Arcane Enhancements are special items that can be installed on certain equipment to grant them buffs that can be activated by achieving certain conditions within a mission. There are several major types of Arcanes that can be applied to their own dedicated set of items. Arcanes can be freely installed and will not be destroyed if they're unequipped or replaced by other Arcanes.
Arcane rarity is indicated by the color and design complexity of the Arcane. Common Arcanes are Bronze, Uncommon are Silver, Rare are Gold, and Legendary are Platinum. The higher ranks are denoted by the higher number of connectors on the bottom and the higher number of chevrons on the top of their individual icons.
Mechanics[]

An Arcane with refreshable duration icon
Arcanes are activated by accomplishing its trigger condition (e.g. landing a Critical Hit, or taking damage, etc.), which will then have a percentage chance to activate the stated effect. If an Arcane's effect has a limited duration and is refreshable, the duration can be renewed by triggering it again.
Application[]

Arcane upgrade interface.
A total of two Arcanes can be equipped on each Warframe and Operator (when an Arcane Helmet is used only a single Arcane can be equipped alongside). A maximum of one Arcane can be equipped on Zaws, Kitguns, Operator Amps, Primary, and Secondaries, however Kitgun Arcanes occupy a unique slot that is separate from Primary/Secondary Arcanes.
They can be installed through their respective upgrade screens for the item. Arcanes can be upgraded via the Arcane button at the bottom of the Foundry or while equipping one. Rank insignia of an Arcane will be visible below its name, denoting how many upgrades it has undergone.
Much like Mods, Arcanes can be equipped across multiple items, though they have a unique progress bar of their own to the right of the Foundry selection. Similarly, duplicate Arcanes cannot be equipped on the same item.
Rank[]
An Arcane can be ranked up by sacrificing duplicate unranked Arcanes of the same type, increasing their effects. This can be done inside the Orbiter:
- ESC > EQUIPMENT > FOUNDRY > ARCANES
Every successive rank-up requires one more Arcane than the previous one. The maximum rank of an Arcane depends on its type:
Warframe Arcanes[]

Arcane Drop Model
Arcane[]
Warframe Arcanes, simply referred to as Arcane, were originally introduced with Trials, namely The Law of Retribution in Update 16.0 (2015-03-19) and The Jordas Verdict in Update 17.9.1 (2015-10-29). However, Trials have since been retired in Update 22.14 (2018-03-01).
In Hotfix 22.13.2 (2018-02-16), they were permanently added to Eidolon Teralysts, Gantulysts, and Hydrolysts drops from either killing or capturing them. Captures will yield more exquisite rewards than simply killing them; for example, killing a Teralyst will only yield common Arcanes while capturing it will yield a higher chance to drop the more uncommon ones.
Update 27.3 (2020-03-24) added all Eidolon Arcanes in Operation: Scarlet Spear, purchasable from Little Duck using Scarlet Credits for the duration of the event. In Update 29.6 (2020-12-18), the Arcanes returned through Operation: Orphix Venom, purchasable from Father using Phasic Cells for the duration of the event.
Update 29.10 (2021-03-19) permanently added the Orphix mission to the game, with all Eidolon Arcanes available through Rotation C.
Hotfix 25.7.6 (2019-09-18) introduced 5 additional Warframe Arcanes, exclusive to Arbitrations.
Name | Criteria | Chance | Effect | Duration / Range | Location and Rarity |
---|---|---|---|---|---|
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CRITICAL HIT | 30% | 15% / 30% / 45% / 60% / 75% / 90% Fire Rate to Primaries |
2 Seconds | Gantulyst (Kill) - 10.20% Gantulyst (Capture) - 9.25% Orphix Venus Proxima - 6.9% Orphix Veil Proxima - 5.63% |
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DAMAGED | 3% | 5% / 10% / 15% / 20% / 25% / 30% Shield Regen/sec |
12 Seconds | Gantulyst (Capture) - 5.92% Orphix Venus Proxima - 3.45% Orphix Veil Proxima - 2.82% |
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DAMAGED | 60% | 10% / 20% / 30% / 40% / 50% / 60% Parkour Velocity |
18 Seconds | Gantulyst (Kill)- 10.20% Gantulyst (Capture) - 9.25% Orphix Pluto Proxima - 6.67% Orphix Veil Proxima - 5.63% |
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WALL LATCH | 100% | 25% / 50% / 75% / 100% / 125% / 150% Bonus Damage | 30 Seconds | Hydrolyst (Kill) - 13.76% Hydrolyst (Capture) - 12.74% Orphix Pluto Proxima - 3.33% Orphix Veil Proxima - 2.82% |
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DAMAGED | 21% | 7.5% / 15% / 22.5% / 30% / 37.5% / 45% Critical Chance |
12 Seconds | Hydrolyst (Kill) - 11.70% Hydrolyst (Capture) - 11.24% Orphix Pluto Proxima - 3.33% Orphix Veil Proxima - 2.82% |
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RELOAD | 60% | 25% / 50% / 75% / 100% / 125% / 150% Damage to Secondaries |
24 Seconds | Gantulyst (Kill) - 18.25% Gantulyst (Capture) - 14.63% Orphix Neptune Proxima - 6.90% Orphix Veil Proxima - 5.63% |
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DAMAGED | 1% / 2% / 3% / 4% / 5% / 6% | Full Shield Recovery | 1 / 2 / 3 / 4 / 5 / 6 Second Cooldown |
Hydrolyst (Capture) - 5% Orphix Veil Proxima - 1.41% |
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PRIMARY WEAPON KILL | 30% | 50% / 100% / 150% / 200% / 250% / 300% Damage on Melee |
12Seconds | Arbitrations (Rotation B) - 5% Arbitrations (Rotation C) - 5% |
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6 MELEE KILLS IN 30S | 100% | Heal Companion for 150 / 300 / 450 / 600 / 750 / 900 Health |
N/A | Arbitrations (Rotation A) - 5% Arbitrations (Rotation B) - 5% |
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HEADSHOT | 100% | 10% / 20% / 30% / 40% / 50% / 60% Parkour Velocity |
18Seconds | Teralyst (Kill) - 14.95% Teralyst (Capture) - 12.05% Orphix Venus Proxima - 10.34% Orphix Neptune Proxima - 10.34% Orphix Pluto Proxima - 10% |
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PASSIVE | 17% / 34% / 51% / 68% / 85% / 102% | Resist ![]() |
N/A | Teralyst (Capture) - 6.02% Orphix Pluto Proxima - 5.67% Orphix Veil Proxima - 5.63% |
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ENERGY PICKUP | 60% | Replenish 25 / 50 / 75 / 100 / 125 / 150 Additional energy to user and nearby allies | 15 Meters | Hydrolyst (Capture) - 5% Orphix Veil Proxima - 1.41% |
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ENERGY PICKUP | 17% / 34% / 51% / 68% / 85% / 100% | Knockdown nearby Enemies | 5 / 10 / 15 / 20 / 25 / 30 Meters |
Gantulyst (Kill) - 10.20% Gantulyst (Capture) - 9.25% Orphix Pluto Proxima - 6.67% Orphix Veil Proxima - 5.63% |
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CRITICAL HIT | 60% | 30% / 60% / 90% / 120% / 150% / 180% Damage on Melee |
18 Seconds | Hydrolyst (Kill) - 13.76% Hydrolyst (Capture) - 11.24% Orphix Neptune Proxima - 3.45% Orphix Veil Proxima - 2.82% |
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DAMAGED | 9% | 1% / 2% / 3% / 4% / 5% / 6% Health Regen/sec |
9 Seconds | Hydrolyst (Capture) - 5%) Orphix Veil Proxima - 1.41% |
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DAMAGED | 15% | 150 / 300 / 450 / 600 / 750 / 900 Armor |
20 Seconds | Gantulyst (Kill) - 15.68% Gantulyst (Capture) - 11.92% Orphix Neptune Proxima - 6.90% Orphix Veil Proxima - 5.63% |
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PASSIVE | 17% / 34% / 51% / 68% / 85% / 102% | Resist ![]() |
N/A | Teralyst (Capture) - 6.02% Orphix Neptune Proxima - 6.90% Orphix Veil Proxima - 5.63% |
