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Arcane Enhancements are special items that can be installed on certain equipment to grant them buffs that can be activated by achieving certain conditions within a mission. There are several major types of Arcanes that can be applied to their own dedicated set of items. Arcanes can be freely installed and will not be destroyed if they're unequipped or replaced by other Arcanes.

Arcane rarity is indicated by the color and design complexity of the Arcane: higher ranks are denoted by the higher number of connectors on the bottom and the higher number of chevrons on the top of their individual icons. Common Arcanes are colored Bronze; Uncommon, Silver; Rare, Gold; and Legendary Arcanes, Platinum.

## MechanicsEdit

Arcanes are activated by accomplishing its trigger condition (e.g. landing a Critical Hit, or taking damage, etc.), which will then have a percentage chance to activate the stated effect. If an Arcane's effect has a limited duration, the duration can be renewed by triggering it again. Neither the duration nor the effects of the Arcane stack.

### StackingEdit

Two Arcanes of the same type can be equipped together. They are divided into two categories:

1. Arcanes whose effects change as they rank up:
• E.g. , ,
• These Arcanes act completely independently of each other. Upon meeting their trigger condition, it is possible to trigger one, neither or both.
• Either Arcane can trigger again, even while the other remains active or isn't triggered as well.
• Note: The buff icon only displays the Arcane that triggered last.
• For example, using two Rank 3 will result in a chance of 0.36 to trigger neither, 0.48 to trigger either and 0.16 for both to activate, in the last case providing +200% damage to secondaries.
• The same rules apply for Arcanes of different ranks.
• As lower ranked Arcanes have a lower buff duration (when applicable) they will obviously run out quicker if both were triggered at once.
• Note: If the buff icon was shown for the shorter one, it will be removed from the UI even while the longer one remains active.
2. Arcanes whose effects stay the same when ranked up:
• E.g. or
• Their trigger chance stacks additively.
• For example, a Rank 1 and a Rank 2 (40% and 60%) together grant immunity to Magnetic procs as the combined chance to resist a proc is 100%.

### ApplicationEdit

A total of two Arcanes can be equipped on each Warframe and Operator (when an Arcane Helmet is used only a single Arcane can be equipped alongside). A maximum of one Arcane can be equipped on Zaws and Operator Amps, however. They can be installed through their respective upgrade screens for the item. Arcanes can be upgraded via the Arcane button at the bottom of the Foundry or while equipping one. Rank insignia of an Arcane will be visible below its name, denoting how many upgrades it has undergone. Much like Mods, Arcanes can be equipped across multiple items, though they have a unique progress bar of their own to the right of the Foundry selection.

### RankEdit

An Arcane can be ranked up by sacrificing duplicate unranked Arcanes of the same type, granting up to four times the base effect in a single upgraded Arcane. Every successive rank-up requires one more Arcane than the last, depicted below. Up to 10 Arcanes in total are required to reach the maximum rank of 3.

Rank 0 1 2 Arcanes consumed 1 Arcane 3 Arcanes (+2) 6 Arcanes (+3) 10 Arcanes (+4)

## Warframe ArcanesEdit

Warframe Arcanes can be obtained by either killing or capturing Eidolon Teralysts, Gantulysts, and Hydrolysts, though capturing will yield more exquisite rewards than simply killing them. For example, if a Teralyst is simply killed, it will only yield common Arcanes, but capturing it will yield a higher chance to drop the more uncommon ones.

Hotfix 25.7.6 introduced 5 additional Warframe Arcanes, which can be obtained from Arbitrations.

