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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
  +
{{WeaponInfoboxAutomatic
  +
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
  +
|name =
   
  +
<!--
{{WeaponInfoboxU11
 
  +
---!!!!!---INSTRUCTIONS---!!!!!---
| name = Anku
 
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| image =ParisScythe.png
 
| mastery level = 3
 
| slot = Melee
 
| type = Scythe
 
   
  +
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| physical damage = 70.0
 
  +
-->
| impact damage = 10.5
 
  +
<!--Statistics-->
| puncture damage = 56.0
 
  +
|image =
| slash damage = 3.5
 
  +
|mastery level =
| elemental damage type =
 
  +
|slot =
| elemental damage =
 
  +
|type =
| crit chance = 20.0
 
  +
|trigger =
| crit damage = 2.0
 
| attack rate = 1.08
 
| stat proc = 10.0
 
   
  +
<!--Utility-->
| jump physical damage = 70.0
 
  +
|ammo type =
| jump impact damage =
 
  +
|flight speed =
| jump puncture damage =
 
  +
|range =
| jump slash damage =
 
  +
|noise level =
| jump elemental damage type =
 
  +
|fire rate =
| jump elemental damage =
 
  +
|spool =
| jump crit chance =
 
  +
|accuracy =
| jump crit damage =
 
  +
|magazine =
  +
|max ammo =
  +
|reload =
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|disposition =
  +
|melee range =
  +
|combo duration =
  +
|block angle =
  +
|follow through =
   
  +
<!--Normal Attacks-->
| slam physical damage =
 
| slam impact damage =
+
|normal impact =
| slam puncture damage =
+
|normal puncture =
| slam slash damage =
+
|normal slash =
  +
|normal element =
| slam elemental damage type =
 
| slam elemental damage =
+
|normal damage =
  +
|normal pellet count =
| slam radius =
 
  +
|normal burst count =
  +
|normal critical chance =
  +
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
   
  +
<!--Charge Attacks-->
| slide physical damage = 140.0
 
| slide impact damage =
+
|charge impact =
| slide puncture damage =
+
|charge puncture =
| slide slash damage =
+
|charge slash =
  +
|charge element =
| slide elemental damage type =
 
| slide elemental damage =
+
|charge damage =
  +
|charge time =
| slide crit chance =
 
  +
|charge pellet count =
| slide crit damage =
 
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
  +
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
  +
|charge ammo cost =
   
  +
<!--Area Attacks-->
| wall physical damage = 140.0
 
| wall impact damage =
+
|area impact =
| wall puncture damage =
+
|area puncture =
| wall slash damage =
+
|area slash =
  +
|area element =
| wall elemental damage type =
 
| wall elemental damage =
+
|area damage =
  +
|area pellet count =
| wall crit chance =
 
  +
|area critical chance =
| wall crit damage =
 
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
   
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
| finisher damage =
 
  +
|secondaryarea impact =
| max targets =
 
  +
|secondaryarea puncture =
| cleave radius =
 
  +
|secondaryarea slash =
| conclave =
 
  +
|secondaryarea element =
| polarities = {{Icon|Pol|V}}
 
  +
|secondaryarea damage =
| stancemod = [[Reaping Spiral]]<br>[[Stalking Fan]]
 
  +
|secondaryarea pellet count =
|stance = {{Icon|Pol|Zenurik}}
 
  +
|secondaryarea critical chance =
| introduced = {{ver|16.7}}
 
  +
|secondaryarea critical damage =
| notes =
 
  +
|secondaryarea status chance =
| users = [[Junction|Valkyr Specter]]
 
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
  +
  +
<!--Slam Melee Attacks-->
  +
|slam attack =
  +
|slam radial damage =
  +
|slam radius =
  +
  +
  +
<!--Heavy Melee Attacks-->
  +
|heavy attack =
  +
|heavy attack windup =
  +
|heavy slam attack =
  +
|heavy slam radial damage =
  +
|heavy slam radius =
  +
  +
<!--Other Melee Attacks-->
  +
|slide attack =
  +
|wall attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|exilus polarity =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
 
{{Codex|Reap havoc with this full sized Tenno-crafted scythe.}}
 
{{Codex|Reap havoc with this full sized Tenno-crafted scythe.}}
The '''Anku''' is a {{Icon|Proc|Puncture|Text}}-focused [[Tenno]] scythe whose design is aesthetically derived from the [[Paris]].
+
The '''Anku''' is a {{Icon|Proc|Puncture|Text}}-focused [[Tenno]] scythe whose design is aesthetically derived from the {{Weapon|Paris}}.
   
