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*Innate stun effect. |
*Innate stun effect. |
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*High {{Icon|Proc|Impact|Text}} damage – effective against [[shields]]. |
*High {{Icon|Proc|Impact|Text}} damage – effective against [[shields]]. |
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− | *{{Icon|Proc| |
+ | *{{Icon|Proc|Electricity|Text}} AoE jump-attack with relatively high damage. |
*Has a {{Icon|Pol|Bar}} polarity slot. |
*Has a {{Icon|Pol|Bar}} polarity slot. |
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*High [[Attack Speed|attack speed]], which allows it to perform coptering effectively. |
*High [[Attack Speed|attack speed]], which allows it to perform coptering effectively. |
Revision as of 02:23, 27 August 2015
Amphis | |||||||||||||
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File:DEAmphis.png | |||||||||||||
Statistics | |||||||||||||
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Utility | |||||||||||||
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Normal Attacks | |||||||||||||
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Slam Attacks | |||||||||||||
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Slide Attacks | |||||||||||||
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Miscellaneous | |||||||||||||
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The Amphis causes a stun effect with high Script error: The function "Proc" does not exist. damage, making it very effective against Corpus shields. This weapon can be sold for 5,000. It is the choice weapon of Grineer Guardsmen and Prosecutors.
Manufacturing Requirements | |||||
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30,000 |
2 |
500 |
600 |
600 |
Time: 12 hrs |
Rush: 45 | |||||
Market Price: 150 | Blueprints Price: 15,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages
- Innate stun effect.
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- Script error: The function "Proc" does not exist. AoE jump-attack with relatively high damage.
- Has a Script error: The function "Pol" does not exist. polarity slot.
- High attack speed, which allows it to perform coptering effectively.
- Stance slot has Script error: The function "Pol" does not exist. polarity, matches Clashing Forest stance.
Disadvantages
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and health.
- When equipped with a Stance, high attack speed may make performing certain combos difficult.
- Low critical chance.
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Notes
- The blueprint for this weapon was added on March 1, 2013.
- The electrical AoE jump attack is especially effective against Corpus, paralyzing Crewmen and MOAs and reaching Ospreys.
- The Amphis is excellent against Grineer/Corpus, as the innate electric stun on jump attacks is great against high armor and MOAs.
- Lethal blows send enemies flying like the Bo.
- As of Update 13.0, both the Amphis and the Scoliac out-perform the Dual Zoren as mobility tools (a.k.a. "Coptering"). The Melee 2.0 system introduced in U13 also enhanced "coptering" in general, causing aerial slide attacks (sprint>jump>crouch>melee) to launch players significantly farther than previously possible. When the weapon attack speed is maximized with enough practice players can traverse entire tiles in one swing.
Trivia
- Until Update 13, the Amphis was not used by any Grineer unit. This would be a little over 1 year between the Amphis' introduction (February 22, 2013) and Guardsmen being added into the game (April 10, 2014).
- On Jump attacks, the Amphis releases six small streams of electricity that each travel outwards lead by a sparking orb. This cosmetic effect is shared with the Prova.