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+ | {{ItemVault}}<!--{{PrimeVaultAccess|September 17th, 2019}}--> |
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− | <!--{{ItemVault}}--> |
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{{Top|Orokin|Orokin|Orokin|Weapon|Weapons|Weapons|Prime|Prime|Prime|}} |
{{Top|Orokin|Orokin|Orokin|Weapon|Weapons|Weapons|Prime|Prime|Prime|}} |
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+ | {{WeaponInfoboxAutomatic |
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− | {{WeaponInfoboxU11 |
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+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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− | | name = Ankyros Prime |
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+ | |name = |
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− | | image = PrimeAnkyros.png |
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− | | mastery level = 0 |
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− | | slot = Melee |
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− | | type = Fist |
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− | | projectile speed = |
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− | | stat proc = 15 |
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+ | <!-- |
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− | | physical damage = 38.0 |
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+ | ---!!!!!---INSTRUCTIONS---!!!!!--- |
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− | | impact damage = 26.6 |
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+ | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
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− | | puncture damage = 5.7 |
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− | | slash damage = 5.7 |
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− | | elemental damage type = |
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− | | elemental damage = |
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− | | crit chance = 20.0 |
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− | | crit damage = 2.0 |
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− | | attack rate = 1.25 |
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+ | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
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− | | jump physical damage = 76.0 |
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+ | --> |
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− | | jump impact damage = |
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+ | <!--Statistics--> |
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− | | jump puncture damage = |
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+ | |image = |
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− | | jump slash damage = |
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+ | |mastery level = |
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− | | jump elemental damage type = |
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+ | |slot = |
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− | | jump elemental damage = |
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+ | |type = |
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− | | jump crit chance = |
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+ | |trigger = |
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− | | jump crit damage = |
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+ | <!--Utility--> |
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− | | slam physical damage = 114.0 |
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+ | |ammo type = |
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− | | slam impact damage = |
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+ | |flight speed = |
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− | | slam puncture damage = |
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+ | |range = |
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− | | slam slash damage = |
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+ | |noise level = |
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− | | slam elemental damage type = |
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+ | |fire rate = |
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− | | slam elemental damage = |
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+ | |spool = |
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− | | slam radius = |
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+ | |accuracy = |
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+ | |magazine = |
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+ | |max ammo = |
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+ | |reload = |
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+ | |zoom = |
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+ | |combo reset = |
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+ | |combo min = |
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+ | |finisher damage = |
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+ | |disposition = |
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+ | |melee range = |
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+ | |combo duration = |
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+ | |block angle = |
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+ | |follow through = |
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+ | <!--Normal Attacks--> |
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− | | slide physical damage = 114.0 |
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− | | |
+ | |normal impact = |
− | | |
+ | |normal puncture = |
− | | |
+ | |normal slash = |
+ | |normal element = |
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− | | slide elemental damage type = |
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− | | |
+ | |normal damage = |
+ | |normal pellet count = |
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− | | slide crit chance = |
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+ | |normal burst count = |
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− | | slide crit damage = |
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+ | |normal critical chance = |
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+ | |normal critical damage = |
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+ | |normal status chance = |
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+ | |normal punchthrough = |
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+ | |normal radius = |
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+ | |normal duration = |