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PASSIVE | 17% / 34% / 51% / 68% / 85% / 100% | Resist ![]() |
N/A | Teralyst (Kill) - 14.95% Teralyst (Capture) - 12.05% Orphix Venus Proxima - 10.34% Orphix Neptune Proxima - 10.34% Orphix Pluto Proxima - 10% |
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CRITICAL HIT | 60% | 25% / 50% / 75% / 100% / 125% / 150% Reload Speed on Sniper Rifles |
12 Seconds | Teralyst (Kill) - 14.95% Teralyst (Capture) - 12.05% Orphix Venus Proxima - 10.34% Orphix Neptune Proxima - 10.34% Orphix Pluto Proxima - 10% |
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PASSIVE | 17% / 34% / 51% / 68% / 85% / 102% | Resist ![]() |
N/A | Teralyst (Kill) - 14.95% Teralyst (Capture) - 12.05% Orphix Venus Proxima - 10.34% Orphix Neptune Proxima - 10.34% Orphix Pluto Proxima - 10% |
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BLOCK | 45% | 10% / 20% / 30% / 40% / 50% / 60% Movement Speed |
18 Seconds | Gantulyst (Kill) - 10.20% Gantulyst (Capture) - 9.25% Orphix Pluto Proxima - 6.67% Orphix Veil Proxima - 5.63% |
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PISTOL HEADSHOT KILL | 60% | 17% / 34% / 51% / 68% / 85% / 102% Ammo Efficiency |
12 Seconds | Arbitrations (Rotation A) - 5% Arbitrations (Rotation C) - 5% |
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HEADSHOT | 100% | 50% / 100% / 150% / 200% / 250% / 300% Damage on Secondaries |
18 Seconds | Gantulyst (Kill) - 7.02% Gantulyst (Capture) - 5.92% Orphix Venus Proxima - 3.45% Orphix Veil Proxima - 2.82% |
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MELEE KILL | 30% | 50% / 100% / 150% / 200% / 250% / 300% Damage on Primaries |
12 Seconds | Arbitrations (Rotation B) - 5% Arbitrations (Rotation C) - 5% |
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HEALTH PICKUP | 60% | Replenish 50 / 100 / 200 / 300 / 400 / 500 Additional health to you and nearby allies | 30 Meters | Gantulyst (Capture) - 5.92% Orphix Venus Proxima - 3.45% Orphix Veil Proxima - 2.82% |
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HEADSHOT | 15% | 30% / 60% / 90% / 120% / 150% / 180% Damage on Primaries |
24 Seconds | Hydrolyst (Kill) - 13.76% Hydrolyst (Capture) - 12.74% Orphix Neptune Proxima - 3.45% Orphix Veil Proxima - 2.82% |
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PASSIVE | 17% / 34% / 51% / 68% / 85% / 102% | Resist ![]() |
N/A | Teralyst (Kill) 6.78% Teralyst (Capture) - 6.02% Orphix Venus Proxima - 6.9% Orphix Veil Proxima - 5.63% |
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HIT | 15% | 10% / 20% / 30% / 40% / 50% / 60% Attack Speed on Melee |
18 Seconds | Gantulyst (Kill) - 18.25% Gantulyst (Capture) - 14.63% Orphix Venus Proxima - 6.90% Orphix Veil Proxima - 5.63% |
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ARCHGUN EQUIPPED | 100% | 200 / 400 / 600 / 800 / 1000 / 1200 Armor |
60 Seconds | Arbitrations (Rotation A) - 5% Arbitrations (Rotation C) - 5% |
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CRITICAL HIT | 15% | 15% / 30% / 45% / 60% / 75% / 90% Fire Rate on Shotguns |
12 Seconds | Teralyst (Kill) - 18.5% Teralyst (Capture) - 15.68% Orphix Venus Proxima - 10.34% Orphix Neptune Proxima - 10.34% Orphix Pluto Proxima - 10% |
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FINISHER | 15% | Become invisible | 5 / 10 / 15 / 20 / 25 / 30 Seconds |
Hydrolyst (Kill) - 24.78% Hydrolyst (Capture) - 20.24% Orphix Neptune Proxima - 6.90% Orphix Veil Proxima - 5.63% |
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FINISHER | 100% | 200 / 400 / 600 / 800 / 1000 / 1200 Armor |
45 Seconds | Gantulyst (Capture) - 5.92%br />Orphix Neptune Proxima - 3.45% Orphix Veil Proxima - 2.82% |
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CRITICAL HIT | 90% | 20% / 40% / 60% / 80% / 100% / 120% Fire Rate on Secondaries |
9 Seconds | Hydrolyst (Kill) - 22.23% Hydrolyst (Capture) - 16.79%br />Orphix Pluto Proxima - 6.67% Orphix Veil Proxima - 5.63% |
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HEADSHOT | 75% | 0.5% / 1% / 1.5% / 2% / 2.5% / 3% Health Regen/sec |
9 Seconds | Teralyst (Kill) - 6.02%br />Orphix Venus Proxima - 6.90% Orphix Veil Proxima - 5.63% |
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PASSIVE | 17% / 34% / 51% / 68% / 85% / 102% | Resist ![]() |
N/A | Teralyst (Kill) - 14.95% Teralyst (Capture) - 12.05% Orphix Venus Proxima - 10.34% Orphix Neptune Proxima - 10.34% Orphix Pluto Proxima - 10% |
Theorem[]
Theorem Arcanes are Warframe Arcanes introduced in Update 29.5 (2020-11-19), obtainable from Arcana Isolation Vaults.
Name | Criteria | Chance | Effect | Duration / Range | Location and Rarity |
---|---|---|---|---|---|
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IN ZONE OF RESIDUAL ARCANE | 100% | Creates a globe that orbits the player every 2s. Globe strikes the nearest enemy within 15 m dealing 150 damage increasing the vulnerability to the globe's damage type by 25% / 50% / 75% / 100% / 150% / 200% | 6 Seconds
|
Arcana |
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IN ZONE OF RESIDUAL ARCANE | 100% | Increases weapon damage by 2% / 4% / 6% / 8% / 10% / 12% per second up to 15x. | Effect persists for 20 seconds upon leaving the zone. | Arcana |
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IN ZONE OF RESIDUAL ARCANE | 100% | Increases damage of companions and summoned allies within range by 4% / 8% / 12% / 16% / 20% / 24% per second up to 15x. | 15m / 30m / 45m / 60m / 75m / 90m
Effect persists for 20 seconds upon leaving the zone. |
Arcana |
Molt[]
Molt Arcanes are Warframe Arcanes introduced in Update 31.5 (2022-04-27), obtainable from the Zariman Ten Zero.
Name | Criteria | Effect | Location and Rarity / Price |
---|---|---|---|
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KILL | +0.04% / 0.08% / 0.12% / 0.16% / 0.20% / 0.24% Ability Strength. Stacks up to 250x. | Void Angel - 1.67 Ravenous Void Angel - 0.67% Thrax Centurion - 0.33% Thrax Legatus - 0.33% ![]() |
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WHILE SHIELDS ARE ACTIVE | Gain 1% / 2% / 3% / 4% / 5% / 6% Ability Duration per second, up to a maximum of 6% / 12% / 18% / 24% / 30% / 36% | Void Angel - 1.67 Ravenous Void Angel - 0.67% Thrax Centurion - 0.33% Thrax Legatus - 0.33% ![]() |
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WARFRAME ABILITY | Heal user and allies within Affinity Range 1 / 2 / 3 / 4 / 5 / 6 health for each Energy point spent on the initial casting cost of abilities | Void Angel - 1.67 Ravenous Void Angel - 0.67% Thrax Centurion - 0.33% Thrax Legatus - 0.33% ![]() |
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OPERATOR ABILITY | 15% / 21% / 27% / 33% / 37% / 45% Ability Strength on next Warframe Ability Cast | Void Angel - 1.67 Ravenous Void Angel - 0.67% Thrax Centurion - 0.33% Thrax Legatus - 0.33% ![]() |
Arcane Revives[]
Arcane Revives is a feature that is only gained from equipped Warframe Arcanes that is Rank 3 or higher. Other types of arcanes such as Magus or Exodia do not benefit from this. Each Arcane Revive equipped allows the player to revive their Warframe an additional time, with a maximum total of 6 revives usable in a mission.
Molt Arcanes do not provide an Arcane Revive.
Operator Arcanes[]
Magus[]
Magus Arcanes affect the Operator and may provide benefits that also affect the Warframe. Magus Arcanes are purchasable from Quill Onkko and Little Duck. Following Update 24.6 (2019-04-04), Onkko and Little Duck both sell fully built Arcanes rather than Arcane Blueprints.
