Amps. Virtuos Arcane blueprints are purchasable from the Quills and fully assembled from Vox Solaris.
Virtuos | Criteria | Chance | Effect | Duration / Range | Price |
---|---|---|---|---|---|
Null | KILL | 100% | 5% / 10% / 15% / 20% Increased Amp energy regen |
1 / 2 / 3 / 4 Seconds |
2,000 |
Tempo | KILL | 15% / 30% / 45% / 60% | 15% / 30% / 45% / 60% Increased Amp fire rate |
2 / 4 / 6 / 8 Seconds |
5,000 |
Fury | STATUS EFFECT | 5% / 10% / 15% / 20% | 7.5% / 15% / 22.5% / 30% Increased Amp Damage |
1 / 2 / 3 / 4 Seconds |
7,500 |
Strike | CRITICAL | 5% / 10% / 15% / 20% | 15% / 30% / 45% / 60% Increased Amp Critical Damage |
1 / 2 / 3 / 4 Seconds |
10,000 |
Shadow | HEADSHOT | 10% / 20% / 30% / 40% | 15% / 30% / 45% / 60% Multiplicative Amp Critical Chance |
3 / 6 / 9 / 12 Seconds |
12,500 |
Ghost | HEADSHOT | 10% / 20% / 30% / 40% | 15% / 30% / 45% / 60% Increased Amp Status Chance |
3 / 6 / 9 / 12 Seconds |
12,500 |
Trojan | ON HIT | 20% / 50% / 75% / 100% | Script error: The function "Proc" does not exist. Damage Converted to Script error: The function "Proc" does not exist. Damage | N/A | 7,500 |
Surge | ON HIT | 20% / 50% / 75% / 100% | Script error: The function "Proc" does not exist. Damage Converted to Script error: The function "Proc" does not exist. Damage | N/A | 5,000 |
Spike | ON HIT | 20% / 50% / 75% / 100% | Script error: The function "Proc" does not exist. Damage Converted to Script error: The function "Proc" does not exist. Damage | N/A | 5,000 |
Forge | ON HIT | 20% / 50% / 75% / 100% | Script error: The function "Proc" does not exist. Damage Converted to Script error: The function "Proc" does not exist. Damage | N/A | 7,500 |
Modular Weapon Arcanes
Exodia Arcanes
Exodia Arcanes affect Zaws. Exodia blueprints are purchasable from Hok for 12,500 Ostron standing upon reaching the rank of Kin, with the exceptions of Exodia Contagion and Exodia Epidemic, which are exclusive to Operation: Plague Star.
Exodia | Criteria | Chance | Effect | Duration / Range |
---|---|---|---|---|
Brave | CHANNEL KILL | 100% | 1.25 / 2.50 / 3.75 / 5.00 Increased Energy regen |
1 / 2 / 3 / 4 Seconds |
Force | STATUS EFFECT | 5% / 20% / 35% / 50% | Burst inflicted target for 50% / 100% / 150% / 200% weapon damage |
3m / 4m / 5m / 6m |
Hunt | SLAM ATTACK | 20% / 30% / 40% / 50% | Pull in nearby enemies | 6m / 8m / 10m / 12m |
Might | FINISHER | 12.5% / 25% / 37.5% / 50% | 7.5% / 15% / 22.5% / 30% Additional Lifesteal |
2 / 4 / 6 / 8 Seconds |
Triumph | STATUS EFFECT | 5% / 10% / 15% / 20% | 50% / 100% / 150% / 200% Increased Channeling damage |
3 / 6 / 9 / 12 Seconds |
Valor | CRITICAL HIT | 5% / 10% / 15% / 20% | 50% / 100% / 150% / 200% Increased Channeling damage |
3 / 6 / 9 / 12 Seconds |
Contagion | AIR ATTACK1 | 100% | 100% / 200% / 300% / 400% projectile damage after 30m | Determined by gravity |
Epidemic | SLAM ATTACK1 | 100% | Projects a wave that suspends enemies in the air for a duration and deals Viral damage up to 33m away | 1s / 2s / 3s / 4s |
[1] For Contagion and Epidemic Arcanes, the effects may only be triggered after performing a double jump or bullet jump.
Pax Arcanes
Pax Arcanes are usable on Kitguns. Pax Arcanes are purchasable from Rude Zuud for 10,000 Solaris United standing upon reaching the rank of Old Mate. Unlike other Arcanes, what players purchase are the actual Pax Arcanes, not their blueprints.