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+ | |normal falloff = |
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+ | |normal ammo cost = |
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+ | <!--Charge Attacks--> |
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− | | finisher damage = |
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+ | |charge impact = |
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− | | max targets = |
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+ | |charge puncture = |
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− | | cleave radius = |
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+ | |charge slash = |
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− | | conclave = |
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+ | |charge element = |
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− | | polarities = {{Icon|Pol|V}}{{Icon|Pol|V}} |
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+ | |charge damage = |
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− | | stancemod = [[Fracturing Wind]]<br /> [[Gaia's Tragedy]]<br /> [[Seismic Palm]] |
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+ | |charge time = |
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− | | stance = {{Icon|Pol|Ward}} |
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+ | |charge pellet count = |
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− | | notes = |
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+ | |charge burst count = |
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− | | introduced = {{ver|12.4}} |
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+ | |charge critical chance = |
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− | |disposition = Strong}} |
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+ | |charge critical damage = |
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− | {{Codex|This Orokin variation of the Ankyros is superior to its successor in every way.}} |
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+ | |charge status chance = |
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+ | |charge punchthrough = |
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+ | |charge radius = |
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+ | |charge duration = |
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+ | |charge falloff = |
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+ | |charge ammo cost = |
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+ | <!--Area Attacks--> |
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− | The [[Ankyros Prime]] are the [[prime]]d version of [[Ankyros]], added in {{ver|12.4}}. |
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+ | |area impact = |
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+ | |area puncture = |
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+ | |area slash = |
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+ | |area element = |
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+ | |area damage = |
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+ | |area pellet count = |
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+ | |area critical chance = |
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+ | |area critical damage = |
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+ | |area status chance = |
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+ | |area radius = |
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+ | |area duration = |
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+ | |area falloff = |
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+ | |area ammo cost = |
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+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
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− | On [https://forums.warframe.com/index.php?/topic/607595-last-chance-for-rhino-prime-in-the-void/ February 9th, 2016], it was announced that Ankyros Prime would enter the Prime Vault and be retired from the reward tables on February 16th, 2016. Any preexisting components or fully-built weapons will remain as is. |
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+ | |secondaryarea impact = |
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+ | |secondaryarea puncture = |
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+ | |secondaryarea slash = |
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+ | |secondaryarea element = |
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+ | |secondaryarea damage = |
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+ | |secondaryarea pellet count = |
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+ | |secondaryarea critical chance = |
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+ | |secondaryarea critical damage = |
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+ | |secondaryarea status chance = |
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+ | |secondaryarea radius = |
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+ | |secondaryarea duration = |
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+ | |secondaryarea falloff = |
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+ | <!--Secondary Attacks--> |
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− | Ankyros Prime along with [[Boar Prime]], [[Dakra Prime]], [[Mag Prime]], [[:Rhino/Prime|Rhino Prime]], and [[Boltor Prime]] were [https://www.warframe.com/news/prime-vault-unsealed-4 unvaulted] on June 27th, 2017 to August 1st 2017. |
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+ | |secondary impact = |
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+ | |secondary puncture = |
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+ | |secondary slash = |
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+ | |secondary element = |
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+ | |secondary damage = |
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+ | |secondary pellet count = |
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+ | |secondary burst count = |
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+ | |secondary critical chance = |
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+ | |secondary critical damage = |
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+ | |secondary status chance = |
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+ | |secondary punchthrough = |
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+ | |secondary radius = |
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+ | |secondary duration = |
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+ | |secondary falloff = |
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+ | |secondary charge time = |