Name | Criteria | Chance | Effect | Duration / Range | Price |
---|---|---|---|---|---|
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N/A | 100% | 50 / 100 / 150 / 200 / 250 / 300 Increased Health |
N/A | ![]() |
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N/A | 100% | 25 / 50 / 75 / 100 / 125 / 150 Increased Armor |
N/A | ![]() |
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VOID SLING | 100% | 15% / 30% / 45% / 60% / 75% / 90% Increased sprint speed |
12 Seconds | ![]() |
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VOID MODE | 100% | +50% / +100% / +150% / +200% / +250% / +300% Void Sling Radius |
6 Seconds |
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VOID SLING | 100% | Heal Operator by 5% / 10% / 15% / 20% / 25% / 30% |
Instant | ![]() |
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ENTER WARFRAME | 95% | Heal Warframe by 50 / 100 / 150 / 200 / 250 / 300 |
Instant | ![]() |
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EXIT WARFRAME | 100% | Heal Warframe by 10 / 15 / 20 / 25 / 30 / 35 per second |
While Transference (Operator Mode) is active. | ![]() |
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VOID SLING | 100% | Stun Robotic enemies for 3s, which then discharge ![]() 15% / 30% / 45% / 60% / 75% / 80% of their Max Health to anyone within 25m. |
N/A | ![]() |
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ON TRANSFERENCE STATIC | 17% / 34% / 51% / 68% / 85% / 102% | Chance to negate Transference Static. | N/A | ![]() |
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VOID SLING | 100% | Next subsequent use of void sling within 3s will return the Operator back to their original position at no energy cost. Restores 10 / 20 / 30 / 40 / 50 / 60 Health to the Operator. 3s cooldown after use. | N/A | ![]() |
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VOID MODE | 100% | Generate Void Particles every 1s up to 6 particles, each granting 12.5% Damage Reduction. Taking damage consumes a particle. | 10 / 20 / 30 / 40 / 50 / 60 Seconds |
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ENTER WARFRAME | 100% | Increase K-Drive Speed by 25% / 50% / 75% / 100% / 125% / 150% . | 30
Seconds |
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VOID SLING | 100% | Drop a Tether Mine at destination that tethers up to 10 enemies within 3 / 6 / 9 / 12 / 13 / 15m. | 4 Seconds | ![]() |
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VOID SLING | 100% | Reduce Enemy Resistance to ![]() |
N/A | ![]() |
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ENTER WARFRAME | 100% | Enemies within 5 / 10 / 15 / 20 / 25 / 30m are pulled towards Warframe. | N/A | ![]() |
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VOID SLING | 100% | Increase Heat Damage in Operator Mode by 30%, stacking up to 2 / 3 / 4 / 5 / 6 / 7x. | 15 Seconds | ![]() |
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VOID SLING | 100% | Reduce Enemy Resistance to ![]() |
N/A | ![]() |
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VOID MODE | 100% | Heal Warframes within 30m by 5% / 10% / 15% / 20% / 22% / 25% Health/s. | N/A | ![]() |
Emergence[]
Emergence Arcanes are Operator Arcanes introduced in Update 31.5 (2022-04-27), obtainable from the Zariman Ten Zero.
Name | Criteria | Effect | Location and Rarity / Price |
---|---|---|---|
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VOID SLING | Press <PRE_ATTACK> to dissipate the endpoint in a 10m radius. Enemies hit create a short lived Void Mote that replenishes 5 / 6 / 7 / 8 / 9 / 10 Energy on pick up. | Void Angel - 1.67% Ravenous Void Angel - 0.67% Thrax Centurion - 0.33% Thrax Legatus - 0.33% ![]() |
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ON ENERGY DEPLETED | Increase Energy Regeneration by 50% / 100% / 150% / 200% / 250% / 300% over 5s. Cooldown: 30s | Void Angel - 1.67% Ravenous Void Angel - 0.67% Thrax Centurion - 0.33% Thrax Legatus - 0.33% ![]() |
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ON LETHAL DAMAGE | Become invulnerable for 5s and recover 10% / 20% / 30% / 40% / 50% / 60% Health. Cooldown: 90s | Void Angel - 1.67% Ravenous Void Angel - 0.67% Thrax Centurion - 0.33% Thrax Legatus - 0.33% ![]() |
Zaw Arcanes[]
Exodia[]
Exodia Arcanes affect Zaws. Exodia Arcanes are purchasable from Hok for 10,000 Ostron standing requiring Rank 5 - Kin, with the exceptions of
Exodia Contagion and
Exodia Epidemic which are exclusive to Operation: Plague Star.
Name | Criteria | Chance | Effect | Duration / Range |
---|---|---|---|---|
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HEAVY ATTACK KILL | 100% | 1.25 / 2.5 / 3.75 / 5 Increased Energy regen |
4 Seconds |
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STATUS EFFECT | 50% | Burst inflicted target for 50% / 100% / 150% / 200% weapon damage |
6 Meters |
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SLAM ATTACK | 50% | Pull in nearby enemies | 6 / 8 / 10 / 12 Meters |
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FINISHER | 50% | 7.5% / 15% / 22.5% / 30% Additional Lifesteal |
8 Seconds |
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ON HIT | N/A | 12.5% / 25% / 37.5% / 50% Additional Combo Count Chance |
N/A |
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HIT LIFTED ENEMY | N/A | 50% / 100% / 150% / 200% Additional Combo Count Chance |
N/A |
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AIR ATTACK1 | 100% | 100% / 200% / 300% / 400% projectile damage after 30m | Determined by gravity |
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SLAM ATTACK1 | 100% | Projects a wave that suspends enemies in the air for a duration and deals Viral damage up to 33m away | 1s / 2s / 3s / 4s |
[1] For Contagion and Epidemic Arcanes, the effects may only be triggered after performing a double jump or bullet jump.
Kitgun Arcanes[]
Pax[]
Pax Arcanes are usable on Kitguns. Pax Arcanes are purchasable from Rude Zuud for 10,000 Solaris United standing requiring Rank 5 - Old Mate.
Name | Criteria | Chance | Effect | Duration / Range |
---|---|---|---|---|
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HEADSHOT KILL | 100% | 7.5% / 15% / 22.5% / 30% Increased Strength and Efficiency on next ability |
4 Seconds |
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PASSIVE | 100% | Makes magazine rechargeable | 12.5% / 25% / 37.5% / 50% Reduced Recharge Delay |
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HEADSHOT KILL | 100% | Releases 1 / 2 / 3 / 4 Homing projectiles |
N/A |
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AIRBORNE | 100% | 12.5%, 1.3 / 25%, 2.5 / 37.5%, 3.8 / 50%, 5 +Accuracy - Recoil, +Aim Glide / Wall Latch |
While Airborne |
Residual[]
Residual Arcanes are Kitgun Arcanes introduced in Update 29.5 (2020-11-19), obtainable from Arcana Isolation Vaults.
Name | Criteria | Chance | Effect | Duration / Range |
---|---|---|---|---|
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KILL | 20% | Spawn volatile hives that explode when enemies approach for 80 ![]() Standing in the area applies |
3 / 6 / 9 / 12 Seconds 10 Meters |
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KILL | 20% | Create a frigid mist dealing 40 ![]() Standing in the area applies |
3 / 6 / 9 / 12 Seconds 10 Meters |
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KILL | 20% | Spawn an electrified spike, dealing 200 ![]() Standing in the area applies |
3 / 6 / 9 / 12 Seconds 10 Meters |
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KILL | 20% | Create a pool of toxic blood, dealing 40 ![]() Standing in the area applies the |
3 / 6 / 9 / 12 Seconds 10 Meters |
Amp Arcanes[]
Operator's Amps possess two Arcane slots. The second slot must be unlocked with an Amp Arcane Adapter, which can be bought from Cavalero for 20,000, requiring Rank 5 - Angel with The Holdfasts. This second arcane slot is initially hidden until the player has completed the Angels of the Zariman quest.
Virtuos[]
Virtuos Arcanes affect the Operator's Amps. Virtuos Arcanes are purchasable from The Quills and Vox Solaris.
Name | Criteria | Chance | Effect | Duration / Range | Price |
---|---|---|---|---|---|
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KILL | 100% | 5% / 10% / 15% / 20% Increased Amp energy regen |
4 Seconds | ![]() |
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KILL | 60% | 15% / 30% / 45% / 60% Increased Amp fire rate |
8 Seconds | ![]() |
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STATUS EFFECT | 20% | 7.5% / 15% / 22.5% / 30% Increased Amp Damage |
4 Seconds | ![]() |
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CRITICAL | 20% | 15% / 30% / 45% / 60% Increased Amp Critical Damage |
4 Seconds | ![]() |
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HEADSHOT | 40% | 15% / 30% / 45% / 60% Multiplicative Amp Critical Chance |
12 Seconds | ![]() |
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HEADSHOT | 40% | 15% / 30% / 45% / 60% Increased Amp Status Chance |
12 Seconds | ![]() |
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ON HIT | 100% | 24% / 48% / 72% / 98% ![]() ![]() |
N/A | ![]() |
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ON HIT | 100% | 24% / 48% / 72% / 98% ![]() ![]() |
N/A | ![]() |
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ON HIT | 100% | 24% / 48% / 72% / 98% ![]() ![]() |
N/A | ![]() |
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ON HIT | 100% | 24% / 48% / 72% / 98% ![]() ![]() |
N/A | ![]() |
Eternal[]
Eternal Arcanes are Amp Arcanes introduced in Update 31.5 (2022-04-27), obtainable from the Zariman Ten Zero.
