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AntimatterDropModU15.jpeg NovaAbility2.png
ENERGY:
50
KEY
2
Antimatter Drop
Launches a contained particle of antimatter that will detonate upon collision.
Strength:100 / 125 / 150 / 200 (base DmgRadiationSmall64.png Radiation damage)
10 (contact damage)
Duration:N/A
Range:N/A
Misc:2x / 4x / 6x / 8x (absorb multiplier)
5 / 8 / 10 / 15 m (explosion range)

Info
  • Nova creates a volatile orb of antimatter which is steered with the aiming reticle. This particle absorbs all damage (friendly and hostile) when shot at, and once the particle makes contact with a solid object it will detonate and inflict 100 / 125 / 150 / 200 base damage +100% / 300% / 500% / 700% of all absorbed damage as DmgRadiationSmall64.png Radiation damage with an explosion radius of 5 / 8 / 10 / 15 meters. When the particle comes into contact with an enemy, 10 DmgRadiationSmall64.png Radiation damage is inflicted prior to detonation.
  • The particle is guided via the HUD's targeting reticle, steering itself towards any object the reticle is placed on including environmental obstacles and enemies.
  • Looking directly at the particle will slow it down significantly.
    • This can be interpreted as the particle tracking itself.
  • Multiple particles can be active simultaneously.
  • The particle seems to have unlimited duration until it comes into contact with a solid object. However, having multiple particles out will cause them to collide with each other and detonate if not managed carefully.
    • The particles themselves are considered valid target objects for your reticle, and so having multiple instances can lead to additional particles tracking each other.
  • Each particle will stop absorbing damage upon reaching 25,000 absorbed damage.
    • After absorbing the maximum amount of damage the particle will speed up rather significantly.
  • The coloring of the particle changes towards the caster's energy color as it absorbs damage.
  • Antimatter Drop's visuals will appear gold when cast by Nova PrimeIcon272.png Nova Prime.
  • This ability is a one-handed action; as such, it will not interrupt full actions such as reloading, charging, or shooting.

Augment
AntimatterAbsorbMod.png
Main article: Antimatter Absorb

Antimatter Absorb is a Warframe Augment Mod for NovaIcon272.png Nova's AntimatterDrop130xDark.png Antimatter Drop that gives it an Absorb130xDark.png Absorb field to absorb incoming enemy gunfire, adding to its total damage potential.


Rank Radius Cost
0 1m 6
1 1.5m 7
2 2m 8
3 3m 9

Tips & Tricks
  • Ability Strength has nearly no effect on a charged Antimatter Drop's damage output, so don't hesitate to use it even when running a low strength speed Nova build.
  • It is wise to have a full magazine before releasing an Antimatter Drop. Upon using the ability, continue firing at it nonstop. A high powered weapon can easily cause Antimatter Drop to deal well over 20,000 damage. Using Weapons modified for high object damage is best as this ability cannot absorb critical hits.
  • A quick and reliable way to utilize the Antimatter Drop's damage potential is to aim it at the floor and blast it with a shotgun point blank as soon as it's launched, resulting in a radial explosion around the player. A well-modded SanctiTigris.png Sancti Tigris or TigrisPrime.png Tigris Prime are capable of fully charging the Drop with a single duplex shot, while ArcaPlasmor.png Arca Plasmor's wide effective area makes it easy to hit the Drop without taking time to aim.
  • Antimatter Drop moves towards a point at which the player is placing their reticle, whether aiming or not. Keep this in mind to control it. If you aren't absolutely sure that enemy fire will kill you it may be wiser to persevere through the hail of bullets and continue guiding the Drop until it detonates as prematurely running for cover may cause a loaded drop to float back to you and waste your invested ammo.
  • If done correctly, this is the most effective ability that can be used against powerful bosses that retain a single stage of health, as a well-charged drop can deal damages up to more than 100,000 Radiation damage on a single explosion.
  • Using accurate weapons or weapons with a high rate of fire such as the FluxRifle.png Flux Rifle or Supra.png Supra/SupraVandal.png Supra Vandal is recommended to provide a continuous flow of damage to the drop.
    • The Opticor.png Opticor is an example of one weapon that can provide a large amount of damage to the drop.
    • It is preferable to use weapons that have zero or little recoil, as recoil moves the weapon and this will move the reticle as well. Which in turn will steer the orb away from the centerline (when it flies away from you) and will make it take time to re-steer it to where you wish it to hit
  • Critical damage does not amplify the Drop further, as Critical hits do not affect objects.
  • Most likely due to the behavior of abilities with Cataclysm130xDark.png Cataclysm, it is ill-advised to use Antimatter Drop inside of said ability. The orb will always count as "outside of the rift plane" and therefore you will be unable to hit it unless you leave the Cataclysm.
  • Using the augment, you can create a moving shield that charges itself.
  • Being squad host will remove the burden on experiencing input lag when using this ability. When playing as a client the position needs to be sent to the host & back to you.

Maximization
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Bugs
  • If Nova is killed while the Orb is still active, the Orb is re-assigned as a neutral entity, capable of damaging all factions. This allows the Orb to kill allies and the Nova who initially casts this ability.

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See Also[]

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