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+ | |secondary fire rate = |
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+ | |secondary trigger = |
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+ | |secondary ammo cost = |
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+ | <!--Throw Attacks (for Glaives)--> |
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− | {{BuildRequire |
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+ | |throw impact = |
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+ | |throw puncture = |
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+ | |throw slash = |
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+ | |throw element = |
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+ | |throw damage = |
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+ | |throw critical chance = |
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+ | |throw critical damage = |
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+ | |throw status chance = |
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+ | |throw punchthrough = |
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+ | |throw falloff = |
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+ | |throw charge time = |
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+ | <!--Charged Throw Attacks (for Glaives)--> |
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− | |buildcredits=15,000 |
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+ | |charged throw impact = |
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− | |build1= [[File:GenericWeaponPrimeBlade.png|50px|Blade]] |
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+ | |charged throw puncture = |
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− | |build1amount=2 |
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+ | |charged throw slash = |
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− | |build2= [[File:GenericWeaponPrimeBlade.png|50px|Gauntlet]] |
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+ | |charged throw element = |
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− | |build2amount=2 |
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+ | |charged throw damage = |
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− | |build3=Orokin Cell |
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+ | |charged throw critical chance = |
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− | |build3amount=10 |
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+ | |charged throw critical damage = |
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− | |buildtime=12 |
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+ | |charged throw status chance = |
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− | |buildrush=50 |
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+ | |charged throw punchthrough = |
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+ | |charged throw falloff = |
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+ | |charged throw charge time = |
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+ | <!--Slam Melee Attacks--> |
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− | |blueprintmission = {{#invoke:Void|item|PC|Ankyros|Blueprint}} |
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+ | |slam attack = |
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− | |build1mission = {{#invoke:Void|item|PC|Ankyros|Blade}} |
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+ | |slam radial damage = |
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− | |build2mission = {{#invoke:Void|item|PC|Ankyros|Gauntlet}} |
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+ | |slam radius = |
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− | |blueprintmissionps4 = {{#invoke:Void|item|PS4|Ankyros|Blueprint}} |
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+ | |||
− | |build1missionps4 = {{#invoke:Void|item|PS4|Ankyros|Blade}} |
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+ | |||
− | |build2missionps4 ={{#invoke:Void|item|PS4|Ankyros|Gauntlet}} |
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+ | <!--Heavy Melee Attacks--> |
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− | |blueprintmissionxb1 = {{#invoke:Void|item|XB1|Ankyros|Blueprint}} |
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+ | |heavy attack = |
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− | |build1missionxb1 = {{#invoke:Void|item|XB1|Ankyros|Blade}} |
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+ | |heavy attack windup = |
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− | |build2missionxb1 = {{#invoke:Void|item|XB1|Ankyros|Gauntlet}} |
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+ | |heavy slam attack = |
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+ | |heavy slam radial damage = |
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+ | |heavy slam radius = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |slide attack = |
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+ | |wall attack = |
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+ | |||
+ | <!--Miscellaneous--> |
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+ | |syndicate effect = |
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+ | |augments = |
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+ | |polarities = |
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+ | |exilus polarity = |
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+ | |stance polarity = |
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+ | |users = |
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+ | |introduced = |
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}} |
}} |
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+ | {{Codex|This Orokin variation of the Ankyros is superior to its successor in every way.}} |
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+ | The '''Ankyros Prime''' is the [[Prime]] version of {{Weapon|Ankyros}} fists, acting as a direct upgrade. It was released alongside {{WF|Rhino Prime}} and {{Weapon|Boltor Prime}}. |
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+ | |||
+ | {{BuildAutomatic|type=Weapon}} |
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==Characteristics== |
==Characteristics== |
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'''Advantages:''' |
'''Advantages:''' |
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*High {{Icon|Proc|Impact|Text}} damage – effective against [[shields]]. |
*High {{Icon|Proc|Impact|Text}} damage – effective against [[shields]]. |
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− | * |
+ | *Very high [[critical chance]]. |
+ | *High [[critical multiplier]]. |
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− | *Good status chance |