  +
{{BuildAutomatic|type=Weapon}}
{{BuildRequire
 
|buildcredits=20000
 
|build1=Gallium
 
|build1amount=2
 
|build2=Salvage
 
|build2amount=800
 
|build3=Circuits
 
|build3amount=200
 
|build4=Morphics
 
|build4amount=4
 
|buildtime=12
 
|buildrush=35
 
|blueprint=15,000
 
|market=225
 
|lab=Tenno
 
|researchcredits=5,000
 
|research1=Gallium
 
|research1amount=1
 
|research2=Salvage
 
|research2amount=500
 
|research3=Circuits
 
|research3amount=50
 
|research4=Polymer Bundle
 
|research4amount=300
 
|researchtime=48
 
|prereq=[[Akstiletto]]
 
|buildtimeunit = hr}}
 
   
 
==Characteristics==
 
==Characteristics==
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'''Advantages'''
 
'''Advantages'''
  +
*High {{Icon|Proc|Puncture|text}} damage &ndash; effective against [[armor]].
*Above average [[Attack Speed|attack speed]].
 
  +
*High [[critical chance]].
*High {{Icon|Proc|Puncture|text}} damage, good against armor.
 
  +
*Tied with {{Weapon|Ether Reaper}} and {{Weapon|Reaper Prime}} for the fastest [[attack speed]] of all scythes.
*Has a {{Icon|Pol|V}} polarity slot.
 
*Stance slot has a {{Icon|Pol|Ability}} polarity, matches [[Stalking Fan]] stance.
 
 
*Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
 
*Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
  +
*Stance slot has a {{Icon|Pol|Ability}} polarity, matches {{M|Stalking Fan}} stance.
*High critical chance.
 
  +
*Innate {{Icon|Pol|V}} polarity.
   
 
'''Disadvantages'''
 
'''Disadvantages'''
  +
*Lowest base damage of all scythes.
*Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Slash|Text}} damage &ndash; less effective against [[shields]] and [[health]].
 
  +
**Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Slash|Text}} damage &ndash; less effective against [[shields]] and [[health]].
  +
*Lowest [[status chance]] of all scythes.
  +
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
   
 
==Trivia==
 
==Trivia==
*The Anku's design is inspired by the [[Paris]], in the same manner that the [[Redeemer]] , [[Dual Raza]] and [[Boltace]] are based off the designs of the [[Tigris]], [[Soma]] and [[Boltor]] respectively.
+
*The Anku's design is inspired by the {{Weapon|Paris}}, in the same manner that the {{Weapon|Redeemer}} , {{Weapon|Dual Raza}} and {{Weapon|Boltace}} are based off the designs of the {{Weapon|Tigris}}, {{Weapon|Soma}} and {{Weapon|Boltor}} respectively.
 
*The Anku is the first scythe that is built in the [[Clan Dojo]].
 
*The Anku is the first scythe that is built in the [[Clan Dojo]].
*When it was initially released, the Anku had a {{Icon|Pol|V}} stance polarity, which did not match either stances available at the time. This was later corrected in [[Update 16#Update 16.7.1|Hotfix 16.7.1]], giving the Anku its current {{Icon|Pol|Zenurik}} stance polarity.
+
*When it was initially released, the Anku had a {{Icon|Pol|V}} stance polarity, which did not match either stances available at the time. This was later corrected in {{ver|16.7.1}}, giving the Anku its current {{Icon|Pol|Zenurik}} stance polarity.
*The Anku's blade folds down into the handle when stowed away.
+
*The Anku's blade folds down into the handle when stowed away.
 
*The Anku's name is likely a reference to two words;
 
*The Anku's name is likely a reference to two words;
 
**''[[wiktionary:Anku|Anku]]'' is the [[wikipedia:Quechuan languages|Quechuan]] word for flexible or elastic, which likely refers to the three strings that retract the Anku's blade when it is holstered.
 
