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| procresistance = {{Icon|Proc|Heat}} |
| procresistance = {{Icon|Proc|Heat}} |
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| baseexperience = 200 |
| baseexperience = 200 |
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− | | baselevel = |
+ | | baselevel = 15 |
| abilities = |
| abilities = |
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| specialbodyparts = |
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I look down at the robot, a mess of parts and wires that can barely walk, let alone shoot. Neither of us say another word. Out of the viewscreen I watch as Umpal’s crippled ship, now swarmed by Grineer, shrink into blackness. |
I look down at the robot, a mess of parts and wires that can barely walk, let alone shoot. Neither of us say another word. Out of the viewscreen I watch as Umpal’s crippled ship, now swarmed by Grineer, shrink into blackness. |
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}} |
}} |
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+ | <section begin=intro /> |
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− | |||
− | + | The '''Anti Moa''' is a MOA variant that was released on [[Update 11]], initially limited to the [[Corpus Gas City]], it is now present in any [[Corpus]]-themed tileset. |
|
Having the same design as the [[Fusion MOA]] without a Fusion [[Drone]], its primary weapon fires a projectile that ricochets off surfaces and other entities roughly up to four bounces, where the fifth bounce dissipates the projectile into a blue, slow-expanding shockwave similar to the [[Rippling Shockwave]], knocking down players that come in contact with it. |
Having the same design as the [[Fusion MOA]] without a Fusion [[Drone]], its primary weapon fires a projectile that ricochets off surfaces and other entities roughly up to four bounces, where the fifth bounce dissipates the projectile into a blue, slow-expanding shockwave similar to the [[Rippling Shockwave]], knocking down players that come in contact with it. |
||
− | Because it is prone to missing its target (due to its low rate of fire and the projectile's travel speed), it primarily serves as a support unit, incapacitating players so that other Corpus personnel can attack them without retaliation. |
+ | Because it is prone to missing its target (due to its low rate of fire and the projectile's travel speed), it primarily serves as a support unit, incapacitating players so that other Corpus personnel can attack them without retaliation. |
+ | |||
+ | <section end=intro /> |
||
==Behavior== |
==Behavior== |
||
− | *Anti MOA's basic combat strategy is to assault their enemies at a point |
+ | *Anti MOA's basic combat strategy is to assault their enemies at a point-blank range, akin to shotgun units. |
− | **Energy beams shot by the Anti MOA have a damage falloff, |
+ | **Energy beams shot by the Anti MOA have a damage falloff, hence they prefer to assault in close range. |
− | *Being a MOA, Anti MOAs do not take cover and always |
+ | *Being a MOA, Anti MOAs do not take cover and always prefer to be the front-liner of their rank. This behavior complements that of other [[crewmen]]'s tendency to fire undercover, backing the MOA up. |
− | *Anti MOA has increased [[knockdown]] recovery, able to flip upwards to recover in a short time, akin to the effects of {{M|Handspring}}. |
+ | *Anti MOA has increased [[knockdown|Knockdown]] recovery, able to flip upwards to recover in a short time, akin to the effects of {{M|Handspring}}. |
+ | *Anti MOAs have a powerful kick that may be employed against players in close proximity. Kicks have a [https://warframe.fandom.com/wiki/Impact Knockback] proc that damages shields. |
||
− | *Anti MOA might try to kick a player when close proximity |
||
+ | |||
+ | ==Farming Locations== |
||
+ | ''These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.'' |
||
+ | |||
+ | {{#invoke:Missions|getMissions|Apollo|Baal}} |
||
==Notes== |
==Notes== |
||
− | *A good mission to find Hellion [[Synthesis]] as a Target is Ananke - [[Jupiter]], a [[Capture]] Mission. |
||
*Anti MOAs behave like a hybrid of a standard [[MOA]] and a [[Shockwave MOA]], due to their regular behavior when attacking their targets while having the ability to generate shockwaves at a distance. |
*Anti MOAs behave like a hybrid of a standard [[MOA]] and a [[Shockwave MOA]], due to their regular behavior when attacking their targets while having the ability to generate shockwaves at a distance. |
||
*Direct hits from their weapon can inflict an {{Icon|Proc|Electricity|Text}} proc. |
*Direct hits from their weapon can inflict an {{Icon|Proc|Electricity|Text}} proc. |
||
==Tips== |
==Tips== |
||
− | *Despite their small size, Anti MOAs have |
+ | *Despite their small size, Anti MOAs have very high shielding capacity and are the most durable among the MOA family, even more than the [[Fusion MOA]]. |
− | **High {{Icon|Proc|Impact|Text}}, {{Icon|Proc|Cold|Text}} and/or {{Icon|Proc|Magnetic|Text}} |
+ | **High {{Icon|Proc|Impact|Text}}, {{Icon|Proc|Cold|Text}}, and/or {{Icon|Proc|Magnetic|Text}} are advised to dispatch this threat quickly. |
