WARFRAME Wiki
WARFRAME Wiki
No edit summary
mNo edit summary
(10 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 
{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}}
 
{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}}
 
 
{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
+
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name =
 
|name =
   
Line 33: Line 32:
 
|combo min =
 
|combo min =
 
|finisher damage =
 
|finisher damage =
|channel damage =
 
|block resist =
 
 
|disposition =
 
|disposition =
  +
|melee range =
  +
|combo duration =
 
|block angle =
  +
|follow through =
   
 
<!--Normal Attacks-->
 
<!--Normal Attacks-->
Line 147: Line 148:
 
|charged throw charge time =
 
|charged throw charge time =
   
<!--Other Melee Attacks-->
+
<!--Slam Melee Attacks-->
 
|slam attack =
 
|slam attack =
 
|slam radial damage =
 
|slam radius =
 
|slam radius =
  +
  +
  +
<!--Heavy Melee Attacks-->
  +
|heavy attack =
  +
|heavy attack windup =
  +
|heavy slam attack =
  +
|heavy slam radial damage =
  +
|heavy slam radius =
  +
  +
<!--Other Melee Attacks-->
 
|slide attack =
 
|slide attack =
|slide attack =
+
|wall attack =
   
 
<!--Miscellaneous-->
 
<!--Miscellaneous-->
Line 157: Line 169:
 
|augments =
 
|augments =
 
|polarities =
 
|polarities =
  +
|exilus polarity =
 
|stance polarity =
 
|stance polarity =
 
|users =
 
|users =
Line 163: Line 176:
 
{{Codex|Fashioned with Grineer materials and balanced for marine infantry use, the Amphis is a traditional staff weapon that has received a monstrous makeover that enables shock damage on jump attacks. Connects with multiple enemies with each strike.}}
 
{{Codex|Fashioned with Grineer materials and balanced for marine infantry use, the Amphis is a traditional staff weapon that has received a monstrous makeover that enables shock damage on jump attacks. Connects with multiple enemies with each strike.}}
   
 
The '''Amphis''' is a [[Grineer]] staff with high {{Icon|Proc|Impact|Text}} damage and produces {{Icon|Proc|Electricity|Text}} damage on [[Slam Attack]]s. It is a favored weapon of Grineer [[Guardsman|Guardsmen]] and [[Guardsman#Variants|Prosecutors]].
   
  +
This weapon can be sold for {{cc|5,000}}.
The '''Amphis''' causes a stun effect with high {{Icon|Proc|Impact|Text}} damage, making it very effective against [[Corpus]] shields. This weapon can be sold for {{Icon|Item|Credits}} 5,000. It is the choice weapon of Grineer [[Guardsman|Guardsmen]] and [[Guardsman#Variants|Prosecutor]]s.
 
   
This weapon is a requisite ingredient for the [[Sydon]].
+
This weapon is a {{Requisite_Weapon}} for the {{Weapon|Sydon}}.
   
 
{{BuildAutomatic|type=Weapon}}
 
{{BuildAutomatic|type=Weapon}}
Line 176: Line 190:
   
 
'''Advantages'''
 
'''Advantages'''
*Innate stun effect.
 
 
*High {{Icon|Proc|Impact|Text}} damage &ndash; effective against [[shields]].
 
*High {{Icon|Proc|Impact|Text}} damage &ndash; effective against [[shields]].
*{{Icon|Proc|Electricity|Text}} AoE jump-attack with relatively high damage.
+
*[[Slam Attack]]s have innate {{Icon|Proc|Electricity|Text}} damage &ndash; effective against [[Machinery]] and [[Robotic]]s.
*High base [[attack speed]].
+
*Decent [[critical chance]].
 
*High [[status chance]].
*Has a {{Icon|Pol|Bar}} polarity slot.
 
  +
*Tied with {{Weapon|Broken Scepter}} for the second fastest [[attack speed]] of all staves, behind {{Weapon|Tipedo}}.
 
*Innate {{Icon|Pol|Bar}} polarity.
 
*[[Stance]] slot has {{Icon|Pol|V}} polarity, matches {{M|Clashing Forest}} stance.
 
*[[Stance]] slot has {{Icon|Pol|V}} polarity, matches {{M|Clashing Forest}} stance.
   
 
'''Disadvantages'''
 
'''Disadvantages'''
  +
*Third lowest base damage of all staves, after {{Weapon|Tipedo}} and {{Weapon|MK1-Bo}}.
*Low {{Icon|Proc|Puncture|Text}} and {{Icon|Proc|Slash|Text}} damage &ndash; less effective against [[armor]] and [[health]].
+
**Low {{Icon|Proc|Puncture|Text}} and {{Icon|Proc|Slash|Text}} damage &ndash; less effective against [[armor]] and [[health]].
* When equipped with a Stance, high [[attack speed]] may make performing certain combos difficult.
 
  +
**Slam Attacks have innate {{Icon|Proc|Electricity|Text}} damage &ndash; less effective against [[Alloy Armor]].
*Low [[critical chance]].
 
  +
*Lowest [[critical multiplier]] of all staves.
   
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
 
==Notes==
 
*The blueprint for this weapon was added on March 1, 2013.
 
*The electrical AoE jump attack is especially effective against Corpus, paralyzing Crewmen and MOAs and reaching Ospreys.
 