Name | Criteria | Effect | Location and Rarity / Price |
---|---|---|---|
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ON OPERATOR ABILITY | +10% / 20% / 30% / 40% / 50% / 60% Damage to Amps for 8s | Void Angel - 1.67% Ravenous Void Angel - 0.67% Thrax Centurion - 0.33% Thrax Legatus - 0.33% ![]() |
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ON VOID SLING | +12% / 24% / 36% / 48% / 60% / 72% Amp Ammo Efficiency for 8s | Void Angel - 1.67% Ravenous Void Angel - 0.67% Thrax Centurion - 0.33% Thrax Legatus - 0.33% ![]() |
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ON ENERGY DEPLETED | +30% / 60% / 90% / 120% / 150% / 180% Critical Chance for 8s | Void Angel - 1.67% Ravenous Void Angel - 0.67% Thrax Centurion - 0.33% Thrax Legatus - 0.33% ![]() |
Primary Weapon Arcanes[]
Unlike other Arcanes, these slots must be unlocked using Primary Arcane Adapters, which can be bought from Teshin for 15 Steel Essence.
These arcane slots are initially hidden until the player is eligible to partake in The Steel Path. They also occupy their own spot that is separate from Kitgun's Pax Arcanes.
Primary[]
Primary Arcanes were introduced in Update 30.5 (2021-07-06), dropped by Acolytes in The Steel Path.
Name | Criteria | Chance | Effect | Duration / Range | Location and Rarity |
---|---|---|---|---|---|
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HEADSHOT KILL | 100% | 20% / 40% / 60% / 80% / 100% / 120% Damage for Primaries; Stacks up to 3 times. - / - / - / - / - / +30% to Headshot Damage Multiplier - / - / - / - / - / -50% Recoil |
Stacks last 24 seconds and decay one at a time.
|
Acolytes - 16.6% |
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MELEE KILL | 100% | 10% / 20% / 30% / 40% / 50% / 60% Damage for Primaries; Stacks up to 6 times. - / - / - / - / - / +7.5s to Melee Combo Duration - / - / - / - / - / +60% Holster Speed |
Stacks last 20 seconds and decay one at a time.
|
Acolytes - 16.6% |
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KILL | 100% | 5% / 10% / 15% / 20% / 25% / 30% Damage for Primaries; Stacks up to 12 times. - / - / - / - / - / +30% to Reload Speed - / - / - / - / - / +100% Ammo Maximum |
Stacks last 4 seconds and decay one at a time.
|
Acolytes - 16.6% |
Fractalized[]
Fractalized Arcanes are Primary Arcanes introduced in Update 31.5 (2022-04-27), obtainable from the Zariman Ten Zero.
Name | Criteria | Effect | Location and Rarity / Price |
---|---|---|---|
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ON ABILITY CAST | +40% / 80% / 120% / 160% / 200% / 240% Reload Speed for 5s. | Void Angel - 1.67% Ravenous Void Angel - 0.67% Thrax Centurion - 0.33% Thrax Legatus - 0.33% ![]() |
Secondary Weapon Arcanes[]
Unlike other Arcanes, these slots must be unlocked using Secondary Arcane Adapters, which can be bought from Teshin for 15 Steel Essence.
These arcane slots are initially hidden until the player is eligible to partake in The Steel Path. They also occupy their own spot that is separate from Kitgun's Pax Arcanes.
Secondary[]
Secondary Arcanes were introduced in Update 30.5 (2021-07-06), dropped by Acolytes in The Steel Path.
Name | Criteria | Chance | Effect | Duration / Range | Location and Rarity |
---|---|---|---|---|---|
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HEADSHOT KILL | 100% | 20% / 40% / 60% / 80% / 100% / 120% Damage for Secondaries; Stacks up to 3 times. - / - / - / - / - / +30% to Headshot Damage Multiplier - / - / - / - / - / -50% Recoil |
Stacks last 24 seconds and decay one at a time.
|
Acolytes - 16.6% |
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MELEE KILL | 100% | 10% / 20% / 30% / 40% / 50% / 60% Damage for Secondaries; Stacks up to 6 times. - / - / - / - / - / +7.5s to Melee Combo Duration - / - / - / - / - / +60% Holster Speed |
Stacks last 20 seconds and decay one at a time.
|
Acolytes - 16.6% |
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KILL | 100% | 5% / 10% / 15% / 20% / 25% / 30% Damage for Secondaries; Stacks up to 12 times. - / - / - / - / - / +30% to Reload Speed - / - / - / - / - / +100% Ammo Maximum |
Stacks last 4 seconds and decay one at a time.
|
Acolytes - 16.6% |
Cascadia[]
Cascadia Arcanes are Secondary Arcanes introduced in Update 31.5 (2022-04-27), obtainable from the Zariman Ten Zero.
Name | Criteria | Effect | Location and Rarity / Price |
---|---|---|---|
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ON ROLL | +50% / 100% / 150% / 200% / 250% / 300% Critical Chance on Headshots for 4s. | Void Angel - 1.67% Ravenous Void Angel - 0.67% Thrax Centurion - 0.33% Thrax Legatus - 0.33% ![]() |
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ON STATUS EFFECT | Deals an extra +250 / 350 / 450 / 550 / 650 / 750 damage matching the damage type of the Status Effect. | Void Angel - 1.67% Ravenous Void Angel - 0.67% Thrax Centurion - 0.33% Thrax Legatus - 0.33% ![]() |
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ON HEAT STATUS EFFECT | +2% / 4% / 6% / 8% / 10% / 12% Damage for 10s. Stacks up to 80% / 160% / 240% / 320% / 400% / 480%. | Void Angel - 1.67% Ravenous Void Angel - 0.67% Thrax Centurion - 0.33% Thrax Legatus - 0.33% ![]() |
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WHILE OVERSHIELDS ACTIVE | +50% / 100% / 150% / 200% / 250% / 300% Critical Chance | Void Angel - 1.67% Ravenous Void Angel - 0.67% Thrax Centurion - 0.33% Thrax Legatus - 0.33% ![]() |
Notes[]
- The benefits of Arcane Enhancements do not always carry over to Archwing mode if players have an Arcane enhanced item equipped on their active loadout's Warframe.
Arcane Nullifier on the Plains of Eidolon will not block
Magnetic procs from water when in Archwing, but will on foot.
- The number of Arcanes required for rank follows the sequence of triangular numbers given by:
- Arcanes that are physically dropped by enemies are considered a Mod drop, and are thus affected by The Steel Path and Mod Drop Chance Boosters.
- Because they are dropped as mystery items in the form of a Mod item, Arcanes dropped by Acolytes in The Steel Path will be sucked up and permanently destroyed by Scavenger Drones. The
Steel Essence will be picked up, but will be dropped on death however.
- Primary passives do not apply to Secondary weapons. Similarly Secondary passives do not apply to Primary weapons.
Trivia[]
- Before Update 24.6 (2019-04-04), Magus, Virtuos and Exodia Arcanes in Cetus are purchasable as blueprints, requiring time and resources to build in addition to standing.
- Built Arcanes can be traded between players, however Arcane blueprints cannot.
Patch History[]
Hotfix 31.6.1 (2022-06-09)
- Fixed the “Requires an Amp Arcane Adapter” error message popping up instead of the Arcane Adapter Slot one for Primary and Secondary weapons if you do not own the corresponding Adapter.
Update 31.6 (2022-06-09)
- NEW ARCANES
*All values below are shown at Rank 5. As always, values that were shown on Devstream #162 were subject to change and that is reflected below as further considerations and testing was done.
Eternal Onslaught (Amps)
On Energy Depleted: +180% Critical Chance for 8s.
Eternal Logistics (Amps)
On Void Sling: +72% Amp Ammo Efficiency for 8s.
Molt Augmented (Warframe)
On Kill: +0.24% Ability Strength. Stacks up to 250x.
Molt Reconstruct (Warframe)
Heal yourself and allies within Affinity Range 6 Health for each point of Energy spent on the initial casting cost of abilities.
Cascadia Flare (Secondary)
On Heat Status Effect: +12% Damage for 10s. Stacks up to 480%.
- NEW AMP ARCANE ADAPTER
The Amp Arcane Adapter fuses with an Amp to unlock an additional Arcane Slot. These can be purchased with Holdfast Standing from Cavalero.
To install the Amp Arcane Adapter and unlock an additional Slot, go to your Operator Equipment > Select the Amp you wish to unlock an additional Slot > Select the ‘Locked’ slot and hit “ok” to install the Amp Arcane Adapter.
With the addition of several new Amp Arcanes with Angels of the Zariman and Echoes of the Zariman, this new Slot allows you to make the most of your growing Arcane collection!
This new Arcane slot is only visible in the Operator Equipment screen once the Angels of the Zariman quest has been completed since Cavalero must be visited in the Chrysalith to get the Amp Arcane Adapter.
- ARCANE STAT CHANGES PER RANK
We’ve adjusted the values of older Arcanes with the goal of making lower rank Arcanes more viable, and more desirable while collecting as a result. In short, there are three stats that each Arcane tends to have (speaking generally) -- for example, a percentage chance, a stat buff, and the duration of the buff.
Certain Arcanes increase all of these stats per rank (making them scale exponentially), but we are changing it so that only one stat is affected by rank (making it scale linearly). The other stats will now be at the max-rank value regardless of the Arcane Rank, thereby buffing lower-rank Arcanes as a result.
For example, using Arcane Fury.
