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FINNER (talk), 17:08, 4 May 2022 (UTC)



“How long are you going tinker with that thing?” Father asks.

He’s one to talk. Ever since we entered this junk belt, all he’s done is tap on that console. This whole time he’s just sat there, eyes fixed on the radar, dirty fingers tapping the drum beat to some manic song with no structure or rhythm.

I ignore him and try to go back to work on the robot. Father’s tap-tap gets faster and more intense. Is he trying to get to me? I can’t concentrate.

“Tell me again why we don’t just approach at full speed from open space? Couldn’t we just slam into the rail and punch,” I ask.

“Because that’s what we used to do,” he’s annoyed but at this point I don’t care. Our convoy of transports has skulked through this junk belt for days, the viewscreen an endless parade of rocks and garbage.

“We could have been through that rail a long time ago,” I say.

“Maybe,” he shrugs.

“And why can’t I ride in Umpal’s ship?”

“This again?” he snaps back, “you know why.”

Umpal is my best and only friend, there weren’t many young people in our group and Umpal is the only one close to my age. Truth be told, he was the only person my age I’d ever met. He was on another transport, they said it was for security reasons.

We are on a trade mission, my first time outside our node. These trips were dangerous but Father said it was essential I learn the business. The whole convoy is loaded down with items we have scraped together through months of local trade. It was mostly salvage, with some Ferrite spread between the different transports. Rumor was that Umpal’s transport might even have some rubedo in the hold. We are heading to another survivor colony a few nodes away. They had other rare resources but more importantly, they were close enough to the sun to grow food and that was what this mission was really about.

Before we left Umpal and I drew wires to see which one of us got to bring the robot we were building, I won. It was bits and pieces of scavenged Orokin tech slammed together but it was a robot and it could walk, Father didn’t think much of it but I was proud. I hoped to trade it for some rare parts when we hit the colony, enough to build a bigger second walker. Maybe even one that could carry a full size cannon.

“Does this look anything like you remember from the Orokin days?” I ask in a futile attempt to break the tension.

“That thing, yeah, we had ones that walked on two legs like that, but...” his finger stops its tapping and he takes a long look at the robot before continuing, “but… they were different.”

“Don’t you miss it?” I ask.

“What?” he says.

“You know, the empire?”

“I don’t think about it,” he’s back to tapping on the nav console.

“What about your corpus, don’t you miss them? Your father?” I say.

“Orokin didn’t have parents like you do, it was done differently then.” He takes a deep breath and turns to look at me. “Listen, the corpus who raised me are dead, do you know why they are dead?”

“Because of the plague?” I say.

“Because they couldn’t forget the past. I survived by worrying about two things, today and tomorrow. That is the only reason I’m alive. That is the only reason you exist. You want to remember something, remember that.”

“Yeah, okay.” I shrug. He’s given this speech before, I had learned the hard way not to push things when he got like this. I go back to working on the robot.

After a few minutes of silence I hear him exhale, “Look, we’re almost to the rail. After the punch you can go over to Umpal’s transport, okay.”

I nod and smile, “Okay.”

The next few hours go by quickly.

As we get closer to the rail, the density of obstacles in the belt increases. The ships nav module calls out course correction after course correction as we dodge debris. I watch the other transports in our convoy do the same. Our progress is slowed to a crawl but Father swears avoiding detection is worth it.

I am trying to splice a connection deep in the robot’s chest cavity when the alarms sound. The radar screen lights up. I look up to see one of the other transports veer off course, seconds later something crashes into their hull. There’s a blue flash of electricity and their ship goes dark. Then two more crashes and two more flashes, these are Interceptor Pods, a Grineer trap.

My father jumps up and begins yelling instructions to our nav system. “Full power, take us up and out of the belt.”

“That’s Umpal’s ship they’re boarding…”

His face collapses into a frown, “It is.”

“They’ll kill him. We have to do something.” I plead.

“We keep going. They can’t take us all.” I can barely hear him through his clenched teeth.

“Umpal is corpus to us, we can’t abandon him.” I shout.

“We have to, that’s how we survive.” His voice grows louder.

“What if it was us? Wouldn’t you want them to...”

His fist slams the nav console and as he whips around to glare at, “What are you going to do? Fight off those Grineer with your Moa?”

I look down at the robot, a mess of parts and wires that can barely walk, let alone shoot. Neither of us say another word. Out of the viewscreen I watch as Umpal’s crippled ship, now swarmed by Grineer, shrink into blackness.

The Anti Moa is a MOA variant that was released on Update 11, initially limited to the Corpus Gas City, it is now present in any Corpus-themed tileset.

Having the same design as the Fusion MOA without a Fusion Drone, its primary weapon fires a projectile that ricochets off surfaces and other entities roughly up to four bounces, where the fifth bounce dissipates the projectile into a blue, slow-expanding shockwave similar to the Rippling Shockwave, knocking down players that come in contact with it.

Because it is prone to missing its target (due to its low rate of fire and the projectile's travel speed), it primarily serves as a support unit, incapacitating players so that other Corpus personnel can attack them without retaliation.


  • Anti MOA's basic combat strategy is to assault their enemies at a point-blank range, akin to shotgun units.
    • Energy beams shot by the Anti MOA have a damage falloff, hence they prefer to assault in close range.
  • Being a MOA, Anti MOAs do not take cover and always prefer to be the front-liner of their rank. This behavior complements that of other crewmen's tendency to fire undercover, backing the MOA up.
  • Anti MOA has increased Knockdown recovery, able to flip upwards to recover in a short time, akin to the effects of Mod TT 20px.png Handspring.
  • Anti MOAs have a powerful kick that may be employed against players in close proximity. Kicks have a Knockback proc that damages shields.

