## FANDOM

5,787 Pages

Arcane Enhancements are special items that can be installed on certain equipment to grant them buffs that can be activated by achieving certain conditions within a mission. There are several major types of Arcanes that can be applied to their own dedicated set of items. Arcanes can be freely installed and will not be destroyed if they're unequipped or replaced by other Arcanes.

Arcane rarity is indicated by the color and design complexity of the Arcane: higher ranks are denoted by the higher number of connectors on the bottom and the higher number of chevrons on the top of their individual icons. Common Arcanes are colored Bronze; Uncommon, Silver; Rare, Gold; and Legendary Arcanes, Platinum.

## MechanicsEdit

Arcanes are activated by accomplishing its trigger condition (e.g. landing a Critical Hit, or taking damage, etc.), which will then have a percentage chance to activate the stated effect. If an Arcane's effect has a limited duration, the duration can be renewed by triggering it again.

### ApplicationEdit

A total of two Arcanes can be equipped on each Warframe and Operator (when an Arcane Helmet is used only a single Arcane can be equipped alongside). A maximum of one Arcane can be equipped on Zaws, Kitguns, and Operator Amps, however. They can be installed through their respective upgrade screens for the item. Arcanes can be upgraded via the Arcane button at the bottom of the Foundry or while equipping one. Rank insignia of an Arcane will be visible below its name, denoting how many upgrades it has undergone. Much like Mods, Arcanes can be equipped across multiple items, though they have a unique progress bar of their own to the right of the Foundry selection. Similarly, duplicate Arcanes cannot be equipped on the same item.

### RankEdit

An Arcane can be ranked up by sacrificing duplicate unranked Arcanes of the same type, granting up to 6 times the base effect in a single maximum-upgraded Arcane. This can be done inside Orbiter: ESC  > EQUIPMENT > FOUNDRY > ARCANES > click on the arcane to be upgraded. Every successive rank-up requires one more Arcane than the previous one, with therefore 21 unranked Arcanes required in total to reach the maximum rank of 5.

Final Rank 0 1 2 3 4 Unranked Arcanes consumed 1 3 (+2) 6 (+3) 10 (+4) 15 (+5) 21 (+6)

## Warframe ArcanesEdit

Warframe Arcanes can be obtained by either killing or capturing Eidolon Teralysts, Gantulysts, and Hydrolysts, though capturing will yield more exquisite rewards than simply killing them. For example, if a Teralyst is simply killed, it will only yield common Arcanes, but capturing it will yield a higher chance to drop the more uncommon ones.

Hotfix 25.7.6 introduced 5 additional Warframe Arcanes, which can be obtained from Arbitrations.

Update 27.3 increases Warframe Arcanes maximum rank to 5. Additionally, with Operation: Scarlet Spear, all Warframe Arcanes can be purchased from Little Duck using Scarlet Credits for the duration of the event, except Arcanes that can be acquired from Arbitrations.

Name Criteria Chance Effect Duration / Range Location and Rarity
CRITICAL HIT 5% / 10% / 15% / 20% /

25% / 30%

15% / 30% / 45% / 60% / 75% / 90%
Fire Rate to Primaries
1.5 / 3 / 4.5 / 6 / 8 / 9
Seconds
Gantulyst - Uncommon
DAMAGED 1% / 1% / 2% / 2% / 2% / 3% 5% / 10% / 15% / 20% / 25% / 30%
Shield Regen/sec
2 / 4 / 6 / 8 / 10 / 12
Seconds
Gantulyst - Rare
DAMAGED 10% / 20% / 30% / 40% / 50% / 60% 10% / 20% / 30% / 40% / 50% / 60%
Parkour Velocity
3 / 6 / 9 / 12 / 15 / 18
Seconds
Gantulyst - Uncommon
WALL LATCH 100% 25% / 50% / 75% / 100% / 125% / 150% Bonus Damage 5 / 10 / 15 / 20 / 25 / 30
Seconds
Hydrolyst - Rare
DAMAGED 4% / 7% / 11% / 14% / 18% / 21% 7.5% / 15% / 22.5% / 30% / 37.5% / 45%
Critical Chance
2 / 4 / 6 / 8 / 10 / 12
Seconds
Hydrolyst - Rare
RELOAD 10% / 20% / 30% / 40% / 50% / 60% 25% / 50% / 75% / 100% / 125% / 150%
Damage to Secondaries
4 / 8 / 12 / 16 / 20 / 24
Seconds
Gantulyst - Uncommon
DAMAGED 1% / 2% / 3% / 4% / 5% / 6% Full Shield Recovery N/A Hydrolyst - Legendary
PRIMARY WEAPON KILL 5% / 10% / 15% / 20% / 25% / 30% 50% / 100% / 150% / 200% / 250% / 300%
Damage on Melee
2 / 4 / 6 / 8 / 10 / 12
Seconds
Arbitrations - Rare
6 MELEE KILLS IN 30S 100% Heal Companion for
150 / 300 / 450 / 600 / 750 / 900 Health
N/A Arbitrations - Rare
HEADSHOT 25% / 50% / 75% / 100% 10% / 20% / 30% / 40% / 50% / 60%
Parkour Velocity
3 / 6 / 9 / 12 / 15 / 18
Seconds

