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Amphis
File:DEAmphis.png
Statistics
Weapon Slot Melee
Weapon Type Staff
Utility
Normal Attacks
Impact wImpact 38.5
Puncture wPuncture 8.25
Slash wSlash 8.25
Slam Attacks
Elemental Type Script error: The function "Proc" does not exist.
Radius 5.0 meters
Slide Attacks
Miscellaneous
Stagger Yes
Polarities Script error: The function "Pol" does not exist.
Stance Polarity Script error: The function "Pol" does not exist.
Introduced Update 6.5
Fashioned with Grineer materials and balanced for marine infantry use, the Amphis is a traditional staff weapon that has received a monstrous makeover that enables shock damage on jump attacks. Connects with multiple enemies with each strike.


The Amphis causes a stun effect with high Script error: The function "Proc" does not exist. damage, making it very effective against Corpus shields. This weapon can be sold for Credits 5,000. It is the choice weapon of Grineer Guardsmen and Prosecutors.

This weapon is a requisite ingredient for the Sydon.

Manufacturing Requirements
Credits64
30,000
Neurodes
2
Salvage
500
Circuits
600
AlloyPlate
600
Time: 12 hrs
Rush: Platinum64 45
MarketIcon Market Price: PlatinumLarge150 Blueprint2 Blueprints Price: Credits 15,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages

  • Innate stun effect.
  • High Script error: The function "Proc" does not exist. damage - effective against Shields and Proto Shields.
  • Script error: The function "Proc" does not exist. AoE jump-attack with relatively high damage.
  • High base attack speed.
  • Has a Script error: The function "Pol" does not exist. polarity slot.
  • Stance slot has Script error: The function "Pol" does not exist. polarity, matches Clashing Forest stance.

Disadvantages

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and health.
  • When equipped with a Stance, high attack speed may make performing certain combos difficult.
  • Low critical chance.
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Notes

  • The blueprint for this weapon was added on March 1, 2013.
  • The electrical AoE jump attack is especially effective against Corpus, paralyzing Crewmen and MOAs and reaching Ospreys.
  • The Amphis is excellent against Grineer/Corpus, as the innate electric stun on jump attacks is great against high armor and MOAs.
  • Lethal blows send enemies flying like the Bo

Trivia

  • Until Update 13, the Amphis was not used by any Grineer unit. This would be a little over 1 year between the Amphis' introduction (February 22, 2013) and Guardsmen being added into the game (April 10, 2014).
  • On Jump attacks, the Amphis releases six small streams of electricity that each travel outwards lead by a sparking orb. This cosmetic effect is shared with the Prova.

Media

See also

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