- Previous:
- The unranked values were as follows: “On Critical Hit: 10% chance for +30% Melee Damage to Melee Weapons for 3s”
- The max rank values were as follows: “On Critical Hit: 60% chance for +180% Melee Damage to Melee Weapons for 18s”
- New:
- With these changes, the unranked values are as follows: “On Critical Hit: 60% chance for +30% Melee Damage to Melee Weapons for 18s”
- With these changes, the max rank values remain the same as before: “On Critical Hit: 60% chance for +180% Melee Damage to Melee Weapons for 18s”
This change mostly affects older Arcanes that don’t already fit this new formula (with the exception of Arcane Barrier*), as the majority of newer Arcanes already follow this system. The Arcanes listed below are formatted to showcase which stats have been changed from scaling to constant (with the old “Unranked” value in brackets), and which stats will still increase with rank, using the # / # format. For the sake of clarity, we are only sharing unranked and max rank stat values, not the incremental value changes for ranks between them.
*Arcane Barrier is the one true exception to the Arcane changes below, since it has two scaling stats, but one of those stats actually becomes worse with rank. Rank 3-4 for example increases the cooldown from 4s to 5s. So if we were to change it to have constant cooldown like the others, we would be increasing the cooldown duration for the lower ranks - which is something we want to avoid! Any other possible changes might have to alter how the Arcane works overall, so we ultimately decided to leave it untouched.
- WARFRAME ARCANES
Arcane Acceleration
On Critical Hit: 30% (was 5%) chance for 15%/90% Fire Rate to Primary Weapons (excluding Shotguns) for 9s (was 2s)
Arcane Aegis
On Shield Damaged: 3% (was 1%) chance for 5%/30% Shield Recharge for 12s (was 2s)
Arcane Agility
On Damaged: 60% (was 10%) chance for 10%/60% Parkour Velocity for 18s (was 3s)
Arcane Arachne
On Wall Latch: +25/150% damage for 30s (was 5s)
Arcane Avenger
On Damaged: 21% (was 4%) chance for +7.5%/45% Critical Chance for 12s (was 2s)
Arcane Awakening
On Reload: 60% (was 10%) chance for +25%/150% Damage to Pistols for 24s (was 4s)
Arcane Blade Charger
On Primary Weapon Kill: 30% (was 5%) chance for +50%/300% Melee Damage for 12s (was 2s)
Arcane Consequence
On Headshot: 100% (was 25%) chance for +10%/60% Parkour Velocity for 18s (was 3s)
- Now that the chance is guaranteed, the new description is “On Headshot: +10%/60% Parkour Velocity for 18s”
Arcane Energize
On Energy Pickup: 60% (was 10%) chance to replenish 25/150 Energy to self and allies within 15m (was 5m). 15s cooldown
Arcane Fury
On Critical Hit: 60% (was 10%) chance for +30%/180% Melee Damage to Melee Weapons for 18s (was 3s).
Arcane Grace
On Health Damaged: 9% (was 2%) chance for +1%/6% Health Regeneration/s for 9s (was 2s).
Arcane Guardian
On Damaged: 15% (was 3%) chance for +150/900 Armor for 20s
Arcane Momentum
On Critical Hit: 60% (was 10%) chance for +25%/150% Reload Speed to Sniper Rifles for 12s (was 2s).
Arcane Phantasm
On Block: 45% (was 8%) chance for 10%/60% Speed for 18s (was 3s)
Arcane Pistoleer
On Pistol Headshot Kill: 60% (was 10%) chance for +17%/102% Ammo Efficiency for 12s (was 2s)
Arcane Precision
On Headshot: 100% (was 20%) chance for +50%/300% Damage to Pistols for 18s (was 3s)
- Now that the chance is guaranteed, the new description is “On Headshot: +50%/300% damage for 18s on Secondary Weapon”
Arcane Primary Charger
On Melee Kill: 30% (was 5%) chance for +50%/300% Primary Weapon Damage for 12s (was 2s)
Arcane Pulse
On Health Pickup: 60% (was 10%) chance to restore 50/300 Health to allies within 25m (was 10m). 15s cooldown
Arcane Rage
On Headshot: 15% (was 3%) chance for +30%/180% Damage to Primary Weapons for 24s (was 4s)
Arcane Strike
On Hit: 15% (was 3%) chance for +10%/60% Attack Speed to Melee Weapons for 18s (was 3s)
Arcane Tanker
On Archgun Equipped: +200/1200 Armor for 60s (was 10s)
Arcane Tempo
On Critical Hit: 15% (was 3%) chance for +15%/90% Fire Rate to Shotguns for 12s (was 2s)
Arcane Trickery
On Finisher Kill: 15% (was 3%) chance to become invisible for 5s/30s
Arcane Ultimatum
On Finisher Kill: 100% (was 25%) chance for +200/1200 Armor for 45s (was 8s)
- Now that the chance is guaranteed, the new description is “On Finisher Kill: +200/1200 Armor for 45s”
Arcane Velocity
On Critical Hit: 90% (was 15%) chance for +20%/120% Fire Rate to Pistols for 9s (was 2s)
Arcane Victory
On Headshot Kill: 75% (was 13%) chance for +0.5%/3% Health Regeneration/s for 9s (was 2s)
Theorem Contagion
Standing in a zone created by a Residual Arcane creates a globe that orbits the player every 2s. The globe will strike the nearest enemy within 15m dealing 150 (was 25) damage increasing their vulnerability to the globe’s damage type by 25%/200% for 6s (was 1s). Globes will persist for 30s (was 5s) upon leaving the zone.
Theorem Infection
Standing in a zone created by a Residual Arcane increases damage of companions and summoned allies within 90m (was 15m) by 4%/24%/s stacking up to 15x. Effect persists for 20s upon leaving the zone.
- OPERATOR ARCANES
Emergence Dissipate
WHILE IN VOID SLING: Press the weapon firing input to dissipate the endpoint in a 10m (was 7.5m) radius. Enemies hit have a 100% (was 50%) chance to create a short lived Void Mote that replenishes 5/10 energy on pick up.
- We have also made the following changes to Emergence Dissipate:
- Void Motes are no longer affected by ‘vortex’ abilities like Void Snare.
- Added a 1.5 second delay between generating Void Mote from the same enemy.
- Emergence Dissipate was conceptualized as a weaker alternative to Zenurik’s energy gain, but ended up being even stronger than the Energy-focused school in certain cases, going against the Focus rework goals of each school having a unique niche. The above changes also seek to maintain the original goals we had with Void Sling; to encourage a more controlled behavior instead of a spam-centric loop. The slight cooldown motivates more mindful gameplay, but with the benefit of the stat buffs it has received for lower levels.
- Now that the chance is guaranteed, the new description is “WHILE IN VOID SLING: Press [fire input] to dissipate the endpoint in a 10m radius. Enemies hit create a short lived Void Mote that replenishes 5/10 energy on pick up.
Magus Cadence
On Void Sling: 100% (was 25%) chance for +15%/90% Sprint Speed for 12s (was 2s)
- Now that the chance is guaranteed, the new description is “On Void Sling: +15%/90% Sprint Speed for 12s”
Magus Cloud
On Void Mode: +50%/300% Void Sling Radius for 6s (was 1s)
Magus Drive
On Transference In: Increase K-Drive Speed by 25%/150% for 30s (was 5s)
Magus Elevate
On Transference In: 95% (was 30%) chance to restore 50/300 Health to Warframe
Magus Firewall
On Void Mode: Generate Void Particles every 1s (was 6s) up to 6 particles, each granting 12.5% Damage Reduction for 10s/60s. Taking damage consumes a particle.
Magus Lockdown
On Void Sling: Drop a mine that tethers up to 10 (was 2) enemies in 3m/15m for 4s.
Magus Melt
On Void Sling: Increase Heat Damage in Operator Mode by 30% (was 5%) for 15s (was 2.5s), stacking up to 2x/7x
Magus Overload
On Void Sling: Stun robotic enemies for 3s, which then discharge Electricity Damage dealing 15%/80% of their Max Health to anyone within 25m (was 5m).
Magus Repair
On Void Mode: Heal Warframes within 30m (was 5m) by 5%/25% Health/s.
Magus Replenish
On Void Sling: 100% (was 25%) chance to heal 5%/30% Health
- Now that the chance is guaranteed, the new description is “On Void Sling: Heal 5%/30% Health”
Virtuos Fury
On Status Effect: 20% (was 5%) chance for +7.5%/30% Damage for 4s (was 1s)
Virtuos Ghost
On Headshot: 40% (was 10%) chance for +15%/60% Status Chance for 12s (was 3s)
Virtuos Null
On Kill: +5%/20% Amp Energy Regeneration for 4s (was 1s)
Virtuos Shadow
On Headshot: 40% (was 10%) chance for +15%/60% Critical Chance for 12s (was 3s)
Virtuos Strike
On Critical Hit: 20% (was 5%) chance for +15%/60% Critical Damage for 4s (was 1s)
Virtuos Tempo
On Kill: 60% (was 15%) chance for +15%/60% Fire Rate for 8s (was 2s)
- KITGUN ARCANES
Pax Bolt
On Headshot Kill: 100% (was 25%) chance for +7.5%/30% Ability Efficiency and +7.5%/30% Ability Strength on the next Ability used within 4s (was 1s)
- Now that the chance is guaranteed, the new description is “On Headshot Kill: +7.5%/30% Ability Efficiency and +7.5%/30% Ability Strength on the next Ability used within 4s”
Pax Seeker
On Headshot Kill: 100% (was 25%) chance for 1/4 projectiles burst from the enemy and seek the heads of nearby enemies.