Teralyst - Common Scarlet Spear

PASSIVE 17% / 34% / 51% / 68% / 85% / 102% Resist proc N/A Teralyst - Uncommon
ENERGY PICKUP 10% / 20% / 30% / 40% / 50% / 60% Replenish 25 / 50 / 75 / 100 / 125 / 150 Additional energy to you and nearby allies 5 / 10 / 15 / 20 / 25 / 30
Meters

Hydrolyst - Legendary Scarlet Spear

ENERGY PICKUP 17% / 34% / 51% / 68% / 85% / 100% Knockdown nearby Enemies 5 / 10 / 15 / 20 / 25 / 30
Meters
Gantulyst - Uncommon
CRITICAL HIT 10% / 20% / 30% / 40% / 50% / 60% 30% / 60% / 90% / 120% / 150% / 180%
Damage on Melee
3 / 6 / 9 / 12 / 15 / 18
Seconds
Hydrolyst - Rare
DAMAGED 2% / 3% / 5% / 6% / 7% / 9% 1% / 2% / 3% / 4% / 5% / 6%
Health Regen/sec
2 / 3 / 5 / 6 / 8 / 9
Seconds
Hydrolyst - Legendary
DAMAGED 3% / 5% / 8% / 10% / 13% / 15% 150 / 300 / 450 / 600 / 750 / 900
Armor
20
Seconds
Gantulyst - Uncommon
PASSIVE 17% / 34% / 51% / 68% / 85% / 102% Resist proc N/A Teralyst - Uncommon
PASSIVE 17% / 34% / 51% / 68% / 85% / 100% Resist proc N/A Teralyst - Common
CRITICAL HIT 10% / 20% / 30% / 40% / 50% / 60% 25% / 50% / 75% / 100% / 125% / 150%
Reload Speed on Sniper Rifles
2 / 4 / 6 / 8 / 10 / 12
Seconds
Teralyst - Common
PASSIVE 17% / 34% / 51% / 68% / 85% / 102% Resist proc N/A Teralyst - Common
PARRY 8% / 15% / 23% / 30% / 38% / 45% 10% / 20% / 30% / 40% / 50% / 60%
Movement Speed
3 / 6 / 9 / 12 / 15 / 18
Seconds
Gantulyst - Uncommon
PISTOL HEADSHOT KILL 10% / 20% / 30% / 40% / 50% / 60% 17% / 34% / 51% / 68% / 85% / 102%
Ammo Efficiency
2 / 4 / 6 / 8 / 10 / 12
Seconds
Arbitrations - Rare
HEADSHOT 20% / 40% / 60% / 80% / 100% 50% / 100% / 150% / 200% / 250% / 300%
Damage on Secondaries
3 / 6 / 9 / 12 / 15 / 18
Seconds
Gantulyst - Rare
MELEE KILL 5% / 10% / 15% / 20% / 25% / 30% 50% / 100% / 150% / 200% / 250% / 300%
Damage on Primaries
2 / 4 / 6 / 8 / 10 / 12
Seconds
Arbitrations - Rare
HEALTH PICKUP 10% / 20% / 30% / 40% / 50% / 60% Replenish 25 / 50 / 75 / 100 / 125 / 150 Additional health to you and nearby allies 5 / 10 / 15 / 20 / 25 / 30
Meters
Gantulyst - Rare
HEADSHOT 3% / 5% / 8% / 10% / 13% / 15% 30% / 60% / 90% / 120% / 150% / 180%
Damage on Primaries
4 / 8 / 12 / 16 / 20 / 24
Seconds
Hydrolyst - Rare
PASSIVE 17% / 34% / 51% / 68% / 85% / 102% Resist proc N/A Teralyst - Uncommon
HIT 3% / 5% / 8% / 10% / 13% / 15% 10% / 20% / 30% / 40% / 50% / 60%
Attack Speed on Melee
3 / 6 / 9 / 12 / 15 / 18
Seconds
Gantulyst - Uncommon
ARCHGUN EQUIPPED 100% 200 / 400 / 600 / 800 / 1000 / 1200
Armor
10 / 20 / 30 / 40 / 50 / 60
Seconds
Arbitrations - Rare
CRITICAL HIT 3% / 5% / 8% / 10% / 13% / 15% 15% / 30% / 45% / 60% / 75% / 90%
Fire Rate on Shotguns
2 / 4 / 6 / 8 / 10 / 12

