Anomaly Shard is a special resource that can be obtained from completing a Murex ship in the Veil Proxima.
Acquisition[]
- 1 Anomaly Shard is guaranteed for clearing a Murex, appearing as a red flashing node on Grineer-controlled Veil Proxima missions, by killing 20 Sentient enemies aboard it.
Usage[]
- Anomaly Shards can be traded with Little Duck to obtain the Tenebrous Ephemera for 15 shards, and 5 Sentient Anomaly Captura scenes, each for 10.
- Anomaly Shards are also used to craft Caliban components and Venato.
Blueprint | Type | Quantity (Research) |
---|---|---|
Caliban Chassis | Component | 3 |
Caliban Neuroptics | Component | 3 |
Caliban Systems | Component | 3 |
Venato | Melee | 5 |
Caliban Cranion Helmet | Cosmetics | 2 |
Total | 16 |
---|
Notes[]
- Resource Boosters and Smeeta Kavat's Charm do affect the number of shard drops.
Patch History[]
Update 31.5 (2022-04-27)
- Fixed Anomaly Shards still being rewarded after Railjack mission fails.
Update 27.4 (2020-05-01)
- The Sentient Anomaly in the Veil Proxima now has no downtime - it rotates every 30 minutes to a different node with no downtime in between.
Update 27.2 (2020-03-05)
- Fixed inability to Chat link Anomaly Shards even if you have some in your Inventory.
Hotfix 27.0.12.1 (2020-01-23)
- Fixed UI bug where the End of Mission screen would display 2 Anomaly Shards, even though you received 1 upon completing the Sentient Anomaly POI.
- For further clarification, the Anomaly Shard is given when you complete the Sentient Anomaly POI, not an End of Mission reward for completing the entire mission itself (Fighters, Crewships, etc).
- Fixed getting an Anomaly Shard on subsequent runs without having to complete the Sentient Anomaly POI.
Hotfix 27.0.12 (2020-01-23)
- Introduced.