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Tag: source edit
Tag: source edit
 
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*Before {{ver|24.6}}, Magus, Virtuos and Exodia Arcanes in Cetus are purchasable as blueprints, requiring time and resources to build in addition to standing.
 
*Before {{ver|24.6}}, Magus, Virtuos and Exodia Arcanes in Cetus are purchasable as blueprints, requiring time and resources to build in addition to standing.
 
**Built Arcanes can be [[Trading|traded]] between players, however Arcane blueprints cannot.
 
**Built Arcanes can be [[Trading|traded]] between players, however Arcane blueprints cannot.
  +
*Because they are dropped as mystery items in the form of a Mod item, Arcanes dropped by Acolytes in steel path will be sucked up and permanently destroyed by [[Scavenger Drone]]s. The steel essence will be picked up, but will be dropped on death however.
   
 
==Patch History==
 
==Patch History==

Latest revision as of 03:02, 22 July 2021

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“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate.
U30.5 changes; CTRL+F https://forums.warframe.com/topic/1269749-update-305-sisters-of-parvos/ for specifics 20:31, 6 July 2021 (UTC)

Arcane Enhancements are special items that can be installed on certain equipment to grant them buffs that can be activated by achieving certain conditions within a mission. There are several major types of Arcanes that can be applied to their own dedicated set of items. Arcanes can be freely installed and will not be destroyed if they're unequipped or replaced by other Arcanes.

Arcane rarity is indicated by the color and design complexity of the Arcane. Common Arcanes are Bronze, Uncommon are Silver, Rare are Gold, and Legendary are Platinum. The higher ranks are denoted by the higher number of connectors on the bottom and the higher number of chevrons on the top of their individual icons.


Mechanics[]

Arcanes are activated by accomplishing its trigger condition (e.g. landing a Critical Hit, or taking damage, etc.), which will then have a percentage chance to activate the stated effect. If an Arcane's effect has a limited duration, the duration can be renewed by triggering it again. 


Application[]

Arcane upgrade interface.

A total of two Arcanes can be equipped on each Warframe and Operator (when an Arcane Helmet is used only a single Arcane can be equipped alongside). A maximum of one Arcane can be equipped on Zaws, Kitguns, and Operator Amps, however. They can be installed through their respective upgrade screens for the item. Arcanes can be upgraded via the Arcane button at the bottom of the Foundry or while equipping one. Rank insignia of an Arcane will be visible below its name, denoting how many upgrades it has undergone. Much like Mods, Arcanes can be equipped across multiple items, though they have a unique progress bar of their own to the right of the Foundry selection. Similarly, duplicate Arcanes cannot be equipped on the same item.

Rank[]

An Arcane can be ranked up by sacrificing duplicate unranked Arcanes of the same type, increasing their effects. This can be done inside the Orbiter:
ESC  > EQUIPMENT > FOUNDRY > ARCANES
Every successive rank-up requires one more Arcane than the previous one. The maximum rank of an Arcane depends on its type:

Arcanes
required:
CosmeticEnhancer.png
Rank 0
CosmeticEnhancer.png
Rank 1
CosmeticEnhancer.png
Rank 2
CosmeticEnhancer.png
Rank 3
CosmeticEnhancer.png
Rank 4
CosmeticEnhancer.png
Rank 5
All Types (incl. Virtuos, Exodia & Pax) Warframe & Magus
- in Total 1 3 6 10 15 21
- for next Rank - +2 +3 +4 +5 +6

Warframe Arcanes[]

Arcane Drop Model

Warframe Arcanes can be obtained by either killing or capturing Eidolon Teralysts, Gantulysts, and Hydrolysts, though capturing will yield more exquisite rewards than simply killing them. For example, if a Teralyst is simply killed, it will only yield common Arcanes, but capturing it will yield a higher chance to drop the more uncommon ones.

Update 27.3 (2020-03-24) added all Eidolon Arcanes in Operation: Scarlet Spear, purchasable from Little Duck using Scarlet Credits for the duration of the event. In Update 29.6 (2020-12-18), the Arcanes returned through Operation: Orphix Venom, purchasable from Father using Phasic Cells for the duration of the event. Update 29.10 (2021-03-19) permanently added the Orphix mission to the game, with all the Arcanes available through Rotation C.

Hotfix 25.7.6 (2019-09-18) introduced 5 additional Warframe Arcanes, which can be obtained from Arbitrations.

Update 29.5 (2020-11-19) introduced 3 additional Warframe Arcanes, which can be obtained from Arcana Isolation Vaults.

Name Criteria Chance Effect Duration / Range Location and Rarity
Arcane AccelerationArcaneAcceleration64x.png Acceleration CRITICAL HIT 5% / 10% / 15% / 20% /

25% / 30%

15% / 30% / 45% / 60% / 75% / 90%
Fire Rate to Primaries
1.5 / 3 / 4.5 / 6 / 8 / 9
Seconds
Gantulyst - Uncommon

Scarlet Spear

Arcane AegisArcaneAegis64x.png Aegis DAMAGED 1% / 1% / 2% / 2% / 2% / 3% 5% / 10% / 15% / 20% / 25% / 30%
Shield Regen/sec
2 / 4 / 6 / 8 / 10 / 12
Seconds
Gantulyst - Rare

Scarlet Spear

Arcane AgilityArcaneAegis64x.png Agility DAMAGED 10% / 20% / 30% / 40% / 50% / 60% 10% / 20% / 30% / 40% / 50% / 60%
Parkour Velocity
3 / 6 / 9 / 12 / 15 / 18
Seconds
Gantulyst - Uncommon

Scarlet Spear

Arcane ArachneArcaneArachne64x.png Arachne WALL LATCH 100% 25% / 50% / 75% / 100% / 125% / 150% Bonus Damage 5 / 10 / 15 / 20 / 25 / 30
Seconds
Hydrolyst - Rare

Scarlet Spear

Arcane AvengerArcaneAvenger64x.png Avenger DAMAGED 4% / 7% / 11% / 14% / 18% / 21% 7.5% / 15% / 22.5% / 30% / 37.5% / 45%
Critical Chance
2 / 4 / 6 / 8 / 10 / 12
Seconds
Hydrolyst - Rare

Scarlet Spear

Arcane AwakeningArcaneAwakening64x.png Awakening RELOAD 10% / 20% / 30% / 40% / 50% / 60% 25% / 50% / 75% / 100% / 125% / 150%
Damage to Secondaries
4 / 8 / 12 / 16 / 20 / 24
Seconds
Gantulyst - Uncommon

Scarlet Spear

Arcane BarrierArcaneBarrier64x.png Barrier DAMAGED 1% / 2% / 3% / 4% / 5% / 6% Full Shield Recovery N/A Hydrolyst - Legendary