Seconds

Teralyst - Common
FINISHER 3% / 5% / 8% / 10% / 13% / 15% Become invisible 5 / 10 / 15 / 20 / 25 / 30
Seconds
Hydrolyst - Uncommon
FINISHER 25% / 50% / 75% / 100% 200 / 400 / 600 / 800 / 1000 / 1200
Armor
8 / 15 / 23 / 30 / 38 / 45
Seconds
Gantulyst - Rare
CRITICAL HIT 15% / 30% / 45% / 60% / 75% / 90% 20% / 40% / 60% / 80% / 100% / 120%
Fire Rate on Secondaries
2 / 3 / 5 / 6 / 8 / 9
Seconds
Hydrolyst - Uncommon
HEADSHOT 13% / 25% / 38% / 50% / 63% / 75% 0.5% / 1% / 1.5% / 2% / 2.5% / 3%
Health Regen/sec
2 / 3 / 5 / 6 / 8 / 9
Seconds
Teralyst - Uncommon
PASSIVE 17% / 34% / 51% / 68% / 85% / 102% Resist proc N/A Teralyst - Common

### Arcane RevivesEdit

Arcane Revives is a feature that is only gained from equipped Warframe Arcanes that is Rank 3 or higher. Other types of arcanes such as Magus or Exodia do not benefit from this. Each Arcane Revive equipped allows the player to revive their Warframe an additional time, with a maximum total of 6 revives usable in a mission.

## Operator ArcanesEdit

### Magus ArcanesEdit

Magus Arcanes affect the Operator or Warframe. Magus Arcanes are purchasable from Quill Onkko and Little Duck. Following Update 24.6, Onkko and Little Duck both sell fully built Arcanes rather than Arcane Blueprints.

Magus Criteria Chance Effect Duration / Range Price
N/A 100% 50 / 100 / 150 / 200 / 250 / 300
Increased Health
N/A 2,500
N/A 100% 25 / 50 / 75 / 100 / 125 / 150
Increased Armor
N/A 5,000
VOID DASH 25% / 50% / 75% / 100% / 100% / 100% 15% / 30% / 45% / 60% / 75% / 90%
Increased sprint speed
2 / 4 / 6 / 8 / 10 / 12
Seconds
10,000
VOID MODE 100%

50% / 100% / 150% / 200% / 250% / 300%
Increased void dash radius

1 / 2 / 3 / 4 / 5 / 6
Seconds
10,000
VOID DASH 25% / 50% / 75% / 100% / 100% / 100% Heal operator by
5% / 10% / 15% / 20% / 25% / 30%
Instant 10,000
ENTER WARFRAME 30% / 40% / 50% / 75% / 85% / 95% Heal warframe by
50 / 100 / 150 / 200 / 250 / 300
Instant 10,000
EXIT WARFRAME 100% Heal warframe by
10 / 15 / 20 / 25 / 30 / 35 per second
While Transference (Operator Mode) is active. 10,000
VOID BLAST 100% Stun Robotic enemies for 3s, w﻿hich t﻿hen dis﻿charge Damage dealing
15% / 30% / 45% / 60% / 75% / 80% of their Ma﻿x﻿ Health to anyone wit﻿hin 5 / 10 / 15 / 20 / 22 / 25m. ﻿﻿﻿﻿﻿﻿
N/A 10,000
ON TRANSFERE﻿NCE STAT﻿IC﻿﻿ 17% / 34% / 51% / 68% / 85% / 102% Chance to negate Transference Static. N/A 10,000
VOID DASH 100% Next subsequent use of void dash within 3s will return the Operator back to their original position at no energy cost. Restores 10 / 20 / 30 / 40 / 50 / 60 Health to the Operator. 3s cooldown after use. N/A 10,000
VOID MODE 100% Generate Void Particles every 6 / 5 / 4 / 3 / 2 / 1s up to 6 particles, each granting 12.5% Damage Reduction. Taking damage consumes a particle. 10 / 20 / 30 / 40 / 50 / 60

