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Fashioned with Grineer materials and balanced for marine infantry use, the Amphis is a traditional staff weapon that has received a monstrous makeover that enables shock damage on jump attacks. Connects with multiple enemies with each strike.


The Amphis causes a stun effect with high Script error: The function "Proc" does not exist. damage, making it very effective against Corpus shields. This weapon can be sold for Credits64 5,000. It is the choice weapon of Grineer Guardsmen and Prosecutors.

This weapon is a requisite ingredient for the Sydon Sydon.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
Neurodes
2
Salvage
500
Circuits
600
AlloyPlate
600
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 150 Blueprint2 Blueprints Price:Credits15,000

Completing the Jupiter Junction also awards an Amphis blueprint.

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages

  • Innate stun effect.
  • High Script error: The function "Proc" does not exist. damage – effective against shields.
  • Script error: The function "Proc" does not exist. AoE jump-attack with relatively high damage.
  • High base attack speed.
  • Has a Script error: The function "Pol" does not exist. polarity slot.
  • Stance slot has Script error: The function "Pol" does not exist. polarity, matches Mod TT 20px Clashing Forest stance.

Disadvantages

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and health.
  • When equipped with a Stance, high attack speed may make performing certain combos difficult.
  • Low critical chance.
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Notes

  • The blueprint for this weapon was added on March 1, 2013.
  • The electrical AoE jump attack is especially effective against Corpus, paralyzing Crewmen and MOAs and reaching Ospreys.
  • Lethal blows send enemies flying like the Bo Bo
  • Needed to build the Sydon Sydon
  • If equipped with Mod TT 20px Primed Reach the AoE jump attack blows up Bombard rockets. 

Trivia

  • Until Update 13.0 (2014-04-09), the Amphis was not used by any Grineer unit. This would be a little over 1 year between the Amphis's introduction (February 22, 2013) and Guardsmen being added into the game (April 10, 2014).
  • On Jump attacks, the Amphis releases six small streams of electricity that each travel outwards lead by a sparking orb. This cosmetic effect is shared with the Prova Prova.

Media

Amphis Skins

Edit

Patch History

Hotfix 18.6.3 (2016-03-23)

  • Fixed visual FX on the Amphis that shone too brightly.

Update 17.4.5 (2015-09-23)

  • The Amphis is now available for use in Conclave.

Update 12.3 (2014-02-27)

  • Fixed Amphis not using energy colour.

Update 11.3 (2013-12-12)

  • Amphis now deals Electricity damage on Ground Slams

Update 6.5 (2013-02-22)

  • Introduced.

Last updated: Hotfix 21.1.1 (2017-07-20)

See also

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