Name Criteria Chance Effect Duration / Range Location and Rarity
CRITICAL HIT 5% / 10% / 15% / 20% 15% / 30% / 45% / 60%
Fire Rate to Primaries
1.5 / 3 / 4.5 / 6
Seconds
Gantulyst - Uncommon
DAMAGED 1.5% / 3% / 4.5% / 6% 15 / 30 / 45 / 60
Shield Regen/sec
5 / 10 / 15 / 20
Seconds
Gantulyst - Rare
DAMAGED 3% / 6% / 9% / 12% 10% / 20% / 30% / 40%
Parkour Velocity
2 / 4 / 6 / 8
Seconds
Gantulyst - Uncommon
WALL LATCH 2S 100% 25% / 50% / 75% / 100% Bonus Damage 5 / 10 / 15 / 20
Seconds
Hydrolyst - Rare
DAMAGED 3.5% / 7% / 10.5% / 14% 7.5% / 15% / 22.5% / 30%
Critical Chance
2 / 4 / 6 / 8
Seconds
Hydrolyst - Rare
RELOAD 10% / 20% / 30% / 40% 25% / 50% / 75% / 100%
Damage to Secondaries
4 / 8 / 12 / 16
Seconds
Gantulyst - Uncommon
DAMAGED 1% / 2% / 3% / 4% Full Shield Recovery N/A Hydrolyst - Legendary
PRIMARY WEAPON KILL 5% / 10% / 15% / 20% 50% / 100% / 150% / 200%
Damage on Melee
2 / 4 / 6 / 8
Seconds
Arbitrations - Rare
6 MELEE KILLS IN 30S 100% Heal Companion for
150 / 300 / 450 / 600 Health
N/A Arbitrations - Rare
HEADSHOT 25% / 50% / 75% / 100% 10% / 20% / 30% / 40%
Parkour Velocity
3 / 6 / 9 / 12
Seconds

Teralyst - Common

PASSIVE 20% / 40% / 60% / 80% Resist proc N/A Teralyst - Uncommon
ENERGY PICKUP 10% / 20% / 30% / 40% Replenish 25 / 50 / 75 / 100 Additional energy to you and nearby allies 5 / 10 / 15 / 20
Meters

Hydrolyst - Legendary

ENERGY PICKUP 5% / 10% / 15% / 20% Knockdown nearby Enemies 5 / 10 / 15 / 20
Meters
Gantulyst - Uncommon
CRITICAL HIT 10% / 20% / 30% / 40% 30% / 60% / 90% / 120%
Damage on Melee
3 / 6 / 9 / 12
Seconds
Hydrolyst - Rare
DAMAGED 1.5% / 3% / 4.5% / 6% 1% / 2% / 3% / 4%
Health Regen/sec
1.5 / 3 / 4.5 / 6
Seconds
Hydrolyst - Legendary
DAMAGED 5% / 10% / 15% / 20% 150 / 300 / 450 / 600
Armor
5 / 10 / 15 / 20
Seconds
Gantulyst - Uncommon
PASSIVE 20% / 40% / 60% / 80% Resist proc N/A Teralyst - Uncommon
PASSIVE 20% / 40% / 60% / 80% Resist proc N/A Teralyst - Common
CRITICAL HIT 10% / 20% / 30% / 40% 25% / 50% / 75% / 100%
2 / 4 / 6 / 8
Seconds
Teralyst - Common
PASSIVE 20% / 40% / 60% / 80% Resist proc N/A Teralyst - Common
PARRY 8% / 16% / 24% / 32% 10% / 20% / 30% / 40%
Movement Speed
3 / 6 / 9 / 12
Seconds
Gantulyst - Uncommon
PISTOL HEADSHOT KILL 8% / 15% / 23% / 30% 25% / 50% / 75% / 100%
Ammo Efficiency
1 / 2 / 3 / 4
Seconds
Arbitrations - Rare
HEADSHOT 20% / 40% / 60% / 80% 30% / 60% / 90% / 120%
Damage on Secondaries
2 / 4 / 6 / 8
Seconds
Gantulyst - Rare
MELEE KILL 5% / 10% / 15% / 20% 50% / 100% / 150% / 200%
Damage on Primaries
2 / 4 / 6 / 8
Seconds
Arbitrations - Rare
HEALTH PICKUP 5% / 10% / 15% / 20% Replenish 25 / 50 / 75 / 100 Additional health to you and nearby allies 5 / 10 / 15 / 20
Meters
Gantulyst - Rare
HEADSHOT 2.5% / 5% / 7.5% / 10% 30% / 60% / 90% / 120%
Damage on Primaries
4 / 8 / 12 / 16
Seconds
Hydrolyst - Rare
PASSIVE 20% / 40% / 60% / 80% Resist proc N/A Teralyst - Uncommon
HIT 2.5% / 5% / 7.5% / 10% 10% / 20% / 30% / 40%
Attack Speed on Melee
3 / 6 / 9 / 12
Seconds
Gantulyst - Uncommon
ARCHGUN EQUIPPED 100% 300 / 600 / 900 / 1200
Armor
4 / 8 / 12 / 16
Seconds
Arbitrations - Rare
CRITICAL HIT 2.5% / 5% / 7.5% / 10% 15% / 30% / 45% / 60%
Fire Rate on Shotguns
2 / 4 / 6 / 8 Seconds Teralyst - Common
FINISHER 2.5% / 5% / 7.5% / 10% Become invisible 5 / 10 / 15 / 20
Seconds
Hydrolyst - Uncommon
FINISHER 25% / 50% / 75% / 100% 150 / 300 / 450 / 600
Armor
5 / 10 / 15 / 20
Seconds
Gantulyst - Rare
CRITICAL HIT 15% / 30% / 45% / 60% 20% / 40% / 60% / 80%
Fire Rate on Secondaries
1.5 / 3 / 4.5 / 6
Seconds
Hydrolyst - Uncommon
HEADSHOT 12.5% / 25% / 37.5% / 50% 0.5% / 1.0% / 1.5% / 2.0%
Health Regen/sec
1.5 / 3 / 4.5 / 6
Seconds
Teralyst - Uncommon
PASSIVE 20% / 40% / 60% / 80% Resist proc N/A Teralyst - Common

