Heavy melee unit with a disrupting attack.

An Infested heavy melee unit, the Ancient Disruptor stands out for the ability to drain away a Warframe's energy. Not only does the Ancient Disruptor possess an aura that allows its nearby allies to drain Warframe energy with each attack, their own melee attacks have a 10% chance[1] of dealing DmgMagneticSmall64.png Magnetic proc on players, draining the player's Warframe energy over the duration of the proc and temporarily reducing shields.

They are light blue and green in color, with bright red tentacles where one would presume a mouth is. Keep an eye out for the distinctive red glow.


  • Grants a passive aura to itself and allies within 10m. Affected units will have a purple glow. The aura grants three effects:
    • Reduces damage received from Warframe powers by 90%.
      • Does not stack with multiple Ancient Disruptor auras.
    • Reduces the duration of Warframe abilities on on affected units by 75%.
      • This effect stacks multiplicatively with multiple Ancient Disruptor auras. With enough of them near each other in a given area, this can allow them and other infested affected by their aura to ignore certain crowd control abilites such as VaubanIcon272.png Vauban's Bastille130xDark.png Bastille.
    • On hitting a Warframe, drains energy equal to 25% of the attack's damage (this is separate from the DmgMagneticSmall64.png Magnetic Status Effect).
      • This effect stacks additively with multiple Ancient Disruptor auras.
      • Energy drained is affected by certain forms of Damage Reduction.
  • They will occasionally deploy grappling hooks to reel in players into melee range, identical to that used by Grineer Scorpions.
  • They can apply an DmgMagneticSmall64.png Magnetic proc with attacks done by their long right arm, disrupting the player's HUD while draining energy.
  • Like all Ancients, the Disruptor can knockdown players with both their charging attack and by striking with their smaller arm. They will usually follow up with their disrupting attack.

Farming Locations[]

These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.

Target Planet Name Type Level Tile Set
IconInfestedB.svg Earth Tikal Excavation (Dark Sector) 6 - 16 Grineer Forest
IconInfestedB.svg Mercury Terminus Sabotage 8 - 10 Grineer Galleon
IconInfestedB.svg Eris Isos Capture 32 - 36 Infested Ship


  • It is recommended to take these Ancients out from afar. Anything that deals DmgCorrosiveSmall64.png Corrosive or DmgBlastSmall64.png Blast damage will be effective, DmgSlashSmall64.png Slash to a lesser extent. Ancients take less damage from DmgColdSmall64.png Cold, DmgToxinSmall64.png Toxin, and DmgRadiationSmall64.png Radiation damage as Fossilized is their health type. Close range and melee combat is not recommended, but if you must, attempt to attack from the side or back.
  • When afflicted by the DmgMagneticSmall64.png Magnetic proc, it is recommended to attempt to roll away or do a jump attack with your melee weapon (if it stuns or knocks down enemies) when in the presence of other Infestation, as the scrambling effects can cause confusion with consulting the HUD for current ammunition, Shields and Health.
  • While using Shade, if an Ancient charges you and your cloak, it is advised to move away from where you last were as the Ancient will sometimes reach you and attack you regardless of the fact you have been hidden for moments before it attacked.
  • An easy way to counter the Disruptor's charge attack and power drain is to jump kick (jumping and then sliding) straight at the ancient. This will knock down the Disruptor and evade their DmgMagneticSmall64.png Magnetic proc.
  • In Defense, Mobile Defense, and Survival missions, where many enemies are slain in a short period of time, players should be able to find enough energy orbs to refill what energy was lost. Be sure to not immediately start grabbing them though, as the orbs will be consumed, but as long as your screen is distorted, they will not provide any energy. Be especially careful when using a sentinel with the Mod TT 20px.png Vacuum precept equipped, since it will still pick up energy orbs at a greater range, which will go to waste while disrupted as DmgMagneticSmall64.png Magnetic damage disables all energy gained while the proc is active.
  • After the change in model and appearance in Update 9.0 (2013-07-13), their lower legs are very hard to hit, as bullets will usually miss or go through the legs without dealing damage. Try to aim between the middle of the legs and their "waist" as most bullets will hit this area.
  • Equipping Mod TT 20px.png Handspring will allow players to spring up mid-pull after being grappled by Ancient Disrupters, giving enough time to make an escape.