Scarlet Spear

Arcane Blade ChargerArcaneBladeCharger64x.png Blade Charger PRIMARY WEAPON KILL 5% / 10% / 15% / 20% / 25% / 30% 50% / 100% / 150% / 200% / 250% / 300%
Damage on Melee
2 / 4 / 6 / 8 / 10 / 12
Seconds
Arbitrations - Rare
Arcane BodyguardArcaneBodyguard64x.png Bodyguard 6 MELEE KILLS IN 30S 100% Heal Companion for
150 / 300 / 450 / 600 / 750 / 900 Health
N/A Arbitrations - Rare
Arcane ConsequenceArcaneConsequence64x.png Consequence HEADSHOT 25% / 50% / 75% / 100% 10% / 20% / 30% / 40% / 50% / 60%
Parkour Velocity
3 / 6 / 9 / 12 / 15 / 18
Seconds

Teralyst - Common Scarlet Spear

Arcane DeflectionArcaneDeflection64x.png Deflection PASSIVE 17% / 34% / 51% / 68% / 85% / 102% Resist Slash DamageDmgSlashSmall64.png Slash proc N/A Teralyst - Uncommon

Scarlet Spear

Arcane EnergizeArcaneEnergize64x.png Energize ENERGY PICKUP 10% / 20% / 30% / 40% / 50% / 60% Replenish 25 / 50 / 75 / 100 / 125 / 150 Additional energy to you and nearby allies 5 / 10 / 15 / 20 / 25 / 30
Meters

Hydrolyst - Legendary Scarlet Spear

Arcane EruptionArcaneEruption64x.png Eruption ENERGY PICKUP 17% / 34% / 51% / 68% / 85% / 100% Knockdown nearby Enemies 5 / 10 / 15 / 20 / 25 / 30
Meters
Gantulyst - Uncommon

Scarlet Spear

Arcane FuryArcaneFury64x.png Fury CRITICAL HIT 10% / 20% / 30% / 40% / 50% / 60% 30% / 60% / 90% / 120% / 150% / 180%
Damage on Melee
3 / 6 / 9 / 12 / 15 / 18
Seconds
Hydrolyst - Rare

Scarlet Spear

Arcane GraceArcaneGrace64x.png Grace DAMAGED 2% / 3% / 5% / 6% / 7% / 9% 1% / 2% / 3% / 4% / 5% / 6%
Health Regen/sec
2 / 3 / 5 / 6 / 8 / 9
Seconds
Hydrolyst - Legendary

Scarlet Spear

Arcane GuardianArcaneGuardian64x.png Guardian DAMAGED 3% / 5% / 8% / 10% / 13% / 15% 150 / 300 / 450 / 600 / 750 / 900
Armor
20
Seconds
Gantulyst - Uncommon

Scarlet Spear

Arcane HealingArcaneHealing64x.png Healing PASSIVE 17% / 34% / 51% / 68% / 85% / 102% Resist Radiation DamageDmgRadiationSmall64.png Radiation proc N/A Teralyst - Uncommon

Scarlet Spear

Arcane IceArcaneIce64x.png Ice PASSIVE 17% / 34% / 51% / 68% / 85% / 100% Resist Heat DamageDmgHeatSmall64.png Heat proc N/A Teralyst - Common

Scarlet Spear

Arcane MomentumArcaneMomentum64x.png Momentum CRITICAL HIT 10% / 20% / 30% / 40% / 50% / 60% 25% / 50% / 75% / 100% / 125% / 150%
Reload Speed on Sniper Rifles
2 / 4 / 6 / 8 / 10 / 12
Seconds
Teralyst - Common

Scarlet Spear

Arcane NullifierArcaneNullifier64x.png Nullifier PASSIVE 17% / 34% / 51% / 68% / 85% / 102% Resist Magnetic DamageDmgMagneticSmall64.png Magnetic proc N/A Teralyst - Common

Scarlet Spear

Arcane PhantasmArcanePhantasm64x.png Phantasm BLOCK 8% / 15% / 23% / 30% / 38% / 45% 10% / 20% / 30% / 40% / 50% / 60%
Movement Speed
3 / 6 / 9 / 12 / 15 / 18
Seconds
Gantulyst - Uncommon

Scarlet Spear

Arcane PistoleerArcanePistoleer64x.png Pistoleer PISTOL HEADSHOT KILL 10% / 20% / 30% / 40% / 50% / 60% 17% / 34% / 51% / 68% / 85% / 102%
Ammo Efficiency
2 / 4 / 6 / 8 / 10 / 12
Seconds
Arbitrations - Rare
Arcane PrecisionArcanePrecision64x.png Precision HEADSHOT 20% / 40% / 60% / 80% / 100% 50% / 100% / 150% / 200% / 250% / 300%
Damage on Secondaries
3 / 6 / 9 / 12 / 15 / 18
Seconds
Gantulyst - Rare

Scarlet Spear

Arcane Primary ChargerArcanePrimaryCharger64x.png Primary Charger MELEE KILL 5% / 10% / 15% / 20% / 25% / 30% 50% / 100% / 150% / 200% / 250% / 300%
Damage on Primaries
2 / 4 / 6 / 8 / 10 / 12
Seconds
Arbitrations - Rare
Arcane PulseArcanePulse64x.png Pulse HEALTH PICKUP 10% / 20% / 30% / 40% / 50% / 60% Replenish 50 / 100 / 200 / 300 / 400 / 500 Additional health to you and nearby allies 5 / 10 / 15 / 20 / 25 / 30
Meters
Gantulyst - Rare

Scarlet Spear

Arcane RageArcaneRage64x.png Rage HEADSHOT 3% / 5% / 8% / 10% / 13% / 15% 30% / 60% / 90% / 120% / 150% / 180%
Damage on Primaries
4 / 8 / 12 / 16 / 20 / 24
Seconds
Hydrolyst - Rare

Scarlet Spear

Arcane ResistanceArcaneResistance64x.png Resistance PASSIVE 17% / 34% / 51% / 68% / 85% / 102% Resist Toxin DamageDmgToxinSmall64.png Toxin proc N/A Teralyst - Uncommon

Scarlet Spear

Arcane StrikeArcaneStrike64x.png Strike HIT 3% / 5% / 8% / 10% / 13% / 15% 10% / 20% / 30% / 40% / 50% / 60%
Attack Speed on Melee
3 / 6 / 9 / 12 / 15 / 18
Seconds
Gantulyst - Uncommon

Scarlet Spear

Theorem ContagionTheoremContagion64x.png Theorem Contagion IN ZONE OF RESIDUAL ARCANE 100% Creates a globe that orbits the player every 2s. Globe strikes the nearest enemy within 15 m dealing 25 / 50 / 75 / 100 / 125 / 150 damage increasing the vulnerability to the globe's damage type by 25% / 50% / 75% / 100% / 150% / 200% 1 / 2 / 3 / 4 / 5 / 6
Seconds


Globes persist for 5 / 10 / 15 / 20 / 25 / 30 seconds upon leaving the zone

Arcana

Isolation Vaults

Theorem DemulcentTheoremDemulcent64x.png Theorem Demulcent IN ZONE OF RESIDUAL ARCANE 100% Increases weapon damage by 2% / 4% / 6% / 8% / 10% / 12% per second up to 15x. Effect persists for 20s upon leaving the zone. Arcana

Isolation Vaults

Theorem InfectionTheoremInfection64x.png Theorem Infection IN ZONE OF RESIDUAL ARCANE 100% Increases damage of companions and summoned allies within range by 4% / 8% / 12% / 16% / 20% / 24% per second up to 15x. 15m / 30m / 45m / 60m / 75m / 90m

Effect persists for 20s upon leaving the zone.