### Arcane RevivesEdit

Arcane Revives is a feature that is only gained from equipped Warframe Arcanes. Other types of arcanes such as Magus or Exodia do not benefit from this.

With each Rank 3 Warframe Arcane equipped, players will be able to revive their Warframes an additional time in a mission using an Arcane Revive, with a maximum total of 6 revives usable in a mission.

## Operator ArcanesEdit

### Magus ArcanesEdit

Magus Arcanes affect the Operator or Warframe. Magus Arcanes are purchasable from Quill Onkko and Little Duck. Following Update 24.6, Onkko and Little Duck both sell fully built Arcanes rather than Arcane Blueprints.

Magus Criteria Chance Effect Duration / Range Price
N/A 100% 50 / 100 / 150 / 200
Increased Health
N/A 2,500
N/A 100% 25 / 50 / 75 / 100
Increased Armor
N/A 5,000
VOID DASH 25% / 50% / 75% / 100% 15% / 30% / 45% / 60%
Increased sprint speed
2 / 4 / 6 / 8
Seconds
10,000
VOID DASH 25% / 50% / 75% / 100% Immunity to fall damage 2 / 4 / 6 / 8 seconds 10,000
VOID DASH 25% / 50% / 75% / 100% Heal 5% / 10% / 15% / 20% Instant 10,000
ENTER WARFRAME 30% / 40% / 50% / 75% Heal warframe by
50 / 100 / 150 / 200
Instant 10,000
EXIT WARFRAME 100% Heal warframe by
10 / 15 / 20 / 25 per second
While Transference (Operator Mode) is active. 10,000
VOID BLAST 100% Stun Robotic enemies for 3s, w﻿hich t﻿hen dis﻿charge Damage dealing
15% / 30% / 45% / 60% of their Ma﻿x﻿ Health to anyone wit﻿hin 5 / 10 / 15 / 20m. ﻿﻿﻿﻿﻿﻿
N/A 10,000
ON TRANSFERE﻿NCE STAT﻿IC﻿﻿ 20% / 50% / 75% / 100% Chance to negate Transference Static. N/A 10,000
VOID DASH 100% Void Dash can be used again within 3s, costing no Energy and taking the Operator back to the location where they had started their Void Dash. Restores 10 / 20 / 30 / 40 Health. N/A 10,000
VOID MODE 100% Generate Void Particles every 6 / 5 / 4 / 3s up to 6 particles, each granting 12.5% Damage Reduction. Taking damage consumes a particle. 10 / 20 / 30 / 40

Seconds

10,000
ENTER WARFRAME 100% Incease K-Drive Speed by 25% / 50% / 75% / 100%. 5 / 10 / 15 / 20

