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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
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+ | {{WeaponInfoboxAutomatic |
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+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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+ | |name = |
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+ | <!-- |
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− | {{WeaponInfoboxU11 |
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+ | ---!!!!!---INSTRUCTIONS---!!!!!--- |
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− | | name = Anku |
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+ | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
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− | | image =ParisScythe.png |
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− | | mastery level = 3 |
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− | | slot = Melee |
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− | | type = Scythe |
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+ | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
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− | | physical damage = 70.0 |
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+ | --> |
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− | | impact damage = 10.5 |
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+ | <!--Statistics--> |
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− | | puncture damage = 56.0 |
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+ | |image = |
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− | | slash damage = 3.5 |
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+ | |mastery level = |
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− | | elemental damage type = |
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+ | |slot = |
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− | | elemental damage = |
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+ | |type = |
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− | | crit chance = 20.0 |
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+ | |trigger = |
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− | | crit damage = 2.0 |
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− | | attack rate = 1.08 |
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− | | stat proc = 10.0 |
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+ | <!--Utility--> |
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− | | jump physical damage = 70.0 |
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+ | |ammo type = |
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− | | jump impact damage = |
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+ | |flight speed = |
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− | | jump puncture damage = |
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+ | |range = |
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− | | jump slash damage = |
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+ | |noise level = |
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− | | jump elemental damage type = |
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+ | |fire rate = |
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− | | jump elemental damage = |
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+ | |spool = |
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− | | jump crit chance = |
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+ | |accuracy = |
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− | | jump crit damage = |
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+ | |magazine = |
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+ | |max ammo = |
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+ | |reload = |
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+ | |zoom = |
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+ | |combo reset = |
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+ | |combo min = |
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+ | |finisher damage = |
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+ | |disposition = |
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+ | |melee range = |
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+ | |combo duration = |
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+ | |block angle = |
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+ | |follow through = |
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+ | <!--Normal Attacks--> |
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− | | slam physical damage = |
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− | | |
+ | |normal impact = |
− | | |
+ | |normal puncture = |
− | | |
+ | |normal slash = |
+ | |normal element = |
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− | | slam elemental damage type = |
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− | | |
+ | |normal damage = |
+ | |normal pellet count = |
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− | | slam radius = |
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+ | |normal burst count = |
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+ | |normal critical chance = |
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+ | |normal critical damage = |
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+ | |normal status chance = |
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+ | |normal punchthrough = |
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+ | |normal radius = |
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+ | |normal duration = |
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+ | |normal falloff = |
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+ | |normal ammo cost = |
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+ | <!--Charge Attacks--> |
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− | | slide physical damage = 140.0 |
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− | | |
+ | |charge impact = |
− | | |
+ | |charge puncture = |
− | | |
+ | |charge slash = |
+ | |charge element = |
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− | | slide elemental damage type = |
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− | | |
+ | |charge damage = |
+ | |charge time = |
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− | | slide crit chance = |
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+ | |charge pellet count = |
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− | | slide crit damage = |
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+ | |charge burst count = |
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+ | |charge critical chance = |
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+ | |charge critical damage = |