Arcana

Isolation Vaults

Arcane TankerArcaneTanker64x.png Tanker ARCHGUN EQUIPPED 100% 200 / 400 / 600 / 800 / 1000 / 1200
Armor
10 / 20 / 30 / 40 / 50 / 60
Seconds
Arbitrations - Rare
Arcane TempoArcaneTempo64x.png Tempo CRITICAL HIT 3% / 5% / 8% / 10% / 13% / 15% 15% / 30% / 45% / 60% / 75% / 90%
Fire Rate on Shotguns
2 / 4 / 6 / 8 / 10 / 12

Seconds

Teralyst - Common

Scarlet Spear

Arcane TrickeryArcaneTrickery64x.png Trickery FINISHER 3% / 5% / 8% / 10% / 13% / 15% Become invisible 5 / 10 / 15 / 20 / 25 / 30
Seconds
Hydrolyst - Uncommon

Scarlet Spear

Arcane UltimatumArcaneUltimatum64x.png Ultimatum FINISHER 25% / 50% / 75% / 100% 200 / 400 / 600 / 800 / 1000 / 1200
Armor
8 / 15 / 23 / 30 / 38 / 45
Seconds
Gantulyst - Rare

Scarlet Spear

Arcane VelocityArcaneVelocity64x.png Velocity CRITICAL HIT 15% / 30% / 45% / 60% / 75% / 90% 20% / 40% / 60% / 80% / 100% / 120%
Fire Rate on Secondaries
2 / 3 / 5 / 6 / 8 / 9
Seconds
Hydrolyst - Uncommon

Scarlet Spear

Arcane VictoryArcaneVictory64x.png Victory HEADSHOT 13% / 25% / 38% / 50% / 63% / 75% 0.5% / 1% / 1.5% / 2% / 2.5% / 3%
Health Regen/sec
2 / 3 / 5 / 6 / 8 / 9
Seconds
Teralyst - Uncommon

Scarlet Spear

Arcane WarmthArcaneWarmth64x.png Warmth PASSIVE 17% / 34% / 51% / 68% / 85% / 102% Resist Cold DamageDmgColdSmall64.png Cold proc N/A Teralyst - Common

Scarlet Spear


Arcane Revives[]

Arcane Revives is a feature that is only gained from equipped Warframe Arcanes that is Rank 3 or higher. Other types of arcanes such as Magus or Exodia do not benefit from this. Each Arcane Revive equipped allows the player to revive their Warframe an additional time, with a maximum total of 6 revives usable in a mission.


Operator Arcanes[]

Magus Arcanes[]

Magus Arcanes affect the Operator or Warframe. Magus Arcanes are purchasable from Quill Onkko and Little Duck. Following Update 24.6 (2019-04-04), Onkko and Little Duck both sell fully built Arcanes rather than Arcane Blueprints.

Magus Criteria Chance Effect Duration / Range Price
Magus VigorMagusVigor64x.png Vigor N/A 100% 50 / 100 / 150 / 200 / 250 / 300
Increased Health
N/A ReputationBlackx64.png 2,500
Magus HuskMagusHusk64x.png Husk N/A 100% 25 / 50 / 75 / 100 / 125 / 150
Increased Armor
N/A ReputationBlackx64.png 5,000
Magus CadenceMagusCadence64x.png Cadence VOID DASH 25% / 50% / 75% / 100% / 100% / 100% 15% / 30% / 45% / 60% / 75% / 90%
Increased sprint speed
2 / 4 / 6 / 8 / 10 / 12
Seconds
ReputationBlackx64.png 10,000
Magus CloudMagusCloud64x.png Cloud VOID MODE 100% +50% / +100% / +150% / +200% / +250% / +300%
Void Dash Radius
1 / 2 / 3 / 4 / 5 / 6
Seconds
ReputationBlackx64.png 10,000
Magus ReplenishMagusReplenish64x.png Replenish VOID DASH 25% / 50% / 75% / 100% / 100% / 100% Heal operator by
5% / 10% / 15% / 20% / 25% / 30%
Instant ReputationBlackx64.png 10,000
Magus ElevateMagusElevate64x.png Elevate ENTER WARFRAME 30% / 40% / 50% / 75% / 85% / 95% Heal warframe by
50 / 100 / 150 / 200 / 250 / 300
Instant ReputationBlackx64.png 10,000
Magus NourishMagusNourish64x.png Nourish EXIT WARFRAME 100% Heal warframe by
10 / 15 / 20 / 25 / 30 / 35 per second
While Transference (Operator Mode) is active. ReputationBlackx64.png 10,000
Magus OverloadMagusOverload64x.png Overload VOID BLAST 100% Stun Robotic enemies for 3s, which then discharge Electricity DamageDmgElectricitySmall64.png Electricity Damage dealing
15% / 30% / 45% / 60% / 75% / 80% of their Max Health to anyone within 5 / 10 / 15 / 20 / 22 / 25m. 
N/A ReputationBlackx64.png 10000
Magus GlitchMagusGlitch64x.png Glitch ON TRANSFERENCE STATIC 17% / 34% / 51% / 68% / 85% / 102% Chance to negate Transference Static. N/A ReputationBlackx64.png 10000
Magus RevertMagusRevert64x.png Revert VOID DASH 100% Next subsequent use of void dash within 3s will return the Operator back to their original position at no energy cost. Restores 10 / 20 / 30 / 40 / 50 / 60 Health to the Operator. 3s cooldown after use. N/A ReputationBlackx64.png 10000
Magus FirewallMagusFirewall64x.png Firewall VOID MODE 100% Generate Void Particles every 6 / 5 / 4 / 3 / 2 / 1s up to 6 particles, each granting 12.5% Damage Reduction. Taking damage consumes a particle. 10 / 20 / 30 / 40 / 50 / 60

Seconds

ReputationBlackx64.png 10000
Magus DriveMagusDrive64x.png Drive ENTER WARFRAME 100% Increase K-Drive Speed by 25% / 50% / 75% / 100% / 125% / 150% . 5 / 10 / 15 / 20 / 25 / 30