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− | * |
+ | *Good [[status chance]]. |
+ | *Fastest [[attack speed]] of all fist weapons. |
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− | *Reliable finisher damage and speed, can hit and kill multiple enemies. |
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+ | *Stance slot has {{Icon|Pol|Ward}} polarity, matches {{M|Fracturing Wind}} stance. |
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− | *Has great crowd-control capabilities: |
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+ | *Two innate {{Icon|Pol|V}} polarities. |
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− | **Staggers on each hit; |
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− | **Small knock-down AoE on ground slam; |
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− | *Has two {{Icon|Pol|V}} polarities. |
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− | *Stance slot has {{Icon|Pol|Ward}} polarity, matches [[Fracturing Wind]] stance. |
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'''Disadvantages:''' |
'''Disadvantages:''' |
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+ | *Low {{Icon|Proc|Puncture|Text}} and {{Icon|Proc|Slash|Text}} damage – less effective against [[armor]] and [[health]]. |
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− | * Short range. |
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− | * Each punch only hits one target, except for the ground slam AoE. |
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+ | {{WeaponComparison|Ankyros}} |
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− | '''Comparisons:''' |
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+ | |||
− | *Compared to the [[Ankyros]]: |
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+ | {{Acquisition|prime=Weapon}} |
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− | **Higher base damage (38.0 vs. 30.0). |
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− | ***Higher {{Icon|Proc|Impact|Text}} damage (26.6 vs. 21.0). |
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− | ***Higher {{Icon|Proc|Puncture|Text}} damage (5.7 vs. 4.5). |
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− | ***Higher {{Icon|Proc|Slash|Text}} damage (5.7 vs. 4.5). |
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− | **Slightly higher attack speed (1.25/sec vs. 1.17/sec). |
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− | **Higher status chance (15.0% vs 10.0%). |
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− | **Has two additional {{Icon|Pol|V}} polarities. |
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− | **Different Stance Polarity ({{Icon|Pol|Ward}} vs {{Icon|Pol|D}}). |
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{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
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==Trivia== |
==Trivia== |
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− | * |
+ | *Ankyros Prime is the first Gauntlet melee weapon to be primed. |
− | * |
+ | *Compared to previous Prime weapons, the Ankyros and the Ankyros Prime have a much closer resemblance to each other – their model geometry is nearly identical. |
==Media== |
==Media== |
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{{SkinGallery}} |
{{SkinGallery}} |
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+ | |||
+ | ==Vaultings== |
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+ | *On [https://forums.warframe.com/index.php?/topic/607595-last-chance-for-rhino-prime-in-the-void/ February 9th, 2016], it was announced that Ankyros Prime would enter the [[Prime Vault]] and be retired from the reward tables on February 16th, 2016. Any preexisting components or fully-built weapons will remain as is. |
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+ | |||
+ | *Ankyros Prime along with {{Weapon|Boar Prime}}, {{Weapon|Dakra Prime}}, {{WF|Mag Prime}}, {{WF|Rhino Prime}}, and {{Weapon|Boltor Prime}} were [https://www.warframe.com/news/prime-vault-unsealed-4 unvaulted] on June 27, 2017 to August 1, 2017. |
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+ | |||
+ | *Ankyros Prime, along with {{Weapon|Boltor Prime}}, {{Weapon|Hikou Prime}}, {{Weapon|Scindo Prime}}, {{WF|Nyx Prime}}, and {{WF|Rhino Prime}}, was once again [https://forums.warframe.com/topic/987831-prime-vault-unsealed-available-now/ unvaulted] on July 24, 2018 to September 25, 2018. It resurfaced again together with the same line-up from July 16th, 2019 to September 3rd, 2019. |
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+ | |||
+ | ==Patch History== |
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+ | {{Scrollbox/Article| |
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+ | {{ver|26}} |
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+ | *Mastery Rank increased from 0 to 8. |
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+ | *Damage increased from 38 to 128. |
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+ | *Range increased from 0.5 to 1.25. |
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+ | *Status Chance increased from 15% to 16%. |
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+ | *Critical Chance increased from 20% to 28%. |
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+ | *Critical Damage increased from 2x to 2.4x. |
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+ | *Slam Attack increased from 76 to 384. |
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+ | *Slide Attack increased from 114 to 384. |
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+ | *Parry Angle set to 50. |
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+ | *Follow Through increased from 0.5 to 0.9. |
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+ | |||
+ | {{ver|12.4}} |
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+ | *Introduced. |
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+ | }} |
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+ | {{Ver/Lu|26}} |
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{{WeaponNav}} |
{{WeaponNav}} |
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+ | __NOTOC__ |
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[[de:Ankyros Prime]] |
[[de:Ankyros Prime]] |
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+ | [[es:Ankyros Prime]] |
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[[fr:Ankyros Prime]] |
[[fr:Ankyros Prime]] |
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− | __NOTOC__ |
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[[Category:Weapons]] |
[[Category:Weapons]] |
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[[Category:Melee Weapons]] |
[[Category:Melee Weapons]] |
Revision as of 00:32, 3 August 2020
“Market forces dictate that you need to evolve or die.”