**''[[wiktionary:Anku|Anku]]'' is the [[wikipedia:Quechuan languages|Quechuan]] word for flexible or elastic, which likely refers to the three strings that retract the Anku's blade when it is holstered.
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==Media==
 
==Media==
 
<gallery type="slideshow" position="center" widths="600">
 
<gallery type="slideshow" position="center" widths="600">
  +
AnkuCodex.png|Anku in Codex.
 
Syf9TB4.jpg|Anku as seen in Tenno Reinforcements.
 
Syf9TB4.jpg|Anku as seen in Tenno Reinforcements.
 
</gallery>
 
</gallery>
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|26}}
{{PatchHistoryNeeded}}
 
  +
*Damage increased from 70 to 170.
  +
*Range increased from 1 to 2.8.
  +
*Slam Attack increased from 140 to 510.
  +
*Slide Attack increased from 140 to 340.
  +
*Parry Angle set to 60.
  +
*Follow Through reduced from 0.8 to 0.6.
   
  +
{{ver|16.7}}
  +
*Introduced.
 
}}
 
}}
  +
{{Ver/Lu|26}}
  +
  +
==See Also==
  +
*{{Weapon|Paris}}, the weapon the Anku is based on.
  +
*{{Weapon|Kunai}}, a throwing blade secondary with a similar theme.
   
==See also==
 
*[[Paris]], the weapon the Anku is based off of.
 
*[[Kunai]], a throwing blade secondary with a similar theme.
 
 
{{WeaponNav}}
 
{{WeaponNav}}
  +
__NOTOC__
 
[[de:Anku]]
 
[[de:Anku]]
  +
[[es:Anku]]
 
[[fr:Anku]]
 
[[fr:Anku]]
__NOTOC__
 
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Melee Weapons]]
 
[[Category:Melee Weapons]]

Revision as of 15:04, 9 December 2019

Reap havoc with this full sized Tenno-crafted scythe.

The Anku is a Script error: The function "Proc" does not exist.-focused Tenno scythe whose design is aesthetically derived from the Paris Paris.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Gallium
2
Salvage
800
Circuits
200
Morphics
4
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:Credits15,000
Tenno Lab ResearchClanAffinity643,000
Credits
5,000
Gallium
1
Circuits
50
PolymerBundle
300
Salvage
500
Time: 2 Day(s)
Prereq: Akstiletto
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages

  • High Script error: The function "Proc" does not exist. damage – effective against armor.
  • High critical chance.
  • Tied with EtherReaper Ether Reaper and ReaperPrime Reaper Prime for the fastest attack speed of all scythes.
  • Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
  • Stance slot has a Script error: The function "Pol" does not exist. polarity, matches Mod TT 20px Stalking Fan stance.
  • Innate Script error: The function "Pol" does not exist. polarity.

Disadvantages

  • Lowest base damage of all scythes.
    • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and health.
  • Lowest status chance of all scythes.
Lotusiconsmall
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Trivia

  • The Anku's design is inspired by the Paris Paris, in the same manner that the Redeemer Redeemer , DualRaza Dual Raza and Boltace Boltace are based off the designs of the Tigris Tigris, Soma Soma and Boltor Boltor respectively.
  • The Anku is the first scythe that is built in the Clan Dojo.
  • When it was initially released, the Anku had a Script error: The function "Pol" does not exist. stance polarity, which did not match either stances available at the time. This was later corrected in Hotfix 16.7.1 (2015-06-04), giving the Anku its current Script error: The function "Pol" does not exist. stance polarity.
  • The Anku's blade folds down into the handle when stowed away.
  • The Anku's name is likely a reference to two words;
    • Anku is the Quechuan word for flexible or elastic, which likely refers to the three strings that retract the Anku's blade when it is holstered.
    • Ankou is a personification of death in Breton and French folklore. He is usually depicted as a skeleton wearing a cloak and a large-brimmed hat, along with wielding a scythe.

Media

Anku Skins

Edit

Patch History

Update 26.0 (2019-10-31)

  • Damage increased from 70 to 170.
  • Range increased from 1 to 2.8.
  • Slam Attack increased from 140 to 510.
  • Slide Attack increased from 140 to 340.
  • Parry Angle set to 60.
  • Follow Through reduced from 0.8 to 0.6.

Update 16.7 (2015-06-04)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also

  • Paris Paris, the weapon the Anku is based on.
  • Kunai Kunai, a throwing blade secondary with a similar theme.