Seconds

10,000
VOID DASH 100% Drop a Tether Mine at destination that tethers up to 2 / 4 / 6 / 8 enemies within 3 / 6 / 9 / 12m. The tether mine explodes dealing 15% / 30% / 45% / 60% of their Health as Damage after 4s. N/A 10,000
VOID BLAST 100% Reduce Enemy Resistance to Damage by 12% / 25% / 37% / 50%. N/A 10,000
ENTER WARFRAME 100% Enemies within 5 / 10 / 15 / 20m are pulled towards Warframe. N/A 10,000
VOID DASH 100% Increase Heat Damage in Operator Mode by 5% / 10% / 15% / 20%, stacking up to 2 / 3 / 4 / 5x. 2.5 / 5 / 7.5 / 10

Seconds

10,000
VOID BLAST 100% Reduce Enemy Resistance to Damage by 12% / 25% / 37% / 50%. N/A 10,000
VOID MODE 100% Heal Warframes within 5 / 10 / 15 / 20m by 5% / 10% / 15% / 20% Health/s. N/A 10,000

### Virtuos ArcanesEdit

Virtuos Arcanes affect Amps. Virtuos Arcanes are purchasable from the Quills and Vox Solaris.

Virtuos Criteria Chance Effect Duration / Range Price
KILL 100% 5% / 10% / 15% / 20%
Increased Amp energy regen
1 / 2 / 3 / 4
Seconds
2,500
KILL 15% / 30% / 45% / 60% 15% / 30% / 45% / 60%
Increased Amp fire rate
2 / 4 / 6 / 8
Seconds
5,000
STATUS EFFECT 5% / 10% / 15% / 20% 7.5% / 15% / 22.5% / 30%
Increased Amp Damage
1 / 2 / 3 / 4
Seconds
7,500
CRITICAL 5% / 10% / 15% / 20% 15% / 30% / 45% / 60%
Increased Amp Critical Damage
1 / 2 / 3 / 4
Seconds
10,000
HEADSHOT 10% / 20% / 30% / 40% 15% / 30% / 45% / 60%
Multiplicative Amp Critical Chance
3 / 6 / 9 / 12
Seconds
10,000
HEADSHOT 10% / 20% / 30% / 40% 15% / 30% / 45% / 60%
Increased Amp Status Chance
3 / 6 / 9 / 12
Seconds
10,000
ON HIT 20% / 50% / 75% / 100% Damage Converted to Damage N/A 7,500
ON HIT 20% / 50% / 75% / 100% Damage Converted to Damage N/A 5,000
ON HIT 20% / 50% / 75% / 100% Damage Converted to Damage N/A 5,000
ON HIT 20% / 50% / 75% / 100% Damage Converted to Damage N/A 7,500

## Modular Weapon ArcanesEdit

### Exodia ArcanesEdit

Exodia Arcanes affect Zaws. Exodia Arcanes are purchasable from Hok for 10,000 Ostron standing upon reaching the rank of Kin, with the exceptions of Exodia Contagion and Exodia Epidemic, which are exclusive to Operation: Plague Star.

Exodia Criteria Chance Effect Duration / Range
CHANNEL KILL 100% 1.25 / 2.50 / 3.75 / 5.00
Increased Energy regen
1 / 2 / 3 / 4
Seconds
STATUS EFFECT 5% / 20% / 35% / 50% Burst inflicted target for
50% / 100% / 150% / 200%
weapon damage
3m / 4m / 5m / 6m
SLAM ATTACK 20% / 30% / 40% / 50% Pull in nearby enemies 6m / 8m / 10m / 12m
FINISHER 12.5% / 25% / 37.5% / 50% 7.5% / 15% / 22.5% / 30%
2 / 4 / 6 / 8
Seconds
STATUS EFFECT 5% / 10% / 15% / 20% 50% / 100% / 150% / 200%
Increased Channeling damage
3 / 6 / 9 / 12
Seconds
CRITICAL HIT 5% / 10% / 15% / 20% 50% / 100% / 150% / 200%
Increased Channeling damage
3 / 6 / 9 / 12
Seconds
AIR ATTACK1 100% 100% / 200% / 300% / 400% projectile damage after 30m Determined by gravity
SLAM ATTACK1 100% Projects a wave that suspends enemies in the air for a duration and deals Viral damage up to 33m away 1s / 2s / 3s / 4s

[1] For Contagion and Epidemic Arcanes, the effects may only be triggered after performing a double jump or bullet jump.