Seconds

10,000
ENTER WARFRAME 100% Increase K-Drive Speed by 25% / 50% / 75% / 100% / 125% / 150% . 5 / 10 / 15 / 20 / 25 / 30

Seconds

10,000
VOID DASH 100% Drop a Tether Mine at destination that tethers up to 2 / 4 / 6 / 8 / 9 / 10 enemies within 3 / 6 / 9 / 12 / 13 / 15m. N/A 10,000
VOID BLAST 100% Reduce Enemy Resistance to Damage by 12% / 25% / 37% / 50% / 60% / 65%. N/A 10,000
ENTER WARFRAME 100% Enemies within 5 / 10 / 15 / 20 / 25 / 30m are pulled towards Warframe. N/A 10,000
VOID DASH 100% Increase Heat Damage in Operator Mode by 5% / 10% / 15% / 20% / 20% / 20%, stacking up to 2 / 3 / 4 / 5 / 6 / 7x. 2.5 / 5 / 7.5 / 10 / 12.5 / 15

Seconds

10,000
VOID BLAST 100% Reduce Enemy Resistance to Damage by 12% / 25% / 37% / 50% / 60% / 65%. N/A 10,000
VOID MODE 100% Heal Warframes within 5 / 10 / 15 / 20 / 25 / 30m by 5% / 10% / 15% / 20% / 22% / 25% Health/s. N/A 10,000

### Virtuos ArcanesEdit

Virtuos Arcanes affect Amps. Virtuos Arcanes are purchasable from the Quills and Vox Solaris.

Virtuos Criteria Chance Effect Duration / Range Price
KILL 100% 5% / 10% / 15% / 20%
Increased Amp energy regen
1 / 2 / 3 / 4
Seconds
2,500
KILL 15% / 30% / 45% / 60% 15% / 30% / 45% / 60%
Increased Amp fire rate
2 / 4 / 6 / 8
Seconds
5,000
STATUS EFFECT 5% / 10% / 15% / 20% 7.5% / 15% / 22.5% / 30%
Increased Amp Damage
1 / 2 / 3 / 4
Seconds
7,500
CRITICAL 5% / 10% / 15% / 20% 15% / 30% / 45% / 60%
Increased Amp Critical Damage
1 / 2 / 3 / 4
Seconds
10,000
HEADSHOT 10% / 20% / 30% / 40% 15% / 30% / 45% / 60%
Multiplicative Amp Critical Chance
3 / 6 / 9 / 12
Seconds
10,000
HEADSHOT 10% / 20% / 30% / 40% 15% / 30% / 45% / 60%
Increased Amp Status Chance
3 / 6 / 9 / 12
Seconds
10,000
ON HIT 20% / 50% / 75% / 100% Damage Converted to Damage N/A 7,500
ON HIT 20% / 50% / 75% / 100% Damage Converted to Damage N/A 5,000
ON HIT 20% / 50% / 75% / 100% Damage Converted to Damage N/A 5,000
ON HIT 20% / 50% / 75% / 100% Damage Converted to Damage N/A 7,500

## Modular Weapon ArcanesEdit

### Exodia ArcanesEdit

Exodia Arcanes affect Zaws. Exodia Arcanes are purchasable from Hok for 10,000 Ostron standing upon reaching the rank of Kin, with the exceptions of Exodia Contagion and Exodia Epidemic, which are exclusive to Operation: Plague Star.

