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AntimatterDropModx256 AntimatterDrop130xWhite
2
EnergyOrb50
Antimatter Drop

Launches a contained particle of antimatter that will detonate upon collision.


Introduced in Update 9.0 (2013-07-13)

AbilityStrengthBuff Strength:100 / 125 / 150 / 200 (base damage)
10 (contact damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 2x / 4x / 6x / 8x (absorb multiplier)
5 / 8 / 10 / 15 m (explosion range)

Info

  • Nova creates a volatile orb of antimatter which is steered with the aiming reticle. This particle absorbs all damage (friendly and hostile) when shot at, and once the particle makes contact with a solid object it will detonate and inflict 100 / 125 / 150 / 200 base damage + 100% / 200% / 300% / 400% of all absorbed damage as Script error: The function "Proc" does not exist. damage with an explosion radius of 5 / 8 / 10 / 15 meters. When the particle comes into contact with an enemy, 10 Script error: The function "Proc" does not exist. damage is inflicted prior to detonation.
    • Base damage and contact damage are affected by Ability Strength while Absorb multiplier is not.
      • While the multiplier for Antimatter Drop indicates change in the arsenal's UI, it does not appear to have any effect in gameplay.
    • Contact damage and resulting explosion are affected by body-part multipliers.
    • The explosion bypasses obstacles in the environment, and its damage does not decrease with distance.
    • Extra damage from critical multipliers and status effects are not absorbed by the particle.
    • The particle does not absorb damage from other Antimatter Drop explosions.
    • Script error: The function "Proc" does not exist. damage is effective against Alloy Armor, Robotic, and Infested Sinew, but less effective against Shielded, Infested, and Fossilized.
    • Script error: The function "Proc" does not exist. status effect forces a target to indiscriminately attack their allies and be attacked by them for 12 seconds.
    • The explosion radius is not affected by Ability Range.
  • The particle is guided via the HUD's targeting reticle, steering itself towards any object the reticle is placed on including environmental obstacles and enemies.
  • Looking directly at the particle will slow it down significantly.
  • Multiple particles can be active simultaneously.
  • The particle seems to have unlimited duration until it comes into contact with a solid object. However, multiple instances of particles at the same time will cause randomly timed explosions until there is only one left.
  • One particle can store up to 50,000 absorbed damage.
    • After absorbing the maximum amount of damage the particle will speed up rather significantly.
  • The coloring of the particle changes towards the caster's energy color as it absorbs damage.
  • Antimatter Drop's visuals will appear gold when cast by Nova Prime.
  • This ability is a one-handed action; as such, it will not interrupt full actions such as reloading, charging, or shooting.

Augment

AntimatterAbsorbMod
Main article: Antimatter Absorb

Antimatter Absorb is a Warframe Augment Mod for NovaIcon272 Nova's AntimatterDrop130xWhite Antimatter Drop that allows it to absorb incoming enemy gunfire, adding to its total damage potential.


Antimatter Absorb

Tips & Tricks

  • It is wise to have a full magazine before releasing an Antimatter Drop. Upon using the ability, continue firing at it nonstop. A high powered fully modded, max ranked, Forma'd weapon, especially ones that do a large amount of damage, such as the Flux Rifle, Acrid or Lanka, can easily cause Antimatter Drop to deal well over 20,000 damage, instantly killing almost any boss. Using weapons with 100% accuracy or small spreads allows Nova to continue pouring bullets into the Drop for a longer period of time. 
  • A quick and reliable way to utilize the Antimatter Drop's damage potential is to aim it at the floor and blast it with a shotgun point blank as soon as it's launched, resulting in a radial explosion around the player. Well-modded Sancti Tigris or Tigris Prime are capable of fully charging the Drop with a single duplex shot, while Arca Plasmor's wide effective area makes it easy to hit the Drop without taking time to aim.
  • Antimatter Drop moves in the direction the player is facing, whether aiming or not. Keep this in mind to control it. If you aren't absolutely sure that enemy fire will kill you it may be wiser to persevere through the hail of bullets and continue guiding the Drop until it detonates as prematurely running for cover may cause a loaded drop to float back to you and waste your invested ammo.
  • Undoubtedly if done correctly, this is the most effective ability that can be used against powerful bosses that retain a single stage of health, as a well-charged drop can deal damages up to more than 100,000 Radiation damage on a single explosion.
  • Using accurate weapons such as the Flux Rifle is recommended to provide continuous flow of damage to the drop.
    • The Opticor is one of such weapons, and would result in 4400 damage dealt by Antimatter Drop from a single shot, unmodified, and with a max charge shot.
    • Use weapons that have zero or little recoil. Recoil moves the weapon upward and this will move the reticle as well, which in turn will steer the orb away from the centerline (when it flies away from you) and will be very hard to hit.
  • Critical damage does not amplify the Drop further, as Critical hits does not compute on inanimate objects such as the Explosive Barrel.

Bugs

  • If Nova is killed while the Orb is still active, the Orb is re-assigned as a neutral entity, capable of damaging all factions. This allows the Orb to kill allies and the Nova who initially casts this ability.

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See Also

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