- Now that the chance is guaranteed, the new description is “On Headshot Kill: 1/4 projectiles burst from the enemy and seek the heads of nearby enemies.”
Residual Boils*
On Kitgun Kill: 20% (was 5%) chance to spawn volatile hives for 3s/12s that explode when enemies approach for 80 (was 20) Heat Damage in 10m (was 2.5m). Standing in the area applies Heat Damage type to Theorem Arcanes.
Residual Malodor*
On Kitgun Kill: 20% (was 5%) chance to create a frigid mist for 3s/12s, dealing 40 (was 10) Cold Damage/s. Standing in the area applies Cold Damage type to Theorem Arcanes.
Residual Shock*
On Kitgun Kill: 20% (was 5%) chance to spawn an electrified spike for 3s/12s, dealing 200 (was 50) Electricity Damage to enemies within 10m (was 2.5m). Standing in the area applies Electricity Damage type to Theorem Arcanes.
Residual Viremia*
On Kitgun Kill: 20% (was 5%) chance to create pool of toxic blood for 3s/12s, dealing 40 (was 10) Toxin Damage/s. Standing in the area applies the Toxin Damage type to Theorem Arcanes.
*As a bonus for the four Residual Arcanes above, we’ve added some extra improvements - all four have had their buff radius increased to 9m, and each now has a 20% chance to proc their status type on all damage instances!
- ZAW ARCANES
Exodia Brave
On Heavy Attack Kill: +1.3/5 Energy Rate for 4s (was 1s). Stacks up to 3x
Exodia Force
On Status Effect: 50% (was 5%) chance to deal 50%/200% Weapon Damage to enemies within 6m (was 3m).
Exodia Hunt
On Ground Slam: 50% (was 20%) chance to pull enemies within 6m/12m into melee range
Exodia Might
On Finisher Kill: 50% (was 13%) chance for +7.5%/30% Life Steal for 8s (was 2s)
- UI CHANGES:
- Added FX backdrop to equipped Arcanes in the Operator Equipment screen.
- Changed color on Amp Arcanes to all use the same green.
- Updated Arcane icons back to being square.
- FIXES:
- Fixed several icon issues:
- Fixed the Arcane icons being improperly sized when equipped.
- Fixed being able to equip multiple Arcanes on Kitguns through chat-link.
- Fixed exploding barrels triggering weapon Arcanes.
- Fixed camera positioning when hovering over Operator Arcanes.
- Fixed Arcane Survival’s Duration stat appearing as a placeholder instead of the actual duration numbers.
Hotfix 31.5.10 (2022-05-17)
- Added in-mission markers to Arcane drops.
Hotfix 31.5.4 (2022-05-02)
- Fixed the new Arcanes from the Angels of the Zariman update all displaying as ‘Common’ in the mission progress screen, regardless of their actual rarity.
Update 31.5 (2022-04-27)
- NEW ARCANES
The Incarnon Weapon vendor in the Chrysalith also offers 10 new Arcanes in their Offerings! They also have a chance of dropping from defeated Thrax and Void Manifestation enemies.
*Stats shown are Rank 5
Molt Efficiency (Warframe)
While Shields Are Active: Gain 6% Ability Duration per second, up to a maximum of 36%.
Molt Vigor (Warframe)
On Operator Ability: 45% Ability Strength on next Warframe Ability cast.
Cascadia Overcharge (Warframe)
While Overshields Active: +300% Critical Chance.
Emergence Renewed (Operator)
On Energy Depleted: Increase Energy Regeneration by 300% over 5s. Cooldown: 30s
Emergence Savior (Operator)
On Lethal Damage: Become invulnerable for 5s and recover 60% Health. Cooldown: 90s.
Eternal Eradicate (Operator)
On Operator Ability: +60% Damage for Amps for 8s.
Emergence Dissipate (Operator)
On Void Sling: Press the fire input during Void Sling to dissipate the endpoint in a 10m radius. Enemies hit have a 100% chance to create a short lived Void Mote that replenishes 10 Energy on pick up.
Fractalized Reset (Primary)
On Ability cast: +240% Reload Speed for 5s.
Cascadia Accuracy (Secondary)
On Roll: +300% Critical Chance on Headshots for 4s.
Cascadia Empowered (Secondary)
On Status Effect: Deals an extra +750 damage matching the damage type of the Status Effect.
- Changes:
- Arcane descriptions now include what they can be equipped on.
- Added sounds to Arcane selection in the Mod Screen.
- Updated Arcane buff FX.
- Fixes:
- Fixed the Magus Destruct Arcane increasing enemy resistance to Puncture damage, not decreasing like intended.
- Fixed selecting Operator Arcane being unreliable/unresponsive on first interaction.
- Also fixes the UI getting confused between Operator Arcane and Amp Arcane in follow up interactions.
Hotfix 31.1.2 (2022-02-10)
- Fixed Arcanes appearing far too large within the confines of the boxes in the Codex.
Hotfix 31.1.1 (2022-02-09)
- Fixed Arcane icons appearing stretched in Chat linked loadouts.
Update 31.1 (2022-02-09)
- Fixed misaligned UI animations in the themed Arcane Manager screen.
Hotfix 31.0.6 (2022-01-04)
- Fixed Virtuous Arcanes not functioning for a post-The New War character.
Hotfix 30.9.1 (2021-11-11)
- Fixed livelock that could occur when fusing Operator Arcanes and using all of your remaining unranked in one operation.
Hotfix 30.8.1 (2021-10-06)
- Fixed having an unranked weapon Arcane left equipped after combining all Arcanes of that type into a new one.
Hotfix 30.7.6 (2021-09-23)
- Fixed certain Arcane HUD elements not having the proper icon scaling.
Update 30.5 (2021-07-06)
- MELEE / PRIMARY BALANCE CHANGES
Primary and Secondary Weapon Arcanes
We are going to start with the biggest change: You can now add Arcane Slots (name not final) to your Primary and Secondary weapons, and fill the Slots with new Arcanes that enhance and reward diverse gameplay.
Our entire approach to making Guns a comparable choice in your Arsenal orbits around the notion that Gunplay is fundamentally more varied than Melee: there are pinpoint accuracy guns, AOE guns, and high fire rate Guns (and everything in between). There’s reload times, magazine sizes, and more. We want to make these varied options better at what they do by rewarding you for using them well - thus, Arcanes!
Because the Gunplay falloff is more of a late-game problem, these new Upgrades will be earned through late-game content systems -- namely, the Steel Path. You’ll be able to get the Arcane Slot Unlockers from Steel Path Honors, whereas the Arcanes themselves drop from Acolytes in the Steel Path! The spawn frequency of Acolytes is also being increased, meaning you’ll get more Steel Essence, as well as more chances for the Arcane you want. All Acolytes will drop them!
There are 6 Arcanes (3 Primary, 3 Secondary) that you’ll be able to rank up and put to put into the new Slots:
- PRIMARY:
The first Primary Arcane is designed with Primary weapons that perform well as AOE or high rate-of-fire weapons. This Arcane will reward kills with the following stats at Max rank:
PRIMARY MERCILESS
On Kill:
+30% Damage for 4s. Stacks up to 12x.
+30% Reload Speed
+100% Ammo Max
The more you kill, the more damage you can build up. Groovy!
The second Primary Arcane is designed with high precision weapons in mind. Make your Headshots count for greater performance (excluding AOE headshots)!:
PRIMARY DEADHEAD
On Headshot Kill:
120% Damage for 24s. Stacks up to 3x.
+30% to Headshot Multiplier.
-50% Weapon Recoil
The final Primary Arcane is designed with using your full loadout in mind, enter Melee synergy:
PRIMARY DEXTERITY
On Melee Kill:
+60% Damage for 20s. Stacks up to 6x.
+60% Holster Speed.
+7.5s Combo Duration.
- SECONDARY:
Secondary Weapons will receive the same options as Primary Weapons for their Arcanes, but with their own version. In practice, you’d be able to equip yourself with a Precision Secondary like the Knell, a high-fire rate Primary like the Grakata, and select the Arcane that will reward each play style best!
The stats are the same for the Secondary versions of the New Arcanes:
SECONDARY MERCILESS
On Kill:
+30% Damage for 4s. Stacks up to 12x.
+30% Reload Speed
+100% Ammo Max
SECONDARY DEADHEAD
On Headshot Kill:
120% Damage for 24s. Stacks up to 3x.