Exodia Criteria Chance Effect Duration / Range
HEAVY ATTACK KILL 100% 1.25 / 2.5 / 3.75 / 5
Increased Energy regen
1 / 2 / 3 / 4
Seconds
STATUS EFFECT 5% / 20% / 35% / 50% Burst inflicted target for
50% / 100% / 150% / 200%
weapon damage
3m / 4m / 5m / 6m
SLAM ATTACK 20% / 30% / 40% / 50% Pull in nearby enemies 6m / 8m / 10m / 12m
FINISHER 12.5% / 25% / 37.5% / 50% 7.5% / 15% / 22.5% / 30%
2 / 4 / 6 / 8
Seconds
ON HIT N/A 12.5% / 25% / 37.5% / 50%
Additional Combo Count Chance
N/A
HIT LIFTED ENEMY 5% / 10% / 15% / 20% 50% / 100% / 150% / 200%
Additional Combo Count Chance
N/A
AIR ATTACK1 100% 100% / 200% / 300% / 400% projectile damage after 30m Determined by gravity
SLAM ATTACK1 100% Projects a wave that suspends enemies in the air for a duration and deals Viral damage up to 33m away 1s / 2s / 3s / 4s

[1] For Contagion and Epidemic Arcanes, the effects may only be triggered after performing a double jump or bullet jump.

### Pax ArcanesEdit

Pax Arcanes are usable on Kitguns. Pax Arcanes are purchasable from Rude Zuud for 10,000 Solaris United standing upon reaching the rank of Old Mate.

Pax Criteria Chance Effect Duration / Range
HEADSHOT KILL 25% / 50% / 75% / 100% 7.5% / 15% / 22.5% / 30%
Increased Strength and Efficiency on next ability
1 / 2 / 3 / 4
Seconds
PASSIVE 100% Makes magazine rechargeable 12.5% / 25% / 37.5% / 50% Reduced Recharge Delay
HEADSHOT KILL 25% / 50% / 75% / 100%

Releases
1 / 2 / 3 / 4
Homing projectiles

N/A
AIRBORNE 100% 12.5%, 1.3 / 25%, 2.5 / 37.5%, 3.8 / 50%, 5
+Accuracy - Recoil, +Aim Glide / Wall Latch
While Airborne

## NotesEdit

• The benefits of Arcane Enhancements carry over to the Archwing mode of gameplay if players have an Arcane Enhanced item equipped on their active loadout's Warframe. (Requires more testing!)
• This seems not to be true for some cases, such as Arcane Nullifier on the plains. It will not block Magnetic procs from water when in Archwing, but will on foot.
• The amount of Arcanes $A$ required for rank $n$ follows the sequence of triangular numbers given by: $A = \frac{(n+1)(n+2)}{2}$
• Before Update 24.6, Magus, Virtuos and Exodia Arcanes in Cetus are purchasable as blueprints, requiring time and resources to build in addition to standing.
• Built Arcanes can be traded between players, however Arcane blueprints cannot.

## Patch HistoryEdit

Hotfix 27.4.1
• Fixed a server script error when changing Arcanes.
• Fixed Arcane tooltip in your Inventory showing more information than necessary. The tooltip of the selected Arcane should only show the Rank information.
• Fixed UI overlapping when viewing Arcanes and then opening a Chat link.
• Fixed Arcane "Upgraded" counter including equipped Arcanes even if they are not at max rank.
Arcane UI Changes:
• Updated the Arcane ‘DISTILL’ term to ‘BREAK DOWN’ to acquaint new Arcane Management mechanics.
• Added tips to the Arcane screen for ‘BREAK DOWN’, Arcanes that refresh, and how to obtain respective Arcanes.
• Arcanes are now displayed with their respective Icon in the HUD, instead of the generic Arcane icon.
• The Rank-Up button 'R2' is now displayed to the left of the next Arcane Rank in the Arcane Upgrade screen.
• Arcanes that are sold in Vendor Offerings will now only show Max Rank tooltip information, and UI indication that the Arcane you’re purchasing is Unranked.
• This fixes Arcane tooltips expanding off screen when viewed in Vendor Offerings.
• Clarified Arcane requirements for Arcane Trickery, Arcane Ultimatum, and Exodia Might by adding ‘Kill’ to the ‘On Finisher’ line.
• Added an ‘Incomplete’ category to Arcane management screen when accessed via Foundry.
• Fixed Arcanes not showing up properly (Prime Time bug!).
• Fixed the Arcane Manager screen incorrectly showing you how many Max Rank Arcanes you own.
• Fixed the Arcane Manager ‘UPGRADED’ value not counting Arcanes that are Rank 3+.
• Fixed cases where you could equip two of the same Operator Arcane simultaneously.
• Fixed a script error that would occur when opening the Warframe Arcane Manager screen.
• Fixed unlocalized ‘Rank Up’ button in the Arcane Manager screen.
Arcane Changes