Pax | Criteria | Chance | Effect | Duration / Range |
---|---|---|---|---|
Bolt | HEADSHOT KILL | 25% / 50% / 75% / 100% | 7.5% / 15% / 22.5% / 30% Increased Strength and Efficiency on next ability |
1 / 2 / 3 / 4 Seconds |
Charge | PASSIVE | 100% | Makes magazine rechargeable | 12.5% / 25% / 37.5% / 50% Reduced Recharge Delay |
Seeker | HEADSHOT KILL | 25% / 50% / 75% / 100% |
Releases 1 / 2 / 3 / 4 Homing projectiles |
N/A |
Soar | AIRBORNE | 100% | 12.5%, 1.3 / 25%, 2.5 / 37.5%, 3.8 / 50%, 5 +Accuracy - Recoil, +Aim Glide / Wall Latch |
While Airborne |
Notes
- Built Arcanes can be traded between players, however Arcane blueprints cannot.
- The benefits of Arcane Enhancements carry over to the Archwing mode of gameplay if players have an Arcane Enhanced item equipped on their active loadout's Warframe. (Requires more testing!)
- This seems not to be true for some cases, such as Arcane Nullifier on the plains. It will not block Magnetic procs from water when in archwing, but will on foot.
- The amount of arcanes required for rank follows the sequence of triangular numbers given by:
Patch History
Update 24.4 (2019-03-08)
- UI Changes & Fixes
- The Arcane Manager has received a visual overhaul to match the chosen UI Theme! Along with the new visual appeal, the Manager now also:
- Lists which Arcanes you do not own (hovering over will display information)
- Arcane Ranks displayed on the right-side are now selectable, allowing for a more direct Rank Up mechanic.
- Right clicking an Arcane in the Mod Upgrade screen now unequips it, similar to Mods.
Hotfix 22.14.2 (2018-03-02)
- Arcane Manager Changes
As mentioned in yesterday's Hotfix, we have made some changes to the Arcane Manager screen to alleviate confusion when Upgrading. We will continue to monitor this for further necessary changes!
- When Upgrading an Arcane, you can now specify what level you want to Upgrade it to.
- When Upgrading an Arcane, you can now do multiple Ranks in a single operation.
- The ‘NEXT RANK’ button will appear grayed out if you do not have the required amount of Arcanes to proceed to the next rank.
- Changed the Arcane Rank indicators to be Arcane icons instead of numbers.
Update 22.14 (2018-03-01)
- Arcane System Overhaul
It’s been quite some time since we really dived back into Arcanes. Moving Arcanes to the Teralyst, Gantulyst and Hydrolyst was just the first step in a much bigger movement to improve the Arcane system that some Tenno might not even know exists.
If you need an Arcane refresher, this spoiler is for you!
- What is an Arcane?
Previously: Arcanes are Enhancements that can be installed on certain equipment and cosmetic items to grant them buffs that can be activated by achieving certain conditions within a mission.
Currently: Arcanes are Enhancements that can be installed on your Warframe, Operator, Operator Amp, or Zaw to grant them buffs that can be activated by achieving certain conditions within a mission.
- How do I get an Arcane?
As of Hotfix 22.13.2 (2018-02-16), Arcanes are rewards from defeating the Teralyst, Gantulyst, and Hydrolyst in the Plains of Eidolon.
- How do I view my Arcanes?
The Arcane Manager screen can be accessed by going to your Foundry and clicking the ‘ARCANES’ button on the bottom right of your screen.
- How do I Upgrade my Arcanes?
Having multiple of the same Arcane will allow you to Upgrade it (similar to Mods). Upon accessing your Arcane Manager screen, you will see the button to Upgrade your Arcane and the stats included when it is Upgraded:
Choosing to Upgrade your Arcane results in consuming said Arcanes:
Your newly Upgraded Arcane will now display it’s Upgraded status and option to continue to Upgrade:
- What’s New/Changed
- Upon logging in, all Arcanes installed on Cosmetics/Helmets will be Distilled because Arcanes can no longer be installed on Cosmetics/Helmets.
- Old Legacy Arcane Helmets will keep their Arcane installed but you can not equip the Legacy Arcane Helmet on a Warframe with 2 Arcanes already installed.
- Arcanes can only be installed on your Warframe, Operator, Operator Amp, or Zaw.
- You can install 2 Arcanes per Warframe Operator and 1 on your Operator Amp, or Zaw.
- You can now trade Upgraded Arcanes!