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+ | |charge status chance = |
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+ | |charge punchthrough = |
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+ | |charge radius = |
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+ | |charge duration = |
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+ | |charge falloff = |
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+ | |charge ammo cost = |
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+ | <!--Area Attacks--> |
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− | | wall physical damage = 140.0 |
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− | | |
+ | |area impact = |
− | | |
+ | |area puncture = |
− | | |
+ | |area slash = |
+ | |area element = |
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− | | wall elemental damage type = |
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− | | |
+ | |area damage = |
+ | |area pellet count = |
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− | | wall crit chance = |
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+ | |area critical chance = |
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− | | wall crit damage = |
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+ | |area critical damage = |
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+ | |area status chance = |
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+ | |area radius = |
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+ | |area duration = |
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+ | |area falloff = |
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+ | |area ammo cost = |
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+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
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− | | finisher damage = |
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+ | |secondaryarea impact = |
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− | | max targets = |
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+ | |secondaryarea puncture = |
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− | | cleave radius = |
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+ | |secondaryarea slash = |
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− | | conclave = |
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+ | |secondaryarea element = |
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− | | polarities = {{Icon|Pol|V}} |
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+ | |secondaryarea damage = |
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− | | stancemod = [[Reaping Spiral]]<br>[[Stalking Fan]] |
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+ | |secondaryarea pellet count = |
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− | |stance = {{Icon|Pol|Zenurik}} |
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+ | |secondaryarea critical chance = |
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− | | introduced = {{ver|16.7}} |
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+ | |secondaryarea critical damage = |
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− | | notes = |
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+ | |secondaryarea status chance = |
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− | | users = [[Junction|Valkyr Specter]] |
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+ | |secondaryarea radius = |
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+ | |secondaryarea duration = |
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+ | |secondaryarea falloff = |
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+ | |||
+ | <!--Secondary Attacks--> |
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+ | |secondary impact = |
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+ | |secondary puncture = |
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+ | |secondary slash = |
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+ | |secondary element = |
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+ | |secondary damage = |
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+ | |secondary pellet count = |
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+ | |secondary burst count = |
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+ | |secondary critical chance = |
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+ | |secondary critical damage = |
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+ | |secondary status chance = |
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+ | |secondary punchthrough = |
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+ | |secondary radius = |
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+ | |secondary duration = |
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+ | |secondary falloff = |
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+ | |secondary charge time = |
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+ | |secondary fire rate = |
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+ | |secondary trigger = |
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+ | |secondary ammo cost = |
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+ | |||
+ | <!--Throw Attacks (for Glaives)--> |
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+ | |throw impact = |
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+ | |throw puncture = |
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+ | |throw slash = |
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+ | |throw element = |
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+ | |throw damage = |
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+ | |throw critical chance = |
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+ | |throw critical damage = |
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+ | |throw status chance = |
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+ | |throw punchthrough = |
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+ | |throw falloff = |
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+ | |throw charge time = |
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+ | |||
+ | <!--Charged Throw Attacks (for Glaives)--> |
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+ | |charged throw impact = |
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+ | |charged throw puncture = |
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+ | |charged throw slash = |
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+ | |charged throw element = |
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+ | |charged throw damage = |
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+ | |charged throw critical chance = |
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+ | |charged throw critical damage = |
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+ | |charged throw status chance = |