− | **High {{Icon|Proc| |
+ | **High {{Icon|Proc|Corrosive|Text}} damage, having +50% against robotics, destroys them fast once shields are lowered. |
+ | **Alternatively, {{Icon|Proc|Poison|Text}} though having -50% damage to robotics, completely ignores shields and kills them quickly because of their low health value. |
||
− | *When accompanied |
+ | *When accompanied by a squad of [[Crewmen]], it is suggested to dispatch those before dealing with the Anti MOA itself. |
==Trivia== |
==Trivia== |
||
− | * Before {{ver|11.1.2|fix}}, there was a "crown" on top of the MOA which resembled the sawblade of the |
+ | * Before {{ver|11.1.2|fix}}, there was a "crown" on top of the MOA which resembled the sawblade of the {{Weapon|Miter}}. This might have been the result of the Anti MOA's weapon functioning similarly to the Miter, and therefore it simply used the Miter's weapon model as a placeholder until it was removed. |
* Since it shares the same design as the Fusion MOA, it is possible that the Anti MOA is also integrated with [[Orokin]] technology. |
* Since it shares the same design as the Fusion MOA, it is possible that the Anti MOA is also integrated with [[Orokin]] technology. |
||
*The imprint's description of the prototype MOA seems to explain the rather haphazard construction of the Anti MOA's upper body and the Fusion MOA's incorporation of Orokin technology. |
*The imprint's description of the prototype MOA seems to explain the rather haphazard construction of the Anti MOA's upper body and the Fusion MOA's incorporation of Orokin technology. |
||
+ | |||
+ | ==Variants== |
||
+ | {{InfoboxSide|<tabber> |
||
+ | |-|Demolisher Anti MOA= |
||
+ | {{EnemyHoriz |
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+ | | name = Demolisher Anti MOA |
||
+ | | image = DemolisherAntiMoa.png |
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+ | | mission = [[Neptune|Laomedeia]] <br/> [[Lua|Apollo]] |
||
+ | | introduced = {{ver|25.7}} |
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+ | | weapon = ?? |
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+ | | robotic = 2000 |
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+ | | shield = 800 |
||
+ | | alloyarmor = 100 |
||
+ | | baseexperience = |
||
+ | | baselevel = |
||
+ | | codex_scans = 5 |
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+ | | other_drops = [[Somatic Fibers]] 15% (Lua) |
||
+ | }} |
||
+ | |-|Terra Anti MOA= |
||
+ | {{EnemyHoriz |
||
+ | | name = Terra Anti MOA |
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+ | | image = TerraAntiMoa.png |
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+ | | tileset = [[Orb Vallis]] |
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+ | | introduced = {{ver|24}} |
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+ | | weapon = Shockwave Launcher |
||
+ | | robotic = ? |
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+ | | shield = ? |
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+ | | ferritearmor = ? |
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+ | | baseexperience = |
||
+ | | baselevel = |
||
+ | | codex_scans = ? |
||
+ | }} |
||
+ | *Unlike most Corups units, Terra Anti MOAs have both [[Shield]]s and [[Damage/Ferrite Armor|Ferrite Armor]]. |
||
+ | *Terra Anti MOAs are scannable but do not have a [[Codex]] entry. |
||
+ | |-|Vapos Anti MOA= |
||
+ | {{EnemyHoriz |
||
+ | | name = Vapos Anti MOA |
||
+ | | image = VaposAntiMoa.png |
||
+ | | tileset = [[Corpus Gas City]] |
||
+ | | introduced = {{ver|25}} |
||
+ | | weapon = Shockwave Launcher |
||
+ | | robotic = 50 |
||
+ | | shield = 500 |
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+ | | baseexperience = |
||
+ | | baselevel = |
||
+ | | codex_scans = 5 |
||
+ | }} |
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+ | </tabber> |
||
+ | }} |
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==Media== |
==Media== |
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antimoa.jpg|Anti MOA's projectile impacting and ricocheting off of Loki's Decoy |
antimoa.jpg|Anti MOA's projectile impacting and ricocheting off of Loki's Decoy |
||
Screenshot (121).png|Anti MOA kicking |
Screenshot (121).png|Anti MOA kicking |
||
+ | Warframe_20190918085231.jpg|Demolisher Anti MOA, as seen on the Codex |
||
</gallery> |
</gallery> |
||
==Patch History== |
==Patch History== |
||
{{Scrollbox/Article| |
{{Scrollbox/Article| |
||
− | {{ver| |
+ | {{ver|22}} |
*Anti-MOAs are now able to spawn in Exterminate and Mobile Defense missions on Jupiter. |
*Anti-MOAs are now able to spawn in Exterminate and Mobile Defense missions on Jupiter. |
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*Introduced alongside with the [[Corpus Gas City]] tileset |
*Introduced alongside with the [[Corpus Gas City]] tileset |
||
}} |
}} |
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− | |||
− | |||
{{CorpusNav}} |
{{CorpusNav}} |
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[[de:Anti MOA]] |
[[de:Anti MOA]] |
Revision as of 19:36, 29 June 2020
The Anti Moa is a MOA variant that was released on Update 11, initially limited to the Corpus Gas City, it is now present in any Corpus-themed tileset.