*Lethal blows send enemies flying like the [[Bo]]. 
 
*Needed to build the [[Sydon]]. 
 
*If equipped with {{M|Primed Reach}} the AoE jump attack blows up Bombard rockets. 
 
   
 
==Trivia==
 
==Trivia==
 
*Until {{ver|13}}, the Amphis was not used by any Grineer unit. This would be a little over 1 year between the Amphis's introduction (February 22, 2013) and Guardsmen being added into the game (April 10, 2014).
 
*Until {{ver|13}}, the Amphis was not used by any Grineer unit. This would be a little over 1 year between the Amphis's introduction (February 22, 2013) and Guardsmen being added into the game (April 10, 2014).
*On Jump attacks, the Amphis releases six small streams of electricity that each travel outwards lead by a sparking orb. This cosmetic effect is shared with the [[Prova]].
+
*On Jump attacks, the Amphis releases six small streams of electricity that each travel outwards lead by a sparking orb. This cosmetic effect is shared with the {{Weapon|Prova}}.
   
 
==Media==
 
==Media==
Line 217: Line 226:
   
 
==Patch History==
 
==Patch History==
{{Scrollbox/Article|<!-- last updated on U21.1.1 -->
+
{{Scrollbox/Article|
{{ver|18.6.3|fix}}
+
{{ver|26}}
  +
*Mastery Rank increased from 0 to 5.
  +
*Damage increased from 55 to 130.
  +
*Range increased from 2 to 3.
  +
*Status Chance increased from 10% to 21%.
  +
*Critical Chance increased from 7.5% to 13%.
  +
*Critical Damage increased from 1.5x to 1.7x.
  +
*Slam Attack increased from 40 to 390.
  +
*Slide Attack increased from 75 to 130.
  +
*Parry Angle set to 60.
  +
  +
{{ver|18.6.3}}
 
*Fixed visual FX on the Amphis that shone too brightly.
 
*Fixed visual FX on the Amphis that shone too brightly.
   
{{ver|17.4.5|fix}}
+
{{ver|17.4.5}}
 
*The Amphis is now available for use in Conclave.
 
*The Amphis is now available for use in Conclave.
   
Line 233: Line 253:
 
*Introduced.
 
*Introduced.
 
}}
 
}}
  +
{{ver/Lu|26}}
   
==See also==
+
==See Also==
  +
*{{Weapon|Quatz}}, the secondary counterpart of this weapon.
*[[Bo]]
 
   
 
{{WeaponNav}}
 
{{WeaponNav}}
Line 249: Line 270:
 
[[Category:Electricity Damage]]
 
[[Category:Electricity Damage]]
 
[[Category:Impact Damage Weapons]]
 
[[Category:Impact Damage Weapons]]
  +
[[Category:Electricity Damage Weapons]]

Revision as of 14:55, 9 December 2019

Fashioned with Grineer materials and balanced for marine infantry use, the Amphis is a traditional staff weapon that has received a monstrous makeover that enables shock damage on jump attacks. Connects with multiple enemies with each strike.

The Amphis is a Grineer staff with high Script error: The function "Proc" does not exist. damage and produces Script error: The function "Proc" does not exist. damage on Slam Attacks. It is a favored weapon of Grineer Guardsmen and Prosecutors.

This weapon can be sold for Credits64 5,000.

This weapon is a requisite ingredient for the Sydon Sydon.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
Neurodes
2
Salvage
500
Circuits
600
AlloyPlate
600
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 150 Blueprint2 Blueprints Price:Credits15,000

Completing the Jupiter Junction also awards an Amphis blueprint.

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages

Disadvantages

  • Third lowest base damage of all staves, after Tipedo Tipedo and MK1-Bo MK1-Bo.
    • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and health.
    • Slam Attacks have innate Script error: The function "Proc" does not exist. damage – less effective against Alloy Armor.
  • Lowest critical multiplier of all staves.
Lotusiconsmall
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.

Trivia

  • Until Update 13.0 (2014-04-09), the Amphis was not used by any Grineer unit. This would be a little over 1 year between the Amphis's introduction (February 22, 2013) and Guardsmen being added into the game (April 10, 2014).
  • On Jump attacks, the Amphis releases six small streams of electricity that each travel outwards lead by a sparking orb. This cosmetic effect is shared with the Prova Prova.

Media

Amphis Skins

Edit

Patch History

Update 26.0 (2019-10-31)

  • Mastery Rank increased from 0 to 5.
  • Damage increased from 55 to 130.
  • Range increased from 2 to 3.
  • Status Chance increased from 10% to 21%.
  • Critical Chance increased from 7.5% to 13%.
  • Critical Damage increased from 1.5x to 1.7x.
  • Slam Attack increased from 40 to 390.
  • Slide Attack increased from 75 to 130.
  • Parry Angle set to 60.

Hotfix 18.6.3 (2016-03-23)

  • Fixed visual FX on the Amphis that shone too brightly.

Update 17.4.5 (2015-09-23)

  • The Amphis is now available for use in Conclave.

Update 12.3 (2014-02-27)

  • Fixed Amphis not using energy colour.

Update 11.3 (2013-12-12)

  • Amphis now deals Electricity damage on Ground Slams

Update 6.5 (2013-02-22)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also

  • Quatz Quatz, the secondary counterpart of this weapon.