### Pax ArcanesEdit

Pax Arcanes are usable on Kitguns. Pax Arcanes are purchasable from Rude Zuud for 10,000 Solaris United standing upon reaching the rank of Old Mate.

Pax Criteria Chance Effect Duration / Range
HEADSHOT KILL 25% / 50% / 75% / 100% 7.5% / 15% / 22.5% / 30%
Increased Strength and Efficiency on next ability
1 / 2 / 3 / 4
Seconds
PASSIVE 100% Makes magazine rechargeable 12.5% / 25% / 37.5% / 50% Reduced Recharge Delay
HEADSHOT KILL 25% / 50% / 75% / 100%

Releases
1 / 2 / 3 / 4
Homing projectiles

N/A
AIRBORNE 100% 12.5%, 1.3 / 25%, 2.5 / 37.5%, 3.8 / 50%, 5
+Accuracy - Recoil, +Aim Glide / Wall Latch
While Airborne

## NotesEdit

• The benefits of Arcane Enhancements carry over to the Archwing mode of gameplay if players have an Arcane Enhanced item equipped on their active loadout's Warframe. (Requires more testing!)
• This seems not to be true for some cases, such as Arcane Nullifier on the plains. It will not block Magnetic procs from water when in Archwing, but will on foot.
• The amount of Arcanes $A$ required for rank $n$ follows the sequence of triangular numbers given by: $A = \frac{(n+1)(n+2)}{2}$
• Before Update 24.6, Magus, Virtuos and Exodia Arcanes in Cetus are purchasable as blueprints, requiring time and resources to build in addition to standing.
• Built Arcanes can be traded between players, however Arcane blueprints cannot.

## Patch HistoryEdit

Hotfix 25.7.6

New Arbitration Rewards:
The following rewards have been added to the Arbitrations drop tables:
Stats shown at max rank*

• New Arcanes:
• Arcane Primary Charger: On Melee Kill: 20% chance that Primary Weapon damage is increased by 200% for 8 seconds*
• Arcane Blade Charger: On Primary Weapon Kill: 20% chance that Melee damage is increased by 200% for 8 seconds*
• Arcane Pistoleer: On Pistol Headshot Kill: 30% chance to gain 100% ammo efficiency for 4 seconds*
• Arcane Bodyguard: On Six Melee Kills Within 30 seconds: Heal companion by 600*
• Arcane Tanker: On Heavy Weapon Summon: Gain 1200 armor for 16 seconds*
• Per usual rules, an equipped maximum rank Arcane will also grant an extra Arcane Revive
• Note: You may notice that the new Arcanes have default icons - we will be updating these in the near future with unique imagery.
• Fixed inability to install any Arcane in the second slot on your Warframe, as it would be auto removed after backing out of the screen.
• Possible item drops / rank stats are now directly indicated on Relic description text.
• Fixed Arcanes displaying that they can be traded for 100 Ducats.
POE / CETUS ECONOMY REMASTER LITE

With Fortuna's release, we applied some general economy changes based on takeaways from Cetus. Now that we have returned to Cetus and the Plains of Eidolon with a remaster, we are applying some 'Economy Remaster' changes to go with the changes in an effort to apply our continued learnings. Change is the name of the game - thank you for all feedback on our economies and for being receptive to change!

• Replaced Arcane Blueprints with Arcanes in Quills Offerings meaning that Arcanes no longer need to be built.
• Replaced Arcane Blueprints with Arcanes in Hok's Offerings meaning that Arcanes no longer need to be built.
• Owned Magus, Exodia, and Virtuos Arcane Blueprints have been converted to full-crafted Arcanes.
UI Changes & Fixes﻿
• The Arcane Manager has received a visual overhaul to match the chosen UI Theme! Along with the new visual appeal, the Manager now also:
• Lists which Arcanes you do not own (hovering over will display information)
• Arcane Ranks displayed on the right-side are now selectable, allowing for a more direct Rank Up mechanic.
• Right clicking an Arcane in the Mod Upgrade screen now unequips it, similar to Mods.﻿
• 100k Credits for Unranked Legendary Arcane
• 300k Credits for Rank 1 Legendary Arcane
• 600k Credits for Rank 2 Legendary Arcane
• 1M Credits for Rank 3 Legendary Arcane
Arcane Manager Changes

As mentioned in yesterday's Hotfix, we have made some changes to the Arcane Manager screen to alleviate confusion when Upgrading. We will continue to monitor this for further necessary changes!