Seconds

ReputationBlackx64.png 10000
Magus LockdownMagusLockdown64x.png Lockdown VOID DASH 100% Drop a Tether Mine at destination that tethers up to 2 / 4 / 6 / 8 / 9 / 10 enemies within 3 / 6 / 9 / 12 / 13 / 15m. N/A ReputationBlackx64.png 10000
Magus DestructMagusDestruct64x.png Destruct VOID BLAST 100% Reduce Enemy Resistance to Puncture DamageDmgPunctureSmall64.png Puncture Damage by 12% / 25% / 37% / 50% / 60% / 65%. N/A ReputationBlackx64.png 10000
Magus AnomalyMagusAnomaly64x.png Anomaly ENTER WARFRAME 100% Enemies within 5 / 10 / 15 / 20 / 25 / 30m are pulled towards Warframe. N/A ReputationBlackx64.png 10000
Magus MeltMagusMelt64x.png Melt VOID DASH 100% Increase Heat Damage in Operator Mode by 5% / 10% / 15% / 20% / 20% / 20%, stacking up to 2 / 3 / 4 / 5 / 6 / 7x. 2.5 / 5 / 7.5 / 10 / 12.5 / 15

Seconds

ReputationBlackx64.png 10000
Magus AccelerantMagusAccelerant64x.png Accelerant VOID BLAST 100% Reduce Enemy Resistance to Heat DamageDmgHeatSmall64.png Heat Damage by 12% / 25% / 37% / 50% / 60% / 65%. N/A ReputationBlackx64.png 10000
Magus RepairMagusRepair64x.png Repair VOID MODE 100% Heal Warframes within 5 / 10 / 15 / 20 / 25 / 30m by 5% / 10% / 15% / 20% / 22% / 25% Health/s. N/A ReputationBlackx64.png 10000


Virtuos Arcanes[]

Virtuos Arcanes affect Amps. Virtuos Arcanes are purchasable from the Quills and Vox Solaris.

Virtuos Criteria Chance Effect Duration / Range Price
Virtuos NullVirtuosNull64x.png Null KILL 100% 5% / 10% / 15% / 20%
Increased Amp energy regen
1 / 2 / 3 / 4
Seconds
ReputationBlackx64.png 2,500
Virtuos TempoVirtuosTempo64x.png Tempo KILL 15% / 30% / 45% / 60% 15% / 30% / 45% / 60%
Increased Amp fire rate
2 / 4 / 6 / 8
Seconds
ReputationBlackx64.png 5,000
Virtuos FuryVirtuosFury64x.png Fury STATUS EFFECT 5% / 10% / 15% / 20% 7.5% / 15% / 22.5% / 30%
Increased Amp Damage
1 / 2 / 3 / 4
Seconds
ReputationBlackx64.png 7,500
Virtuos StrikeVirtuosStrike64x.png Strike CRITICAL 5% / 10% / 15% / 20% 15% / 30% / 45% / 60%
Increased Amp Critical Damage
1 / 2 / 3 / 4
Seconds
ReputationBlackx64.png 10,000
Virtuos ShadowVirtuosShadow64x.png Shadow HEADSHOT 10% / 20% / 30% / 40% 15% / 30% / 45% / 60%
Multiplicative Amp Critical Chance
3 / 6 / 9 / 12
Seconds
ReputationBlackx64.png 10,000
Virtuos GhostVirtuosGhost64x.png Ghost HEADSHOT 10% / 20% / 30% / 40% 15% / 30% / 45% / 60%
Increased Amp Status Chance
3 / 6 / 9 / 12
Seconds
ReputationBlackx64.png 10,000
Virtuos TrojanVirtuosTrojan64x.png Trojan ON HIT

100%

Void DamageDmgVoidSmall64.png Void Damage Converted to Viral DamageDmgViralSmall64.png Viral Damage

24% / 48% / 72% / 98%

N/A ReputationBlackx64.png 7,500
Virtuos SurgeVirtuosSurge64x.png Surge ON HIT

100%

Void DamageDmgVoidSmall64.png Void Damage Converted to Electricity DamageDmgElectricitySmall64.png Electricity Damage

24% / 48% / 72% / 98%

N/A ReputationBlackx64.png 5,000
Virtuos SpikeVirtuosSpike64x.png Spike ON HIT

100%

Void DamageDmgVoidSmall64.png Void Damage Converted to Puncture DamageDmgPunctureSmall64.png Puncture Damage

24% / 48% / 72% / 98%

N/A ReputationBlackx64.png 5,000
Virtuos ForgeVirtuosForge64x.png Forge ON HIT

100%

Void DamageDmgVoidSmall64.png Void Damage Converted to Heat DamageDmgHeatSmall64.png Heat Damage

24% / 48% / 72% / 98%

N/A ReputationBlackx64.png 7,500

Modular Weapon Arcanes[]

Exodia Arcanes[]

Exodia Arcanes affect Zaws. Exodia Arcanes are purchasable from Hok for ReputationBlackx64.png 10,000 Ostron standing upon reaching the rank of Kin, with the exceptions of Exodia Contagion and Exodia Epidemic, which are exclusive to Operation: Plague Star.

Exodia Criteria Chance Effect Duration / Range
Exodia BraveExodiaBrave64x.png Brave HEAVY ATTACK KILL 100% 1.25 / 2.5 / 3.75 / 5
Increased Energy regen
1 / 2 / 3 / 4
Seconds
Exodia ForceExodiaForce64x.png Force STATUS EFFECT 5% / 20% / 35% / 50% Burst inflicted target for
50% / 100% / 150% / 200%
weapon damage
3m / 4m / 5m / 6m
Exodia HuntExodiaHunt64x.png Hunt SLAM ATTACK 20% / 30% / 40% / 50% Pull in nearby enemies 6m / 8m / 10m / 12m
Exodia MightExodiaMight64x.png Might FINISHER 12.5% / 25% / 37.5% / 50% 7.5% / 15% / 22.5% / 30%
Additional Lifesteal
2 / 4 / 6 / 8
Seconds
Exodia TriumphExodiaTriumph64x.png Triumph ON HIT N/A 12.5% / 25% / 37.5% / 50%
Additional Combo Count Chance
N/A
Exodia ValorExodiaValor64x.png Valor HIT LIFTED ENEMY N/A 50% / 100% / 150% / 200%
Additional Combo Count Chance
N/A
Exodia ContagionExodiaContagion64x.png Contagion AIR ATTACK1 100% 100% / 200% / 300% / 400% projectile damage after 30m Determined by gravity
Exodia EpidemicExodiaEpidemic64x.png Epidemic SLAM ATTACK1 100% Projects a wave that suspends enemies in the air for a duration and deals Viral damage up to 33m away 1s / 2s / 3s / 4s

[1] For Contagion and Epidemic Arcanes, the effects may only be triggered after performing a double jump or bullet jump.

Pax Arcanes[]

Pax Arcanes are usable on Kitguns. Pax Arcanes are purchasable from Rude Zuud for ReputationBlackx64.png 10,000 Solaris United standing upon reaching the rank of Old Mate.