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+ | |charged throw punchthrough = |
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+ | |charged throw falloff = |
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+ | |charged throw charge time = |
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+ | |||
+ | <!--Slam Melee Attacks--> |
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+ | |slam attack = |
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+ | |slam radial damage = |
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+ | |slam radius = |
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+ | |||
+ | |||
+ | <!--Heavy Melee Attacks--> |
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+ | |heavy attack = |
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+ | |heavy attack windup = |
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+ | |heavy slam attack = |
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+ | |heavy slam radial damage = |
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+ | |heavy slam radius = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |slide attack = |
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+ | |wall attack = |
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+ | |||
+ | <!--Miscellaneous--> |
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+ | |syndicate effect = |
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+ | |augments = |
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+ | |polarities = |
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+ | |exilus polarity = |
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+ | |stance polarity = |
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+ | |users = |
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+ | |introduced = |
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}} |
}} |
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{{Codex|Reap havoc with this full sized Tenno-crafted scythe.}} |
{{Codex|Reap havoc with this full sized Tenno-crafted scythe.}} |
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− | The '''Anku''' is a {{Icon|Proc|Puncture|Text}}-focused [[Tenno]] scythe whose design is aesthetically derived from the |
+ | The '''Anku''' is a {{Icon|Proc|Puncture|Text}}-focused [[Tenno]] scythe whose design is aesthetically derived from the {{Weapon|Paris}}. |
+ | {{BuildAutomatic|type=Weapon}} |
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− | {{BuildRequire |
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− | |buildcredits=20000 |
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− | |build1=Gallium |
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− | |build1amount=2 |
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− | |build2=Salvage |
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− | |build2amount=800 |
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− | |build3=Circuits |
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− | |build3amount=200 |
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− | |build4=Morphics |
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− | |build4amount=4 |
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− | |buildtime=12 |
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− | |buildrush=35 |
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− | |blueprint=15,000 |
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− | |market=225 |
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− | |lab=Tenno |
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− | |researchcredits=5,000 |
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− | |research1=Gallium |
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− | |research1amount=1 |
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− | |research2=Salvage |
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− | |research2amount=500 |
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− | |research3=Circuits |
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− | |research3amount=50 |
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− | |research4=Polymer Bundle |
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− | |research4amount=300 |
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− | |researchtime=48 |
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− | |prereq=[[Akstiletto]] |
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− | |buildtimeunit = hr}} |
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==Characteristics== |
==Characteristics== |
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'''Advantages''' |
'''Advantages''' |
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+ | *High {{Icon|Proc|Puncture|text}} damage – effective against [[armor]]. |
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− | *Above average [[Attack Speed|attack speed]]. |
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+ | *High [[critical chance]]. |
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− | *High {{Icon|Proc|Puncture|text}} damage, good against armor. |
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+ | *Tied with {{Weapon|Ether Reaper}} and {{Weapon|Reaper Prime}} for the fastest [[attack speed]] of all scythes. |
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− | *Has a {{Icon|Pol|V}} polarity slot. |
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− | *Stance slot has a {{Icon|Pol|Ability}} polarity, matches [[Stalking Fan]] stance. |
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*Possesses momentum during regular swings, which resists interruption such as stagger or knockdown. |
*Possesses momentum during regular swings, which resists interruption such as stagger or knockdown. |
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+ | *Stance slot has a {{Icon|Pol|Ability}} polarity, matches {{M|Stalking Fan}} stance. |
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− | *High critical chance. |
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+ | *Innate {{Icon|Pol|V}} polarity. |
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'''Disadvantages''' |
'''Disadvantages''' |
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+ | *Lowest base damage of all scythes. |
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− | *Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Slash|Text}} damage – less effective against [[shields]] and [[health]]. |
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+ | **Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Slash|Text}} damage – less effective against [[shields]] and [[health]]. |
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+ | *Lowest [[status chance]] of all scythes. |
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+ | |||
{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
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==Trivia== |
==Trivia== |