Having the same design as the Fusion MOA without a Fusion Drone, its primary weapon fires a projectile that ricochets off surfaces and other entities roughly up to four bounces, where the fifth bounce dissipates the projectile into a blue, slow-expanding shockwave similar to the Rippling Shockwave, knocking down players that come in contact with it.
Because it is prone to missing its target (due to its low rate of fire and the projectile's travel speed), it primarily serves as a support unit, incapacitating players so that other Corpus personnel can attack them without retaliation.
Behavior
- Anti MOA's basic combat strategy is to assault their enemies at a point-blank range, akin to shotgun units.
- Energy beams shot by the Anti MOA have a damage falloff, hence they prefer to assault in close range.
- Being a MOA, Anti MOAs do not take cover and always prefer to be the front-liner of their rank. This behavior complements that of other crewmen's tendency to fire undercover, backing the MOA up.
- Anti MOA has increased Knockdown recovery, able to flip upwards to recover in a short time, akin to the effects of Handspring.
- Anti MOAs have a powerful kick that may be employed against players in close proximity. Kicks have a Knockback proc that damages shields.
Farming Locations
These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.
Script error: The function "getMissions" does not exist.
Notes
- Anti MOAs behave like a hybrid of a standard MOA and a Shockwave MOA, due to their regular behavior when attacking their targets while having the ability to generate shockwaves at a distance.
- Direct hits from their weapon can inflict an Script error: The function "Proc" does not exist. proc.
Tips
- Despite their small size, Anti MOAs have very high shielding capacity and are the most durable among the MOA family, even more than the Fusion MOA.
- High Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., and/or Script error: The function "Proc" does not exist. are advised to dispatch this threat quickly.
- High Script error: The function "Proc" does not exist. damage, having +50% against robotics, destroys them fast once shields are lowered.
- Alternatively, Script error: The function "Proc" does not exist. though having -50% damage to robotics, completely ignores shields and kills them quickly because of their low health value.
- When accompanied by a squad of Crewmen, it is suggested to dispatch those before dealing with the Anti MOA itself.
Trivia
- Before Hotfix 11.1.2 (2013-11-29), there was a "crown" on top of the MOA which resembled the sawblade of the Miter. This might have been the result of the Anti MOA's weapon functioning similarly to the Miter, and therefore it simply used the Miter's weapon model as a placeholder until it was removed.
- Since it shares the same design as the Fusion MOA, it is possible that the Anti MOA is also integrated with Orokin technology.
- The imprint's description of the prototype MOA seems to explain the rather haphazard construction of the Anti MOA's upper body and the Fusion MOA's incorporation of Orokin technology.
Variants
Demolisher Anti MOA | General | Drops | ||
---|---|---|---|---|
Introduced | Update 25.7 (2019-08-29) | Mod Drops: Bane of Corpus 3.75% Cleanse Corpus 3.75% Expel Corpus 3.75% Smite Corpus 3.75% Other Drops: Somatic Fibers 15% (Lua) | ||
Mission | Laomedeia Apollo | |||
Weapon | ?? | |||
Codex Scans | 5 | |||
Statistics | ||||
Robotic | 2000 | |||
+ ++ + - - | ||||
Shield | 800 | |||
++ ++ +++ - - | ||||
Alloy Armor | 100 | |||
+ + +++ ‐‐ ‐‐ ‐‐ |
Terra Anti MOA | General | Drops | ||
---|---|---|---|---|
Introduced | Update 24.0 (2018-11-08) | Mod Drops: Organ Shatter 3.794% Reach 3.794% Fever Strike 0.369% Molten Impact 0.369% North Wind 0.369% Reflex Coil 0.369% Shocking Touch 0.369% Stretch 0.369% Life Strike 0.101% Split Chamber 0.101% | ||
Tileset | Orb Vallis | |||
Weapon | Shockwave Launcher | |||
Codex Scans | ? | |||
Statistics | ||||
Robotic | ? | |||
+ ++ + - - | ||||
Shield | ? | |||
++ ++ +++ - - | ||||
Ferrite Armor | ? | |||
++ +++ - - |
- Unlike most Corups units, Terra Anti MOAs have both Shields and Ferrite Armor.
- Terra Anti MOAs are scannable but do not have a Codex entry.
Vapos Anti MOA | General | Drops | ||
---|---|---|---|---|
Introduced | Update 25.0 (2019-05-22) | Mod Drops: Enhanced Vitality 1.1616% Thief's Wit 1.1616% Pathogen Rounds 0.2256% Shotgun Savvy 0.2256% Swirling Tiger 0.2256% | ||
Tileset | Corpus Gas City | |||
Weapon | Shockwave Launcher | |||
Codex Scans | 5 | |||
Statistics | ||||
Robotic | 50 | |||
+ ++ + - - | ||||
Shield | 500 | |||
++ ++ +++ - - |
Media
Patch History
Update 22.0 (2017-10-12)
- Anti-MOAs are now able to spawn in Exterminate and Mobile Defense missions on Jupiter.
Update 11.0 (2013-11-20)
- Introduced alongside with the Corpus Gas City tileset