Pax Criteria Chance Effect Duration / Range
Pax BoltPaxBolt64x.png Bolt HEADSHOT KILL 25% / 50% / 75% / 100% 7.5% / 15% / 22.5% / 30%
Increased Strength and Efficiency on next ability
1 / 2 / 3 / 4
Seconds
Pax ChargePaxCharge64x.png Charge PASSIVE 100% Makes magazine rechargeable 12.5% / 25% / 37.5% / 50% Reduced Recharge Delay
Pax SeekerPaxSeeker64x.png Seeker HEADSHOT KILL 25% / 50% / 75% / 100%

Releases
1 / 2 / 3 / 4
Homing projectiles

N/A
Pax SoarPaxSoar64x.png Soar AIRBORNE 100% 12.5%, 1.3 / 25%, 2.5 / 37.5%, 3.8 / 50%, 5
+Accuracy - Recoil, +Aim Glide / Wall Latch
While Airborne


Residual Arcanes[]

Residual Arcanes are usable on Kitguns. Residual Arcanes are dropped in Arcana Isolation Vaults.

Residual Criteria Chance Effect Duration / Range
Residual BoilsResidualBoils64x.png Residual Boils KILL 5% / 10% / 15% / 20% Spawn volatile hives that explode when enemies approach for 20 / 40 / 60 / 80 Heat DamageDmgHeatSmall64.png Heat Damage

Standing in the area applies Heat DamageDmgHeatSmall64.png Heat Damage to Theorem Arcanes

3 / 6 / 9 / 12

seconds
2.5m / 5m / 7.5m / 10m

Residual MalodorResidualMalodor64x.png Residual Malodor KILL 5% / 10% / 15% / 20% Create a frigid mist dealing 10 / 20 / 30 / 40 Cold DamageDmgColdSmall64.png Cold Damage

Standing in the area applies Cold DamageDmgColdSmall64.png Cold Damage to Theorem Arcanes

3 / 6 / 9 / 12

seconds

Residual ShockResidualShock64x.png Residual Shock KILL 5% / 10% / 15% / 20% Spawn an electrified spike, dealing

50 / 100 / 150 / 200 Electricity DamageDmgElectricitySmall64.png Electricity Damage to enemies within range

Standing in the area applies Electricity DamageDmgElectricitySmall64.png Electricity Damage to Theorem Arcanes

3 / 6 / 9 / 12

seconds
2.5m / 5m / 7.5m / 10m

Residual ViremiaResidualViremia64x.png Residual Viremia KILL 5% / 10% / 15% / 20% Create a pool of toxic blood, dealing

10 / 20 / 30 / 40 Toxin DamageDmgToxinSmall64.png Toxin Damage

Standing in the area applies the Toxin DamageDmgToxinSmall64.png Toxin Damage to Theorem Arcanes

3 / 6 / 9 / 12

seconds

The Steel Path Arcanes[]

All primary and secondary weapons have unique arcanes obtainable through The Steel Path. Unlike other arcanes, these slots must be unlocked using Primary Arcane Adapters and Secondary Arcane Adapters, which can be bought from Teshin for 15 Steel Essence. The arcanes themselves are guaranteed to drop by Acolytes.

These arcane slots are initially hidden until the player is eligible to partake in The Steel Path. They also occupy their own spot that is separate from Kitgun's Pax Arcanes.

Primary Arcanes[]

Primary Arcanes are useable on Primary Weapons.

Name Criteria Chance Effect Duration / Range Location and Rarity
Primary DeadheadPrimaryDeadhead64x.png Primary Deadhead HEADSHOT KILL 100% 20% / 40% / 60% / 80% / 100% / 120%
Damage for Primaries; Stacks up to 3 times.

- / - / - / - / - / +30% to Headshot Damage Multiplier

- / - / - / - / - / -50% Recoil

Stacks last 24 seconds and decay one at a time.


Rank 5 bonuses are Passive

Acolytes 16.6%
Primary DexterityPrimaryDexterity64x.png Primary Dexterity MELEE KILL 100% 10% / 20% / 30% / 40% / 50% / 60%
Damage for Primaries; Stacks up to 6 times.

- / - / - / - / - / +7.5s to Melee Combo Duration

- / - / - / - / - / +60% Holster Speed

Stacks last 20 seconds and decay one at a time.


Rank 5 bonuses are Passive

Acolytes 16.6%
Primary MercilessPrimaryMerciless64x.png Primary Merciless KILL 100% 5% / 10% / 15% / 20% / 25% / 30%
Damage for Primaries; Stacks up to 12 times.

- / - / - / - / - / +30% to Reload Speed

- / - / - / - / - / +100% Ammo Maximum

Stacks last 4 seconds and decay one at a time.


Rank 5 bonuses are Passive

Acolytes 16.6%

Secondary Arcanes[]

Secondary Arcanes are useable on Secondary Weapons.

Name Criteria Chance Effect Duration / Range Location and Rarity
Secondary DeadheadSecondaryDeadhead64x.png Secondary Deadhead HEADSHOT KILL 100% 20% / 40% / 60% / 80% / 100% / 120%
Damage for Secondaries; Stacks up to 3 times.

- / - / - / - / - / +30% to Headshot Damage Multiplier

- / - / - / - / - / -50% Recoil

Stacks last 24 seconds and decay one at a time.


Rank 5 bonuses are Passive

Acolytes 16.6%
Secondary DexteritySecondaryDexterity64x.png Secondary Dexterity MELEE KILL 100% 10% / 20% / 30% / 40% / 50% / 60%
Damage for Secondaries; Stacks up to 6 times.

- / - / - / - / - / +7.5s to Melee Combo Duration

- / - / - / - / - / +60% Holster Speed

Stacks last 20 seconds and decay one at a time.


Rank 5 bonuses are Passive

Acolytes 16.6%
Secondary MercilessSecondaryMerciless64x.png Secondary Merciless KILL 100% 5% / 10% / 15% / 20% / 25% / 30%
Damage for Secondaries; Stacks up to 12 times.

- / - / - / - / - / +30% to Reload Speed

- / - / - / - / - / +100% Ammo Maximum

Stacks last 4 seconds and decay one at a time.


Rank 5 bonuses are Passive

Acolytes 16.6%

Notes[]

  • The benefits of Arcane Enhancements carry over to the Archwing mode of gameplay if players have an Arcane Enhanced item equipped on their active loadout's Warframe. (Requires more testing!)
    • This seems not to be true for some cases, such as Arcane Nullifier on the plains. It will not block Magnetic procs from water when in Archwing, but will on foot.
  • The amount of Arcanes  required for rank  follows the sequence of triangular numbers given by: 
  • Before Update 24.6 (2019-04-04), Magus, Virtuos and Exodia Arcanes in Cetus are purchasable as blueprints, requiring time and resources to build in addition to standing.
    • Built Arcanes can be traded between players, however Arcane blueprints cannot.
  • Because they are dropped as mystery items in the form of a Mod item, Arcanes dropped by Acolytes in steel path will be sucked up and permanently destroyed by Scavenger Drones. The steel essence will be picked up, but will be dropped on death however.