- Arcanes have received a visual overhaul! Arcane Rarity now matches the style we use on Mods and Relics. Hopefully this is a much clearer representation of their Rarity than before.
- You can now search/sort within the Arcane Manager screen.
- You must be at least Mastery Rank 5 or have an Arcane owned if below Mastery Rank 5 to install an Arcane.
Hotfix 22.13.4 (2018-02-22)
- Fixed Arcanes working inconsistently on Exalted Abilities (Excalibur’s Exalted Blade, etc) or Weapon Abilities (Titania’s Razorwing, etc).
Hotfix 22.13.2 (2018-02-16)
- Teralyst, Gantulyst and Hydrolyst now all drop Arcanes!
- All 3 Teralysts have a 100% chance of dropping an Arcane.
- The variety of Arcanes have been spread out across all 3 variants and weighted according to the rarity of the Arcane and difficulty of the Teralyst variant.
- How you choose to defeat the Teralyst variants also attributes to the Arcane type/chance.
Game System Mechanics | |||
---|---|---|---|
Currencies | Credits • Orokin Ducats • Endo • Platinum • Aya • Regal Aya • Standing | ||
General | Basics | Arsenal • Codex • Daily Tribute • Empyrean • Foundry • Market • Mastery Rank • Nightwave • Orbiter • Player Profile • Reset • Star Chart | |
Lore | Alignment • Fragments • Leverian • Quest | ||
Factions | Corpus • Grineer • Infested • Orokin • Sentient • Syndicates • Tenno | ||
Social | Chat • Clan • Clan Dojo • Leaderboards • Trading | ||
Squad | Host Migration • Inactivity Penalty • Matchmaking | ||
Player Housing | Clan Dojo • Dormizone • Drifter's Camp • Orbiter | ||
Gameplay | Basics | Affinity • Buff & Debuff • Death • Hacking • Invisible • Maneuvers • One-Handed Action • Open World • Pickups • Radar • Stealth • Tile Sets • Void Relic • Waypoint | |
Damage Mechanics | Critical Hit • Damage • Damage Redirection • Damage Reduction • Damage Reflection • Damage Type Modifier • Damage Vulnerability • Health • Status Effect | ||
Enemies | Bosses • Death Mark • Enemy Behavior • Eximus (Overguard) • Lich System | ||
Mission | Arbitrations • Archon Hunt • Break Narmer • Empyrean • Invasion • Sortie • Tactical Alert • The Circuit • The Steel Path • Void Fissure | ||
Activities | Captura • Conservation • Fishing • K-Drive Race • Ludoplex • Mining | ||
PvP | Duel • Conclave (Lunaro) • Frame Fighter | ||
Other | Gravity • Threat Level | ||
Equipment | Modding and Arcanes | Arcane Enhancements • Archon Shard • Fusion • Mods (Flawed, Riven) • Polarization • Transmutation • Valence Fusion | |
Warframe | Attributes (Armor, Energy, Health, Shield, Sprint Speed) • Abilities (Augment, Casting Speed, Helminth System, Passives, Duration, Efficiency, Range, Strength) | ||
Weapons | Accuracy • Alternate Fire • Ammo • Area of Effect • Attack Speed • Critical Hit • Damage Falloff • Exalted Weapon • Fire Rate • Hitscan • Holster • Incarnon • Melee • Multishot • Noise • Projectile • Projectile Speed • Punch Through • Recoil • Reload • Trigger Type • Zoom | ||
Operator | Amp • Focus (Madurai, Vazarin, Naramon, Unairu, Zenurik) • Lens | ||
Drifter and Duviri | Decrees • Drifter Combat • Drifter Intrinsics • Kaithe | ||
Other | Archwing • Companion • K-Drive • Necramech • Parazon • Railjack | ||
Technical | General | AI Director • Drop Tables • HUD • Key Bindings • Material Structures • PBR • Rarity • RNG • Settings • Text Icons • Upgrade | |
Software, Networking, and Services | Cross Platform Play • Cross Platform Save • Dedicated Servers • EE.cfg • EE.log • File Directory • Fonts • Network Architecture • Public Export • Stress Test • Warframe Arsenal Twitch Extension • World State | ||
Audio | Mandachord • Music • Shawzin • Somachord • Sound | ||
Mathematical | Calculating Bonuses (Additive Stacking, Multiplicative Stacking) • Condition Overload (Mechanic) • Enemy Level Scaling • Maximization • User Research |