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Animal Instinct is a Companion mod that increases the owner's Loot Radar and Enemy Radar radius.

Stats[]

Rank Loot Radar Enemy Sense Cost
0 +5m +3m 6
1 +10m +6m 7
2 +15m +9m 8
3 +20m +12m 9
4 +25m +15m 10
5 +30m +18m 11

Acquisition[]

  • Animal Instinct can be acquired as a random reward from Rotation C Nightmare Mode missions.
  • This mod is available as part of the 2100 and 4300 Platinum purchase packs.

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Nightmare Mode Nightmare Mode Rescue C 15.49% 1 0.1549

See in-game World State Window for active Nightmare Mode nodes

Nightmare Mode Nightmare Mode Missions C 15.49% 1 0.1549

See in-game World State Window for active Nightmare Mode nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Animal Instinct will still function while the Companion is Incapacitated.
  • Vertical range of detection is capped at 12 meters, making the area of detection a flat disk.
  • Venari130xWhite Venari can equip this mod, and if another Companion has it equipped both instances will stack their effects.
  • Does not work on Index points.

Trivia[]

  • Despite not being a Corrupted Mod, Animal Instinct features a prime unit in its card image, in this case the WyrmPrime Wyrm Prime.
  • Previously, the official website's Buy Platinum page incorrectly displayed the Enemy Sense as +20m at max rank. This has since been fixed.

Gallery[]

See Also[]

Patch History[]

Update 17.0 (2015-07-31)

  • Changed the Animal Instinct Mod to properly say ‘Companion’ instead of just ‘Sentinel’.

Hotfix 16.10.1 (2015-06-26)

  • Introduced. (See)
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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