Ankyros Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
“Market forces dictate that you need to evolve or die.”
Ankyros Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
The Ankyros Prime is the Prime version of Ankyros fists, acting as a direct upgrade. It was released alongside Rhino Prime and Boltor Prime.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
2 |
2 |
10 |
Time: 12 Hour(s) | |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- Very high critical chance.
- High critical multiplier.
- Good status chance.
- Fastest attack speed of all fist weapons.
- Stance slot has Script error: The function "Pol" does not exist. polarity, matches Fracturing Wind stance.
- Two innate Script error: The function "Pol" does not exist. polarities.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and health.
Comparisons:
- Ankyros Prime (Normal Attack), compared to Ankyros (Normal Attack):
- Higher base damage (128.00 vs. 90.00)
- Higher total damage (128 vs. 90)
- Higher base critical chance (28.00% vs. 20.00%)
- Higher base critical multiplier (2.40x vs. 2.00x)
- Higher base status chance (16.00% vs. 10.00%)
- Higher attack speed (1.25x animation speed vs. 1.17x animation speed)
- Different Stance Polarity ( vs. )
- Higher Mastery Rank required (8 vs. 2)
- Lower disposition (●●●●● (1.45x) vs. ●●●●● (1.50x))
Acquisition
Lua error: Module:Acquisition:194: t.buildTable(frame, ...): no wikitable rows made for "Ankyros Prime". See dropLocations: table#1 {
["Ankyros Prime"] = table#2 { ["icon"] = "<span class=\"tooltip tooltip-full \" data-param=\"Ankyros Prime\" data-param2=\"Weapons\"></span>", ["name"] = "", }, ["Ankyros Prime Blueprint"] = table#3 { ["icon"] = "<span class=\"tooltip tooltip-full \" data-param=\"Ankyros Prime\" data-param2=\"Weapons\"></span>", ["isBP"] = true, ["name"] = "", },
}.
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
Trivia
- Ankyros Prime is the first Gauntlet melee weapon to be primed.
- Compared to previous Prime weapons, the Ankyros and the Ankyros Prime have a much closer resemblance to each other – their model geometry is nearly identical.
Media
Ankyros Prime Skins
Vaultings
- On February 9th, 2016, it was announced that Ankyros Prime would enter the Prime Vault and be retired from the reward tables on February 16th, 2016. Any preexisting components or fully-built weapons will remain as is.
- Ankyros Prime along with Boar Prime, Dakra Prime, Mag Prime, Rhino Prime, and Boltor Prime were unvaulted on June 27, 2017 to August 1, 2017.
- Ankyros Prime, along with Boltor Prime, Hikou Prime, Scindo Prime, Nyx Prime, and Rhino Prime, was once again unvaulted on July 24, 2018 to September 25, 2018. It resurfaced again together with the same line-up from July 16th, 2019 to September 3rd, 2019.
Patch History
Update 26.0 (2019-10-31)
- Mastery Rank increased from 0 to 8.
- Damage increased from 38 to 128.
- Range increased from 0.5 to 1.25.
- Status Chance increased from 15% to 16%.
- Critical Chance increased from 20% to 28%.
- Critical Damage increased from 2x to 2.4x.
- Slam Attack increased from 76 to 384.
- Slide Attack increased from 114 to 384.
- Parry Angle set to 50.
- Follow Through increased from 0.5 to 0.9.
Update 12.4 (2014-03-05)
- Introduced.
Last updated: Update 26.0 (2019-10-31)