After years of Arcanes as a system - with several additions to the offerings and replacement locations, we are doing several things:

• Increasing the maximum Rank of Warframe and Operator Arcanes to 5, up from 3. Arcane Revives are a bonus that begins on Rank 3.
• Adjusting the power of Arcanes at Rank 5 to generally behave as if you had 1.5 equipped, list as follows:
View Arcane Changes List

Arcane Acceleration: On Rank 5: On Critical Hit: 30% chance for 90% Fire Rate to Primary Weapons for 9s.

Arcane Aegis: On Rank 5: On Shield Damaged: 3% chance for +30% Shield Recharge for 12s.

Arcane Agility: On Rank 5: on Damaged: 60% chance for +60% Parkour Velocity for 18s.

Arcane Arachne: On Rank 5: On Wall Latch: 150% Damage for 30s. Added a Cooldown

Arcane Avenger: On Rank 5: On Damaged: 21% chance for +45% Critical Chance for 12s

Arcane Awakening: On Rank 5: On Reload: 60% chance for +150% Damage to Pistols for 24s

Arcane Barrier: On Rank 5: On Shield Damaged: 6% chance to instantly restore all Shields.

Arcane Blade Charger: On Rank 5: On Primary Weapon Kill 30% chance for +300% Melee Damage for 12s

Arcane Bodyguard: On Rank 5: On 6 Melee Kills within 30s Heal Companion for 900

Arcane Consequence: On Rank 5: On Headshot: 100% Chance for +60% Parkour Velocity for 18s.

Arcane Deflection: On Rank 5: 102% chance to resist a Slash Damage effect

Arcane Energize: On Rank 5: On Energy Pickup 60% chance to replenish Energy to nearby Allies Added duration and Cooldown added (cannot re-trigger while active). Arcane Energize will still give Energy to toggled Warframe Abilities - this has been asked a lot.

Arcane Eruption: On Rank 5: On Energy Pickup 100% chance to Knockdown nearby enemies.

Arcane Fury: On Rank 5: On Critical Hit: 60% chance for +180% Melee Damage to Melee Weapons for 18s

Arcane Grace On Rank 5: On Health Damaged: 9% chance for +6% Health Regeneration/s for 9s Cooldown added (cannot re-trigger while active).

Arcane Guardian On Rank 5: On Damaged: 15% chance for +900 Armor for 20s

Arcane Healing On Rank 5: +102% chance to resist a Radiation Damage effect

Arcane Ice On Rank 5: +102% chance to resist a Heat Damage effect

Arcane Momentum On Rank 5: On Critical Hit: 60% chance for +150% Reload Speed to Sniper Rifles for 12s

Arcane Nullifier On Rank 5: +102% chance to resist a Magnetic Damage effect

Arcane Phantasm On Rank 5: On Parry: 45% Chance for +60% Speed for 18s

Arcane Pistoleer On Rank 5: On Pistol Headshot Kill: 60% Chance for +102% Ammo Efficiency for 12s Cooldown added (cannot re-trigger while active).

Arcane Precision On Rank 5: On Headshot: 100% Chance for +300% Damage to Pistols for 18s Cooldown added (cannot re-trigger while active).

Arcane Primary Charger On Rank 5: On Melee Kill: 30% chance for +300% Primary Weapon Damage for 12s

Arcane Pulse - Increased stats and added cool down On Rank 5: On Health Pickup: 60% chance to Heal nearby allies

Arcane Rage On Rank 5: On Headshot: 15% chance for a +180% Damage to Primary Weapons for 24s

Arcane Resistance On Rank 5: +102% chance to resist a Toxin Damage effect

Arcane Strike On Rank 5: On Hit: 15% chance for +60% Attack Speed to Melee Weapons for 18s

Arcane Tanker- Increase the durations cool down On Rank 5: On Archgun Equipped: +1200 Armor for 60s

Arcane Tempo On Rank 5: On Critical Hit: 15% chance for +90% Fire Rate to Shotguns for 12s

Arcane Trickery On Rank 5: On Finisher: 15% chance to become invisible for 30s

Arcane Ultimatum - increased stats and duration On Rank 5: On Finisher: 100% chance for +1200 Armor for 45s

Arcane Velocity On Rank 5: On Critical Hit: 90% chance for +120% Fire Rate to Pistols for 9s

Arcane Victory On Rank 5: On Headshot Kill: 75% chance for +3% Health Regeneration/s for 9s

Arcane Warmth On Rank 5: +102% chance to resist a Cold Damage Effect.

