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{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}} |
{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}} |
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− | |||
{{WeaponInfoboxAutomatic |
{{WeaponInfoboxAutomatic |
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− | <!-- |
+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
|name = |
|name = |
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|combo min = |
|combo min = |
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|finisher damage = |
|finisher damage = |
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⚫ | |||
⚫ | |||
|disposition = |
|disposition = |
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+ | |melee range = |
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+ | |combo duration = |
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⚫ | |||
+ | |follow through = |
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<!--Normal Attacks--> |
<!--Normal Attacks--> |
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|charged throw charge time = |
|charged throw charge time = |
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− | <!-- |
+ | <!--Slam Melee Attacks--> |
|slam attack = |
|slam attack = |
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⚫ | |||
|slam radius = |
|slam radius = |
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+ | |||
+ | |||
+ | <!--Heavy Melee Attacks--> |
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+ | |heavy attack = |
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+ | |heavy attack windup = |
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+ | |heavy slam attack = |
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+ | |heavy slam radial damage = |
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+ | |heavy slam radius = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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|slide attack = |
|slide attack = |
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− | | |
+ | |wall attack = |
<!--Miscellaneous--> |
<!--Miscellaneous--> |
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|augments = |
|augments = |
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|polarities = |
|polarities = |
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+ | |exilus polarity = |
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|stance polarity = |
|stance polarity = |
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|users = |
|users = |
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{{Codex|Fashioned with Grineer materials and balanced for marine infantry use, the Amphis is a traditional staff weapon that has received a monstrous makeover that enables shock damage on jump attacks. Connects with multiple enemies with each strike.}} |
{{Codex|Fashioned with Grineer materials and balanced for marine infantry use, the Amphis is a traditional staff weapon that has received a monstrous makeover that enables shock damage on jump attacks. Connects with multiple enemies with each strike.}} |
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⚫ | |||
+ | This weapon can be sold for {{cc|5,000}}. |
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⚫ | |||
− | This weapon is a |
+ | This weapon is a {{Requisite_Weapon}} for the {{Weapon|Sydon}}. |
{{BuildAutomatic|type=Weapon}} |
{{BuildAutomatic|type=Weapon}} |
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'''Advantages''' |
'''Advantages''' |
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− | *Innate stun effect. |
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*High {{Icon|Proc|Impact|Text}} damage – effective against [[shields]]. |
*High {{Icon|Proc|Impact|Text}} damage – effective against [[shields]]. |
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− | *{{Icon|Proc|Electricity|Text}} |
+ | *[[Slam Attack]]s have innate {{Icon|Proc|Electricity|Text}} damage – effective against [[Machinery]] and [[Robotic]]s. |
− | * |
+ | *Decent [[critical chance]]. |
⚫ | |||
⚫ | |||
+ | *Tied with {{Weapon|Broken Scepter}} for the second fastest [[attack speed]] of all staves, behind {{Weapon|Tipedo}}. |
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⚫ | |||
*[[Stance]] slot has {{Icon|Pol|V}} polarity, matches {{M|Clashing Forest}} stance. |
*[[Stance]] slot has {{Icon|Pol|V}} polarity, matches {{M|Clashing Forest}} stance. |
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'''Disadvantages''' |
'''Disadvantages''' |
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+ | *Third lowest base damage of all staves, after {{Weapon|Tipedo}} and {{Weapon|MK1-Bo}}. |
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− | *Low {{Icon|Proc|Puncture|Text}} and {{Icon|Proc|Slash|Text}} damage – less effective against [[armor]] and [[health]]. |
+ | **Low {{Icon|Proc|Puncture|Text}} and {{Icon|Proc|Slash|Text}} damage – less effective against [[armor]] and [[health]]. |
− | * When equipped with a Stance, high [[attack speed]] may make performing certain combos difficult. |
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+ | **Slam Attacks have innate {{Icon|Proc|Electricity|Text}} damage – less effective against [[Alloy Armor]]. |
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⚫ | |||
+ | *Lowest [[critical multiplier]] of all staves. |
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{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
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− | |||
− | ==Notes== |
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− | *The blueprint for this weapon was added on March 1, 2013. |
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− | *The electrical AoE jump attack is especially effective against Corpus, paralyzing Crewmen and MOAs and reaching Ospreys. |
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− | *Lethal blows send enemies flying like the [[Bo]]. |
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− | *Needed to build the [[Sydon]]. |