Patch History[]

Update 30.5 (2021-07-06)

MELEE / PRIMARY BALANCE CHANGES

Primary and Secondary Weapon Arcanes

We are going to start with the biggest change: You can now add Arcane Slots (name not final) to your Primary and Secondary weapons, and fill the Slots with new Arcanes that enhance and reward diverse gameplay.

Our entire approach to making Guns a comparable choice in your Arsenal orbits around the notion that Gunplay is fundamentally more varied than Melee: there are pinpoint accuracy guns, AOE guns, and high fire rate Guns (and everything in between). There’s reload times, magazine sizes, and more. We want to make these varied options better at what they do by rewarding you for using them well - thus, Arcanes!

Because the Gunplay falloff is more of a late-game problem, these new Upgrades will be earned through late-game content systems -- namely, the Steel Path. You’ll be able to get the Arcane Slot Unlockers from Steel Path Honors, whereas the Arcanes themselves drop from Acolytes in the Steel Path! The spawn frequency of Acolytes is also being increased, meaning you’ll get more Steel Essence, as well as more chances for the Arcane you want. All Acolytes will drop them!  

There are 6 Arcanes (3 Primary, 3 Secondary) that you’ll be able to rank up and put to put into the new Slots:

PRIMARY:

The first Primary Arcane is designed with Primary weapons that perform well as AOE or high rate-of-fire weapons. This Arcane will reward kills with the following stats at Max rank:

PRIMARY MERCILESS
On Kill:
+30% Damage for 4s. Stacks up to 12x.
+30% Reload Speed
+100% Ammo Max

The more you kill, the more damage you can build up. Groovy!


The second Primary Arcane is designed with high precision weapons in mind. Make your Headshots count for greater performance (excluding AOE headshots)!:

PRIMARY DEADHEAD
On Headshot Kill:
120% Damage for 24s. Stacks up to 3x.
+30% to Headshot Multiplier.
-50% Weapon Recoil


The final Primary Arcane is designed with using your full loadout in mind, enter Melee synergy:

PRIMARY DEXTERITY
On Melee Kill:
+60% Damage for 20s. Stacks up to 6x.
+60% Holster Speed.
+7.5s Combo Duration.

SECONDARY:

Secondary Weapons will receive the same options as Primary Weapons for their Arcanes, but with their own version. In practice, you’d be able to equip yourself with a Precision Secondary like the Knell, a high-fire rate Primary like the Grakata, and select the Arcane that will reward each play style best!

The stats are the same for the Secondary versions of the New Arcanes:

SECONDARY MERCILESS
On Kill:
+30% Damage for 4s. Stacks up to 12x.
+30% Reload Speed
+100% Ammo Max

SECONDARY DEADHEAD
On Headshot Kill:
120% Damage for 24s. Stacks up to 3x.
+30% to Headshot Multiplier.
-50% Weapon Recoil

SECONDARY DEXTERITY
On Melee Kill:
+60% Damage for 20s. Stacks up to 6x.
+60% Holster Speed.
+7.5s Combo Duration.

Ultimately each Arcane stacks up to the same amount of damage, but it’s how you choose to get there that counts. Precision? Spray and Pray? Melee synergy? Your choice!

The “Arcane Adapters themselves are an item you’ll need to install on the weapons you want to take further, and you can find the Primary and Secondary Arcane Adapters in the Steel Path Honors. The Arcanes themselves drop from Acolytes on The Steel Path.

Hotfix 30.3.5 (2021-06-10)

  • Fixed Arcanes not triggering from shooting enemies while riding on a K-Drive.

Hotfix 29.5.6 (2020-12-01)

  • Fixed Residual Arcane zone damage numbers not showing up for Clients.

Update 29.5 (2020-11-19)

NEW KITGUN & WARFRAME ARCANES

Actualise... synergy... SYNERGISE! Residual Arcanes and Theorem Arcanes are geared towards synergising with each other to provide a different method of imposing elemental damage. Discover these new synergized Kitgun and Warframe Arcanes as rewards from the new Isolation Vault Bounties.

Kitgun Arcanes (max rank)

Residual Viremia - On Kitgun Kill

20% chance to create a pool of toxic blood for 12s, dealing 40 Toxin Damage/s. Standing in the area applies the Toxin Damage to Theorem Arcanes.

Residual Malodor - On Kitgun Kill:

20% chance to create a frigid mist for 12s, dealing 40 Cold Damage/s. Standing in the area applies the Cold Damage to Theorem Arcanes.

Residual Boils - On Kitgun Kill:

20% chance to spawn volatile hives for 12s that explode when enemies approach for 80 Heat Damage in 10m. Standing in the area applies Heat Damage type to Theorem Arcanes.

Residual Shock - On Kitgun Kill:

20% chance to spawn an electrified spike for 12s, dealing 200 Electricity Damage to enemies within 10m. Standing in the area applies Electricity Damage to Theorem Arcanes.

Warframe Arcanes (max Rank)

Theorem Contagion

Standing in a zone created by a Residual Arcane creates a globe that orbits the player every 2s. The globes will strike the nearest enemy within 15m dealing *150 damage *increasing their vulnerability to the globe’s damage type by 200% for 6s. Globes will persist for *30s upon leaving the zone.

+1 Arcane Revive.

Theorem Demulcent

Standing in a zone created by a Residual Arcane increases weapon damage by *12%/s stacking up to 15x. Effect persists for 20s upon leaving the zone.

+1 Arcane Revive.

Theorem Infection

Standing in a zone created by a Residual Arcane increases damage of Companions and summoned Allies within *90m by *24%/s stacking up to 15x. Effect persists for 20s upon leaving the zone.

+1 Arcane Revive.

ARCANE FEEDBACK THREAD: https://forums.warframe.com/topic/1236088-deimos-arcana-new-arcanes-megathread/

FIXES:
  • Fixed Arcane buffs deactivating when you switch to/from Archwing in Orb Vallis or Plains of Eidolon.

Hotfix 28.0.6 (2020-06-24)

  • Updated a few occurrences of "Resist a Damage effect" to more accurate “Resist a Status effect" for some descriptions of Arcanes.

Hotfix 27.4.1 (2020-05-01)

  • Fixed a server script error when changing Arcanes.

Update 27.4 (2020-05-01)

  • Fixed Arcane tooltip in your Inventory showing more information than necessary. The tooltip of the selected Arcane should only show the Rank information.

Hotfix 27.3.12 (2020-04-14)

  • Fixed UI overlapping when viewing Arcanes and then opening a Chat link.

Hotfix 27.3.11 (2020-04-09)

  • Fixed Arcane "Upgraded" counter including equipped Arcanes even if they are not at max rank.

