The Amphis is a Grineer staff with high Impact damage and produces
Electricity damage on Slam Attacks. It is a favored weapon of Grineer Guardsmen and Prosecutors.
This weapon can be sold for 5,000. It is also a requisite ingredient for the
Sydon.
Characteristics[edit | edit source]
This weapon deals primarily Impact damage.
Advantages
- High
Impact damage – effective against shields.
- Slam Attacks have innate
Electricity damage – effective against Machinery and Robotics.
- Decent critical chance.
- High status chance.
- Tied with
Broken Scepter for the second fastest attack speed of all staves, behind
Tipedo.
- Innate
polarity.
- Stance slot has
polarity, matches
Clashing Forest stance.
Disadvantages
- Third lowest base damage of all staves, after
Tipedo and
MK1-Bo.
- Low
Puncture and
Slash damage – less effective against armor and health.
- Slam Attacks have innate
Electricity damage – less effective against Alloy Armor.
- Low
- Lowest critical multiplier of all staves.
Acquisition[edit | edit source]
The Amphis's blueprint can be purchased from the Market. Alternatively, it can be acquired from completing the Ceres to Jupiter Junction.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 30,000 |
![]() 2 |
![]() 500 |
![]() 600 |
![]() 600 |
Time: 12 hrs |
Rush: ![]() | |||||
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Tips[edit | edit source]
Trivia[edit | edit source]
- Until Update 13.0, the Amphis was not used by any Grineer unit. This would be a little over 1 year between the Amphis's introduction (February 22, 2013) and Guardsmen being added into the game (April 10, 2014).
- On Jump attacks, the Amphis releases six small streams of electricity that each travel outwards lead by a sparking orb. This cosmetic effect is shared with the
Prova.
Media[edit | edit source]
Amphis Skins
Patch History[edit | edit source]
- Mastery Rank increased from 0 to 5.
- Damage increased from 55 to 130.
- Range increased from 2 to 3.
- Status Chance increased from 10% to 21%.
- Critical Chance increased from 7.5% to 13%.
- Critical Damage increased from 1.5x to 1.7x.
- Slam Attack increased from 40 to 390.
- Slide Attack increased from 75 to 130.
- Parry Angle set to 60.
- Fixed visual FX on the Amphis that shone too brightly.
- The Amphis is now available for use in Conclave.
- Fixed Amphis not using energy colour.
- Amphis now deals Electricity damage on Ground Slams
- Introduced.
Last updated: Update 26.0
See Also[edit | edit source]
Quatz, the secondary counterpart of this weapon.
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