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− | *If equipped with {{M|Primed Reach}} the AoE jump attack blows up Bombard rockets. |
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==Trivia== |
==Trivia== |
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*Until {{ver|13}}, the Amphis was not used by any Grineer unit. This would be a little over 1 year between the Amphis's introduction (February 22, 2013) and Guardsmen being added into the game (April 10, 2014). |
*Until {{ver|13}}, the Amphis was not used by any Grineer unit. This would be a little over 1 year between the Amphis's introduction (February 22, 2013) and Guardsmen being added into the game (April 10, 2014). |
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− | *On Jump attacks, the Amphis releases six small streams of electricity that each travel outwards lead by a sparking orb. This cosmetic effect is shared with the |
+ | *On Jump attacks, the Amphis releases six small streams of electricity that each travel outwards lead by a sparking orb. This cosmetic effect is shared with the {{Weapon|Prova}}. |
==Media== |
==Media== |
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==Patch History== |
==Patch History== |
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− | {{Scrollbox/Article| |
+ | {{Scrollbox/Article| |
− | {{ver| |
+ | {{ver|26}} |
+ | *Mastery Rank increased from 0 to 5. |
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+ | *Damage increased from 55 to 130. |
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+ | *Range increased from 2 to 3. |
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+ | *Status Chance increased from 10% to 21%. |
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+ | *Critical Chance increased from 7.5% to 13%. |
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+ | *Critical Damage increased from 1.5x to 1.7x. |
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+ | *Slam Attack increased from 40 to 390. |
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+ | *Slide Attack increased from 75 to 130. |
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+ | *Parry Angle set to 60. |
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+ | |||
+ | {{ver|18.6.3}} |
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*Fixed visual FX on the Amphis that shone too brightly. |
*Fixed visual FX on the Amphis that shone too brightly. |
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− | {{ver|17.4.5 |
+ | {{ver|17.4.5}} |
*The Amphis is now available for use in Conclave. |
*The Amphis is now available for use in Conclave. |
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*Introduced. |
*Introduced. |
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}} |
}} |
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+ | {{ver/Lu|26}} |
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− | ==See |
+ | ==See Also== |
+ | *{{Weapon|Quatz}}, the secondary counterpart of this weapon. |
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− | *[[Bo]] |
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{{WeaponNav}} |
{{WeaponNav}} |
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[[Category:Electricity Damage]] |
[[Category:Electricity Damage]] |
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[[Category:Impact Damage Weapons]] |
[[Category:Impact Damage Weapons]] |
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+ | [[Category:Electricity Damage Weapons]] |
Revision as of 14:55, 9 December 2019
The Amphis is a Grineer staff with high Script error: The function "Proc" does not exist. damage and produces Script error: The function "Proc" does not exist. damage on Slam Attacks. It is a favored weapon of Grineer Guardsmen and Prosecutors.
This weapon can be sold for 5,000.
This weapon is a requisite ingredient for the Sydon.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
2 |
500 |
600 |
600 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 150 | Blueprints Price:15,000 |
Completing the Jupiter Junction also awards an Amphis blueprint.
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- Slam Attacks have innate Script error: The function "Proc" does not exist. damage – effective against Machinery and Robotics.
- Decent critical chance.
- High status chance.
- Tied with Broken Scepter for the second fastest attack speed of all staves, behind Tipedo.
- Innate Script error: The function "Pol" does not exist. polarity.
- Stance slot has Script error: The function "Pol" does not exist. polarity, matches Clashing Forest stance.
Disadvantages
- Third lowest base damage of all staves, after Tipedo and MK1-Bo.
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and health.
- Slam Attacks have innate Script error: The function "Proc" does not exist. damage – less effective against Alloy Armor.
- Lowest critical multiplier of all staves.
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Trivia
- Until Update 13.0 (2014-04-09), the Amphis was not used by any Grineer unit. This would be a little over 1 year between the Amphis's introduction (February 22, 2013) and Guardsmen being added into the game (April 10, 2014).
- On Jump attacks, the Amphis releases six small streams of electricity that each travel outwards lead by a sparking orb. This cosmetic effect is shared with the Prova.
Media
Amphis Skins
Patch History
Update 26.0 (2019-10-31)
- Mastery Rank increased from 0 to 5.
- Damage increased from 55 to 130.
- Range increased from 2 to 3.
- Status Chance increased from 10% to 21%.
- Critical Chance increased from 7.5% to 13%.
- Critical Damage increased from 1.5x to 1.7x.
- Slam Attack increased from 40 to 390.
- Slide Attack increased from 75 to 130.
- Parry Angle set to 60.
Hotfix 18.6.3 (2016-03-23)
- Fixed visual FX on the Amphis that shone too brightly.
Update 17.4.5 (2015-09-23)
- The Amphis is now available for use in Conclave.
Update 12.3 (2014-02-27)
- Fixed Amphis not using energy colour.
Update 11.3 (2013-12-12)
- Amphis now deals Electricity damage on Ground Slams
Update 6.5 (2013-02-22)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See Also
- Quatz, the secondary counterpart of this weapon.