  • The grappling hook has a 1 second delay before being reeled back and inflicting Knockdown b.png Knockdown. During this time the player can cut the rope with a melee attack, or bullet jump or roll which will cause the Ancient Healer to be dragged along.
  • The crown on its back is a special body modifier that reduces damage by a flat 50%.
  • If converted into an ally such as MindControl130xDark.png Mind Control, the Ancient will give Tenno the same ability resisting aura, however, it only affects abilities from other players since enemies don't have Tenno abilities.
  • An Ancient under the effects of a DmgRadiationSmall64.png Radiation proc will have their auras temporarily disabled to its allies although the effect will still be negatively applied to players.
  • When a Disruptor is around, it and other enemies in range can drop out of Bastille130xDark.png Bastille's effect.
  • Was renamed from Ancient Disrupter to Ancient Disruptor.
  • As of Hotfix 18.4.5 (2016-01-29), Ancient Disruptors can damage Warframe energy while in Invulnerability state, such as ValkyrIcon272.png Valkyr's Hysteria130xDark.png Hysteria.


  • Stealth attacking them causes them to shrink, much like other larger enemies.


  • The heavy/right-arm attack of Ancient Disruptors used to drain shields and energy completely with every hit - this was reduced to a forced DmgMagneticSmall64.png Magnetic proc that reduces shields and drains all energy as of Update 11.0 (2013-11-20).
  • According to the Lotus, the Ancients are plant-like lifeforms.
  • The Ancient Disruptor has a similar infected Orokin crown on their backs, similar to the Ancient Infested. Ancient Healers have this similarity as well.



  1. Update 15.0 (2014-10-24) patch notes

Patch History[]

Update 31.6 (2022-06-09)

Enemy Grappling Hook Rework:

Ancients have had their grappling hook mechanic reworked! An age-old enemy mechanic from the early beginnings of Warframe, they’ve been grappling Tenno left and right for years - it’s time to break free! Since its introduction, the grappling hook attack has consistently knocked players down or dragged them around, providing no opening for combative counterplay.

NOW Ancient grappling hooks will tether to you, followed by a slight delay (1 second) before they attempt to slowly pull you in. Tenno who are agile enough can now Melee attack in the direction of the rope to destroy it and stagger the enemy. Additionally, Bullet Jumping or dodging during the pulling animation can cause a stagger to the enemy.

Hotfix 31.1.3 (2022-02-15)

  • Defeated Infested Ancients’ corpses will now dissolve quicker.

Hotfix 25.1.1 (2019-06-06)

  • Fixed most Auras not reacting to changes in Rift-Status:
    • Banishing an Eximus enemy will remove its Aura from enemies out of the Rift, eg: if you Banish a Venomous Eximus and stay out of the Rift it won't be able to hit you with its Toxin Aura, or if you Banish an Ancient Healer it won't be able to protect its allies left behind.

Update 23.0 (2018-06-15)

  • Ancient and Scorpion grappling hooks no longer go through Gara’s Mass Vitrify wall.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Toxic Ancient's and Ancient Disrupter Auras will no longer stack with multiple Ancients of the same type.

Update 15.0 (2014-10-24)

  • Changed Ancient Disruptors from having a forced magnetic proc on hit to only be a 10% chance.

Update 10.4 (2013-10-16)

  • Fix for Infested Ancient death burst FX not showing on clients.

Update 10.3 (2013-10-09)

  • Fixed Infested chargers and ancients not being appropriately affected by Vauban’s Vortex ability.

Update 9.5 (2013-08-09)

  • New Bladestorm animations for Infested Ancient Disruptor.
  • Stealth Finishers for Infested Ancients.
  • Infested and Ancients no longer drop Corruptors.
  • Added animation and sounds for Ash’s Bladestorm ability vs. Ancients.

Update 9.3 (2013-07-26)

  • Infested Ancient Loki Switch Teleport reaction animations, Mag Crush react animations, and stealth attacks.
  • Fixed Infested Ancient electricity & fire death animations.
  • Fixed Infested Ancients t-posing and not ragdolling.

Hotfix 9.1.1 (2013-07-15)

  • Fix for Infested Ancients replaying taunt animation if shot while playing.

Update 9.0 (2013-07-13)

  • Updated model.

Update 8.3 (2013-07-04)

  • Fixed missing ragdoll events on Infested death animations.

Update 8.2 (2013-06-28)

  • Fixes for Infested “arm” attacks behaving poorly after death.

Update 8.0 (2013-05-23)

  • Infested enemy types now play reaction to Banshee's Soundquake.

Hotfix 7.7.3 (2013-04-12)

  • New animations for Infested enemies.

Update 6.1 (2013-01-30)

  • Fixed Ancients getting stuck when attempting to melee.

Hotfix 5.4.1 (2013-01-18)

  • Fix "too many" Ancients in some missions.

Update 5.3 (2013-01-10)

  • Infested Disruptor color effects toned down.

Last updated: Update 10.4 (2013-10-16)