Farming Locations[]

These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.

Target Planet Name Type Level Tile Set
IconCorpusB.svg Lua Zeipel Rescue 25 - 30 Orokin Moon
IconCorpusB.svg Lua Apollo Disruption 35 - 40 Orokin Moon
IconCorpusB.svg Europa Baal Exterminate 21 - 23 Corpus Ice Planet
IconCorpusB.svg Pluto Narcissus Exterminate 32 - 36 Corpus Outpost


  • Anti MOAs behave like a hybrid of a standard MOA and a Shockwave MOA, due to their regular behavior when attacking their targets while having the ability to generate shockwaves at a distance.
  • Direct hits from their weapon can inflict an DmgElectricitySmall64.png Electricity proc.


  • Despite their small size, Anti MOAs have very high shielding capacity and are the most durable among the MOA family, even more than the Fusion MOA.
    • High DmgImpactSmall64.png Impact, DmgColdSmall64.png Cold, and/or DmgMagneticSmall64.png Magnetic are advised to dispatch this threat quickly.
    • Alternatively, DmgToxinSmall64.png Toxin though having -25% damage to robotics, completely ignores shields and kills them quickly because of their low health value.
  • When accompanied by a squad of Crewmen, it is suggested to dispatch those before dealing with the Anti MOA itself.


  • Before Hotfix 11.1.2 (2013-11-29), there was a "crown" on top of the MOA which resembled the sawblade of the Miter.png Miter. This might have been the result of the Anti MOA's weapon functioning similarly to the Miter, and therefore it simply used the Miter's weapon model as a placeholder until it was removed.
  • Since it shares the same design as the Fusion MOA, it is possible that the Anti MOA is also integrated with Orokin technology.
  • The imprint's description of the prototype MOA seems to explain the rather haphazard construction of the Anti MOA's upper body and the Fusion MOA's incorporation of Orokin technology.


Demolisher Anti MOA General Miscellaneous
Introduced Update 25.7 (2019-08-29)
Mission Laomedeia
Codex Scans 5
Weapon ?? Other Drops Somatic Fibers 15% (Lua)
Statistics Mod Drops Mod TT 20px.png Bane of Corpus 3.75%
Mod TT 20px.png Cleanse Corpus 3.75%
Mod TT 20px.png Expel Corpus 3.75%
Mod TT 20px.png Smite Corpus 3.75%
Robotic 2000
DmgPunctureSmall64.png + DmgElectricitySmall64.png ++ DmgRadiationSmall64.png + DmgSlashSmall64.png - DmgToxinSmall64.png -
Shield 800
DmgImpactSmall64.png ++ DmgColdSmall64.png ++ DmgMagneticSmall64.png +++ DmgPunctureSmall64.png - DmgRadiationSmall64.png -
Alloy Armor 100
DmgPunctureSmall64.png +DmgColdSmall64.png +DmgRadiationSmall64.png +++DmgSlashSmall64.png ‐‐DmgElectricitySmall64.png ‐‐DmgMagneticSmall64.png ‐‐
  • Possesses an innate 20% damage reduction.

Terra Anti MOA General Miscellaneous
Introduced Update 24.0 (2018-11-08)
Tileset Orb Vallis Codex Scans ?
Weapon Shockwave Launcher Other Drops None
Statistics Mod Drops Mod TT 20px.png Organ Shatter 3.794%
Mod TT 20px.png Reach 3.794%
Mod TT 20px.png Fever Strike 0.369%
Mod TT 20px.png Molten Impact 0.369%
Mod TT 20px.png North Wind 0.369%
Mod TT 20px.png Reflex Coil 0.369%
Mod TT 20px.png Shocking Touch 0.369%
Mod TT 20px.png Stretch 0.369%
Mod TT 20px.png Life Strike 0.101%
Mod TT 20px.png Split Chamber 0.101%
Robotic ?
DmgPunctureSmall64.png + DmgElectricitySmall64.png ++ DmgRadiationSmall64.png + DmgSlashSmall64.png - DmgToxinSmall64.png -
Shield ?
DmgImpactSmall64.png ++ DmgColdSmall64.png ++ DmgMagneticSmall64.png +++ DmgPunctureSmall64.png - DmgRadiationSmall64.png -
Ferrite Armor ?
DmgPunctureSmall64.png ++ DmgCorrosiveSmall64.png +++ DmgSlashSmall64.png - DmgBlastSmall64.png -
  • Unlike most Corpus units, Terra Anti MOAs have both Shields and Ferrite Armor.
  • Terra Anti MOAs are scannable but do not have a Codex entry.

Vapos Anti MOA General Miscellaneous
Introduced Update 25.0 (2019-05-22)
Tileset Corpus Gas City Codex Scans 5
Weapon Shockwave Launcher Other Drops None
Statistics Mod Drops Mod TT 20px.png Enhanced Vitality 1.1616%
Mod TT 20px.png Thief's Wit 1.1616%
Mod TT 20px.png Pathogen Rounds 0.2256%
Mod TT 20px.png Shotgun Savvy 0.2256%
Mod TT 20px.png Swirling Tiger 0.2256%
Robotic 50
DmgPunctureSmall64.png + DmgElectricitySmall64.png ++ DmgRadiationSmall64.png + DmgSlashSmall64.png - DmgToxinSmall64.png -
Shield 500
DmgImpactSmall64.png ++ DmgColdSmall64.png ++ DmgMagneticSmall64.png +++ DmgPunctureSmall64.png - DmgRadiationSmall64.png -
Base Level 1


Patch History[]

Update 22.0 (2017-10-12)

  • Anti-MOAs are now able to spawn in Exterminate and Mobile Defense missions on Jupiter.

Update 11.0 (2013-11-20)