Update 27.3 (2020-03-24)

Arcane UI Changes:
  • Updated the Arcane ‘DISTILL’ term to ‘BREAK DOWN’ to acquaint new Arcane Management mechanics.
  • Added tips to the Arcane screen for ‘BREAK DOWN’, Arcanes that refresh, and how to obtain respective Arcanes.
  • Arcanes are now displayed with their respective Icon in the HUD, instead of the generic Arcane icon.
  • The Rank-Up button 'R2' is now displayed to the left of the next Arcane Rank in the Arcane Upgrade screen.
  • Arcanes that are sold in Vendor Offerings will now only show Max Rank tooltip information, and UI indication that the Arcane you’re purchasing is Unranked.
    • This fixes Arcane tooltips expanding off screen when viewed in Vendor Offerings.
  • Clarified Arcane requirements for Arcane Trickery, Arcane Ultimatum, and Exodia Might by adding ‘Kill’ to the ‘On Finisher’ line.

Hotfix 27.2.2 (2020-03-06)

  • Added an ‘Incomplete’ category to Arcane management screen when accessed via Foundry.
  • Fixed Arcanes not showing up properly (Prime Time bug!).
  • Fixed the Arcane Manager screen incorrectly showing you how many Max Rank Arcanes you own.

Hotfix 27.2.1 (2020-03-05)

  • Fixed the Arcane Manager ‘UPGRADED’ value not counting Arcanes that are Rank 3+.
  • Fixed cases where you could equip two of the same Operator Arcane simultaneously.
  • Fixed a script error that would occur when opening the Warframe Arcane Manager screen.
  • Fixed unlocalized ‘Rank Up’ button in the Arcane Manager screen.

Update 27.2 (2020-03-05)

Arcane Changes

After years of Arcanes as a system - with several additions to the offerings and replacement locations, we are doing several things:

  • Increasing the maximum Rank of Warframe and Operator Arcanes to 5, up from 3. Arcane Revives are a bonus that begins on Rank 3.
  • Adjusting the power of Arcanes at Rank 5 to generally behave as if you had 1.5 equipped, list as follows:
View Arcane Changes List

Arcane Acceleration: On Rank 5: On Critical Hit: 30% chance for 90% Fire Rate to Primary Weapons for 9s.

Arcane Aegis: On Rank 5: On Shield Damaged: 3% chance for +30% Shield Recharge for 12s.

Arcane Agility: On Rank 5: on Damaged: 60% chance for +60% Parkour Velocity for 18s.

Arcane Arachne: On Rank 5: On Wall Latch: 150% Damage for 30s. Added a Cooldown

Arcane Avenger: On Rank 5: On Damaged: 21% chance for +45% Critical Chance for 12s

Arcane Awakening: On Rank 5: On Reload: 60% chance for +150% Damage to Pistols for 24s

Arcane Barrier: On Rank 5: On Shield Damaged: 6% chance to instantly restore all Shields.

Arcane Blade Charger: On Rank 5: On Primary Weapon Kill 30% chance for +300% Melee Damage for 12s

Arcane Bodyguard: On Rank 5: On 6 Melee Kills within 30s Heal Companion for 900

Arcane Consequence: On Rank 5: On Headshot: 100% Chance for +60% Parkour Velocity for 18s.

Arcane Deflection: On Rank 5: 102% chance to resist a Slash Damage effect

Arcane Energize: On Rank 5: On Energy Pickup 60% chance to replenish Energy to nearby Allies Added duration and Cooldown added (cannot re-trigger while active). Arcane Energize will still give Energy to toggled Warframe Abilities - this has been asked a lot.

Arcane Eruption: On Rank 5: On Energy Pickup 100% chance to Knockdown nearby enemies.

Arcane Fury: On Rank 5: On Critical Hit: 60% chance for +180% Melee Damage to Melee Weapons for 18s

Arcane Grace On Rank 5: On Health Damaged: 9% chance for +6% Health Regeneration/s for 9s Cooldown added (cannot re-trigger while active).

Arcane Guardian On Rank 5: On Damaged: 15% chance for +900 Armor for 20s

Arcane Healing On Rank 5: +102% chance to resist a Radiation Damage effect

Arcane Ice On Rank 5: +102% chance to resist a Heat Damage effect

Arcane Momentum On Rank 5: On Critical Hit: 60% chance for +150% Reload Speed to Sniper Rifles for 12s

Arcane Nullifier On Rank 5: +102% chance to resist a Magnetic Damage effect

Arcane Phantasm On Rank 5: On Parry: 45% Chance for +60% Speed for 18s

Arcane Pistoleer On Rank 5: On Pistol Headshot Kill: 60% Chance for +102% Ammo Efficiency for 12s Cooldown added (cannot re-trigger while active).

Arcane Precision On Rank 5: On Headshot: 100% Chance for +300% Damage to Pistols for 18s Cooldown added (cannot re-trigger while active).

Arcane Primary Charger On Rank 5: On Melee Kill: 30% chance for +300% Primary Weapon Damage for 12s

Arcane Pulse - Increased stats and added cool down On Rank 5: On Health Pickup: 60% chance to Heal nearby allies

Arcane Rage On Rank 5: On Headshot: 15% chance for a +180% Damage to Primary Weapons for 24s

Arcane Resistance On Rank 5: +102% chance to resist a Toxin Damage effect

Arcane Strike On Rank 5: On Hit: 15% chance for +60% Attack Speed to Melee Weapons for 18s

Arcane Tanker- Increase the durations cool down On Rank 5: On Archgun Equipped: +1200 Armor for 60s

Arcane Tempo On Rank 5: On Critical Hit: 15% chance for +90% Fire Rate to Shotguns for 12s

Arcane Trickery On Rank 5: On Finisher: 15% chance to become invisible for 30s

Arcane Ultimatum - increased stats and duration On Rank 5: On Finisher: 100% chance for +1200 Armor for 45s

Arcane Velocity On Rank 5: On Critical Hit: 90% chance for +120% Fire Rate to Pistols for 9s

Arcane Victory On Rank 5: On Headshot Kill: 75% chance for +3% Health Regeneration/s for 9s

Arcane Warmth On Rank 5: +102% chance to resist a Cold Damage Effect.

  • Removing the ability to Equip two of the same Arcane simultaneously.
  • Added the ability to Distill assembled Arcanes back into multiple unranked ones.
  • Arcanes that can trigger again while the Arcane is active are indicated in the Arcane Manager screen with a ‘Duration Can Refresh’ text.
  • Arcanes will require 21 Arcanes to reach the new Max Rank of 5. Scarlet Spear will feature a buy-what-you-want shop for Arcanes based on the currency earned in the event. It will launch in March shortly after this Mainline.

Why: The reasoning here is mainly toward the ability to equip two of the same Arcane. This reasoning is one of past inconsistency and time determining intent. There are a lot of builds that specialize the use of two Arcanes, but we want to encourage a variety instead of duplication. Arcanes are the only Upgrade system in the game that allows two of the exact same upgrade to be equipped - and we would rather players have variety than duplications. In the same way you can’t equip Amalgam Serration and regular Serration, you can’t equip multiple Rivens per weapon, or any duplication of Mods at all, Arcanes will follow. But we are making major changes to the Ranking (up from 3 to 5 with power changes). Instead of having 2 of the same Arcane with a double effect, you can now choose between 2 different Arcanes that behave (generally) at 1.5x efficacy than before.