+30% to Headshot Multiplier.
-50% Weapon Recoil
SECONDARY DEXTERITY
On Melee Kill:
+60% Damage for 20s. Stacks up to 6x.
+60% Holster Speed.
+7.5s Combo Duration.
Ultimately each Arcane stacks up to the same amount of damage, but it’s how you choose to get there that counts. Precision? Spray and Pray? Melee synergy? Your choice!
The “Arcane Adapters themselves are an item you’ll need to install on the weapons you want to take further, and you can find the Primary and Secondary Arcane Adapters in the Steel Path Honors. The Arcanes themselves drop from Acolytes on The Steel Path.
Hotfix 30.3.5 (2021-06-10)
- Fixed Arcanes not triggering from shooting enemies while riding on a K-Drive.
Hotfix 29.5.6 (2020-12-01)
- Fixed Residual Arcane zone damage numbers not showing up for Clients.
Update 29.5 (2020-11-19)
- NEW KITGUN & WARFRAME ARCANES
Actualise... synergy... SYNERGISE! Residual Arcanes and Theorem Arcanes are geared towards synergising with each other to provide a different method of imposing elemental damage. Discover these new synergized Kitgun and Warframe Arcanes as rewards from the new Isolation Vault Bounties.
Kitgun Arcanes (max rank)
Residual Viremia - On Kitgun Kill
20% chance to create a pool of toxic blood for 12s, dealing 40 Toxin Damage/s. Standing in the area applies the Toxin Damage to Theorem Arcanes.
Residual Malodor - On Kitgun Kill:
20% chance to create a frigid mist for 12s, dealing 40 Cold Damage/s. Standing in the area applies the Cold Damage to Theorem Arcanes.
Residual Boils - On Kitgun Kill:
20% chance to spawn volatile hives for 12s that explode when enemies approach for 80 Heat Damage in 10m. Standing in the area applies Heat Damage type to Theorem Arcanes.
Residual Shock - On Kitgun Kill:
20% chance to spawn an electrified spike for 12s, dealing 200 Electricity Damage to enemies within 10m. Standing in the area applies Electricity Damage to Theorem Arcanes.
Warframe Arcanes (max Rank)
Theorem Contagion
Standing in a zone created by a Residual Arcane creates a globe that orbits the player every 2s. The globes will strike the nearest enemy within 15m dealing *150 damage *increasing their vulnerability to the globe’s damage type by 200% for 6s. Globes will persist for *30s upon leaving the zone.
+1 Arcane Revive.
Theorem Demulcent
Standing in a zone created by a Residual Arcane increases weapon damage by *12%/s stacking up to 15x. Effect persists for 20s upon leaving the zone.
+1 Arcane Revive.
Theorem Infection
Standing in a zone created by a Residual Arcane increases damage of Companions and summoned Allies within *90m by *24%/s stacking up to 15x. Effect persists for 20s upon leaving the zone.
+1 Arcane Revive.
ARCANE FEEDBACK THREAD: https://forums.warframe.com/topic/1236088-deimos-arcana-new-arcanes-megathread/
- FIXES:
- Fixed Arcane buffs deactivating when you switch to/from Archwing in Orb Vallis or Plains of Eidolon.
Hotfix 28.0.6 (2020-06-24)
- Updated a few occurrences of "Resist a Damage effect" to more accurate “Resist a Status effect" for some descriptions of Arcanes.
Hotfix 27.4.1 (2020-05-01)
- Fixed a server script error when changing Arcanes.
Update 27.4 (2020-05-01)
- Fixed Arcane tooltip in your Inventory showing more information than necessary. The tooltip of the selected Arcane should only show the Rank information.
Hotfix 27.3.12 (2020-04-14)
- Fixed UI overlapping when viewing Arcanes and then opening a Chat link.
Hotfix 27.3.11 (2020-04-09)
- Fixed Arcane "Upgraded" counter including equipped Arcanes even if they are not at max rank.
Update 27.3 (2020-03-24)
- Arcane UI Changes:
- Updated the Arcane ‘DISTILL’ term to ‘BREAK DOWN’ to acquaint new Arcane Management mechanics.
- Added tips to the Arcane screen for ‘BREAK DOWN’, Arcanes that refresh, and how to obtain respective Arcanes.
- Arcanes are now displayed with their respective Icon in the HUD, instead of the generic Arcane icon.
- The Rank-Up button 'R2' is now displayed to the left of the next Arcane Rank in the Arcane Upgrade screen.
- Arcanes that are sold in Vendor Offerings will now only show Max Rank tooltip information, and UI indication that the Arcane you’re purchasing is Unranked.
- This fixes Arcane tooltips expanding off screen when viewed in Vendor Offerings.
- Clarified Arcane requirements for Arcane Trickery, Arcane Ultimatum, and Exodia Might by adding ‘Kill’ to the ‘On Finisher’ line.
Hotfix 27.2.2 (2020-03-06)
- Added an ‘Incomplete’ category to Arcane management screen when accessed via Foundry.
- Fixed Arcanes not showing up properly (Prime Time bug!).
- Fixed the Arcane Manager screen incorrectly showing you how many Max Rank Arcanes you own.
Hotfix 27.2.1 (2020-03-05)
- Fixed the Arcane Manager ‘UPGRADED’ value not counting Arcanes that are Rank 3+.
- Fixed cases where you could equip two of the same Operator Arcane simultaneously.
- Fixed a script error that would occur when opening the Warframe Arcane Manager screen.
- Fixed unlocalized ‘Rank Up’ button in the Arcane Manager screen.
Update 27.2 (2020-03-05)
- Arcane Changes
After years of Arcanes as a system - with several additions to the offerings and replacement locations, we are doing several things:
- Increasing the maximum Rank of Warframe and Operator Arcanes to 5, up from 3. Arcane Revives are a bonus that begins on Rank 3.
- Adjusting the power of Arcanes at Rank 5 to generally behave as if you had 1.5 equipped, list as follows:
Arcane Acceleration: On Rank 5: On Critical Hit: 30% chance for 90% Fire Rate to Primary Weapons for 9s.
Arcane Aegis: On Rank 5: On Shield Damaged: 3% chance for +30% Shield Recharge for 12s.
Arcane Agility: On Rank 5: on Damaged: 60% chance for +60% Parkour Velocity for 18s.
Arcane Arachne: On Rank 5: On Wall Latch: 150% Damage for 30s. Added a Cooldown
Arcane Avenger: On Rank 5: On Damaged: 21% chance for +45% Critical Chance for 12s
Arcane Awakening: On Rank 5: On Reload: 60% chance for +150% Damage to Pistols for 24s
Arcane Barrier: On Rank 5: On Shield Damaged: 6% chance to instantly restore all Shields.
Arcane Blade Charger: On Rank 5: On Primary Weapon Kill 30% chance for +300% Melee Damage for 12s
Arcane Bodyguard: On Rank 5: On 6 Melee Kills within 30s Heal Companion for 900
Arcane Consequence: On Rank 5: On Headshot: 100% Chance for +60% Parkour Velocity for 18s.
Arcane Deflection: On Rank 5: 102% chance to resist a Slash Damage effect
Arcane Energize: On Rank 5: On Energy Pickup 60% chance to replenish Energy to nearby Allies Added duration and Cooldown added (cannot re-trigger while active). Arcane Energize will still give Energy to toggled Warframe Abilities - this has been asked a lot.
Arcane Eruption: On Rank 5: On Energy Pickup 100% chance to Knockdown nearby enemies.
Arcane Fury: On Rank 5: On Critical Hit: 60% chance for +180% Melee Damage to Melee Weapons for 18s
Arcane Grace On Rank 5: On Health Damaged: 9% chance for +6% Health Regeneration/s for 9s Cooldown added (cannot re-trigger while active).
Arcane Guardian On Rank 5: On Damaged: 15% chance for +900 Armor for 20s
Arcane Healing On Rank 5: +102% chance to resist a Radiation Damage effect
Arcane Ice On Rank 5: +102% chance to resist a Heat Damage effect
Arcane Momentum On Rank 5: On Critical Hit: 60% chance for +150% Reload Speed to Sniper Rifles for 12s
Arcane Nullifier On Rank 5: +102% chance to resist a Magnetic Damage effect
Arcane Phantasm On Rank 5: On Parry: 45% Chance for +60% Speed for 18s
Arcane Pistoleer On Rank 5: On Pistol Headshot Kill: 60% Chance for +102% Ammo Efficiency for 12s Cooldown added (cannot re-trigger while active).
Arcane Precision On Rank 5: On Headshot: 100% Chance for +300% Damage to Pistols for 18s Cooldown added (cannot re-trigger while active).
