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Confirmation needed that contact damage and resulting explosion are affected by body-part multipliers.


AntimatterDropModx256 AntimatterDrop130xWhite
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EnergyOrb50
Antimatter Drop

Launches a contained particle of antimatter that will detonate upon collision.


Introduced in Update 9.0 (2013-07-13)

AbilityStrengthBuff Strength:100 / 125 / 150 / 200 (base DmgRadiationSmall64 Radiation damage)
2x / 4x / 6x / 8x (absorb multiplier)
10 (contact damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 5 / 8 / 10 / 15 m (explosion range)

Info

  • Nova creates a volatile orb of antimatter which is steered with the aiming reticle. This particle absorbs all damage (friendly and hostile) when shot at, and once the particle makes contact with a solid object it will detonate and inflict 100 / 125 / 150 / 200 base damage +100% / 300% / 500% / 700% of all absorbed damage as DmgRadiationSmall64 Radiation damage with an explosion radius of 5 / 8 / 10 / 15 meters. When the particle comes into contact with an enemy, 10 DmgRadiationSmall64 Radiation damage is inflicted prior to detonation.
    • Base damage and contact damage are affected by Ability Strength while Absorb multiplier is not.
      • Absorb multiplier IS affected by ability strength, however the tooltip/UI will not reflect this. This is a known bug that has been in the game for many years, and will likely never be fixed.
    • Contact damage and resulting explosion are affected by body-part multipliers (needs extensive testing) and Eclipse130xWhite Eclipse.
    • The explosion bypasses obstacles in the environment, and its damage does not decrease with distance.
    • Extra damage from critical multipliers and status effects are not absorbed by the particle.
    • The particle does not absorb damage from other Antimatter Drop explosions.
    • DmgRadiationSmall64 Radiation damage is effective against Alloy Armor, Robotic, and Infested Sinew, but less effective against Shielded, Infested, and Fossilized.
    • The explosion radius is not affected by Ability Range.
  • The particle is guided via the HUD's targeting reticle, steering itself towards any object the reticle is placed on including environmental obstacles and enemies.
  • Looking directly at the particle will slow it down significantly.
    • This can be interpreted as the particle tracking itself.
  • Multiple particles can be active simultaneously.
  • The particle seems to have unlimited duration until it comes into contact with a solid object. However, having multiple particles out will cause them to collide with each other and detonate if not managed carefully.
    • The particles themselves are considered valid target objects for your reticle, and so having multiple instances can lead to additional particles tracking each other.
  • Each particle will stop absorbing damage upon reaching 25,000 absorbed damage.
    • After absorbing the maximum amount of damage the particle will speed up rather significantly.
  • The coloring of the particle changes towards the caster's energy color as it absorbs damage.
  • Antimatter Drop's visuals will appear gold when cast by Nova PrimeIcon272 Nova Prime.
  • This ability is a one-handed action; as such, it will not interrupt full actions such as reloading, charging, or shooting.

Augment

AntimatterAbsorbMod
Main article: Antimatter Absorb

Antimatter Absorb is a Warframe Augment Mod for NovaIcon272 Nova's AntimatterDrop130xWhite Antimatter Drop that allows it to absorb incoming enemy gunfire, adding to its total damage potential.


Antimatter Absorb

Tips & Tricks

  • It is wise to have a full magazine before releasing an Antimatter Drop. Upon using the ability, continue firing at it nonstop. A high powered weapon can easily cause Antimatter Drop to deal well over 20,000 damage. Using Weapons modified for high object damage is best as this ability cannot absorb critical hits.
  • A quick and reliable way to utilize the Antimatter Drop's damage potential is to aim it at the floor and blast it with a shotgun point blank as soon as it's launched, resulting in a radial explosion around the player. A well-modded SanctiTigris Sancti Tigris or TigrisPrime Tigris Prime are capable of fully charging the Drop with a single duplex shot, while ArcaPlasmor Arca Plasmor's wide effective area makes it easy to hit the Drop without taking time to aim.
  • Antimatter Drop moves towards a point at which the player is placing their reticle, whether aiming or not. Keep this in mind to control it. If you aren't absolutely sure that enemy fire will kill you it may be wiser to persevere through the hail of bullets and continue guiding the Drop until it detonates as prematurely running for cover may cause a loaded drop to float back to you and waste your invested ammo.
  • If done correctly, this is the most effective ability that can be used against powerful bosses that retain a single stage of health, as a well-charged drop can deal damages up to more than 100,000 Radiation damage on a single explosion.
  • Using accurate weapons or weapons with a high rate of fire such as the FluxRifle Flux Rifle or Supra Supra/SupraVandal Supra Vandal is recommended to provide a continuous flow of damage to the drop.
    • The Opticor Opticor is an example of one weapon that can provide a large amount of damage to the drop.
    • It is preferable to use weapons that have zero or little recoil, as recoil moves the weapon and this will move the reticle as well. Which in turn will steer the orb away from the centerline (when it flies away from you) and will make it take time to re-steer it to where you wish it to hit
  • Critical damage does not amplify the Drop further, as Critical hits do not affect objects.
  • Most likely due to the behavior of abilities with Cataclysm130xWhite Cataclysm, it is ill-advised to use Antimatter Drop inside of said ability. The orb will always count as "outside of the rift plane" and therefore you will be unable to hit it unless you leave the Cataclysm.
  • Using the augment, you can create a moving shield that charges itself.
  • Being squad host will remove the burden on experiencing input lag when using this ability. When playing as a client the position needs to be sent to the host & back to you.