• Removing the ability to Equip two of the same Arcane simultaneously.
• Added the ability to Distill assembled Arcanes back into multiple unranked ones.
• Arcanes that can trigger again while the Arcane is active are indicated in the Arcane Manager screen with a ‘Duration Can Refresh’ text.
• Arcanes will require 21 Arcanes to reach the new Max Rank of 5. Scarlet Spear will feature a buy-what-you-want shop for Arcanes based on the currency earned in the event. It will launch in March shortly after this Mainline.

Why: The reasoning here is mainly toward the ability to equip two of the same Arcane. This reasoning is one of past inconsistency and time determining intent. There are a lot of builds that specialize the use of two Arcanes, but we want to encourage a variety instead of duplication. Arcanes are the only Upgrade system in the game that allows two of the exact same upgrade to be equipped - and we would rather players have variety than duplications. In the same way you can’t equip Amalgam Serration and regular Serration, you can’t equip multiple Rivens per weapon, or any duplication of Mods at all, Arcanes will follow. But we are making major changes to the Ranking (up from 3 to 5 with power changes). Instead of having 2 of the same Arcane with a double effect, you can now choose between 2 different Arcanes that behave (generally) at 1.5x efficacy than before.

Fixes
• Fixed missing controller button callout to Rank up an Arcane in the Arcane Manager screen
New Arbitration Rewards

The following rewards have been added to the Arbitrations drop tables:
Stats shown at max rank*

• New Arcanes:
• Arcane Primary Charger: On Melee Kill: 20% chance that Primary Weapon damage is increased by 200% for 8 seconds*
• Arcane Blade Charger: On Primary Weapon Kill: 20% chance that Melee damage is increased by 200% for 8 seconds*
• Arcane Pistoleer: On Pistol Headshot Kill: 30% chance to gain 100% ammo efficiency for 4 seconds*
• Arcane Bodyguard: On Six Melee Kills Within 30 seconds: Heal companion by 600*
• Arcane Tanker: On Heavy Weapon Summon: Gain 1200 armor for 16 seconds*
• Per usual rules, an equipped maximum rank Arcane will also grant an extra Arcane Revive
• Note: You may notice that the new Arcanes have default icons - we will be updating these in the near future with unique imagery.
• Fixed inability to install any Arcane in the second slot on your Warframe, as it would be auto removed after backing out of the screen.
• Possible item drops / rank stats are now directly indicated on Relic description text.
• Fixed Arcanes displaying that they can be traded for 100 Ducats.
POE / CETUS ECONOMY REMASTER LITE

With Fortuna's release, we applied some general economy changes based on takeaways from Cetus. Now that we have returned to Cetus and the Plains of Eidolon with a remaster, we are applying some 'Economy Remaster' changes to go with the changes in an effort to apply our continued learnings. Change is the name of the game - thank you for all feedback on our economies and for being receptive to change!

• Replaced Arcane Blueprints with Arcanes in Quills Offerings meaning that Arcanes no longer need to be built.
• Replaced Arcane Blueprints with Arcanes in Hok's Offerings meaning that Arcanes no longer need to be built.
• Owned Magus, Exodia, and Virtuos Arcane Blueprints have been converted to full-crafted Arcanes.
UI Changes & Fixes﻿
• The Arcane Manager has received a visual overhaul to match the chosen UI Theme! Along with the new visual appeal, the Manager now also:
• Lists which Arcanes you do not own (hovering over will display information)
• Arcane Ranks displayed on the right-side are now selectable, allowing for a more direct Rank Up mechanic.
• Right clicking an Arcane in the Mod Upgrade screen now unequips it, similar to Mods.﻿
Legendary Arcane Trading Changes
• 100k Credits for Unranked Legendary Arcane
• 300k Credits for Rank 1 Legendary Arcane
• 600k Credits for Rank 2 Legendary Arcane
• 1M Credits for Rank 3 Legendary Arcane
Arcane Manager Changes

As mentioned in yesterday's Hotfix, we have made some changes to the Arcane Manager screen to alleviate confusion when Upgrading. We will continue to monitor this for further necessary changes!

