WARFRAME Wiki
WARFRAME Wiki
m (Removed false info.)
Tag: rte-source
(It's actually not affected by power strength even if UI says otherwise.)
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*Nova creates a volatile orb of antimatter which is steered with the aiming reticle. This particle absorbs all damage (friendly and hostile) when shot at, and once the particle makes contact with a solid object it will detonate and inflict '''100 / 125 / 150 / 200''' base damage + '''100% / 200% / 300% / 400%''' of all absorbed damage as {{Icon|Proc|Radiation|text}} damage with an explosion radius of '''5 / 8 / 10 / 15''' meters. When the particle comes into contact with an enemy, '''10''' {{Icon|Proc|Radiation|text}} damage is inflicted prior to detonation.
 
*Nova creates a volatile orb of antimatter which is steered with the aiming reticle. This particle absorbs all damage (friendly and hostile) when shot at, and once the particle makes contact with a solid object it will detonate and inflict '''100 / 125 / 150 / 200''' base damage + '''100% / 200% / 300% / 400%''' of all absorbed damage as {{Icon|Proc|Radiation|text}} damage with an explosion radius of '''5 / 8 / 10 / 15''' meters. When the particle comes into contact with an enemy, '''10''' {{Icon|Proc|Radiation|text}} damage is inflicted prior to detonation.
 
**Base damage and contact damage are affected by [[Power Strength]].
 
**Base damage and contact damage are affected by [[Power Strength]].
**Absorb multiplier is affected by [[Power Strength]].
+
**Absorb multiplier is '''not''' affected by [[Power Strength]].
 
**Contact damage and resulting explosion are affected by [[Enemy Body Parts|body-part multipliers]].
 
**Contact damage and resulting explosion are affected by [[Enemy Body Parts|body-part multipliers]].
 
**The explosion bypasses obstacles in the environment, and its damage does '''not''' decrease with distance.
 
**The explosion bypasses obstacles in the environment, and its damage does '''not''' decrease with distance.

Revision as of 23:34, 4 June 2016


AntimatterDropModx256 AntimatterDrop130xWhite
2
EnergyOrb50
Antimatter Drop

Launches a contained particle of antimatter that will detonate upon collision.


Introduced in Update 9.0 (2013-07-13)

AbilityStrengthBuff Strength:100 / 125 / 150 / 200 (base damage)
10 (contact damage)
1x / 2x / 3x / 4x (absorb multiplier)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:5 / 8 / 10 / 15 m

Info

  • Nova creates a volatile orb of antimatter which is steered with the aiming reticle. This particle absorbs all damage (friendly and hostile) when shot at, and once the particle makes contact with a solid object it will detonate and inflict 100 / 125 / 150 / 200 base damage + 100% / 200% / 300% / 400% of all absorbed damage as Script error: The function "Proc" does not exist. damage with an explosion radius of 5 / 8 / 10 / 15 meters. When the particle comes into contact with an enemy, 10 Script error: The function "Proc" does not exist. damage is inflicted prior to detonation.
    • Base damage and contact damage are affected by Power Strength.
    • Absorb multiplier is not affected by Power Strength.
    • Contact damage and resulting explosion are affected by body-part multipliers.
    • The explosion bypasses obstacles in the environment, and its damage does not decrease with distance.
    • Extra damage from critical multipliers and status effects are not absorbed by the particle.
    • The particle does not absorb damage from other Antimatter Drop explosions.
    • The explosion radius is not affected by Power Range.
  • The particle is guided via the HUD's targeting reticle, steering itself towards any object the reticle is placed on including environmental obstacles and enemies.
  • Looking directly at the particle will slow it down significantly.
  • Multiple particles can be active simultaneously.
  • The particle seems to have unlimited duration until it comes into contact with a solid object. However, multiple instances of particles at the same time will cause randomly timed explosions until there is only one left.
  • One particle can store up to 50,000 absorbed damage
    • After absorbing the maximum amount of damage the particle will speed up rather significantly.
  • The coloring of the particle changes towards the caster's energy color as it absorbs damage.
  • Antimatter Drop's visuals will appear gold when cast by Nova Prime.
  • This ability is a one-handed action; as such, it will not interrupt full actions such as reloading, charging, or shooting.

Augment

AntimatterAbsorbMod
Main article: Antimatter Absorb

Antimatter Absorb is a Warframe Augment Mod for NovaIcon272 Nova's AntimatterDrop130xWhite Antimatter Drop that allows it to absorb incoming enemy gunfire, adding to its total damage potential.


Antimatter Absorb

Tips & Tricks

  • Undoubtedly if done correctly, this is the most effective ability that can be used against powerful bosses that retain a single stage of health, as a well-charged drop can deal damages up to more than 100,000 Radiation damage on a single explosion.
  • Using accurate weapons such as the Flux Rifle is recommended to provide continuous flow of damage to the drop.
    • The Opticor is one of such weapons, and would result in 4400 damage dealt by Antimatter Drop from a single shot, unmodified, and with a max charge shot.
  • Use weapons that have zero or little recoil. Recoil moves the weapon upward and this will move the reticle as well, which in turn will steer the orb away from the centerline (when it flies away from you) and will be very hard to hit.
  • Critical damage does not amplify the Drop further, as Critical hits does not compute on inanimate objects such as the Explosive Barrel.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Bugs

  • The Ability section displays that the absorb multiplier increases with Power Strength, although it does not.

Expand/Collapse


See also