Arcane Primary Charger On Rank 5: On Melee Kill: 30% chance for +300% Primary Weapon Damage for 12s
Arcane Pulse - Increased stats and added cool down On Rank 5: On Health Pickup: 60% chance to Heal nearby allies
Arcane Rage On Rank 5: On Headshot: 15% chance for a +180% Damage to Primary Weapons for 24s
Arcane Resistance On Rank 5: +102% chance to resist a Toxin Damage effect
Arcane Strike On Rank 5: On Hit: 15% chance for +60% Attack Speed to Melee Weapons for 18s
Arcane Tanker- Increase the durations cool down On Rank 5: On Archgun Equipped: +1200 Armor for 60s
Arcane Tempo On Rank 5: On Critical Hit: 15% chance for +90% Fire Rate to Shotguns for 12s
Arcane Trickery On Rank 5: On Finisher: 15% chance to become invisible for 30s
Arcane Ultimatum - increased stats and duration On Rank 5: On Finisher: 100% chance for +1200 Armor for 45s
Arcane Velocity On Rank 5: On Critical Hit: 90% chance for +120% Fire Rate to Pistols for 9s
Arcane Victory On Rank 5: On Headshot Kill: 75% chance for +3% Health Regeneration/s for 9s
Arcane Warmth On Rank 5: +102% chance to resist a Cold Damage Effect.
- Removing the ability to Equip two of the same Arcane simultaneously.
- Added the ability to Distill assembled Arcanes back into multiple unranked ones.
- Arcanes that can trigger again while the Arcane is active are indicated in the Arcane Manager screen with a ‘Duration Can Refresh’ text.
- Arcanes will require 21 Arcanes to reach the new Max Rank of 5. Scarlet Spear will feature a buy-what-you-want shop for Arcanes based on the currency earned in the event. It will launch in March shortly after this Mainline.
Why: The reasoning here is mainly toward the ability to equip two of the same Arcane. This reasoning is one of past inconsistency and time determining intent. There are a lot of builds that specialize the use of two Arcanes, but we want to encourage a variety instead of duplication. Arcanes are the only Upgrade system in the game that allows two of the exact same upgrade to be equipped - and we would rather players have variety than duplications. In the same way you can’t equip Amalgam Serration and regular Serration, you can’t equip multiple Rivens per weapon, or any duplication of Mods at all, Arcanes will follow. But we are making major changes to the Ranking (up from 3 to 5 with power changes). Instead of having 2 of the same Arcane with a double effect, you can now choose between 2 different Arcanes that behave (generally) at 1.5x efficacy than before.
- Fixes
- Fixed missing controller button callout to Rank up an Arcane in the Arcane Manager screen
Hotfix 25.7.6 (2019-09-18)
- New Arbitration Rewards
The following rewards have been added to the Arbitrations drop tables:
Stats shown at max rank*
- New Arcanes:
- Arcane Primary Charger: On Melee Kill: 20% chance that Primary Weapon damage is increased by 200% for 8 seconds*
- Arcane Blade Charger: On Primary Weapon Kill: 20% chance that Melee damage is increased by 200% for 8 seconds*
- Arcane Pistoleer: On Pistol Headshot Kill: 30% chance to gain 100% ammo efficiency for 4 seconds*
- Arcane Bodyguard: On Six Melee Kills Within 30 seconds: Heal companion by 600*
- Arcane Tanker: On Heavy Weapon Summon: Gain 1200 armor for 16 seconds*
- Per usual rules, an equipped maximum rank Arcane will also grant an extra Arcane Revive
- Note: You may notice that the new Arcanes have default icons - we will be updating these in the near future with unique imagery.
Hotfix 25.7.5 (2019-09-09)
- Fixed ability to equip Arcanes you do not own through Mod Link. As reported here: https://forums.warframe.com/topic/1126678-stumble-upon-duplicating-glitchyesnomaybe/
Hotfix 25.5.2 (2019-08-02)
- Fixed inability to install any Arcane in the second slot on your Warframe, as it would be auto removed after backing out of the screen.
Hotfix 25.5.1 (2019-08-02)
- Possible item drops / rank stats are now directly indicated on Relic description text.
Hotfix 25.0.4 (2019-05-28)
- Fixed Arcanes displaying that they can be traded for 100 Ducats.
Update 24.6 (2019-04-04)
- POE / CETUS ECONOMY REMASTER LITE
With Fortuna's release, we applied some general economy changes based on takeaways from Cetus. Now that we have returned to Cetus and the Plains of Eidolon with a remaster, we are applying some 'Economy Remaster' changes to go with the changes in an effort to apply our continued learnings. Change is the name of the game - thank you for all feedback on our economies and for being receptive to change!
- Replaced Arcane Blueprints with Arcanes in Quills Offerings meaning that Arcanes no longer need to be built.
- Replaced Arcane Blueprints with Arcanes in Hok's Offerings meaning that Arcanes no longer need to be built.
- Owned Magus, Exodia, and Virtuos Arcane Blueprints have been converted to full-crafted Arcanes.
Update 24.4 (2019-03-08)
- UI Changes & Fixes
- The Arcane Manager has received a visual overhaul to match the chosen UI Theme! Along with the new visual appeal, the Manager now also:
- Lists which Arcanes you do not own (hovering over will display information)
- Arcane Ranks displayed on the right-side are now selectable, allowing for a more direct Rank Up mechanic.
- Right clicking an Arcane in the Mod Upgrade screen now unequips it, similar to Mods.
Hotfix 22.17.1 (2018-04-05)
- Legendary Arcane Trading Changes
- 100k Credits for Unranked Legendary Arcane
- 300k Credits for Rank 1 Legendary Arcane
- 600k Credits for Rank 2 Legendary Arcane
- 1M Credits for Rank 3 Legendary Arcane
Hotfix 22.14.2 (2018-03-02)
- Arcane Manager Changes
As mentioned in yesterday's Hotfix, we have made some changes to the Arcane Manager screen to alleviate confusion when Upgrading. We will continue to monitor this for further necessary changes!
- When Upgrading an Arcane, you can now specify what level you want to Upgrade it to.
- When Upgrading an Arcane, you can now do multiple Ranks in a single operation.
- The ‘NEXT RANK’ button will appear grayed out if you do not have the required amount of Arcanes to proceed to the next rank.
- Changed the Arcane Rank indicators to be Arcane icons instead of numbers.
Update 22.14 (2018-03-01)
- Arcane System Overhaul
It’s been quite some time since we really dived back into Arcanes. Moving Arcanes to the Teralyst, Gantulyst and Hydrolyst was just the first step in a much bigger movement to improve the Arcane system that some Tenno might not even know exists.
If you need an Arcane refresher, this spoiler is for you!
- What is an Arcane?
Previously: Arcanes are Enhancements that can be installed on certain equipment and cosmetic items to grant them buffs that can be activated by achieving certain conditions within a mission.
Currently: Arcanes are Enhancements that can be installed on your Warframe, Operator, Operator Amp, or Zaw to grant them buffs that can be activated by achieving certain conditions within a mission.
- How do I get an Arcane?
As of Hotfix 22.13.2 (2018-02-16), Arcanes are rewards from defeating the Teralyst, Gantulyst, and Hydrolyst in the Plains of Eidolon.
- How do I view my Arcanes?
The Arcane Manager screen can be accessed by going to your Foundry and clicking the ‘ARCANES’ button on the bottom right of your screen.
- How do I Upgrade my Arcanes?
Having multiple of the same Arcane will allow you to Upgrade it (similar to Mods). Upon accessing your Arcane Manager screen, you will see the button to Upgrade your Arcane and the stats included when it is Upgraded:
Choosing to Upgrade your Arcane results in consuming said Arcanes:
Your newly Upgraded Arcane will now display it’s Upgraded status and option to continue to Upgrade:
- What’s New/Changed
- Upon logging in, all Arcanes installed on Cosmetics/Helmets will be Distilled because Arcanes can no longer be installed on Cosmetics/Helmets.
- Old Legacy Arcane Helmets will keep their Arcane installed but you can not equip the Legacy Arcane Helmet on a Warframe with 2 Arcanes already installed.
- Arcanes can only be installed on your Warframe, Operator, Operator Amp, or Zaw.
- You can install 2 Arcanes per Warframe Operator and 1 on your Operator Amp, or Zaw.
- You can now trade Upgraded Arcanes!
- Arcanes have received a visual overhaul! Arcane Rarity now matches the style we use on Mods and Relics. Hopefully this is a much clearer representation of their Rarity than before.
- You can now search/sort within the Arcane Manager screen.
- You must be at least Mastery Rank 5 or have an Arcane owned if below Mastery Rank 5 to install an Arcane.
Hotfix 22.13.4 (2018-02-22)
- Fixed Arcanes working inconsistently on Exalted Abilities (Excalibur’s Exalted Blade, etc) or Weapon Abilities (Titania’s Razorwing, etc).
Hotfix 22.13.2 (2018-02-16)
- Teralyst, Gantulyst and Hydrolyst now all drop Arcanes!
- All 3 Teralysts have a 100% chance of dropping an Arcane.
- The variety of Arcanes have been spread out across all 3 variants and weighted according to the rarity of the Arcane and difficulty of the Teralyst variant.
- How you choose to defeat the Teralyst variants also attributes to the Arcane type/chance.
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