• When Upgrading an Arcane, you can now specify what level you want to Upgrade it to.
• When Upgrading an Arcane, you can now do multiple Ranks in a single operation.
• The ‘NEXT RANK’ button will appear grayed out if you do not have the required amount of Arcanes to proceed to the next rank.
• Changed the Arcane Rank indicators to be Arcane icons instead of numbers.
Arcane System Overhaul

It’s been quite some time since we really dived back into Arcanes. Moving Arcanes to the Teralyst, Gantulyst and Hydrolyst was just the first step in a much bigger movement to improve the Arcane system that some Tenno might not even know exists.

If you need an Arcane refresher, this spoiler is for you!

View Arcane List
What is an Arcane?

Previously: Arcanes are Enhancements that can be installed on certain equipment and cosmetic items to grant them buffs that can be activated by achieving certain conditions within a mission.

Currently: Arcanes are Enhancements that can be installed on your Warframe, Operator, Operator Amp, or Zaw to grant them buffs that can be activated by achieving certain conditions within a mission.

How do I get an Arcane?

As of Hotfix 22.13.2, Arcanes are rewards from defeating the Teralyst, Gantulyst, and Hydrolyst in the Plains of Eidolon.

How do I view my Arcanes?

The Arcane Manager screen can be accessed by going to your Foundry and clicking the ‘ARCANES’ button on the bottom right of your screen.

How do I Upgrade my Arcanes?

Having multiple of the same Arcane will allow you to Upgrade it (similar to Mods). Upon accessing your Arcane Manager screen, you will see the button to Upgrade your Arcane and the stats included when it is Upgraded:

What’s New/Changed
• Upon logging in, all Arcanes installed on Cosmetics/Helmets will be Distilled because Arcanes can no longer be installed on Cosmetics/Helmets.
• Old Legacy Arcane Helmets will keep their Arcane installed but you can not equip the Legacy Arcane Helmet on a Warframe with 2 Arcanes already installed.
• Arcanes can only be installed on your Warframe, Operator, Operator Amp, or Zaw.
• You can install 2 Arcanes per Warframe Operator and 1 on your Operator Amp, or Zaw.
• Arcanes have received a visual overhaul! Arcane Rarity now matches the style we use on Mods and Relics. Hopefully this is a much clearer representation of their Rarity than before.
• You can now search/sort within the Arcane Manager screen.
• You must be at least Mastery Rank 5 or have an Arcane owned if below Mastery Rank 5 to install an Arcane.
• Fixed Arcanes working inconsistently on Exalted Abilities (Excalibur’s Exalted Blade, etc) or Weapon Abilities (Titania’s Razorwing, etc).
• Teralyst, Gantulyst and Hydrolyst now all drop Arcanes!
• All 3 Teralysts have a 100% chance of dropping an Arcane.
• The variety of Arcanes have been spread out across all 3 variants and weighted according to the rarity of the Arcane and difficulty of the Teralyst variant.
• How you choose to defeat the Teralyst variants also attributes to the Arcane type/chance.
Arcanes

## Start a Discussion Discussions about Arcane Enhancement

• #### How you obtain these has completely changed

3 messages
• HA BETTER CONTENT HA Yeah, uh, DE has a horribad track record with this shit, so uh... Yeah, them removing raids really degraded ...
• Raids were a buggy mess that broke more with every update. They might have been fun to some people, but the mechanics didn't age well. Not...
• #### Arcane helmets vs arcane enhancements?

7 messages
• I am well aware what arcane helmets are, i own all of them. I was pointing out that there is no reason to waste an arcane enhancement on a hel...
• arcane helmets are far superior but for the newer warframes that will never see such a helmet there is nothing agains having an arcane enhancem...
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