Fixes
  • Fixed missing controller button callout to Rank up an Arcane in the Arcane Manager screen

Hotfix 25.7.6 (2019-09-18)

New Arbitration Rewards

The following rewards have been added to the Arbitrations drop tables:
Stats shown at max rank*

  • New Arcanes:
    • Arcane Primary Charger: On Melee Kill: 20% chance that Primary Weapon damage is increased by 200% for 8 seconds*
    • Arcane Blade Charger: On Primary Weapon Kill: 20% chance that Melee damage is increased by 200% for 8 seconds*
    • Arcane Pistoleer: On Pistol Headshot Kill: 30% chance to gain 100% ammo efficiency for 4 seconds*
    • Arcane Bodyguard: On Six Melee Kills Within 30 seconds: Heal companion by 600*
    • Arcane Tanker: On Heavy Weapon Summon: Gain 1200 armor for 16 seconds*
    • Per usual rules, an equipped maximum rank Arcane will also grant an extra Arcane Revive
      • Note: You may notice that the new Arcanes have default icons - we will be updating these in the near future with unique imagery.

Hotfix 25.7.5 (2019-09-09)

Hotfix 25.5.2 (2019-08-02)

  • Fixed inability to install any Arcane in the second slot on your Warframe, as it would be auto removed after backing out of the screen.

Hotfix 25.5.1 (2019-08-02)

  • Possible item drops / rank stats are now directly indicated on Relic description text.

Hotfix 25.0.4 (2019-05-28)

  • Fixed Arcanes displaying that they can be traded for 100 Ducats.

Update 24.6 (2019-04-04)

POE / CETUS ECONOMY REMASTER LITE

With Fortuna's release, we applied some general economy changes based on takeaways from Cetus. Now that we have returned to Cetus and the Plains of Eidolon with a remaster, we are applying some 'Economy Remaster' changes to go with the changes in an effort to apply our continued learnings. Change is the name of the game - thank you for all feedback on our economies and for being receptive to change!

  • Replaced Arcane Blueprints with Arcanes in Quills Offerings meaning that Arcanes no longer need to be built.
  • Replaced Arcane Blueprints with Arcanes in Hok's Offerings meaning that Arcanes no longer need to be built.
    • Owned Magus, Exodia, and Virtuos Arcane Blueprints have been converted to full-crafted Arcanes.

Update 24.4 (2019-03-08)

UI Changes & Fixes
  • The Arcane Manager has received a visual overhaul to match the chosen UI Theme! Along with the new visual appeal, the Manager now also:
    • Lists which Arcanes you do not own (hovering over will display information)
    • Arcane Ranks displayed on the right-side are now selectable, allowing for a more direct Rank Up mechanic.
  • Right clicking an Arcane in the Mod Upgrade screen now unequips it, similar to Mods.

Hotfix 22.17.1 (2018-04-05)

Legendary Arcane Trading Changes
  • 100k Credits for Unranked Legendary Arcane
  • 300k Credits for Rank 1 Legendary Arcane
  • 600k Credits for Rank 2 Legendary Arcane
  • 1M Credits for Rank 3 Legendary Arcane

Hotfix 22.14.2 (2018-03-02)

Arcane Manager Changes

As mentioned in yesterday's Hotfix, we have made some changes to the Arcane Manager screen to alleviate confusion when Upgrading. We will continue to monitor this for further necessary changes!

  • When Upgrading an Arcane, you can now specify what level you want to Upgrade it to.
  • When Upgrading an Arcane, you can now do multiple Ranks in a single operation.
  • The ‘NEXT RANK’ button will appear grayed out if you do not have the required amount of Arcanes to proceed to the next rank.
  • Changed the Arcane Rank indicators to be Arcane icons instead of numbers.

Update 22.14 (2018-03-01)

Arcane System Overhaul

It’s been quite some time since we really dived back into Arcanes. Moving Arcanes to the Teralyst, Gantulyst and Hydrolyst was just the first step in a much bigger movement to improve the Arcane system that some Tenno might not even know exists.

If you need an Arcane refresher, this spoiler is for you!

View Arcane List
What is an Arcane?

Previously: Arcanes are Enhancements that can be installed on certain equipment and cosmetic items to grant them buffs that can be activated by achieving certain conditions within a mission.

Currently: Arcanes are Enhancements that can be installed on your Warframe, Operator, Operator Amp, or Zaw to grant them buffs that can be activated by achieving certain conditions within a mission.

How do I get an Arcane?

As of Hotfix 22.13.2 (2018-02-16), Arcanes are rewards from defeating the Teralyst, Gantulyst, and Hydrolyst in the Plains of Eidolon.

How do I view my Arcanes?

The Arcane Manager screen can be accessed by going to your Foundry and clicking the ‘ARCANES’ button on the bottom right of your screen.

Arcane1.png
How do I Upgrade my Arcanes?

Having multiple of the same Arcane will allow you to Upgrade it (similar to Mods). Upon accessing your Arcane Manager screen, you will see the button to Upgrade your Arcane and the stats included when it is Upgraded:

Arcane2.png

Choosing to Upgrade your Arcane results in consuming said Arcanes:

Arcane3.png

Your newly Upgraded Arcane will now display it’s Upgraded status and option to continue to Upgrade:

Arcane4.png
What’s New/Changed
  • Upon logging in, all Arcanes installed on Cosmetics/Helmets will be Distilled because Arcanes can no longer be installed on Cosmetics/Helmets.
    • Old Legacy Arcane Helmets will keep their Arcane installed but you can not equip the Legacy Arcane Helmet on a Warframe with 2 Arcanes already installed.
  • Arcanes can only be installed on your Warframe, Operator, Operator Amp, or Zaw.
    • You can install 2 Arcanes per Warframe Operator and 1 on your Operator Amp, or Zaw.
  • You can now trade Upgraded Arcanes!
  • Arcanes have received a visual overhaul! Arcane Rarity now matches the style we use on Mods and Relics. Hopefully this is a much clearer representation of their Rarity than before.
Arcane5.png
  • You can now search/sort within the Arcane Manager screen.
  • You must be at least Mastery Rank 5 or have an Arcane owned if below Mastery Rank 5 to install an Arcane.

Hotfix 22.13.4 (2018-02-22)

  • Fixed Arcanes working inconsistently on Exalted Abilities (Excalibur’s Exalted Blade, etc) or Weapon Abilities (Titania’s Razorwing, etc).

Hotfix 22.13.2 (2018-02-16)

  • Teralyst, Gantulyst and Hydrolyst now all drop Arcanes!
    • All 3 Teralysts have a 100% chance of dropping an Arcane.
    • The variety of Arcanes have been spread out across all 3 variants and weighted according to the rarity of the Arcane and difficulty of the Teralyst variant.
    • How you choose to defeat the Teralyst variants also attributes to the Arcane type/chance.