Maximization

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This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Bugs

  • If Nova is killed while the Orb is still active, the Orb is re-assigned as a neutral entity, capable of damaging all factions. This allows the Orb to kill allies and the Nova who initially casts this ability.
  • Absorb multiplier is affected by ability strength. It is supposed to be a fixed 8.0x multiplier.

Expand/Collapse

Patch History[]

Hotfix 29.6.7 (2021-01-13)

  • Fixed a script error when casting Nova’s Antimatter Drop ability.

Hotfix 27.3.15 (2020-04-17)

  • Fixed a script error with Nova’s Antimatter Drop with the Atomica Skin equipped.

Hotfix 25.7.5 (2019-09-09)

  • Fixed Nova’s Antimatter Drop exploding prematurely when aiming with your gun, and looking down a bit. We attempted to fix this in Hotfix 25.7.4 (2019-09-05) but it actually broke it more!

Hotfix 22.20.9 (2018-06-07)

  • Nova’s Antimatter Drop base projectile damage is now reflected on the Abilities screen modified by Power Strength, and the multiplier also appears as an unchangeable 8x. This is purely a UI tweak to match how Antimatter Drop has functioned since its release.

Hotfix 22.20.8 (2018-06-05)

  • Reduced Nova’s Antimatter Drop max Health in half and doubled the absorbed damaged. This fixes Nova’s Antimatter Drop charging twice as quickly as a Client by buffing the Host to match Clients!

Update 22.9 (2018-01-17)

  • Updated all mentions of "anti-matter" to read "antimatter".

Update 20.6 (2017-05-24)

  • Nova’s Antimatter Drop will now auto-detonate upon Nova dying.

Update 18.9 (2016-04-20)

  • Changed the FX of Nova’s Molecular Prime and Antimatter Drop explosions to improve both visuals and performance.

Hotfix 17.10.1 (2015-11-05)

  • Fixed Nova’s Antimatter Drop not properly showing damage numbers.

Update 17.0 (2015-07-31)

  • Fixed some Radiation damage weapons not properly applying damage to Nova’s Antimatter Drop absorption.

Update 16.11 (2015-07-07)

  • Fixed some weapons not properly adding damage to Nova’s Antimatter Drop.
  • Fixed some projectiles not properly doing damage to Nova’s Antimatter Drop and Grineer door sensors.
  • Fixed Fusion MOA’s ranged attack causing issues with damage absorbed by Nova’s Antimatter Drop.

Hotfix 16.4.4 (2015-04-28) Antimatter Drop:

  • Fixed projectiles level 1-3 having double shimmer visual effects..
  • Fixed Antimatter Drop’s collision detection being affected by projectile scale on Host. Increased the collision detection radius for Clients to help compensate.
  • Fixed Client projectiles doing 2x damage on contact (not related to Antimatter Drop’s explosion damage).
  • Fixed base explosion damage to match the Ability’s scaling explosion damage (was 100, now 100/125/150/200).
  • Fixed sometimes doing minimal damage when used by Clients, regardless of how much players pumped into it.
  • Fixed low damage as Host or Client if the projectile hits where you are aiming (as opposed to hitting something while trying to get to your aim position).
  • Fixed aiming at the projectile not causing it to slow down.
  • Explosions from Antimatter Drop will no longer fuel the damage of other nearby AMD projectiles.
  • Projectiles from Antimatter Drop will now get brighter as you do damage to it.
  • Various changes have been made to improve the visual and audio fx of Antimatter drop.
  • Nova now shows a proper animation during multiple casts of Antimatter Drop.

Hotfix 15.7.2 (2014-12-19)

  • Fixed Nova Prime’s Antimatter Drop not correctly applying unique visual effects to non-host players.

Hotfix 15.7.1 (2014-12-17)

  • Fixed Nova’s Antimatter Drop being uncontrollable at Rank 1.

Hotfix 13.9.1 (2014-07-02)

  • Nova’s Antimatter Drop now indicates damage increased if targeted by weapons.

Hotfix 11.2.1 (2013-12-06)

  • Fixed issue where Nova’s Antimatter Drop would not trigger explosive radial damage in certain cases.

Update 9.8 (2013-09-03)

  • Energy color tinting for Nova Antimatter Drop ability.
  • Fixed Nova Antimatter Drop ability disappearing on clients.

See Also[]

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