• When Upgrading an Arcane, you can now specify what level you want to Upgrade it to.
• When Upgrading an Arcane, you can now do multiple Ranks in a single operation.
• The ‘NEXT RANK’ button will appear grayed out if you do not have the required amount of Arcanes to proceed to the next rank.
• Changed the Arcane Rank indicators to be Arcane icons instead of numbers.
Arcane System Overhaul

It’s been quite some time since we really dived back into Arcanes. Moving Arcanes to the Teralyst, Gantulyst and Hydrolyst was just the first step in a much bigger movement to improve the Arcane system that some Tenno might not even know exists.

If you need an Arcane refresher, this spoiler is for you!

View Arcane List
What is an Arcane?

Previously: Arcanes are Enhancements that can be installed on certain equipment and cosmetic items to grant them buffs that can be activated by achieving certain conditions within a mission.

Currently: Arcanes are Enhancements that can be installed on your Warframe, Operator, Operator Amp, or Zaw to grant them buffs that can be activated by achieving certain conditions within a mission.

How do I get an Arcane?

As of Hotfix 22.13.2, Arcanes are rewards from defeating the Teralyst, Gantulyst, and Hydrolyst in the Plains of Eidolon.

How do I view my Arcanes?

The Arcane Manager screen can be accessed by going to your Foundry and clicking the ‘ARCANES’ button on the bottom right of your screen.

How do I Upgrade my Arcanes?

Having multiple of the same Arcane will allow you to Upgrade it (similar to Mods). Upon accessing your Arcane Manager screen, you will see the button to Upgrade your Arcane and the stats included when it is Upgraded:

Choosing to Upgrade your Arcane results in consuming said Arcanes:

Your newly Upgraded Arcane will now display it’s Upgraded status and option to continue to Upgrade:

What’s New/Changed
• Upon logging in, all Arcanes installed on Cosmetics/Helmets will be Distilled because Arcanes can no longer be installed on Cosmetics/Helmets.
• Old Legacy Arcane Helmets will keep their Arcane installed but you can not equip the Legacy Arcane Helmet on a Warframe with 2 Arcanes already installed.
• Arcanes can only be installed on your Warframe, Operator, Operator Amp, or Zaw.
• You can install 2 Arcanes per Warframe Operator and 1 on your Operator Amp, or Zaw.
• You can now trade Upgraded Arcanes!
• Arcanes have received a visual overhaul! Arcane Rarity now matches the style we use on Mods and Relics. Hopefully this is a much clearer representation of their Rarity than before.
• You can now search/sort within the Arcane Manager screen.
• You must be at least Mastery Rank 5 or have an Arcane owned if below Mastery Rank 5 to install an Arcane.
• Fixed Arcanes working inconsistently on Exalted Abilities (Excalibur’s Exalted Blade, etc) or Weapon Abilities (Titania’s Razorwing, etc).
• Teralyst, Gantulyst and Hydrolyst now all drop Arcanes!
• All 3 Teralysts have a 100% chance of dropping an Arcane.
• The variety of Arcanes have been spread out across all 3 variants and weighted according to the rarity of the Arcane and difficulty of the Teralyst variant.
• How you choose to defeat the Teralyst variants also attributes to the Arcane type/chance.
Arcanes

## Start a Discussion Discussions about Arcane Enhancement

• #### How you obtain these has completely changed

3 messages
• HA BETTER CONTENT HA Yeah, uh, DE has a horribad track record with this shit, so uh... Yeah, them removing raids really degraded ...
• Raids were a buggy mess that broke more with every update. They might have been fun to some people, but the mechanics didn't age well. Not...
• #### Arcane helmets vs arcane enhancements?

7 messages
• I am well aware what arcane helmets are, i own all of them. I was pointing out that there is no reason to waste an arcane enhancement on a hel...
• arcane helmets are far superior but for the newer warframes that will never see such a helmet there is nothing agains having an arcane enhancem...
Community content is available under CC-BY-SA unless otherwise noted.