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− | *The Anku's design is inspired by the |
+ | *The Anku's design is inspired by the {{Weapon|Paris}}, in the same manner that the {{Weapon|Redeemer}} , {{Weapon|Dual Raza}} and {{Weapon|Boltace}} are based off the designs of the {{Weapon|Tigris}}, {{Weapon|Soma}} and {{Weapon|Boltor}} respectively. |
*The Anku is the first scythe that is built in the [[Clan Dojo]]. |
*The Anku is the first scythe that is built in the [[Clan Dojo]]. |
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− | *When it was initially released, the Anku had a {{Icon|Pol|V}} stance polarity, which did not match either stances available at the time. This was later corrected in |
+ | *When it was initially released, the Anku had a {{Icon|Pol|V}} stance polarity, which did not match either stances available at the time. This was later corrected in {{ver|16.7.1}}, giving the Anku its current {{Icon|Pol|Zenurik}} stance polarity. |
− | *The Anku's blade folds down into the handle when stowed away. |
+ | *The Anku's blade folds down into the handle when stowed away. |
*The Anku's name is likely a reference to two words; |
*The Anku's name is likely a reference to two words; |
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**''[[wiktionary:Anku|Anku]]'' is the [[wikipedia:Quechuan languages|Quechuan]] word for flexible or elastic, which likely refers to the three strings that retract the Anku's blade when it is holstered. |
**''[[wiktionary:Anku|Anku]]'' is the [[wikipedia:Quechuan languages|Quechuan]] word for flexible or elastic, which likely refers to the three strings that retract the Anku's blade when it is holstered. |
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==Media== |
==Media== |
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<gallery type="slideshow" position="center" widths="600"> |
<gallery type="slideshow" position="center" widths="600"> |
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+ | AnkuCodex.png|Anku in Codex. |
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Syf9TB4.jpg|Anku as seen in Tenno Reinforcements. |
Syf9TB4.jpg|Anku as seen in Tenno Reinforcements. |
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</gallery> |
</gallery> |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|26}} |
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− | {{PatchHistoryNeeded}} |
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+ | *Damage increased from 70 to 170. |
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+ | *Range increased from 1 to 2.8. |
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+ | *Slam Attack increased from 140 to 510. |
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+ | *Slide Attack increased from 140 to 340. |
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+ | *Parry Angle set to 60. |
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+ | *Follow Through reduced from 0.8 to 0.6. |
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+ | {{ver|16.7}} |
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+ | *Introduced. |
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}} |
}} |
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+ | {{Ver/Lu|26}} |
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+ | |||
+ | ==See Also== |
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+ | *{{Weapon|Paris}}, the weapon the Anku is based on. |
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+ | *{{Weapon|Kunai}}, a throwing blade secondary with a similar theme. |
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− | ==See also== |
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− | *[[Paris]], the weapon the Anku is based off of. |
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− | *[[Kunai]], a throwing blade secondary with a similar theme. |
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{{WeaponNav}} |
{{WeaponNav}} |
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+ | __NOTOC__ |
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[[de:Anku]] |
[[de:Anku]] |
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+ | [[es:Anku]] |
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[[fr:Anku]] |
[[fr:Anku]] |
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− | __NOTOC__ |
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[[Category:Weapons]] |
[[Category:Weapons]] |
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[[Category:Melee Weapons]] |
[[Category:Melee Weapons]] |
Revision as of 15:04, 9 December 2019
The Anku is a Script error: The function "Proc" does not exist.-focused Tenno scythe whose design is aesthetically derived from the Paris.
Manufacturing Requirements | |||||
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20,000 |
2 |
800 |
200 |
4 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 225 | Blueprints Price:15,000 | ||||
Tenno Lab Research3,000 | |||||
5,000 |
1 |
50 |
300 |
500 |
Time: 2 Day(s) |
Prereq: Akstiletto | |||||
x1 x3 x10 x30 x100 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages
- High Script error: The function "Proc" does not exist. damage – effective against armor.
- High critical chance.
- Tied with Ether Reaper and Reaper Prime for the fastest attack speed of all scythes.
- Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
- Stance slot has a Script error: The function "Pol" does not exist. polarity, matches Stalking Fan stance.
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages
- Lowest base damage of all scythes.
- Lowest status chance of all scythes.
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
Trivia
- The Anku's design is inspired by the Paris, in the same manner that the Redeemer , Dual Raza and Boltace are based off the designs of the Tigris, Soma and Boltor respectively.
- The Anku is the first scythe that is built in the Clan Dojo.
- When it was initially released, the Anku had a Script error: The function "Pol" does not exist. stance polarity, which did not match either stances available at the time. This was later corrected in Hotfix 16.7.1 (2015-06-04), giving the Anku its current Script error: The function "Pol" does not exist. stance polarity.
- The Anku's blade folds down into the handle when stowed away.
- The Anku's name is likely a reference to two words;
- Anku is the Quechuan word for flexible or elastic, which likely refers to the three strings that retract the Anku's blade when it is holstered.
- Ankou is a personification of death in Breton and French folklore. He is usually depicted as a skeleton wearing a cloak and a large-brimmed hat, along with wielding a scythe.
Media
Anku Skins
Patch History
Update 26.0 (2019-10-31)
- Damage increased from 70 to 170.
- Range increased from 1 to 2.8.
- Slam Attack increased from 140 to 510.
- Slide Attack increased from 140 to 340.
- Parry Angle set to 60.
- Follow Through reduced from 0.8 to 0.6.
Update 16.7 (2015-06-04)
- Introduced.
Last updated: Update 26.0 (2019-10-31)